Anya
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3e6538d2e3
[Changed] You now get a choice to pop your cherry or not with Lariska
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2 lat temu |
Anya
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339d77065d
[added] new house - hopefully without breaking everything, but #blamekevin if I did.
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2 lat temu |
Alaratt
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0ac2cb0ce9
[Added] revamp of city mansion and image link fixes for pav_market
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3 lat temu |
Kevin_Smarts
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a588b5f23b
[Changed[ Split the red light district in to it's own file
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3 lat temu |
bgkjdgbizgblzdgbr
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1ae7dfa1f9
[fixed] A bug where if you left your car at one gas station and walked to the other, you would automatically be teleported back to the first one. This also made my last fix not needed anymore, and I have rolled it back because with the new change it might recreate the teleportation bug.
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3 lat temu |
Gwen
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236dbf96ec
[Changed] move the 'accessories' folder inside 'pc/items'
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3 lat temu |
bgkjdgbizgblzdgbr
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475bbc2e03
[added] The possibility to use your car to go to the city suburbs
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3 lat temu |
Spackled Lanturn
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2e300dc045
[changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed
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3 lat temu |
Spackled Lanturn
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ce7113566b
[fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot
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3 lat temu |
Spackled Lanturn
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a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
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3 lat temu |
Spackled Lanturn
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465ac7dc1d
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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3 lat temu |
Spackled Lanturn
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4463bc1641
[changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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3 lat temu |
Spackled Lanturn
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b92b4561c1
[fixed] or or --> or
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3 lat temu |
Spackled Lanturn
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f0d4c95826
[fixed] fix some bugs where it was possible to drive to the city industrial area train station (19) and the city island (25) without going on the highway but not the other way around. the city industrial train station issue looks like it was missed when the car code was cleaned up and the various locations were split into different blocks (city, pavlovsk, and other). the city island issue looks like a result of that logic being added before the island was created and before the car code was refactored so that having that guard is no longer needed
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3 lat temu |
Spackled Lanturn
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57f8b6110d
[text edit] clean up carF
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3 lat temu |
KevinSmarts
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12781a6e22
[fixed] Fuel cans can be bought when car is not in petrol station as intended, limited them to 4 max and adjusted tank size to aid in the change.
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4 lat temu |
philormand
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33b82b1f62
[Fixes] Renamed metka and metkM to loc_arg and locM_arg. Fixed some $Curloc uses
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4 lat temu |
Netuttki
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f9de8c866f
More renaming. All the train stations renamed plus the lake path
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4 lat temu |
Netuttki
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0382aeaef7
Synch with main.
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4 lat temu |
Netuttki
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60a7c4ff50
Renamed sauna->city_sauna and saunawhore->city_saunawhore
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4 lat temu |
KevinSmarts
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5e3a6185eb
[changed] Renamed main pav hubs to use pav_ prefix and remove capitals
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4 lat temu |
KevinSmarts
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fc72f41905
[Chaged] Renamed Island, park and lake to use city_ prefix
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4 lat temu |
KevinSmarts
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c66d780953
[change] Renamed street to city_residential
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4 lat temu |
KevinSmarts
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ff349cfcc9
[Changed] Renamed down to city_center
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4 lat temu |
KevinSmarts
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5be4fa2ea2
[Chaged] Renamed Nord to city_industrial
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4 lat temu |
Sicaa
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357a5f2a3b
[changed] popups to normal lines of text when driving outside urban centres
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4 lat temu |
Sicaa
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f7f8c49513
[fixed] Old Town not showing Pavlovsk locations as local for driving
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4 lat temu |
KevinSmarts
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8ec0af5cd9
Pushkin now merged into Pav as old town. Train station for Pav now serves both and driving there goes through Pav menu
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5 lat temu |
KevinSmarts
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6fbae89577
[changed] The car actions were messy and the times were really bad, so some correction to that and hope its less awkward now. :smile:
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6 lat temu |
spectre1viper
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9e7505e2bb
Update 'locations/carF.qsrc'
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6 lat temu |