# swamphouse if $ARGS[0] = 'start': *clr & cla $location_type = 'indoors' $loc = 'swamphouse' $metka = 'start' $menu_loc = 'swamphouse' $menu_arg = 'start' menu_off = 0 frost = 0 bonusZ = 0 clr gs 'themes', 'indoors' gs 'hunter_ambient', 'schedule' gs 'stat' if hour = 5:stovefire = 0 huntslutsexrand = rand(1,3) temp_sh = rand(1,5) clothesAtLocation = FUNC('lost_clothes_here','swamphouse') '

Hut

' '
> src="images/locations/gadukino/hunters/swampizba.jpg">
' *nl 'A small hunting cabin. The cabin contains a small room with a low ceiling.' *nl 'You see a couch where you can lie down and sleep.' *nl if bucket > 0: 'There''s a bucket placed in the corner, filled with water collected from the spring.' else 'There''s an empty bucket placed in the corner. It needs refilling with water from the spring.' end 'You see an old washstand you can use to wash your hands and face. There is a well-used tub nearby, that you can use to bathe in.' *nl 'In the other corner you see a small stove. With water from the spring and some mushrooms or meat, you could cook something to eat, or warm the water so you can bathe in the tub.' if stovefire = 0: *nl 'The hut feels '+iif(temper < 15, 'quite cold, maybe you should start a fire in the old stove.', 'quite warm, even without the stove fire burning.')+'' elseif stovefire > 0: *nl 'The hut feels '+iif(temper > 15, 'extremely', 'quite')+' warm with the old stove fire burning away.' end *nl 'Beside the stove, there''s a stack of old magazines, most likely used for ignition.' if clothesAtLocation = 1:'Your clothes are laying on the shelf.' if $clothingworntype = 'nude' and hunters_inside = 1 and ((hunterknowday ! daystart or (inhibitioncheck ! daystart and pcs_inhib >= 25) or exhibitionist_lvl < 1)):gt 'swamphouse', 'get_dressed' if hunters_inside = 1 and huntersknow = 0: if hunters_drink = 1: *nl 'You see the hunters hanging out in the hut.' elseif hunters_sleep = 1: *nl 'The hunters are sleeping on the couch.' elseif hunters_available = 1 or hunters_breakfast = 1 or hunters_lunch = 1 or hunters_evening = 1: *nl 'The hunters are sitting around the table talking.' elseif hunters_hunting = 1 and hunters_outside = 1: *nl 'The Hunters said they will be out hunting for a couple hours. You have the camp to yourself!' end else if huntersknow = 0: *nl 'The camp is quiet. There''s nobody here right now, where could they be.' else *nl 'The camp is quiet. The hunters aren''t here right now, where could they be.' end end *nl act 'Go outside': if $clothingworntype = 'nude' and ((hunterknowday ! daystart and hunters_outside = 1 and hunters_available = 1) or (inhibitioncheck ! daystart and pcs_inhib >= 25) or exhibitionist_lvl < 1): $loc = 'swamp_yard' $metka = 'start' hunter_refuse = 0 inhibitioncheck = daystart gs 'stat' gt 'swamphouse', 'get_dressed' else minut += 5 hunter_refuse = 0 gs 'stat' gt 'swamp_yard', 'start' end end !re-arrange it, there should be no logic error now by illume if $clothingworntype ! 'nude' and clothesAtLocation = 0: !have cloth, or rag on act 'Get undressed': if (huntersKnowSlut > 0 or (pcs_inhib >= 25 or exhibitionist_lvl < 1) and hunters_inside = 1) or hunters_outside = 1: *clr & cla minut+=5 if $clothingworntype ! 'nude': gs 'clothing', 'strip', 'swamphouse' end gs 'underwear', 'remove' gs 'stat' '
> src="images/locations/gadukino/hunters/swamphouseundress.jpg">
' ''+iif(temper > 23, 'Feeling the heat in the cabin', 'You feel the need to get naked, so')+' you start removing your clothes.' act 'Back': gt 'swamphouse', 'start' else *clr & cla '
> src="images/locations/gadukino/hunters/noundress.jpg">
' ''+iif(temper > 23, 'Despite the heat', 'Despite your need to get naked')+' you''re still too shy to get undressed - what if someone suddenly comes in?' act 'Back': gt 'swamphouse', 'start' end end end if clothesAtLocation = 1 and swamp_clothes = 0: !clothes are ready if $clothingworntype = 'nude': act 'Get dressed': *clr & cla '
> src="images/locations/gadukino/hunters/swampdvornude1.jpg"
' *nl 'You put your clothes back on.' gs 'underwear', 'wear' gs 'clothing', 'recover_lost_clothes', 'swamphouse', 1 gs 'stat' act 'Back': gt 'swamphouse', 'start' end else act 'Pick up your clothes': *clr & cla gs 'clothing', 'recover_lost_clothes', 'swamphouse' 'You picked up your clothes.' act 'Back': gt 'swamphouse', 'start' end end elseif swamp_clothes = 1: if $clothingworntype = 'nude': act 'Wear hessian sack': *clr & cla '
> src="images/locations/gadukino/hunters/tkan_cloth.jpg">
' *nl 'You cover yourself with the hessian sack' gs 'clothing', 'recover_lost_clothes', 'swamphouse' gs 'clothing', 'swamp_clothes', 1 gs 'stat' act 'Back': gt 'swamphouse', 'start' end end end if pcs_horny >= 50 and $clothingworntype = 'nude' and (hunters_inside = 0 or huntersKnowSlut > 0 or (pcs_inhib >= 25 or exhibitionist_lvl > 1)): act 'Masturbate': gt 'selfplay', 'start' end end if ($clothingworntype = 'nude' and swamp_clothes = 0 and clothesAtLocation = 0) or swamp_enema = 0: act 'Look for some clothes': cla *clr minut += 10 if swamp_enema = 0: swamp_enema = 1 klisma = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/enema.jpg">
' 'You search for your clothes, but only manage to find an enema syringe... "What is this doing here?" you wonder.' act 'Continue': gt 'swamphouse', 'start' else gs 'clothing', 'swamp_clothes', 1 gs 'stat' '
> src="images/locations/gadukino/hunters/swamphouse_tkancloth.jpg">
' 'You find a piece of hessian... "Well, at least it''s something." you say to yourself.' act 'Back.': gt 'swamphouse', 'start' end end end if stovefire = 0 or (meat_stew = 0 and raw_meat > 0) or (mushroom_soup = 0 and boletus > 0): act 'Use the rickety stove': gt 'swamphouse', 'stove' if pcs_energy < 80: act 'Grab something to eat': gs 'swamphouse', 'food' if bucket > 0 and pcs_hydra < 80: act 'Grab a drink of water': gt 'swamphouse', 'bucket' if bucket > 0 and pcs_hairbsh = 0: act 'Use the wash basin': gt 'swamphouse', 'washstand' if hotwater = 1 and $clothingworntype = 'nude' and pcs_sweat > 19: act 'Bathe in the old tub': gt 'swamphouse', 'tub' if dirty_swamphouse > 25:act 'Clean the hut':hunterslut -= 1 & gt 'swamphouse', 'dirty_swamphouse' act 'Relax on the couch': gt 'bed', 'start' !sex with Igor if huntersIgorLove > 0 and hour > 8 and hour < 19 and huntersIgorQw >= 10 and temp_sh = 1 and huntersIgorsex = 0: *clr & cla huntersIgorsex += rand(12,36) gs 'stat' '
> src="images/locations/gadukino/hunters/hanterlove1.4.jpg">
' 'Entering the hut you see Igor. He smiles and walks over to you, grabs hold of you and gives you a passionate kiss.' '"<<$pcs_nickname>>, I want you," he whispers.' gs 'arousal', 'kiss', 5 gs 'stat' act 'Agree': *clr & cla minut += 5 huntersIgorQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterflirt2.'+rand(4,6)+'.jpg">
' 'Smiling you look straight into Igor''s eyes telling him all he needs to know. Without any hesitation he takes you by the hand and leads you...' act 'Go with Igor': gt 'hunterLoveSex','Igor' end act 'Refuse': *clr & cla minut += 5 huntersIgorQw -= 1 gs 'stat' '
> src="images/pc/speak_to_the_hand.jpg">
' '"I''m sorry, Igor. I''m not in the mood." you say avoiding eye contact. Igor leaves disappointed...' act 'Walk away': gt 'swamphouse', 'start' end end !sex with Sergei if huntersSergeiLove > 0 and pcs_horny <= 60 and huntersSergeiQw >= 10 and temp_sh = 1 and huntersSergeisex = 0 and hour > 8 and hour < 19: *clr & cla huntersSergeisex += rand(9,30) gs 'stat' '
> src="images/locations/gadukino/hunters/hanterlove1.4.jpg">
' 'Entering the hut you see Sergei. He smiles and walks over to you, grabs hold of you and gives you a passionate kiss.' '"<<$pcs_nickname>>, I want you," he whispers.' gs 'arousal', 'kiss', 5 gs 'stat' act 'Agree': *clr & cla minut += 5 huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterflirt2.'+rand(4,6)+'.jpg">
' 'Smiling you look straight into Sergei''s eyes telling him all he needs to know. Without any hesitation he takes you by the hand and leads you...' act 'Go with Sergei': gt 'hunterLoveSex','Sergei' end act 'Refuse': *clr & cla minut += 5 huntersSergeiQw -= 1 gs 'stat' '
> src="images/pc/speak_to_the_hand.jpg">
' '"I''m sorry, Sergei. I''m not in the mood." you say avoiding eye contact. Sergei leaves disappointed...' act 'Walk away': gt 'swamphouse', 'start' end end ! sex with Andrew if huntersAndreiLove > 0 and pcs_horny <= 60 and huntersAndreiQw >= 10 and temp_sh = 1 and huntersAndreisex = 0 and hour > 8 and hour < 19: *clr & cla huntersAndreisex += rand(6,24) gs 'stat' '
> src="images/locations/gadukino/hunters/hanterlove1.4.jpg">
' 'Entering the hut you see Andrei. He smiles and walks over to you, grabs hold of you and gives you a passionate kiss.' '"<<$pcs_nickname>>, I want you," he whispers.' gs 'arousal', 'kiss', 5 gs 'stat' act 'Agree': *clr & cla minut += 5 huntersAndreiQw += 1 pcs_horny += 5 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterhands.jpg">
' 'Smiling you look straight into Andrei''s eyes telling him all he needs to know. Without any hesitation he takes you by the hand and leads you...' act 'Go with Andrei': gt 'hunterLoveSex','Andrei' end act 'Refuse': *clr & cla minut += 5 huntersAndreiQw -= 1 gs 'stat' '
> src="images/pc/speak_to_the_hand.jpg">
' '"I''m sorry, Andrei. I''m not in the mood." you say avoiding eye contact. Andrei leaves disappointed...' act 'Walk away': gt 'swamphouse', 'start' end end ! trio of HS, Andrei and Sergei, if love if hunters_inside = 1 and doublehunterlove = 1 and hour >= 8 and hour < 20 and (huntersAndreisex = 0 or huntersSergeisex = 0): *clr & cla minut += 5 huntersAndreisex += rand(6,24) huntersSergeisex += rand(9,30) gs 'stat' '
> src="images/locations/gadukino/hunters/hanterswork1.2.jpg">
' 'You see Andrei talking with Sergei in the hut.' '"Come in <<$pcs_nickname>>, it''s time to consummate the marriage," Andrew jokingly remarked. "I hope you''re willing to do anything we say.' if klismaday ! daystart:'"I''m sorry, I don''t know if I''m ready yet..." you say . "I haven''t been able to clean myself as you asked, maybe we could skip it this time?.' if klismaday ! daystart:'Well, we could <<$pcs_nickname>>..." said Andrew. "But since you''re already here, you not being all dolled up doesn''t matter to us. But don''t dare to try to fool us next time, we will not forget."' '"There are some bushes not far from here, we could take her with us there, no one would be able to find us. Should we tell Igor to join us?" said Sergei. "Nevermind Igor, it would take him to long time to join us."' act 'Follow the guys': *clr & cla minut += 5 huntersAndreiQw += 1 huntersSergeiQw += 1 pcs_horny += 5 doublelovesex = 1 hunterslut += 1 temphunt = 1 if klismaday ! daystart:hunterslut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/doublehanterlove.jpg">
' 'The men hold your hands leading you away from the hut. You''re fully aware of their plans but you don''t really mind.' act 'Continue': gt 'huntersex', 'doublelovesex' end act 'Refuse': *clr & cla minut += 5 huntersAndreiQw -= 1 huntersSergeiQw -= 1 gs 'stat' '
> src="images/pc/speak_to_the_hand.jpg">
' '"No, I refuse, this is something I don''t want part of," you say and without hesitating you turn around and walk away.' act 'Walk away': gt 'swamphouse', 'start' end end !hunters are invited to the table if hunters_drink = 1 and hunters_inside = 1 and huntersKnowSlut = 0 and hunter_refuse = 0 and huntersdrinking ! daystart: gs 'stat' minut += 1 temp_sh = rand(1,4) huntersdrinking = daystart gs 'stat' if temp_sh = 1: *clr & cla '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' 'You enter the hut and notice the plastered hunters.' '"Oh look who''s showed up. <<$pcs_nickname>>, come, join us for a drink!" they invite you in.' act 'Join them at the table': gs 'swamphouse', 'hunterstable' act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start' end if temp_sh = 2: *clr & cla huntersAndreiQw += 1 '
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' 'You enter the hut and notice the plastered hunters.' 'Oh, <<$pcs_nickname>>, come join us for a drink!" said Andrei.' act 'Join them at the table': gs 'swamphouse', 'hunterstable' act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start' end if temp_sh = 3: *clr & cla huntersSergeiQw += 1 '
> src="images/locations/gadukino/hunters/sergeihanter.jpg">
' 'You enter the hut and notice the plastered hunters.' 'Oh, <<$pcs_nickname>>, come join us for a drink!" Sergei says noticing you entering.' act 'Join them at the table': gs 'swamphouse', 'hunterstable' act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start' end if temp_sh = 4: *clr & cla huntersIgorQw += 1 '
> src="images/locations/gadukino/hunters/igorhanter.jpg">
' 'You enter the hut and notice the plastered hunters.' 'Oh, <<$pcs_nickname>>, come join us for a drink!" Igor shouts ignoring the other conversation.' act 'Join them at the table': gs 'swamphouse', 'hunterstable' act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start' end elseif (hunters_breakfast = 1 or hunters_lunch = 1) and huntersbreakfast ! daystart: *clr & cla huntersbreakfast = daystart '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' 'You went into the hut and notice that the hunters have prepared '+iif(hunters_breakfast = 1, 'breakfast', 'lunch')+'.' '"Oh, <<$pcs_nickname>>, you''re just in time, come join us!"' act 'Join them at the table': gs 'swamphouse', 'hunterstable' act 'Politely decline': hunter_refuse = 1 & gt 'swamphouse', 'start' end ! sex if GG whore if hunters_inside = 1 and huntersRape = 5 and huntslutsexrand = 1 and huntslutsex = 0 and hour >= 7 and hour < 23: *clr & cla minut += 5 temphunt = rand(1,3) ! the choice of who will fuck GG sluthomesex = 1 gs 'stat' if temphunt = 1:'
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' if temphunt = 2:'
> src="images/locations/gadukino/hunters/sergeihanter.jpg">
' if temphunt = 3:'
> src="images/locations/gadukino/hunters/igorhanter.jpg">
' if temphunt = 1:'You enter the hut and bump into Andrei. "Come here <<$pcs_nickname>>," not saying anything more while he throws you on the bed.' if temphunt = 2:'You enter the hut and bump into Sergei. Noticing you he heads toward you saying "<<$pcs_nickname>>, I''ve got an itch that only you can help scratch."' if temphunt = 3:'You enter the hut and bump into Igor. He comes over saying smiling "<<$pcs_nickname>>, I need to empty my sack, help me out..."' if pcs_horny < 40:' You obediently follow suit, knowing what he wants.' if pcs_horny >= 40 and pcs_horny < 70:'"Come and get me..." is all you manage to say before spreading your legs.' if pcs_horny >= 70:'"I was hoping this would happen," you think to yourself, feeling your wet pussy screaming with desire. You jump on him, taking charge, leaving him stunned about who wants it more.' act 'Go with him': gt 'huntersex', 'sluthomesex' end end if $ARGS[0] = 'stove': *clr & cla $loc = 'swamphouse' $metka = 'stove' menu_off = 1 minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/stove.jpg">
' *nl 'A barely functioning wodden stove, but somehow it does what it''s supposed to do. You can heat 5 liters of water at a time. Or you can make a mushroom soup, and a meat stew.' act 'Move away': gt 'swamphouse', 'start' if firewood >= 5 and stovefire = 0: act 'Light stove': cla *nl 'You use some chopped wood, dry branches and twigs to light the stove' firewood -= 5 stovefire = 1 minut += 5 act 'Continue': gt 'swamphouse', 'stove' end elseif firewood < 5 and stovefire = 0: *nl 'There isn''t enough firewood in the woodbox to start the stove fire. You should go outside to find some.' end if bucket > 0 and boletus > 0 and mushroom_soup = 0 and stovefire = 1: act 'Cook some mushroom soup (0:30)': gs 'hunter_favors', 'mushroom_soup' end if bucket > 0 and raw_meat > 0 and meat_stew = 0 and stovefire = 1: act 'Cook some meat stew (1:00)': gs 'hunter_favors', 'meat_stew' end if bucket >= 5 and hotwater = 0 and stovefire = 1: act 'Heat up water (0:30)': cla *clr minut += 30 bucket -= 5 hotwater = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hotwater.jpg">
' *nl 'With the now heated water, you can bathe yourself in the tub.' act 'Continue': gt 'swamphouse', 'stove' end end act 'Grab something to eat': gs 'swamphouse', 'food' end if $ARGS[0] = 'food': cla act 'Finish': gt 'swamphouse', 'start' act 'Eat jerky and trail mix':gt 'food', 'jerky' if meat_stew > 0: act 'Eat meat stew': gs 'food', 'meat_stew' meat_stew -= 1 *nl if meat_stew > 0: 'There''s <> '+iif(meat_stew > 1, 'servings','serving')+' of stew left in the pot' else 'You have finished the last of the stew, the pot is empty.' end end end if mushroom_soup > 0: act 'Eat mushroom soup': gs 'food', 'mush_soup' mushroom_soup -= 1 if mushroom_soup > 0: 'There''s <> '+iif(mushroom_soup > 1, 'servings','serving')+' of soup left in the pot' else 'You have finished the last of the soup, the pot is empty.' end gs 'stat' end end if bilberry > 0: act 'Eat berries':gt 'food','bilberry' end end if $ARGS[0] = 'bucket': cla *clr menu_off = 1 if bucket > 10:bucket = 10 minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/vedro2.jpg">
' *nl if bucket > 0: 'There''s a bucket of water by the wall. There''s approximately <> liters of water left.' act 'Drink the water': cla minut+=5 cumspclnt = 2 gs 'cum_cleanup' pcs_breath = 0 bucket -= 1 gs 'stat' if pcs_hydra >= 100: 'You''re not thirsty anymore. You don''t need to drink more water.' else pcs_hydra += 80 cumspclnt = 2 gs 'cum_cleanup' pcs_breath = 0 gs 'stat' 'You take a sip from bucket, quenching your thirst.' end act 'Continue': gt 'swamphouse', 'start' end else 'There''s no water left in the bucket. You should go out by the creek and bring some in.' end act 'Move Away': gt 'swamphouse', 'start' end if $ARGS[0] = 'washstand': cla *clr $loc = 'swamphouse' $metka = 'washstand' $metkaM = 'washstand' $locM = 'swamphouse' menu_off = 1 minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/washstand.jpg">
' *nl 'An old washstand. You can use the basin to clean yourself, if necessary. There is also an old polished, but rusty metal mirror resting on the basin, which you can use to ' +iif(pcs_hairbsh = 0,'brush','brush') + ' your hair.' if bucket > 0: !use current by illume dynamic $basin end if hunters_outside = 1:gs 'lact_bp', 'massage' act 'Move away': gt 'swamphouse', 'start' end if $ARGS[0] = 'tub': *clr & cla $loc = 'swamphouse' $metka = 'tub' minut += 1 menu_off = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/basin.jpg">
' *nl 'An old tub, that you can use to bathe yourself. It''s a lot warmer than using the spring! You just need to warm some water, and get undressed first.' *nl 'If you are desperate enough, you found a handful of well used '+iif(stanok < 1,'razors','razors')+' on a shelf, that you can use to shave with. '+iif(stanok > 0, 'Shave Options','')+'' dynamic $brit if swamp_enema = 1:*nl & 'You found an enema syringe on the shelf.' if $clothingworntype = 'nude' and klismaday ! daystart and swamp_enema = 1 and hunters_inside = 0: dynamic $enema end if hotwater = 1 and ($clothingworntype = 'nude' or $clothingworntype = 'swimwear'): act 'Bathe in the tub (0:30)': cla *clr noShampoo = 1 dynamic $showerdin face_write = 0 body_write = 0 lubonus = 0 pcs_mood += 5 minut += 30 hotwater = 0 gs 'stat' '
> src="images/locations/gadukino/hunters/basinswim.jpg">
' *nl 'You fill the tub with warm water, take off your clothes, and climbe into the tub. After a good clean and soak, you feel rejuvenated.' act 'Continue': gt 'swamphouse', 'tub' end end act 'Move away': gt 'swamphouse', 'start' end if $ARGS[0] = 'clothes_read_magazines': if $clothingworntype ! 'nude':'
> src="images/locations/gadukino/hunters/readmagazines.jpg">
' if $clothingworntype = 'nude' and $pantyworntype ! 'none':'
> src="images/locations/gadukino/hunters/readmagazines_tanga.jpg">
' if $clothingworntype = 'nude' and $pantyworntype = 'none':'
> src="images/locations/gadukino/hunters/readmagazines_nude.jpg">
' end if $ARGS[0] = 'stackmagazines': cla *clr menu_off = 1 minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/stackmagazines.jpg">
' *nl 'A stack of all kinds of magazines, there''s even one with "interesting" pictures.' act 'Read the scientific journal (1:00)': cla *clr if pcs_nerd > 0: lastread = totminut lastreadday = daystart pcs_nerd += 10 end intel_exp += 4 blizoruk+=1 pcs_mood += 10 minut += 60 gs 'stat' gs 'swamphouse', 'clothes_read_magazines' 'You decide to look through the scientific journal, trying to understand all sorts of clever things written in the magazine.' act 'Continue': gs 'swamphouse', 'stackmagazines' end act 'Read the literary magazine (1:00)': cla *clr if pcs_nerd > 0: lastread = totminut lastreadday = daystart pcs_nerd += 10 end intel_exp += 4 blizoruk+=1 pcs_mood += 10 minut += 60 pcs_grades+=1 gs 'stat' gs 'swamphouse', 'clothes_read_magazines' 'You decided to look through the literary magazine... It''s a real drag, you almost fall asleep several times while reading it.' act 'Continue': gs 'swamphouse', 'stackmagazines' end act 'Read the entertainment magazine (1:00)': cla *clr if pcs_nerd > 0: lastread = totminut lastreadday = daystart pcs_nerd += 10 end sprt_exp += 4 blizoruk+=1 pcs_mood += 10 minut += 60 gs 'stat' gs 'swamphouse', 'clothes_read_magazines' 'You flick entertainment magazine, you delve into the world of the rich and famous.' act 'Continue': gs 'swamphouse', 'stackmagazines' end act 'Read the porn magazine (1:00)': cla *clr blizoruk+=1 pcs_mood += 10 gs 'stat' if $clothingworntype ! 'nude':'
> src="images/locations/gadukino/hunters/readpornomag.jpg">
' if $clothingworntype = 'nude' and $pantyworntype ! 'none':'
> src="images/locations/gadukino/hunters/readpornomag_tanga.jpg">
' if $clothingworntype = 'nude' and $pantyworntype = 'none':'
> src="images/locations/gadukino/hunters/readpornomag_nude.jpg">
' *nl 'You''re flipping through a porn magazine, reading the stories and looking at pictures, when all of a sudden you realize you''ve started touching yourself.' gs 'arousal', 'voyeur', 60 gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'stackmagazines' end act 'Move away': gt 'swamphouse', 'start' end if $ARGS[0] = 'hunterstableBJ': cla *clr minut += 1 hunterstableBJ = 1 menu_off = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable2.jpg">
' *nl 'You see one of the hunters sitting at the table. Thinking you both could have some fun, you look at him smiling slyly. Not before long you''re crawling under the table...' if hunterstableBJA = 0: act 'Give Andrei a blowjob': *clr & cla gs 'boyStat', 'A172' hunterstableBJA = 1 if hunterandreisex = 0:hunterandreisex = 1 & guy += 1 temp_sh = rand(1,2) gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You got comfortable under the table and brought your head between his thighs and started sucking on his cock....' 'Andrei''s cock got rock hard fast and soon enough you could feel a taste of pre-cum in your mouth...' gs 'arousal', 'bj', 5, 'sub' gs 'stat' if temp_sh = 1: act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'face', $boy, 1 if $clothingworntype = 'nude': gs 'cum_call', 'stomach', $boy, 1 if $clothingworntype ! 'nude': gs 'cum_call', 'clothesgroin', $boy, 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablecum1.'+rand(1,5)+'.jpg">
' *nl 'Andrei didn''t last more for a minute or two, his thighs tensed up and his load started shooting out and hitting your face several times.' 'When he was all done you cleaned Andrei the best you could, and then you put his cock back in his pants and zipped him up.' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end else act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'mouth', $boy, 1 swallow += 1 hunterstableBJA = 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You could feel Andrei''s cock tensing up, ready to explode. You hear a grunt and before you can react Andrei unloads his warm spunk in your mouth...' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end end end end if hunterstableBJS = 0: act 'Give Sergei a blowjob': *clr & cla gs 'boyStat', 'A174' hunterstableBJS = 1 if huntersergeisex = 0:huntersergeisex = 1 & guy += 1 temp_sh = rand(1,2) gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You got comfortable under the table and brought your head between his thighs and started sucking on his cock....' 'Sergei''s cock got rock hard fast and soon enough you could feel a taste of pre-cum in your mouth...' gs 'arousal', 'bj', 5, 'sub' gs 'stat' if temp_sh = 1: act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'face', $boy, 1 if $clothingworntype = 'nude': gs 'cum_call', 'stomach', $boy, 1 if $clothingworntype ! 'nude': gs 'cum_call', 'clothesgroin', $boy, 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablecum1.'+rand(1,5)+'.jpg">
' *nl 'Sergei didn''t last more for a minute or two, his thighs tensed up and his load started shooting out and hitting your face several times.' 'When he was all done you cleaned Andrei the best you could, and then you put his cock back in his pants and zipped him up.' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end else act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'mouth', $boy, 1 swallow += 1 hunterstableBJS = 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You could feel Sergei''s cock tensing up, ready to explode. You hear a grunt and before you can react Andrei unloads his warm spunk in your mouth...' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end end end end if hunterstableBJI = 0: act 'Give Igor a blowjob': *clr & cla gs 'boyStat', 'A173' hunterstableBJI = 1 if hunterigorsex = 0:hunterigorsex = 1 & guy += 1 temp_sh = rand(1,5) gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You got comfortable under the table and brought your head between his thighs and started sucking on his cock....' 'Igor''s cock got rock hard fast and soon enough you could feel a taste of pre-cum in your mouth...' gs 'arousal', 'bj', 5, 'sub' gs 'stat' if temp_sh = 1: act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'face', $boy, 1 if $clothingworntype = 'nude': gs 'cum_call', 'stomach', $boy, 1 if $clothingworntype ! 'nude': gs 'cum_call', 'clothesgroin', $boy, 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablecum1.'+rand(1,5)+'.jpg">
' *nl 'Igor didn''t last more for a minute or two, his thighs tensed up and his load started shooting out and hitting your face several times.' 'When he was all done you cleaned Andrei the best you could, and then you put his cock back in his pants and zipped him up.' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end else act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'mouth', $boy, 1 swallow += 1 hunterstableBJI = 1 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hanterstablebj1.'+rand(1,5)+'.jpg">
' *nl 'You could feel Igor''s cock tensing up, ready to explode. You hear a grunt and before you can react Andrei unloads his warm spunk in your mouth...' gs 'arousal', 'end' gs 'stat' act 'Continue': gs 'swamphouse', 'hunterstableBJ' end end end end if hunterstableBJA = 1 and hunterstableBJS = 1 and hunterstableBJI = 1:act 'Get out from under the table':edahot = 1 & gs 'swamphouse', 'hunterstable' end if $ARGS[0] = 'hunterstable': *clr & cla menu_off = 1 minut += 1 smokertemp = rand(1,3) gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl if hunters_drink = 1: dirty_swamphouse += rand(1,3) 'There are loads of vodka bottles and beer on the makeshift table. The hunters are sitting around the table drinking and talking.' else dirty_swamp_yard += rand(0,2) 'You see loads of spirits on the makeshift table. The hunters are enjoying their meal and discussing current events.' end if hunters_drink = 1: act 'Drink vodka (0:15)': *clr & cla gs 'drugs', 'alcohol', 'vodka', 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/kuh/vodka'+rand(0,2)+'.jpg">
' *nl 'You take a shot of vodka. The men laugh at the funny face you''re making after the shot.' act 'Continue': gs 'swamphouse', 'hunterstable' end act 'Drink beer (0:15)': *clr & cla gs 'drugs', 'alcohol', 'beer', 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/kuh/beer2.jpg">
' *nl 'You take a bottle of bear, open it and start drinking it.' act 'Continue': gs 'swamphouse', 'hunterstable' end act 'Eat a snack (0:15)': gs 'food', 'snack' *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/snack1.'+rand(1,2)+'.jpg">
' *nl 'You grab something to eat, so you don''t get drunk to quickly.' act 'Continue': gs 'swamphouse', 'hunterstable' end act 'Chat (0:30)': *clr & cla minut += 30 if huntersAndreiQw < 10:huntersAndreiQw += 1 if huntersIgorQw < 10:huntersIgorQw += 1 if huntersSergeiQw < 10:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'You chat with the men about various topics... You try to keep up with their lingo but sometime fail and you all have a laugh about it.' act 'Continue': gs 'swamphouse', 'hunterstable' end act 'Move away from the table':hunter_refuse = 1 & gt 'swamphouse', 'start' if alko > 3 and alko < 8 and smokertemp = 1: *clr & cla temp_sh = rand(1,4) gs 'stat' if temp_sh = 1: *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/hantersmoker1.jpg">
' *nl 'The men ask you if you want to go out for a smoke.' act 'Agree': *clr & cla minut += 15 smoker += 1 smokeHour = hour smokeDay = day smokeminut = minut+5 smokeNeed = 0 pcs_mood += 100 if huntersKnowSlut = 0:huntersAndreiQw += 1 if huntersKnowSlut = 0:huntersIgorQw += 1 if huntersKnowSlut = 0:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hantersmoker2.jpg">
' *nl 'You follow them outside, they give you a cigarette, you light it and smoke it...' act 'Return to the table': gs 'swamphouse', 'hunterstable' end act 'Refuse': gs 'swamphouse', 'hunterstable' end if temp_sh = 2: *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' *nl 'Andrei offers you a cigarette.' if huntersAndreiQw < 15 and huntersKnowSlut = 0 or huntersAndreiLove = 1: act 'Agree': *clr & cla minut += 15 smoker += 1 smokeHour = hour smokeDay = day smokeminut = minut+5 smokeNeed = 0 pcs_mood += 100 huntersAndreiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hantersmoker2.jpg">
' *nl 'The two of you walk outside, Andrei hands you a cigarette. You start talking about your feelings for each other.' act 'Return to the table': gs 'swamphouse', 'hunterstable' end end if huntersAndreiQw >= 15 and huntersAndreiLove = 0 and huntersKnowSlut = 0: if smokbj = 0: act 'Agree': *clr & cla minut += 15 smoker += 1 smokeHour = hour smokeDay = day smokeminut = minut+5 smokeNeed = 0 pcs_mood += 100 huntersAndreiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' *nl 'You follow Andrei outside. He gives you a cigarette, and the two of you continue on with your conversation. Suddenly Andrei, looking in your eyes, says:' '"<<$pcs_nickname>>, could you help me out?"' '"Of course, Andrei, I''ll be glad to." you replied. "What do you need help with?" you asked a bit worried.' '"As you know <<$pcs_nickname>>, I have long been divorced for a long time," Andrei began. "But as every normal man, I need to relieve stress sometimes, well, you know what I mean..."' 'You look at his frankness with astonishment.' '"Now <<$pcs_nickname>>, if you could help me out now and then, I would be very graIn the sput of the moment, while the men cheer you on, you remove your topteful," Andrei continued.' 'You watch in disbelief, he''s clearly not joking around. You can see on Andrei''s facial expression that he''s being dead serious.' '"I won''t tell anybody about this, don''t worry, no one will know." he adds quickly. "Well, <<$pcs_nickname>>, what do you say?' act 'Agree': *clr & cla minut += 10 pcs_horny += 10 hunterslut += 2 smokbj = 1 huntersAndreiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/thinks'+rand(1,2)+'.jpg">
' *nl 'After you hear him out, you start seriously considering his offer. It would be nice to help out a friend is nice, but you sense that there''s an ulterior motive.' '"Well Andrei, after carefully thinking about it, I''ll help you out. How do you want me to help you out?" you ask.' '"Damn, <<$pcs_nickname>>, I knew you would," he replied. "Well, I wouldn''t mind a blowjob now and then, that''s good enough for me."' '"Go back to the hut, and crawl under the table so no one notices." he adds while getting up from the bench.' act 'Go': gs 'swamphouse', 'huntersmokBJ' end if alko < 6: act 'Refuse': *clr & cla minut += 10 hunterslut -= 1 huntersAndreiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/thinks'+rand(1,2)+'.jpg">
' *nl 'After you hear him out, you start seriously considering his offer. It would be nice to help out a friend is nice, but you sense that there''s an ulterior motive.' '"No Andrei, I''m sorry but I refuse." you answer. "How could you even think that I would be accepting your offer?' 'You got up from the bench and quickly went back to the hut.' act 'Return to the table': gs 'swamphouse', 'hunterstable' end end end else act 'Agree': *clr & cla minut += 10 pcs_horny += 5 hunterslut += 1 huntersAndreiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' *nl 'You went outside for a smoke, with Andrei following after you, immediately saying:' '"Forget the cigarette <<$pcs_nickname>>, go back inside and crawl under the table, I need you so bad right now...' act 'Go': gs 'swamphouse', 'huntersmokBJ' if alko < 6: act 'Refuse': *clr & cla minut += 10 hunterslut -= 1 huntersAndreiQw -= 50 gs 'stat' '
> src="images/locations/gadukino/hunters/thinks'+rand(1,2)+'.jpg">
' *nl '"You know what Andrei, I''ve changed my mind. I''m more than happy to help a friend in need, but I''m not some whore that only exists for your pleasure."' 'You got up from the bench and quickly went back to the hut.' act 'Return to the table': gs 'swamphouse', 'hunterstable' end end end end end if huntersKnowSlut = 1: act 'Agree': *clr & cla minut += 10 pcs_horny += 5 gs 'stat' '
> src="images/locations/gadukino/hunters/andreihanter.jpg">
' *nl 'You went outside for a smoke, with Andrei following after you, immediately saying:' '"To hell with the cigarette <<$pcs_nickname>>, I need to relieve some stress."' act 'Go': gs 'swamphouse', 'huntersmokBJ' end end act 'Refuse': gs 'swamphouse', 'hunterstable' end if temp_sh = 3: *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/sergeihanter.jpg">
' *nl 'Sergei offers you a cigarette.' act 'Agree': *clr & cla minut += 15 smoker += 1 smokeHour = hour smokeDay = day smokeminut = minut+5 smokeNeed = 0 pcs_mood += 100 if huntersKnowSlut = 0:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hantersmoker2.jpg">
' *nl 'You followed Sergei outside. He gives you a cigarette, and the two of you continue on with your conversation.' act 'Return to the table': gs 'swamphouse', 'hunterstable' end act 'Refuse': gs 'swamphouse', 'hunterstable' end if temp_sh = 4: *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/igorhanter.jpg">
' *nl 'Igor offers you a cigarette.' act 'Agree': *clr & cla minut += 15 smoker += 1 smokeHour = hour smokeDay = day smokeminut = minut+5 smokeNeed = 0 pcs_mood += 100 if huntersKnowSlut = 0:huntersIgorQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hantersmoker2.jpg">
' *nl 'You followed Igor outside. He gives you a cigarette, and the two of you continue on with your conversation.' act 'Return to the table': gs 'swamphouse', 'hunterstable' end act 'Refuse': gs 'swamphouse', 'hunterstable' end end if alko >= 8 and huntersKnowSlut = 0: *clr & cla temp_sh = rand(1,6) gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousedrunkgirl.jpg">
' *nl 'You''re really drunk, you slur your words, and everything is spinning...' if hunterslut <= 20: if temp_sh = 1: act 'Pass out': *clr & cla minut += 1 if huntersIgorLove <= 1:hunterslut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousedrunkgirl2.jpg">
' *nl 'You pass out and fall asleep right at the table...' act 'Wake up': *clr & cla minut += 180 pcs_sleep += 30 pcs_health -= 15 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel1.jpg">
' *nl 'Three hours later you wake up in the middle of the night. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh = 2: act 'Pass out': *clr & cla minut += 3 if huntersIgorLove <= 1:hunterslut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep7.jpg">
' *nl 'You try to reach the bed, but pass out right on the floor, before reaching it...' act 'Wake up': *clr & cla minut += 240 pcs_sleep += 45 pcs_health -= 20 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel4.jpg">
' *nl 'Four hours later you wake up in the middle of the night. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh = 3: act 'Pass out': *clr & cla minut += 5 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep4.jpg">
' *nl 'You somehow reach the couch and pass out without taking your clothes off...' act 'Wake up': *clr & cla minut += 360 pcs_sleep += 75 pcs_health -= 10 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel2.jpg">
' *nl 'You sleep for 6 hours, waking up barely able to lift your head from the pillow. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh > 3: act 'Move away from the table': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pjanaja5.jpg">
' *nl 'The drunken men ask you to dance for them, Andrei turns on the music and you drunkenly start swaying next to the table...' inhib_exp += rand(0,1) if hunterslut < 5: act 'Stop dancing': *clr & cla minut += 5 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep11.jpg">
' *nl 'Standing on your feet you come to realization that you need to sleep. The men get frustrated when they notice you crashing on the couch and going to sleep.' act 'Wake up': *clr & cla minut += 480 pcs_sleep += 100 pcs_health -= 5 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel2.jpg">
' *nl 'You sleep for eight hours, waking up barely able to get out of bed. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if hunterslut >= 5: act 'Dance': *clr & cla minut += 10 pcs_horny += rand(5,10) gs 'stat' '
> src="images/locations/gadukino/hunters/dance1.'+rand(1,2)+'.jpg">
' *nl 'You stand next to the table and begin to depict something that reminds of rhythmic dance, the men start clapping.' inhib_exp += rand(0,1) if hunterslut >= 10: act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) hunterslut += 1 if huntersIgorLove > 0:huntersIgorQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance2.'+rand(1,2)+'.jpg">
' *nl 'In the spur of the moment, while the men cheer you on, you remove your top, leaving you only with a bra on...' inhib_exp += rand(0,1) if hunterslut >= 15: act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) hunterslut += 1 if huntersIgorLove > 0:huntersIgorQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance3.jpg">
' *nl 'The men continue cheering you on, you keep undressing further, remaining only in underwear...' inhib_exp += rand(0,1) act 'Pass out': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep10.jpg">
' *nl 'You clearly overestimated the capability of your body. So after a while dancing, you pass out on the floor, making the men quite nervous...' act 'Wake up': *clr & cla minut += 240 pcs_sleep += 45 pcs_health -= 5 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel4.jpg">
' *nl 'You sleep for four hours, waking up in the middle night, barely able to get up off the floor. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end else act 'Pass out': *clr & cla minut += 5 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep11.jpg">
' *nl 'After a while of dancing, your legs aren''t longer able to keep up, so you decide to go to sleep much to the mens disappointment.' act 'Wake up': *clr & cla minut += 360 pcs_sleep += 60 pcs_health -= 15 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel2.jpg">
' *nl 'You sleep for 6 hours, waking up barely able to get out of bed. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end end else act 'Pass out': *clr & cla minut += 5 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep11.jpg">
' *nl 'After a while of dancing, your legs aren''t longer able to keep up, so you decide to go to sleep much to the mens disappointment.' act 'Wake up': *clr & cla minut += 360 pcs_sleep += 60 pcs_health -= 15 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel2.jpg">
' *nl 'You sleep for 6 hours, waking up barely able to get out of bed. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end end end end end end if hunterslut > 20: act 'Move away the table': *clr & cla minut += 1 inhib_exp += rand(0,1) gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pjanaja5.jpg">
' *nl 'The drunken men ask you to dance for them, Andrei turns on the music and you drunkenly start swaying next to the table...' act 'Dance': *clr & cla minut += 10 pcs_horny += rand(5,10) gs 'stat' '
> src="images/locations/gadukino/hunters/dance1.'+rand(1,2)+'.jpg">
' *nl 'You stand next to the table and begin to depict something that reminds of rhythmic dance, the men start clapping.' inhib_exp += rand(0,1) act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) hunterslut += 1 if huntersIgorLove > 0:huntersIgorQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance2.'+rand(1,2)+'.jpg">
' *nl 'In the spur of the moment, while the men cheer you on, you remove your top, leaving you only with a bra on...' inhib_exp += rand(0,1) act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) hunterslut += 1 inhib_exp += rand(0,1) if huntersIgorLove > 0:huntersIgorQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance3.jpg">
' *nl 'The men continue cheering you on, you keep undressing further, remaining only in underwear...' act 'Keep dancing': *clr & cla temp_sh = rand(1,2) hunterslut += 1 inhib_exp += rand(0,1) if huntersIgorLove > 0:huntersIgorQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 if huntersSergeiLove > 0:huntersSergeiQw -= 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance4.jpg">
' *nl 'You remove the bra and throw it on the table, the men cheer you on and you flash your breasts infront of them.' gs 'arousal', 'flash', 10 gs 'stat' if temp_sh = 1: act 'Pass out': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep17.jpg">
' *nl 'You clearly overestimated the capability of your body. So after a while dancing, you pass out on the floor, making the men quite nervous...' act 'Wake up': *clr & cla minut += 240 pcs_sleep += 45 pcs_health -= 20 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel3.jpg">
' *nl 'You sleep for four hours, waking up in the middle night, barely able to get up off the floor. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end else act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) inhib_exp += rand(0,1) huntdancesex = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dance5.jpg">
' *nl 'You keep on dancing, undressing further. Judging by the excited faces of the men, you''re definitely turning them on.' act 'Continue': gt 'huntersex', 'sexafterstrip3' end end end end end end end end end if alko >= 8 and huntersKnowSlut > 0: *clr & cla temp_sh = rand(1,6) gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousedrunkgirl1.jpg">
' *nl 'You''re really drunk, you slur your words, and everything is spinning...' if temp_sh = 1: act 'Pass out': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousedrunkgirl2.jpg">
' *nl 'You pass out and fall asleep right at the table...' act 'Wake up': *clr & cla minut += 180 pcs_sleep += 30 pcs_health -= 15 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel1.jpg">
' *nl 'Three hours later you wake up in the middle of the night. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh = 2: act 'Pass out': *clr & cla minut += 3 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep7.jpg">
' *nl 'You try to reach the bed, but pass out right on the floor, before reaching it...' act 'Wake up': *clr & cla minut += 240 pcs_sleep += 45 pcs_health -= 20 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel4.jpg">
' *nl 'Four hours later you wake up in the middle of the night. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh = 3: act 'Pass out': *clr & cla minut += 5 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep4.jpg">
' *nl 'You somehow got to the couch and passed out without undressing...' act 'Wake up': *clr & cla minut += 360 pcs_sleep += 75 pcs_health -= 10 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel2.jpg">
' *nl 'You sleep for 6 hours, waking up barely able to lift your head from the pillow. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end end if temp_sh > 3: act 'Move away from the table': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pjanaja5.jpg">
' *nl 'The drunken men ask you to dance for them, Andrei turns on the music and you drunkenly start swaying next to the table...' act 'Dance': *clr & cla minut += 10 pcs_horny += rand(5,10) inhib_exp += rand(0,1) gs 'stat' '
> src="images/locations/gadukino/hunters/dance1.'+rand(1,2)+'.jpg">
' *nl 'You stand next to the table and begin to depict something that reminds of rhythmic dance, the men start clapping.' act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) inhib_exp += rand(0,1) gs 'stat' '
> src="images/locations/gadukino/hunters/dance2.'+rand(1,2)+'.jpg">
' *nl 'In the spur of the moment, while the men cheer you on, you remove your top, leaving you only with a bra on...' act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) inhib_exp += rand(0,1) gs 'stat' '
> src="images/locations/gadukino/hunters/dance3.jpg">
' *nl 'The men continue cheering you on, you keep undressing further, remaining only in underwear...' act 'Keep dancing': *clr & cla temp_sh = rand(1,2) gs 'stat' '
> src="images/locations/gadukino/hunters/dance4.jpg">
' *nl 'You remove the bra and throw it on the table, the men cheer you on and you flash your breasts infront of them.' gs 'arousal', 'flash', 10 gs 'stat' if temp_sh = 1: act 'Pass out': *clr & cla minut += 1 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/sleep17.jpg">
' *nl 'You clearly overestimated the capability of your body. So after a while dancing, you pass out on the floor, making the men quite nervous...' act 'Wake up': *clr & cla minut += 240 pcs_sleep += 45 pcs_health -= 20 pcs_mood -= 25 gs 'stat' '
> src="images/locations/pavlovsk/resident/apartment/shulginhome/bigroom/drunk_ev/pohmel3.jpg">
' *nl 'You sleep for four hours, waking up in the middle night, barely able to get up off the floor. You''ve got a headache and vaguely remember yesterday.' act 'Continue': gt 'swamphouse', 'start' end end else act 'Keep dancing': *clr & cla minut += 10 pcs_horny += rand(5,10) huntdancesex = 3 gs 'stat' '
> src="images/locations/gadukino/hunters/dance5.jpg">
' *nl 'You keep on dancing, undressing further. Judging by the excited faces of the men, you''re definitely turning them on.' act 'Continue': gt 'huntersex', 'sexafterstrip1' end end end end end end end end end elseif hunters_lunch = 1 or hunters_breakfast = 1 or hunters_evening = 1: act 'Eat a meal (0:15)': gs 'food', 'm_meal' *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/snack1.'+rand(1,2)+'.jpg">
' *nl 'You sit down and have something to eat with the hunters.' act 'Continue': gs 'swamphouse', 'hunterstable' end act 'Chat (0:30)': *clr & cla minut += 30 if huntersAndreiQw < 10:huntersAndreiQw += 1 if huntersIgorQw < 10:huntersIgorQw += 1 if huntersSergeiQw < 10:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'You start chating with the guys about trivial stuff...' act 'Continue': gt 'swamphouse', 'hunterstable' end act 'Move away from the table':hunter_refuse = 1 & gt 'swamphouse', 'start' else act 'Chat (0:30)': *clr & cla minut += 30 if huntersAndreiQw < 10:huntersAndreiQw += 1 if huntersIgorQw < 10:huntersIgorQw += 1 if huntersSergeiQw < 10:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'You start chating with the guys about trivial stuff...' act 'Continue': gt 'swamphouse', 'hunterstable' end act 'Move away from the table':hunter_refuse = 1 & gt 'swamphouse', 'start' end if huntersKnowSlut > 0 and hunterstableBJ = 0: if hunters_drink = 0: *clr & cla minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'You sit down at the table, wanting to eat with the guys, before you can begin you hear...' '"Not so fast <<$pcs_nickname>>, Andrei said with a smile on his face. "You understand that the only free cheese is the one found in the mousetrap."' '"Want to eat with us, you need to do some work," he mockingly grinned and pointed under the table.' act 'Crawl under the table': gs 'swamphouse', 'hunterstableBJ' act 'Refuse': gt 'swamphouse', 'start' else *clr & cla minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'Noticing you, the men start grinning...' '"About time! Our <<$pcs_nickname>> has arrived. Come here, join us at the table." said Andrei.' act 'Sit at the table':hunterstableBJ = 1 & gs 'swamphouse', 'hunterstable' end end if ($clothingworntype = 'nude' and arrsize('sparrvol') > 0) or cumloc[11] = 1: !face, or naked + visable body cum. may need to fix? by illume *clr & cla minut += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hanterstable.jpg">
' *nl 'You sit down at the table, wanting to eat with the guys, before you can begin you hear...' '"Damn, <<$pcs_nickname>>, I know you like our artistic work on your face, but you need to wash up before you sit down with us.' act 'Go': gt 'swamphouse', 'start' end end if $ARGS[0] = 'huntersrelax': cla *clr minut += 1 menu_off = 1 gs 'stat' '
> src="images/locations/gadukino/hunters/hantersrelax1.'+rand(1,8)+'.jpg">
' *nl 'You see the hunters in the hut minding their own business.' act 'Speak with Andrei': gt 'andreihunter' act 'Speak with Sergei': gt 'sergeihunter' act 'Speak with Igor': gt 'igorhunter' act 'Move away': gt 'swamphouse', 'start' end if $ARGS[0] = 'huntersmokBJ': *clr & cla menu_off = 1 gs 'boyStat', 'A172' if hunterandreisex = 0:hunterandreisex = 1 & guy += 1 temp_sh = rand(1,2) gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hantersmokbj1.'+rand(1,3)+'.jpg">
' *nl if huntersmokBJ = 0:'You got comfortable on your knees and start sucking on his cock...' if huntersmokBJ = 1:'Andrei did not finish, so you continue to suck...' gs 'arousal', 'bj', 5, 'sub' gs 'stat' if temp_sh = 1:act 'Keep sucking':huntersmokBJ = 1 & gs 'swamphouse', 'huntersmokBJ' if temp_sh = 2: act 'Keep sucking': *clr & cla minut += 1 gs 'cum_call', 'mouth', $boy, 1 swallow += 1 huntersmokBJ = 0 gs 'stat' '
> src="images/locations/gadukino/sex/hunter/hantersmokcum.jpg">
' *nl 'You notice Andrei''s thighs stiffen as he''s edging... He lets out a grunt and shoots his spunk all over your face.' '"You''re really good at this, <<$pcs_nickname>>," said a pleased Andrei. "You''re the perfect stress reliever.' 'You clean yourself up before walking back to the hut with Andrei.' gs 'arousal', 'end' gs 'stat' act 'Return to the table': gs 'swamphouse', 'hunterstable' end end end if $ARGS[0] = 'dirty_swamphouse': cla *clr menu_off = 1 if dirty_swamphouse < 10:minut += 60 & pcs_sweat += 10 if dirty_swamphouse < 20:minut += 120 & pcs_sweat += 20 if dirty_swamphouse >= 20:minut += 180 & pcs_sweat += 30 if huntersAndreiQw < 15:huntersAndreiQw += 1 if huntersIgorQw < 15:huntersIgorQw += 1 if huntersSergeiQw < 15:huntersSergeiQw += 1 gs 'stat' '
> src="images/locations/gadukino/hunters/dirty_swamphouse.jpg">
' *nl 'Visiting the hut, you notice that the hut has gotten pretty dirty. "I need to do something about this." you think to yourself. You grab a broom and a rag and began cleaning.' 'After a while you''ve finished cleaning and put back everything in order again. You''re quite pleased with yourself.' act 'Continue':dirty_swamphouse = 0 & gt 'swamphouse', 'start' end if $ARGS[0] = 'get_dressed': !if GG naked and hunters in the hut temp_sh =rand(1,3) gs 'stat' if huntersKnowSlut > 0: if huntslutsex = 0: *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousenude1.jpg">
' *nl 'Seeing you naked, the men get quickly aroused...' '"Come here <<$pcs_nickname>>, come to us," one of the guys calls out to you.' act 'Continue':huntersexnude = 1 & gt 'huntersex', 'huntersexnude' else *clr & cla hunterknowday = daystart '
> src="images/locations/gadukino/hunters/swamphousenude1.jpg">
' *nl 'Seeing you naked, the men just shake their heads...' '"Look here <<$pcs_nickname>>, if you want to charm us, you will need to think of something else." said one of the guys.' act 'Continue': gt $loc, $metka end else *clr & cla gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousenude.jpg">
' *nl 'You hear the hunters nearby. You quickly hide your private parts behind your hands...' if clothesAtLocation = 1: act 'Get dressed': *clr & cla minut += 5 gs 'underwear', 'wear' gs 'clothing', 'recover_lost_clothes', 'swamphouse', 1 !tkan_cloth = 0 '
> src="images/locations/gadukino/hunters/swampdvornude1.jpg">
' *nl 'You look around searching for your clothes. When you spot them, you dash over to grab them.' act 'Continue': gt $loc, $metka end else act 'Cover yourself': *clr & cla minut+=5 gs 'clothing', 'swamp_clothes', 1 gs 'stat' '
> src="images/locations/gadukino/hunters/tkan_cloth.jpg">
' *nl 'You look around searching for your clothes but can''t seem to find them, instead you hide behind a piece of hessian... It''s better than nothing.' act 'Continue': gt $loc, $metka end end act 'Stay naked': *clr & cla hunterslut += 1 hunterknowday = daystart gs 'stat' '
> src="images/locations/gadukino/hunters/swamphousenude1.jpg">
' *nl 'You take a deep breath and decided to disregard your nerves and leave it as it is. Upon encountering the hunters, they can''t help themselves, they start staring at your most private parts.' '"Damn, <<$pcs_nickname>>, you look really good. The things I would want to do to you..." said a somewhat aroused Andrei.' act 'Continue': gt $loc, $metka end end end --- swamphouse ---------------------------------