# mod_isample !input mod entry point here. this will be checked on every location, please keep it clean and brief to avoid game lag !entry point 1: if player is on bed, create a new link to make her sleepy if $curloc = 'bed2' and $args[0] = '': if pcs_sleep > 80: '[mod]... But You can make yourself sleepy!' else '[mod]... And you are already sleepy.' end end !entry point 2: goto school directly from room !Note that location name are case sensetive. you can use lcase() or ucase() to prevent bug if lcase($curloc) = 'bedrpar' or ucase($curloc) = 'KORRPAR': act '[mod]Go to school': minut += 1 & gt 'gschool_grounds', 'main' end !entry point 3: replace exit room act in apartment if $curloc = 'bedrPar': delact 'Exit the room' act 'Exit the room': msg 'Now mod isample will send you to school directly' minut += 1 & gt 'gschool_grounds', 'main' end end !entry point 4: access in-mod location if $curloc = 'pav_residential': act '[mod]Chase the rabbit': gt 'mod_isample_pav_residential' end end if $curloc = 'city_residential': act '[mod]Jump into rabit hole': *clr & cla '[mod]Suddenly, everything blank out' gs 'mod_isample_city_residential' end end --- mod_isample ---------------------------------