|
@@ -49,7 +49,7 @@ if $ARGS[0] = 'forest_edge':
|
|
|
|
|
|
gs 'gadforest','bushcraft','forest_edge'
|
|
gs 'gadforest','bushcraft','forest_edge'
|
|
*nl
|
|
*nl
|
|
- if pcs_bushcraft < 10:
|
|
|
|
|
|
+ if pcs_bushcraft < 20:
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
else
|
|
else
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
@@ -384,7 +384,7 @@ if $ARGS[0] = 'forest_outskirts':
|
|
|
|
|
|
gs 'gadforest','bushcraft','forest_outskirts'
|
|
gs 'gadforest','bushcraft','forest_outskirts'
|
|
*nl
|
|
*nl
|
|
- if pcs_bushcraft < 20:
|
|
|
|
|
|
+ if pcs_bushcraft < 30:
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
else
|
|
else
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
@@ -464,7 +464,7 @@ if $ARGS[0] = 'forest_center':
|
|
|
|
|
|
gs 'gadforest','bushcraft','forest_center'
|
|
gs 'gadforest','bushcraft','forest_center'
|
|
*nl
|
|
*nl
|
|
- if pcs_bushcraft < 30:
|
|
|
|
|
|
+ if pcs_bushcraft < 40:
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
'<font color="red">You don''t know this part of the forest very well. You could get lost if you go any deeper into the woods.</font>'
|
|
else
|
|
else
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
'<font color="green">You are comfortable navigating this part of the forest, and can adventure deeper into the woods if you want.</font>'
|
|
@@ -515,32 +515,30 @@ if $ARGS[0] = 'bushcraft':
|
|
! bushcraft_lost - bushcraft needed to no longer get lost when visiting an area of the forest
|
|
! bushcraft_lost - bushcraft needed to no longer get lost when visiting an area of the forest
|
|
! torncloth_high_bushcraft - chance of tearing clothes with high bushcraft when visiting an area of the forest
|
|
! torncloth_high_bushcraft - chance of tearing clothes with high bushcraft when visiting an area of the forest
|
|
! torncloth_low_bushcraft - chance of tearing clothes with low bushcraft when visiting an area of the forest
|
|
! torncloth_low_bushcraft - chance of tearing clothes with low bushcraft when visiting an area of the forest
|
|
- ! Make sure Sveta always has at least 1 pcs_bushcraft
|
|
|
|
- if pcs_bushcraft <= 0:pcs_bushcraft = 1
|
|
|
|
if $ARGS[1] = 'forest_edge':
|
|
if $ARGS[1] = 'forest_edge':
|
|
bushcraft_rand = 1
|
|
bushcraft_rand = 1
|
|
- bushcraft_limit = 10
|
|
|
|
|
|
+ bushcraft_limit = 20
|
|
! Sveta cannot get lost at the forest_edge part of the forest anymore
|
|
! Sveta cannot get lost at the forest_edge part of the forest anymore
|
|
- bushcraft_lost = 1
|
|
|
|
|
|
+ bushcraft_lost = 10
|
|
torncloth_high_bushcraft = 10
|
|
torncloth_high_bushcraft = 10
|
|
torncloth_low_bushcraft = 9
|
|
torncloth_low_bushcraft = 9
|
|
elseif $ARGS[1] = 'forest_outskirts':
|
|
elseif $ARGS[1] = 'forest_outskirts':
|
|
bushcraft_rand = 2
|
|
bushcraft_rand = 2
|
|
- bushcraft_limit = 20
|
|
|
|
- bushcraft_lost = 10
|
|
|
|
|
|
+ bushcraft_limit = 30
|
|
|
|
+ bushcraft_lost = 20
|
|
torncloth_high_bushcraft = 9
|
|
torncloth_high_bushcraft = 9
|
|
torncloth_low_bushcraft = 7
|
|
torncloth_low_bushcraft = 7
|
|
elseif $ARGS[1] = 'forest_center':
|
|
elseif $ARGS[1] = 'forest_center':
|
|
bushcraft_rand = 3
|
|
bushcraft_rand = 3
|
|
- bushcraft_limit = 30
|
|
|
|
- bushcraft_lost = 20
|
|
|
|
|
|
+ bushcraft_limit = 40
|
|
|
|
+ bushcraft_lost = 30
|
|
torncloth_high_bushcraft = 8
|
|
torncloth_high_bushcraft = 8
|
|
torncloth_low_bushcraft = 5
|
|
torncloth_low_bushcraft = 5
|
|
elseif $ARGS[1] = 'swamp_woods':
|
|
elseif $ARGS[1] = 'swamp_woods':
|
|
bushcraft_rand = 4
|
|
bushcraft_rand = 4
|
|
- bushcraft_limit = 40
|
|
|
|
|
|
+ bushcraft_limit = 50
|
|
! Sveta cannot get lost at the swamp_woods part of the forest either
|
|
! Sveta cannot get lost at the swamp_woods part of the forest either
|
|
- bushcraft_lost = 1
|
|
|
|
|
|
+ bushcraft_lost = 10
|
|
torncloth_high_bushcraft = 7
|
|
torncloth_high_bushcraft = 7
|
|
torncloth_low_bushcraft = 3
|
|
torncloth_low_bushcraft = 3
|
|
end
|
|
end
|