# gadforestlost ! this file holds all the current code and events for player when lost ! it is structured like the normal gadforest file with similar actions and arguments but with unique events if $ARGS[0] = 'forest_outskirts': *clr & cla $loc = 'gadforestlost' $loc_arg = 'forest_outskirts' $location_type = 'secluded' $menu_loc = 'gadforestlost' $menu_arg = 'forest_outskirts' menu_off = 0 $forest_args1 = 'forest_outskirts' CLOSE ALL gs 'gadukino_event', 'sound' gs 'stat' gs 'gadforestlost', 'gadforestlost_picture' ! having a bonfire increases chances of being rescued and decreases chances of wolves attacking foresteventrand = rand(1,40) if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', 'forest_outskirts' if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'hunters', 'forest_outskirts' if foresteventrand <= (6+(bonfire*5)) and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'ranger', 'forest_outskirts' if foresteventrand <= (8-(bonfire*5)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_outskirts' gs 'gadforestlost', 'wander' act 'Relax here for a bit': gt 'gadforestlost', 'relax' gs 'gadforestlost', 'picking' end if $ARGS[0] = 'forest_center': *clr & cla $loc = 'gadforestlost' $loc_arg = 'forest_center' $location_type = 'secluded' $menu_loc = 'gadforestlost' $menu_arg = 'forest_center' menu_off = 0 $forest_args1 = 'forest_center' CLOSE ALL gs 'gadukino_event', 'sound' gs 'stat' gs 'gadforestlost', 'gadforestlost_picture' ! having a bonfire increases chances of being rescued and decreases chances of wolves attacking foresteventrand = rand(1,40) if foresteventrand <= (1+(bonfire*2)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'hunters', 'forest_center' if foresteventrand <= (3+(bonfire*2)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'ranger', 'forest_center' if foresteventrand <= (8-(bonfire*2)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_center' gs 'gadforestlost', 'wander' act 'Relax here for a bit': gt 'gadforestlost', 'relax' gs 'gadforestlost', 'picking' end ! this gs handles the bushcraft increases, clothing degradation, while lost in the forest ! $ARGS[1] - location of forest where this is called from ! Example: gs 'gadforestlost', 'bushcraft', 'forest_outskirts' if $ARGS[0] = 'bushcraft': if $ARGS[1] = 'forest_outskirts': bushcraft_rand = 2 bushcraft_lost = 20 torncloth_high_bushcraft = 9 torncloth_low_bushcraft = 7 elseif $ARGS[1] = 'forest_center': bushcraft_rand = 3 bushcraft_lost = 30 torncloth_high_bushcraft = 8 torncloth_low_bushcraft = 5 end ! No limit on earning bushcraft while lost but still random gs 'exp_gain', 'bushcraft', rand(0,bushcraft_rand) ripclothesrand = rand(1,10) if pcs_bushcraft < bushcraft_limit: if ripclothesrand >= torncloth_low_bushcraft: gs 'gadforest', 'torncloth' else if ripclothesrand >= torncloth_high_bushcraft: gs 'gadforest', 'torncloth' end gs 'stat' end ! this gs handles Sveta trying to find her way in the forest when lost ! $forest_args1 - location of forest where this is called from ! Example: gs 'gadforestlost', 'wander' if $ARGS[0] = 'wander': if DayStage < 4: act 'Wander trying to get your bearings (1:30)': *clr & cla menu_off = 1 minut += 90 gs 'stat' gs 'gadforestlost', 'bushcraft', $forest_args1 '

Somewhere in the forest

' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadforestsearch_nude0.'+rand(1,4)+'.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt = 0:'
> src="images/locations/gadukino/forest/gadforestsearch0.'+rand(1,4)+'.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt > 0:'
> src="images/locations/gadukino/forest/gadforestsearch_ski0.'+rand(1,4)+'.jpg">
' *nl if pcs_bushcraft < bushcraft_lost: lostrand = rand(1,bushcraft_lost) if pcs_bushcraft > lostrand: gt 'gadforestlost','finish', $forest_args1 else 'After half an hour wandering around, you feel like all you''ve accomplished is walking in circles.' act 'Continue':gt 'gadforestlost', $forest_args1 end else gt 'gadforestlost','finish', $forest_args1 end end end end ! $forest_args1 - location of forest where this is called from ! Example: gt 'gadforestlost', 'relax' if $ARGS[0] = 'relax': *clr & cla $loc = 'gadforestlost' $loc_arg = 'relax' $location_type = 'secluded' $menu_loc = 'gadforestlost' $menu_arg = 'relax' menu_off = 0 CLOSE ALL gs 'gadukino_event', 'sound' gs 'stat' if $forest_args1 = 'forest_outskirts': ! having a bonfire increases chances of being rescued and decreases chances of wolves attacking foresteventrand = rand(1,30) if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', $forest_args1 if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1 if foresteventrand <= (6+(bonfire*5)) and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1 elseif $forest_args1 = 'forest_center': ! having a bonfire increases chances of being rescued and decreases chances of wolves attacking foresteventrand = rand(1,40) if foresteventrand <= (1+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1 if foresteventrand <= (3+(bonfire*5)) and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1 end '

Somewhere in the forest

' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadforestrelax_nude'+ rand(1,3) +'.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt = 0 and bonfire = 0:'
> src="images/locations/gadukino/forest/gadforestrelax1.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt = 0 and bonfire = 1:'
> src="images/locations/gadukino/forest/gadforestrelax2.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt > 0 and bonfire = 0:'
> src="images/locations/gadukino/forest/gadforestrelax_ski1.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt > 0 and $pantyworntype ! 'none' and bonfire = 1:'
> src="images/locations/gadukino/forest/gadforestrelax_ski2.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt > 0 and $pantyworntype = 'none' and bonfire = 1:'
> src="images/locations/gadukino/forest/gadforestrelax_ski3.jpg">
' *nl 'You decide this is as good of place as any to stop and take a break.' if bonfire = 0: 'You should build a bonfire to increase the chance of being rescued and decrease the chance of being attacked by wolves.' else 'Your bonfire burns bright, increasing the chance of being rescued and decreasing the chance of being attacked by wolves.' end act 'Explore the forest': gt 'gadforestlost', $forest_args1 if bonfire = 0: act 'Build a fire (0:30)': *clr & cla menu_off = 1 minut += 30 bonfire = 1 gs 'stat' '
> src="images/locations/gadukino/forest/gadforestrelax_bonfire1.jpg">
' *nl 'After a few minutes, you are able to get a nice sized fire started.' act 'Continue':gt 'gadforestlost', 'relax' end act 'Sit and relax (1:00)': *clr & cla menu_off = 1 minut += 60 gs 'stat' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadforestrelax_nude'+rand(1,2)+'.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt = 0:'
> src="images/locations/gadukino/forest/gadforestrelax3.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and PCloSkirt > 0:'
> src="images/locations/gadukino/forest/gadforestrelax_ski4.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype = 'none' and PCloSkirt > 0:'
> src="images/locations/gadukino/forest/gadforestrelax_ski5.jpg">
' *nl 'You spend half an hour relaxing, trying to pretend this is just like any other walk in the woods you''ve done.' act 'Continue':gt 'gadforestlost', 'relax' end if pcs_sleep < 40: act 'Nap on the ground (2:00)': *clr & cla menu_off = 1 minut += 120 pcs_sleep += 20 pcs_health += 5 pcs_mood += 10 gs'stat' if $clothingworntype = 'nude':'
> src="images/locations/gadukino/forest/gadforestrelax_sleepnude1.'+rand(1,2)+'.jpg">
' if $clothingworntype ! 'nude' and PCloSkirt = 0:'
> src="images/locations/gadukino/forest/gadforestrelax_sleep.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype ! 'none' and PCloSkirt > 0:'
> src="images/locations/gadukino/forest/gadforestrelax_sleepski.jpg">
' if $clothingworntype ! 'nude' and $pantyworntype = 'none' and PCloSkirt > 0:'
> src="images/locations/gadukino/forest/gadforestrelax_sleepski1.jpg">
' *nl 'You are able to make youself fall asleep for about 2 hours, but that is it. If you want to get a full nights sleep you will have to find a way out of the forest.' 'Even though you had to sleep on the ground, you do wake up feeling a bit more hopeful and rested.' act 'Continue':gt 'gadforestlost', 'relax' end end elseif bonfire = 1: act 'Warm up by the fire (1:00)': *clr & cla menu_off = 1 minut += 60 if frost > 0: frost -= 1 gs 'stat' if hour >= 6 and hour < 21: '
> src="images/locations/gadukino/forest/gadforestrelax_bonfire2.jpg">
' else '
> src="images/locations/gadukino/forest/gadforestrelax_bonfire3.jpg">
' end *nl 'You spend half an hour huddled by the flames' act 'Continue':gt 'gadforestlost', 'relax' end if pcs_sleep < 40: act 'Nap by the fire (2:00)': *clr & cla menu_off = 1 minut += 120 pcs_sleep += 20 pcs_health += 10 pcs_mood += 20 frost = 0 gs 'stat' '
> src="images/locations/gadukino/forest/gadforestrelax_bonfiresleep.jpg">
' *nl 'You are able to make youself fall asleep for about 2 hours, but that is it. If you want to get a full nights sleep you will have to find a way out of the forest.' 'Even though you had to sleep on the ground, you do wake up feeling a bit more hopeful and rested.' act 'Continue':gt 'gadforestlost', 'relax' end end if boletus > 0: act 'Cook some mushrooms in the fire (0:15)': *clr & cla menu_off = 1 minut += 15 boletus_cooked += 1 boletus -= 1 frost = 0 gs'stat' '
> src="images/locations/gadukino/forest/boletushot.jpg">
' *nl 'You spend 15 minutes grilling some mushrooms in the fire.' act 'Continue':gt 'gadforestlost', 'relax' end end end if boletus_cooked > 0: act 'Eat cooked mushrooms (0:15)': *clr & cla menu_off = 1 minut += 15 boletus_cooked -= 1 pcs_health += 10 pcs_mood += 10 fat += 1 pcs_energy += 20 gs'stat' '
> src="images/locations/gadukino/forest/boletuscook.jpg">
' *nl 'You eat some cooked mushrooms. They are pretty tasty considering your circumstances.' act 'Continue':gt 'gadforestlost', 'relax' end end if bilberry > 0: act 'Eat berries (0:15)': *clr & cla menu_off = 1 minut += 15 bilberry -= 1 pcs_health += 10 pcs_mood += 10 fat += 1 pcs_energy += 10 pcs_hydra += 10 gs'stat' '
> src="images/locations/gadukino/forest/bilberry.jpg">
' *nl 'You eat some berries. These would be great to eat even if you weren''t lost.' act 'Continue':gt 'gadforestlost', 'relax' end end end ! this gs handles mushroom and berry picking for Sveta in the various locations of the forest when she is lost ! $forest_args1 - location of forest where this is called from ! Example: gs 'gadforestlost', 'picking' if $ARGS[0] = 'picking': if DayStage < 4 and month >= 6 and month <= 9 and boletus + boletus_cooked + bilberry < 5: act 'Look for mushrooms and berries (0:30)': *clr & cla menu_off = 1 if $forest_args1 = 'forest_outskirts': outskirts_pickingday = daystart mushroom_pickers_check = 2 max_boletus = 2 max_bilberry = 2 elseif $forest_args1 = 'forest_center': center_pickingday = daystart mushroom_pickers_check = 3 max_boletus = 3 max_bilberry = 3 end minut += 30 new_boletus = 0 new_bilberry = 0 gs 'gadforestlost', 'bushcraft', $forest_args1 if $clothingworntype = 'nude' and pcs_inhib < 50:inhib_exp += rand(1,5) gs 'stat' if mushroom_pickers ! mushroom_pickers_check: new_boletus += max_boletus new_bilberry += max_bilberry boletus += new_boletus bilberry += new_bilberry pcs_mood += 10 gs 'stat' gs 'gadforest', 'picking_clothes', $forest_args1, 'berry' *nl 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' elseif mushroom_pickers = mushroom_pickers_check: new_boletus += rand(0,max_boletus) new_bilberry += rand(0,max_bilberry) boletus += new_boletus bilberry += new_bilberry gs 'stat' if new_boletus > 0 and new_bilberry > 0: pcs_mood += 10 gs 'stat' gs 'gadforest', 'picking_clothes', $forest_args1, 'berry' *nl 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms and <> kg of berries.' elseif new_boletus = 0 and new_bilberry > 0: pcs_mood += 5 gs 'stat' gs 'gadforest', 'picking_clothes', $forest_args1, 'berry' *nl 'After searching for mushrooms and berries for half an hour you found <> kg of berries.' elseif new_boletus > 0 and new_bilberry = 0: pcs_mood += 5 gs 'stat' gs 'gadforest', 'picking_clothes', $forest_args1, 'mushroom' *nl 'After searching for mushrooms and berries for half an hour you found <> kg of mushrooms' elseif new_boletus = 0 and new_bilberry = 0: pcs_mood -= 5 gs 'stat' gs 'gadforest', 'picking_clothes_empty', $forest_args1 *nl 'After searching for mushrooms and berries for half an hour you found nothing.' end end act 'Continue':gt 'gadforestlost', $forest_args1 end end end ! $ARGS[1] - location of forest where this is called from if $ARGS[0] = 'finish': *clr & cla menu_off = 1 bonfire = 0 pcs_mood += 20 gs 'exp_gain', 'bushcraft', rand(1,5) gs 'clothing', 'swamp_clothes', 0 gs 'stat' '

Somewhere in the forest

' '
> src="images/locations/gadukino/forest/gadjoy.jpg">
' *nl 'After half an hour wandering around, you finally see some familiar sights.' if $clothingworntype = 'nude': if $ARGS[1] = 'forest_outskirts': act 'Continue': if meadow > 0: foresteventrand = rand(1,3) else foresteventrand = rand(1,2) end if foresteventrand = 1: minut += 15 & gt 'gadforest','forest_edge' if foresteventrand = 2: gt 'gadforest','forest_outskirts' if foresteventrand = 3: minut += 35 & gt 'meadow', 'start' end elseif $ARGS[1] = 'forest_center': act 'Continue': if hunterscabin = 1 and meadow > 0: foresteventrand = rand(1,5) elseif meadow > 0: foresteventrand = rand(1,4) else foresteventrand = rand(1,3) end if foresteventrand = 1: minut += 30 & gt 'gadforest','forest_edge' if foresteventrand = 2: minut += 15 & gt 'gadforest','forest_outskirts' if foresteventrand = 3: gt 'gadforest','forest_center' if foresteventrand = 4: minut += 50 & gt 'meadow', 'start' if foresteventrand = 5: minut += 30 & gt 'swamp_yard', 'start' end end else if $ARGS[1] = 'forest_outskirts': act 'Continue': if meadow > 0: foresteventrand = rand(1,6) else foresteventrand = rand(1,5) end if foresteventrand = 1: minut += 15 & gt 'gadforest','forest_edge' if foresteventrand = 2: gt 'gadforest','forest_outskirts' if foresteventrand = 3: minut += 40 & gt 'gadfield','field' if foresteventrand = 4: minut += 30 & gt 'gadroad' if foresteventrand = 5: minut += 40 & gt 'gadriver','start' if foresteventrand = 6: minut += 35 & gt 'meadow', 'start' end elseif $ARGS[1] = 'forest_center': act 'Continue': if hunterscabin = 1 and meadow > 0: foresteventrand = rand(1,8) elseif meadow > 0: foresteventrand = rand(1,7) else foresteventrand = rand(1,6) end if foresteventrand = 1: minut += 30 & gt 'gadforest','forest_edge' if foresteventrand = 2: minut += 15 & gt 'gadforest','forest_outskirts' if foresteventrand = 3: gt 'gadforest','forest_center' if foresteventrand = 4: minut += 55 & gt 'gadfield','field' if foresteventrand = 5: minut += 45 & gt 'gadroad' if foresteventrand = 6: minut += 55 & gt 'gadriver','start' if foresteventrand = 7: minut += 50 & gt 'meadow', 'start' if foresteventrand = 8: minut += 30 & gt 'swamp_yard', 'start' end end end end ! $ARGS[1] - who is rescuing player ! $ARGS[2] - location of forest where this is called from if $ARGS[0] = 'rescue': *clr & cla menu_off = 1 bonfire = 0 pcs_mood += 20 gs 'exp_gain', 'bushcraft', rand(1,5) lost_girl = 0 if swamp_clothes = 1: 'You remove the terrible excuse for clothing the hunters gave you. You''re sure you can find something better to wear at your grandparents house.' gs 'clothing', 'strip', 'gadforest' gs 'clothing', 'swamp_clothes', 0 end gs 'stat' if $ARGS[1] = 'pickers': '
> src="images/locations/gadukino/forest/mushroom_pickers2.jpg">
' *nl 'Suddenly you hear the sounds of people approaching. A group of pickers from the village appear out of the bushes.' if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."' if grandmaQW['block'] = 0: 'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, we will lead you back '+iif($clothingworntype ! 'nude','to their house."','to the edge of the forest."') if $clothingworntype ! 'nude': if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 45 & gt 'gadhouse', 'start' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 60 & gt 'gadhouse', 'start' end else if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 15 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 30 & gt 'gadforest', 'forest_edge' end end else 'They walk up to you and say, "We heard there may have been a missing girl in the forest. Follow us, we will lead you back '+iif($clothingworntype ! 'nude','out of the forest."','to the edge of the forest."') if $clothingworntype ! 'nude': if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 30 & gt 'gadroad' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 45 & gt 'gadroad' end else if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 15 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 30 & gt 'gadforest', 'forest_edge' end end end elseif $ARGS[1] = 'hunters': '
> src="images/locations/gadukino/hunters/hanters.jpg">
' *nl 'Suddenly you hear the sounds of people approaching. '+iif(hunters_were_met=1,'The hunters from the swamp ','A group of hunters ')+'appear out of the bushes.' if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."' if grandmaQW['block'] = 0: 'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, you can stay at our camp for the time being until someone can take you back."' if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue' else act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue' end else 'They walk up to you and say, "We heard there may have been a missing girl in the forest. Follow us, you can stay at our camp for the time being until someone can take you back."' if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue' else act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue' end end elseif $ARGS[1] = 'ranger': '
> src="images/locations/gadukino/hunters/forester.jpg">
' *nl 'Suddenly you hear the sound of a person approaching. A man you vaguely recognize from the village appears out of the bushes.' if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."' if grandmaQW['block'] = 0: 'He walks up to you and says, "Your grandparents are very worried about you. They asked me to keep an eye out for you. Follow me, I will lead you back '+iif($clothingworntype ! 'nude','to their house."','to the edge of the forest."') if $clothingworntype ! 'nude': if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 45 & gt 'gadhouse', 'start' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 60 & gt 'gadhouse', 'start' elseif $ARGS[2] = 'swamp_yard': act 'Continue': minut += 90 & gt 'gadhouse', 'start' end else if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 15 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 30 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'swamp_yard': act 'Continue': minut += 60 & gt 'gadforest', 'forest_edge' end end else 'He walks up to you and says, "I heard there may have been a missing girl in the forest. Follow me, I will lead you back '+iif($clothingworntype ! 'nude','out of the forest."','to the edge of the forest."') if $clothingworntype ! 'nude': if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 30 & gt 'gadroad' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 45 & gt 'gadroad' elseif $ARGS[2] = 'swamp_yard': act 'Continue': minut += 75 & gt 'gadroad' end else if $ARGS[2] = 'forest_outskirts': act 'Continue': minut += 15 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'forest_center': act 'Continue': minut += 30 & gt 'gadforest', 'forest_edge' elseif $ARGS[2] = 'swamp_yard': act 'Continue': minut += 60 & gt 'gadforest', 'forest_edge' end end end end end ! $ARGS[1] - location of forest where this is called from if $ARGS[0] = 'wolves': *clr & cla menu_off = 1 '
> src="images/locations/gadukino/forest/howl.jpg">
' *nl 'Suddenly your hear a terrifying howl nearby.' act 'Run away': *clr & cla gs 'exercise', 'tier4', 1, 'run_exp' gs 'stat' '
> src="images/locations/gadukino/forest/run.jpg">
' *nl 'Instincts take over and you begin running without a second thought.' if $ARGS[1] = 'forest_edge': if pcs_bushcraft < 80 and pcs_agil < 70 and pcs_stren < 70 and Enable_nogameover = 0: foresteventrand = rand(1,7) else foresteventrand = rand(1,6) end if foresteventrand <= 3: gs 'exp_gain', 'bushcraft', rand(1,3) gs 'stat' '
> src="images/locations/gadukino/forest/run_end2.jpg">
' *nl 'You are successful in escaping the wolves, but unfortunately are still in the forest.' elseif foresteventrand <= 6: gs 'exp_gain', 'bushcraft', rand(1,5) gs 'stat' '
> src="images/locations/gadukino/forest/run_end1.jpg">
' *nl 'You are successful in escaping the wolves, and also are no longer in the forest.' elseif foresteventrand <= 7: gs 'exp_gain', 'bushcraft', rand(1,2) gs 'stat' '
> src="images/locations/gadukino/forest/horror.jpg">
' *nl 'The wolves are simply too fast and you cannot lose them. Suddenly you feel a sharp pain as a wolf bites your leg.' end act 'Continue': if foresteventrand <= 3: gt 'gadforest','forest_edge' if foresteventrand <= 4: gt 'gadfield','field' if foresteventrand <= 5: gt 'gadroad' if foresteventrand <= 6: gt 'gadriver','start' if foresteventrand <= 7:over = 11 & gt 'gameover' end elseif $ARGS[1] = 'forest_outskirts': if pcs_bushcraft < 80 and pcs_agil < 70 and pcs_stren < 70 and Enable_nogameover = 0: foresteventrand = rand(1,10) else foresteventrand = rand(1,9) end if foresteventrand <= 5: gs 'exp_gain', 'bushcraft', rand(1,3) gs 'stat' '
> src="images/locations/gadukino/forest/run_end2.jpg">
' *nl 'You are successful in escaping the wolves, but unfortunately are still lost in the forest.' elseif foresteventrand <= 9: gs 'exp_gain', 'bushcraft', rand(1,5) gs 'stat' '
> src="images/locations/gadukino/forest/run_end1.jpg">
' *nl 'You are successful in escaping the wolves, and also are no longer lost as you recognize your surroundings.' elseif foresteventrand <= 10: gs 'exp_gain', 'bushcraft', rand(1,2) gs 'stat' '
> src="images/locations/gadukino/forest/horror.jpg">
' *nl 'The wolves are simply too fast and you cannot lose them. Suddenly you feel a sharp pain as a wolf bites your leg.' end act 'Continue': if foresteventrand <= 3: gt 'gadforestlost', 'forest_outskirts' if foresteventrand <= 5: gt 'gadforest','forest_edge' if foresteventrand <= 6: gt 'gadforest','forest_outskirts' if foresteventrand <= 7: gt 'gadfield','field' if foresteventrand <= 8: gt 'gadroad' if foresteventrand <= 9: gt 'gadriver','start' if foresteventrand <= 10:over = 11 & gt 'gameover' end elseif $ARGS[1] = 'forest_center': if pcs_bushcraft < 80 and pcs_agil < 70 and pcs_stren < 70 and Enable_nogameover = 0: foresteventrand = rand(1,13) else foresteventrand = rand(1,2) end if foresteventrand <= 6: gs 'exp_gain', 'bushcraft', rand(1,3) gs 'stat' '
> src="images/locations/gadukino/forest/run_end2.jpg">
' *nl 'You are successful in escaping the wolves, but unfortunately are still lost in the forest.' elseif foresteventrand <= 12: gs 'exp_gain', 'bushcraft', rand(1,5) gs 'stat' '
> src="images/locations/gadukino/forest/run_end1.jpg">
' *nl 'You are successful in escaping the wolves, and also are no longer lost as you recognize your surroundings.' elseif foresteventrand <= 13: gs 'exp_gain', 'bushcraft', rand(1,2) gs 'stat' '
> src="images/locations/gadukino/forest/horror.jpg">
' *nl 'The wolves are simply too fast and you cannot lose them. Suddenly you feel a sharp pain as a wolf bites your leg.' end act 'Continue': if foresteventrand <= 2: gt 'gadforestlost', 'forest_outskirts' if foresteventrand <= 6: gt 'gadforestlost', 'forest_center' if foresteventrand <= 7: gt 'gadforest','forest_edge' if foresteventrand <= 8: gt 'gadforest','forest_outskirts' if foresteventrand <= 9: gt 'gadforest','forest_center' if foresteventrand <= 10: gt 'gadfield','field' if foresteventrand <= 11: gt 'gadroad' if foresteventrand <= 12: gt 'gadriver','start' if foresteventrand <= 13:over = 11 & gt 'gameover' end elseif $ARGS[1] = 'swamp': if pcs_bushcraft < 80 and pcs_agil < 70 and pcs_stren < 70 and Enable_nogameover = 0: foresteventrand = rand(1,14) else foresteventrand = rand(1,13) end if foresteventrand <= 8: gs 'exp_gain', 'bushcraft', rand(1,3) gs 'stat' '
> src="images/locations/gadukino/forest/run_end2.jpg">
' *nl 'You are successful in escaping the wolves, but unfortunately are still lost in the forest.' elseif foresteventrand <= 13: gs 'exp_gain', 'bushcraft', rand(1,5) gs 'stat' '
> src="images/locations/gadukino/forest/run_end1.jpg">
' *nl 'You are successful in escaping the wolves, and also are no longer in the forest.' elseif foresteventrand <= 14: gs 'exp_gain', 'bushcraft', rand(1,2) gs 'stat' '
> src="images/locations/gadukino/forest/horror.jpg">
' *nl 'The wolves are simply too fast and you cannot lose them. Suddenly you feel a sharp pain as a wolf bites your leg.' end act 'Continue': if foresteventrand <= 4: gt 'gadforest','forest_edge' if foresteventrand <= 6: gt 'gadforest','forest_outskirts' if foresteventrand <= 8: gt 'gadforest','forest_center' if foresteventrand <= 9: gt 'gadfield','field' if foresteventrand <= 10: gt 'gadroad' if foresteventrand <= 11: gt 'gadriver','start' if foresteventrand <= 12: gt 'swamp_yard','start' if foresteventrand <= 13: gt 'swamp_woods','start' if foresteventrand <= 14:over = 11 & gt 'gameover' end end end end ! this gs handles images for generic forest locations while lost ! Example: gs 'gadforestlost', 'gadforestlost_picture' if $ARGS[0] = 'gadforestlost_picture': '

Somewhere in the forest

' if month >= 4 and month <= 10: if DayStage < 4: '
> src="images/locations/gadukino/forest/gadforestlost0.'+rand(1,6)+'.jpg">
' *nl 'You are lost in the woods. You don''t recognize any of your surroundings and there aren''t any good landmarks to help pinpoint where you are.' 'You would normally consider the woods a relaxing and scenic place, but are too stressed to appreciate the beauty of nature right now.' else '
> src="images/locations/gadukino/forest/gadforestlost_night0.'+rand(1,4)+'.jpg">
' *nl 'You are lost in the woods. You don''t recognize any of your surroundings and there aren''t any good landmarks to help pinpoint where you are.' 'With nightfall, your chances of finding your way are practically nothing. You should stop and rest until daylight.' end else if DayStage < 4: '
> src="images/locations/gadukino/forest/gadforestlost_winter0.'+rand(1,5)+'.jpg">
' *nl 'You are lost in the woods. You don''t recognize any of your surroundings and there aren''t any good landmarks to help pinpoint where you are.' 'You would normally consider the woods a relaxing and scenic place, but are too stressed to appreciate the beauty of nature right now.' else '
> src="images/locations/gadukino/forest/gadforestlost_winter_night0.'+rand(1,4)+'.jpg">
' *nl 'You are lost in the woods. You don''t recognize any of your surroundings and there aren''t any good landmarks to help pinpoint where you are.' 'With nightfall, your chances of finding your way are practically nothing. You should stop and rest until daylight.' end end end --- gadforestlost ---------------------------------