# gadgarden if $ARGS[0] = 'garden': $location_type = 'secluded' $loc_arg = 'garden' $loc = 'gadgarden' $menu_loc = 'gadgarden' $menu_arg = 'garden' menu_off = 0 gs 'gadukino_event', 'sound' cls gs'stat' !gs'time' if month >= 4 and month <= 10: if hour >= 6 and hour < 21: '
> src="images/locations/gadukino/village/garden.jpg">
' else '
> src="images/locations/gadukino/village/garden_night.jpg">
' end else if hour >= 8 and hour < 18: '
> src="images/locations/gadukino/village/garden_winter.jpg">
' else '
> src="images/locations/gadukino/village/garden_winter_night.jpg">
' end end 'A large vegetable garden that your grandparents are very proud of.' if month >= 4 and month <= 10: 'There is also a small land plot is dedicated to growing strawberries and a fruit tree orchard.' else 'There is also a small plot of land dedicated to growing strawberries and a small fruit tree orchard, but they are not in season right now.' end act 'Go back to the yard':minut += 1 & gt 'gaddvor' !job Granny if grandmaQW['chore_work_in_garden'] = 1: act 'Work in the garden (3:00)': cla *clr menu_off = 1 minut += 180 gs 'sweat', 'add', 10 grandmaQW['chore_work_in_garden'] = 2 gs 'exp_gain', 'stren', 1 fat -= rand(1,5) gs 'exp_gain', 'hndiwrk', rand(3,9) gs 'stat' '
> src="images/locations/gadukino/village/work_garden'+rand(1,5)+'.jpg">
' 'You spend some time doing some gardening.' act 'Finish':gt'gadgarden','garden' act 'Return back to your grandmother': minut += 2 & gt 'gadhouse', 'grandma' end end !job Granny if grandmaQW['chore_water_garden'] = 1: act 'Water the plants (1:00)': cla *clr menu_off = 1 gs 'sweat', 'add', 10 minut += 60 grandmaQW['chore_water_garden'] = 2 gs 'exp_gain', 'vital', 1 fat -= rand(1,2) gs 'exp_gain', 'hndiwrk', rand(0,3) gs 'stat' '
> src="images/locations/gadukino/village/water_garden.jpg">
' 'You spend an hour watering the garden.' act 'Finish':gt'gadgarden','garden' act 'Return back to your grandmother': minut += 1 & gt 'gadhouse', 'grandma' end end !job Granny if grandmaQW['chore_harvest_garden'] = 1: act 'Harvest (3:00)': cla *clr menu_off = 1 minut += 180 gs 'sweat', 'add', 10 grandmaQW['chore_harvest_garden'] = 2 gs 'exp_gain', 'stren', 1 fat -= rand(1,3) gs 'exp_gain', 'hndiwrk', rand(3,9) gs 'stat' '
> src="images/locations/gadukino/village/harvest_garden'+rand(1,5)+'.jpg">
' 'You spend a few hours harvesting vegetables in the garden.' act 'Finish':gt'gadgarden','garden' act 'Return back to your grandmother': minut += 1 & gt 'gadhouse', 'grandma' end end end if $ARGS[0] = 'strawberry': $loc_arg = 'strawberry' $loc = 'gadgarden' $menu_loc = 'gadgarden' $menu_arg = 'strawberry' menu_off = 0 gs 'gadukino_event', 'sound' cls gs'stat' !gs'time' if month = 6 or month = 7: if hour >= 6 and hour < 21: '
> src="images/locations/gadukino/village/strawberry1.jpg">
' else '
> src="images/locations/gadukino/village/strawberry_night.jpg">
' end else if hour >= 6 and hour < 21: '
> src="images/locations/gadukino/village/strawberry2.jpg">
' else '
> src="images/locations/gadukino/village/strawberry_night.jpg">
' end end 'It''s strawberry season, you approach the field where the strawberries grow, searching for some ripe strawberries.' act 'Go back to the garden':minut += 1 & gt'gadgarden','garden' if month >= 7 and month <= 9 and strawberriesday ! daystart: act 'Eat some strawberries (1:00)': cla *clr menu_off = 1 strawberriesday = daystart minut += 60 pcs_mood += 10 pcs_hydra += 40 pcs_energy += 15 cumspclnt = 2 & gs 'cum_cleanup' & pcs_breath = 0 gs 'stat' '
> src="images/locations/gadukino/village/eat_strawberries.jpg">
' 'You spend some time wandering through the plot searching for ripe strawberries. You walk along, picking off the ones that you find and popping them in your mouth.' act 'Finish':gt'gadgarden','strawberry' end end !job Granny if grandmaQW['chore_collect_strawberries'] = 1: act 'Collect strawberries (3:00)': cla *clr menu_off = 1 minut += 180 gs 'sweat', 'add', 10 grandmaQW['chore_collect_strawberries'] = 2 gs 'exp_gain', 'agil', 1 fat -= 1 gs 'exp_gain', 'hndiwrk', rand(3,9) gs 'stat' if PCloSkirt = 0:'
> src="images/locations/gadukino/village/collect_strawberries.jpg">
' if PCloSkirt > 0 and $pantyworntype ! 'none':'
> src="images/locations/gadukino/village/collect_strawberries_ski.jpg">
' if PCloSkirt > 0 and $pantyworntype = 'none':'
> src="images/locations/gadukino/village/collect_strawberries_tanga.jpg">
' 'You wander through the plot for several hours, collecting ripe strawberries and placing them in the basket.' act 'Finish':gt'gadgarden','strawberry' act 'Return back to your grandmother': minut += 3 & gt 'gadhouse', 'grandma' end end end if $ARGS[0] = 'fruit_garden': $loc_arg = 'fruit_garden' $loc = 'gadgarden' $menu_loc = 'gadgarden' $menu_arg = 'fruit_garden' menu_off = 0 gs 'gadukino_event', 'sound' cls gs'stat' !gs'time' if hour >= 6 and hour < 21: '
> src="images/locations/gadukino/village/fruit_garden.jpg">
' else '
> src="images/locations/gadukino/village/fruit_garden_night.jpg">
' end 'There are apples and pears growing in the fruit orchard.' act 'Go back to the garden':minut += 1 & gt'gadgarden','garden' if month >= 7 and month <= 9 and fruitday ! daystart: act 'Eat the fruit (1:00)': cla *clr menu_off = 1 fruitday = daystart minut += 60 pcs_mood += 10 pcs_hydra += 20 pcs_energy += 30 cumspclnt = 2 & gs 'cum_cleanup' & pcs_breath = 0 gs 'stat' '
> src="images/locations/gadukino/village/eat_fruit.jpg">
' 'You spend some time wandering around the orchard munching on the ripe fruit.' act 'Finish':gt 'gadgarden','fruit_garden' end end !job Granny if grandmaQW['chore_collect_fruit'] = 1: act 'Collect fruit (3:00)': cla *clr menu_off = 1 minut += 180 gs 'sweat', 'add', 10 grandmaQW['chore_collect_fruit'] = 2 gs 'exp_gain', 'agil', 1 fat -= rand(1,3) gs 'exp_gain', 'hndiwrk', rand(3,9) gs 'stat' if PCloSkirt = 0:'
> src="images/locations/gadukino/village/fruit_collect.jpg">
' if PCloSkirt > 0 and $pantyworntype ! 'none':'
> src="images/locations/gadukino/village/fruit_collect_ski.jpg">
' if PCloSkirt > 0 and $pantyworntype = 'none':'
> src="images/locations/gadukino/village/fruit_collect_tanga.jpg">
' 'You walk around the orchard and pick the ripe fruit hanging from the trees.' act 'Finish':gt 'gadgarden','fruit_garden' act 'Return back to your grandmother': minut += 3 & gt 'gadhouse', 'grandma' end end end --- gadgarden ---------------------------------