فهرست منبع

[fixed] move bicycle actions below normal leave actions in gadsarai and swamp yard

sovietmercader 4 سال پیش
والد
کامیت
77386c5b1f
2فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 1 1
      locations/gadsarai.qsrc
  2. 2 2
      locations/swamp_yard.qsrc

+ 1 - 1
locations/gadsarai.qsrc

@@ -27,7 +27,6 @@ if $ARGS[0] = '':
 	'You can store some extra mushrooms and berries here if you don''t want to carry them around all the time.'
 	'The left side of the barn has the stalls for your grandparents horse, cow, and boar.'
 
-	gs 'bicycle', 'gadsarai'
 	clr
 	gs 'stat'
 
@@ -50,6 +49,7 @@ if $ARGS[0] = '':
 			act 'Return back to your grandfather': minut += 2 & gt 'gadhouse', 'grandpa'
 		end
 	end
+	gs 'bicycle', 'gadsarai'
 	if (month < 4 or month > 10) or (hour < 9 or hour > 20) or (grandpaQW['chore_feed_horse'] = 1 or grandpaQW['chore_brush_horse'] = 1 or grandpaQW['chore_lead_horse_to_field'] = 1 or grandpaQW['chore_bathe_horse'] = 1):
 		act 'Enter the horses stall': gt 'gadsarai', 'horse'
 	end

+ 2 - 2
locations/swamp_yard.qsrc

@@ -55,7 +55,7 @@ if $ARGS[0] = 'start':
 	end
 	*nl
 	'Behind the hut there is a <a href="exec: gt ''swampspring'' ">spring</a>, if you continue a little further down there is a small <a href="exec: gt ''backwater'' ">creek</a> with relatively clean water.'
-	gs 'bicycle', 'swamp_yard'
+
 	if hunters_available = 1 and hunters_outside = 1 and huntersknow = 0:
 		*nl
 		'You spot some unfamiliar <a href="exec: gt ''hunters'', ''start'' ">people</a> standing in front of the hut.'
@@ -117,7 +117,7 @@ if $ARGS[0] = 'start':
 		end
 		gt 'swamp','stuck'
 	end
-
+	gs 'bicycle', 'swamp_yard'
 	act 'Go into the house':gt 'swamphouse', 'start'
 	if dirty_swamp_yard > 10:act 'Go out in the yard':hunterslut -= 1 & dynamic $dirty_swamp_yard