Gwen
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236dbf96ec
[Changed] move the 'accessories' folder inside 'pc/items'
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3 years ago |
bgkjdgbizgblzdgbr
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475bbc2e03
[added] The possibility to use your car to go to the city suburbs
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3 years ago |
Spackled Lanturn
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2e300dc045
[changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed
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3 years ago |
Spackled Lanturn
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ce7113566b
[fixed] make it so location 9 (car dealership entrance) is used instead of location 8 when the player purchases a new car and when the player drives to the car dealership. location 8 was formerly autosalonF, but this location was deleted in https://git.catrenelle.com/Kevin_Smarts/glife/commit/6fbae895776aaa7b8afb79980f45474280ff6e20 so the player cannot get out of the car if it is at location 8. also the car needs to be at location 9 for the player to sell it, so it previously being impossible to drive there meant there was no way to avoid the tow fee of 3,000 for getting the car to the lot
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3 years ago |
Spackled Lanturn
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a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
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3 years ago |
Spackled Lanturn
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465ac7dc1d
[fixed] extracted the near identical logic used by all the local pav and city driving actions to a single place (the only one that was different (aside from bugs in the text displayed to players that said drives that took five minutes took an hour) was driving to pav's old district, but I believe that's just something that was left over from when the old district wasn't part of pav), cutting the size of carF by about 1/3
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3 years ago |
Spackled Lanturn
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4463bc1641
[changed] made the player's car accessible from the red light district and added five minutes passing when accessing the car in the industrial district or red light district when the car is parked somewhere that takes five minutes to walk to from where the player currently is
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3 years ago |
Spackled Lanturn
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b92b4561c1
[fixed] or or --> or
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3 years ago |
Spackled Lanturn
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f0d4c95826
[fixed] fix some bugs where it was possible to drive to the city industrial area train station (19) and the city island (25) without going on the highway but not the other way around. the city industrial train station issue looks like it was missed when the car code was cleaned up and the various locations were split into different blocks (city, pavlovsk, and other). the city island issue looks like a result of that logic being added before the island was created and before the car code was refactored so that having that guard is no longer needed
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3 years ago |
Spackled Lanturn
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57f8b6110d
[text edit] clean up carF
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3 years ago |
KevinSmarts
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12781a6e22
[fixed] Fuel cans can be bought when car is not in petrol station as intended, limited them to 4 max and adjusted tank size to aid in the change.
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4 years ago |
philormand
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33b82b1f62
[Fixes] Renamed metka and metkM to loc_arg and locM_arg. Fixed some $Curloc uses
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4 years ago |
Netuttki
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f9de8c866f
More renaming. All the train stations renamed plus the lake path
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4 years ago |
Netuttki
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0382aeaef7
Synch with main.
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4 years ago |
Netuttki
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60a7c4ff50
Renamed sauna->city_sauna and saunawhore->city_saunawhore
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4 years ago |
KevinSmarts
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5e3a6185eb
[changed] Renamed main pav hubs to use pav_ prefix and remove capitals
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4 years ago |
KevinSmarts
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fc72f41905
[Chaged] Renamed Island, park and lake to use city_ prefix
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4 years ago |
KevinSmarts
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c66d780953
[change] Renamed street to city_residential
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4 years ago |
KevinSmarts
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ff349cfcc9
[Changed] Renamed down to city_center
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4 years ago |
KevinSmarts
|
5be4fa2ea2
[Chaged] Renamed Nord to city_industrial
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4 years ago |
Sicaa
|
357a5f2a3b
[changed] popups to normal lines of text when driving outside urban centres
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4 years ago |
Sicaa
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f7f8c49513
[fixed] Old Town not showing Pavlovsk locations as local for driving
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4 years ago |
KevinSmarts
|
8ec0af5cd9
Pushkin now merged into Pav as old town. Train station for Pav now serves both and driving there goes through Pav menu
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5 years ago |
KevinSmarts
|
6fbae89577
[changed] The car actions were messy and the times were really bad, so some correction to that and hope its less awkward now. :smile:
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6 years ago |
spectre1viper
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9e7505e2bb
Update 'locations/carF.qsrc'
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6 years ago |
spectre1viper
|
088e69e3b6
Update 'locations/carF.qsrc'
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6 years ago |
julzor
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4e24530994
[fixes] menu in carF
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6 years ago |
KevinSmarts
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42a69551b7
[added] pav_industrial as a new hub in Pavlovsk
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6 years ago |
julzor
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dd470b0f63
[added] menu variables to all location starting with C
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6 years ago |
3xpurt
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d24c7ad72b
[added] no theme option to display menu.
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6 years ago |