# gadhouse !! VARIABLE LIST FOR GRANDPARENTS AND THEIR CHORES - START !! !! Quest Variables - Grandma !! ------------------------- !! grandmaQW['chore_type'] Variable for storage of the rand() that picks which chore to assign. !! !! For all of the Grandma chores where 0/1/2/3 are possible values: !! 0 = not active !! 1 = assigned but not done yet !! 2 = done but not turned in/reported yet !! 3 = not done in time, triggers Grandma disappointment. cikl takes any chore in state 1 or 2 and turns it into state 3. !! !! grandmaQW['chore_clean_floor'] 0/1/2/3 - is the "clean the floor" quest active? !! grandmaQW['chore_collect_fruit'] 0/1/2/3 - is the "collect fruit" quest active? !! grandmaQW['chore_collect_strawberries'] 0/1/2/3 - is the "collect strawberries" quest active? !! grandmaQW['chore_feed_chickens'] 0/1/2/3 - is the "feed the chickens" quest active? !! grandmaQW['chore_harvest_garden'] 0/1/2/3 - is the "harvest veggies from the garden" quest active? !! grandmaQW['chore_milk_cow'] 0/1/2/3 - is the "milk the cow" quest active? !! grandmaQW['chore_wash_clothes'] 0/1/2/3 - is the "wash Grandpa's clothes" quest active? !! grandmaQW['chore_water_garden'] 0/1/2/3 - is the "water the garden" quest active? !! grandmaQW['chore_work_in_garden'] 0/1/2/3 - is the "work in the garden" quest active? !! grandmaQW['chore_mushrooms_given'] How many kg of mushrooms has Sveta collected for Grandma? Used with chore_can_mushrooms. !! grandmaQW['chore_berries_given'] How many kg of berries has Sveta collected for Grandma? Used with chore_can_berries. !! grandmaQW['chore_harvest_done'] Has Sveta harvested veggies from the garden? Used with chore_can_veggies. !! grandmaQW['chore_gather_mushrooms'] 0/1/2/3 - is the "gather mushrooms" quest active? !! grandmaQW['chore_gather_berries'] 0/1/2/3 - is the "gather berries" quest active? !! grandmaQW['chore_gather_both'] 0/1/2/3 - is the "gather mushrooms and berries" quest active? !! grandmaQW['chore_mushroom_quantity'] How many kg of mushrooms does Grandma want? !! grandmaQW['chore_berry_quantity'] How many kg of berries does Grandma want? !! Other Variables - Grandma !! ------------------------- !! grandmaQW['help_amount'] Semi-abstract representation of how helpful Sveta has been. Longer, more arduous tasks get more points. Affects monthly allowance. !! grandmaQW['last_day_asked_for_story'] The most recent day Sveta asked Grandma to tell her a story. Checked against daystart (i.e. was it today?) !! grandmaQW['last_day_helped'] The most recent day Sveta asked Grandma if she could help her with anything. !! grandmaQW['last_day_talked'] The most recent day Sveta chatted with Grandma. !! grandmaQW['last_hour_talked'] The most recent hour Sveta chatted with Grandma. Checked against hour, allows for several chats through the day. !! grandmaQW['last_month_paid'] The most recent month Grandma paid Sveta for her help (i.e. was it the current month?) !! grandmaQW['nudity_trouble'] Semi-abstract representation of how annoyed Grandma is by Svetas exhibitionism. grandmaQW['nudity_trouble'] is subtracted from grandmaQW['help_amount'] and then reset to 0 !! grandmaQW['nudity_trouble_limit'] Limit based on fame/reputation before Grandma reprimands Sveta about her behavior !! grandmaQW['nudity_trouble_base'] Base based on how many times Sveta has been reprimanded by Grandma about her behavior. Starts at 10. Goes up by 1 each time grandmaQW['nudity_trouble'] hits grandmaQW['nudity_trouble_limit'] !! grandmaQW['block'] 0/1 - has Sveta been caught sinning so much Grandma kicks her out !! grandmaQW['talked_about_gadukino'] 0/1 - has Sveta asked Grandma about Gadukino? Makes the "Ask about Gadukino" option a one-time thing. !! grandmaQW['disappointment'] 0/1 - marks if you failed a chore and Grandma is disappointed in you. Causes a lecture and -1 to help_amount !! grandmaQW['first_visit'] 0/1 - triggers first converstion and gift from Grandma. Only get free money from Grandma once. Monthly payments are now only based on grandmaQW['help_amount'] !! !! ------------------------------------------------------------------------ !! !! Quest Variables - Grandpa !! ------------------------- !! grandpaQW['chore_type'] Variable for storage of the rand() that picks which chore to assign. !! !! grandpaQW['chore_bale_hay'] 0/1 - is the "bale hay in the field" quest active? !! grandpaQW['chore_bathe_horse'] 0/1 - is the "bathe the horse in the river" quest active? !! grandpaQW['chore_bathe_horse_prog'] 0/1/2 - progress of "bathe the horse in the river" quest !! grandpaQW['chore_brush_horse'] 0/1 - is the "brush the horse" quest active? !! grandpaQW['chore_clean_yard'] 0/1 - is the "clean the yard" quest active? !! grandpaQW['chore_feed_boar'] 0/1 - is the "feed the pig" quest active? !! grandpaQW['chore_feed_cow'] 0/1 - is the "feed the cow" quest active? !! grandpaQW['chore_feed_horse'] 0/1 - is the "feed the horse" quest active? !! grandpaQW['chore_fetch_firewood'] 0/1 - is the "fetch firewood from the barn" quest active? !! grandpaQW['chore_herd_cattle'] 0/1 - is the "herd cows in the field" quest active? !! grandpaQW['chore_herd_cattle_experience'] Has Sveta ever done the "herd cows in the field" quest before? (Practically useless, barely changes a couple of action descriptions.) !! grandpaQW['chore_lead_cow_to_field'] 0/1 - is the "just take the cow to the field and drop it off there" quest active? !! grandpaQW['chore_lead_horse_to_field'] 0/1 - is the "take the horse to the field" quest active? !! !! grandpaQW['chore_gather_mushrooms'] 0/1 - is the "gather mushrooms" quest active? !! grandpaQW['chore_gather_berries'] 0/1 - is the "gather berries" quest active? !! grandpaQW['chore_gather_both'] 0/1 - is the "gather mushrooms and berries" quest active? !! grandpaQW['chore_mushroom_quantity'] How many kg of mushrooms does Grandpa want? !! grandpaQW['chore_berry_quantity'] How many kg of berries does Grandpa want? !! !! !! Other Variables - Grandpa !! ------------------------- !! grandpaQW['last_day_helped'] The most recent day Sveta asked Grandpa if she could help him with anything. !! grandpaQW['last_day_talked'] The most recent day Sveta chatted with Grandpa. !! grandpaQW['last_hour_talked'] The most recent hour Sveta chatted with Grandpa. Checked against hour, allows for several chats through the day. !! grandpaQW['talked_about_forest'] 0/1 - has Sveta asked Grandpa about the forest? Makes the "Ask about forest" option a one-time thing. !! grandmaQW['disappointment'] 0/1/2 - marks if you failed a chore and Grandpa is disappointed in you. Causes a lecture and -1 to help_amount. 2 is time extension to next day for berry and mushroom collecting in the forest !! !! VARIABLE LIST FOR GRANDPARENTS AND THEIR CHORES - END if $ARGS[0] = 'start': *clr & cla CLOSE ALL $location_type = 'indoors' $loc_arg = 'start' $loc = 'gadhouse' $menu_loc = 'gadhouse' $menu_arg = '' menu_off = 1 $locclass = 'singleroom' display_bb = 1 frost = 0 home_owned[14] = 1 gs 'gadhouse', 'nudity_trouble_limit' !! Grandma sends Sveta back to Pavlovsk for school to start if gadstay = 1 and (kanikuli = 4 or kanikuli = 5) and month = 8 and day >= 27 and hour >= 6 and hour < 20: *clr & cla minut += 5 money += 75 gs 'stat' '
Your grandmother
' '
> src="images/locations/gadukino/village/grandmahelp.jpg">
' *nl '"<<$pcs_firstname>>, your mother called, school is starting soon, and you have to head back to Pavlovsk to get ready."' '"As much as we loved having you around and getting to see you more, this is it for now."' '"You are always welcome to come and visit on weekends or breaks from school."' '"And if you want to, you can always stay with us again next summer."' if grandmaQW['help_amount'] > 0: money += grandmaQW['help_amount']*25 gs 'stat' 'Before leaving your grandma hugs you and gives you <> rubles for your help with chores.' grandmaQW['help_amount'] = 0 else 'Before leaving your grandma gives you a big hug goodbye.' end 'As you turn to leave, she stops you, "One last thing, here are some rubles for the train ticket to get you back to Pavlovsk."' act 'Leave': gadstay = 0 & gt 'gaddvor' !! Returning home after being lost at least overnight; no penalty for not doing chores or disappointing either grandparent elseif lost_girl = 1 and hour >= 6 and hour < 20 and daystart > forest_lostday: *clr & cla lost_girl = 0 grandmaQW['disappointment'] = 0 grandpaQW['disappointment'] = 0 grandmaQW['last_day_helped'] = daystart grandpaQW['last_day_helped'] = daystart minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/babushka.jpg">
' *nl '"<<$pcs_firstname>>, your grandfather and I were so worried when you didn''t come back home from the forest."' '"We are so glad you are back safe and sound. Go have a hot meal and shower and relax."' '"Also, don''t worry about any chores today, just focus on recovering."' act 'Continue':gt 'gadhouse', 'main' !! Returning home after being lost but escaped within the same day; no reaction from grandparents and still expected to get chores done elseif lost_girl = 1: lost_girl = 0 gt 'gadhouse', 'main' !!Grandma kicks Sveta out for being a whore elseif grandmaQW['nudity_trouble_limit'] = 50 and hour >= 6 and hour < 20: *clr & cla home_owned[14] = 0 grandmaQW['help_amount'] = 0 grandmaQW['block'] = 1 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' *nl 'Your grandmother looks at you coldly from across the room. She is speaking softly but somehow that is more unnerving than normal, "I''ve been more than fair to you, <<$pcs_firstname>>, and given you more chances than maybe even your mother."' '"If you won''t at least try to act like a decent lady around here, you are no longer welcome. Take your things and leave. Come back when you''ve learned at least some basic decency."' act 'Leave': gadstay = 0 & gt 'gadukino' !! Grandma scolding for being spotted nude around the village elseif grandmaQW['nudity_trouble'] = grandmaQW['nudity_trouble_limit'] and hour >= 6 and hour < 20: *clr & cla if grandmaQW['nudity_trouble'] > grandmaQW['help_amount']: grandmaQW['help_amount'] = 0 else grandmaQW['help_amount'] = grandmaQW['help_amount'] - grandmaQW['nudity_trouble'] end grandmaQW['nudity_trouble'] = 0 grandmaQW['nudity_trouble_base'] += 1 '
> src="images/locations/gadukino/grandparents/babushka.jpg">
' *nl 'Suddenly your grandmother approaches you with disappointed look on her face. "I had higher expectations of you young lady! You should be ashamed of yourself running around outdoors without clothes. You have embarrassed me and your grandfather! Our friends have seen you around naked as have your grandfather and I, so don''t even try to hide it."' '"This will be reflected in your allowance for your chores as well so don''t act all surprised at the beginning of the month either."' '"Unlike you, we have to live in this village, and get along with the people in it. If you keep this up, I''ll be cutting your time here short and sending you back to your mother, and she can deal with your sinful behaviour. We better not hear anymore about this!" She then walks off before you can even respond.' act 'Continue': gt 'gadhouse', 'main' !!Grandpa is disappointed in you for failing to do a chore you promised elseif grandpaQW['disappointment'] = 1 and hour >= 6 and hour < 20: *clr & cla grandpaQW['disappointment'] = 0 grandmaQW['help_amount'] -= 1 minut += 5 pcs_mood -= 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa.jpg">
' *nl 'Your grandfather scowls at you as you walk by.' '
"<<$pcs_firstname>>. I am disappointed in you," he says flatly.' '"What? Why?" you ask, taken aback a bit by his demeanor.' '"Yesterday I asked you to help me, and you agreed. And here we are, today, and I find that you did not."' '"Oh n-no, Grandpa," you stutter, "I forgot all about it! I''m sorry!"' '"Quiet, child. I wasn''t done speaking. You promised to help and did not, which means you lied."' '
You stare at him, crestfallen.' '
"And I don''t want your apologies. A <<$pcs_lastname>> keeps their word, or their word is worth nothing."' 'Your eyes tear up a bit as your grandfather berates you. "Yes, sir," you mumble quietly.' '"I would rather you tell me flat-out if you do not want to help, <<$pcs_firstname>>. At least that makes you honest, even if lazy."' '"Grandpa, I honestly just forg-" you begin, but he cuts you off.' '"Hush, child. I don''t care for excuses. Now go on, some of us have work to do."' '
You silently turn and walk away, feeling guilty.' act 'Continue':gt 'gadhouse', 'main' !!Grandma is disappointed in you for failing to do a chore you promised elseif grandmaQW['disappointment'] = 1 and hour >= 6 and hour < 20: *clr & cla grandmaQW['disappointment'] = 0 grandmaQW['help_amount'] -= 1 minut += 5 pcs_mood -= 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' *nl 'Grandma frowns at you as you walk by. "<<$pcs_nickname>>, you said you would help me yesterday, and you did not."' 'You cringe a little as you remember what you told her you would do. "I''m sorry Grandma, I forgot all about it..."' '"I am an old woman, child. It is difficult for me to do many of the things I once could. But I can still do them if I know I have to."' 'You look at the ground, feeling guilty, as she continues, "But it is even harder for me if I expected help and did not receive it."' '"Sorry, Grandma," you mumble again.' 'She softens a little, finally. "It''s okay child," she says. "But it makes it harder for me to give you your allowance for sweets if you cannot follow through on your promises."' '"Yes, ma''am," you nod.' '"All right child," she says, patting your shoulder softly. "Go on now, I am sure you have things to do."' act 'Continue':gt 'gadhouse', 'main' elseif grandmaQW['first_visit'] = 0 and hour >= 6 and hour < 20: *clr & cla grandmaQW['first_visit'] = 1 money += 3000 minut += 5 pcs_mood += 10 gs 'stat' '
> src="images/locations/gadukino/village/grandmahelp.jpg">
' *nl 'Upon entering the house, you let out a screech as you catch sight of your grandmother, throwing yourself at her, wrapping your arms around her neck. She embraces you tightly. She starts by saying "Dear <<$pcs_nickname>>, you''re only skin and bones, but don''t worry, a few months here and you''ll be looking your usual self again ."' '"But look at you, you sure have grown up. A young woman." she says proudly. She continues "Grandpa and I keep getting older and older and need some help around the house. What do you say youngling? You will not have to do much. Here''s the deal, you lend us a helping hand on the farm as much as possible, and we will pay you for each chore you do. It will be a great life lesson, you will learn about hard work. What do you say?"' '"Of course I''ll help out, Grandma." you answer.' '"I''m glad to hear that <<$pcs_nickname>>, here is little something anyways just for visiting," Grandma says and gives you 3000 rubles.' '"Thanks Babushka!" you kiss her on the cheek before you head on out.' if (kanikuli = 4 or kanikuli = 5) and ((month = 6 or month = 7) or (month = 8 and day <= 25)): '"Will you be staying with us during the summer or will you be traveling back and forth with your parents?" she asks.' act 'Stay with your grandaparents':gadstay = 1 & gt 'gadhouse', 'main' act 'Stay in Pavlovsk':gadstay = 0 & gt 'gadhouse', 'main' else act 'Continue':gt 'gadhouse', 'main' end elseif grandmaQW['last_month_paid'] ! month and hour >= 6 and hour < 20: *clr & cla grandmaQW['last_month_paid'] = month if grandmaQW['help_amount'] > 0: money += (grandmaQW['help_amount'] * 25) minut += 5 pcs_mood += 5 gs 'stat' '
> src="images/locations/gadukino/village/grandmahelp.jpg">
' *nl 'Your grandmother calls you over to her, "I imagine you''ve spent all your allowance so lets see what we can do to give you some more pocket money, hmmmm?" she says as she opens her purse.' if grandmaQW['help_amount'] > 0: '"You were quite helpful over the last few weeks, so here''s <> rubles." She starts to hand you the money, then lifts it away with a stern look, "But you can always do more work, young lady!" she scolds gently then smiles as she gives you the money.' grandmaQW['help_amount'] = 0 else '"We really could have used your help last month," she says mournfully as she counts out some bills. "Maybe this month you''ll do more to help us?" She looks at you sternly as she puts her purse away.' end act 'Continue': gt 'gadhouse', 'main' elseif rand(1,10) = 1 and MiraLoc = 0 and hour >= 8 and hour <= 19 and npc_rel['A60'] >= 15 and Mira_no = 0 and sunWeather = 0 and mira_guestday ! daystart and (npc_QW['A63'] < 11 or npc_QW['A60'] >= 11 or mirasex > 1): *clr & cla mira_guestday = daystart minut += 5 mira_guest = 1 MiraLoc = 6 gs 'stat' gs 'miroslava', 'miraclothes' *nl 'You notice Mira coming towards your grandparents home.' 'You step out on the porch and greet Mira. She replies "Hi <<$pcs_nickname>>, I was really bored being all alone at home. Do you want to do something?"' act 'Continue':gt 'gadhouse', 'main' else gt 'gadhouse', 'main' end end if $ARGS[0] = 'main': $locM_arg = 'main' $locM = 'gadhouse' $locclass = 'livingr' $menu_loc = 'gadhouse' $menu_arg = 'main' menu_off = 0 *clr & cla gs 'family_schedule' gs 'stat' '

Your Grandparents'' Cottage

' '
> src="images/locations/gadukino/village/izba.jpg">
' *nl 'A fairly simple cottage in the village of Gadukino which your grandparents call home. In the main room there is a huge wardrobe (where you can choose outfits and organize your clothing), and a bed where you can rest. The bed is more comfortable than it looks.' 'There is an old television in the living room. It''s positioned next to a body length mirror.' 'You can check your weight on your grandma''s old mechanical scales.' if hour < 8: temp = rand(0,9) if temp = 0:'In a box filled with scraps of cloth, Boniface is curled up sleeping peacefully.' elseif hour >= 8 and hour < 12 and sunWeather = 1: temp = rand(0,2) if temp = 1:'On the table by the window Boniface is busy cleaning himself with his tongue.' if temp = 2:'On the table by the window Boniface lies lazily, soaking up some sunshine rays.' elseif hour >= 8 and hour < 12 and sunWeather = 0: temp = rand(0,1) if temp = 0: 'In a box filled with scraps of cloth, Boniface is curled up sleeping peacefully.' if temp = 1: 'On the table by the window Boniface is staring in disgust at the rain outside.' elseif hour >= 12 and hour < 18: temp = rand(0,5) if temp = 3:'Next to the table by the window Boniface stretches and meows loudly, it''s time for dinner.' if temp = 4 and sunWeather = 1: 'On the table by the window Boniface lies lazily, soaking up some sunshine rays.' if temp = 4 and sunWeather = 0: 'In a box filled with scraps of cloth, Boniface is curled up sleeping peacefully.' elseif hour >= 18 and hour < 22 and catout ! 2: temp = rand(0,3) if temp = 0:'Boniface is stalking around the main floor, looking for a nice juicy mouse to play with.' if temp = 1 and catout = 0: catout = 1 &'Boniface twines around your ankles then goes to the door meowing pitifully.' elseif hour >= 22: temp = rand(0,2) if temp = 1:'In a box filled with scraps of cloth, Boniface is curled up sleeping peacefully.' end if hour >= 6 and hour < 8: 'Your grandmother is puttering around in the kitchen, making breakfast.' 'Your grandfather is sitting at the kitchen table, drinking a black cup of coffee.' elseif hour >= 8 and hour < 10: 'Your grandmother is slowly wandering through the house, tidying up as she goes along.' 'Your grandfather is sitting in his recliner, watching the morning news.' elseif hour >= 10 and hour < 11: 'Your grandmother is napping on the sofa, curled up under a heavy quilt.' 'Your grandfather is sitting in his recliner, watching the morning news.' elseif hour >= 11 and hour < 12: 'Your grandmother is napping on the sofa, curled up under a heavy quilt.' 'Your grandfather is sitting next to her, stroking her hair and faintly smiling.' elseif hour >= 12 and hour < 13: 'Your grandmother is in the kitchen, making a sandwich, while your grandfather waits at the kitchen table.' elseif hour >= 13 and hour < 15: 'Your grandmother is sitting by the window, '+iif(sunWeather = 0, 'watching the rain','looking outside')+'.' 'Your grandfather is leaned back in his recliner, fast asleep.' elseif hour >= 15 and hour < 17: 'Your grandmother and grandfather are watching an old-timey-looking show on the TV.' elseif hour >= 17 and hour < 18: 'Your grandmother is puttering around in the kitchen, making dinner.' 'Your grandfather is sitting at the kitchen table, waiting for grandma to bring his food.' elseif hour >= 18 and hour < 20: 'Your grandmother and grandfather are watching the evening news on the TV.' else 'Your grandparents are asleep. They sleep in separate beds, which is quite strange since they''re still madly in love with each other.' end if mira_guest = 1: MiraLoc = 6 & 'Mira is sitting next to you.' gs 'stat' gs 'themes', 'indoors' gs 'kit_din' gs 'gadhouse', 'family_trip' if $clothingworntype ! 'nude': act 'Go outside':minut += 1 & gt 'gaddvor' elseif $clothingworntype = 'nude': act 'Go outside naked': *clr & cla menu_off = 1 minut += 1 inhib_exp += rand(0,2) grandmaQW['nudity_trouble'] += rand(0,2) '
> src="images/locations/gadukino/grandparents/gaddvor_nude.jpg">
' 'It''s certainly risky leaving the house like this, and while it''s unlikely anyone saw you go outside naked, there''s a thrill in almost getting caught' gs 'arousal', 'flash', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gaddvor' end elseif $clothingworntype = 'nude' and ($pantyworntype ! 'none' or $braworntype ! 'none'): act 'Go outside in your underwear': *clr & cla menu_off = 1 minut += 1 inhib_exp += rand(0,1) grandmaQW['nudity_trouble'] += rand(0,1) '
> src="images/locations/gadukino/grandparents/gaddvor_nude.jpg">
''It''s certainly risky leaving the hosue like this, and while it''s unlikely anyone saw you go outside in your underwear, there''s a thrill in almost getting caught' gs 'arousal', 'flashlite', 10, 'exhibitionism' gs 'arousal', 'end' gs 'stat' act 'Continue': gt 'gaddvor' end end if grandmaQW['chore_clean_floor'] = 1: act 'Clean the floor for Grandma (1:00)': *clr & cla minut += 60 grandmaQW['chore_clean_floor'] = 2 gs'stat' '
> src="images/locations/gadukino/village/washfloor.jpg">
' 'You grab a bucket and a rag, and get down on your knees and begin scrubbing the floor. Within the hour the floor shines and you are satisfied with the work you''ve done. You put the cleaning supplies into a corner and continue on with your day.' act 'Continue':gt 'gadhouse', 'start' act 'Return back to your grandmother': minut += 1 & gt 'gadhouse', 'grandma' end end if grandmaQW['chore_wash_clothes'] = 1: act 'Wash Grandpa''s clothes for Grandma (1:00)': *clr & cla minut += 60 grandmaQW['chore_wash_clothes'] = 2 gs'stat' '
> src="images/locations/gadukino/village/washclothes1.jpg">
' 'You pick up your grandfather''s dirty clothes and take them with you outside, where you soak them in the metal basin for an hour.' act 'Hang the laundry': *clr & cla minut += 10 gs'stat' '
> src="images/locations/gadukino/village/washclothes2.jpg">
' 'Once you are done with the washing, you walk over to the clothesline where you carefully hang the clothes to dry.' act 'Continue':gt'gaddvor' act 'Return back to your grandmother': minut += 1 & gt 'gadhouse', 'grandma' end end end if (hour >= 6 and hour < 10) or (hour >= 12 and hour < 20): act 'Talk to Grandma':gt 'gadhouse','grandma' if (hour >= 6 and hour < 13) or (hour >= 15 and hour < 20): act 'Talk to Grandpa':gt 'gadhouse','grandpa' act 'Eat a hearty meal (0:20)':gs 'food', 'l_meal' act 'Eat a normal meal (0:15)':gs 'food', 'm_meal' act 'Eat a light meal (0:10)':gs 'food', 's_meal' dynamic $edasnack dynamic $sandwich dynamic $driwater dynamic $dritea dynamic $fill_bottle dynamic $edaD dynamic $pranik dynamic $fatdel dynamic $lekarstvo dynamic $vitamin gs 'events', 'read' gs 'subkid' if gobelen>0:'You have <> completed tapestries.' if pcs_sewng >= 40 and tkan > 0: 'You have enough fabric for <> lessons.' elseif pcs_sewng >= 40 and tkan <= 0: 'You do not have any fabric.' end if pcs_sewng >= 80: if newgobelen = 0 and tkan > 0: act'Start a new tapestry': *clr & cla menu_off = 1 tkan -= 1 newgobelen = 1 minut += 15 gs'stat' 'You spend 15 minutes at the embroidery frame, preparing the fabric and outlining the pattern for the tapestry.' act'Set the tapestry aside':gt 'gadhouse', 'main' end end if newgobelen >= 1: 'Your tapestry is <> percent finished.' act'Work on the tapestry for an hour': *clr & cla menu_off = 1 minut += 60 gs 'exp_gain', 'sewng', rand(pcs_intel/10, pcs_intel/5) gobramax = (pcs_sewng - 70) * 6 gobramin = (pcs_sewng - 70) * 2 newgobelen += rand(gobramin,gobramax) gs'stat' if newgobelen < 1000:'You spent an hour working on your tapestry, which is now <> percent finished.' if newgobelen >= 1000: newgobelen = 0 gobelen+=1 'Your work on the tapestry is done.' end act'Set the tapestry aside':gt 'gadhouse', 'main' end end end if rand(0,2) ! 0: gs 'din_bad' & dynamic $mobile_check act 'Relax on your bed': gt 'bed', 'start' end if $ARGS[0] = 'grandma': *clr & cla menu_off = 1 minut += 2 if grandmaQW['last_day_talked'] ! daystart: grandmaQW['last_hour_talked'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'Your grandma is extremely old, and almost never leaves the house. Most of the time she just sits on her bed watching TV, or is slowly cleaning.' if $clothingworntype = 'nude': 'Grandma looks a little shocked but it''s nothing she hasn''t seen before.' '"Go put some clothes on dear, you''ll give your poor grandpa a heart attack if he sees you."' act 'Maybe you should get dressed before talking to her':gt 'gadhouse', 'start' else act 'Leave her alone':gt 'gadhouse', 'start' if grandmaQW['chore_can_mushrooms'] = 1: act 'Help Grandma can mushrooms (2:00)': *clr & cla minut += 45 gs'stat' boletus_stored -= 5 '
> src="images/locations/gadukino/village/cleaning_mushrooms.jpg">
' 'You tell Grandma you are ready to help her can mushrooms now.' 'She smiles and gives you a basket of mushrooms. You spend a while cleaning them, washing them, and cutting them up, in preparation for canning.' act 'Continue': *clr & cla minut += 60 gs'stat' '
> src="images/locations/gadukino/village/canning.jpg">
' 'Once they are prepared, you help put them in glass jars. Once they are all ready, Grandma places the jars in her canner and boils them for an hour.' act 'Continue': *clr & cla minut += 15 gs'stat' grandmaQW['chore_can_mushrooms'] = 0 grandmaQW['help_amount'] += 2 '
> src="images/locations/gadukino/village/canned_mushrooms.jpg">
' 'Finally, you help Grandma take them out of the canner and set them aside to cool.' '"Thank you, <<$pcs_nickname>>," she says. "It is important to save food up for the hard winter months. Sure, now you can just walk to the store and get whatever you want, but it wasn''t always that way!"' act 'Finish':gt 'gadhouse','start' end end end end if grandmaQW['chore_can_berries'] = 1: act 'Help Grandma can berries (2:00)': *clr & cla minut += 45 gs'stat' bilberry_stored -= 5 '
> src="images/locations/gadukino/village/cleaning_berries.jpg">
' 'Grandma gives you a basket of berries and you spend a while cleaning them, removing stems, and picking out any shriveled or bad ones.' act 'Continue': *clr & cla minut += 60 gs'stat' '
> src="images/locations/gadukino/village/canning.jpg">
' 'Once they are prepared, you help pour them into glass jars. Once they are all ready, Grandma places the jars in her canner and boils them for an hour.' act 'Continue': *clr & cla minut += 15 gs'stat' grandmaQW['chore_can_berries'] = 0 grandmaQW['help_amount'] += 2 '
> src="images/locations/gadukino/village/canned_berries.jpg">
' 'Finally, you help Grandma take them out of the canner and set them aside to cool.' '"There, now we will have berries for the winter," she says. "I think your grandfather could live off of these berries alone! He will be very grateful that you helped me."' act 'Finish':gt 'gadhouse','start' end end end end if grandmaQW['chore_can_veggies'] = 1: act 'Help Grandma can veggies (3:00)': *clr & cla minut += 75 gs'stat' grandmaQW['chore_harvest_done'] = 0 '
> src="images/locations/gadukino/village/cleaning_veggies.jpg">
' 'You and Grandma spend some time sorting out all of the different vegetables from the garden. Once they are sorted you begin cleaning them, cutting them up, removing stems and leaves, and preparing them for canning.' act 'Continue': *clr & cla minut += 90 gs'stat' '
> src="images/locations/gadukino/village/canning.jpg">
' 'It is a tedious process, but eventually you finish, and help Grandma put them all in jars. You stand by while she boils the jars, helping her remove them from the canner when needed and replacing them with others.' act 'Continue': *clr & cla minut += 15 gs'stat' grandmaQW['chore_can_veggies'] = 0 grandmaQW['help_amount'] += 3 '
> src="images/locations/gadukino/village/canned_veggies.jpg">
' 'Finally, you help Grandma take the last of the jars out of the canner and set them aside to cool.' '"You know <<$pcs_nickname>>, if you know how to can your own food, you can survive years of poor harvests," she says.' '"Your grandfather and I had many hard times when we were younger, but saving our crops when we could kept us from starving to death in the bad times. You would do well to remember that, young lady!"' act 'Finish':gt 'gadhouse','start' end end end end if grigory_flower > 0 and grigory_flower < 10: act 'Talk to her about the flowers': gt 'grigory', 'flower4' !! ask for chore from Grandma if grandmaQW['last_day_helped'] ! daystart: act 'Offer to help out': grandmaQW['last_day_helped'] = daystart & gt'grandmahelp', 'start' !!---------------------- turning in grandma chores START if grandmaQW['chore_clean_floor'] = 2: act 'Tell her you cleaned the floor': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_clean_floor'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"Grandma, the floors are all clean!" you say proudly.' '"Thank you child," your grandmother says, "You have saved my hands and knees a great deal of aching."' 'You give her a warm smile and continue on with your day.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_wash_clothes'] = 2: act 'Tell her you washed the clothes': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_wash_clothes'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"Grandma, I finished washing Grandpa''s dirty clothes," you tell her.' '"Thank you <<$pcs_nickname>>. I have no idea how that man gets so dirty!"' 'You and your grandmother share a laugh, and you give her a hug before moving on.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_milk_cow'] = 2: act 'Tell her you milked the cow': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_milk_cow'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"Grandma, I milked Dawn and put the milk away," you tell her.' '"Thank you <<$pcs_nickname>>. She''s such a sweet thing, isn''t she?" your grandmother asks fondly.' '"Um, yes, she is very nice for a cow," you say, smiling. "She''s the nicest cow I know."' 'Grandma nods sagely at that, and you grin and continue on with your day.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_groceries'] = 2: act 'Give her the groceries': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_groceries'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You show Grandma your sacks of groceries and tell her the grocer will be by later.' '"Thank you <<$pcs_nickname>>. He''s a nice young man. I''ve known him since he was a child, you know."' '"Yes he''s very nice," you say, "but where do you want me to put this stuff?"' '"Oh yes, yes," she says, as if she forgot you were standing there with arms full of groceries. "Just put them in the kitchen, little one, I will put them away in a minute."' 'You lug the bags into the kitchen and heft them up on the table, before coming back to Grandma.' '"Anything else you need, Grandma?" you ask.' '"No, that is all, <<$pcs_nickname>>," she says, and gives you a gentle pat on the back.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_feed_chickens'] = 2: act 'Tell her you fed the chickens': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_feed_chickens'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"I fed the chickens, Grandma," you tell her.' '"Good, thank you, <<$pcs_nickname>>," she says. "A fat chicken is a happy chicken, and happy chickens lay the best eggs."' 'She nods to herself as if she had said something very wise.' '"Um, well, I''m happy to help, Grandma," you say, and give her a quick hug.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_work_in_garden'] = 2: act 'Tell her you worked in the garden': *clr & cla grandmaQW['help_amount'] += 1 minut += 4 grandmaQW['chore_work_in_garden'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"I finished working in the garden, Grandma."' '"Good, thank you, <<$pcs_nickname>>," she says. "Did you pull out all the weeds?"' '"Yes I did," you say, "and I watered all the plants, and I checked for pests, and everything."' '"Good, good," she nods. "It is very important to take care of your garden, <<$pcs_nickname>>. It is how we provide for ourselves when no one else will."' 'You nod at her advice, and she smiles.' '"You know, you remind me very much of your mother," she says. "She and Luda were always talking about the garden when they were your age."' if npc_QW['A29'] < 2: '"Really?" you ask, trying to picture your mother working in the old garden.' '"Oh yes, yes," Grandma says. "Your mother especially. Every day Natasha would say, ''Luda, Luda, I have to go to the garden,'' and Luda would say, ''But sister, you were just in the garden yesterday!''"' 'She purses her lips for a moment and continues, "She wasn''t very good at gardening though, I''m afraid. As much time as she seemed to spend there, I would still find weeds and pests all the time."' else 'You struggle to contain your laughter. "Oh yeah, <<$npc_nickname[''A29'']>> has told me all about the ''garden'', Grandma. Like mother, like daughter, I guess!"' 'Grandma nods. "Yes, I suppose that is true. She wasn''t much of a gardener though - I always found weeds and pests, no matter how much time she spent there."' end 'You grin to yourself, thinking of how <<$npc_nickname[''A29'']>> must have been at your age.' '"Anyway," she continues, "thank you for doing that for me, <<$pcs_nickname>>. My old bones complain when I do it."' 'She gives you a peck on the cheek and sends you on your way.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_water_garden'] = 2: act 'Tell her you watered the garden': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_water_garden'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' '"I watered all the plants in the garden, Grandma," you tell her.' '"Thank you, <<$pcs_nickname>>," she says. "A healthy plant is always thirsty. You should have some water too, if you want to be a healthy girl."' '"Maybe I will. Is there anything else you need?"' '"No, sweet child. That is enough for today," she says, and gives you a gentle pat on the arm.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_collect_strawberries'] = 2: act 'Give her the strawberries you picked': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_collect_strawberries'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You walk up to Grandma and give her the basket of strawberries.' '"I picked all the strawberries I could find, Grandma," you say.' '"Oh <<$pcs_nickname>>," she exclaims, "don''t these just look wonderful? They are plump and juicy this year."' 'You smile and say, "They taste pretty good too!"' 'Your grandmother gives you a rueful look and says, "I don''t remember asking you to eat the strawberries, child."' 'She cannot hold the charade, though, and breaks into a smile. "I never could resist eating a few fresh off the plant either."' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_collect_fruit'] = 2: act 'Give her the fruit you collected': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_collect_fruit'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You walk up to Grandma and give her the basket of fruit.' '"I gathered all the fruits I could reach," you say.' '"Thank you, <<$pcs_nickname>>," she says. "I cannot reach or bend like I used to, so you have done me a great favor."' 'You smile and hug your grandmother, and go on about your day.' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_harvest_garden'] = 2: act 'Give her the vegetables from the garden': *clr & cla grandmaQW['help_amount'] += 1 minut += 2 grandmaQW['chore_harvest_garden'] = 0 grandmaQW['chore_harvest_done'] = 1 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You bring the baskets of vegetables from the garden into the kitchen and set them on the table, then go back to your grandmother.' '"I think I got everything I could out of the garden, Grandma," you tell her. "There was so much!"' '"Yes child," she says. "We have been blessed with a healthy garden this year. There were many times in the past we were not so lucky."' 'Your smile falters a bit, unsure of how to take that.' '"Oh don''t worry yourself, little <<$pcs_nickname>>," she says, cupping your cheek with her hand. "Forgive an old woman of her wistful ways. We are lucky to have such a kind granddaughter to help us bring in the harvest."' 'You place your youthful hand over her wizened old one and smile at her. "I am happy to help, Grandma. Is there anything else you need?"' '"No, child, you have done more than your fair share today. Soon we will have to preserve these vegetables to keep them from spoiling, but for now you can rest."' act 'Continue': gt 'gadhouse', 'grandma' end end if grandmaQW['chore_gather_mushrooms'] = 2 and boletus >= grandmaQW['chore_mushroom_quantity'] and hour >= 6 and hour < 20: if grandmaQW['disappointment'] = 2: act 'Give Grandma the mushrooms she asked for': *clr & cla grandmaQW['help_amount'] += 1 boletus -= grandmaQW['chore_mushroom_quantity'] boletus_stored += grandmaQW['chore_mushroom_quantity'] grandmaQW['chore_gather_mushrooms'] = 0 grandmaQW['chore_mushroom_quantity'] = 0 grandmaQW['disappointment'] = 0 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You bring the basket of mushrooms to your grandmother and say, "Grandma, here are the mushrooms you wanted!"' 'She takes them from you. "Thank you my sweet girl, better late than never. I hope you were OK in the forest. They will have to go down in the root cellar until we are ready to can them."' '"Do you think that will be enough?"' 'She laughs. "Oh, with your grandfather around, it is never enough!"' '"I can get more, if you want me to."' '"No need for that, little one," she clucks. "You''ve done enough for now."' 'You give her a quick hug in response, and carry on.' act 'Continue': grandmaQW['chore_mushroom_quantity'] = 0 & gt 'gadhouse', 'grandma' end else act 'Give Grandma the mushrooms she asked for': *clr & cla grandmaQW['help_amount'] += 3 boletus -= grandmaQW['chore_mushroom_quantity'] boletus_stored += grandmaQW['chore_mushroom_quantity'] grandmaQW['chore_gather_mushrooms'] = 0 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You bring the basket of mushrooms to your grandmother and say, "Grandma, here are the mushrooms you wanted!"' 'She smiles and takes them from you. "Thank you my sweet girl. They will have to go down in the root cellar until we are ready to can them."' '"Do you think that will be enough?"' 'She laughs. "Oh, with your grandfather around, it is never enough!"' '"I can get more, if you want me to."' '"No need for that, little one," she clucks. "You''ve done enough for one day."' 'You give her a quick hug in response, and carry on.' act 'Continue': grandmaQW['chore_mushroom_quantity'] = 0 & gt 'gadhouse', 'grandma' end end end if grandmaQW['chore_gather_berries'] = 2 and bilberry >= grandmaQW['chore_berry_quantity'] and hour >= 6 and hour < 20: if grandmaQW['disappointment'] = 2: act 'Give Grandma the berries she asked for': *clr & cla grandmaQW['help_amount'] += 1 bilberry -= grandmaQW['chore_berry_quantity'] bilberry_stored += grandmaQW['chore_berry_quantity'] grandmaQW['chore_gather_berries'] = 0 grandmaQW['chore_berry_quantity'] = 0 grandmaQW['disappointment'] = 0 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You walk over to Grandma and set the heavy basket of berries on the ground next to her.' '"Grandma, I got all the berries!"' '"Oh, thank you, <<$pcs_nickname>>," Grandma replied. "Those look fine if a little late. They will have to go down in the root cellar until we are ready to can them."' 'You heft the basket up and carry it in the kitchen. Walking back over to Grandma, you ask, "Do you think that will be enough for the winter?"' '"Oh no dear," your Grandma says, "the winter is long and cold and you must gather as much as you can, while you can."' 'Seeing the dismayed look on your face, she adds, "But that is enough for today! I know it is harder work than it seems. You can rest now, child."' 'Relieved, you give your grandmother a peck on the cheek and move on.' act 'Continue': grandmaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'grandma' end else act 'Give Grandma the berries she asked for': *clr & cla grandmaQW['help_amount'] += 3 bilberry -= grandmaQW['chore_berry_quantity'] bilberry_stored += grandmaQW['chore_berry_quantity'] grandmaQW['chore_gather_berries'] = 0 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You walk over to Grandma and set the heavy basket of berries on the ground next to her.' '"Grandma, I got all the berries!"' '"Oh, thank you, <<$pcs_nickname>>," Grandma replied. "Those look perfect. They will have to go down in the root cellar until we are ready to can them."' 'You heft the basket up and carry it in the kitchen. Walking back over to Grandma, you ask, "Do you think that will be enough for the winter?"' '"Oh no dear," your Grandma says, "the winter is long and cold and you must gather as much as you can, while you can."' 'Seeing the dismayed look on your face, she adds, "But that is enough for today! I know it is harder work than it seems. You can rest now, child."' 'Relieved, you give your grandmother a peck on the cheek and move on.' act 'Continue': grandmaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'grandma' end end end if grandmaQW['chore_gather_both'] = 2 and boletus >= grandmaQW['chore_mushroom_quantity'] and bilberry >= grandmaQW['chore_berry_quantity'] and hour >= 6 and hour < 20: if grandmaQW['disappointment'] = 2: act 'Give Grandma the mushrooms and berries she asked for': *clr & cla grandmaQW['help_amount'] += 1 boletus -= grandmaQW['chore_mushroom_quantity'] bilberry -= grandmaQW['chore_berry_quantity'] boletus_stored += grandmaQW['chore_mushroom_quantity'] bilberry_stored += grandmaQW['chore_berry_quantity'] grandmaQW['chore_gather_berries'] = 0 grandmaQW['chore_berry_quantity'] = 0 grandmaQW['chore_gather_mushrooms'] = 0 grandmaQW['chore_mushroom_quantity'] = 0 grandmaQW['disappointment'] = 0 minut += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You bring your basket, heavy with mushrooms and berries from the forest, over to your grandmother.' '"Grandma, here are the mushrooms and berries, just like you asked!"' '"Oh, thank you, <<$pcs_nickname>>. I was starting to think you had forgotten about me, they will have to go down in the root cellar until we are ready to can them," your Grandma replied.' '"Do I need to go out on another run, or do you think that''s enough?"' '"Well, little one," your Grandma says, "There is a difference between enough, and enough for today."' '"Oh..." you say, unsure of what to make of her response.' 'She smiles gently and pats your head. "You''ve done enough for today, child."' 'You smile back awkwardly, still a little unsure, but give your Grandma a smooch on the cheek and go on with your day.' act 'Continue': grandmaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'grandma' end else act 'Give Grandma the mushrooms and berries she asked for': *clr & cla grandmaQW['help_amount'] += 3 boletus -= grandmaQW['chore_mushroom_quantity'] bilberry -= grandmaQW['chore_berry_quantity'] boletus_stored += grandmaQW['chore_mushroom_quantity'] bilberry_stored += grandmaQW['chore_berry_quantity'] minut += 5 grandmaQW['chore_gather_both'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You bring your basket, heavy with mushrooms and berries from the forest, over to your grandmother.' '"Grandma, here are the mushrooms and berries, just like you asked!"' '"Oh, thank you very much, <<$pcs_nickname>>, they will have to go down in the root cellar until we are ready to can them," your Grandma replied.' '"Do I need to go out on another run, or do you think that''s enough?"' '"Well, little one," your Grandma says, "There is a difference between enough, and enough for today."' '"Oh..." you say, unsure of what to make of her response.' 'She smiles gently and pats your head. "You''ve done enough for today, child."' 'You smile back awkwardly, still a little unsure, but give your Grandma a smooch on the cheek and go on with your day.' act 'Continue': grandmaQW['chore_mushroom_quantity'] = 0 & grandmaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'grandma' end end end !!---------------------- turning in grandma chores END if grandmaQW['talked_about_gadukino'] = 0: act 'Ask about the village (0:10)': *clr & cla grandmaQW['talked_about_gadukino'] = 1 minut += 10 pcs_mood += 5 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You sit next to grandma, eager to have her tell you more about the village.' '"Don''t you remember <<$pcs_nickname>>? You''ve visited us many times," said grandma.' '"The last time I visited here I was really young. I remember some of the houses, but the clearest memory I have is going swimming with Mitya." you reply.' '"And look how big you''ve become! Just look at you." grandma smiled.' 'She begins telling you about the village.' '"The village is small, as you know. You''ll probably find Mitya by the river or the beach where you can go swimming and sunbathe. There are still some fishermen here in the village if you want to go fishing, ask around after Stepan, he''ll lend you a fishing rod."' '"There is nothing interesting in the village itself. Oh yes... I just remembered... recently a new family moved in, a single parent with his daughter. Could you imagine that, someone new moving in? The girl is about your age. Her father works in the city and from the rumors I''ve heard he''s hardly here because his work forces him to stay in the city most of the time. You''ll probably meet her while you take a walk in the village."' '"In the outskirts of the village is the field where the cattle graze and beyond the field is the forest. You''ll usually find our local hunter Andrew in the forest. He often brings along his friends to hunt, they often stay there for days. They say he built a hut somewhere in the forest. So, if you meet Andrew and his friends out there, don''t be afraid. If you want to go to the forest make sure to ask grandfather first."' '"If you like running, you can take a run on the road leading into the forest. Or you can take a ride on our old bike. I''m pretty sure the bike is in the shed. Make sure to look for it if you''re interested. And if you want to watch your figure, then go to the garden, have some fruit, it''s as healthy as the diet meals you''re eating, if not more healthier."' '"That''s about it my dear granddaughter. Now run along, don''t bother me anymore. My soap opera "Santa Barbara" is about to begin, I don''t want to miss a second of it."' act 'Continue':gt 'gadhouse', 'grandma' end end if hour >= grandmaQW['last_hour_talked'] + 3: act 'Chat with your grandmother (0:10)': *clr & cla grandmaQW['last_hour_talked'] = hour grandmaQW['last_day_talked'] = daystart minut += 10 pcs_mood += RAND(5,10) gs 'stat' '
> src="images/locations/gadukino/grandparents/grandma.jpg">
' 'You spend some time talking with your grandmother. She''s sometimes difficult to understand. Her nearly toothless mouth makes the pronunciation of words difficult for her. Most of what she says boils down to the same thing, life is much more fun when you''re young!' act 'Continue':gt 'gadhouse', 'grandma' end end if grandmaQW['last_day_asked_for_story'] ! daystart: act 'Ask her to tell you a story (0:20)': *clr & cla grandmaQW['last_day_asked_for_story'] = daystart minut += 20 pcs_mood += rand(10,15) gs 'stat' '
> src="images/locations/gadukino/grandparents/babushka.jpg">
' 'When you ask your grandmother to tell you a story, she mumbles something. Nevertheless, after a brief second or two, she decides on a story to share with you today, she begins to talk slowly.' temp = rand(0,7) if temp = 0: '"There was this one time my parents allowed me to stay at my friend''s home for the night. During the night, a lot of snow fell... and we heard a soft knock on the door!" she says in an ominous voice.' '"We listened more closely, but could only hear the wind whistling through the trees... so we decided to go back to sleep. Then we heard the knocking again!"' '"We both ran quickly to the window, but couldn''t see anything other than snow. The knocking became more persistent, and the voice of a small girl begged us to open the door! My friend and I moved to the middle of the room, tightly hugging one another... we were terrified!"' '"The knocking continued into the morning, even when the blizzard stopped. It sounded like someone was panicking, but when we told her parents in the morning, they didn''t believe us. When we went outside... there was no tracks on the snow! As if it never happened!"' '"We never heard the voice or the knocking ever again after that, but I still feel bad for not going downstairs to answer the door. What if some girl was actually there, begging for our help? I hope she''s okay..."' elseif temp = 1: '"I had a friend when I was younger." she says, in an ominous voice. "Her husband died at her house, he was a drunken bastard. He got drunk one day and died of alcohol poisoning in the very house."' '"One day she came home from work, and the floor boards all of a sudden started creaking! And through the glass panes in the door in the hallway, she could see the silhouette of a man. It looked remarkably like her late husband!"' '"She was terrified! She quickly left her house, and only went back when I promised to go with her... but of course, we found nothing. Do you believe in ghosts, <<$pcs_nickname>>? Because ever since then, I do..."' elseif temp = 2: '"I wasn''t born in Gadukino, I grew up in a different village", your grandmother begins. "This is a true story, by the way!"' '"When I was still a little girl, one of our neighbors died. Then, less than two weeks later, one of his brothers died too! And as the legend goes, death comes in threes..."' '"His one surviving sister was terrified. She was a friend of mine, but her parents wouldn''t let her leave the house."' '"It was well into the winter season then, and people could only go to other towns by sleigh. For forty days, they waited... just when they were about to accept that the legend might not be true, they found one of her relatives. Dead. Muzhik I believe his name was, he was found frozen solid, basically a block of ice! He''d tried to attend his cousin''s funeral, but it cost him his life!"' '"Death is not to be trifled with, <<$pcs_nickname>>... her parents were smart to hide her, otherwise she might''ve died instead!"' elseif temp = 3: '"This really happened!" your grandmother reassures you. "When I was young, basically your age... it was just after the war. No one believed in superstition or anything like that. Those were tough times, all anyone cared about was how to get their next meal on the table for their family."' '"We all went to bed, but our cat kept meowing at me! It just wouldn''t let me sleep, for hours and hours!"' '"When I finally caught some sleep and woke up the next morning, my father was next to my bed. He said when he cleaned out the furnace of ashes, he found the remains of our dead cat in there!"' 'You see her eyes tear up. "No one knew how she got there... no one noticed anything! Except for me. To this day I believe she was trying to warn me, asking for my help..."' 'Your grandmother shrugs, wiping a tear from her eye. You put your hand on her knee reassuringly, but don''t really know what to say to comfort her.' !125s elseif temp = 4: '"I will tell you a story about an event that happened in the village I was brought up. One day a woman from a place far up in the northern Soviet Union moved to our village."' '"The woman lived alone with this gorgeous dog, it was of white color, quite large and quiet as a mouse. After a while the dog died and the woman did''nt want to bury it."' '"She always said it''s a shame to throw away the pelt since it was so furry. She spent some time thinking about what she could make of this pelt. After a while she decided to make a fur collar of the pelt."' '"It took about two months and she got really sick... I among others visited her, and everything looked fine at the first glance. But as soon as I closed the door she started acting erratic and was hallucinating, these were the characteristics of a rabies. Since she was living alone no one noticed it before it was too late to save her life..."' elseif temp = 5: '"One evening during the Christmas holidays in my younger days I was hanging out with my girlfriends in the kitchen. It was my school friends, so we were always up to some mischief all the time."' '"We were home alone, and one of my friends persuades us to do a séance. She tells us that a fortune-teller had explained to her how one could summon a spirit. So we light some candles and began chanting for the spirits to show themself."' '"I managed to summon the profile of a male figure. He was holding something resembling a bouquet of flowers. My second friend summoned a kettle looking object while my last friend managed to summon an infant which frightened us."' '"Not being discouraged we decided to try again excited by what we would manage to summon this time. This time I summoned a large steamer. My second friend didn''t summon anything special, but my third friend summoned the same infant again, the difference this time was that the infant was in a stroller."' '"We ended the séance and went back doing ordinary stuff. All of a sudden we heard a knock on the door, it was the young man from the séance. He pulled out a beautiful bouquet of roses for me and gave them to me. I asked him what the reason was but he just answered that he got a feeling that he should deliver flowers to a girl in this specific village. I got the chills, because I remembered the man with a bouquet of flowers from the séance."' '"The most interesting thing that happened was a few months after our séance, my friend that summoned the baby got pregnant. And by the end of the year she had a baby by the young age of 15. So beware when you meet a fortune-teller you never know what might happen..."' elseif temp = 6: '"I remember sitting down as we are right now," your grandma starts, but suddenly as if she remembered something, she sadly sighs "There are no more matches..."' 'You look at her perplexed, questioning what she''s talking about. "We do have matches in the kitchen or if you want I can run over to the store to buy some."' '"You don''t get it, <<$pcs_nickname>>. The matches today are not as good as those made long time ago. I miss those matches we had during the Great Patriotic War, before they had to move the factory to the far east... Those matches were magical, not like this crap we have now... Ugh..."' !Keep the word brigade if you want to change the text. It''s what the people working on the kolkhoz were called. elseif temp = 7: '"One day my mother, rest her soul, sent us four siblings out to the forest for berry gathering", your grandma begins. "We took our berry collectors and headed out. We reached the entrance of the forest pretty quickly and decided that it would be best to split up to complete the task faster. Since we were familiar with the area we all dispersed to our cherished spots and began gathering berries."' '"My favorite spot was a plot surrounded by dense bushes and in the middle of the plot there was a huge stump. It''s was really a great spot and as I approached I noticed very large number of ripe strawberries. I was rejoicing over the thought that I would gather more than my brothers, slowly gathering the berries and putting them in my berry collector. All of a sudden I hear some rustling behind the bushes. I turn towards the sound, but I''m met with silence. I didn''t notice anyone but I still couldn''t get rid of the eerie feeling."' '"I shook off the eerie feeling and go back gathering strawberries again. All of a sudden I get this strange feeling... I look up and I see a person squatting on the stump. He''s completely still and just stares at me. I got really scared and ran away screaming and crying towards my brothers. They tried to stop and calm me down, but I just kept on running. My brothers started running after me, trying to keep up. I could hear my oldest brother shouting to run towards the kolkhoz. You see <<$pcs_nickname>> long time ago we had central collective farms that were called kolkhoz, your grandma explains."' '"We were lucky that the farms were close to the forest and didn''t have to run through the woods for long. I kept looking back if this person was following us but there was no sign of him. We knew we were safe when we see the farmers belonging to the brigade. My brothers and I ran up to the foreman and explained to him what had happened. He immediately grabbed the phone and called someone. The other farmers reassured us that we were safe now. After we had calmed down we got sent home. Our mother met as at home, she fed us and comforted me."' '"The following day we were informed that not far from the train station Ratomka some people found dismantled railroad rails. Apparently it was done by the same man that I came across in the forest. I didn''t know it then but before the war our area was prone to sabotage by infiltrators, and staying hidden was easy, as the territory is covered by forest, stretching all the way to the border."' '"Ever since that day the fear I experienced never disappeared, as I''ve felt it through my whole life. I’ll carry on this fear for the remaining days of my life…"' end !125e act 'Thank her for the story':gt 'gadhouse', 'grandma' end end end end if $ARGS[0]='grandpa': *clr & cla menu_off = 1 minut += 2 if grandpaQW['last_day_talked'] ! daystart:grandpaQW['last_hour_talked'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa.jpg">
' 'Your grandfather is a grumpy old man, who is always complaining about the village elders and how they have neglected the village to barely being fit to live in. He can walk, but requires a cane. He doesn''t really leave the house any more, unless he really has to.' if $clothingworntype = 'nude': 'Grandpa looks shocked but it doesn''t stop him from having a good look at you.' '"My God <<$pcs_nickname>>! Are you trying to give me a heart attack? Go and put some clothes on!"' act 'Maybe you should get dressed before talking to him':gt 'gadhouse', 'start' else act 'Leave him alone':gt 'gadhouse', 'start' if grigory_flower > 0 and grigory_flower < 10: act 'Talk to him about the flowers': gt 'grigory', 'flower3' if grandpaQW['chore_gather_mushrooms'] = 1: 'You promised to bring grandpa <> kg of mushrooms.' elseif grandpaQW['chore_gather_berries'] = 1: 'You promised to bring grandpa <> kg of berries.' elseif grandpaQW['chore_gather_both'] = 1: 'You promised to bring grandpa <> kg mushrooms and <> kg of berries.' end !! ask for chore from Grandpa if grandpaQW['last_day_helped'] ! daystart:act 'Offer to help':grandpaQW['last_day_helped'] = daystart & gt'grandpahelp', 'start' !!---------------------- turning in grandpa chores START if grandpaQW['chore_fetch_firewood'] = 2: act 'Tell him you got the firewood': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_fetch_firewood'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"I''ve brought in some firewood, Grandpa," you say to your grandfather.' '"Thank you very much, <<$pcs_nickname>>," he replies with a smile. "Just set down it over there."' 'You put down the heavy wood gratefully. "Is there anything else you need?"' '"No, that is all I have for you today," he says.' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_feed_horse'] = 2: act 'Tell him you fed Desperado': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_feed_horse'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"I fed the horse, Grandpa."' '"Thank you <<$pcs_nickname>>," he says. "It is very important to make sure a horse is well fed. They are hard workers and deserve their meals."' 'You smile in agreement. "I am sure Desperado is a very hard worker."' '"He may not be the young stallion he once was," your grandfather says, "but he is a trusted friend."' 'He obviously cares a great deal about his horse.' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_feed_cow'] = 2: act 'Tell him you fed Dawn': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_feed_cow'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You tell your grandfather, "I fed Dawn her hay, Grandpa."' '"Very good, <<$pcs_nickname>>," he says. "I presume she acted like we were starving her to death?"' '"Well, she was definitely excited," you say with a laugh.' '"She always is when it comes to eating," he says.' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_clean_yard'] = 2: act 'Tell him you cleaned up the yard': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_clean_yard'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"I finished cleaning the yard, Grandpa," you say as you stretch your sore arms.' '"Very good," he says. "It is more work than it seems, isn''t it?"' '"Yes sir, it is," you agree. "Is there anything else you need me to do?"' '"No, that is all for today, <<$pcs_nickname>>."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_brush_horse'] = 2: act 'Tell him you finished grooming Desperado': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_brush_horse'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"I brushed the horse, Grandpa," you tell your grandfather.' '"You scrubbed him down with the curry brush?" he asks.' '"Yes sir, I did," you say.' '"Even his belly?"' '"Yes, even his belly."' '"And did you wash his face and comb his mane and tail?"' '"Ugh, yes Grandpa, I did everything just like you showed me when I was a kid."' '"Don''t sass me, <<$pcs_firstname>>," you grandfather says with a scowl. "Properly brushing a horse is very important for their health."' 'The rebuke stings a little. "Sorry, Grandpa."' 'His face softens when he sees he upset you. "...no, child, I''m sorry. You did me a favor and here I am berating you for it. Thank you for brushing the horse, <<$pcs_nickname>>."' '"It''s okay Grandpa. I know Desperado is important to you," you say.' 'He smiles and rubs your shoulder. "Thank you again. You may rest now, there is nothing else to do today."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_feed_boar'] = 2: act 'Tell him you fed Nickle': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_feed_boar'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to your grandfather and tell him, "I fed the pig, Grandpa."' '"Thank you <<$pcs_nickname>>," he says.' '"You''re welcome! Is there anything else you need?"' '"No, you can take the rest of the day off, granddaughter."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_lead_horse_to_field'] = 2: act 'Tell him you took Desperado to the field': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_lead_horse_to_field'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"Hey Grandpa, I took Desperado out to the field."' '"Good, good," he says. "Horses need freedom to run."' 'You nod. "He seemed pretty happy to be able to run around."' 'Your grandfather smiles at that. "Thank you <<$pcs_nickname>>. You can rest for now."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_lead_cow_to_field'] = 2: act 'Tell him you took Dawn to the field': *clr & cla grandmaQW['help_amount'] += 1 minut += 5 grandpaQW['chore_lead_cow_to_field'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"Hi Grandpa!" you say. "I took Dawn out to the field."' '"Were the others there?" he asks.' 'You nod. "Yes, sir. I asked them to drive her home later - they seemed fine with that."' '"Yes, here in the country we all must help one another. Soon it will be our turn to watch the cattle."' '"All of them? For the whole village? Just us?" you ask incredulously.' '"No child, there will be a few others with us. But don''t look so surprised - it does not take many people to herd cows."' 'You think of the stories you have heard of a few herders driving thousands of cattle. "Hmm, I guess that''s true..."' 'Your grandfather smiles and ruffles your hair. "But that is not a problem for today. Go and take the rest of the day off."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_bathe_horse'] = 2: act 'Tell him you bathed Desperado': *clr & cla grandmaQW['help_amount'] += 2 minut += 5 grandpaQW['chore_bathe_horse'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to your grandfather and tell him, "I gave Desperado a bath in the river, Grandpa."' '"Thank you <<$pcs_nickname>>," he says. "Grooming him is all well and good, but sometimes it''s not enough."' '"You''re welcome! It was actually a lot of fun. Is there anything else you need?"' '"No, you can take the rest of the day off, granddaughter."' act 'Continue': gt 'gadhouse', 'grandpa' end end if grandpaQW['chore_gather_mushrooms'] = 2 and boletus >= grandpaQW['chore_mushroom_quantity'] and hour >= 6 and hour < 20: if grandpaQW['disappointment'] = 2: act 'Give him the mushrooms he asked for': *clr & cla grandmaQW['help_amount'] += 1 boletus -= grandpaQW['chore_mushroom_quantity'] boletus_stored += grandpaQW['chore_mushroom_quantity'] grandpaQW['disappointment'] = 0 minut += 5 grandpaQW['chore_mushroom_quantity'] = 0 grandpaQW['chore_gather_mushrooms'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the mushrooms!"' '"Thank you <<$pcs_nickname>>, you''ve made an old man happy," your grandfather replies with a smile. "The mushrooms are in a part of the forest that is difficult to reach, so no wonder it took you so long."' '"I can still go and gather more mushrooms, if you want?"' '"There''s no need <<$pcs_nickname>>," said your grandfather. "But if I need some help, I''ll be sure to let you know. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You kiss your grandfather on the cheek and get on with your day.' act 'Continue': grandpaQW['chore_mushroom_quantity'] = 0 & gt 'gadhouse', 'start' end else act 'Give him the mushrooms he asked for': *clr & cla grandmaQW['help_amount'] += 3 boletus -= grandpaQW['chore_mushroom_quantity'] boletus_stored += grandpaQW['chore_mushroom_quantity'] minut += 5 grandpaQW['chore_gather_mushrooms'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the mushrooms!"' '"Thank you <<$pcs_nickname>>, you''ve made an old man very happy," your grandfather replies with a smile. "The mushrooms are in a part of the forest that is difficult to reach."' '"I can still go and gather more mushrooms, if you want?"' '"There''s no need <<$pcs_nickname>>," said your grandfather. "But if I need some help, I''ll be sure to let you know. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You kiss your grandfather on the cheek and get on with your day.' act 'Continue': grandpaQW['chore_mushroom_quantity'] = 0 & gt 'gadhouse', 'start' end end end if grandpaQW['chore_gather_berries'] = 2 and bilberry >= grandpaQW['chore_berry_quantity'] and hour >= 6 and hour < 20: if grandpaQW['disappointment'] = 2: act 'Give him the berries he asked for': *clr & cla grandmaQW['help_amount'] += 1 bilberry -= grandpaQW['chore_berry_quantity'] bilberry_stored += grandpaQW['chore_berry_quantity'] grandpaQW['disappointment'] = 0 minut += 5 grandpaQW['chore_berry_quantity'] = 0 grandpaQW['chore_gather_berries'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the berries!"' '"Oh, thank you, I thought I asked for these yesterday," Grandpa replied. "It''s hard to keep track of things as you get older, just as it is for your grandmother to gather the berries, and she needs them so she can make jam for the winter."' '"If you need some more berries I''ll be glad to go out and gather more."' '"There''s no need <<$pcs_nickname>>," your grandfather said. "But if your grandma needs some more berries, I''ll let you know. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You kiss your grandfather on the cheek, you go on with your business.' act 'Continue': grandpaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'start' end else act 'Give him the berries he asked for': *clr & cla grandmaQW['help_amount'] += 3 bilberry -= grandpaQW['chore_berry_quantity'] bilberry_stored += grandpaQW['chore_berry_quantity'] minut += 5 grandpaQW['chore_gather_berries'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the berries!"' '"Oh, thank you, nicely done," Grandpa replied. "It''s hard for your grandmother to gather the berries, and she needs them so she can make jam for the winter."' '"If you need some more berries I''ll be glad to go out and gather more."' '"There''s no need <<$pcs_nickname>>," your grandfather said. "But if your grandma needs some more berries, I''ll let you know. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You kiss your grandfather on the cheek, you go on with your business.' act 'Continue': grandpaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'start' end end end if grandpaQW['chore_gather_both'] = 2 and boletus >= grandpaQW['chore_mushroom_quantity'] and bilberry >= grandpaQW['chore_berry_quantity'] and hour >= 6 and hour < 20: if grandpaQW['disappointment'] = 2: act 'Give him the mushrooms and berries he asked for': *clr & cla grandmaQW['help_amount'] += 3 boletus -= grandpaQW['chore_mushroom_quantity'] bilberry -= grandpaQW['chore_berry_quantity'] boletus_stored += grandpaQW['chore_mushroom_quantity'] bilberry_stored += grandpaQW['chore_berry_quantity'] grandpaQW['disappointment'] = 0 minut += 5 grandpaQW['chore_berry_quantity'] = 0 grandpaQW['chore_mushroom_quantity'] = 0 grandpaQW['chore_gather_both'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the mushrooms and berries!"' '"Oh, thank you <<$pcs_nickname>>, better late than never," your grandfather replied.' '"If you want, I can go out for another run."' '"You don''t need to do that, <<$pcs_nickname>>," your grandfather said. "But I''ll be sure to let you know if something comes up. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You give him a smooch on the cheek and go on with your day.' act 'Continue': grandpaQW['chore_mushroom_quantity'] = 0 & grandpaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'start' end else act 'Give him the mushrooms and berries he asked for': *clr & cla grandmaQW['help_amount'] += 3 boletus -= grandpaQW['chore_mushroom_quantity'] bilberry -= grandpaQW['chore_berry_quantity'] boletus_stored += grandpaQW['chore_mushroom_quantity'] bilberry_stored += grandpaQW['chore_berry_quantity'] minut += 5 grandpaQW['chore_gather_both'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'You walk up to Grandpa with your basket.' '"Grandpa, here are the mushrooms and berries!"' '"Oh, thank you <<$pcs_nickname>>," your grandfather replied.' '"If you want, I can go out for another run."' '"You don''t need to do that, <<$pcs_nickname>>," your grandfather said. "But I''ll be sure to let you know if something comes up. They will have to go down in the root cellar until your grandmother is ready to can them."' 'You give him a smooch on the cheek and go on with your day.' act 'Continue': grandpaQW['chore_mushroom_quantity'] = 0 & grandpaQW['chore_berry_quantity'] = 0 & gt 'gadhouse', 'start' end end end if grandpaQW['chore_bale_hay'] = 2: act 'Tell him you helped the townspeople bale hay': *clr & cla grandmaQW['help_amount'] += 3 minut += 5 grandpaQW['chore_bale_hay'] = 0 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"I spent all day helping with the hay, Grandpa," you tell him, stretching your sore muscles.' 'He smiles proudly at you and says, "Yes, I was there too, <<$pcs_nickname>>. I saw you working hard."' '"That was a lot of work!" you exclaim. "I''m completely exhausted."' '"Yes, yes it is," he says. "I am worn out myself. I won''t be able to do it much longer, but you are still young and strong. I am very proud that my granddaughter is such a hard worker."' 'Maybe it''s just the exhaustion, but your eyes tear up slightly at that. Your grandfather is usually pretty sparing with his praise.' '"Thank you, Grandpa," you say, giving him a tight hug, which he returns with surprising strength for his age.' 'After a few moments he lets go, and tells you, "Go and get some rest, child. You have earned it."' act 'Continue': gt 'gadhouse', 'grandpa' end end !!---------------------- turning in grandpa chores END if grandpaQW['talked_about_forest'] = 0: act 'Ask about the forest (0:10)': *clr & cla grandpaQW['talked_about_forest'] = 1 minut += 10 pcs_mood += 5 goforest += 1 gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' '"Listen carefully <<$pcs_nickname>>. You want to explore the forest and that''s great. But be sure of your surroundings, without having any knowledge of the forest you may easily get lost. Don''t go exploring too deep in the forest, because the mushrooms and berries can be found at the edge of the forest. If you choose to explore the forest you''ll find a swamp in the middle of the forest. You can find mushrooms and berries there too... Going into the forest at night is not recommended, wild boars may attack, and you might end up really hurt."' '"If you manage to get lost and can''t find your way out of the forest before it gets dark, then light a fire and sit still there until morning. The beasts in the forest are afraid of the fire, so they won''t approach you."' '"There''s one more thing... While you''re in the woods, avoid dressing yourself up in fancy clothes. You might damage them. It''s better to dress in more comfortable clothes instead..."' '"Well, I think that''s everything <<$pcs_nickname>>, run along now, and remember what I''ve told you."' act 'Continue':gt 'gadhouse', 'grandpa' end end if hour >= grandpaQW['last_hour_talked'] + 3: act 'Chat with your grandfather (0:10)': *clr & cla grandpaQW['last_hour_talked'] = hour grandpaQW['last_day_talked'] = daystart minut += 10 pcs_mood += RAND(5,10) gs 'stat' '
> src="images/locations/gadukino/grandparents/grandpa1.jpg">
' 'Your grandfather stops complaining and smiles at you, he loves telling stories. He has lived a rich and eventful life, and you enjoy listening to his stories and talking to him. He mostly reminisces about his past, and reflects on his earlier life.' act 'Continue':gt 'gadhouse', 'grandpa' end end end end if $ARGS[0]='villagecat': *clr & cla menu_off = 1 minut += 2 gs 'stat' '
> src="images/locations/gadukino/village/villcat.jpg">
' 'Your grandparents'' fat tomcat, Boniface, is aware of you approaching him, even though his eyes are closed. He tracks you with his ears and simply ignores you.' act 'Leave Boniface alone':minut += 2 & gt 'gadhouse', 'start' act 'Pet Boniface': *clr & cla minut += 5 pcs_mood += RAND(1,4) gs 'stat' '
> src="images/locations/gadukino/village/villcat1.jpg">
' 'You gently pet Boniface, giving him a good scratch behind the ears. You hear him start to purr. As soon as you stop scratching him, the purring stops too. That lazy bastard... he''s living the good life!' act 'Continue':minut += 2 & gt 'gadhouse', 'start' end if feedcat = 1: act 'Feed Boniface': *clr & cla minut +=5 gs 'stat' feedcat = 2 '
' 'When Boniface sees you moving towards the cupboard, he jumps down off of the table and runs to his food dish. It is obvious that he feels that you are moving far too slowly and rattles his bowl to make sure you understand that he is starving while you dawdle.' act 'Continue': gt 'gadhouse', 'start' end end if catout = 1: act 'Let Boniface Out': if sunWeather = 0: *clr & cla minut += 10 gs 'stat' 'You open the door for Boniface who saunters around you only to stop in the doorway as he becomes aware that it is raining out. He glares up at you as if the rain was your fault. He stares out into the wet for another moment then sedately turns around and goes back to his box.' act 'Continue': gt 'gadhouse', 'start' else *clr & cla minut +=10 gs 'stat' catout = 2 'You open the door for Boniface who saunters around you only to stop in the doorway as he stops to consider if he really wants to go outside. After considering all the pros and cons, he finally decides to go out.' act 'Continue': gt 'gadhouse', 'start' end end end end if $ARGS[0] = 'nudity_trouble_limit': if grandmaQW['nudity_trouble_base'] = 0 or grandmaQW['nudity_trouble_limit'] = 0: grandmaQW['nudity_trouble_base'] = 10 grandmaQW['nudity_trouble_limit'] = grandmaQW['nudity_trouble_base'] else grandmaQW['nudity_trouble_limit'] = grandmaQW['nudity_trouble_base'] end if SchoolBlock = 1: grandmaQW['nudity_trouble_limit'] += 5 if momKnowsKolka = 1: grandmaQW['nudity_trouble_limit'] += 10 if momKnowsVladimir = 1: grandmaQW['nudity_trouble_limit'] += 10 if momslut < 2: if motherKnowWhore > 0: grandmaQW['nudity_trouble_limit'] += 3 if motherKnowSpravka > 0: grandmaQW['nudity_trouble_limit'] += 2 end if brotherSex < 6: if brotherknowslut > 1: grandmaQW['nudity_trouble_limit'] += 3 if brotherknowslut > 0: grandmaQW['nudity_trouble_limit'] += 2 end if sisterQW['roma3block'] = 1: if sisterknowslut > 1 and sisboypartyQW > 1: grandmaQW['nudity_trouble_limit'] += 3 if sisterknowslut > 0: grandmaQW['nudity_trouble_limit'] += 2 end if gadriver_gang = 2: grandmaQW['nudity_trouble_limit'] += 5 else if npc_QW['A63'] >= 11: grandmaQW['nudity_trouble_limit'] += 3 if npc_QW['A60'] >= 15: grandmaQW['nudity_trouble_limit'] += 2 end end if $ARGS[0] = 'family_trip': ! family comes to visit first weekend of each month from Saturday at 1200 to Sunday at 2100 if week = 6 and hour > 12 and locat['Fam_month_inGad'] ! month: locat['Fam_inGad'] = 1 if locat['Fam_inGad'] = 1: 'Your parents are relaxing inside.' gs 'mother', 'check_workout' if gadstay_day ! daystart and home_owned[2] = 1: if week = 7: if hour = 20: locat['Fam_month_inGad'] = month if (kanikuli = 4 or kanikuli = 5) and ((month = 6 or month = 7) or (month = 8 and day <= 25)): *clr & cla menu_off = 1 '
Your mother, Natasha <<$pcs_lastname>>
' '
> src="images/characters/pavlovsk/resident/mom/mother.jpg">
' *nl '<<$npc_nickname[''A29'']>> asks you "Well, <<$pcs_nickname>>, are you coming home with us or are you going to stay in the village with your grandparents?"' act 'Stay with your grandaparents':gadstay_day = daystart & gadstay = 1 & locat['Fam_inGad'] = 0 & gt 'gadhouse', 'main' act 'Go home to Pavlovsk': gt 'gadhouse', 'to_pavlovsk' else act 'Go home to Pavlovsk': gt 'gadhouse', 'to_pavlovsk' end elseif hour > 20: locat['Fam_month_inGad'] = month end end end end end if $ARGS[0] = 'to_pavlovsk': menu_off = 1 *clr & cla gadstay = 0 locat['Fam_inGad'] = 0 minut += rand(15,25) gs 'stat' '
Your grandmother
' '
> src="images/locations/gadukino/village/grandmahelp.jpg">
' *nl if grandmaQW['help_amount'] > 0: money += grandmaQW['help_amount']*25 gs 'stat' 'Before leaving your grandma hugs you and gives you <> rubles for your help with chores.' grandmaQW['help_amount'] = 0 else 'Before leaving your grandma gives you a big hug goodbye.' end 'You get into the Volga with the rest of your family and before you know it, you''ve arrived back in Pavlovsk.' act 'Go to your room': gt 'bedrPar' end if $ARGS[0] = 'to_gadukino': menu_off = 1 *clr & cla locat['Fam_inGad'] = 1 minut += rand(15,25) gs 'stat' 'You get into the Volga with the rest of your family and before you know it, you''ve arrived in Gadukino.' act 'Go to your grandparents house': gt 'gadhouse', 'start' end if $ARGS[0] = 'intro': cla & *clr $loc_arg = '' $loc = 'gadhouse' $temp_nickname = '<<$npc_nickname[''A29'']>>' grandmaQW['last_month_paid'] = month display_bb = 1 menu_off = 1 hour = 6 gs 'stat' music_loop = 0 CLOSE ALL '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost4.jpg">
' *nl 'All of a sudden you hear a familiar voice yell out, "<<$pcs_nickname>>, time to get up. You can''t spend the whole day laying around!"' wait 2000 $npc_nickname['A29'] = input('
What name do you address your mother by?
Mother (default), Mum, Mom, Mama, etc.
') if $npc_nickname['A29'] = '':$npc_nickname['A29'] = '<<$temp_nickname>>' killvar '$temp_nickname' act 'Continue': cla & *clr minut += 2 gs 'stat' '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost5.jpg">
' *nl 'You tiredly open your eyes seeing your <<$npc_nickname[''A29'']>> standing over you, "Fifteen more minutes..."' 'Your <<$npc_nickname[''A29'']>> lets out a loud sigh, "No, up now!" as she yanks the cover off...' '"<<$npc_nickname[''A29'']>>!" you exclaim, as you feel a slight cold breeze hit your body.' if month = 6: '"Listen!, I''m heading back to Pavlovsk this morning, and I don''t want to hear excuses, <<$pcs_nickname>>. You said you''d help out your grandparents during the summer holidays. So, from now on set your alarm, so you can wake up at a reasonable time." <<$npc_nickname[''A29'']>> says as she stares at you expectantly.' else '"Listen!, I''m heading back to Pavlovsk this morning, and I don''t want to hear excuses, <<$pcs_nickname>>. The summer holidays will be over soon and you need to get used to waking up early, for when school starts. So, from now on set your alarm, so you can wake up at a reasonable time." <<$npc_nickname[''A29'']>> says as she stares at you expectantly.' end act 'Get up': cla & *clr minut += 2 gs 'stat' '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost4.jpg">
' *nl if month = 6: 'As soon as you get off your now coverless bed, your <<$npc_nickname[''A29'']>> is quick to resume her nagging, telling you again what you already heard from her a few moments ago. "The work around the farm normally gets done in the morning, so you can''t sleep in anymore, not even for another fifteen minutes." She''s not even looking at you while she talks, but luckily for you that means she misses you rolling your eyes.' else ' As soon as you get off your now coverless bed, your <<$npc_nickname[''A29'']>> is quick to resume her nagging, telling you again what you already heard from her a few moments ago. "Summer is almost over, you can''t sleep in anymore, not even for another fifteen minutes." She''s not even looking at you while she talks, but luckily for you that means she misses you rolling your eyes.' end '"What are you going to do when school starts, or when you get a job? You better get into the habit of setting your alarm so you can wake up bright and early."' act 'Continue': cla & *clr minut += 2 gs 'stat' '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost5.jpg">
' *nl 'You let out an exasperated sigh, "Yeah, yeah I know, you told me that already. So, how early are we talking?"' if month = 6: 'Your <<$npc_nickname[''A29'']>> shoots you a sharp look and you know to fix your attitude or else. "Well, depends on what you plan to do in the morning. There''s showering and brushing your teeth, doing your hair and then makeup and shaving if you really need to. If I remember right... Anya used to wake up at 06:00 when she slept here. Besides, while you are staying at your grandparents house, you should be up extra early helping them tend to the farm, this isn''t a holiday camp!"' else 'Your <<$npc_nickname[''A29'']>> shoots you a sharp look and you know to fix your attitude or else. "Well, depends on what you plan to do in the morning. There''s showering and brushing your teeth, doing your hair and then makeup and shaving if you really need to. If I remember right... Anya used to wake up at 06:00 for school. Besides, while you are staying at your grandparents house, you should be up extra early helping them tend to the farm, this isn''t a holiday camp!"' end act 'Continue': cla & *clr minut += 2 gs 'stat' '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost4.jpg">
' *nl '"You want me to wake up that early?!" You huff. "Can''t I wake up at like... 07:00?"' if month = 6: 'Your <<$npc_nickname[''A29'']>> shrugs. "You could, but then you might have to cut corners or your grandparents will have started work without you, and I won''t be having any of that." she warns you before making her way outside.' if pcs_vag = 0: '"Oh, don''t forget; when you get back to Pavlovsk, you need to head down to the clinic and see the gynecologist for a check up. Not just once, but every month," she adds quickly.' else 'Your <<$npc_nickname[''A29'']>> shrugs. "You could, but then you might have to cut corners or even end up running late to school, and I won''t be having any of that. Your teachers won''t either," she warns you before making her way outside.' if pcs_vag = 0: '"Oh, don''t forget; when you get back to Pavlovsk, you need to head down to the clinic and see the gynecologist for a check up. Not just once, but every month," she adds quickly.' end act 'But why do I--': cla & *clr minut += 2 gs 'stat' $loc = 'gadhouse' $loc_arg = 'start' '

Your Grandparents'' Cottage

' '
> src="images/characters/pavlovsk/resident/mom/prost5.jpg">
' *nl 'Before you can finish, she cuts you off. "I''m not going to have you running around town like so many of those other girls I see! Opening their legs for any boy that comes around..." She shakes her head in disgust. "I want a referral every month and it better tell me you''re still a virgin or else, understand?" <<$npc_nickname[''A29'']>> says as she storms off towards your grandparent''s outside door. "Don''t forget to talk to your grandparent''s and ask if they need help!" she says loudly. Without waiting for your response, she closes the door, and with that, she''s gone.' act 'I understand...':gt 'budilnik', 'start' end end end end end end --- gadhouse ---------------------------------