These 6 files all have a section of elseif checks that might not ever be called because the first one has the largest range. In a couple of the files, there are some other checks that might make them reachable, but maybe not as I didn't dig into those other variables much.
They all have the string "elseif" and follow a pattern such as
elseif var >= 0:
Do something
elseif var >= 20:
Do something else, except this won't ever get called.
or maybe
else if < 100:
Do something
else if < 80:
Do something else, except this won't ever get called.
locations\arousal.qsrc
locations\beverage.qsrc
locations\meadow.qsrc
locations\natbelapt.qsrc
locations\rolanbath.qsrc
locations\stallion.qsrc
These 6 files all have a section of elseif checks that might not ever be called because the first one has the largest range. In a couple of the files, there are some other checks that might make them reachable, but maybe not as I didn't dig into those other variables much.
They all have the string "elseif" and follow a pattern such as
elseif var >= 0:
Do something
elseif var >= 20:
Do something else, except this won't ever get called.
or maybe
else if < 100:
Do something
else if < 80:
Do something else, except this won't ever get called.
locations\arousal.qsrc
locations\beverage.qsrc
locations\meadow.qsrc
locations\natbelapt.qsrc
locations\rolanbath.qsrc
locations\stallion.qsrc
I don't see the one in arousal, the nearest is the mixed ones but the range is not only limiting factor.
'afteralcohol' in beverage fixed
The one in meadow is again mixed conditions and correct
Mother state randomizer now fixed
'sh_rolan_bazar' fixed and random other thing tidied up
Staillon recognies magic levels now
Thanks!
I don't see the one in arousal, the nearest is the mixed ones but the range is not only limiting factor.
'afteralcohol' in beverage fixed
The one in meadow is again mixed conditions and correct
Mother state randomizer now fixed
'sh_rolan_bazar' fixed and random other thing tidied up
Staillon recognies magic levels now
Thanks!
These 6 files all have a section of elseif checks that might not ever be called because the first one has the largest range. In a couple of the files, there are some other checks that might make them reachable, but maybe not as I didn't dig into those other variables much.
They all have the string "elseif" and follow a pattern such as elseif var >= 0:
Do something
elseif var >= 20:
Do something else, except this won't ever get called.
or maybe
else if < 100:
Do something
else if < 80:
Do something else, except this won't ever get called.
locations\arousal.qsrc
locations\beverage.qsrc
locations\meadow.qsrc
locations\natbelapt.qsrc
locations\rolanbath.qsrc
locations\stallion.qsrc
I don't see the one in arousal, the nearest is the mixed ones but the range is not only limiting factor. 'afteralcohol' in beverage fixed The one in meadow is again mixed conditions and correct Mother state randomizer now fixed 'sh_rolan_bazar' fixed and random other thing tidied up Staillon recognies magic levels now
Thanks!