# gaddvor if $ARGS[0]='': music_loop = 0 $loc_arg = '' $loc = 'gaddvor' $location_type = 'public_outdoors' $menu_loc = 'gaddvor' $menu_arg = '' menu_off = 0 killvar '$locclass' gs 'stat' CLOSE ALL gs 'gadukino_event', 'sound' '

Your grandparents'' yard

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
> src="images/locations/gadukino/village/dvor.jpg">
' else '
> src="images/locations/gadukino/village/dvor_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/village/dvor_winter.jpg">
' else '
> src="images/locations/gadukino/village/dvor_winter_night.jpg">
' end end *nl 'A fenced yard behind your grandparents'' house. The yard contains a small barn, garden, root cellar, and banya where you can bathe.' if $clothingworntype = 'nude': *nl 'You are naked and can only go into your grandparent''s house to get dressed or go to the banya.' act 'Enter your grandparents'' house':minut += 1 & gt 'gadhouse', 'start' act 'Enter the banya':minut += 1 & gt 'gadbana' else if grandmaQW['chore_feed_chickens'] = 1 or (hour >= 6 and hour < 20 and month >= 4 and month <= 10):'In the yard there are several chickens running around.' if curr_home = 14 and hour > 7 and hour < 20 and rex['owned'] = 1: if $status['dog'] = '': gt 'pet_dog', 'name' else if rex['gadukino_day'] ! daystart: rex['relationship'] += 2 rex['gadukino_day'] = daystart end '
<<$rex[''name'']>> is running around in the garden.' end end end if mira_guest = 1: Miraloc = 7 & 'Your friend Mira stands next to you.' if MiraLoc ! 7: mira_guest = 0 act 'Leave and go into the village': if $clothingworntype ! 'nude': minut += 5 gt 'gadukino' else msg'You need to get dressed.' gt 'gaddvor' end end if grandpaQW['chore_clean_yard'] = 1: act 'Clean up the yard for Grandpa (1:00)': *clr & cla if month >= 4 and month <= 10: '
> src="images/locations/gadukino/village/clean_yard1.jpg">
' 'Armed with a rake, you begin cleaning the yard. You''re pleased seeing the yard clean. You return the rake to the shed and continue on with your business.' else '
> src="images/locations/gadukino/village/clean_yard2.jpg">
' 'Armed with a shovel, you begin clearing the yard of snow. You''re pleased with yourself seeing the courtyard is free of snow. You return the shovel to the shed and continue on with your business.' end minut += 60 grandpaQW['chore_clean_yard'] = 2 if month >= 4 and month <= 10: fat -= rand(1,3) pcs_stam -= 5 gs 'sweat', 'add', 10 else gs 'exp_gain', 'stren', 1 fat -= rand(1,5) pcs_stam -= 10 gs 'sweat', 'add', 5 end gs'stat' act 'Finish':gt'gaddvor' act 'Return back to your grandfather': minut += 1 & gt 'gadhouse', 'grandpa' end end act 'Enter your grandparents'' house':minut += 1 & gt 'gadhouse', 'start' act 'Enter the banya':minut += 1 & gt 'gadbana' act 'Go to the barn':minut += 1 & gt 'gadsarai' act 'Go to the root cellar': minut += 1 & gt 'gaddvor', 'root_cellar' act 'Go to the garden':minut += 1 & gt'gadgarden','garden' if grandmaQW['chore_feed_chickens'] = 1 or (hour >= 6 and hour < 20 and month >= 4 and month <= 10):act 'Look at your grandparents'' chickens':gt 'gaddvor','chickens' if rand(1,5) = 1 and hour >= 9 and hour <= 19 and npc_rel['A60'] >= 15 and Mira_no = 0 and sunWeather = 1 and mira_guestday ! daystart and (npc_QW['A63'] < 13 or npc_QW['A60'] >= 10 or mirasex > 1): *clr & cla menu_off = 1 gs 'miroslava', 'miraclothes' 'You went out into the yard and noticed Mira standing there.' '"Oh, <<$pcs_nickname>> hi, hope you don''t mind me visiting. I was bored being home alone." she said smiling.' mira_guestday = daystart minut += 5 mira_guest = 1 gs 'stat' act 'Continue':gt'gaddvor' end clothesAtLocation = FUNC('lost_clothes_here',$CURLOC) if clothesAtLocation = 1: if $clothingworntype = 'nude': act 'Get dressed': gs 'clothing', 'recover_lost_clothes', 'gaddvor', 1 gs 'underwear', 'wear' gt 'gaddvor' end else act 'Pick up your clothes': gs 'clothing', 'recover_lost_clothes', 'gaddvor' 'You picked up your clothes.' gt 'gaddvor' end end end end if $ARGS[0] = 'root_cellar': *clr & cla $loc_arg = 'root_cellar' '

Root Cellar

' '
> src="images/locations/gadukino/village/root_cellar.jpg">
' *nl if boletus_stored + bilberry_stored >= 20: 'Your grandparents'' root cellar is full.' elseif boletus_stored + bilberry_stored > 0: 'Your grandparents'' root cellar is partially full.' else 'Your grandparents'' root cellar is empty.' end 'Even though your grandparents allow you to store extra mushrooms and berries you pick in here, they reserve the right to use them too, so you aren''t surprised if any go missing day to day.' if boletus_stored > 0: 'You currently are storing <> kg of raw mushrooms.' if bilberry_stored > 0: 'You currently are storing <> kg of raw berries.' *nl if boletus + boletus_cooked + bilberry >= 5: 'Your basket is full and you cannot carry more.' elseif boletus + boletus_cooked + bilberry > 0: 'Your basket is partially full.' else 'Your basket is empty.' end if boletus > 0: 'You currently are carrying <> kg of raw mushrooms.' if boletus_cooked > 0: 'You currently are carrying <> kg of cooked mushrooms.' if bilberry > 0: 'You currently are carrying <> kg of raw berries.' act 'Go back to the yard': minut += 1 & gt 'gaddvor' if (boletus_stored + bilberry_stored < 20) and (boletus > 0 or bilberry > 0): act 'Store as many raw mushrooms and berries that will fit (Max 20 kgs):': :store_bb_loop if boletus > 0: boletus_stored += 1 boletus -= 1 if boletus_stored + bilberry_stored < 20: jump 'store_bb_loop' end if bilberry > 0: bilberry_stored += 1 bilberry -= 1 if boletus_stored + bilberry_stored < 20: jump 'store_bb_loop' end gt 'gaddvor', 'root_cellar' end if boletus > 0: act 'Store 1 kg of raw mushrooms': boletus_stored += 1 boletus -= 1 gt 'gaddvor', 'root_cellar' end end if bilberry > 0: act 'Store 1 kg of raw berries': bilberry_stored += 1 bilberry -= 1 gt 'gaddvor', 'root_cellar' end end end if (boletus_stored > 0 or bilberry_stored > 0) and (boletus + boletus_cooked + bilberry < 5): act 'Retrieve as many raw mushrooms and berries as you can carry (Max 5 kgs)': :retrieve_bb_loop if boletus_stored > 0: boletus += 1 boletus_stored -= 1 if boletus + boletus_cooked + bilberry < 5: jump 'retrieve_bb_loop' end if bilberry_stored > 0: bilberry += 1 bilberry_stored -= 1 if boletus + boletus_cooked + bilberry < 5: jump 'retrieve_bb_loop' end gt 'gaddvor', 'root_cellar' end if (boletus_stored > 0 and grandmaQW['chore_can_mushrooms'] ! 1) or (boletus_stored > 5 and grandmaQW['chore_can_mushrooms'] = 1): act 'Retrieve 1 kg of raw mushrooms': boletus += 1 boletus_stored -= 1 gt 'gaddvor', 'root_cellar' end end if (bilberry_stored > 0 and grandmaQW['chore_can_berries'] ! 1) or (bilberry_stored > 5 and grandmaQW['chore_can_berries'] = 1): act 'Retrieve 1 kg of raw berries': bilberry += 1 bilberry_stored -= 1 gt 'gaddvor', 'root_cellar' end end end end if $ARGS[0] = 'chickens': *clr & cla $loc_arg = 'chickens' '
> src="images/locations/gadukino/village/chickens1.jpg">
' 'Ordinary chickens clucking about their pen.' minut += 1 gs 'stat' act 'Leave': gt'gaddvor' !job Granny if grandmaQW['chore_feed_chickens'] = 1: act 'Feed the chickens': *clr & cla '
> src="images/locations/gadukino/village/chickens2.jpg">
' 'You decide to feed the chickens. You pick up a bucket full of bird''s seed and grain mix and toss it on the ground. They immediately rush over and start to greedily eat. You watch them for a bit before you go about your business.' minut += 30 grandmaQW['chore_feed_chickens'] = 2 gs 'exp_gain', 'hndiwrk', rand(0,3) gs 'stat' act 'Finish':gt'gaddvor' act 'Return back to your grandmother': minut += 1 & gt 'gadhouse', 'grandma' end end end --- gaddvor ---------------------------------