rachels
|
fa8f1a4cc0
remove Wrestling tournament from project
|
4 年之前 |
Gwen
|
142ea70ad9
[Changed] file directories to match folder relocation
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4 年之前 |
philormand
|
33b82b1f62
[Fixes] Renamed metka and metkM to loc_arg and locM_arg. Fixed some $Curloc uses
|
4 年之前 |
KevinSmarts
|
0999c42170
[fixes] Fight in TG intro was showing wrong image for Michael and had wrong ending set.
|
4 年之前 |
KeyMasterOfGozer
|
25f80537e1
Change Fight Stats block to include a portrait.
|
5 年之前 |
KeyMasterOfGozer
|
d5d35f2898
Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting.
|
5 年之前 |
KeyMasterOfGozer
|
f7243df6d1
Improvements to Fight Poster.
|
5 年之前 |
KeyMasterOfGozer
|
251720770a
Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print.
|
5 年之前 |
KeyMasterOfGozer
|
fcbd26e794
Add fight timer influence to spell casting.
|
5 年之前 |
KeyMasterOfGozer
|
398bbfa5f6
Bug: Timer change not writing to the correct array entry.
|
5 年之前 |
KeyMasterOfGozer
|
91a4c34577
Fix some bugs with wrong target numbers being used for multi combat.
|
5 年之前 |
KeyMasterOfGozer
|
60fc894e7e
Merge branch 'master' into dev
|
5 年之前 |
KeyMasterOfGozer
|
745a565815
Make NCP fight be able to add multiple opponents.
|
5 年之前 |
KevinSmarts
|
3b5dd8200d
[fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits.
|
5 年之前 |
Infinite
|
f3d346ec52
Syntax fixes
|
5 年之前 |
KevinSmarts
|
a4fa1edae5
Merge remote-tracking branch 'KeyMasterOfGozer/master'
|
5 年之前 |
KevinSmarts
|
739ac7ef4f
[fixes] increased fight dmg by a large amount to reduce the fight times and clicking
|
5 年之前 |
KeyMasterOfGozer
|
ac81c71ef7
Added AoE damage for some spells, added Stun mechanism into Fight mechanics.
|
5 年之前 |
KeyMasterOfGozer
|
2bf529779d
Changed order of clearing screen after spellcast to make better sense.
|
5 年之前 |
KeyMasterOfGozer
|
88ca05add6
Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3.
|
5 年之前 |
KeyMasterOfGozer
|
85c11b503e
Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step
|
5 年之前 |
KeyMasterOfGozer
|
f8059a66c7
Add spell casting for NPCs
|
5 年之前 |
KevinSmarts
|
a47541fb10
Disabled spell option in fights
|
5 年之前 |
julzor
|
ac65730ef7
[changed] moved the surrender action to the bottom
|
5 年之前 |
KevinSmarts
|
3f96f7e225
[added] Surrender option available in fights
|
5 年之前 |
KevinSmarts
|
e4702591ea
[added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender"
|
5 年之前 |
KevinSmarts
|
b53062f3d6
[fixed] Fights now working but ending not connecting
|
5 年之前 |
KevinSmarts
|
b48d4fb1b1
[fixed] Ironed out some fight bugs but its still not right
|
5 年之前 |
KeyMasterOfGozer
|
4cf5b38533
Replaced Timer logic for 3 only per team with arbitrary number
|
5 年之前 |
KevinSmarts
|
d1c8f3f9c2
[added] multi-party fights
|
5 年之前 |