nerd_game_night.qsrc 165 KB

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  1. # nerd_game_night
  2. !!2022/03/17
  3. !!
  4. !!SMS update: ---Anjuna
  5. !!2023/09/06
  6. !!
  7. if $ARGS[0] = 'cikl':
  8. !! Set the days for the game after the player have aggreed to a weekly day after school is over.
  9. if nerd_game['fixed_uni_day'] = week: nerd_game['game_day'] = daystart
  10. end
  11. !! Feofan is the Game Master. Artem, Gerasim, Petka, Julia and Zin all play.
  12. if $ARGS[0] = 'game':
  13. $location_type = 'public_indoors'
  14. frost = 0
  15. gs 'themes', 'indoors'
  16. if nerd_game['stage'] = 0:
  17. gt 'nerd_game_night', 'game_night1'
  18. elseif nerd_game['stage'] = 1:
  19. gt 'nerd_game_night', 'game_night2'
  20. elseif nerd_game['stage'] = 2:
  21. gt 'nerd_game_night', 'game_night3'
  22. elseif nerd_game['stage'] = 3:
  23. gt 'nerd_game_night', 'game_night4'
  24. elseif nerd_game['stage'] = 4:
  25. gt 'nerd_game_night', 'game_night5'
  26. else
  27. gt 'nerd_game_night', 'board_games'
  28. end
  29. end
  30. !! Foefan approaches during break
  31. if $ARGS[0] = 'invite':
  32. if $ARGS[1] = 'exit':
  33. act 'Continue down the hall':
  34. if $temp_loc = 'morning':
  35. killvar '$temp_loc' & gt 'gschool_lessons', 'morning'
  36. elseif $temp_loc = 'lunch':
  37. killvar '$temp_loc' & gt 'gschool_events', 'leave_break_events2'
  38. else
  39. killvar '$temp_loc' & gt 'gschool_lessons', 'short_break'
  40. end
  41. end
  42. else
  43. menu_off = 1
  44. *clr & cla
  45. minut += 2
  46. !! in order to return Sveta to the correct location
  47. $temp_loc = $ARGS[1]
  48. !! In order to avoid loops or complex if-else trees a random combination of days (Mon-Thu 1-4) is picked. The first day is set as the first number from the combination, the second day as the second.
  49. temp = func('shortgs', 'rand_pick', '', 12, 13, 14, 23, 24, 34)
  50. nerd_game['invite_day'] = daystart
  51. gs 'stat'
  52. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  53. 'You stop by your locker and Feofan walks over to you and smiles. "Hey <<$pcs_nickname>>, we do a weekly game night where we mostly play Dungeons and Dragons, but we sometimes play some board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which night works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
  54. act 'Not interested <br><font color="red">This will block this story arc.</font>':
  55. nerd_game['invite_day'] = 2147483647 & ! block the event
  56. *clr & cla
  57. minut += 2
  58. gs 'stat'
  59. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  60. 'You shake your head. "Sorry, but I''m not interested in stuff like that. Thanks for the invite though."'
  61. 'He looks disappointed "Oh... Okay, yeah I get it. Well, I guess we''ll see you around..." he mumbles before walking away.'
  62. gs 'nerd_game_night', 'invite', 'exit'
  63. end
  64. act 'I have to study':
  65. *clr & cla
  66. minut += 2
  67. gs 'stat'
  68. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  69. 'You shake your head. "Sorry, but I can''t this week. My <<$npc_nickname[''A29'']>> is on my ass about my grades and I''m going to have to put in extra studying this week."'
  70. 'He looks disappointed "Oh... Okay, yeah I understand. Parents, am I right? Uh yeah... Anyway, I''ll go let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
  71. gs 'nerd_game_night', 'invite', 'exit'
  72. end
  73. act 'I''m busy':
  74. *clr & cla
  75. minut += 2
  76. gs 'stat'
  77. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  78. 'You shake your head. "Sorry, but I can''t this week. I already made plans for those days."'
  79. 'He looks disappointed. "Oh... Okay. I guess you''re turning into a popular girl, huh?" he says with a grin.'
  80. 'You shake your head. "Very funny."'
  81. 'He laughs a little. "Anyway, I''ll go let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
  82. gs 'nerd_game_night', 'invite', 'exit'
  83. end
  84. act '<<$week[val(mid(temp,1,1))]>>':
  85. *clr & cla
  86. minut += 2
  87. nerd_game['game_day'] = daystart - week + val(mid(temp,1,1))
  88. gs 'stat'
  89. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  90. '"Sure, I can make it on <<$week[val(mid(temp,1,1))]>>," you reply.'
  91. 'He looks excited. "Great! I''ll see you on <<$week[val(mid(temp,1,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard!" he says with a cheesy wink and double finger point before walking away.'
  92. gs 'nerd_game_night', 'invite', 'exit'
  93. end
  94. act '<<$week[val(mid(temp,2,1))]>>':
  95. *clr & cla
  96. minut += 2
  97. nerd_game['game_day'] = daystart - week + val(mid(temp,2,1))
  98. gs 'stat'
  99. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  100. '"Sure, I can make it on <<$week[val(mid(temp,2,1))]>>," you reply.'
  101. 'He looks excited. "Great! I''ll see you on <<$week[val(mid(temp,2,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard!" he says with a cheesy wink and double finger point before walking away.'
  102. gs 'nerd_game_night', 'invite', 'exit'
  103. end
  104. end
  105. end
  106. if $ARGS[0] = 'game_night1':
  107. *clr & cla
  108. nerd_game['stage'] = 1
  109. menu_off = 1
  110. minut += 180
  111. grupvalue[3] += 1
  112. if grupTipe['joined_nerds'] = 1:
  113. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  114. 'Upon entering the room, everyone freezes and looks your way. You can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
  115. 'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
  116. *nl
  117. 'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
  118. 'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
  119. 'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
  120. gs 'nerd_game_night', 'group_rel_change','nerds', 1
  121. elseif $loc = 'city_coffee_hole':
  122. '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  123. 'Upon entering the Coffee Hole, you can see the nerds have claimed a area of couches around a large coffee table in the back corner. As you make your way over to them, you can''t help but notice Anushka working the counter. As you join them, you can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
  124. 'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night, <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
  125. *nl
  126. 'The empty seat is next to Julia, who she smiles warmly at you and scoots a little closer to help explain things to you.'
  127. 'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
  128. 'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
  129. else
  130. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  131. 'Upon entering the room, everyone freezes and looks your way before you are given warm smiles and waved over. Feofan is sitting at one end of the table with some type of screen partially obscuring him while Artem, Petka and Gerasim sit on one side of the table and Julia and Zinaida sit on the opposite side. A large map is spread across the table, along with small figures, various papers and books, and lots and lots of dice.'
  132. 'Before you can ask anything Feofan speaks up, "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
  133. *nl
  134. 'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
  135. 'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
  136. 'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
  137. end
  138. gs 'stat'
  139. act 'Introduction':
  140. *clr & cla
  141. gs 'stat'
  142. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/character.jpg"></center>'
  143. 'Feofan glances at Petka and sighs. "Anyway, I should tell you a little something about your fellow adventurers. Artem is playing a tall Dwarven male Fighter, well tall for a dwarf anyways, Gerasim is playing a half-orc attractive male Ranger, Julia is playing a beautiful Human female Cleric of the Lady of Morning, Zinaida is playing a heavily scared Human male Fighter and Petka <i>was</i> playing a Halfling male Rogue, but he got killed last game session and wants to try something different, so now he''s a beautiful Half Elven female Wizard."'
  144. *nl
  145. 'You nod and continue listening as he explains a little about what each of them can do. It sounds like they''re mostly able to fight, heal, cast damaging spells or buff up the other characters, which makes sense from what little you know about the game. "So what the group could really use is a Rogue. I made one up for you to help you get started. She is a human Rogue who is quick and agile, but also beautiful and charismatic. This will help the group when dealing with social situations. Don''t worry, she can fight too! Her ability is to sneak up to or around enemies and deliver devastating back stabs. So what do you think?" The whole group looks at you, waiting for your reply.'
  146. act 'Sounds like fun':
  147. *clr & cla
  148. gs 'npc_relationship', 'modify', 'A2', 'like'
  149. gs 'npc_relationship', 'modify', 'A6', 'like'
  150. gs 'npc_relationship', 'modify', 'A153', 'like'
  151. gs 'stat'
  152. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/rogue.jpg"></center>'
  153. 'You take the folder he has made. You look inside and find a character sheet with a small background for your character, along with a full color printed image of what you can only guess is what your character is supposed to look like. You can''t help but smile at the amount of skin showing and how pretty the girl is. "Sure, sounds like a lot of fun. I can''t wait, so let''s get going!"'
  154. act 'Game on': gt 'nerd_game_night', 'game_on'
  155. end
  156. act 'If that is what the group needs':
  157. *clr & cla
  158. grupvalue[3] += 1
  159. gs 'stat'
  160. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/rogue.jpg"></center>'
  161. 'You take the folder he has made. You look inside and find a character sheet with a small background for your character, along with a full color printed image of what you can only guess is what your character is supposed to look like. You cringe at the revealing clothes your character is wearing and wonder if you could get less revealing armor at some point. "Okay, if that''s what the group needs. I''m just learning and want to help as much as I can."'
  162. 'You get some smiles of encouragement from the others. "Don''t worry, you''ll do great! It''s really not that hard to learn, so let''s get started!" Feofan says.'
  163. act 'Game on': gt 'nerd_game_night', 'game_on'
  164. end
  165. end
  166. end
  167. if $ARGS[0] = 'game_on':
  168. menu_off = 1
  169. act 'Game on':
  170. *clr & cla
  171. gs 'stat'
  172. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/playing.jpg"></center>'
  173. 'Feofan clears his throat. "Now then, the last time we stopped at the turn when Zinaida was supposed to make her move."'
  174. 'Artem sighs deeply. "Do we need to have this discussion again? It''s obvious that we should attack the dragon. She is our tank after all."'
  175. 'Gerasim looks a little irritated. "We should buff the warrior first before taking on the dragon. It''s a more sound strategy."'
  176. 'Artem sighs again. "And if the dragon hears Julia casting, it will attack us first! We should attack now while we still have the element of surprise."'
  177. *nl
  178. 'The whole room erupts in a frenzy with everyone talking over each other to get their point across. Feofan tries to calm everyone down, but it''s futile. After a while, they decide that they should vote on what to do next.'
  179. '"How about we let <<$pcs_nickname>> decide? She''s new and should be objective," Artem suggests and the others nod approvingly.'
  180. 'You first ask what they mean by buffing and learn that it will make Zinaida''s character tougher and able to take more damage.'
  181. act 'Side with Artem':
  182. *clr & cla
  183. gs 'npc_relationship', 'modify', 'A2', 'like'
  184. gs 'npc_relationship', 'modify', 'A153', 'dislike'
  185. gs 'stat'
  186. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
  187. 'You think about it for a few seconds before answering. "I think Artem is right. The element of surprise shouldn''t be wasted."'
  188. '"See? I told you I was making sense!" Artem proudly proclaims. You notice Gerasim frowning and Zinaida doesn''t seem too happy either, but Petka seems exicted by your decision.'
  189. act 'Continue': gt 'nerd_game_night', 'keep_playing_on1'
  190. end
  191. act 'Side with Gerasim':
  192. *clr & cla
  193. gs 'npc_relationship', 'modify', 'A2', 'dislike'
  194. gs 'npc_relationship', 'modify', 'A153', 'like'
  195. gs 'stat'
  196. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big153.jpg"></center>'
  197. 'You think about it for a few seconds before answering. "I think it''s more important to make Zindaida''s character as tough as we can, so she can survive the dragon''s attack."'
  198. '"See? I told you I was making sense!" Gerasim proudly proclaims. Zinaida also seems to like your decision, as does Julia, while Artem shakes his head slightly and Petka sighs.'
  199. act 'Continue': gt 'nerd_game_night', 'keep_playing_on1'
  200. end
  201. act 'Side with no one':
  202. *clr & cla
  203. gs 'npc_relationship', 'modify', 'A2', 'dislike'
  204. gs 'npc_relationship', 'modify', 'A153', 'dislike'
  205. npc_rel['A2'] -= 1
  206. npc_rel['A153'] -= 1
  207. gs 'stat'
  208. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  209. 'You excuse yourself as you explain that it wouldn''t be fair for you to make this kind of decision as you''re new at this and don''t even know how tough a dragon is, though it sounds dangerous. "I mean, it''s a dragon right? Should we even be attacking it? Can we win?"'
  210. 'They assure you that it''s something the group can beat, but only if only they take it by surprise or are ready with buffs, which launches yet another heated debate. They go back and forth until Feofan demands they decide and they take a vote. Gerasim, Julia and Zinaida vote to buff up first while Artem and Petka vote to attack now. The two boys sigh and mutter about how it''s going to be harder now as Julia''s character starts buffing up Zinaida''s character.'
  211. act 'Continue': gt 'nerd_game_night', 'keep_playing_on1'
  212. end
  213. end
  214. end
  215. if $ARGS[0] = 'keep_playing_on1':
  216. menu_off = 1
  217. *clr & cla
  218. pcs_mood += 10
  219. gs 'stat'
  220. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/playing.jpg"></center>'
  221. 'The battle with the dragon begins and Feofan weaves a scary sounding battle as everyone takes turns taking an action. At one point, most of the group is down, with only Julia and Petka''s characters still up. Julia is trying to heal Zinaida and Artem''s characters, while Petka''s sorceress is trying to cast a powerful spell. It looks like the dragon is about to finish them off, but you''ve managed to sneak around behind the dragon while it focuses on the rest of the party. At this point, you decide to try out your back stab ability Feofan told you about. "I want to back stab the dragon."'
  222. 'Feofan looks surprised at first. "You have to be behi... Oh." He looks at the figures on the map and notices your rogue directly behind the dragon.'
  223. '"Yes!" Artem exclaims and several of the others acknowledge what you''ve done, which makes you feel good about yourself, even if it is over a game.'
  224. 'Feofan nods with a smile. "Okay then. Roll your attack, <<$pcs_nickname>>."'
  225. act 'Roll the dice':
  226. *clr & cla
  227. temp = rand(1,20)
  228. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/rollingdice.jpg"></center>'
  229. if temp = 20:
  230. pcs_mood += 20
  231. 'You roll the dice and the 20 comes up. You hear a slight gasp go around the table, but aren''t sure what happened as everyone but Feofan smiles. "You got a critical strike," he informs you. You think that''s a good thing as you roll your dice damage.'
  232. 'Feofan checks his notes, then double checks them. "As the dragon rears back to let loose it''s fiery breath, <<$pcs_nickname>>''s rogue spots a weak point between two of it''s scales. Lunging forward, she buries her sword into the dragon. It roars in pain and thrashes about tossing you aside, but you manage to land and roll safely, taking no damage. The dragon falls over and moves no more..." The rest of the group cheers and congratulates you on killing the dragon, and you can''t help but feel good about it.'
  233. elseif temp => 11:
  234. pcs_mood += 10
  235. 'You roll the dice and Feofan checks the numbers. "You managed to land a backstab on the dragon. Roll your damage." You think that''s a good thing as you roll your dice damage.'
  236. 'Feofan checks his notes. "As the dragon rears back to let lose it''s fiery breath, <<$pcs_nickname>>''s rogue lunges forward, scoring a back stab on the dragon. It roars in pain and thrashes about tossing you aside, but you manage to land and roll safely, taking no damage. The dragon turns on you and tries to bite you..." More dice are rolled and you manage to dodge the dragon. Your distraction allows Julia to heal both Zinaida and Artem and buys enough time for Petka to finish casting his sorceress''s most powerful spell, which causes a great deal of damage. With combined attacks from the rest of the group, the dragon is finally defeated. The group congratulates you on landing a powerful hit and distracting the dragon, and you can''t help but feel good about it.'
  237. else
  238. pcs_mood += 5
  239. 'You roll the dice and Feofan checks the numbers. "Your weapon hits the dragon''s scales, but fails to pierce them."'
  240. 'Feofan checks his notes. "As the dragon rears back to let lose it''s fiery breath, <<$pcs_nickname>>''s rogue lunges forward, but fails to damage the dragon. The dragon then turns on you and tries to bite you..." More dice are rolled and you manage to dodge the dragon. Your distraction allows Julia to heal both Zinaida and Artem and buys enough time for Petka to finish casting his sorceress''s most powerful spell, which causes a great deal of damage. With combined attacks from the rest of the group, the dragon is finally defeated. The group congratulates you on distracting the dragon, and you can''t help but feel good about it.'
  241. end
  242. gs 'stat'
  243. act 'Finish the game night':
  244. *clr & cla
  245. pcs_mood += 20
  246. gs 'exp_gain', 'prcptn', rand(1,2)
  247. gs 'stat'
  248. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  249. if $loc = 'city_coffee_hole':
  250. 'The dragon defeated, wounds are tended to and the lair is searched. Being the rogue, you do most of the searching and exploring of the large lair while the rest heal and recover from the fight. After a while, you get into the game as some of the rules become clearer and you''re able to enjoy yourself.'
  251. '"Have fun killing the dragon, nerds?" The voice causes everyone to stop and look up to see Anushka watching with a teasing smile on her face.'
  252. 'Feofan finally responds. "How did you..." he asks, a little confused.'
  253. 'Anushka smiles. "How did I know you guys just pretended to kill a dragon? Because you guys are so fucking loud that I can hear you over at the counter! <i>Everyone</i> can hear you!" She indicates the rest of the coffee shop and a few of the nerds blush.'
  254. act 'Look around':
  255. *clr & cla
  256. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  257. 'Feofan just grins at her. "Sorry! We can get carried away sometimes since it''s really fun."'
  258. 'She just scoffs. "I''m sure... Anyway, you guys know the rules. You need to order something," she says while indicating to the clock on the wall. The others mutter and just about everyone orders something.'
  259. 'As Anushka leaves with the order, Artem looks at you. "We have to order something every few hours. That''s the deal we made with the owner to let us play here," he says with a shrug.'
  260. *nl
  261. 'Anushka returns a few minutes later and gives everyone their order. "It sounded like you kept that dragon focused on you so the rest could kill it," she tells Gerasim while handing him his order.'
  262. 'He looks up to her and smiles. "It was a group effort."'
  263. 'She just shakes her head slightly and continues serving. "Your Elven Ladyship," she says teasingly to Petka which causes him to blush, loud enough for everyone to hear. "Well, have fun nerds. Just remember to clean up after yourselves."'
  264. act 'Back to the game':
  265. *clr & cla
  266. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  267. 'Once Anushka is gone, you all get back into the game. The rest continue with their special banter and the discussions are quite intensive, forcing you to take small breaks.'
  268. 'Feofan tries his best to be a good game leader, but sometimes even he can''t keep his head cool and gets carried away as he passionately discusses the game world.'
  269. 'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get back to the dorm.'
  270. *nl
  271. 'You hear a disappointing sigh go through the room as everybody stops and closes their handbooks. The group is still buzzing and you chat for some time about the twists and turns during one of the encounters.'
  272. 'As you''re about to leave, Feofan speaks up. "Don''t worry, we''ll continue this story event next time." He then turns to you. "It was fun having you around, <<$pcs_nickname>>. I hope you had fun and will join us again next time." The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  273. act 'Leave': gt 'city_coffee_hole', 'inner'
  274. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  275. end
  276. end
  277. else
  278. 'The dragon defeated, wounds are tended to and the lair is searched. Being the rogue, you do most of the searching and exploring of the large lair while the rest heal and recover from the fight. After a while, you get into the game as some of the rules become clearer and you''re able to enjoy yourself. They continue with the special banter and the discussions are quite intensive, forcing you to take small breaks.'
  279. 'Feofan tries his best to be a good game leader, but sometimes even he can''t keep his head cool and gets carried away as he passionately discusses the game world.'
  280. 'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get home.'
  281. *nl
  282. 'You hear a disappointing sigh go through the room as everybody stops and closes their handbooks. The group is still buzzing and you chat for some time about the twists and turns during one of the encounters.'
  283. 'As you''re about to leave, Feofan speaks up. "Don''t worry, we''ll continue this story event next time." He then turns to you. "It was fun having you around, <<$pcs_nickname>>. I hope you had fun and will join us again next time." The group then gather up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  284. act 'Leave': gt 'pav_commcenter', 'lobby'
  285. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  286. end
  287. end
  288. end
  289. end
  290. if $ARGS[0] = 'game_night2':
  291. *clr & cla
  292. nerd_game['stage'] = 2
  293. menu_off = 1
  294. minut += 180
  295. grupvalue[3] += 1
  296. gs 'stat'
  297. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  298. 'You find the rest of your friends already present as you arrive. "Alright, settle down!" Feofan yells out as the group takes a seat around the game table. Feofan has prepared the game table and the figurines are neatly placed over the board.'
  299. '"Does everyone remember where we left off the last time we played?" he inquires while looking around the table. Most of you nod confidently while some take a more careful approach. "We slayed the dragon, right?" Artem asks while looking around the room.'
  300. *nl
  301. '"That''s right!" Feofan replies as he starts handing out the character sheets. "Now then, you''ve beaten the dragon and explored its lair, finding its gold and some trinkets. They say that the gold is cursed and your party might potentially suffer dire consequences." Feofan shivers in his voice as he speaks.'
  302. '"Oh we''re definitely taking the treasure!" Petka exclaims. "We need it to buy new gear in the village and I feel like it''s worth the risk." Some of the group nod in agreement while others frown.'
  303. '"I don''t think that''s a smart idea," Julia speaks up. "Let''s just take the trinkets and see what we can do with them. We''ll probably be able to sell these for quite the profit..."'
  304. *nl
  305. 'Artem lets out a deep sigh. "Always going with these safe choices! Why not live it up a little?! The game is getting stale and I really want to feel overpowered for once!"'
  306. 'The two of them bicker back and forth and get nowhere, causing Feofan step in to break it up. "You''ll have to decide on what to do..."'
  307. 'You all decide to do a vote and everyone starts voting on how to proceed. Gerasim can''t make up his mind and decides that his character wouldn''t vote. It''s neck and neck and before you know it, you have the deciding vote. Everyone watches you, expecting a decisive vote.'
  308. act 'Grab all the loot':
  309. *clr & cla
  310. gs 'npc_relationship', 'modify', 'A2', 'like'
  311. gs 'npc_relationship', 'modify', 'A12', 'dislike'
  312. nerd_game['tookgold'] = 1
  313. gs 'stat'
  314. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/treasure.jpg"></center>'
  315. '"Artem is right, let''s take all the gold. We can get a lot more gear and take on more powerful challenges. I vote that we grab all the loot and head towards the village." You''re quite confident in your decision and the others abide by it.'
  316. '"That''s settled then," Feofan proclaims. "You grab all the loot and head out of the cave, straight toward the village without a care as to what might await you..."'
  317. act 'Continue': gt 'nerd_game_night', 'keep_playing_on2'
  318. end
  319. act 'Just grab the trinkets':
  320. *clr & cla
  321. gs 'npc_relationship', 'modify', 'A2', 'dislike'
  322. gs 'npc_relationship', 'modify', 'A12', 'like'
  323. gs 'stat'
  324. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/treasure.jpg"></center>'
  325. '"No, Julia is right. We shouldn''t take the risk. If the gold really is cursed, then that sounds really bad." You look towards Julia and she nods in agreement.'
  326. '"This sucks so hard..." Artem mutters in disappointment and Petka nods in agreement.'
  327. '"The vote has been cast," Feofan proclaims. "You grab the trinkets and before you know it, you''re leaving the cave. You turn and notice the gold still glimmering, ready to be grabbed..."'
  328. act 'Continue': gt 'nerd_game_night', 'keep_playing_on2'
  329. end
  330. end
  331. if $ARGS[0] = 'keep_playing_on2':
  332. menu_off = 1
  333. *clr & cla
  334. gs 'stat'
  335. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/camp.jpg"></center>'
  336. 'You continue walking towards the nearby village as Feofan vividly describes the areas that you pass through. You travel for several days, only stopping to eat and make camp at night. Feofan makes it sound both beautiful and grueling before he announces the group is less than a day from town, but night will fall before you can get there. He describes a clearing at the edge of a forest with a river of fresh water just beyond the trees.'
  337. *nl
  338. 'Gerasim makes a few rolls for survival. "I think it''s best we stop for the night and camp, instead of pushing through the night." The group starts discussing if they should make a stop or try and press on through the night, eventually deciding that it would be safer to listen to the Ranger and stop for the night. As everyone starts setting up camp, you ask Feofan a question. "You said there was a river nearby, yes?"'
  339. 'He nods. "Yes, you set up camp just at the edge of the trees. The river is just a short walk beyond them."'
  340. *nl
  341. 'Everyone is silent, not understanding why you''re asking. "What? None of us have bathed in days! That''s just gross! I thought we were role-playing; imagine what our characters smell like!"'
  342. 'Everyone quickly agrees that it makes sense and that they never really thought about it until you brought it up. They also explain how they normally don''t worry about stuff like that.'
  343. act 'Stay in camp':
  344. *clr & cla
  345. gs 'exp_gain', 'prcptn', rand(1,2)
  346. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/camp.jpg"></center>'
  347. if $loc = 'city_coffee_hole':
  348. 'You decide that maybe that is a bit too much realism and decide to stay in camp, feeling a little embarrassed for suggesting it. The party soon has the camp set up and eats dinner.'
  349. '"If I was playing, I would have totally gone down to the river to bathe." The voice causes everyone to stop and look up to see Anushka watching with a teasing smile on her face.'
  350. 'Feofan grins at her. "Well, if you ever want to join us, it''s really fun."'
  351. 'Several of the others look uncomfortable at Feofan offering to let Anushka play with them.'
  352. act 'Wait to hear what Anuhska says':
  353. *clr & cla
  354. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  355. 'She just giggles slightly. "I''m sure, but I don''t have the time. Anyway, you guys know the rules. You need to order something," she says while indicating the clock on the wall. Most of the others seem relieved when Anushka turns Feofan down and just about everyone orders something.'
  356. 'Anushka returns a few minutes later and gives everyone their order. "It sounds like your character is some kind of wilderness master," she tells Gerasim when handing him his order.'
  357. 'He looks up to her and smiles. "He''s like Aragorn from Lord of the Rings."'
  358. *nl
  359. 'She nods slightly, apparently knowing who that is. "Oh, he is a hottie..." Gerasim blushes at her comment, but you can''t help but feel there''s more to it than it seems. Is she flirting with him?'
  360. '"So do you play a girl because you''re curious what it''s like to be fucked like one?" she asks Petka while serving him.'
  361. 'He blushes bright red and stammers. "What?! No! I just... I mean...." He''s totally flustered by her question and you notice Zinaida smiling slightly at the interaction. Petka''s reaction makes Anushka grin, having gotten the reaction she was hoping for. "Well, have fun nerds. Just remember to clean up after yourselves."'
  362. act 'Back to the game':
  363. *clr & cla
  364. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  365. 'Once Anushka is gone, you all get back into the game. The group banter back and forth as their characters talking about what they plan to spend their share of the treasure on, before deciding the order of who is on watch during the night. After that, everyone takes their turn on watch as Petka receives a ribbing about what Anushka said about his choice of character.'
  366. '"We''re out of time," Feofan announces and you and the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time." The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  367. act 'Leave': gt 'city_coffee_hole', 'inner'
  368. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  369. end
  370. end
  371. else
  372. 'You decide that maybe that is a bit too much realism and decide to stay in camp, feeling a little embarrassed for suggesting it. The party soon has the camp set up and eats dinner. The group banter back and forth as their characters talking about what they plan to spend their share of the treasure on, before deciding the order of who is on watch during the night. After that, everyone takes their turn on watch until morning.'
  373. '"We''re out of time," Feofan announces and you and the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time."'
  374. act 'Leave': gt 'pav_commcenter', 'lobby'
  375. end
  376. end
  377. act 'Go to the river and bathe':
  378. *clr & cla
  379. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/bathing.jpg"></center>'
  380. 'You smile at their reactions. "Well, if we''re supposed to pretend to be these characters, then I would desperately want to bathe and clean up if I was her. Okay, my character is going to go down to the river and take a bath." Feofan describes the beautiful river running through the forest and the sounds of the animals. You pick a nice spot, fairly close to the camp but far enough away to not be seen, and have your character strip naked and get ready to bathe in the river. You notice Petka pass Feofan a note, who reads it with a smile and asks you to roll some dice.'
  381. 'Feofan pauses dramatically after your dice roll. "Just after you get undressed, you''re about to wade into the river when you suddenly hear the snapping of a twig, like someone, or <i>something</i> is behind you. What do you do?"'
  382. act 'Grab your sword':
  383. *clr & cla
  384. gs 'exp_gain', 'prcptn', rand(1,2)
  385. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/bathing_confront.jpg"></center>'
  386. if $loc = 'city_coffee_hole':
  387. '"I grab my sword and tell whoever is there to show themselves now," you reply.'
  388. 'Petka sighs. "Sorry, I just wanted to check on you. I didn''t mean to scare you."'
  389. 'Feofan then describes how your character is standing naked in front of Petka''s with only her sword in hand. "<<$pcs_nickname>>..... Naked?" Petka blurts before blushing when he realizes what he said. "I-I meant her character!"'
  390. '"What a perv. Can''t you just stare at <i>real</i> naked girls online?" The voice causes everyone to stop and look up to see Anushka watching with a teasing smile on her face.'
  391. 'Petka blushes bright red, looking like a little boy caught watching porn. "I... I..." he stammers, not knowing what to say.'
  392. act 'Wait to hear what Anuhska says':
  393. *clr & cla
  394. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  395. 'She just giggles and shakes her head. "Whatever, perv." She then addresses the rest of you. "Anyway, you guys know the rules. You need to order something," she says while indicating to the clock on the wall. There''s a bit of muttering as most don''t seem to like that she keeps interrupting them, but they still order something.'
  396. 'Anushka returns a few minutes later and gives everyone their order. "Sounds like the half elf is feeling randy," she says to Gerasim while indicating Petka. "Bet you could bang her, if you tried."'
  397. 'He looks up to her and blushes. "Maybe. I never really thought about it."'
  398. *nl
  399. 'She grins at his reply. "I bet she would love a big orc dick." She''s talking to Gerasim, but looking at Petka. "Isn''t that right?" Petka just blushes even more, and the others are starting to look a bit uncomfortable with all the sex talk.'
  400. 'Feofan cuts in before it goes further. "Okay okay, if they want to pursue a relationship, they can. I wouldn''t mind some more in depth role playing, but we''re not going <i>that</i> far." This seems to calm everyone down as Anushka rolls her eyes and smirks.'
  401. '"See, this is why I could never play a game like this. You guys never want to role play the fun stuff." She walks away without waiting for a reply, but you notice Feofan watching her, seemingly thinking about what she just said.'
  402. act 'Back to the game':
  403. *clr & cla
  404. '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  405. 'Once Anushka is gone, you all get back into the game. The party beds down for the night as you and the others keep teasing Petka.'
  406. '"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  407. act 'Leave': gt 'city_coffee_hole', 'inner'
  408. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  409. end
  410. end
  411. else
  412. '"I grab my sword and tell whoever is there to show themselves now," you reply.'
  413. 'Petka sighs. "Sorry, I just wanted to check on you. I didn''t mean to scare you."'
  414. 'Feofan then describes how your character is standing naked in front of Petka''s with only her sword in hand. "<<$pcs_nickname>>..... Naked?" Petka blurts before blushing when he realizes what he said. "I-I meant her character!"'
  415. *nl
  416. 'The others start laughing. "Sure you did," they wink. "I didn''t know you were such a perv, Petka!"'
  417. 'The tension rises before easing up as the others tease Petka about his unfortunate choice of words. You tell him you''re fine and to return to camp before you finish bathing, get dressed and head back yourself. After you do, the rest of the group follow your lead and one by one, their characters all go and bathe as well, apparently enjoying the more immersive role-playing you''re doing.'
  418. *nl
  419. 'As the party beds down for the night, you and the others keep teasing Petka throughout the rest of the game as it nears the end.'
  420. '"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  421. act 'Leave': gt 'pav_commcenter', 'lobby'
  422. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  423. end
  424. end
  425. end
  426. end
  427. if $ARGS[0] = 'game_night3':
  428. *clr & cla
  429. nerd_game['stage'] = 3
  430. menu_off = 1
  431. minut += 180
  432. grupvalue[3] += 1
  433. gs 'stat'
  434. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  435. 'Feofan has already set everything up as you walk in. There''s a new map set on the table; it''s of the village you''re about to enter. Everyone runs over to see what''s being set up.'
  436. 'Feofan is clearly loving the attention. "Thanks, it took me several weeks to draw up the details and paint everything. Shall we get started?" You all quickly take a seat around the table as Feofan begins. "After you break camp and pack up, you make haste to the village. You enter the sleepy village around midday."'
  437. *nl
  438. 'He then describes the layout of the village, pointing out the blacksmith shop where you can upgrade your gear, the tavern where you can collect valuable information and the alchemist shop where you can buy potions. There''s even a rumor of a brothel located somewhere within the village.'
  439. 'You all sit in awe as Feofan explains further. As soon as he''s finished, Artem takes over. "Let''s find an inn. We need a base where we can rest at night." It doesn''t take long before you find a nice inn that you settle into.'
  440. act 'Settle in':
  441. *clr & cla
  442. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/village.jpg"></center>'
  443. '"Now that we''re settled at the inn, it''s time to take care of our mission here," Artem says and the group starts dividing up the different tasks.'
  444. if nerd_game['tookgold'] = 1:
  445. '"We''ve got this extra gold so we can pick up new armors, weapons, potions and supplies," Artem explains and the rest of the group nods in agreement. "Then it''s settled. We''ll split up so we can finish our tasks quicker. I suggest that Zinaida and Julia go and pick up the potions, Petka and Gerasim can sell our trinkets and buy us some supplies from the local trader and <<$pcs_nickname>> and I will head over to the blacksmith to buy more gear."'
  446. 'After a short discussion, you all agree on the details and head out.'
  447. act 'Head to the blacksmith shop':
  448. *clr & cla
  449. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith_shop.jpg"></center>'
  450. 'Upon entering the blacksmith shop, you hear the clanking of a hammer hitting heated iron. A tall man with broad shoulders is hammering away and not really paying attention to you. "Excuse me, sir!" Artem shouts, but the banging continues. "Sir!" Artem and Feofan continue roleplaying as the rest of you listen. "We would like to buy your finest wares!"'
  451. 'The banging stops and the blacksmith looks up. He''s got dark eyes and looks annoyed, as if you were bothering him. "Did you bring a fortune with you? Only royalty has the means to buy what I''m offering."'
  452. *nl
  453. 'Artem looks confidently at him as he throws a bag of the gold taken from the dragon fight on the counter. "Will this suffice?"'
  454. 'The blacksmith opens the bag and looks inside before throwing it back. "You can keep it. I know where you got this. It''s cursed." He turns his back and starts hammering once again.'
  455. *nl
  456. 'The two of you look at each other dumbfounded. Nonetheless, you step outside and start talking to each other. "What should we do now? He won''t accept the gold!" you ask Artem.'
  457. '"Easy. There''s a reason you were brought along, <<$pcs_nickname>>. Don''t you have high charisma and social skills?" Artem asks. You quickly go through your character sheet and nod. "There we have it then. Head back inside and have him eat out of your hand."'
  458. act 'Re-enter the blacksmith shop':
  459. *clr & cla
  460. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith.jpg"></center>'
  461. 'You cautiously enter the blacksmith shop. "I''m not interested in what you have to say, girl!" The familiar clanking sound starts all over again.'
  462. '"I-I..." you start hesitating, losing some of your composure as Feofan is a really good role-player. You suddenly feel a light nudge on your arm. "Say that you want to roll the dice for a persuasion check," Julia reminds you.'
  463. *nl
  464. 'You look towards Feofan. "I would like to roll the dice for a persuasion check!"'
  465. '"Are you sure about that?" Feofan teases, knowing you''re not that experienced when it comes to role-playing. The others nod in encouragement. "Yes, I''m sure!"'
  466. 'Feofan smiles. "Great, then roll the dice!"'
  467. act 'Roll the dice':
  468. *clr & cla
  469. temp = rand(10,30)
  470. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/rollingdice.jpg"></center>'
  471. if temp <= 18:
  472. grupvalue[3] -= 2
  473. pcs_mood -= 20
  474. gs 'stat'
  475. 'You roll the dice... and it''s low. The group looks at you in disappointment.'
  476. '"Still not buying it, girl!" the blacksmith replies harshly. "Now leave, I have more important things to do!"'
  477. 'You step outside. "I failed... He still refuses to accept the gold," you role-play.'
  478. '"Can''t say I''m not disappointed, but you did your best <<$pcs_nickname>>. Let''s see if the others had better luck." The two of you walk away from the blacksmith shop without buying anything.'
  479. act 'Meet up with the others':
  480. *clr & cla
  481. gs 'exp_gain', 'prcptn', rand(1,2)
  482. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  483. if $loc = 'city_coffee_hole':
  484. 'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
  485. '"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
  486. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can always go find another adventure," Gerasim adds.'
  487. *nl
  488. 'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
  489. '"Isn''t your character a girl?" Artem replies.'
  490. 'Petka blushes. "Yeah? So?"'
  491. 'Artem laughs. "Why would she need a brothel?"'
  492. 'At this point, you notice Anushka watching you. You see Petka cringe and some of the others look annoyed as they realize why she''s there.'
  493. act 'Anushka says':
  494. *clr & cla
  495. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  496. 'She just grins as she looks at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?" She then turns her attention to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
  497. 'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
  498. *nl
  499. 'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
  500. 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
  501. act 'Back to the game':
  502. *clr & cla
  503. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  504. 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  505. act 'Leave': gt 'city_coffee_hole', 'inner'
  506. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  507. end
  508. end
  509. else
  510. 'The whole group meets up and starts showing off what they got. "We didn''t manage to buy anything either. No one wanted to accept our gold!" Julia exhales.'
  511. '"Yeah, we''ll have to save the gold for another time. We''ll surely come across someone that will accept it!" Artem exclaims while throwing an eye towards Feofan.'
  512. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can always go find another adventure," Gerasim adds.'
  513. *nl
  514. 'Petka jumps in excitedly. "I found the brothel, if that''s any consolation."'
  515. '"Isn''t your character a girl?" Artem replies.'
  516. 'Petka blushes. "Yeah? So?"'
  517. 'Artem laughs. "Why would she need a brothel?"'
  518. 'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  519. act 'Leave': gt 'pav_commcenter', 'lobby'
  520. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  521. end
  522. end
  523. elseif temp > 18 and temp <= 26:
  524. grupvalue[3] += 1
  525. pcs_mood += 10
  526. gs 'stat'
  527. 'You roll the dice and hit the first target number Feofan stated, but not the higher one he said you need for complete success.'
  528. '"What do you want girl?!" the blacksmith angrily stares at you.'
  529. 'Feeling quite confident, you quickly reply. "We want to buy some equipment from you and I''m pretty sure you could use some gold. I''m sure we can work something out. Can you really say no to this?" You start playing with the gold pouch.'
  530. *nl
  531. 'There''s a long silence before the blacksmith finally sighs. "Fine. I''ll sell you my goods, but it''ll cost you double."'
  532. 'You tell him that you need to talk to your group before you leave the shop and quickly inform your comrades. "That means we can only buy either armor or weapons for everyone," Artem sighs. "Take the weapons. We''ll need them more. A dead corpse won''t fight back."'
  533. 'You walk back into the shop and buy the weapons. You''re paying a way higher price than you expected, but at least you managed to get some new gear.'
  534. act 'Meet up with the others':
  535. *clr & cla
  536. gs 'exp_gain', 'prcptn', rand(1,2)
  537. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  538. if $loc = 'city_coffee_hole':
  539. 'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
  540. '"And we got new weapons!" Artem chimes in.'
  541. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  542. *nl
  543. 'Petka jumps in excitedly. "To top it off, I found the brothel!"'
  544. '"Isn''t your character a girl?" Artem replies.'
  545. 'Petka blushes. "Yeah? So?"'
  546. 'Artem laughs. "Why would she need a brothel?"'
  547. 'At this point, you notice Anushka watching you. You see Petka cringe and some of the others look annoyed as they realize why she''s there.'
  548. act 'Anushka says':
  549. *clr & cla
  550. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  551. 'She just grins as she looks at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?" She then turns her attention to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
  552. 'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
  553. *nl
  554. 'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
  555. 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
  556. act 'Back to the game':
  557. *clr & cla
  558. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  559. 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  560. act 'Leave': gt 'city_coffee_hole', 'inner'
  561. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  562. end
  563. end
  564. else
  565. 'You meet up with a cheerful Julia and Zinaida. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
  566. '"And we got new weapons!" Artem chimes in.'
  567. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  568. *nl
  569. 'Petka jumps in excitedly. "To top it off, I found the brothel!"'
  570. '"Isn''t your character a girl?" Artem replies.'
  571. 'Petka blushes. "Yeah? So?"'
  572. 'Artem laughs. "Why would she need a brothel?"'
  573. 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "I can''t wait to see how all of this plays out!" someone comments before Feofan calls a stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  574. act 'Leave':gt 'pav_commcenter', 'lobby'
  575. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  576. end
  577. end
  578. else
  579. grupvalue[3] += 5
  580. pcs_mood += 20
  581. gs 'stat'
  582. 'You roll the dice and... jackpot! You''ve managed to roll well above what you needed and look sneakily towards Feofan, clearing your throat before you start bargaining, charming the pants off the blacksmith. "Fine, fine! I''ll let you buy all the equipment you need for the regular price with that damn gold."'
  583. 'Smiling, you point towards all the armor and weapons you want and manage to fully equip all your group members in better gear, calling in Artem to help you carry all the stuff. You thank the blacksmith and he mutters something under his breath.'
  584. act 'Meet up with the others':
  585. *clr & cla
  586. gs 'exp_gain', 'prcptn', rand(1,2)
  587. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  588. if $loc = 'city_coffee_hole':
  589. 'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
  590. '"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too." Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
  591. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  592. *nl
  593. 'Petka jumps in excitedly. "And I found the brothel!"'
  594. '"Isn''t your character a girl?" Artem replies.'
  595. 'Petka blushes. "Yeah? So?"'
  596. 'Artem laughs. "Why would she need a brothel?"'
  597. 'At this point, you notice Anushka watching you. You see Petka cringe and some of the others look annoyed as they realize why she''s there.'
  598. act 'Anushka says':
  599. *clr & cla
  600. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  601. 'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
  602. 'Gerasim clears his throat. "Half orc."'
  603. 'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
  604. *nl
  605. 'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
  606. *nl
  607. 'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
  608. 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
  609. act 'Back to the game':
  610. *clr & cla
  611. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  612. 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  613. act 'Leave': gt 'city_coffee_hole', 'inner'
  614. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  615. end
  616. end
  617. else
  618. 'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
  619. '"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
  620. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  621. *nl
  622. 'Petka jumps in excitedly. "And I found the brothel!"'
  623. '"Isn''t your character a girl?" Artem replies.'
  624. 'Petka blushes. "Yeah? So?"'
  625. 'Artem laughs. "Why would she need a brothel?"'
  626. *nl
  627. 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  628. act 'Leave':gt 'pav_commcenter', 'lobby'
  629. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  630. end
  631. end
  632. end
  633. end
  634. end
  635. end
  636. else
  637. '"All we''ve got are this few trinkets to sell. It won''t be enough to buy new armor, weapons, potions <i>and</i> supplies..." Artem explains and the rest of the group nods in agreement.'
  638. '"We have that small stash of gold from our last adventure," Julia points out.'
  639. '"We agreed to keep it for an emergency!" Petka cries out.'
  640. *nl
  641. '"What do you think this is?" Julia replies with a roll of her eyes.'
  642. '"Then it''s settled. We''ll split up so we can finish our tasks quicker. I suggest that Zinaida and Julia go and pick up the potions, Petka and Gerasim can sell those trinkets and buy us some supplies from the local trader and <<$pcs_nickname>> and I will head over to the blacksmith so we can buy more gear."'
  643. 'After a short discussion, you all agree on the details and head out.'
  644. act 'Head to the blacksmith shop':
  645. *clr & cla
  646. gs 'stat'
  647. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith_shop.jpg"></center>'
  648. 'Upon entering the blacksmith shop, you hear the clanking of a hammer hitting on heated iron. A tall man with broad shoulders is hammering away and not really paying attention to you. "Excuse me, sir!" Artem shouts, but the banging continues. "Sir!" Artem and Feofan continue roleplaying as the rest of you listen. "My good sir, we would like to see what wares you have to offer."'
  649. *nl
  650. 'The banging stops and the blacksmith looks up. He''s got dark eyes and looks annoyed, as if you were bothering him. "Did you bring a fortune with you? Only royalty has the means to buy what I''m offering."'
  651. 'You''re taken back a little by his bluntness, but you brush it off and look around his shop. "You''ve got quite the quality gear here."'
  652. '"Thank you," he grunts. "You buying something or you''re just out to waste my time?"'
  653. act 'Listen':
  654. *clr & cla
  655. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith.jpg"></center>'
  656. '"S-Sorry, we don''t have much gold so..." Artem starts to explain.'
  657. '"I don''t care!" The annoyed voice behind the counter is getting louder.'
  658. 'Noticing Artem not getting anywhere, you decide to jump in. "Please sir, just give us a minute. We just need to decide on what to buy since we''re on a limited budget."'
  659. *nl
  660. 'There is an awkward silence in the air before the blacksmith finally speaks up. "Talk it over and then call on me when you''ve decided."'
  661. '"Thank you!" You turn to the others. "So what should we do? We have limited funds and it''s really expensive here."'
  662. '"Get Zinaida and I some better weapons. It''s all we can afford," Artem replies'
  663. act 'Proceed to buy some gear':
  664. *clr & cla
  665. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/weaponsarmor.jpg"></center>'
  666. 'You agree on buying a few weapons that will hopefully help out with your future endeavors. "No need to worry. My weapons are of the highest quality, and therefore the highest price."'
  667. 'Now that you''ve decided to buy something, the blacksmith has softened up a little. You even manage to have quite the conversation while Artem chooses the weapons. You thank him for everything and head out to meet the rest of the party.'
  668. act 'Meet up with the others':
  669. *clr & cla
  670. gs 'exp_gain', 'prcptn', rand(1,2)
  671. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  672. if $loc = 'city_coffee_hole':
  673. 'You meet the rest of the party and show off the goods to both some excitement and disappointment as you continue discussing what to do next.'
  674. 'Julia and Zinaida are looking cheerful. "Who knew that our usually quiet Zinaida was quite the sweet talker. She managed to get us some potions."'
  675. '"We got a few new weapons," Artem chimes in.'
  676. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  677. *nl
  678. 'Petka jumps in excitedly. "To top it off, I found the brothel!"'
  679. '"Isn''t your character a girl?" Artem replies.'
  680. 'Petka blushes. "Yeah? So?"'
  681. 'Artem laughs. "Why would she need a brothel?"'
  682. 'At this point, you notice Anushka watching you. You see Petka cringe and some of the others look annoyed as they realize why she''s there.'
  683. act 'Anushka says':
  684. *clr & cla
  685. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  686. 'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
  687. 'Gerasim clears his throat. "Half orc."'
  688. 'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
  689. *nl
  690. 'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
  691. *nl
  692. 'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
  693. 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gerasim just smiles as Anushka walks away.'
  694. act 'Back to the game':
  695. *clr & cla
  696. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  697. 'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  698. act 'Leave': gt 'city_coffee_hole', 'inner'
  699. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  700. end
  701. end
  702. else
  703. 'Julia and Zinaida are looking dejected. "We didn''t manage to get rid of the gold. The shopkeeper wasn''t having any of it..." They quickly turn ecstatic when they see all the goods you''ve brought with you.'
  704. '"Maybe we should send <<$pcs_nickname>> to have a chat with the shopkeeper too?" Several of them congratulate you as you all discuss the different armors and weapons you''ve managed to acquire.'
  705. '"We sold the trinkets to the local trader and managed to buy enough supplies to last us a few weeks, so we can go on our next adventure," Gerasim adds.'
  706. *nl
  707. 'Petka jumps in excitedly. "And I found the brothel!"'
  708. '"Isn''t your character a girl?" Artem replies.'
  709. 'Petka blushes. "Yeah? So?"'
  710. 'Artem laughs. "Why would she need a brothel?"'
  711. *nl
  712. 'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  713. act 'Leave':gt 'pav_commcenter', 'lobby'
  714. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. end
  722. end
  723. if $ARGS[0] = 'game_night4':
  724. *clr & cla
  725. nerd_game['stage'] = 4
  726. menu_off = 1
  727. minut += 180
  728. grupvalue[3] += 1
  729. gs 'stat'
  730. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  731. 'As you arrive, you notice that the atmosphere is quite elated as the group can''t wait to continue their adventures.'
  732. 'Feofan begins describing the scene. "You spend an uneventful night at the inn, and at the early dawn you''re all awoken by a roosters'' crow. You take some time to get ready and all meet up in front of the inn."'
  733. '"So what should we focus on today?" Petka asks.'
  734. '"It''s adventure time! We really need to find a new quest today. We''re low on funds so, we need to find an adventure that will sustain us for a while," Artem explains, taking the role of leader once again. "Don''t worry, I''m sure we''ll overhear something interesting in the tavern."'
  735. act 'Head to the tavern':
  736. *clr & cla
  737. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/village.jpg"></center>'
  738. 'You leave the inn and head towards the local tavern near the traders post.'
  739. 'The village is quite empty and you don''t see anyone running around. There seems to be some commotion happening inside the tavern as you approach.'
  740. '"You said that the barkeep didn''t have any usable information, right?" Zinaida asks.'
  741. 'Petka and Gerasim shake their heads. "No, he didn''t want to tell us anything last night, other than about the brothel he also runs," Gerasim replies.'
  742. '"Maybe some of the patrons have some interesting information to tell us? Let''s head inside; every other lead is dead anyway," Julia suggests.'
  743. act 'Enter the tavern':
  744. *clr & cla
  745. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavern.jpg"></center>'
  746. if $loc = 'city_coffee_hole':
  747. 'As you enter the tavern, the commotion settles down as everyone turns towards your group. You can cut the tension with a knife as the patrons watch to see what you, a group of armed strangers, will do next.'
  748. '"What the hell is this?!" Zinaida yells out. "Why are you all so tense? Didn''t we have a great time yesterday?" she smirks.'
  749. '"L-Look, we don''t want any trouble, you hear!" the barkeep yells from behind the counter.'
  750. *nl
  751. '"Don''t worry, we''re not here to look for a fight," Julia tries to calm the barkeep. "We''re just looking for some information." Then she looks to the rest of the group. "We should sit and order drinks so everyone relaxes they would be more likely to talk to us then." The rest all nod in agreement, so your characters all take a seat a table. You notice Feofan glance away from your group and then smile. Then he starts to describe the tavern maid coming over to your table and you quickly realize he is describing what Anushka might look like dressed as a tavern maid, the others seem to catch on about the time you do. When she arrives at the table she pauses a moment as she realizes you are all looking at her with several of you giving her amused smiles or looks.'
  752. act 'Anushka the tavern wench':
  753. *clr & cla
  754. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  755. 'She looks around at you obviously wondering what all the looks are for, before she can ask Feofan explains. "They just sat down in a tavern and I described the tavern wench coming over to take their drinks. For as the game master I will have a soda." She looks even more confused than before obvious not getting what he is saying.'
  756. 'Then Gerasim looks at her and says in his best half-orc voice. "Get me a mug of ale wench." Then quietly adds in his normal voice. "Really bring me a tea." With that she seems to get it, and she rolls eyes and starts shaking her head no.'
  757. *nl
  758. 'Gerasim gives her his best puppy dog pleading eyes to play along, after a moment of look at him she looks up and sighs with a slight annoyed look on her face, before it disappears and she smiles. Then to everyones surprise she respond and even throws in a bit of a accent. "Ale for the handsome half-orc, what about you elf lass." She asks Petka, who once more blushes.'
  759. 'This is followed by her walking around getting each person order and playing along, some of the nerds seemed hesitant at first but then get into it as well and seem to be enjoying this little added immersion. You play along and order your drink from her, followed by Artem making his order last. '
  760. if anushkaQW['artem_dom'] = 1:
  761. act 'Wait for your order':
  762. *clr & cla
  763. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/coffe_hole/waiting_tables.jpg"></center>'
  764. 'When Anushka leaves to go get your orders Zinaida looks pretty shocked as she says. "I can''t believe she played along."'
  765. 'Gerasim clears his throat. "I''ve been telling you guys she''s not that bad once you get to know her." Which quickly starts a debate if she is that bad or not. Gerasim is firmly on the side she isn''t that bad, Feofan seems a bit torn but leans towards that she isn''t so bad. The rest seem not to really trust her or think she is going to play some prank on them or get back at them later. Before you can get into to much Feofan clears his throat and everyone glances to where he is looking and you see her returning with your orders.'
  766. *nl
  767. 'Anushka starts serving everyone their orders, still playing up the tavern wench role to it''s fullest. She serves Artem last, as she bends over to place his drink on the low coffee table, Artem reaches over and gives ass a slap as soon as she sits the drink down. The smack is hard enough it can be heard, this causes her to yelp a little in surprise as she straightens up. "yer a fine lass, wi'' such a class ass asweel." Artem says in his terrible Scottish dwarven accent.'
  768. act 'Just watch':
  769. *clr & cla
  770. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  771. 'The rest of the table goes silent, as most look completely stunned by what Artem just did. Anushka gives Artem a slightly puzzled and annoyed look, while Artem just leans back with a smug look on his face, like he is daring her to say something. You can tell by his posture and smug look he is thinking. ''Go on say something, I dare you. Play along or we can tell everyone how I really owned your ass the other night.'' Anushka glances to you and you can just tell she is thinking ''Ug boys...'' Anushka then smiles apparently willing to play along. "Thank you My''lord, will there be anything else."'
  772. *nl
  773. 'His smug look gets even more smug as he says. "Nay." As Anushka starts to walk off he gives her butt another smack. "Now away wi'' ye and get your booty back tae the grind"'
  774. 'Anushka only gives a backwards glance to that as she walks off. Everyone watches her walk away, as she throws some extra sway into her walk, really rocking her ass, that is barely covered by a pair of really tight shorts, as it rocks back and forth. Zinaida gives a annoyed snort and barely looks, Julia''s gaze lingers a bit longer but she too looks away, the boys though, they all pretty much watch her until she is back behind the counter, you know they are all staring at her ass, just like that walk was intended to get them to do.'
  775. act 'Back to the game':
  776. *clr & cla
  777. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  778. 'Once Anushka is gone, Feofan turns and looks at Artem. "Dude I can''t believe you did that."'
  779. 'Petka chimes in. "I can''t believe she didn''t kick your ass right on the spots."'
  780. 'Zinaida shakes her head. "Personally I can''t believe you would do that in front of <<$pcs_nickname>>, you know your Girl Friend!" She looks very annoyed he would treat you like this.'
  781. act 'Tell her you don''t mind':
  782. *clr & cla
  783. artemQW['artem_dom'] += 1
  784. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
  785. 'You smile to her and reassure her. "It''s fine, we play around all the time I know it doesn''t mean anything." Most look thoughtful at your comment while Zinaida frowns and leans back.'
  786. '"Well if you are ok with it..." Then she mutters so softly you can barely hear her as she looks at Feofan who seems oblivious to it. "I would never let my boy friend do that."'
  787. *nl
  788. 'Artem just looks more smug and proud of himself. "She''s more bark than bit, after <<$pcs_nickname>> and I started dating. We started hanging out with her some and I realized, she isn''t that bad once you get to know her." Petka glances at Anushka again and he looks a little jealous maybe that Artem had the nerve to do that.'
  789. 'Gerasim turns to the group and says. "See that''s what I have been telling you guys for years. We should ask her to join us again."'
  790. 'Most are against the idea, while Artem points out. "Even if we wanted to, she works on the days we play."'
  791. *nl
  792. 'Gerasim presses on. "We could switch days to one that she is off then, I mean if she said yes." Feofan and Artem seem open to the idea, but Julia, Petka and Zinaida seems against it.'
  793. 'Then Feofan looks to you. "What do you think <<$pcs_nickname>>? We are split three for and three against." You realize you are the deciding vote. Even if you votes yes you don''t think she would agree, but then you never thought she would play along either like she just did.'
  794. act 'I will ask':
  795. *clr & cla
  796. '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  797. 'You look around and figure why not ask her. "I kinda doubt she will say yes, but you never know. I will ask her next time we hang out."'
  798. 'Feofan speaks up. "I think this could be fun, text me with what she says <<$pcs_nickname>>." Julia, Petka, and Zinaida look disappointed, while Artem gives you a reassuring smile and Gerasim looks happy.'
  799. *nl
  800. 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
  801. 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
  802. act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  803. act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  804. act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  805. end
  806. act 'I won''t ask':
  807. *clr & cla
  808. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  809. 'You shake your head. "Even if I asked her, she wouldn''t agree. I know her well enough that any free time she has, she would rather go party, than sit around playing a game."'
  810. 'Artem speaks up. "I agree, while it might be fun I just don''t see her agreeing." Gerasim and Feofan look disappointed while the rest look relieved.'
  811. *nl
  812. 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
  813. 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
  814. act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  815. act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  816. act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  817. end
  818. end
  819. act 'Tell Artem you didn''t like it':
  820. *clr & cla
  821. artemQW['artem_dom'] -= 1
  822. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
  823. 'You nod to her and then look at Artem. "I know we play around sometimes but this is in public, you shouldn''t do that." Everyone else decides now is a good time to look something up in a book or their character sheet to avoid the relationship discussion.'
  824. 'Artem looks crest fallen and he seems to visible shrink on the spot, you can see it was a big blow to his confidence. "Ok... sorry."'
  825. 'Artem just looks more smug and proud of himself. "She''s more bark than bit, after <<$pcs_nickname>> and I started dating. We started hanging out with her some and I realized, she isn''t that bad once you get to know her."'
  826. act 'Back to the game':
  827. *clr & cla
  828. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  829. 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
  830. 'Julia nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
  831. act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  832. act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  833. act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  834. end
  835. end
  836. end
  837. end
  838. end
  839. else
  840. act 'Wait for your order':
  841. *clr & cla
  842. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/coffe_hole/waiting_tables.jpg"></center>'
  843. 'When Anushka leaves to go get your orders Zinaida looks pretty shocked as she says. "I can''t believe she played along."'
  844. 'Gerasim clears his throat. "I''ve been telling you guys she''s not that bad once you get to know her." Which quickly starts a debate if she is that bad or not. Gerasim is firmly on the side she isn''t that bad, Feofan seems a bit torn but leans towards that she isn''t so bad. The rest seem not to really trust her or think she is going to play some prank on them or get back at them later. Before you can get into to much Feofan clears his throat and everyone glances to where he is looking and you see her returning with your orders.'
  845. *nl
  846. 'Anushka starts serving everyone their orders, still playing up the tavern wench role to it''s fullest. She serves Gerasim last, but before leaving she looks at Gerasim and asks. "So what does your character look like."'
  847. 'Gerasim and really everyone looks a little surprised she asked as she has never really shown a interest in your game before. "Uh, well he is large almost two meters tall somewhat muscular, with a lean athletic build. He is also fairly attractive even with his half orc features, with very dark skin." He goes on to describe him and his weapons, armor, clothing in great detail and Anushka just listens to all of it.'
  848. *nl
  849. 'Before looking to Feofan. "What about this tavern wench I am playing, tell me about her." Everyone else at the table looks very shocked at what is going on right now.'
  850. 'Feofan on the other hand doesn''t look shocked and is grinning from ear to ear. "Well she is the daughter of a local farmer, a middle child in a large family, she is fairly young and has dreams of a life outside this small town, she is also very pretty and has to fight off the attention of the local men often when she works."'
  851. act 'Just watch':
  852. *clr & cla
  853. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  854. 'With that Anushka hands the severing tray to Petka who takes it out of reaction and then looks puzzled, before anyone can wonder why she did that she turns and sits in Gerasim''s lap sides, with her legs from the knees down hanging over the arm of his wheelchair. Then runs her hand up his chest as she looks him right in the eyes. "Are you staying another night in town?"'
  855. 'Gerasim seems surprised but only for a moment as he gets into character. "Yes, but even if we wasn''t. For a pretty little thing like you, I would stay another night if you would come visit me at the inn."'
  856. *nl
  857. 'Anushka pours on the seductive girl charm and giggles. "I thought you would never ask." Followed by planting a big kiss on his lips, which has all the other nerds staring. After breaking the kiss she gets up. "I have to get back to work, but I will see you tonight for more of that." Then she saunters off in character and for real. Everyone watches her walk away, as she throws some extra sway into her walk, really rocking her ass, that is barely covered by a pair of really tight shorts, as it rocks back and forth. Zinaida gives a annoyed snort and barely looks, Julia''s gaze lingers a bit longer but she too looks away, the boys though, they all pretty much watch her until she is back behind the counter, you know they are all staring at her ass, just like that walk was intended to get them to do.'
  858. act 'Back to the game':
  859. *clr & cla
  860. '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  861. 'Once Anushka is gone, Gerasim turns to the group and says. "We should ask her to join again."'
  862. 'Most are against the idea, while Artem points out. "Even if we wanted she works on the days we play."'
  863. 'Gerasim presses on. "We could switch days to one that she is off then, I mean if she said yes." Feofan seems open to the idea but the rest are against it so you just keep your opinion to yourself, since they always vote. Even if you voted with Gerasim and Feofan there would be more no''s.'
  864. *nl
  865. 'After the brief discussion you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
  866. 'Julia nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
  867. act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  868. act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  869. act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  870. end
  871. end
  872. end
  873. end
  874. end
  875. else
  876. 'As you enter the tavern, the commotion settles down as everyone turns towards your group. You can cut the tension with a knife as the patrons watch to see what you, a group of armed strangers, will do next.'
  877. '"What the hell is this?!" Zinaida yells out. "Why are you all so tense? Didn''t we have a great time yesterday?" she smirks.'
  878. '"L-Look, we don''t want any trouble, you hear!" the barkeep yells from behind the counter.'
  879. '"Don''t worry, we''re not here to look for a fight," Julia tries to calm the barkeep. "We''re just looking for some information." Then she looks to the rest of the group. "We should sit and order drinks so everyone relaxes they would be more likely to talk to us then." The rest all nod in agreement, so your characters all take a seat a table. Feofan describes the tavern maid coming over and taking your drinks.'
  880. *nl
  881. 'Feofan continues. "After a bit everyone seems to relax and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
  882. 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
  883. act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  884. act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  885. act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  886. end
  887. end
  888. end
  889. end
  890. if $ARGS[0] = 'woman':
  891. *clr & cla
  892. nerd_game['tavernwoman'] = 1
  893. gs 'stat'
  894. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavernwoman.jpg"></center>'
  895. !Will turn out to be a succubus in a future game night where the group will have to fight her
  896. 'You nod towards the woman dressed in black and start walking over to her. "Can''t you see I''m mourning? I''m in no mood to be talking to anyone."'
  897. 'You''re surprised by her bluntness. "Sorry, I don''t want to be a bother..."'
  898. '"Then don''t..." the woman interrupts you. "You should find someone you love before it''s too late. Better to love than never to have felt it. I should know, I had the fairest man in this kingdom, but our relationship turned sour and I threw it all away... I heard that the heartbreak killed him in the end and now there''s a fortune just sitting in that damned mansion."'
  899. *nl
  900. '"Why are you telling me this? If there''s a fortune there, don''t you want to keep that a secret? This sounds too good to be true." You grow suspicious of her ulterior motives.'
  901. '"I''m too grief-stricken to visit that place ever again, but if your path crosses it, be sure to visit. It''s quite secluded." She describes the location of the mansion while you carefully listen.'
  902. if nerd_game['taverngroup'] = 0: act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  903. if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  904. act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
  905. end
  906. if $ARGS[0] = 'group':
  907. *clr & cla
  908. gs 'stat'
  909. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
  910. 'As you approach the table, the rowdy men stop and look at you. "Is this the entertainment? Up for a good time, cutie?" They''re clearly undressing you with their eyes. "Have you ever had sex with several men at once?" one asks and they all start laughing.'
  911. 'You boldly stare at them. "So my friends and I..." You point over towards your group. "We overheard you talking about a treasure."'
  912. 'The men start laughing. "Were you listening in on a private conversation? You''re a bit cocky for a little squirt." One of the men spits next to your feet. "Listen here, let''s not drag this out, we can share the information if you pay us."'
  913. *nl
  914. '"And how can I trust that you''re telling me the truth?" you ask.'
  915. 'The man pulls out a pouch and throws it on the table. "See that? That''s my share from the last treasure run we did. And believe me girl, we have plenty of treasure maps remaining."'
  916. act 'Decide':
  917. *clr & cla
  918. nerd_game['taverngroup'] = 1
  919. gs 'stat'
  920. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
  921. '"I need to talk to my friends first. I''ll be right back."'
  922. 'As you turn your back, the men start hollering. "Did you see her ass?! I wouldn''t mind getting my hands on that. I bet I could make her scream all night long." The men continue to be rowdy as they order another round.'
  923. 'Feofan finishes by talking as one of the men. "Pay us the gold now and the information is yours or no deal."'
  924. 'Feofan then looks at you. "Well <<$pcs_nickname>>, what are you going to do? Pay them or...?"'
  925. *nl
  926. 'You really want the information and think it''s the right move for the group. "How much?"'
  927. 'What seems to be the leader licks his lips and tells you the price he wants you to pay. He wants the last of the gold your party has. "No haggling, you understand girl?! That''s the price, take it or leave it!"'
  928. 'Several players all chime in suggesting you should pay, only to have Feofan interrupt them. "Okay, enough! Your characters aren''t there. You sent <<$pcs_nickname>> up alone, so it''s her choice." He then looks at you. "So what will it be?"'
  929. act 'Pay up':
  930. *clr & cla
  931. nerd_game['acceptpay'] = 1
  932. pcs_mood += 20
  933. grupvalue[3] += 1
  934. gs 'stat'
  935. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
  936. 'You look up, trying to read your co-players, but they''re keeping true to what''s playing out. "Alright, you''ve got a deal!"'
  937. 'He picks up one of the scrolls from his bag and throws it towards you. "There you have it, girl! Now hand over the gold!"'
  938. 'You hand over the gold and quickly return to the group. The others cheer you on, pleased with your decision.'
  939. if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  940. if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  941. act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
  942. end
  943. !!commenting it out or now as this will be the first of the new DnD nights to take this option. once the other ones are fleshed out I will add this back in
  944. !!act 'Decline':
  945. !! *clr & cla
  946. !! grupvalue[3] -= 2
  947. !! gs 'stat'
  948. !! '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
  949. !! 'You shake your head. "That''s way too much!"'
  950. !! '"Too bad then... Leave us alone, we''re done here!" You can clearly tell that he''s annoyed.'
  951. !! 'The others sigh as you return to the group, discontent with your decision.'
  952. !! if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  953. !! if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  954. !! act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
  955. !!end
  956. end
  957. end
  958. if $ARGS[0] = 'oldman':
  959. !Will send you out to old ruins where the players will find his old (dead) crew
  960. *clr & cla
  961. nerd_game['tavernman'] = 1
  962. gs 'stat'
  963. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavernman.jpg"></center>'
  964. 'You walk over to the old man and before you can even say a word, he turns to you. "Buy me a drink and I''ll tell you a story."'
  965. '"Is that so?" You nod at the barkeep to pour another drink for the old man.'
  966. 'After taking a sip, the old man starts telling you about when he was a young man. He was an adventurer like you, until he took an arrow to the knee. He starts telling you about some of the adventures he went on and how he fought everything from bandits to powerful mages, and even dragons. "Now for the story, girl."'
  967. 'You take a seat as he starts. "Our last adventure started in this village. The crew and I had decided to go on one final adventure. There was a huge bounty on a powerful Necromancer who resided in an old castle hidden deep inside the forest and was said to be unkillable, so we decided to head out and slay him for the fame and fortune."'
  968. *nl
  969. 'He goes silent and his eyes blacken as he takes another sip. "We underestimated that bastard. Before we knew it, his monsters had killed half of us before we''d even gotten near the castle... Anyway, we finally make it and we find ourselves standing face to face with the Necromancer himself."'
  970. 'He takes another sip of his drink. "Just as we''re about to attack, I get slashed across the face by some shadow creature..." He points to his scar. "Then all hell broke loose. I remember it all clear as day. The fighting, the screaming, my fallen brothers rising from the dead to fight for him... Even the shadows were alive. One by one, my friends fell dead around me until I was the last one standing. I ran for my life, only for one of my former men, the best archer for miles around, to shoot me in the knee. I have no idea what happened after that. I just kept running as fast as I could until I passed out..."'
  971. *nl
  972. '"Where can I find this place, old man?" you curiously ask.'
  973. '"I wouldn''t recommend going there, unless you want to end up like my crew..." the old man warns.'
  974. 'You shake your head. "We''re not afraid of anything!" You order another round and manage to pry out the information. After several more drinks loosen his tongue, he describes how to find the Necromancer''s lair.'
  975. if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  976. if nerd_game['taverngroup'] = 0: act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  977. act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
  978. end
  979. !Continuation of game night 4
  980. if $ARGS[0] = 'inform_them':
  981. *clr & cla
  982. if nerd_game['tavernwoman'] = 0 or nerd_game['taverngroup'] = 0 or nerd_game['tavernman'] = 0:
  983. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  984. 'You return to your party and tell them what you''ve learned. Some are excited by what you''ve discovered, while others are less interested. They discuss it for a few minutes while Feofan just watches. "Okay, go find out if there are any other options," Artems orders.'
  985. if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
  986. if nerd_game['taverngroup'] = 0: act 'Talk to the group of men': gt 'nerd_game_night', 'group'
  987. if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
  988. else
  989. gs 'exp_gain', 'prcptn', rand(1,2)
  990. gs 'stat'
  991. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  992. 'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
  993. '"I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
  994. 'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
  995. !!act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
  996. !!act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
  997. !!if nerd_game['acceptpay'] = 1:
  998. act 'Vote for the treasure map adventure': gt 'nerd_game_night', 'treasure_map__adventure'
  999. end
  1000. end
  1001. if $ARGS[0] = 'mansion_adventure':
  1002. *clr & cla
  1003. !!is this nerd_game code right? and maybe we can change all the nerd game night to use that formula
  1004. nerd_game['mansion_adventure'] = 1
  1005. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  1006. 'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
  1007. '"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
  1008. '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1009. if $loc = 'city_coffee_hole':
  1010. act 'Leave': gt 'city_coffee_hole', 'inner'
  1011. else
  1012. act 'Leave':gt 'pav_commcenter', 'lobby'
  1013. end
  1014. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1015. end
  1016. if $ARGS[0] = 'necromancer_adventure':
  1017. *clr & cla
  1018. nerd_game['necromancer_adventure'] = 1
  1019. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  1020. 'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
  1021. '"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
  1022. '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1023. if $loc = 'city_coffee_hole':
  1024. act 'Leave': gt 'city_coffee_hole', 'inner'
  1025. else
  1026. act 'Leave':gt 'pav_commcenter', 'lobby'
  1027. end
  1028. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1029. end
  1030. if $ARGS[0] = 'treasure_map__adventure':
  1031. *clr & cla
  1032. nerd_game['treasure_map_adventure'] = 1
  1033. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/party.jpg"></center>'
  1034. 'Everyone takes turns voting while Feofan writes down the results. "Great! Now that the vote is decided, I suggest we call it for the day and pick up it next time."'
  1035. '"But we want to continue playing! We already know what adventure we''re going on!" Gerasim sighs.'
  1036. '"That''s it for today!" Feofan stands firm. "Everyone needs to calm down as this discussion got way out of line!" Everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1037. if $loc = 'city_coffee_hole':
  1038. act 'Leave': gt 'city_coffee_hole', 'inner'
  1039. else
  1040. act 'Leave':gt 'pav_commcenter', 'lobby'
  1041. end
  1042. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1043. end
  1044. if $ARGS[0] = 'game_night5':
  1045. *clr & cla
  1046. nerd_game['stage'] = 5
  1047. menu_off = 1
  1048. minut += 180
  1049. grupvalue[3] += 1
  1050. gs 'stat'
  1051. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  1052. 'As you arrive, you notice that the atmosphere is quite elated. The tension from last week seems to have dissolved and the group is ready for their next adventure.'
  1053. 'You roll play your characters having spent their last night at the inn and going down to have breakfast before packing up all your gear to get ready to leave on your next adventure.'
  1054. '"Freaking finally! Let''s head out of this god-forsaken village and on to a new adventure!" Zinaida exclaims.'
  1055. '"We just need to pack up and we''re good to go!" Gerasim replies.'
  1056. 'The group quickly packs up everything from the rooms in the inn, pays for their stay and heads outside.'
  1057. act 'Leave the inn':
  1058. *clr & cla
  1059. gs 'stat'
  1060. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/partymeet.jpg"></center>'
  1061. if $loc = 'city_coffee_hole':
  1062. 'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure.'
  1063. 'At this point, you notice Anushka watching you. A few of others look annoyed as they realize why she''s there.'
  1064. act 'Anushka says':
  1065. *clr & cla
  1066. gs 'exp_gain', 'prcptn', rand(1,2)
  1067. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  1068. '"Off on another adventure, huh?" she asks with a teasing smile.'
  1069. 'Gerasim clears his throat. "Yes, this one likely won''t be as exciting as fighting a dragon, but you can never be sure..." he says as he glances at Feofan.'
  1070. 'Anushka nods, but you think she''s just being polite. "I''m sure. Anyway, you guys know the drill by now." There''s a resigned sigh as almost everyone orders something. As Anushka returns a few minutes later and gives everyone their order. You can''t help but notice pretty much all the guys checking out her ass as she walks away.'
  1071. *nl
  1072. 'Once Anushka is gone, you all get back into the game. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. Once you make camp and assign roles and pick who is on which watch your characters bed down for the night.'
  1073. '"That''s it for now," Feofan explains, as you all check the time you see it is time to end, most of those present moan in disappointment just like most weeks but everyone starts to put their dice and characters away.'
  1074. act 'So what about next week?':
  1075. *clr & cla
  1076. gs 'stat'
  1077. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  1078. 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
  1079. 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
  1080. *nl
  1081. '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
  1082. 'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
  1083. 'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
  1084. *nl
  1085. 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1086. act 'Leave': gt 'city_coffee_hole', 'inner'
  1087. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1088. end
  1089. end
  1090. else
  1091. 'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. Once you make camp and assign roles and pick who is on which watch your characters bed down for the night.'
  1092. '"That''s it for now," Feofan explains, as you all check the time you see it is time to end, most of those present moan in disappointment just like most weeks but everyone starts to put their dice and characters away.'
  1093. act 'So what about next week?':
  1094. *clr & cla
  1095. gs 'stat'
  1096. '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
  1097. 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
  1098. 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
  1099. *nl
  1100. '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
  1101. 'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
  1102. 'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
  1103. *nl
  1104. 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1105. act 'Leave': gt 'city_coffee_hole', 'inner'
  1106. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1107. end
  1108. end
  1109. end
  1110. end
  1111. if $ARGS[0] = 'board_games':
  1112. *clr & cla
  1113. menu_off = 1
  1114. minut += 180
  1115. grupvalue[3] += 1
  1116. gs 'stat'
  1117. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
  1118. !!new code
  1119. if $loc = 'city_coffee_hole':
  1120. if nerd_game['boardgames'] = 0:
  1121. 'Walking into the Coffee Hole, you don''t really know what to expect as you see the group gathered around their table.'
  1122. 'You take a seat and notice several board game boxes on the table. "Are we playing all of these today?"'
  1123. 'Feofan shakes his head. "No, I just wanted to show you all the collection that I managed to get my hands on. Some games will take several weeks to complete and some will only take a few hours."'
  1124. 'You take a look at the selection while the others comment about what game they''re mostly anticipating to play.'
  1125. '"Shall we start then?" Before you know it, the game board is out and Feofan starts explaining the rules.'
  1126. else
  1127. 'You quickly enter the Coffee Hole, not wanting to be late, and see the group gathered around their table.'
  1128. 'You all take a look at the board games Feofan brought and there is a small argument on which game you should play until a vote is held to select one.'
  1129. '"Shall we start then?" Before you know it, the game board is out and Feofan starts explaining the rules.'
  1130. end
  1131. else
  1132. if nerd_game['boardgames'] = 0:
  1133. 'Walking up to the library, you don''t really know what to expect as you enter and see the group gathered around their table.'
  1134. 'You take a seat and notice several board game boxes on the table. "Are we playing all of these today?"'
  1135. 'Feofan shakes his head. "No, I just wanted to show you all the collection that I managed to get my hands on. Some games will take several weeks to complete and some will only take a few hours."'
  1136. 'You take a look at the selection while the others comment about what game they''re mostly anticipating to play.'
  1137. '"Shall we start then?" Before you know it, the game board is out and Feofan starts explaining the rules.'
  1138. else
  1139. 'You quickly run up the stairs into the usual library room, not wanting to be late. You enter the room and see the group gathered around their table.'
  1140. 'You all take a look at the board games Feofan brought and there is a small argument on which game you should play until a vote is held to select one.'
  1141. '"Shall we start then?" Before you know it, the game board is out and Feofan starts explaining the rules.'
  1142. end
  1143. end
  1144. act 'Start playing':
  1145. *clr & cla
  1146. gs 'stat'
  1147. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
  1148. if $loc = 'city_coffee_hole':
  1149. 'Once Feofan finishes explaining the rules and everyone is done asking questions, you start playing the game. Despite the occasional argument over rules, you all end up enjoying yourselves. As the game goes on, it remains close and there''s no way to say who''s going to win.'
  1150. 'At this point, you notice Anushka watching you. A few of others look annoyed as they realize why she''s there.'
  1151. act 'Anushka says':
  1152. *clr & cla
  1153. gs 'exp_gain', 'prcptn', rand(1,2)
  1154. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
  1155. if nerd_game['boardgames'] = 0:
  1156. 'She looks over the board. "This looks different that what you guys were playing before."'
  1157. 'Feofan grins. "Yes, this is a board game. We were playing Dungeons and Dragons, which is a table top RPG, but I need a break to work on the next adventure..." He trails off when he sees her bored expression.'
  1158. '"I didn''t ask, nor do I care. You guys know why I''m here." There''s a resigned sigh as mostly everyone orders something. She returns a few minutes and gives everyone their order. You can''t help but notice pretty all the guys checking out her ass as she walks away. Once Anushka is gone, you all get back into the game.'
  1159. else
  1160. 'She looks over the board. "So yet another new game I take it?"'
  1161. 'Feofan grins. "Yes good eye, this is a different board game from last time, in fact it plays completely different..." He trails off when he sees her bored expression.'
  1162. '"Uh-huh, I''m sure it does, anyways. You guys know why I''m here." There''s a resigned sigh as mostly everyone orders something. She returns a few minutes and gives everyone their order. You can''t help but notice pretty all the guys checking out her ass as she walks away. Once Anushka is gone, you all get back into the game.'
  1163. end
  1164. act 'Finish up':
  1165. *clr & cla
  1166. nerd_game['boardgames'] = 1
  1167. gs 'stat'
  1168. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
  1169. 'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
  1170. 'Feofan responds as expected - haughty. "Ye, with little faith in me. Told you I would fix everything."'
  1171. 'You all pile on him before clearing up. Once you pack everything up, you walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1172. act 'Leave': gt 'city_coffee_hole', 'inner'
  1173. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1174. end
  1175. end
  1176. else
  1177. 'Once Feofan finishes explaining the rules and everyone is done asking questions, you start playing the game. Despite the occasional argument over rules, you all end up enjoying yourselves. As the game goes on, it remains close and there''s no way to say who''s going to win.'
  1178. act 'Finish up':
  1179. *clr & cla
  1180. nerd_game['boardgames'] = 1
  1181. gs 'stat'
  1182. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
  1183. 'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
  1184. 'Feofan responds as expected - haughty. "Ye, with little faith in me. Told you I would fix everything."'
  1185. 'You all pile on him before clearing up. Once you pack everything up, you head out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
  1186. act 'Leave':gt 'pav_commcenter', 'lobby'
  1187. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1188. end
  1189. end
  1190. end
  1191. end
  1192. if $ARGS[0] = 'summer_invite':
  1193. !!if Sveta is a nerd she gets a phone text, I have no clue how to code that, but the text messages will be the following.
  1194. menu_off = 1
  1195. *clr & cla
  1196. minut += 2
  1197. !! in order to return Sveta to the correct location
  1198. $temp_loc = $ARGS[1]
  1199. !! In order to avoid loops or complex if-else trees a random combination of days (Mon-Thu 1-4) is picked. The first day is set as the first number from the combination, the second day as the second.
  1200. temp = func('shortgs', 'rand_pick', '', 12, 13, 14, 23, 24, 34)
  1201. nerd_game['invite_day'] = daystart
  1202. gs 'stat'
  1203. '<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
  1204. 'You look at your phone and notice that Feofan has texted you. "Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
  1205. act 'Not interested <br><font color="red">This will block this story arc.</font>':
  1206. nerd_game['invite_day'] = 2147483647 & ! block the event
  1207. *clr & cla
  1208. minut += 2
  1209. gs 'stat'
  1210. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1211. '"Sorry, but I''m just not interested in stuff like that. Thanks for the invite though." you text back.'
  1212. 'He sends a sad emoji. "Oh... Okay, yeah I get it. Guess we''ll see you around."'
  1213. act 'Put phone away': gt ''
  1214. !!not sure the code needed to put the phone away and put Sveta back where she was
  1215. end
  1216. act '<<$week[val(mid(temp,1,1))]>>':
  1217. *clr & cla
  1218. minut += 2
  1219. nerd_game['game_day'] = daystart - week + val(mid(temp,1,1))
  1220. gs 'stat'
  1221. '<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
  1222. '"Sure, I can make it on <<$week[val(mid(temp,1,1))]>>." you text back.'
  1223. 'He sends a happy emoji. "Great! I''ll see you on <<$week[val(mid(temp,1,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those."'
  1224. act 'Put phone away': gt ''
  1225. !!not sure the code needed to put the phone away and put Sveta back where she was
  1226. end
  1227. act '<<$week[val(mid(temp,2,1))]>>':
  1228. *clr & cla
  1229. minut += 2
  1230. nerd_game['game_day'] = daystart - week + val(mid(temp,2,1))
  1231. gs 'stat'
  1232. '<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
  1233. '"Sure, I can make it on <<$week[val(mid(temp,2,1))]>>." you text back.'
  1234. 'He sends a happy emoji. "Great! I''ll see you on <<$week[val(mid(temp,2,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those."'
  1235. act 'Put phone away': gt ''
  1236. !!not sure the code needed to put the phone away and put Sveta back where she was
  1237. !!also need code to set Saturday and Sunday at the same times as a board game nights. So if Sveta shows up it auto goes to the board game night on those days.
  1238. end
  1239. end
  1240. if $ARGS[0] = 'crash_gamenight':
  1241. !!will need code in the community center and library. If Sveta is not part of nerd game night, this lets her crash it and chat to one of them.
  1242. *clr & cla
  1243. menu_off = 1
  1244. minut += 10
  1245. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  1246. if grupTipe = 1 or grupTipe = 2:
  1247. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1248. 'Upon entering the room, everyone freezes and looks your way. You can feel the anxious looks from the group sitting around a table that has all sorts of geeky stuff spread across it.'
  1249. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1250. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1251. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
  1252. 'You sigh and check the time.'
  1253. act 'Leave':gt 'pav_commcenter', 'lobby'
  1254. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1255. else
  1256. 'Upon entering the room, everyone freezes and looks your way. You can feel the anxious looks from the group standing around a table packing up all their geeky stuff.'
  1257. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1258. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1259. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
  1260. act 'Leave':gt 'pav_commcenter', 'lobby'
  1261. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1262. end
  1263. elseif grupTipe = 3:
  1264. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1265. 'Upon entering the room, everyone freezes and looks your way. When they see you, they relax and go back to playing their game.'
  1266. 'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re almost done, but it''s not too late to join."'
  1267. 'You smile and shake your head. "I just wanted to talk to one of you is all."'
  1268. 'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
  1269. 'You sigh and check the time.'
  1270. act 'Leave':gt 'pav_commcenter', 'lobby'
  1271. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1272. else
  1273. 'Upon entering the room, everyone freezes and looks your way. When they see you, they relax and continue putting away their game materials.'
  1274. 'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re done for the night, but you can always join us another time?"'
  1275. 'You smile and shake your head. "I just wanted to talk to one of you is all."'
  1276. 'They all exchange looks and then look back at you as Feofan nods. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
  1277. act 'Leave':gt 'pav_commcenter', 'lobby'
  1278. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1279. end
  1280. elseif grupTipe = 4:
  1281. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1282. 'Upon entering the room, everyone freezes and looks your way. You can feel their fear as they sit around a table covered in all of their geeky stuff.'
  1283. 'As you''re about to ask what they''re doing, Feofan speaks up. "Look, we''re just playing a game. We just want to be left alone!"'
  1284. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1285. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
  1286. 'You sigh and check the time.'
  1287. act 'Leave':gt 'pav_commcenter', 'lobby'
  1288. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1289. else
  1290. 'Upon entering the room everyone freezes and looks your way. You can feel their fear as they clear all their geeky stuff off the table.'
  1291. 'As you''re about to ask what they''re doing, Feofan speaks up. "Look, we''re just playing a game. We just want to be left alone!"'
  1292. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1293. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
  1294. act 'Leave':gt 'pav_commcenter', 'lobby'
  1295. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1296. end
  1297. else
  1298. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1299. 'Upon entering the room, everyone freezes and looks your way. When they see you, they quickly relax but you can tell they''re curious as to why you''re here. The tabel they''re sitting around has all sorts of gaming things spread across it.'
  1300. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1301. 'You smile to reassure them you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1302. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
  1303. 'You sigh and check the time.'
  1304. act 'Leave':gt 'pav_commcenter', 'lobby'
  1305. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1306. else
  1307. 'Upon entering the room, everyone freezes and looks your way. When they see you, they quickly relax but you can tell they''re curious as to why you''re here as they continue clearing away their gaming stuff.'
  1308. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1309. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1310. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
  1311. act 'Leave':gt 'pav_commcenter', 'lobby'
  1312. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1313. end
  1314. end
  1315. end
  1316. if $ARGS[0] = 'nerd_chat':
  1317. !!need the nerds present to be listed with images like the other chats.
  1318. *clr & cla
  1319. menu_off = 1
  1320. 'Feofan, Artem, Petka, Gerasim, Zinaida and Julia have finished packing up their stuff and are getting ready to head out, giving you a chance to talk to one of them before they leave.'
  1321. !!images and links to the chats go here.
  1322. '<center><b><font color="maroon">Chat</font></b></center>'
  1323. '<center><table><tr><td colspan = 6>The nerds are gathered around the table</td></tr>'
  1324. '<tr>'
  1325. '<td width =16.6%><a href="exec: gt ''nerd_game_night'', ''feofan''"><table bgcolor=#FFF8DC><tr><td align=center><img height="100" src="images/characters/shared/headshots_main/152.jpg"></td></tr><tr><td align=center><<$npc_firstname[''A152'']>></td></tr></table></a></td>'
  1326. '<td width =16.6%><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: gt ''nerd_game_night'', ''artem''"><img height="100" src="images/characters/shared/headshots_main/2.jpg"></a></td></tr><tr><td align=center><<$npc_firstname[''A2'']>></td></tr></table></td>'
  1327. '<td width =16.6%><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: gt ''nerd_game_night'', ''petka''"><img height="100" src="images/characters/shared/headshots_main/6.jpg"></a></td></tr><tr><td align=center><<$npc_firstname[''A6'']>></td></tr></table></td>'
  1328. '<td width =16.6%><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: gt ''nerd_game_night'', ''gerasim''"><img height="100" src="images/characters/shared/headshots_main/153.jpg"></a></td></tr><tr><td align=center><<$npc_firstname[''A153'']>></td></tr></table></td>'
  1329. '<td width =16.6%><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: gt ''nerd_game_night'', ''zinaida''"><img height="100" src="images/characters/shared/headshots_main/142.jpg"></a></td></tr><tr><td align=center><<$npc_firstname[''A142'']>></td></tr></table></td>'
  1330. '<td width =16.6%><table bgcolor=#FFF8DC><tr><td align=center><a href="exec: gt ''nerd_game_night'', ''julia''"><img height="100" src="images/characters/shared/headshots_main/12.jpg"></a></td></tr><tr><td align=center><<$npc_firstname[''A12'']>></td></tr></table></td>'
  1331. '</tr></table></center>'
  1332. end
  1333. if $ARGS[0] = 'artem':
  1334. *clr & cla
  1335. menu_off = 1
  1336. minut += 10
  1337. gs 'exp_gain', 'chrsm', rand(1,2)
  1338. gs 'npc_relationship', 'modify', 'A2', 'like'
  1339. gs 'stat'
  1340. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
  1341. if artemQW['bf'] = 1:
  1342. 'As stand up next to Artem he smiles to you. "Did you have fun tonight sweet heart?" You nod that you did and you guys talk about the game and get little mushy on each other as the others try and ignore your antics. After a bit everyone has said their goodbyes and left, Petka pauses a moment obviously expecting to go with Artem but then noticing you says bye and leaves as well. Artem heads for the door as well, after giving you a quick kiss.'
  1343. if $loc = 'city_coffee_hole' and anushkaQW['artem_dom'] = 1:
  1344. 'You look over and see Anushka clearing away a table and wonder if Artem might want to hang around and wait for Anushka to get off work.'
  1345. act 'Wait for Anushka':
  1346. *clr & cla
  1347. if hour < 19:
  1348. minut += 300 -minut
  1349. elseif hour < 20:
  1350. minut += 240 -minut
  1351. elseif hour < 21:
  1352. minut += 180 -minut
  1353. elseif hour < 22:
  1354. minut += 120 -minut
  1355. elseif hour < 23:
  1356. minut += 60 -minut
  1357. end
  1358. gs 'stat'
  1359. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
  1360. 'You stop him before he makes it to the door. "Lets wait for Anushka to get off work."'
  1361. 'He stops and looks over at her and then to you. "Sure if you want, I can hang out for a bit." So the two of you take a seat on one of the couches and wait for Anushka to finish up work.'
  1362. 'Once everyone else has left and it is just the three of you, she says. "Uh... you guys know we are closing, time to go."'
  1363. *nl
  1364. 'You nod to her. "Yeah we know, we was waiting around to till you close up. Thought we could hang out for a bit while we walk you home."'
  1365. 'She looks a little surprised then shrugs. "Sure give me a few minutes." You just nod, Artem and you just chat for a few more minutes until she finishes up, after she comes out of the back, she has changed out of her uniform into a shirt and a pair of jeans. After she locks to the door to the shop the three of you start walking off in the direction of her apartment building.'
  1366. act 'Leave together': gt 'artem_nush_sex_uni', 'nerd_game_night_walk'
  1367. end
  1368. end
  1369. elseif fame['pav_slut'] > 175:
  1370. if npc_rel['A2'] >= 60:
  1371. 'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
  1372. elseif npc_rel['A2'] <= 20:
  1373. 'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
  1374. else
  1375. 'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1376. end
  1377. elseif grupTipe = 3:
  1378. if npc_rel['A2'] >= 60:
  1379. if yearstart > 1:
  1380. artemQW['knows_dorm_room_number'] = 1
  1381. 'You greet Artem with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself. Just before he leaves he tells you he is living on the second floor one of the dorm building on the University campus room 209 and that you should come visit him sometime.'
  1382. else
  1383. 'You greet Artem with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
  1384. end
  1385. elseif npc_rel['A2'] <= 20:
  1386. 'Artem isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
  1387. else
  1388. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1389. end
  1390. else
  1391. if npc_rel['A2'] >= 60:
  1392. if yearstart > 1 and artemQW['knows_dorm_room_number'] = 0:
  1393. artemQW['knows_dorm_room_number'] = 1
  1394. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went. Just before he leaves he tells you he is living on the second floor one of the dorm building on the University campus room 209 and that you should come visit him sometime.'
  1395. else
  1396. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
  1397. end
  1398. elseif npc_rel['A2'] <= 20:
  1399. 'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1400. else
  1401. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1402. end
  1403. end
  1404. if $loc = 'city_coffee_hole':
  1405. act 'Leave': gt 'city_coffee_hole', 'inner'
  1406. else
  1407. act 'Leave':gt 'pav_commcenter', 'lobby'
  1408. end
  1409. end
  1410. if $ARGS[0] = 'petka':
  1411. *clr & cla
  1412. menu_off = 1
  1413. minut += 10
  1414. gs 'exp_gain', 'chrsm', rand(1,2)
  1415. gs 'npc_relationship', 'modify', 'A6', 'like'
  1416. gs 'stat'
  1417. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big6.jpg"></center>'
  1418. if fame['pav_slut'] > 175:
  1419. if npc_rel['A6'] >= 60:
  1420. 'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
  1421. elseif npc_rel['A6'] <= 20:
  1422. 'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
  1423. else
  1424. 'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1425. end
  1426. elseif grupTipe = 3:
  1427. if npc_rel['A6'] >= 60:
  1428. 'You greet Petka with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
  1429. elseif npc_rel['A6'] <= 20:
  1430. 'Petka isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
  1431. else
  1432. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1433. end
  1434. else
  1435. if npc_rel['A6'] >= 60:
  1436. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
  1437. elseif npc_rel['A6'] <= 20:
  1438. 'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1439. else
  1440. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1441. end
  1442. end
  1443. if $loc = 'city_coffee_hole':
  1444. act 'Leave': gt 'city_coffee_hole', 'inner'
  1445. else
  1446. act 'Leave':gt 'pav_commcenter', 'lobby'
  1447. end
  1448. end
  1449. if $ARGS[0] = 'julia':
  1450. *clr & cla
  1451. menu_off = 1
  1452. minut += 10
  1453. gs 'exp_gain', 'chrsm', rand(1,2)
  1454. gs 'npc_relationship', 'modify', 'A12', 'like'
  1455. gs 'stat'
  1456. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big12.jpg"></center>'
  1457. if fame['pav_slut'] > 175:
  1458. if npc_rel['A12'] >= 60:
  1459. 'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
  1460. elseif npc_rel['A12'] <= 20:
  1461. 'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
  1462. else
  1463. 'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
  1464. end
  1465. elseif grupTipe = 3:
  1466. if npc_rel['A12'] >= 60:
  1467. 'You greet Julia with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
  1468. elseif npc_rel['A12'] <= 20:
  1469. 'Julia isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
  1470. else
  1471. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
  1472. end
  1473. else
  1474. if npc_rel['A12'] >= 60:
  1475. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
  1476. elseif npc_rel['A12'] <= 20:
  1477. 'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
  1478. else
  1479. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
  1480. end
  1481. end
  1482. if $loc = 'city_coffee_hole':
  1483. act 'Leave': gt 'city_coffee_hole', 'inner'
  1484. else
  1485. act 'Leave':gt 'pav_commcenter', 'lobby'
  1486. end
  1487. end
  1488. if $ARGS[0] = 'feofan':
  1489. *clr & cla
  1490. menu_off = 1
  1491. minut += 10
  1492. gs 'exp_gain', 'chrsm', rand(1,2)
  1493. gs 'npc_relationship', 'modify', 'A152', 'like'
  1494. gs 'stat'
  1495. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1496. if fame['pav_slut'] > 175:
  1497. if npc_rel['A152'] >= 60:
  1498. 'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
  1499. elseif npc_rel['A152'] <= 20:
  1500. 'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
  1501. else
  1502. 'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1503. end
  1504. elseif grupTipe = 3:
  1505. if npc_rel['A152'] >= 60:
  1506. 'You greet Feofan with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
  1507. elseif npc_rel['A152'] <= 20:
  1508. 'Feofan isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
  1509. else
  1510. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played. He seems to really enjoy it and talks about it for some time.'
  1511. end
  1512. else
  1513. if npc_rel['A152'] >= 60:
  1514. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
  1515. elseif npc_rel['A152'] <= 20:
  1516. 'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1517. else
  1518. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1519. end
  1520. end
  1521. if $loc = 'city_coffee_hole':
  1522. act 'Leave': gt 'city_coffee_hole', 'inner'
  1523. else
  1524. act 'Leave':gt 'pav_commcenter', 'lobby'
  1525. end
  1526. end
  1527. if $ARGS[0] = 'gerasim':
  1528. *clr & cla
  1529. menu_off = 1
  1530. minut += 10
  1531. gs 'exp_gain', 'chrsm', rand(1,2)
  1532. gs 'npc_relationship', 'modify', 'A153', 'like'
  1533. gs 'stat'
  1534. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big153.jpg"></center>'
  1535. if fame['pav_slut'] > 175:
  1536. if npc_rel['A153'] >= 60:
  1537. 'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
  1538. elseif npc_rel['A153'] <= 20:
  1539. 'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
  1540. else
  1541. 'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1542. end
  1543. elseif grupTipe = 3:
  1544. if npc_rel['A153'] >= 60:
  1545. 'You greet Gerasim with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
  1546. elseif npc_rel['A153'] <= 20:
  1547. 'Gerasim isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
  1548. else
  1549. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1550. end
  1551. else
  1552. if npc_rel['A153'] >= 60:
  1553. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
  1554. elseif npc_rel['A153'] <= 20:
  1555. 'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
  1556. else
  1557. '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
  1558. end
  1559. end
  1560. if $loc = 'city_coffee_hole':
  1561. act 'Leave': gt 'city_coffee_hole', 'inner'
  1562. else
  1563. act 'Leave':gt 'pav_commcenter', 'lobby'
  1564. end
  1565. end
  1566. if $ARGS[0] = 'zinaida':
  1567. *clr & cla
  1568. menu_off = 1
  1569. minut += 10
  1570. gs 'exp_gain', 'chrsm', rand(1,2)
  1571. gs 'npc_relationship', 'modify', 'A142', 'like'
  1572. gs 'stat'
  1573. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
  1574. if fame['pav_slut'] > 175:
  1575. if npc_rel['A142'] >= 60:
  1576. 'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
  1577. elseif npc_rel['A153'] <= 20:
  1578. 'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
  1579. else
  1580. 'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
  1581. end
  1582. elseif grupTipe = 3:
  1583. if npc_rel['A142'] >= 60:
  1584. 'You greet Zinaida with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
  1585. elseif npc_rel['A142'] <= 20:
  1586. 'Zinaida isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
  1587. else
  1588. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
  1589. end
  1590. else
  1591. if npc_rel['A142'] >= 60:
  1592. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
  1593. elseif npc_rel['A142'] <= 20:
  1594. 'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
  1595. else
  1596. '"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
  1597. end
  1598. end
  1599. if $loc = 'city_coffee_hole':
  1600. act 'Leave': gt 'city_coffee_hole', 'inner'
  1601. else
  1602. act 'Leave':gt 'pav_commcenter', 'lobby'
  1603. end
  1604. end
  1605. if $ARGS[0] = 'game_invite_sms_switch':
  1606. if $start_type['loc'] = 'sg' and (grupTipe = 3 or nerd_game['stage'] > 0 or rand(80, npc_rel['A152']) > 95):
  1607. gs 'nerd_game_night', 'summer_invite_sms', 'Add SMS'
  1608. elseif ($start_type['loc'] = 'uni' or $start_type['loc'] = 'city') and nerd_game['fixed_uni_day'] = 0 and (nerd_game['stage'] > 0 or rand(80, npc_rel['A152']) > 95):
  1609. gs 'nerd_game_night', 'summer2_invite_sms', 'Add SMS'
  1610. end
  1611. gs 'telefon', 'SetSMSSchedule', 'A152', "", "0", "", "0"
  1612. end
  1613. if $ARGS[0] = 'first_text':
  1614. temp_pos = arrpos('$contact', 'A152')
  1615. if temp_pos = -1 or contactAnon[temp_pos] = 1: gs 'telefon', 'AddContact', 'A152', 'images/characters/shared/headshots_main/big152.jpg', 0
  1616. killvar 'temp_pos'
  1617. nerd_game['first_SMS_received'] = 1
  1618. end
  1619. if $ARGS[0] = 'summer_invite_sms':
  1620. if $ARGS[1] = 'Add SMS':
  1621. nerd_game['lot'] = func('shortgs', 'rand_pick', '', 12, 13, 14, 23, 24, 34)
  1622. end
  1623. $temp_start_text = ''
  1624. if nerd_game['first_SMS_received'] = 0:
  1625. $SMSTree[ '0'] = 'Hey <<$pcs_nickname>> this is Feofan. We do a weekly game night, mostly playing Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(nerd_game[''lot''],1,1))]>> or <<$week[val(mid(nerd_game[''lot''],2,1))]>>.'
  1626. else
  1627. $SMSTree[ '0'] = 'Hey <<$pcs_nickname>>, would you like to join us for our weekly game night? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(nerd_game[''lot''],1,1))]>> or <<$week[val(mid(nerd_game[''lot''],2,1))]>>.'
  1628. end
  1629. $SMSTree['ca1'] = '<<$week[val(mid(nerd_game[''lot''],1,1))]>>'
  1630. $SMSTree['a1'] = 'Sure, I can make it on <<$week[val(mid(nerd_game[''lot''],1,1))]>>.'
  1631. $SMSTree['a2'] = ':-) Great! I''ll see you on <<$week[val(mid(nerd_game[''lot''],1,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those.'
  1632. $SMSTree['cb1'] = '<<$week[val(mid(nerd_game[''lot''],2,1))]>>'
  1633. $SMSTree['b1'] = 'Sure, I can make it on <<$week[val(mid(nerd_game[''lot''],2,1))]>>.'
  1634. $SMSTree['b2'] = ':-) Great! I''ll see you on <<$week[val(mid(nerd_game[''lot''],2,1))]>> at 20:00 in the library then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those.'
  1635. $SMSTree['cc1'] = 'Not this week'
  1636. $SMSTree['c1'] = 'Sorry I don''t have time this week, but next week I should be able too.'
  1637. $SMSTree['c2'] = ':-( Oh... okay yeah I get it. Guess we''ll see you next week.'
  1638. $SMSTree['cd1'] = 'Not interested'
  1639. $SMSTree['cd2'] = '<font color="red">This ends the D&D Campaign - Forever</font>'
  1640. $SMSTree['d2'] = 'Sorry, but I''m just not interested in stuff like that. Thanks for the invite though.'
  1641. $SMSTree['d3'] = ':-( Oh... okay yeah I get it. Guess we''ll see you around.'
  1642. if $ARGS[1] = 'Add SMS':
  1643. nerd_game['invite_day'] = daystart
  1644. gs 'SMStext_builder', 'start'
  1645. gs 'SMStext_builder', 'receive', $SMSTree[ '0']
  1646. gs 'SMStext_builder', 'add_reply', $SMSTree['ca1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_a'
  1647. gs 'SMStext_builder', 'add_reply', $SMSTree['cb1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_b'
  1648. gs 'SMStext_builder', 'add_reply', $SMSTree['cc1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_c'
  1649. gs 'SMStext_builder', 'add_reply', $SMSTree['cd1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_d'
  1650. gs 'SMStext_builder', 'add_sms', 'A152'
  1651. gs 'SMStext_builder', 'end'
  1652. else
  1653. !! Add Feofan to the contact list if he isn''t in it yet.
  1654. !! Is here to add it after reading the text.
  1655. if nerd_game['first_SMS_received'] = 0:
  1656. gs 'nerd_game_night', 'first_text'
  1657. end
  1658. end
  1659. if $ARGS[1] = 'Choice_a':
  1660. gs 'SMStext_builder', 'start'
  1661. gs 'SMStext_builder', 'send', $SMSTree['a1']
  1662. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1663. nerd_game['game_day'] = daystart - week + val(mid(nerd_game['lot'], 1, 1))
  1664. wait 250
  1665. gs 'SMStext_builder', 'receive', $SMSTree['a2']
  1666. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1667. gs 'SMStext_builder', 'end'
  1668. elseif $ARGS[1] = 'Choice_b':
  1669. gs 'SMStext_builder', 'start'
  1670. gs 'SMStext_builder', 'send', $SMSTree['b1']
  1671. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1672. nerd_game['game_day'] = daystart - week + val(mid(nerd_game['lot'], 2, 1))
  1673. wait 250
  1674. gs 'SMStext_builder', 'receive', $SMSTree['b2']
  1675. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1676. gs 'SMStext_builder', 'end'
  1677. elseif $ARGS[1] = 'Choice_c':
  1678. gs 'SMStext_builder', 'start'
  1679. gs 'SMStext_builder', 'send', $SMSTree['c1']
  1680. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1681. wait 250
  1682. gs 'SMStext_builder', 'receive', $SMSTree['c2']
  1683. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1684. gs 'SMStext_builder', 'end'
  1685. elseif $ARGS[1] = 'Choice_d':
  1686. gs 'SMStext_builder', 'start'
  1687. gs 'SMStext_builder', 'add_reply', $SMSTree['ca1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_a'
  1688. gs 'SMStext_builder', 'add_reply', $SMSTree['cb1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_b'
  1689. gs 'SMStext_builder', 'add_reply', $SMSTree['cc1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_c'
  1690. gs 'SMStext_builder', 'add_reply', $SMSTree['cd2'], 'nerd_game_night', 'summer_invite_sms', 'Choice_d1'
  1691. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1692. gs 'SMStext_builder', 'end'
  1693. elseif $ARGS[1] = 'Choice_d1':
  1694. gs 'SMStext_builder', 'start'
  1695. gs 'SMStext_builder', 'send', $SMSTree['d2']
  1696. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1697. nerd_game['invite_day'] += 7305 & ! Next campaign in 20 years.
  1698. wait 250
  1699. gs 'SMStext_builder', 'receive', $SMSTree['d3']
  1700. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1701. gs 'SMStext_builder', 'end'
  1702. end
  1703. killvar '$SMSTree'
  1704. end
  1705. if $ARGS[0] = 'summer2_invite_sms':
  1706. if nerd_game['first_SMS_received'] = 0:
  1707. $SMSTree[ '0'] = 'Hey <<$pcs_nickname>> this is Feofan. We are doing our weekly game night at the Coffee Hole, coffee shop now. We will mostly be playing Dungeons and Dragons and board games. I was talking to the others and we were wondering if you was going to keep playing with us? We have a few nights free this week and were wondering which night works best for you. We can do it either on Tuesday or Thursday.'
  1708. else
  1709. $SMSTree[ '0'] = 'Hey <<$pcs_nickname>>, would you like to join us for our weekly game night at the Coffee Hole? We have a few nights free this week and were wondering which night works best for you. We can do it either on Tuesday or Thursday.'
  1710. end
  1711. $SMSTree['ca1'] = 'Tuesday'
  1712. $SMSTree['a1'] = 'Sure, I can make it on Tuesday.'
  1713. $SMSTree['a2'] = ':-) Great! I''ll see you on Tuesday at 18:00 at the Coffee Hole then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those.'
  1714. $SMSTree['cb1'] = 'Thursday'
  1715. $SMSTree['b1'] = 'Sure, I can make it on Thursday.'
  1716. $SMSTree['b2'] = ':-) Great! I''ll see you on Thursday at 18:00 at the Coffee Hole then! Be ready to get your nerd on, because we''re going to rock it so hard! We also meet for board games on Saturday and Sunday if you want to show up for those.'
  1717. $SMSTree['cc1'] = 'Not this week'
  1718. $SMSTree['c1'] = 'Sorry I don''t have time this week, but next week I should be able too.'
  1719. $SMSTree['c2'] = ':-( Oh... Okay, yeah I get it. Guess we''ll see you next week.'
  1720. $SMSTree['cd1'] = 'Not interested'
  1721. $SMSTree['cd2'] = '<font color="red">This ends the D&D Campaign - Forever</font>'
  1722. $SMSTree['d2'] = 'Sorry, but I''m just not interested in stuff like that. Thanks for the invite though.'
  1723. $SMSTree['d3'] = ':-( Oh... okay yeah I get it. Guess we''ll see you around.'
  1724. if $ARGS[1] = 'Add SMS':
  1725. nerd_game['invite_day'] = daystart
  1726. gs 'SMStext_builder', 'start'
  1727. gs 'SMStext_builder', 'receive', $SMSTree[ '0']
  1728. gs 'SMStext_builder', 'add_reply', $SMSTree['ca1'], 'nerd_game_night', 'summer2_invite_sms', 'Choice_a'
  1729. gs 'SMStext_builder', 'add_reply', $SMSTree['cb1'], 'nerd_game_night', 'summer2_invite_sms', 'Choice_b'
  1730. gs 'SMStext_builder', 'add_reply', $SMSTree['cc1'], 'nerd_game_night', 'summer2_invite_sms', 'Choice_c'
  1731. gs 'SMStext_builder', 'add_reply', $SMSTree['cd1'], 'nerd_game_night', 'summer2_invite_sms', 'Choice_d'
  1732. gs 'SMStext_builder', 'add_sms', 'A152'
  1733. gs 'SMStext_builder', 'end'
  1734. else
  1735. !! Add Feofan to the contact list if he isn''t in it yet.
  1736. !! Is here to add it after reading the text.
  1737. if nerd_game['first_SMS_received'] = 0:
  1738. gs 'nerd_game_night', 'first_text'
  1739. end
  1740. end
  1741. if $ARGS[1] = 'Choice_a':
  1742. gs 'SMStext_builder', 'start'
  1743. gs 'SMStext_builder', 'send', $SMSTree['a1']
  1744. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1745. nerd_game['fixed_uni_day'] = 2
  1746. wait 250
  1747. gs 'SMStext_builder', 'receive', $SMSTree['a2']
  1748. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1749. gs 'SMStext_builder', 'end'
  1750. elseif $ARGS[1] = 'Choice_b':
  1751. gs 'SMStext_builder', 'start'
  1752. gs 'SMStext_builder', 'send', $SMSTree['b1']
  1753. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1754. nerd_game['fixed_uni_day'] = 4
  1755. wait 250
  1756. gs 'SMStext_builder', 'receive', $SMSTree['b2']
  1757. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1758. gs 'SMStext_builder', 'end'
  1759. elseif $ARGS[1] = 'Choice_c':
  1760. gs 'SMStext_builder', 'start'
  1761. gs 'SMStext_builder', 'send', $SMSTree['c1']
  1762. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1763. wait 250
  1764. gs 'SMStext_builder', 'receive', $SMSTree['c2']
  1765. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1766. gs 'SMStext_builder', 'end'
  1767. elseif $ARGS[1] = 'Choice_d':
  1768. gs 'SMStext_builder', 'start'
  1769. gs 'SMStext_builder', 'add_reply', $SMSTree['ca1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_a'
  1770. gs 'SMStext_builder', 'add_reply', $SMSTree['cb1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_b'
  1771. gs 'SMStext_builder', 'add_reply', $SMSTree['cc1'], 'nerd_game_night', 'summer_invite_sms', 'Choice_c'
  1772. gs 'SMStext_builder', 'add_reply', $SMSTree['cd2'], 'nerd_game_night', 'summer_invite_sms', 'Choice_d1'
  1773. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1774. gs 'SMStext_builder', 'end'
  1775. elseif $ARGS[1] = 'Choice_d1':
  1776. gs 'SMStext_builder', 'start'
  1777. gs 'SMStext_builder', 'send', $SMSTree['d2']
  1778. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1779. nerd_game['invite_day'] += 7305 & ! Next campaign in 20 years.
  1780. wait 250
  1781. gs 'SMStext_builder', 'receive', $SMSTree['d3']
  1782. gs 'SMStext_builder', 'show_sms', ARGS[2]
  1783. gs 'SMStext_builder', 'end'
  1784. end
  1785. killvar '$SMSTree'
  1786. end
  1787. if $ARGS[0] = 'invite_uni':
  1788. if $ARGS[1] = 'exit':
  1789. gs 'uni_lessons', 'schedule'
  1790. act 'Go to the university plaza': gt 'uni_grounds', 'main'
  1791. else
  1792. menu_off = 1
  1793. *clr & cla
  1794. minut += 2
  1795. !! in order to return Sveta to the correct location
  1796. $temp_loc = $ARGS[1]
  1797. !! In order to avoid loops or complex if-else trees a random combination of days (Mon-Thu 1-4) is picked. The first day is set as the first number from the combination, the second day as the second.
  1798. temp = func('shortgs', 'rand_pick', '', 12, 13, 14, 23, 24, 34)
  1799. nerd_game['invite_day'] = daystart
  1800. gs 'stat'
  1801. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1802. 'As you leave your last class of the day, Feofan walks over to you and smiles. "Hey <<$pcs_nickname>>, we do a weekly game night where we mostly play Dungeons and Dragons, but we sometimes play some board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on Tuesday or Thursday evening."'
  1803. act 'Not interested <br><font color="red">This will block this story arc.</font>':
  1804. nerd_game['invite_day'] = 2147483647 & ! block the event
  1805. *clr & cla
  1806. minut += 2
  1807. gs 'stat'
  1808. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1809. 'You shake your head. "Sorry, but I''m not interested in stuff like that. Thanks for the invite though."'
  1810. 'He looks disappointed "Oh... Okay, yeah I get it. Well, I guess we''ll see you around..." he mumbles before walking away.'
  1811. gs 'nerd_game_night', 'invite_uni', 'exit'
  1812. end
  1813. act 'I have to study':
  1814. *clr & cla
  1815. minut += 2
  1816. gs 'stat'
  1817. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1818. 'You shake your head. "Sorry, but I can''t this week. These classes are killing me and I''m going to have to put in extra studying this week."'
  1819. 'He looks disappointed "Oh... Okay, yeah I understand. If you ever get a handle on your class let me know.... Anyway, I''ll go let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
  1820. gs 'nerd_game_night', 'invite_uni', 'exit'
  1821. end
  1822. act 'I''m busy':
  1823. *clr & cla
  1824. minut += 2
  1825. gs 'stat'
  1826. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1827. 'You shake your head. "Sorry, but I can''t this week. I already made plans for those days."'
  1828. 'He looks disappointed. "Oh... Okay. I guess you''re turning into a popular girl, huh?" he says with a grin.'
  1829. 'You shake your head. "Very funny."'
  1830. 'He laughs a little. "Anyway, I''ll let the others know and maybe you can come next week? Talk to you later." He walks away before you can reply.'
  1831. gs 'nerd_game_night', 'invite_uni', 'exit'
  1832. end
  1833. act 'Tuesday':
  1834. *clr & cla
  1835. minut += 2
  1836. nerd_game['fixed_uni_day'] = 2
  1837. gs 'stat'
  1838. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1839. '"Sure, I can make it on Tuesday," you reply.'
  1840. 'He looks excited. "Great! I''ll see you on Tuesday at 18:00 at the Coffee Hole then! Be ready to get your nerd on, because we''re going to rock it so hard!" he says with a cheesy wink and double finger point before walking away.'
  1841. gs 'nerd_game_night', 'invite', 'exit'
  1842. end
  1843. act 'Thursday':
  1844. *clr & cla
  1845. minut += 2
  1846. nerd_game['fixed_uni_day'] = 4
  1847. gs 'stat'
  1848. '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
  1849. '"Sure, I can make it on Thursday," you reply.'
  1850. 'He looks excited. "Great! I''ll see you on Thursday at 18:00 at the Coffee Hole then! Be ready to get your nerd on, because we''re going to rock it so hard!" he says with a cheesy wink and double finger point before walking away.'
  1851. gs 'nerd_game_night', 'invite', 'exit'
  1852. end
  1853. end
  1854. end
  1855. if $ARGS[0] = 'crash_gamenight_uni':
  1856. *clr & cla
  1857. menu_off = 1
  1858. minut += 10
  1859. '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
  1860. if grupTipe = 3:
  1861. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1862. 'As you walk over to their table, everyone freezes and looks your way. When they see you, they relax and go back to playing their game.'
  1863. 'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re almost done, but it''s not too late to join."'
  1864. 'You smile and shake your head. "I just wanted to talk to one of you is all."'
  1865. 'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
  1866. 'You sigh and check the time.'
  1867. act 'Leave': gt 'city_coffee_hole', 'inner'
  1868. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1869. else
  1870. 'Upon entering the room, everyone freezes and looks your way. When they see you, they relax and continue putting away their game materials.'
  1871. 'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re done for the night, but you can always join us another time?"'
  1872. 'You smile and shake your head. "I just wanted to talk to one of you is all."'
  1873. 'They all exchange looks and then look back at you as Feofan nods. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
  1874. act 'Leave': gt 'city_coffee_hole', 'inner'
  1875. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1876. end
  1877. else
  1878. if nerd_game['game_day'] = daystart and (hour*60+minut < 22*60+30):
  1879. 'As you walk over to their table, everyone freezes and looks your way. You can feel the anxious looks from the group sitting around a table that has all sorts of geeky stuff spread across it.'
  1880. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1881. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1882. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
  1883. 'You sigh and check the time.'
  1884. act 'Leave': gt 'city_coffee_hole', 'inner'
  1885. act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
  1886. else
  1887. 'As you walk over to their table, everyone freezes and looks your way. You can feel the anxious looks from the group standing around a table packing up all their geeky stuff.'
  1888. 'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
  1889. 'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
  1890. 'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
  1891. act 'Leave': gt 'city_coffee_hole', 'inner'
  1892. act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
  1893. end
  1894. end
  1895. end
  1896. --- nerd_game_night ---------------------------------