# uni_dorm !!2024/18/03 - Nutluck if $ARGS[0] = 'start': *clr & cla minut += 5 $menu_loc = 'uni_dorm' $menu_arg = 'start' menu_off = 0 gs 'themes', 'indoors' minut += 1 gs 'stat' $uni_dorm['floor'] = 'start' *clr & cla '
Dormitory
' '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'You walk up to the dorm building and head inside. It''s pretty clean and in good shape. An older woman, with a very unpleasant and judgmental look on her face sits in a room just off the main hallway. It has a partially glass wall and a window, splitting it from the main room. She looks up at you as you enter, her look telling you she''s already judging you as her face frowns into a look of disapproval.' act 'Head outside': minut += 1 killvar 'university_dorm' gt 'uni_grounds', 'main' end if func('homes_properties', 'can_live_here') or university['student'] = 1: act 'Show her your student ID': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'As you walk by, you take out your student ID and show it to her. She looks for just a second and nods before going back to what she was doing as you head for the elevators.' act 'Take the elevator': gt 'uni_dorm', 'elevator' end else menu_off = 1 'Since you''re not attending the university and don''t have a student ID, you won''t be allowed access to the dorms unless you''re on the guest list of a student.' if DjibrilQW['invite'] = 1 and hour >= 8 and hour < 22: act 'I''m here to visit Djibril': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'You walk over to the counter and pull out your ID. "I''m here to visit Djibril."' 'The woman gives you a look of complete disgust. "What, your own kind not good enough for you? Go ahead and take care of those black cocks. He''s on the eighth floor, room 810."' 'She turns away from you and goes back to what she was doing. Not wanting to get into an argument with her, you say nothing and quickly head for the elevator.' act 'Take the elevator': gt 'uni_dorm', 'elevator' end end if gosh > 0 and hour >= 8 and hour < 22: act 'I''m here to visit Gosha': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'You walk over to the counter and pull out your ID. "I''m here to visit Gosha."' 'The woman shakes her head in disapproval. "You''re Gosha''s new whore? I''ll never understand what you sluts see in that scrawny bastard. He''s been through half of the dorm already! He''s on the sixth floor, room 602."' 'She turns away from you and goes back to what she was doing. Not wanting to get into an argument with her, you say nothing and quickly head for the elevator.' reccoldorm = 1 goshiflag = 1 act 'Take the elevator': gt 'uni_dorm', 'elevator' end end if meet_kendra = 1 and hour >= 8 and hour < 22: act 'I''m here to visit Kendra': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' if kendraQW['sub'] < 0: 'You walk over to the counter and pull out your ID. "I''m here to visit Kendra."' 'The woman gives you a look of complete disgust. "It seems like she''s gotten tired of you since you''re no longer on the guest list. Now get out of here before I call security!"' 'Surprised, you turn and quickly leave.' act 'Head outside': killvar 'university_dorm' minut += 1 gt 'uni_grounds', 'main' end else 'You walk over to the counter and pull out your ID. "I''m here to visit Kendra."' 'The woman gives you a look of complete disgust. "What, a man not good enough for you? Go ahead and serve that black whore. She''s on the eighth floor, room 801."' 'She turns away from you and goes back to what she was doing. Not wanting to get into an argument with her, you say nothing and quickly head for the elevator.' act 'Take the elevator': gt 'uni_dorm', 'elevator' end end end if katjaQW['knows_dorm_room_number'] > 0 and yearstart > 1 and hour >= 8 and hour < 22: act 'I''m here to visit Katja': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'You walk over to the counter and pull out your ID. "I''m here to visit Katja Meynold."' 'The woman smiles. "You''re one of Katja''s friends? She''s such a sweet girl. She''s on the second floor, room 204."' 'She lets you in and you thank her before heading for the elevator.' act 'Take the elevator': gt 'uni_dorm', 'elevator' end end if artemQW['knows_dorm_room_number'] > 0 and yearstart > 1 and hour >= 8 and hour < 22: act 'I''m here to visit Artem': *clr & cla '
> src="images/locations/city/island/university/dorm/dorm.jpg">
' 'You walk over to the counter and pull out your ID. "I''m here to visit Artem Chebotarev."' 'The woman smiles. "You''re one of Artem''s friends? He''s such a sweet boy. He''s on the second floor, room 209."' 'She lets you in and you thank her before heading for the elevator.' act 'Take the elevator': gt 'uni_dorm', 'elevator' end end !!if AlbinaQW['dorm_invite'] = 1 and yearstart > 1 and hour >= 8 and hour < 22: !!act 'I''m here to visit Albina': !!*clr & cla !!'
> src="images/locations/city/island/university/dorm/dorm.jpg">
' !!'You walk over to the counter and pull out your ID. "I''m here to visit Albina Barlovskaya."' !!'"Oh. Her," the woman says with a disgusted frown. "That little whore needs some discipline. Her mother should be ashamed of herself for raising such a slut!"' !!'She gives you a judgmental stare. "Your ''friend'' is on the seventh floor, room 707." She points you at the elevator before going back to what she was doing.' !!'You''ve better things to do than stand around and argue with her, so you head for the elevator.' !!act 'Take the elevator': gt 'uni_dorm', 'elevator' !!end !!end !!if twins !!act 'I''m here to visit the twins': !!*clr & cla !!'
> src="images/locations/city/island/university/dorm/dorm.jpg">
' !!'You walk over to the counter and pull out your ID. "I''m here to visit Mia and Yana Radimova."' !!'The woman rolls her eyes. "Those two troublemakers really aren''t as funny as they think they are. Anyway, they''re up on the seventh floor, room 702."' !!'She lets you in and you thank her before heading for the elevator.' !!act 'Take the elevator': gt 'uni_dorm', 'elevator' !!end !!end end end if $ARGS[0] = 'elevator': $menu_loc = 'uni_dorm' $menu_arg = 'elevator' menu_off = 0 gs 'themes', 'indoors' minut += 5 gs 'stat' *clr & cla '
Dormitory
' '
> src="images/locations/city/island/university/dorm/elevator.jpg">
' 'You enter the dorm elevator. It seems to be in decent shape and fairly well maintained. The panel of floor numbers awaits your input.' if func('homes_properties', 'can_live_here'): 'Your dorm room is on the tenth floor.' end act 'Go to the first floor and leave the dorm': killvar 'university_dorm' minut += 1 gt 'uni_grounds', 'main' end act 'Go to the second floor': gt 'uni_dorm', 'second_floor' act 'Go to the sixth floor': gt 'uni_dorm', 'sixth_floor' !!act 'Go to the seventh floor': gt 'uni_dorm', 'seventh_floor' act 'Go to the eighth floor': gt 'uni_dorm', 'eighth_floor' act 'Go to the tenth floor': gt 'uni_dorm', 'tenth_floor' end if $ARGS[0] = 'second_floor': $loc = 'uni_dorm' $loc_arg = 'second_floor' $menu_loc = 'uni_dorm' $menu_arg = 'second_floor' menu_off = 0 $location_type = 'public_indoors' killvar '$locclass' minut += 1 $uni_dorm['floor'] = 'second_floor' gs 'katja_meynold_schedule' !!gs 'artem_chebotarev_schedule' gs 'stat' *clr & cla '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'Before you is the usual dorm hallway with the dilapidated walls of the second floor. You can hear music and loud talking from drunk students escaping from some rooms.' if totminut > uni_dorm['event_minut']: if hour > 2 and (week < 6 and hour < 15) or (week > 5 and hour < 11): if rand(0,9) = 0: gt 'uni_dorm_events', 'dorm_floor' else if rand(0,4) = 0: gt 'uni_dorm_events', 'dorm_floor' end end act 'Elevator': gt 'uni_dorm', 'elevator' if func('homes_properties', 'has_access', 'university_dorm'): act 'Go to the shared lounge': gt 'uni_dorm', 'dorm_lounge' act 'Go to the shared kitchen': gt 'uni_dorm', 'dorm_kitchen' act 'Enter the women''s shower': minut += 1 & gt 'uni_dorm', 'dorm_shower_women' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s shower (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'dorm_shower_men' end else act 'Enter the men''s Shower (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'Enter the women''s restroom': minut += 1 & gt 'uni_dorm', 'womens_restroom' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s restroom (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'mens_restroom' end else act 'Enter the men''s restroom (<> Willpower)': '
You don''t have enough willpower to use this action.' end if katjaQW['knows_dorm_room_number'] > 0 and yearstart > 1: act 'Katja''s room': *clr & cla if locat['katja'] = 24 or locat['katja'] = 31 or locat['katja'] = 35 or locat['katja'] = 51 or locat['katja'] = 52: '
> src="images/characters/shared/headshots_main/big14.jpg">
' 'Katja opens the door. "Hey <<$pcs_nickname>>, come on in!" She stands aside to let you enter before closing the door behind you.' act 'Enter': gt 'katja_dorm', 'start' else if locat['katja'] = 29 and sofiaQW['know'] = 1 and rand(0,1) = 0 and week < 5: if rand(0,2) = 0 and sofiaQW['spying_day'] ! daystart: '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door and can clearly hear somebody in the room, but they don''t answer.' if pcs_prcptn > rand(30,70): gs 'exp_gain', 'prcptn', rand(1,2) 'Listening a little more carefully, you''re sure that you can hear them having sex...' act 'Take a peek': gt 'sofia', 'spying' else act 'Open the door': gt 'sofia', 'not_spying' end else '
> src="images/characters/shared/headshots_main/big260.jpg">
' 'Sofia opens the door. "Hey, <<$pcs_nickname>>! Katja is at the library right now and I have Maxim over, so I don''t really have time to talk. See you later!" she says before closing the door.' end elseif (locat['katja'] = 32 or locat['katja'] = 33) and katjaQW['kitchen_day'] ! daystart: '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but no one answers. Noticing what time it is, you realise that Katja is likely in the shared kitchen.' act 'Check if Katja is in the kitchen': gt 'katja_pantyquest', 'kitchen', 'from_room' else '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but no one answers. She must be asleep or not home.' end minut += 5 gs 'stat' act 'Leave': gt 'uni_dorm', 'second_floor' end end end if artemQW['knows_dorm_room_number'] > 0 and yearstart > 1: act 'Artem''s room': *clr & cla if locat['A2'] = 'dorm_room': !!need code for when Artem is home !!list of places he is at times !!coffee hole week = 2 and nerd_game['fixed_uni_day'] = 0 and hour >= 18 !!Mon-Fri during full class with electives class he is in class. !!2 hours after the end of class he is in the library !!1 hour after library study he is in the cafe having dinner. !!the rest of the time give him a 50/50 chance of being home so it shows he might go out with friends etc. '
> src="images/characters/shared/headshots_main/big2.jpg">
' if artemQW['artlie'] = 2 or artemQW['artembrokenheart'] = 1 or artemQW['artemblok'] = 1: 'You stand outside the dorm room, knocking on the door. The door is answered by Artem, who frowns as soon as he sees you. "I told you I never wanted to see you again! Please go away." He closes the door in your face without another word.' act 'Leave': gt 'uni_dorm', 'second_floor' else 'You stand outside the dorm room, knocking on the door, hoping that Artem will come to the door.' 'Artem opens the door smiling. "Hi <<$pcs_nickname>>. Come in, I was just studying but I can take a break." Once you walk inside, he closes the door and heads to the couch and takes a seat.' act 'Enter': gt 'artem_dorm', 'start' end else '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but no one answers. He must be asleep or not home.' act 'Leave': gt 'uni_dorm', 'second_floor' end end end end if $ARGS[0] = 'sixth_floor': $loc = 'uni_dorm' $loc_arg = 'sixth_floor' $menu_loc = 'uni_dorm' $menu_arg = 'sixth_floor' menu_off = 0 $location_type = 'public_indoors' killvar '$locclass' minut += 1 $uni_dorm['floor'] = 'sixth_floor' gs 'stat' *clr & cla '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'Before you is the usual dorm hallway with the dilapidated walls of the sixth floor. You can hear music and loud talking from drunk students escaping from some rooms.' if totminut > uni_dorm['event_minut']: if hour > 2 and (week < 6 and hour < 15) or (week > 5 and hour < 11): if rand(0,9) = 0: gt 'uni_dorm_events', 'dorm_floor' else if rand(0,4) = 0: gt 'uni_dorm_events', 'dorm_floor' end end act 'Elevator': gt 'uni_dorm', 'elevator' if func('homes_properties', 'has_access', 'university_dorm'): act 'Go to the shared lounge': gt 'uni_dorm', 'dorm_lounge' act 'Go to the shared kitchen': gt 'uni_dorm', 'dorm_kitchen' act 'Enter the women''s shower': minut += 1 & gt 'uni_dorm', 'dorm_shower_women' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s shower (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'dorm_shower_men' end else act 'Enter the men''s Shower (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'Enter the women''s restroom': minut += 1 & gt 'uni_dorm', 'womens_restroom' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s restroom (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'mens_restroom' end else act 'Enter the men''s restroom (<> Willpower)': '
You don''t have enough willpower to use this action.' end if gosh > 0: act 'Gosha''s room': *clr & cla if (week <= 4 and hour >= 16 and hour < 23 and rand(1, 2) = 2) or (week = 6 and hour >= 9 and hour < 23 and rand(1, 2) = 2) or (week = 7 and hour >= 9 and hour < 23 and rand(1, 3) >= 2): '
> src="images/characters/shared/headshots_main/big83.jpg">
' 'Gosha opens the door. "Hey <<$pcs_nickname>>, why don''t you come in?" He stands aside to let you enter before closing the door behind you.' act 'Enter': gt 'gosha', 'gosha_room' else minut += 5 gs 'stat' '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but no one answers. He must be asleep or not home.' act 'Leave': gt 'uni_dorm', 'elevator' end end end end if $ARGS[0] = 'seventh_floor': $loc = 'uni_dorm' $loc_arg = 'seventh_floor' $menu_loc = 'uni_dorm' $menu_arg = 'seventh_floor' menu_off = 0 $location_type = 'public_indoors' killvar '$locclass' minut += 1 $uni_dorm['floor'] = 'seventh_floor' gs 'albina_uni_schedule' gs 'stat' *clr & cla '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'Before you is the usual dorm hallway with the dilapidated walls of the seventh floor. You can hear music and loud talking from drunk students escaping from some rooms.' if totminut > uni_dorm['event_minut']: if hour > 2 and (week < 6 and hour < 15) or (week > 5 and hour < 11): if rand(0,9) = 0: gt 'uni_dorm_events', 'dorm_floor' else if rand(0,4) = 0: gt 'uni_dorm_events', 'dorm_floor' end end act 'Elevator': gt 'uni_dorm', 'elevator' if func('homes_properties', 'has_access', 'university_dorm'): act 'Go to the shared lounge': gt 'uni_dorm', 'dorm_lounge' act 'Go to the shared kitchen': gt 'uni_dorm', 'dorm_kitchen' act 'Enter the women''s shower': minut += 1 & gt 'uni_dorm', 'dorm_shower_women' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s shower (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'dorm_shower_men' end else act 'Enter the men''s Shower (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'Enter the women''s restroom': minut += 1 & gt 'uni_dorm', 'womens_restroom' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s restroom (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'mens_restroom' end else act 'Enter the men''s restroom (<> Willpower)': '
You don''t have enough willpower to use this action.' end if AlbinaQW['dorm_invite'] = 1 and yearstart > 1: act 'Albina''s room': *clr & cla if locat['albina'] = 7 or locat['albina'] = 8 or locat['albina'] = 10: '
> src="images/characters/shared/headshots_main/big23.jpg">
' 'You knock on the door, and after a few seconds, Albina opens it. "<<$pcs_nickname>>! Come in, come in." She stands aside to let you enter before closing the door behind you.' act 'Enter': gt 'albina_dorm', 'start' elseif locat['albina'] = 15: if AlbinaQW['stripper'] = 1: '
> src="images/characters/shared/headshots_main/big23.jpg">
' 'Just as you''re about to knock on the door, it flies open and Albina walks out with a large bag slung over her shoulder. She''s in such a hurry that she almost collides with you. "Oh. Sorry, <<$pcs_nickname>>. I didn''t see you there."' '"Clearly," you reply as you look at her bag. "Off to work?" you whisper and she nods.' '"Yes, and I''m going to be late if I don''t get a move on. Talk to you later, <<$pcs_nickname>>!" She hurries off without another word, leaving you alone in the hallway.' act 'Leave': gt 'uni_dorm', 'seventh_floor' & minut += 2 else '
> src="images/characters/shared/headshots_main/big23.jpg">
' 'Just as you''re about to knock on the door, it flies open and Albina walks out with a large bag slung over her shoulder. She''s in such a hurry that she almost collides with you. "Oh. Sorry, <<$pcs_nickname>>. I didn''t see you there."' '"Clearly," you reply as you look at her bag. "Why are you in such a rush?" you ask, but she brushes you aside.' '"I just have somewhere I need to be and need to go now before I''m late. I''ll talk to you some other time, <<$pcs_nickname>>." She hurries off without another word, leaving you alone and confused in the hallway.' act 'Leave': gt 'uni_dorm', 'seventh_floor' & minut += 2 end elseif locat['albina'] = 16: '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but there''s no answer.' if AlbinaQW['stripper'] = 1: 'You then remember what day it is and realise that she''s at work and won''t be back until the early hours of the morning, so you head back to the elevator.' act 'Leave': gt 'uni_dorm', 'elevator' else 'You have no idea where she would be at this time of night, so you head back to the elevator.' act 'Leave': gt 'uni_dorm', 'elevator' end elseif locat['albina'] = 26: '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' if AlbinaQW['know_uni_sex'] = 0: 'You knock on the door, but don''t recieve an answer.' 'Listening carefully, you can faintly hear her on the other side of the door...' if rand(0,1) = 0: AlbinaQW['know_uni_sex'] = 1 gs 'stat' 'Placing your ear to the door, you can hear a bed squeaking, accompanied by Albina''s loud moans and a boy grunting.' '"FUCK YES, JUST LIKE THAT! DON''T STOP, I''M GONNA FUCKING CUM!!"' 'Seeing that you''re not going to get an answer anytime soon, you step away from the door.' act 'Leave': gt 'uni_dorm', 'seventh_floor' & minut += 2 else 'Placing your ear to the door, you can hear a faint gagging sound and the voice of a boy that you can''t quite place.' '"Fuck, keep sucking my dick like that, I''m gonna cum!"' 'Realising that they''re almost finished, you back away from the door before you''re caught.' act 'Leave': gt 'uni_dorm', 'seventh_floor' & minut += 2 end else 'You knock on the door, but don''t receive an answer. Hearing the faint sound of her bed squeaking and flesh slapping against flesh, you remember that she''s normally having sex right about now.' 'You back away from the door, knowing you won''t get an answer.' act 'Leave': gt 'uni_dorm', 'seventh_floor' & minut += 2 end else '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You knock on the door, but there''s no answer. She''s either asleep or isn''t home.' act 'Leave': gt 'uni_dorm', 'seventh_floor' end end end !!if twins !!act 'Twin''s room': !!end !!end end if $ARGS[0] = 'eighth_floor': $loc = 'uni_dorm' $loc_arg = 'eighth_floor' $menu_loc = 'uni_dorm' $menu_arg = 'eighth_floor' menu_off = 0 $location_type = 'public_indoors' killvar '$locclass' minut += 1 $uni_dorm['floor'] = 'eighth_floor' gs 'stat' *clr & cla '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' if func('homes_properties', 'has_access', 'university_dorm'): 'Before you is the usual dorm hallway with the dilapidated walls of the eighth floor. You can hear music and loud talking from drunk students escaping from some rooms, after living in the dorms for a bit. You now know this floor is often referred to as the African floor or the Blacks floor, all of the African students assigned to your dorm building where all assigned dorm rooms on this floor and no one else is assigned a room on this floor.' else 'Before you is the usual dorm hallway with the dilapidated walls of the eighth floor. You can hear music you do notice the music sounds different, as in it is not the kind of music you are not as familiar with, their is also loud talking from some of the room. Most of it you can''t make out but sometimes when you can it is not in Russian.' end if totminut > uni_dorm['event_minut']: if hour > 2 and (week < 6 and hour < 15) or (week > 5 and hour < 11): if rand(0,9) = 0: gt 'uni_dorm_events', 'dorm_floor8' else if rand(0,4) = 0: gt 'uni_dorm_events', 'dorm_floor8' end end act 'Elevator': gt 'uni_dorm', 'elevator' if func('homes_properties', 'has_access', 'university_dorm'): act 'Go to the shared lounge': gt 'uni_dorm', 'dorm_lounge' act 'Go to the shared kitchen': gt 'uni_dorm', 'dorm_kitchen' act 'Enter the women''s shower': minut += 1 & gt 'uni_dorm', 'dorm_shower_women' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s shower (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'dorm_shower_men' end else act 'Enter the men''s Shower (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'Enter the women''s restroom': minut += 1 & gt 'uni_dorm', 'womens_restroom' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s restroom (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'mens_restroom' end else act 'Enter the men''s restroom (<> Willpower)': '
You don''t have enough willpower to use this action.' end if DjibrilQW['invite'] = 1: act 'Djibril'' room': *clr & cla if (week <= 4 and hour >= 16 and hour < 23 and rand(1, 2) = 2) or (week = 6 and hour >= 9 and hour < 23 and rand(1, 2) = 2) or (week = 7 and hour >= 9 and hour < 23 and rand(1, 3) >= 2): '
> src="images/characters/shared/headshots_main/big82.jpg">
' 'You knock on the door, and after a few seconds, Djibril opens it. He smiles as he notices it''s you. "I was hoping you would stop by <<$pcs_nickname>>. Come on in."' act 'Enter': gt 'djibril', 'djibril_room' else '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' minut += 5 gs 'stat' 'You knock on the door, but no one answers. He must be asleep or not home.' act 'Leave':gt 'uni_dorm', 'eighth_floor' end end end if meet_kendra = 1: act 'Kendra''s room': *clr & cla if (week <= 4 and hour >= 17 and hour < 23 and rand(1, 2) = 2) or (week <= 6 and hour >= 9 and hour < 20 and rand(1, 2) = 2) or (week = 7 and hour >= 9 and hour < 23 and rand(1, 3) >= 2): if kendra_busy ! daystart: if rand(1,5) = 1: '
> src="images/characters/city/university/girl/kendra/door.jpg">
' 'You can hear Kendra''s voice as you get close to the door. It''s fairly loud and sounds harsh in tone, but you can''t quite make out what she''s saying. You hear a muffled reply that sounds male. It sounds like she''s already busy. You could knock or just leave her to her company.' act 'Leave': gt 'uni_dorm', 'eighth_floor' act 'Knock': kendra_busy = daystart *clr & cla '
> src="images/characters/city/university/girl/kendra/strapon_door.jpg">
' if kendraQW['sub'] < 0: 'You knock on the door, and after a few seconds, Kendra opens it. She is completely naked and wearing a strapon harness around her hips. She plays with the large black dildo attached to it as she frowns at you. "I told you last time, I don''t have time for games and I''m tired of yours! Now get lost, I''m busy!" She then slams the door in your face.' act 'Leave': gt 'uni_dorm', 'eighth_floor' else if kendra_male_slave = 0: 'You knock on the door, and after a few seconds, Kendra opens it. She is completely naked and wearing a strapon harness around her hips. She plays with the large black dildo attached to it as she looks at you. "Well if it isn''t my new favorite white slave bitch. I''m kind of busy punishing one of my other slaves right now."' 'She starts to close the door before you can reply, then stops and smiles at you. "You could come in and watch." She holds the door open and stands aside to let you enter. You glance into the room and see a naked college boy kneeling next to the couch. When he notices you, he blushes bright red and moves to cover himself up, but stops with one look from Kendra and instead just lowers his gaze to the floor. You have no doubt what she''s going to do to him, but is it something you want to watch? It could be interesting and you might learn something from her as well. On the other hand, do you want to humiliate him more than he already is?' else 'You knock on the door. After a few seconds, Kendra opens the door. She is completely naked and wearing a strapon harness around her hips. She plays with the large black dildo attached to it as she looks at you. "Well if it isn''t my new favorite white slave bitch. I''m punishing one of the boys again. Want to come in and watch again?"' 'She holds the door open and stands aside to let you enter. You glance into the room and see the same college boy kneeling naked next to the couch, just like last time. When he notices you, he blushes bright red, this time not trying to cover himself up, instead just lowers his gaze to the floor. You know what she''s going to do to him after watching last time. Is it something you want to watch again? Is this something you might want to learn to do to others yourself? There are a few boys you know that it might be fun to do it with.' end gs 'arousal', 'erotic_nudity', 3 gs 'stat' act 'Enter': gt 'kendra', 'kendra_male_slave' act 'Decline': *clr & cla '
> src="images/characters/city/university/girl/kendra/strapon_door.jpg">
' if kendra_male_slave = 0: if kendraQW['sub'] >= 10: 'You shake your head. "No thanks. You look busy and I don''t want to disturb you..."' 'She laughs loudly and roughly grabs your chin in her hand. "You may leave, after you get down on the floor and kiss my boot like the good little white slave that you are."' gs 'willpower', 'humiliation', 'resist', 'hard' if will_cost <= pcs_willpwr: act 'Refuse (<> Willpower)': *clr & cla kendraQW['sub'] -= 5 gs 'willpower', 'pay', 'resist' gs 'stat' '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' 'You glance around and see a few other students in the hall and feel yourself already blushing at the idea of kissing her boots. You shake you head. "No I can''t..."' 'She gets a angry look in her face. "Fine then don''t come back." Followed by her slamming the door in your face. You don''t think she really means to never come back.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else act 'Refuse (<> Willpower)': '
You don''t have enough willpower to use this action.' end act 'Get down': *clr & cla kendraQW['sub'] += 1 '
> src="images/characters/city/university/girl/kendra/kiss_boot.jpg">
' 'You glance around seeing a few other students in the hallway, then you get down on your hands and knees in front of her. You bend over forward until your face is in front of her boot. You then kiss her boot, you can hear some murmers from others and a few laughs. She steps away from you and closes the door. "That''s a good little bitch, now you may leave." Once the door is closed you stand back up and walk off.' gs 'arousal', 'BDSM', 1, 'humiliation', 'sub' gs 'arousal', 'end' gs 'stat' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else 'You shake your head. "No thanks. You look busy and I don''t want to disturb you..."' 'She laughs loudly and roughly grabs your chin in her hand. "Aww so shy, adorable... but I will break you in time. Maybe next time then." She closes the door and you turn to leave.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else if kendraQW['sub'] >= 10: 'You shake your head. "No thanks. Last time was entertaining, but I didn''t come to see that again."' 'She laughs loudly and roughly grabs your chin in her hand. "You may leave, after you get down on the floor and kiss my boot like the good little white slave that you are."' gs 'willpower', 'humiliation', 'resist', 'hard' if will_cost <= pcs_willpwr: act 'Refuse (<> Willpower)': *clr & cla kendraQW['sub'] -= 5 gs 'willpower', 'pay', 'resist' gs 'stat' 'You glance around and see a few other students in the hall and feel yourself already blushing at the idea of kissing her boots. You shake you head. "No I can''t..."' 'She gets a angry look in her face. "Fine then don''t come back." Followed by her slamming the door in your face. You don''t think she really means to never come back.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else act 'Refuse (<> Willpower)': '
You don''t have enough willpower to use this action.' end act 'Get down': *clr & cla kendraQW['sub'] += 1 '
> src="images/characters/city/university/girl/kendra/kiss_boot.jpg">
' 'You glance around seeing a few other students in the hallway, then you get down on your hands and knees in front of her. You bend over forward until your face is in front of her boot. You then kiss her boot, you can hear some murmers from others and a few laughs. She steps away from you and closes the door. "That''s a good little bitch, now you may leave." Once the door is closed you stand back up and walk off.' gs 'arousal', 'BDSM', 1, 'humiliation', 'sub' gs 'arousal', 'end' gs 'stat' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else 'You shake your head. "No thanks. Last time was entertaining, but I didn''t come to see that again."' 'She laughs loudly and roughly grabs your chin in her hand. "Your loss. I might have let you take a turn with him, or maybe not." She closes the door and you turn to leave.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end end gs 'arousal', 'end' gs 'stat' act 'Leave': gt 'uni_dorm', 'eighth_floor' end end end else '
> src="images/characters/shared/headshots_main/big84.jpg">
' if kendraQW['sub'] < 0: 'You knock on the door, and after a few seconds, Kendra opens it. "I told you last time, I don''t have time for games and I''m tired of yours. Now get lost." She slams the door in your face.' act 'Leave': gt 'uni_dorm', 'eighth_floor' else if kendraQW['sub'] >= 10: 'You knock on the door, and after a few seconds, Kendra opens it. "Well if it isn''t my new favorite white slave bitch. Come in." She stands aside to let you enter before closing the door behind you.' else 'You knock on the door, and after a few seconds, Kendra opens it. "So you came to worship your ebony mistress and learn how to become a proper white slave. Come in and let your lessons begin." She stands aside to let you enter before closing the door behind you.' end act 'Enter': gt 'kendra', 'kendra_room_start' end end else '
> src="images/characters/city/university/girl/kendra/door.jpg">
' 'You can hear Kendra''s voice as you get close to the door. It''s fairly loud and sounds harsh in tone, but you can''t quite make out what she''s saying. You do hear a muffled reply that sounds male. It sounds like she''s busy right now, so you shouldn''t bother her.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end else minut += 5 gs 'stat' '
> src="images/characters/city/university/girl/kendra/door.jpg">
' 'You knock on the door, but no one answers. She must be asleep or not home.' act 'Leave': gt 'uni_dorm', 'eighth_floor' end end end end if $ARGS[0] = 'tenth_floor': killvar 'will_cost' $loc = 'uni_dorm' $loc_arg = 'tenth_floor' $menu_loc = 'uni_dorm' $menu_arg = 'tenth_floor' $locM = 'uni_dorm' $locM_arg = 'tenth_floor' menu_off = 0 $location_type = 'public_indoors' killvar '$locclass' minut += 1 $uni_dorm['floor'] = 'tenth_floor' gs 'stat' *clr & cla '
> src="images/locations/city/island/university/dorm/dorm_hall.jpg">
' if func('uniutil', 'student', 'enrolled'): 'Before you is the dorm hallway with it''s dilapidated walls leading to your dorm room. You can hear music and loud talking from drunk students escaping from some rooms.' else 'Before you is the usual dorm hallway with dilapidated walls. You can hear music and loud talking from drunk students escaping from some rooms.' end if totminut > uni_dorm['event_minut']: if hour > 2 and (week < 6 and hour < 15) or (week > 5 and hour < 11): if rand(0,9) = 0: gt 'uni_dorm_events', 'dorm_floor' else if rand(0,4) = 0: gt 'uni_dorm_events', 'dorm_floor' end end act 'Go outside': killvar 'university_dorm' minut += 6 gt 'uni_grounds', 'main' end act 'Elevator': gt 'uni_dorm', 'elevator' if func('homes_properties', 'has_access', 'university_dorm'): gs 'courtletter' act 'Your room': gt 'uni_dorm', 'dorm_room' act 'Go to the shared lounge': gt 'uni_dorm', 'dorm_lounge' act 'Go to the shared kitchen': gt 'uni_dorm', 'dorm_kitchen' act 'Enter the women''s shower': minut += 1 & gt 'uni_dorm', 'dorm_shower_women' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s shower (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'dorm_shower_men' end else act 'Enter the men''s Shower (<> Willpower)': '
You don''t have enough willpower to use this action.' end end act 'Enter the women''s restroom': minut += 1 & gt 'uni_dorm', 'womens_restroom' gs 'willpower', 'exhib', 'self' if will_cost <= pcs_willpwr: act 'Enter the men''s restroom (<> Willpower)': gs 'willpower', 'exhib', 'self' gs 'willpower', 'pay', 'self' gs 'stat' gt 'uni_dorm', 'mens_restroom' end else act 'Enter the men''s restroom (<> Willpower)': '
You don''t have enough willpower to use this action.' end !! commented out until parties are added back in !! if (home_owned[11] = 1 or university['student'] = 1) and week = 5 and hour > 18 and hour < 23: !! 'You can hear music blasting in the corridor. It sounds like the Friday night party is in full swing.' !! act 'The party': minut += 1 & gt 'vecher', 'start' !! end end if $args[0] = 'dorm_lounge': $loc_arg = 'dorm_lounge' $loc = 'uni_dorm' $location_type = 'private' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_lounge' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dorm Lounge
' '
> src="images/locations/city/island/university/dorm/dorm_lounge.jpg">
' 'This is the large shared lounge for this floor. It is fairly tidy, with a few little squares. A tv on along a wall creates one side of the square while couches or chairs make up the other three sides, with just enough space between them to allow people to enter or leave the little squares. Several such entertainment squares line the room with a few vending machines.' act 'Return to the corridor': gt 'uni_dorm', $uni_dorm['floor'] act 'Watch tv': gt 'uni_dorm', 'dorm_lounge_watch_tv' act 'Relax': gt 'uni_dorm', 'dorm_lounge_relax' !!act 'Buy snacks': !!I commented this out because I have no clue how to do this, if you know how to do it. Just have it charge what the kiosk does for snacks/drink and then return to this room. end if $args[0] = 'dorm_lounge_watch_tv': $loc_arg = 'dorm_lounge_watch_tv' $loc = 'uni_dorm' $location_type = 'private' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_lounge_watch_tv' menu_off = 0 minut += 30 pcs_mood += 15 gs 'stat' *clr & cla '
Dorm Lounge TV
' '
> src="images/locations/city/island/university/dorm/dorm_lounge.jpg">
' 'You take a seat on one of the couches and watch a little tv, there is not a lot on but it kills a little time.' act 'Return to the corridor': gt 'uni_dorm', $uni_dorm['floor'] act 'Keep watching tv': gt 'uni_dorm', 'dorm_lounge_watch_tv' end if $args[0] = 'dorm_lounge_relax': $loc_arg = 'dorm_lounge_relax' $loc = 'uni_dorm' $location_type = 'private' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_lounge_relax' menu_off = 0 minut += 15 pcs_mood += 5 gs 'stat' *clr & cla '
Dorm Lounge Relax
' '
> src="images/locations/city/island/university/dorm/dorm_lounge.jpg">
' 'You take a seat on one of the couches and just chill out for a bit relaxing.' act 'Return to the corridor': gt 'uni_dorm', $uni_dorm['floor'] act 'Keep relaxing': gt 'uni_dorm', 'dorm_lounge_relax' end if $args[0] = 'dorm_kitchen': $loc_arg = 'dorm_kitchen' $loc = 'uni_dorm' $location_type = 'private' $locclass = 'kitr' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_kitchen' menu_off = 0 food_loc = 0 minut += 1 gs 'kit_din' gs 'katja_meynold_schedule' gs 'stat' *clr & cla '
Dorm Kitchen
' '
> src="images/locations/city/island/university/dorm/dorm_kitchen.jpg">
' 'The large shared kitchen for this floor. It is fairly tidy, with a lot of cabinets along two of the walls. Two ovens and two refrigerators, as well as several tables with chairs around them, are scattered around the room.' if (locat['katja'] = 32 or locat['katja'] = 33) and $uni_dorm['floor'] = 'second_floor': if katjaQW['kitchen_day'] ! daystart: 'You see '+iif(katjaQW['know_katja_uni'] = 0 and ($start_type['loc'] ! 'sg' and $start_type['magic'] = 'tg'), 'a cute redheaded girl', 'Katja')+iif((katjaQW['pantiesQWstage'] < 3 or (katjaQW['pantiesQWstage'] = 3 and katjaQW['slut'] < 65) or katjaQW['pantiesQWstage'] = 4) and katjaQW['take_of_panties_day'] ! daystart, 'sitting in a chair.', 'standing at the kitchen table.') else if locat['katja'] = 32: 'You see '+iif(katjaQW['know_katja_uni'] = 0 and ($start_type['loc'] ! 'sg' and $start_type['magic'] = 'tg'), 'a cute redheaded girl', 'Katja')+' at the kitchen tables coking.' else 'You see '+iif(katjaQW['know_katja_uni'] = 0 and ($start_type['loc'] ! 'sg' and $start_type['magic'] = 'tg'), 'a cute redheaded girl', 'Katja')+' at the table eating her dinner.' end end end act 'Return to the corridor': gt 'uni_dorm', $uni_dorm['floor'] if $uni_dorm['floor'] = 'tenth_floor': if mc_inventory['food_basic'] > 0: if edahot = 0: $edagot = 'Cook a meal' else $edagot = '' end 'Your shelf in the refrigerator holds enough food for <> ' + iif(mc_inventory['food_basic'] = 1, 'serving', 'servings') + '. <<$edagot>>' else 'Your shelf in the refrigerator is bare. There is nothing left for you to eat.' end if edahot > 0:'There''s a warm meal on the table.' dynamic $edasnack dynamic $sandwich dynamic $dritea dynamic $edaD dynamic $pranik dynamic $fatdel dynamic $lekarstvo dynamic $vitamin end dynamic $driwater dynamic $fill_bottle end if $ARGS[0] = 'mens_restroom': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'mens_restroom' $menu_loc = 'uni_dorm' $menu_arg = 'mens_restroom' $locM = 'uni_dorm' $locM_arg = 'mens_restroom' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Men''s Restroom
' '
> src="images/locations/city/island/university/dorm/restrooms/bathroom_mens.jpg">
' 'You peek around the corner. Stalls line the right side of the room, with urinals on the far wall and rows of sinks and mirrors to the left. The room smells strongly of disinfectant and stale piss.' act 'Leave': gt 'uni_dorm', $uni_dorm['floor'] dynamic $tampon dynamic $quickwash dynamic $basin !!if this has a shower function tied to it, can that be removed now that we have actual showers end if $ARGS[0] = 'womens_restroom': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'womens_restroom' $menu_loc = 'uni_dorm' $menu_arg = 'womens_restroom' $locM = 'uni_dorm' $locM_arg = 'womens_restroom' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Women''s Restroom
' '
> src="images/locations/city/island/university/dorm/restrooms/bathroom_womens.jpg">
' 'You peek around the corner. Stalls line the right side of the room, with rows of sinks with mirrors to the left. The room smells strongly of disinfectant.' act 'Leave': gt 'uni_dorm', $uni_dorm['floor'] dynamic $tampon dynamic $quickwash dynamic $basin !!if this has a shower function tied to it, can that be removed now that we have actual showers end if $ARGS[0] = 'dorm_shower_men': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'dorm_shower_men' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_shower_men' $locM = 'uni_dorm' $locM_arg = 'dorm_shower_men' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Men''s Communal Showers
' '
> src="images/locations/city/island/university/dorm/showers/empty.jpg">
' 'You open the door and walk down to the end of the L shaped hall to peek around the corner. In the nearest corner is a small alcove of lockers and a couple of benches, closest to the entry point is two rows of sinks and mirrors. On the other side of the room a walk way leads off to the communal showers.' act 'Leave': gt 'uni_dorm', $uni_dorm['floor'] dynamic $tampon dynamic $quickwash dynamic $basin !!if this has a shower function tied to it, can that be removed now that we have actual showers end if $ARGS[0] = 'dorm_shower_women': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'dorm_shower_women' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_shower_women' $locM = 'uni_dorm' $locM_arg = 'dorm_shower_women' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Women''s Communal Showers
' '
> src="images/locations/city/island/university/dorm/showers/empty.jpg">
' 'You open the door and walk down to the end of the L shaped hall, which takes you to the main area of the communal shower room. In the nearest corner is a small alcove of lockers and a couple of benches, closest to the entry point is two rows of sinks and mirrors. On the other side of the room a walk way leads off to the communal showers.' act 'Leave': gt 'uni_dorm', $uni_dorm['floor'] dynamic $tampon dynamic $quickwash dynamic $basin end if $ARGS[0] = 'mens_shower': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'mens_shower' $menu_loc = 'uni_dorm' $menu_arg = 'mens_shower' $locM = 'uni_dorm' $locM_arg = 'mens_shower' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Men''s Showers
' '
> src="images/locations/city/island/university/dorm/showers/empty_showers.jpg">
' 'The room is currently empty, inside you can see a line of showers with small baskets on the wall just under the shower heads to store your shampoo and other products in while someone showers. There is a small drain in the floor.' act 'Leave': gt 'uni_dorm', 'dorm_shower_men' gs 'din_van', 'private' end if $ARGS[0] = 'womens_shower': $location_type = 'public_indoors' $loc = 'uni_dorm' $loc_arg = 'womens_shower' $menu_loc = 'uni_dorm' $menu_arg = 'womens_shower' $locM = 'uni_dorm' $locM_arg = 'womens_shower' menu_off = 0 minut += 1 gs 'stat' *clr & cla '
Dormitory - Women''s Showers
' '
> src="images/locations/city/island/university/dorm/showers/empty_showers.jpg">
' 'The room is currently empty, inside you can see a line of showers with small baskets on the wall just under the shower heads to store your shampoo and other products in while someone showers. There is a small drain in the floor.' act 'Leave': gt 'uni_dorm', 'dorm_shower_women' gs 'din_van', 'private' end if $ARGS[0] = 'dorm_room': $sexloc = 'uni_dorm' CLOSE ALL $loc_arg = 'dorm_room' $loc = 'uni_dorm' $locM_arg = 'dorm_room' $locM = 'uni_dorm' $location_type = 'private' $menu_loc = 'uni_dorm' $menu_arg = 'dorm_room' menu_off = 0 odkomp = 1 gs 'themes', 'indoors' minut += 1 gs 'stat' *clr & cla '
Your dorm room
' '
> src="images/locations/city/island/university/dorm/dorm_room/room.jpg">
' 'This is the dorm room you share with Vika.' 'Your bed is positioned in one of the corners of the room. Your desk sits at the foot of it.' if $ml_guitar['location'] = $loc: 'Your guitar rests on its stand next to your bed.' if mc_inventory['mag_porn'] > 0: 'You''ve hidden your porn magazines under the mattress of your bed.' if hour > 14 and hour < func('bordel', 'open_hour'): vika_inroom = 1 vika_sleep = 0 if npc_rel['A220'] >= 60 and birthday = day and birthmonth = month and vikaslut = 1 and b_vika_present_Day ! daystart: $vikatext = 'Vika seems excited when she notices you. She is trying to hide a box behind her back.' else $vikatext = 'Vika is lying on her bed.' end gs 'music_actions', 'not_alone' elseif hour > func('bordel', 'close_hour') and hour < 8: vika_inroom = 1 vika_sleep = 1 if vikaslut = 0: $vikatext = 'Vika is sleeping in her bed after being out the whole night.' elseif vikaslut = 1: $vikatext = 'Vika is sleeping in her bed after working hard in the brothel all night.' end gs 'music_actions', 'no_music' end if mc_inventory['tech_computer'] = 1: !! It is possible to say that the university Wifi filters out porn and webcam sites, in which case will need to allow the player to choose mobile net to watch porn or do webcam shows gs 'internet_mobile', 'get_access', 'free' !!TODO: This is for now until we decide how to handle these two with different scenarios !! 1. Sveta knows Vika is a slut but still keeps the pristine facade !! 2. Sveta is working in the brothel too !! 3. Sveta knows Vika works in the brothel and Vika knows Sveta is just as big a slut as she is. if vika_inroom = 1: acces['noporn'] = 1 access['nocamshow'] = 1 $access['noporn'] = 'You shouldn''t watch porn with Vika in the room!' $access['nocamshow'] ='You can''t do any webcam shows with Vika in the room!' end 'Your computer sits on your desk.' end 'To the left of the entrance is an old wardrobe.' 'There''s a mirror hanging on the wall.' if mc_inventory['contraceptive_pill'] > 0 and mc_inventory['equipped_condoms'] + mc_inventory['normal_condoms'] + mc_inventory['sabotaged_condoms'] > 0: 'Your birth control is hidden in one of your desk drawers, as are your condoms.' elseif mc_inventory['contraceptive_pill'] > 0: 'Your birth control is hidden in one of your desk drawers.' elseif mc_inventory['equipped_condoms'] + mc_inventory['normal_condoms'] + mc_inventory['sabotaged_condoms'] > 0: 'Your condoms are hidden in one of your desk drawers.' end *nl 'Your alarm clock is set to <> during the week and <> during the weekend. It is currently turned ' + iif(alarmVars['alarmOn'] = 0, 'OFF.', 'ON.') *nl gs 'exercise', 'start' '<<$vikatext>>' killvar '$vikatext' act 'Walk out to the corridor': if $clothingworntype ! 'nude': odkomp = 0 gt 'uni_dorm', 'tenth_floor' else msg'You need to get dressed first.' gt 'uni_dorm', 'dorm_room' end end act 'Leave the campus': if $clothingworntype ! 'nude': minut += 15 odkomp = 0 gt 'city_island' else msg'You need to get dressed first.' gt 'uni_dorm', 'dorm_room' end end act 'Relax on your bed': gt 'bed', 'start' dynamic $wearpan dynamic $removepan gs 'prostitution_functions', 'prostitute_outfit_at_home' if func('homes_properties', 'is_current_home') ! -1: act 'Set your dorm room as your main home': gs 'homes_properties', 'set_home' & gt 'uni_dorm', 'dorm_room' end !! Removed the check to see if Sveta has access to the place as the check happens before Sveta reaches !! this location, at the "Go to your room" actions. gs 'music_actions', 'music_icon' end --- uni_dorm ---------------------------------