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@@ -164,7 +164,7 @@ if $ARGS[0] = 'second_floor':
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minut += 1
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$uni_dorm['floor'] = 'second_floor'
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gs 'katja_meynold_schedule'
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- !!gs 'artem_chebotarev_schedule'
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+ gs 'artem_chebotarev_schedule'
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gs 'stat'
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*clr & cla
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'<center><img <<$set_imgh>> src="images/locations/city/island/university/dorm/dorm_hall.jpg"></center>'
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@@ -250,15 +250,8 @@ if $ARGS[0] = 'second_floor':
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if artemQW['knows_dorm_room_number'] > 0 and yearstart > 1:
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act 'Artem''s room':
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*clr & cla
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- if locat['A2'] = 'dorm_room':
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-!!need code for when Artem is home
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-!!list of places he is at times
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-!!coffee hole week = 2 and nerd_game['fixed_uni_day'] = 0 and hour >= 18
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-!!Mon-Fri during full class with electives class he is in class.
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-!!2 hours after the end of class he is in the library
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-!!1 hour after library study he is in the cafe having dinner.
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-!!the rest of the time give him a 50/50 chance of being home so it shows he might go out with friends etc.
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- '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
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+ if $locat['A2'] = 'dormroom_ studying_or _relaxing':
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+! '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
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if artemQW['artlie'] = 2 or artemQW['artembrokenheart'] = 1 or artemQW['artemblok'] = 1:
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'You stand outside the dorm room, knocking on the door. The door is answered by Artem, who frowns as soon as he sees you. "I told you I never wanted to see you again! Please go away." He closes the door in your face without another word.'
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act 'Leave': gt 'uni_dorm', 'second_floor'
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