# booty_call_morning if $ARGS[0] = 'morning': booty_call['morning_after'] = 1 if booty_call['sleep_fuck'] = 1:gt'booty_call_morning', 'sleep_fuck_wake' if (npc_earlyriser[$boy] = 1 or hour >= 7) and (rand(1,10) < npc_sexdrive[$boy]): !! if ($npc_cum_pref[$boy] = 'facial' or npc_humor[$boy] = 2) and rand(1,2) = 2: gt'booty_call_morning', 'cumshot_wakeup1' !! else !! gt'booty_call_sex', 'wakeup_fondling' !! end else '
' !!{ if hangover = daystart: 'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head pounding with an awful hangover.' act'Ugh, my head':gt'booty_call_morning', 'hangover' else} 'Your mind stirs and you slowly come to consciousness, tucked under the covers of <<$npc_firstname[$boy]>>''s bed.' act'Yawn':gt'booty_call_morning', 'yawn_wake' if npc_earlyriser[$boy] ! 1: act'Kiss <<$npc_firstname[$boy]>>':gt'booty_call_morning', 'kiss_wake' end !! end if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6: act'School!': cla & *clr '
' 'Your eyes snap open. You frantically grab for your phone and turn on the screen.' gs'booty_call_morning', 'late_for_school' end end if booty_call['pass_out'] = 1: end if booty_call['sleep_fuck'] = 2: act'Nice night': cla & *clr '
> src="images/shared/sex/after/pillow_talk4.jpg">
' '"That was nice," you smile sleepily at <<$npc_firstname[$boy]>>. "Our little mid-night romp I mean. Slept like a baby after. How about you?"' if npc_humor[$boy] = 3: '"I would say that fucking you always puts me to sleep, but that feels like sending the wrong message," he smiles back.' else '"I sleep better after a good fuck too," he grins.' end gs'booty_call_morning', 'wakeup1' end end if pcs_lovers - pcs_girlfriends > 0:act'Your boyfriend':$booty_call['cheat'] = 'boyfriend' & gt'booty_call_morning', 'guilt1' if pcs_girlfriends > 0:act'Your girlfriend': $booty_call['cheat'] = 'girlfriend' & gt'booty_call_morning', 'guilt1' if pilldaychk < daystart - 1 and birth_control['using_bc'] = 1: gs'booty_call_morning', 'forgot_bc_pill' end end if $ARGS[0] = 'sleep_fuck_wake': if daystage = 2: '
' else '
> src="images/shared/sex/after/sleep4.jpg">
' end 'Your mind stirs and you slowly come to consciousness. The first thing you notice...' *nl if cum_loc['vagina'] > booty_call['sleep_cum_vagina']: 'Is that cum leaking out of your pussy?' elseif cum_loc['face'] > booty_call['sleep_cum_face']: 'Is there cum on my face?' elseif cum_loc['tits'] > booty_call['sleep_cum_tits']: 'Is there cum on my tits?' elseif cum_loc['stomach'] > booty_call['sleep_cum_stomach']: 'Is that cum on me?' !! else !! 'Was <<$npc_firstname[$boy]>> wearing a condom when you went to sleep last night?' end act'Continue': cla & *clr if cum_loc['vagina'] > booty_call['sleep_cum_vagina']: '
> src="images/shared/sex/cum/vagcreampie/miss1.jpg">
' 'You pull aside the covers and discover, yes, it is indeed fresh cum dripping from your pussy.' elseif cum_loc['face'] > booty_call['sleep_cum_face']: '
> src="images/shared/sex/cum/facial/facial35.jpg">
' 'You blink carefully, running your hand across your cheek to discover, yes, there is indeed fresh cum on your face.' elseif cum_loc['tits'] > booty_call['sleep_cum_tits']: '
> src="images/pc/body/cum/cumtits/cumtits8.jpg">
' 'You sit up, looking down to discover, yes, there is indeed fresh cum on your tits.' elseif cum_loc['stomach'] > booty_call['sleep_cum_stomach']: '
> src="images/pc/body/cum/cumbelly/cumbelly10.jpg">
' 'You sit up, looking down to discover, yes, there is indeed fresh cum on your belly.' !! else !! 'Was <<$npc_firstname[$boy]>> wearing a condom when you went to sleep last night?' end act'Did you fuck me in my sleep?': cla & *nl '"... did you fuck me while I was sleeping last night?" you ask.' act'Just wondered': cla & *nl '"Was just wondering," you smirk.' gs'booty_call_morning', 'wakeup1' end act'Explains the dream': cla & *nl '"Well that explains the weird dreams I was having," you giggle.' gs'booty_call_morning', 'wakeup1' end if npc_sleep_sex_okay[$boy] = 0: '"Yeah. Got horny while you were asleep."' act'Don''t make a habit out of it': cla & *nl '"It was fine this time," you say rolling your eyes. "But don''t make a habit out of it."' '"No promises," <<$npc_firstname[$boy]>> smirks mischievously.' gs'booty_call_morning', 'wakeup1' end act'Wake me up next time': cla & *nl npc_sleep_sex_okay[$boy] = 1 '"Wake me up next time," you smirk. "Maybe I want to get some too."' gs'booty_call_morning', 'wakeup1' end act'That''s fine': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"That''s fine," you smile. "A guy''s gotta take care of his needs, doesn''t he?"' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end else '"Yeah," he grins.' if npc_sleep_sex_okay[$boy] = -1: act'Get mad': cla & *nl 'You glare daggers at him.' '"If I weren''t in a rush to get up, I''d rip your head off."' gs'booty_call_morning', 'wakeup1' end act'Let it slide': cla & *nl '"No," you say irritably. "But I can''t do much about it now."' gs'booty_call_morning', 'wakeup1' end else act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"I love it when you fuck me in my sleep," you grin. "I have the best orgasms."' gs'booty_call_morning', 'wakeup1' end end end end act'Someone had fun last night': cla & *nl '"Somebody had fun last night," you muse, looking over at <<$npc_firstname[$boy]>> who is also waking.' if npc_sleep_sex_okay[$boy] = 0: '"Yeah. Got horny while you were asleep. Is that okay?"' act'Ask next time': cla & *nl npc_sleep_sex_okay[$boy] = 1 '"Just ask next time," you smirk.' gs'booty_call_morning', 'wakeup1' end act'That''s fine': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"That''s fine," you smirk. "A guy''s gotta take care of his needs, doesn''t he?"' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end else '"Yeah," he grins. "That okay?"' if npc_sleep_sex_okay[$boy] = -1: act'Get mad': cla & *nl '"No," you say, glaring daggers at him. "If I weren''t in a rush to get up, I''d rip your head off."' gs'booty_call_morning', 'wakeup1' end act'Let it slide': cla & *nl '"No," you say irritably. "But I can''t do much about it now."' gs'booty_call_morning', 'wakeup1' end else act'Of course': cla & *nl '"Of course it is," you smile. "I said you could."' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end end end end act'Thanks for not waking me': cla & *nl '"Thanks for not waking me," you yawn pleasantly. You roll your hips as you do, noting that your pussy definitely feels used. "I really needed the sleep."' '"Thanks for letting me fuck you," he grins.' '"Any time," you smile.' gs'booty_call_morning', 'wakeup1' end end end if $ARGS[0] = 'late_for_school': *nl gs 'shortgs', 'calendar_display' *nl '"Oh fuck! I gotta get to school!"' act'Get dressed!': cla & *clr '
' gs'clothing', 'wear_last_worn' gs'underwear', 'wear' 'Scrambling from the bed, you start grabbing your clothes and throwing them on as fast as you can.' if PCloStyle2 = 4: !! you were wearing your school uniform last night 'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your discarded uniform from last night.' else 'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely need to get your uniform!' end '"Hey, what''s wrong?" <<$npc_firstname[$boy]>> says, turning over and squinting at you with sleepy eyes.' act'I need to be somewhere!': cla & *nl '"I''m gonna be late for something!" you say hurriedly. "Gotta go!"' 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.' act'Leave':gs'booty_call_after', 'exit' end act'I''m gonna be late for school!': cla & *nl if PCloStyle2 = 4: !! you were wearing your school uniform last night '"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.' else '"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! Fuck!"' end if npc_car[$boy] = 1 and npc_selfish[$boy] ! 1: '"You need a ride? I can drop you off in my car."' act'No thanks': cla & *clr $npc_apt_bedroom[$boy] '"No, I''ll be okay. Thanks for the offer though." ' *nl 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end act'That''d be great': cla & *clr $npc_apt_bedroom[$boy] '"Really?" you perk up. "That''d be great!"' '"Let me just get dressed."' 'You collect your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.' '"Where do you want me to take you?" he asks' act'Take me home':booty_call['give_lift'] = 1 & gt'booty_call_morning', 'give_lift' act'Take me to school':booty_call['give_lift'] = 2 & gt'booty_call_morning', 'give_lift' end if npc_residence[$boy] = 1: act'I can walk': cla & *clr $npc_apt_bedroom[$boy] '"That''s okay," you shake your head. "It''s right here in the residential area. I can just walk.Thanks for the offer though."' *nl 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end end act'Can''t let people see': cla & *clr $npc_apt_bedroom[$boy] 'You hesitate for a moment, considering it.' *nl '"No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors spread like fire at my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.' act'Leave':gs'booty_call_after', 'exit' end else 'With one last quick check, you make sure all your clothes are in place and grab the rest of your things. "See you later!" you call over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end end end end if $ARGS[0] = 'yawn_wake': cla & *clr $npc_apt_bedroom[$boy] 'You open your mouth wide, yawning loudly and stretching your arms back as the covers fall off of you.' *nl if npc_earlyriser[$boy] = 1: if booty_call['boy_make_breakfast'] = 1: if npc_apt_type[$boy] = 2: '<<$npc_firstname[$boy]>> is already up, doing something in his kitchen area and the smell of coffee and fresh food wafts over to you in bed.' else 'The bed next to you is empty but the smell of coffee and cooked grains and proteins waft through the apartment.' end *nl 'Checking your phone, the time reads:' else booty_call['npc_morning_shower'] = 1 if npc_apt_type[$boy] = 2: 'The bed next to you is empty but the bathroom door is closed. You can hear water running behind it.' elseif npc_apt_type[$boy] = 3: 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed is empty except for yourself and <<$npc_firstname[$boy]>> is nowhere to be found.' end *nl 'Checking your phone, the time reads:' end elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> is still completely passed out beside you, your movement not interrupting his snoring in the slightest.' booty_call['boy_asleep'] = 1 else 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.' end gs'shortgs', 'calendar_display' if booty_call['boy_make_breakfast'] = 1: act'Finish waking up':gs'booty_call_morning', 'breakfast_in_bed' if npc_apt_type[$boy] > 2: act'Go find <<$npc_firstname[$boy]>>':gs'booty_call_morning', 'breakfast_search' end else gs'booty_call_morning', 'wakeup1' end end if $ARGS[0] = 'kiss_wake': cla & *clr gs'arousal', 'kiss', 1, 'no_orgasm_msg' npc_rel[$boy] += 1 '
> src="images/shared/sex/kiss/bed1.jpg">
' 'You roll over onto <<$npc_firstname[$boy]>>, letting your breasts rest on his chest as you straddle him and plant a kiss on his lips.' '"Good -mmmph- morning," you murmur between kisses.' '"Morning," he smiles back.' gs'booty_call_morning', 'wakeup1' act'Give <<$npc_firstname[$boy]>> a blowjob': gs'arousal', 'bj', 1, 'no_orgasm_msg' cla & *clr '
' 'You break the kiss from <<$npc_firstname[$boy]>>''s lips and start trailing them down his neck and then his chest and then his stomach and soon you have your lips wrapped around his already stiff member.' if npc_end_free_time <= hour + 2: booty_call['npc_late_work'] = 1 '"Nngh," he grunts as you start sucking his cock. "I''m gonna be late for work..."' act'Too bad (stop)': cla & *clr '
' 'You give <<$npc_firstname[$boy]>> one more good suck before you withdraw your lips.' '"Too bad then," you smirk, teasing his cock with your hand while you savour his taste. "Guess it''ll have to wait until later."' gs'booty_call_morning', 'wakeup1' end act'I''ll be fast': booty_call['morning_fuck'] = 1 booty_call['extra_cum'] += npc_sexdrive[$boy] cla & *clr '
' 'You give <<$npc_firstname[$boy]>> one more good suck before you withdraw your lips to speak.' '"Don''t worry," you say, working his cock with your hand as a smirk spreads across your lips. "I''ll be fast."' 'And you wrap your lips back around his shaft.' act'Continue':gt'booty_call_start', 'bj_dom2' end else '"Nngh," he grunts as you give his tip a slurpy suck. "That feels great..."' act'Keep blowing him': cla & *clr '
' booty_call['morning_fuck'] = 1 booty_call['extra_cum'] += npc_sexdrive[$boy] '"Good," you say, letting his cock pop from your mouth as a smirk spreads across your face. And then you wrap your lips back around his shaft.' act'Continue':gt'booty_call_start', 'bj_dom2' end act'Fuck him': cla & *clr '
' booty_call['morning_fuck'] = 1 booty_call['extra_cum'] += npc_sexdrive[$boy] '"Bet I can make you feel even better," you say, letting his cock pop from your mouth as a smirk spreads across your face and you climb on top to straddle him.' act'Ride him gently':gt 'booty_call_cowgirl', 'cowgirl1' act'Ride him steadily':gt 'booty_call_cowgirl', 'cowgirl2' act'Ride him hard':gt 'booty_call_cowgirl', 'cowgirl3' end end end end if $ARGS[0] = 'bj_wake': booty_call['boy_asleep'] = 0 gs'arousal', 'bj', 1, 'no_orgasm_msg' cla & *clr '
' 'You slither under the covers and wrap your lips around <<$npc_firstname[$boy]>>''s already hard cock.' if $npc_fav_pos[$boy] = 'blowjob' or rand(1,10) < npc_sexdrive[$boy]: '"Nngh... that feels great..." he moans sleepily.' act'Stop': npc_rel[$boy] -= 3 cla & *clr '
' 'You pull away, working his cock with your hand.' '"Just getting you up on time," you grin, letting go with one more teasing jerk.' '"Ungh, you bitch," he grumbles.' gs 'booty_call_morning', 'wakeup1' end act'Want me to keep going?': cla & *clr '
' '"Want me to keep going?" you ask pulling your lips away with a teasing pop.' '"Fuck yes," he groans and you get back to work.' act'Continue':gt'booty_call_start', 'bj_dom2' end act'Keep sucking': cla & *nl '"Mmmm," you hum around the cock in your mouth, sending shivers through his body that you can feel between your lips. You never stop sucking.' act'Continue':gt'booty_call_start', 'bj_dom2' end else '"Nngh... Hey... what are you doing...?" he groans sleepily.' act'Stop': npc_rel[$boy] -= 3 cla & *clr '
' 'You pull away, working his cock with your hand.' '"Just getting you up on time," you grin, letting go with one more teasing jerk.' '"Ungh, you bitch," he grumbles.' gs 'booty_call_morning', 'wakeup1' end act'Best wakeup in the world': cla & *clr '
' '"Just giving you the best wakeup call in the world," you grin pulling your lips away with a teasing pop. "Want me to stop?"' '"Fuck no," he groans and you get back to work.' act'Continue':gt'booty_call_start', 'bj_dom2' end act'Guess': cla & *clr '
' '"Nngh... Hey... what are you doing...?" he groans sleepily.' 'You pull your lips away with a pop and stare <<$npc_firstname[$boy]>> straight in the eye.' *nl '"Guess."' *nl 'Without waiting for a response you start running your tongue up and down his shaft and peppering it with kisses before swallowing it whole again.' act'Continue':gt'booty_call_start', 'bj_dom2' end end end if $ARGS[0] = 'wakeup1': booty_call['morning_after'] = 1 !! if npc_earlyriser[$boy] = 1 and npc_caretaker[$boy] = 1: if booty_call['boy_make_breakfast'] = 1 and booty_call['breakfast_finished'] = 0: '"Want some breakfast?" <<$npc_firstname[$boy]>> asks. "It''ll just take me a few minutes."' act'No thanks': booty_call['breakfast_finished'] = -1 cla act'No time': cla & *nl '"Sorry, I don''t have time," you say. "I wish I could but I really need to get going."' gs 'booty_call_morning', 'wakeup1' end act'Not hungry': cla & *nl '"I''ll pass," you say. "I''m not all that hungry right now."' gs 'booty_call_morning', 'wakeup1' end act'Don''t eat breakfast': cla & *nl '"I''ll pass," you say. "I don''t really eat breakfast."' gs 'booty_call_morning', 'wakeup1' end act'On a diet': cla & *nl '"I''m on a diet," you say ruefully. "Gotta keep the calories down."' gs 'booty_call_morning', 'wakeup1' end end act'Yes please (15 minutes)': cla & *nl '"That sounds great," you smile.' act'Continue':gt'booty_call_morning', 'wait_for_breakfast1' end act'Let me cook instead': cla & *nl if booty_call['get_up'] = 0: '"Please, allow me," you smile, moving to get out of bed. "It''s the least I can do for letting me sleep over."' else '"Please, allow me," you smile. "It''s the least I can do for letting me sleep over."' end act'Make breakfast':gt'booty_call_morning', 'pc_make_breakfast' end if booty_call['morning_fuck'] = 0: act'Differnt kind of breakfast (sex)': gs'arousal', 'bj', 1, 'no_orgasm_msg' cla & *clr '
' '"Yeah," you say crawling over to him. "I could really use some meat right now."' 'You slink down between his legs, wrapping your lips around his cock and slurp hard.' '"Nngh, fuck..." <<$npc_firstname[$boy]>> grunts, getting harder by the second. "Not what I had in mind but..." You cut him off as you plunge your lips back down his shaft.' act'Continue':gt'booty_call_start', 'bj_dom2' end end else !! elseif npc_latesleeper[$boy] = 1: !! gt'booty_call_morning', 'latesleeper' !! else act'Prepare to leave':gt'booty_call_morning', 'head_out' if $clothingworntype = 'nude': act'Get dressed': cla & *clr $npc_apt_bedroom[$boy] !! gs 'shortgs', 'dress' !! 'You get dressed.' !!gs'booty_call_morning', 'dressing1' gs'booty_call_after', 'dressing1' end end if npc_earlyriser[$boy] = 1 and booty_call['npc_morning_shower'] = 1 and booty_call['morning_shower'] = 0: if npc_apt_type[$boy] = 2 or npc_apt_type[$boy] = 3: act'Join <<$npc_firstname[$boy]>> in the shower':gt'booty_call_shower', 'morning_shower_join1' else act'Look for <<$npc_firstname[$boy]>>':gt'booty_call_shower', 'morning_look1' end else act'Use his bathroom': if booty_call['boy_asleep'] ! 1 and booty_call['npc_morning_shower'] ! 1 and rand(1,3) = 1 and booty_call['bathroom_check'] = 0: booty_call['bathroom_check'] = 1 cla & *clr $npc_bedroom[$boy] 'You get up to pad your way towards <<$npc_firstname[$boy]>>''s bathroom and he calls from behind you.' '"Hey, where you going?"' act'Brush my hair': cla & *nl '"I need to brush my hair," you say. "It''s a mess from... you know."' '"Oh. Well have fun with that," he smiles.' act'Continue':gt'booty_call_after', 'boy_bathroom' end act'Take a shower': cla & *nl '"I need a shower," you say over your shoulder.' if rand(1,10) < npc_sexdrive[$boy]: '"Maybe I should join you," he says suggestively.' act'No thanks': cla & *nl '"I could use some alone time right now," you reply shaking your head and lock the door behind you.' act'Continue':gt'booty_call_after', 'boy_bathroom' end act'Sure': cla & *nl '"I''d like that," you reply taking his hand as he gets up and drag him inside with you.' act'Continue':gt'booty_call_shower', 'morning_together1' end else act'Go by yourself':gt'booty_call_after', 'boy_bathroom' act'Invite him': cla & *nl '"Did you... want to join me?" you ask, a teasing smirk on your face.' '"That sounds nice," he smiles back, getting up and taking your hand as you drag him inside with you.' act'Continue':gt'booty_call_shower', 'morning_together1' end end end if cum_loc > 0: act'Clean up': cla & *nl '"You left me with a real mess to clean up," you smirk. "I need to take care of it."' act'Continue':gt'booty_call_after', 'boy_bathroom' end end else booty_call['bathroom_check'] = 1 gt'booty_call_after', 'boy_bathroom' end end end if npc_latesleeper[$boy] ! 1 and booty_call['breakfast_eat'] = 0 and booty_call['npc_morning_shower'] ! 1: gs'booty_call_morning', 'want_breakfast' gs'booty_call_pillow_talk2', 'forgot_bc_talk1' elseif npc_latesleeper[$boy] = 1 and booty_call['breakfast_eat'] = 0: act'Make breakfast':gt'booty_call_morning', 'pc_make_breakfast' end if booty_call['creampie_count'] > 0 and morning_after_pill > 0 and booty_call['plan_b'] = 0 and birth_control['think_safe'] = 0: act'Take a morning after pill': booty_call['plan_b'] = 2 cla & *clr $npc_apt_bedroom[$boy] if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'You reach down to your purse and pull out the morning after pill Luda gave you, popping it from the packaging and swallowing it dry.' else 'You reach down to your purse and pull out the morning after pill you keep inside, popping it from the packaging and swallowing it dry.' end gs 'medical_din', 'morning_after_pill_function' gs'booty_call_morning', 'wakeup1' end end if booty_call['boy_asleep'] = 1 and booty_call['breakfast_eat'] = 0: act'Wake <<$npc_firstname[$boy]>> with a blowjob':gt'booty_call_morning', 'bj_wake' end !! act'Snuggle back into bed': end end if $ARGS[0] = 'wakeup2': cla & *clr $npc_apt_bedroom[$boy] 'You are in <<$npc_firstname[$boy]>>''s room.' gs'booty_call_morning', 'wakeup1' end if $ARGS[0] = 'shower': cla & *clr booty_call['morning_shower'] = 1 $npc_apt_bathroom[$boy] if booty_call['out_of_bed'] = 0: 'You pull yourself out of bed and pad your way over to the bathroom, yawning again along the way.' else 'You pad your way over to the bathroom and climb into the shower.' end act'Turn on the water':gt'booty_call_morning', 'shower2' end if $ARGS[0] = 'shower2': booty_call['morning_shower'] = 1 cla & *clr '
' minut += 10 shampoo += 1 dynamic $showerdin gs 'stat' 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, your sleepiness washes away and clarity comes back.' *nl 'Feeling sufficiently awake, you turn off the tap and step out of the shower.' act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave' act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave' end if $ARGS[0] = '2nd_shower': $npc_apt_bedroom[$boy] '"I need another shower because of you," you say, giving <<$npc_firstname[$boy]>> a look as you swagger your way to his bathroom.' act'Shower': cla & *clr '
' minut += 5 shampoo += 1 dynamic $showerdin 'You get into <<$npc_firstname[$boy]>>''s shower for the second time this morning, washing the sex sweat from your body.' *nl 'You take a shorter one this time, mostly just rinsing off, before shutting the water off and getting out.' act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave' act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave' end end if $ARGS[0] = 'shower_leave': booty_call['out_of_bed'] = 1 if booty_call['morning_shower'] = 1: booty_call['morning_shower'] = 3 booty_call['towel'] = 1 '
> src="images/shared/home/bathroom/towel_wet.jpg">
' 'You leave the bathroom wrapped in a towel.' elseif booty_call['morning_shower'] = 2: booty_call['towel'] = 0 $npc_apt_bedroom[$boy] 'You leave the bathroom naked.' elseif booty_call['morning_shower'] = 3: $npc_apt_bedroom[$boy] 'Hair still wet from the shower, you consider what to do next.' end gs'booty_call_morning', 'wakeup1' end if $ARGS[0] = 'head_out': if $clothingworntype = 'nude': !! gt'booty_call_morning', 'dressing1' gt'booty_call_after', 'dressing1' else if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0: 'Not wanting to wake <<$npc_firstname[$boy]>>, you sneak over to the door and let yourself out, closing it as gently as you can behind you.' act'Leave':gt'booty_call_after', 'exit' else gs'booty_call_after', 'leaving_dialogue' end end end !!{ if $ARGS[0] = 'hangover': 'He wakes up at the same time as you' :loopwakeup3 if booty_call['hangover'] = 1: act'I need coffee': cla & *nl '"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.' '"Me too." <<$npc_firstname[$boy]>> says, seemingly in the same state.' end act'Can I use your shower?': end act'I need coffee and a shower' end else end if booty_call['im_hungover'] = 0: act'I''m so hungover': cla & *clr booty_call['im_hungover'] = 1 $npc_apt_bedroom[$boy] '"I''m so hungover right now," you groan.' '"Same..."' end end end} if $ARGS[0] = 'dress_image': if booty_call['CloDress'] = 1: '
> src="images/shared/romance/lovers/misc/bed_dress.jpg">
' else '
' end end !! ------------------------------------ Dressing Stuff ------------------------------------------------------- if $ARGS[0] = 'dressing1': cla & *clr if booty_call['CloDress'] = 1: '
> src="images/shared/romance/lovers/misc/bed_dress.jpg">
' else '
' end if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0: 'You reach down for your discarded clothes and tug them on quietly, not wanting to wake <<$npc_firstname[$boy]>>.' *nl 'Once everything is in place, you sneak over to the door and let yourself out, closing it as gently as you can behind you.' act'Leave':gt'booty_call_after', 'exit' else 'You reach down for where you left your clothes and start to pick them up.' '"You heading out?" <<$npc_firstname[$boy]>> asks.' gs'booty_call_after', 'dress_loop' !! act'Talk while you dress': !! gs'booty_call_morning', 'dress_talk' !! end end end if $ARGS[0] = 'booty_call_invite_later': if npc_day_off[$boy] = week: booty_call['invite_today'] = 1 if npc_girlfriend[$boy] = 1: pc_know_npc_has_girlfriend[$boy] = 1 '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off and my girlfriend won''t be around. Want to come over and do this again?"' else '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off. Want to come by and do this again?"' end elseif (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1): booty_call['invite_tomorrow'] = 1 if npc_girlfriend[$boy] = 1: pc_know_npc_has_girlfriend[$boy] = 1 '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "My girlfriend won''t be around. Want to come over and do this again?"' else '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''ll be my day off. Want to come by and do this again?"' end end gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'busy_today' act'What time?': cla & *nl '"That depends," you say, <<$booty_call[''dress_describe'']>>. "What time were you thinking?"' '"<>?" <<$npc_firstname[$boy]>> asks.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'busy_time' gs 'booty_call_morning', 'booty_call_plan' end end if $ARGS[0] = 'busy_today': act'I''m busy': gs 'booty_call', 'block_booty_calls' cla & *nl '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I''m busy."' '"Damn," <<$npc_firstname[$boy]>> says disappointedly.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end if $ARGS[0] = 'busy_time': act'I''m busy': gs 'booty_call', 'block_booty_calls' cla & *nl '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I have something to do then."' '"Damn," <<$npc_firstname[$boy]>> says disappointedly.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end if $ARGS[0] = 'booty_call_plan': act'Sounds good': gs 'booty_call', 'set_booty_call_date' cla & *nl '"Sounds good," you grin, <<$booty_call[''dress_describe'']>>. "I''ll see you then."' '"Great," <<$npc_firstname[$boy]>> grins back.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end act'I''ve got nothing better to do': gs 'booty_call', 'set_booty_call_date' cla & *nl '"Sure," you smirk, <<$booty_call[''dress_describe'']>>. "I got nothing better to do."' '"Great," <<$npc_firstname[$boy]>> grins back.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end act'I could fit it in': gs 'booty_call', 'set_booty_call_date' cla & *nl '"I think I can fit that in," you smirk, <<$booty_call[''dress_describe'']>>.' if npc_humor[$boy] = 2: '"You sure can," <<$npc_firstname[$boy]>> grins lewdly at you.' else '"Great," <<$npc_firstname[$boy]>> grins back.' end gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end !! ------------------------------------ Leaving Stuff ------------------------------------------------------- if $ARGS[0] = 'end_morning': act'Finish getting dressed': cla & *clr $npc_apt_bedroom[$boy] 'You finish <<$booty_call[''dress_describe'']>>.' if booty_call['sleepover'] = 1 and npc_latesleeper[$boy] = 1 and booty_call['boy_asleep'] ! 0: gs'booty_call_morning', 'sneak_out1' else gs'booty_call_after', 'leaving_dialogue' end end end if $ARGS[0] = 'sneak_out1': act'Sneak out': gt'booty_call_morning', 'sneak_out2' act'Leave a note': cla & *clr $npc_apt_hall[$boy] 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you find a piece of paper and a pen and scribble out a quick message.' gs'booty_call_morning', 'sneak_out_note1' end if $pantyworntype ! 'none': act'Leave your panties': npc_panty_give[$boy] += 1 gs 'panties', 'dispose' cla & *clr $npc_apt_hall[$boy] if CloSkirtShortness > 0: 'Suddenly feeling naughty, you quickly slip your panties down your legs, leaving your pussy bare underneath your skirt. You loop your warm underwear around the handle of <<$npc_firstname[$boy]>>''s bedroom door and then quietly sneak out of his apartment, leaving only your gift behind.' else 'Suddenly feeling naughty, you pull down your trousers down and spend a minute untangling your legs before pulling your bottoms back up back up, sans panties. You loop your warm underwear around the handle of <<$npc_firstname[$boy]>>''s bedroom door and then quietly sneak out of his apartment, leaving only your gift behind.' end act'Leave':gt'booty_call_after', 'exit' end act'Leave your a note on your panties': booty_call['panty_note'] = 1 npc_panty_give[$boy] += 1 gs 'panties', 'dispose' cla & *clr $npc_apt_hall[$boy] if CloSkirtShortness > 0: 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you start to look for a piece of paper when a naughty thought runs through your mind. Unable to resist the thought, you quickly slip your panties down from underneath your skirt and then rummage for a big marker.' else 'Not wanting to leave without saying goodbye but not wanting to wake <<$npc_firstname[$boy]>> either, you start to look for a piece of paper when a naughty thought runs through your mind. Unable to resist the thought, you quickly pull down your trousers down and spend a minute untangling your legs before pulling your bottoms back up, sans panties. Then you rummage for a big marker.' end *nl 'You pop the cap with a grin and start scribbling.' gs'booty_call_morning', 'sneak_out_note1' end end end if $ARGS[0] = 'sneak_out_note1': act'Thanks for letting me stay over': cla & *clr $npc_apt_hall[$boy] $booty_call['note_desc1'] = 'Thanks for letting me spend the night.' $booty_call['note_desc1'] gs'booty_call_morning', 'sneak_out_note2' end act'I had a good time': cla & *clr $npc_apt_hall[$boy] $booty_call['note_desc1'] = 'I had a good time last night.' $booty_call['note_desc1'] gs'booty_call_morning', 'sneak_out_note2' end if booty_call['fuck_count'] > 0: act'Thanks for the fuck': cla & *clr $npc_apt_hall[$boy] $booty_call['note_desc1'] = 'Thanks for the fuck.' $booty_call['note_desc1'] gs'booty_call_morning', 'sneak_out_note2' end end end if $ARGS[0] = 'sneak_out_note2': act'It was fun': $booty_call['note_desc2'] = 'It was fun.' gs'booty_call_morning', 'sneak_out_note3' end act'See ya': $booty_call['note_desc2'] = 'See ya later.' gs'booty_call_morning', 'sneak_out_note3' end act'Text me': $booty_call['note_desc2'] = 'Don''t forget to text me.' gs'booty_call_morning', 'sneak_out_note3' end act'Till next time': $booty_call['note_desc2'] = 'Until next time.' gs'booty_call_morning', 'sneak_out_note3' end end if $ARGS[0] = 'sneak_out_note3': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>>' 'You sign it with...' act'Just your name': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> - <<$pcs_nickname>>' gs'booty_call_morning', 'sneak_out_note_end' end act'A smiley face': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> :)' *nl 'You leave a little face, unable to keep yourself from smiling as you dot two little eyes over the mouth.' gs'booty_call_morning', 'sneak_out_note_end' end act'A winky face': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> ;)' *nl 'You leave a little face, unable to keep yourself from smiling as you dot little winky eyes over the mouth.' gs'booty_call_morning', 'sneak_out_note_end' end act'A heart': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>> <3' *nl 'You punctuate the note with a tiny little heart, feeling warmth in your chest as you do.' gs'booty_call_morning', 'sneak_out_note_end' end if pcs_makeup > 2: act'A kiss': cla & *clr $npc_apt_hall[$boy] '<<$booty_call[''note_desc1'']>> <<$booty_call[''note_desc2'']>>' *nl if booty_call['panty_note'] = 1: 'You run your tongue over your lips and press them together a moment before planting a big sloppy wet smooch on your own underwear. As you pull back, your lipstick leaves a large kiss on the soft fabric. Good thing you did your makeup before you left.' else 'You run your tongue over your lips and press them together a moment before planting a big sloppy wet smooch on the page. As you pull back, your lipstick leaves large kiss on the soft fabric. Good thing you did your makeup before you left.' end gs'booty_call_morning', 'sneak_out_note_end' end end end if $ARGS[0] = 'sneak_out_note_end': *nl if booty_call['panty_note'] = 1: 'Satisfied, you leave your panties on the counter and quietly slip out the door, wondering what <<$npc_firstname[$boy]>> will think when he discovers them.' else 'Satisfied, you leave your note on the counter and quietly slip out the door, letting it click shut behind you.' end act'Leave':gt'booty_call_after', 'exit' end if $ARGS[0] = 'sneak_out2': $npc_apt_hall[$boy] 'You tip toe your way to the door, turning the handle as gently as you can so you don''t disturb <<$npc_firstname[$boy]>>, closing it with a soft click behind you.' act'Leave':gt'booty_call_after', 'exit' end !! ------------------------------------ Morning Sex Stuff ------------------------------------------------------- if $ARGS[0] = 'cumshot_wakeup1': '
' 'You gasp as you are suddenly awakened by the shock of liquid splashing across your skin. Your eyes flutter open just in time to see another spurt of cum exit <<$npc_firstname[$boy]>>''s cock and hit you square in the face.' act'What the fuck!': cla & *clr '
' '"What the fuck are you doing?!" you exclaim, sputtering as strands of semen dribble last your lips.' '"You were so hot lying there," <<$npc_firstname[$boy]>> snickers, a lewd grin smeared across his face. "I got hard just looking at you."' '"So you thought it would be a good idea to cum on my face?!"' '"Come on, don''t be like that. Here, clean me off. Get the rest out." He lowers his cock, pushing it towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean1' end act'Take it in stride': cla & *clr '
' 'You sputter briefly as some of the salty sperm slips past your lips, but can''t help but feel amusement when you see the lewd satisfaction on <<$npc_firstname[$boy]>>''s face.' act'Guess that means no morning BJ': cla & *nl '"Guess that means it''s too late for a morning blowjob," you snicker.' '"No it''s not," he grins back and pushes his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean2' end act'At least I haven''t put on makeup': cla & *nl '"At least I haven''t put on my makeup yet," you giggle.' '"Clean me off too," he insists, pushing his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean2' end end if npc_cumshot_wake[$boy] > 0: act'Again?! (annoyed)': cla & *clr '
' '"Ugh, again?!" you moan, allowing the salty sperm to slip into your mouth.' '"You know you love it. Come here, clean me off," he says, pushing his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean1' end end npc_cumshot_wake[$boy] += 1 end if $ARGS[0] = 'cumshot_wakeup_clean1': act'No way': cla & *clr $npc_apt_bedroom[$boy] '"Ugh!" you grimace, turning your head away from the offending cock. "No way. I''m not giving you a blowjob as a reward for being a pervert."' gs'booty_call_morning', 'wakeup1' end act'Acquiesce': cla & *clr '
' gs 'arousal', 'bj', 1, 'sub' gs 'cum_call', 'mouth_swallow', $boy, 1, 0, 5 'Before you can make any more protest, <<$npc_firstname[$boy]>>''s cock pushes into your mouth. Your eyes accuse him of being a jerk but your lips suck obediently, drawing the last drops of cum from his shaft.' gs'booty_call_morning', 'wakeup1' end end if $ARGS[0] = 'cumshot_wakeup_clean2': act'No way': cla & *clr $npc_apt_bedroom[$boy] '"Nuh uh!" you giggle, turning your head away from his tip. "One face shot is all you get No double dipping."' gs'booty_call_morning', 'wakeup1' end act'Acquiesce': cla & *clr '
' gs 'arousal', 'bj', 1, 'sub' gs 'cum_call', 'mouth_swallow', $boy, 1, 0, 5 '"Oh fiiiine," you say, mock frowning as <<$npc_firstname[$boy]>>''s cock pushes past your lips and you subserviently suck out the last drops of cum from it.' gs'booty_call_morning', 'wakeup1' end end !! ------------------------------------ Misc Stuff ------------------------------------------------------- if $ARGS[0] = 'forgot_bc_pill': act'Forgot your birth control': $temp_loc = 'booty_call_morning' booty_call['forgot_bc'] = 1 cla & *clr if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a horrible realization jolts through your mind.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'You jolt awake as a horrible realization jumps through your mind.' end *nl 'I forgot to take my birth control!' act'Panic': cla & *clr '
' 'Panic begins to set in as you sit up, your breathing already at the edge of hyperventilation.' *nl if booty_call['creampie_count'] > 3: 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. A lot. How could you fuck up like this?' elseif booty_call['creampie_count'] > 0: 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. How could you fuck up like this?' else if pharmacy_timers['birth_control'] > 0: '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?' else '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Are you still safe if you skip a day?' end end if morning_after_pill > 0: *nl if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'Wait, don''t you have that morning after pill Aunt Luda gave you?' else 'Wait, don''t you have a morning after pill in your bag?' end end gs'booty_call_morning', 'forgot_bc_pill2' end act'Calm down': cla & *clr '
' 'You sit up and start taking big deep breaths, forcing yourself to calm down, trying to approach the situation logically.' *nl if booty_call['creampie_count'] > 0: if booty_call['creampie_count'] > 5: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... Many times. But you can still take a morning after pill. Maybe it''ll be okay.' elseif booty_call['creampie_count'] > 1: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... More than once... A few times. But you can still take a morning after pill. Maybe it''ll be okay.' elseif booty_call['creampie_count'] = 1: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... But only once. That''s not too bad, right? Maybe you can still take a morning after pill. Maybe it''ll be okay.' end if morning_after_pill > 0: *nl if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'Actually, you have the one Aunt Luda gave you. For emergencies she said...' else 'Actually, you have one in your bag. You could take it right now.' end end else if pharmacy_timers['birth_control'] > 0: '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?' else '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, so you''re probably not in immediate danger of getting pregnant. But does this mean you''ll need to wait a few days to build up the birth control in your system again?' end end gs'booty_call_morning', 'forgot_bc_pill2' end end end if $ARGS[0] = 'forgot_bc_pill2': act'Continue': cla & *clr $npc_apt_bedroom[$boy] if npc_earlyriser[$boy] = 1: !! for later: create option for him to burst in with breakfast in bed if npc_apt_type[$boy] = 2: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.' elseif npc_apt_type[$boy] = 3: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.' end gs'booty_call_morning', 'wakeup1' elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> is still asleep next to you snoring softly, completely ignorant to the situation.' gs'booty_call_morning', 'wakeup1' else '<<$npc_firstname[$boy]>> stirs next to you.' if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3: '"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"' act'Don''t tell him': cla & *nl '"It''s nothing," you mumble, flashing a smile to pretend like everything is fine.' gs'booty_call_morning', 'wakeup1' end act'Tell him': cla & *nl '"I forgot my birth control yesterday," you sigh. "I fucked up. I''m sorry."' gs'booty_call_talk', 'forgot_bc_talk' end if morning_after_pill > 0: act'Take your morning after pill': gs 'medical_din', 'morning_after_pill_function' cla & *nl '"I forgot my birth control yesterday," you sigh, opening the packaging on your plan B and popping it into your mouth. "Don''t worry, I''m taking a morning after pill right now. I''m just mad at myself for being so stupid."' gs'booty_call_morning', 'wakeup1' end end else '"Hey," he stretches, looking over at you. "You just wake up too?"' act'Yeah': cla & *nl '"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning', 'wakeup1' end end end end end if $ARGS[0] = 'guilt1': cla & *clr booty_call['guilt'] = 1 if stat['bf_cheated_on'] <= 10: if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a lance of guilt pierces your chest.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'You jolt awake as a lance of guilt pierces your chest.' end *nl 'My <<$booty_call[''cheat'']>>... you think.' act'Wallow': cla & *clr '
' 'Throwing your legs over the side of the bed, you sit up, hands on your knees, breathing hard in your guilt-driven panic.' *nl 'I just cheated on my <<$booty_call[''cheat'']>>...' *nl 'Your thoughts wander through your night with <<$npc_firstname[$boy]>>...' *nl if booty_call['bj'] > 0:'Sucking his cock...' if booty_call['fuck'] > 0: if booty_call['virgin'] = 1: 'You gave him your virginity...' else 'Fucking him on his bed...' end if booty_call['no_condom'] = 1: 'You didn''t even use condoms...' end end if booty_call['orgasm_count'] > 5: 'He made you come so many times...' elseif booty_call['orgasm_count'] > 0: 'How he made you come...' end if booty_call['creampie_orgasm'] > 0: 'You came together, orgasming as he filled you with his cum...' elseif booty_call['creampie_count'] > 3: 'He filled you with his cum...' elseif booty_call['creampie_count'] > 0: 'And he came inside you...' end if $booty_call['cum_choice'] = 'face': 'And he came on your face...' if $booty_call['cum_choice'] = 'mouth': 'And he came in your mouth...' if booty_call['swallow'] = 1:'You even swallowed...' end *nl 'You feel sick to your stomach...' gs'booty_call_morning', 'guilt_excuses' end else if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a lance of guilt pierces your chest.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'Your eyes snap open as a lance of guilt pierces your chest.' end !! '
> src="images/shared/sex/after/wakeup1.jpg">
' !! 'Your eyes snap open as your thoughts settle on one thing.' !! 'My <<$booty_call[''cheat'']>>... you think.' act'Wallow': cla & *clr '
' 'You sit up, throwing your legs over the side of the bed as the shame flows through you.' 'It''s nothing you haven''t felt before. This isn''t the first time you''ve cheated. It''s not the second time. It''s not even the tenth time. You''ve lost count by now. But somehow, the crippling guilt always feels the same.' gs'booty_call_morning', 'guilt_excuses' end end end if $ARGS[0] = 'guilt_excuses': act'It''s not your fault': cla & *clr '
' 'It''s not my fault, you try to rationalize. I have needs. Sexual needs. He preyed on that. He seduced me. I''m a victim here...' *nl 'All your excuses ring hollow in your ears.' gs'booty_call_morning', 'guilt2' end act'It''s just sex': cla & *clr '
' 'It''s just sex, you try to rationalize. It''s not like I''m falling in love with <<$npc_firstname[$boy]>> or anything. It''s not cheating. It''s just sex....' *nl 'You''re not sure whether you believe yourself.' gs'booty_call_morning', 'guilt2' end act'You''re a whore': cla & *clr '
' 'You scold yourself internally, screaming insults that impale your own soul.' *nl if arrsize('$fuckbuddy') > 5: 'One lover isn''t enough for you? Not even two? You need to have a whole stable to satisfy you? You filthy cock-hungry whore!' elseif arrsize('$fuckbuddy') > 1: 'You slut! You can''t keep your legs closed. Just how much cock do you need? You''re nothing but a filthy whore...' else 'You slut! What''s wrong with you? A committed relationship isn''t enough to satisfy you? Can''t keep your legs closed? You''re nothing but a filthy whore...' end *nl if stat['bf_cheated_on'] > 10: 'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...' end act'Continue':gt'booty_call_morning', 'guilt3' end end if $ARGS[0] = 'guilt2': *nl if stat['bf_cheated_on'] <= 10: 'The guilt doesn''t go away.' else 'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...' end act'Continue':gt'booty_call_morning', 'guilt3' end if $ARGS[0] = 'guilt3': '
' if npc_earlyriser[$boy] = 1: !! for later: create option for him to burst in with breakfast in bed if npc_apt_type[$boy] = 2: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.' elseif npc_apt_type[$boy] = 3: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.' end gs'booty_call_morning', 'wakeup1' elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.' gs'booty_call_morning', 'wakeup1' else '<<$npc_firstname[$boy]>> stirs next to you.' if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3: '"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"' act'It''s nothing': cla & *nl '"It''s nothing," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning', 'wakeup1' end !!{ if npc_know_cheat[$boy] = 0: act'Tell him you''re cheating': end elseif npc_know_cheat[$boy] = 1: act'Thinking about your <<$booty_call[''cheat'']>>': end end} else '"Hey," he stretches, looking over at you. "You just wake up too?"' act'Yeah': cla & *nl '"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning', 'wakeup1' end end end end if $ARGS[0] = 'wait_for_breakfast1': minut += 15 gs 'stat' booty_call['find_boy'] = 1 $npc_apt_kitchen[$boy] if npc_apt_type[$boy] < 3: 'You wait patiently in bed while <<$npc_firstname[$boy]>> whips up a full breakfast with coffee to drink and brings the tray back to you.' '"What can I help you with first?" he asks.' else 'You follow <<$npc_firstname[$boy]>> into the kitchen and wait patiently while he whips up a full breakfast with coffee to drink, putting all the plates on his kitchen table.' end gs'booty_call_morning', 'breakfast_in_bed_menu' end if $ARGS[0] = 'breakfast_search': booty_call['find_boy'] = 1 minut += 1 gs 'stat' cla & *clr '
' 'You climb out of bed and leave the bedroom, walking through the halls of <<$npc_firstname[$boy]>>''s apartment naked as you peek into various rooms searching for him.' act'Continue': cla & *clr $npc_apt_kitchen[$boy] 'You follow the smell of food and find him in the kitchen cooking breakfast.' '"Hey," he smiles. "I just finished. Was going to bring it to you in bed. Saves me a trip I guess. Go ahead, dig in."' gs'booty_call_morning', 'breakfast_in_bed_menu' end end if $ARGS[0] = 'breakfast_in_bed': cla & *clr $npc_apt_bedroom[$boy] booty_call['b_i_b'] = 1 if npc_apt_type[$boy] = 2: '"Hey sleepyhead," <<$npc_firstname[$boy]>> says as you finish rubbing the sleep from your eyes. "I just finished making breakfast."' else 'As you finish rubbing the sleep from your eyes <<$npc_firstname[$boy]>> comes in through the doorway carrying a tray.' '"Hey," he smiles. "I didn''t want to wake you, so I thought I''d make breakfast and bring it to you."' end act'How sweet': cla & *nl npc_rel[$boy] += 2 '"That''s sweet of you," you smile back, genuinely a little touched that he would do this for you.' '"It''s no big deal," he shrugs. "Anything I can help you with first?"' 'He shows you the tray which is filled with quite a spread.' gs'booty_call_morning', 'breakfast_in_bed_menu' end end if $ARGS[0] = 'breakfast_image': if booty_call['b_i_b'] = 1 or npc_apt_type < 3: '
> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg">
' else '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' end end if $ARGS[0] = 'breakfast_in_bed_menu': act'Coffee': cla act'Coffee first': cla & *nl '"Coffee first," you say. "Definitely the coffee first."' '<<$npc_firstname[$boy]>> pours a mug for you and you eagerly grab for it, taking that first wonderful sip and sigh with relief.' '"Okay, now food," you grin.' gs'booty_call_morning', 'eat_breakfast1' end act'Just coffee (no food)': cla & *nl '"Coffee," you say. "Give me coffee."' '<<$npc_firstname[$boy]>> pours a mug for you and you eagerly grab for it, taking that first wonderful sip and sigh with relief.' act'Continue':gs'booty_call_morning', 'eat_breakfast_coffee' end end act'Toast': cla & *nl '"That toast looks good," you smile and <<$npc_firstname[$boy]>> hands it over.' act'Plain': cla & *clr gs'booty_call_morning', 'breakfast_image' 'You grab the toast not bothering to put on any additional spreads or condiments and bite in. The crispy crust crunches under your teeth, the nice cooked but not burnt flavour fills your mouth.' '"Mmmm," you smile with a full mouth. "That''s good toast."' gs'booty_call_morning', 'eat_breakfast1' end act'Butter': cla & *clr gs'booty_call_morning', 'breakfast_image' 'You grab the toast and spread a pat of butter across it before biting in. The crispy crust crunches under your teeth, the nice cooked but not burnt flavour fills your mouth, the butter providing a salty sweetness to it.' '"Mmmm," you smile with a full mouth. "That''s good toast."' gs'booty_call_morning', 'eat_breakfast1' end act'Jam': cla & *clr gs'booty_call_morning', 'breakfast_image' 'You grab the toast and slather raspberry jam across it before biting in. The crispy crust crunches under your teeth, the nice cooked but not burnt flavour fills your mouth, the jam providing a sour sweetness to it.' '"Mmmm," you smile with a full mouth. "That''s good toast."' gs'booty_call_morning', 'eat_breakfast1' end act'Sour cream': cla & *clr gs'booty_call_morning', 'breakfast_image' 'You grab the toast and slather sour cream across its surface before biting in. The crispy crust crunches under your teeth, the nice cooked but not burnt flavour fills your mouth, supplemented by the creaminess of your chosen condiment.' '"Isn''t sour cream normally for the pancakes?" <<$npc_firstname[$boy]>> asks amused.' '"Isn''t toast just a crispy pancake?" you shrug back, grinning at him with a full mouth.' gs'booty_call_morning', 'eat_breakfast1' end end act'Eggs': cla & *nl '"A bit of protein sounds good right now," you smile, reaching for the plate with fried eggs on it.' if npc_humor[$boy] = 2: '<<$npc_firstname[$boy]>> snickers, giving you a dirty smirk, saying, "I got some protein for you to swallow if you really want some."' act'Roll your eyes': cla & *nl 'You sigh deeply, rolling your eyes to the heavens as you ignore his vulgar remarks and take your first bite of egg. It''s perfectly fried, the edges crispy but the the yolk is runny and delicious.' gs'booty_call_morning', 'eat_breakfast1' end act'Giggle': cla & *nl 'You giggle at the dirty joke, struggling to fit the fork into your mouth as you take your first bite of egg. It''s perfectly fried, the edges crispy but the the yolk is runny and delicious.' gs'booty_call_morning', 'eat_breakfast1' end act'Maybe later': cla & *nl booty_call['sex_after_breakfast'] = 1 '"Maybe after breakfast," you say, twisting your mouth in a smirk before taking your first bite of egg. It''s perfectly fried, the edges crispy but the the yolk is runny and delicious.' gs'booty_call_morning', 'eat_breakfast1' end else '<<$npc_firstname[$boy]>> provides you with a plate and you eagerly cut it up and stab it with your fork to take your first bite of egg. It''s perfectly fried, the edges crispy but the the yolk is runny and delicious.' gs'booty_call_morning', 'eat_breakfast1' end end act'Kolbasa': cla & *nl '"A bit of protein sounds good right now," you smile, reaching for the sandwiches he made, the slice of bread with cheese and kolbasa.' if npc_humor[$boy] = 2: '<<$npc_firstname[$boy]>> snickers, giving you a dirty smirk, saying, "I got some protein for you to swallow if you really want some."' act'Roll your eyes': cla & *nl 'You sigh deeply, rolling your eyes to the heavens as you ignore his vulgar remarks and bite into the sandwich. The bread is nice and soft, the cheese creamy, and the kolbasa salty and cheap but full of familiar comfort.' gs'booty_call_morning', 'eat_breakfast1' end act'Giggle': cla & *nl 'You giggle at the dirty joke, struggling to fit the fork into your mouth as you bite into the sandwich. The bread is nice and soft, the cheese creamy, and the kolbasa salty and cheap but full of familiar comfort.' gs'booty_call_morning', 'eat_breakfast1' end act'Maybe later': cla & *nl booty_call['sex_after_breakfast'] = 1 '"Maybe after breakfast," you say, twisting your mouth in a smirk before biting into the sandwich. The bread is nice and soft, the cheese creamy, and the kolbasa salty and cheap but full of familiar comfort.' gs'booty_call_morning', 'eat_breakfast1' end else '<<$npc_firstname[$boy]>> provides you with a plate and you eagerly bite into the sandwich. The bread is nice and soft, the cheese creamy, and the kolbasa salty and cheap but full of familiar comfort.' gs'booty_call_morning', 'eat_breakfast1' end end act'Pancakes': cla & *nl '"Those pancakes look great," you smile, eagerly reaching for them. <<$npc_firstname[$boy]>> hands you a plate and you spread raspberry jam and sour cream across the small discs of cooked batter. You take your first bite and close your eyes, savouring the sweet, sour, creamy deliciousness before opening them to grin back at <<$npc_firstname[$boy]>>. "Taste great too," you grin without swallowing.' gs'booty_call_morning', 'eat_breakfast1' end end if $ARGS[0] = 'want_breakfast': if booty_call['breakfast_eat'] = 0: act'Make you breakfast?': gs'booty_call_pillow_talk', 'talk_time_add' cla & *clr if booty_call['get_up'] = 0: '
> src="images/shared/sex/after/pillow_talk1.jpg">
' else $npc_apt_bedroom[$boy] end '"Hungry?" you ask. "How about I make us some breakfast?"' if npc_caretaker[$boy] = 1: '"You don''t have to do that," <<$npc_firstname[$boy]>> says.' '"I want to," you smile back and haul yourself out of bed.' else '"That''d be great," <<$npc_firstname[$boy]>> smiles. You smile back and haul yourself out of bed.' end act'Make breakfast':gt'booty_call_morning', 'pc_make_breakfast' end end end if $ARGS[0] = 'pc_make_breakfast': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' minut += rand(1,2) gs 'stat' if npc_apt_type[$boy] = 2: 'You head over to <<$npc_firstname[$boy]>>''s kitchen area and look through his fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...' else 'You head over to the kitchen and look through <<$npc_firstname[$boy]>> fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...' end gs'booty_call_morning', 'pc_make_breakfast_choices' end if $ARGS[0] = 'pc_make_breakfast_choices': booty_call['out_of_bed'] = 1 !! if booty_call['cooking_time'] = 0: !! act'Give up': !! !! end !! else act'Start cooking':gt 'booty_call_morning', 'pc_make_breakfast_cooking' !! end if booty_call['coffee_make'] = 0: act'Coffee': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got a coffee pot.' act'Nah': cla & *nl 'A little too basic. Maybe not.' gs'booty_call_morning', 'pc_make_breakfast_choices' end act'Yes (2 minutes)': booty_call['cooking_time'] += 2 booty_call['coffee_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'It''s as simple as throwing it in a toaster. Might as well.' gs'booty_call_morning', 'pc_make_breakfast_choices' end end end if booty_call['toast_make'] = 0: act'Toast': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got bread. You could make toast?' act'Nah': cla & *nl 'A little too basic. Maybe not.' gs'booty_call_morning', 'pc_make_breakfast_choices' end act'Yes (2 minutes)': booty_call['cooking_time'] += 2 booty_call['toast_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'It''s as simple as throwing it in a toaster. Might as well.' gs'booty_call_morning', 'pc_make_breakfast_choices' end end end if booty_call['eggs_make'] = 0: act'Fried eggs': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got eggs. Fried eggs?' act'Nah': cla & *nl 'Not really in the mood. Maybe skip the eggs.' gs'booty_call_morning', 'pc_make_breakfast_choices' end act'Yes (5 minutes)': booty_call['cooking_time'] += 5 booty_call['eggs_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'Eggs are basic. Easy as throwing them into a pan. You''ll do it.' gs'booty_call_morning', 'pc_make_breakfast_choices' end end end if booty_call['kolbasa_make'] = 0: act'Kolbasa': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got some kolbasa sausage.' act'Nah': cla & *nl 'A little simple. A little boring.' gs'booty_call_morning', 'pc_make_breakfast_choices' end act'Yes (10 minutes)': booty_call['cooking_time'] += 10 booty_call['kolbasa_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'It''s quick and simple. Might as well.' gs'booty_call_morning', 'pc_make_breakfast_choices' end end end if booty_call['pancakes_make'] = 0: act'Pancakes': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'Flour? Eggs? Milk? Butter That''s everything you need to whip up some pancakes.' act'Nah': cla & *nl 'Too much work. Better do something else.' gs'booty_call_morning', 'pc_make_breakfast_choices' end act'Yes (15 minutes)': booty_call['cooking_time'] += 15 booty_call['pancakes_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'Who doesn''t love pancakes in the morning? You have to make them!' gs'booty_call_morning', 'pc_make_breakfast_choices' end end end end if $ARGS[0] = 'pc_make_breakfast_cooking': minut += booty_call['cooking_time'] gs 'stat' if booty_call['cooking_total'] = 1: if booty_call['coffee_make'] = 1: '
> src="images/pc/activities/drinking/nude_coffee2.jpg">
' 'You put the coffee into the machine and wait, drumming your fingers on the counter until the dark liquid is brewed.' elseif booty_call['toast_make'] = 1: '
> src="images/pc/activities/cooking/nude_misc1.jpg">
' 'You grab a couple slices of bread and toss them in the toaster. While the bread browns, you rifle through <<$npc_firstname[$boy]>>''s fridge and pantry, pulling out plates and butter and raspberry jam to spread.' elseif booty_call['eggs_make'] = 1: '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You crack eggs into the pan, sending sputters and sizzles the moment it makes contact with the hot metal. A couple minutes later, they''re plated and ready to eat.' elseif booty_call['kolbasa_make'] = 1: '
> src="images/pc/activities/cooking/nude_misc2.jpg">
' 'You set out some pieces of bread and take a knife to the kolbasa, cutting some decent slices' elseif booty_call['pancakes_make'] = 1: '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You start mixing batter while the pan heats up. Once hot, you spread thin layers across its surface, flipping to the other side once browned. After a short while, you have a nice stack of perfectly thin pancakes with crispy edges, taking one last stop at the fridge to pull out some butter, raspberry jam, and of course, sour cream.' end elseif booty_call['cooking_total'] = 5: '
> src="images/pc/activities/cooking/nude_misc1.jpg">
' 'With a lot to do, you start quickly, spending the next half hour or so preparing your bonanza of breakfast goodies.' else '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You get to work preparing all of the things you planned for breakfast and a short while later, you have a nice but simple variety of things to eat.' end act'Continue':gt'booty_call_morning', 'pc_make_breakfast_done' end if $ARGS[0] = 'pc_make_breakfast_done': if npc_apt_type[$boy] = 2: $npc_apt_bedroom[$boy] if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1: if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.' '"Hey sleepyhead," you smile, turning to face him with two steaming mugs. "I made coffee."' else '"Coffee''s ready," you say, turning around to walk two steaming mugs back to <<$npc_firstname[$boy]>>.' end act'Drink your coffee':gt'booty_call_morning', 'eat_breakfast' else if booty_call['boy_asleep'] = 1 and booty_call['wake_fuck'] = 0 and booty_call['morning_fuck'] = 0: '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.' '"Hey sleepyhead," you say, turning to smile at him with plates in each hand. "I made breakfast."' else '"Food''s done," you tell <<$npc_firstname[$boy]>>, carefully carrying a few plates over to his table.' end gs'booty_call_morning', 'eat_breakfast1' end else $npc_apt_kitchen[$boy] if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1: if npc_latesleeper[$boy] = 1 and booty_call['wake_fuck'] = 0 and booty_call['morning_fuck'] = 0: '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.' '"Hey sleepyhead," you smile. "I made coffee."' else '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out.' '"Hey. Just finished brewing," you smile, handing him a steaming mug.' end act'Drink your coffee':gt'booty_call_morning', 'coffee_together' else if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.' '"Hey sleepyhead," you smile. "I made breakfast."' else '<<$npc_firstname[$boy]>> comes in right as you start setting the table.' '"Hey," you smile at him. "Just finished up. Help yourself."' end gs'booty_call_morning', 'eat_breakfast1' end end end if $ARGS[0] = 'coffee_together': gs 'beverage', 'coffee' booty_call['breakfast_eat'] = 1 minut += 5 npc_rel[$boy] += rand(1,3) gs'booty_call_morning', 'breakfast_image' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and sip away at your coffee, casually chit-chatting with each other until there''s nothing but dregs left.' act'Wash your mugs':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast1': booty_call['breakfast_eat'] = 1 if booty_call['boy_asleep'] = 1: booty_call['boy_asleep'] = 0 npc_rel[$boy] += rand(1,3) act'Eat a small portion':gs'booty_call_morning', 'eat_breakfast2' act'Eat a medium portion':gs'booty_call_morning', 'eat_breakfast3' act'Eat a lot':gs'booty_call_morning', 'eat_breakfast4' if booty_call['cooking_total'] > 1: if booty_call['coffee_make'] = 1: act'Just drink coffee':gs'booty_call_morning', 'eat_breakfast_coffee' end end end if $ARGS[0] = 'eat_breakfast2': cla & *clr minut += 10 booty_call['light_breakfast'] = 1 gs 'food', 'only_stats_small_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: gs'booty_call_morning', 'breakfast_image' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, nibbling on small bits of food.' elseif booty_call['boy_make_breakfast'] = 1 and booty_call['find_boy'] = 0: gs'booty_call_morning', 'breakfast_image' 'You sit up in <<$npc_firstname[$boy]>>''s bed and start taking small bites of food as <<$npc_firstname[$boy]>> while he pulls up a chair.' else gs'booty_call_morning', 'breakfast_image' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You nibble at small bits of food while he digs in.' end !! add chat section here later '"Not hungry?" he asks curiously.' act'Not really': cla & *nl '"Not really," you shake your head. "Mornings I guess. But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Keep it light': cla & *nl '"I just like to keep my portions light," you smile. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Not into breakfast': cla & *nl if booty_call['boy_make_breakfast'] = 1: '"I''m not much into breakfast," you admit. "But I appreciate it. Don''t hold back because of me."' 'He nods but seems to be a little disappointed despite what you said.' else '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."' 'He smiles, continuing to help himself as you casually chit chat over the food.' end act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Dieting': cla & *nl '"I''m on a diet so I''m trying not to eat much," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end end if $ARGS[0] = 'eat_breakfast3': cla & *clr minut += 10 booty_call['medium_breakfast'] = 1 gs 'food', 'only_stats_medium_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: gs'booty_call_morning', 'breakfast_image' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, casually chatting away until you''ve cleared your plates.' else gs'booty_call_morning', 'breakfast_image' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, casually chatting away until you''ve cleared your plates.' end !! add chat section here later gs 'stat' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast4': cla & *clr minut += 10 booty_call['big_breakfast'] = 1 gs 'food', 'only_stats_large_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: gs'booty_call_morning', 'breakfast_image' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.' else gs'booty_call_morning', 'breakfast_image' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.' end !! add chat section here later gs 'stat' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast_coffee': cla & *clr booty_call['coffee_only'] = 1 gs 'beverage', 'coffee' minut += 10 gs 'stat' if npc_apt_type[$boy] = 2: gs'booty_call_morning', 'breakfast_image' if booty_call['boy_make_breakfast'] = 1 and booty_call['find_boy'] = 0: 'You sit up in <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, sipping on your coffee as he digs in.' else 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, sipping on your coffee as he digs in.' end else gs'booty_call_morning', 'breakfast_image' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You sip at your coffee while he digs in.' end !! add chat section here later '"Not going to eat?" he asks curiously.' act'Coffee''s all I need': cla & *nl '"Coffee''s all I need," you grin. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Not that hungry': cla & *nl '"I''m just not very hungry right now," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Not into breakfast': cla & *nl '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."' 'He smiles, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Dieting': cla & *nl '"I''m on a diet," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat over the food.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end end if $ARGS[0] = 'breakfast_dishes': booty_call['breakfast_finished'] = 1 '
> src="images/pc/activities/cooking/nude_misc3.jpg">
' if (booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1) or booty_call['coffee_only'] = 1: '"Just what I needed," you sigh, taking your used mug over to the sink.' if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0) or booty_call['sex_after_breakfast'] = 1: '"I could use something a little stronger than coffee," he says, stepping up behind you. His hands caress your hips and you can feel something hard hovering between your cheeks.' gs'booty_call_morning', 'after_breakfast_sex' else if booty_call['cooking_total'] > 1: '"Thanks for breakfast," he smiles, piling up the rest.' else '"Me too," he agrees, tilting his head back to drain the last drops of his cup.' end gs'booty_call_morning', 'wakeup1' end else if booty_call['light_breakfast'] = 1 or booty_call['medium_breakfast'] = 1: '"That was nice," you hum happily, taking your dirty dishes over to the kitchen area.' if rand(1,10) < npc_sexdrive[$boy] and (npc_sexdrive[$boy] < (booty_call['cum_count'] + booty_call['extra_cum'])) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0) or booty_call['sex_after_breakfast'] = 1: '"I can think of something nicer," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.' gs'booty_call_morning', 'after_breakfast_sex' else if booty_call['cooking_total'] > 0: '"Thanks for breakfast," he smiles back, piling up the rest.' else '"Glad you enjoyed it," he smiles back, piling up the rest.' end gs'booty_call_morning', 'wakeup1' end elseif booty_call['big_breakfast'] = 1: '"I''m stuffed," you sigh, taking your dirty dishes over to the kitchen area.' if rand(1,10) < npc_sexdrive[$boy] and (npc_sexdrive[$boy] < (booty_call['cum_count'] + booty_call['extra_cum'])) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0) or booty_call['sex_after_breakfast'] = 1: '"Not yet you''re not," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.' gs'booty_call_morning', 'after_breakfast_sex' else if booty_call['cooking_total'] > 0: '"Thanks for breakfast," he smiles back, piling up the rest.' else '"Glad you enjoyed it," he smiles back, piling up the rest.' end gs'booty_call_morning', 'wakeup1' end end end end if $ARGS[0] = 'after_breakfast_sex': act'"Down boy"': cla if booty_call['sex_after_breakfast'] = 1:npc_rel[$boy] -= 2 act'Don''t have time': cla & *nl '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I don''t have time for this."' gs'booty_call_morning', 'wakeup1' end act'Not in the mood': cla & *nl '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I had fun earlier but I''m not in the mood right now."' gs'booty_call_morning', 'wakeup1' end end act'Giggle': cla gs'arousal', 'foreplay', 1, 'no_orgasm_msg' if booty_call['wake_fuck'] = 1: booty_call['extra_cum'] += npc_sexdrive[$boy]/2 else booty_call['extra_cum'] += npc_sexdrive[$boy] end act'You''re gonna make me late': cla & *nl '"You''re gonna make me late," you giggle uncontrollably as <<$npc_firstname[$boy]>> gets friskier, dragging you back to bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end act'Let him do what he wants': cla & *nl 'You giggle uncontrollably, giving <<$npc_firstname[$boy]>> the non-verbal go ahead and you let him drag you back to the bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end if booty_call['wake_fuck'] = 1 or booty_call['morning_fuck'] = 1: act'Again?!': cla & *nl '"Again?!" you giggle as <<$npc_firstname[$boy]>> begins groping your breast and fingering your clit. "You''re insatiable!"' *nl 'But you don''t protest and let <<$npc_firstname[$boy]>> drag you back to the bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end end end if booty_call['cooking_total'] ! 1 or booty_call['coffee_make'] ! 1: act'Not after eating': cla & *nl if booty_call['sex_after_breakfast'] = 1:npc_rel[$boy] -= 2 '"Ugh!" you groan, giving <<$npc_firstname[$boy]>> a look of disgust and forcibly pulling his hands off your body. "Right when I feel all gross after eating? How can you even think about that right now?"' gs'booty_call_morning', 'wakeup1' end end end !! ---------------------------------- OUTSIDE APARTMENT ------------------------------------------- if $ARGS[0] = 'give_lift': if $region = 'city': minut += 45 elseif $region = 'pav': minut += 5 end gs'stat' !! add in option later to give road head along the way if booty_call['give_lift'] = 2: !!take to school '
Outside School
' if month >= 11 or month <= 3: $booty_call['drop_off_image'] = '
> src="images/locations/pavlovsk/school/building/schoolwinter.jpg">
' else $booty_call['drop_off_image'] = '
> src="images/locations/pavlovsk/school/building/gschool.jpg">
' end $booty_call['drop_off_image'] !! add correct travel times for each location if npc_residence[$boy] = 1: !! Pav residential '<<$npc_firstname[$boy]>> drives you the short distance to school, stopping right outside the gates. You probably could have just walked, but it''s nice to spend a little more time with him.' else '<<$npc_firstname[$boy]>> drives you from the city back to Pavlovsk, stopping right outside the school gates.' if npc_residence[$boy] = 2: !! Student dorms elseif npc_residence[$boy] = 3: !! St. Petersburg Residential elseif npc_residence[$boy] = 4: !! St. Petersburg City Center end end gs'stat' !! go to school act'Thanks for the ride': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, giving him a quick smile and open up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (cheek)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, leaning over and giving him a quick peck on the cheek before opening up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (mouth)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, leaning over and giving him a quick peck on the lips before opening up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (tongue)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] gs'arousal', 'kiss', -5 gs 'booty_call_after', 'ending' '"Thanks for the ride," you say. You lean over and give him a deep kiss, forcing your tongue past his lips and enjoying the feeling of his tongue pushing past into yours. You hold the kiss for a good ten seconds before pulling away, saliva trailing with you. You wipe your mouth with a lusty grin before opening the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end else !! take home if npc_residence[$boy] = 1: !! Pav residential elseif npc_residence[$boy] = 2: !! Student dorms elseif npc_residence[$boy] = 3: !! St. Petersburg Residential elseif npc_residence[$boy] = 4: !! St. Petersburg City Center end !! go to five estate gt 'pav_complex', 'start' end end if $ARGS[0] = 'classmates_see': if hour > 6 and rand(1,20) > rand(3,6): 'You step out of the car, looking around and don''t see anybody who would recognize you. <<$npc_firstname[$boy]>> gives you a wave and you wave back as he drives off.' else 'As you exit the vehicle, some of your classmates are walking by and they glance at you stepping out of a stranger''s car. Some of them immediately look away. Others wear a look of disgust. Judging by the reactions, they must have clocked you.' *nl '<<$npc_firstname[$boy]>> gives you a small wave and drives off.' end end --- booty_call_morning ---------------------------------