intro_sg_tg.qsrc 44 KB

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  1. # intro_sg_tg
  2. gs 'themes', 'indoors'
  3. killvar '$start_type'
  4. $start_type[1] = 'tg'
  5. $start_type = 'sg_tg'
  6. if $ARGS[0] = 'start':
  7. *clr & cla
  8. menu_off = 1
  9. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_ivan.jpg"></center>'
  10. 'You are Mikhail Ivanov.'
  11. *nl
  12. 'Your parents died shortly after you were born and your only remaining relative, your great uncle Ivan (pictured), took you in. Your uncle has always made it clear that he took you in as a courtesy to your parents, not to become one himself. You never became close, resulting in a lonely childhood.'
  13. act 'Continue':
  14. *clr & cla
  15. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/1.jpg"></center>'
  16. 'You had a pleasant, undisturbed childhood when you were young. Although you don''t remember much from kindergarten, you do remember going to elementary school when you were 6 years old. While you wanted your uncle to act like the fathers of the other kids at school, you were never allowed to call him anything other than "sir."'
  17. act 'Continue':
  18. *clr & cla
  19. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/2.jpg"></center>'
  20. 'Your teenage years were beset by the same changes as other boys your age: You got taller and gained some muscle, your shoulders widened, your voice deepened and hair sprouted from everywhere on your body.'
  21. 'You spent most of the last few years in a near-constant state of arousal, set off by as little as a suggestively shaped vegetable. Thankfully, the awkward changes and acne have started to subside, leaving you looking like the young man you will become.'
  22. *nl
  23. 'But you are lonely. Lonely and extremely horny. Unfortunately, your overflowing sex drive is not getting cared for by a loving girlfriend and you walk around with an erection almost every day, non stop.'
  24. 'You need a girlfriend, someone to talk to, to flirt with, to slowly but surely lure out of her various layers of clothing. You would settle for a friend with benefits; it sounded hot in the TV show you saw. Or even just some casual sex, but the girls in your class won''t give you any attention, at least the ones that aren''t utterly ugly. Most ignore you, or when they do acknowledge you, don''t take pity on you and instead mock your awkwardness. You never learned how to talk to girls and because your mother died, you''ve never had a female to help you understand girls. Now that is making your life, among other things, very hard.'
  25. act 'Continue':
  26. *clr & cla
  27. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/3.jpg"></center>'
  28. 'Only recently your loneliness and natural tendency for peeping resulted in calamity - You peeked into the girls locker room at school. They were so beautiful, well most of them anyways. You got so horny watching them get undressed and then showering you couldn''t help yourself, you don''t know what came over you. You pulled out your dick and started to masturbate, trying to stay out of sight, but apparently made too much noise. When two girls came over to investigate, they caught you and started screaming. You tried to run, but were caught and taken the Headmaster, who called your uncle and told him what you had done. Since then, girls haven''t stopped making cruel jokes about you being a pervert, or how small your cock supposedly is.'
  29. 'Everyone you knew quickly turned on you and nothing you could say worked to change their minds. You became an outcast and received regular beatings from the other guys.'
  30. act 'Continue': gt 'intro_sg_tg', 'intro_2_name'
  31. end
  32. end
  33. end
  34. end
  35. if $ARGS[0] = 'intro_2_name':
  36. *clr & cla
  37. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/4.jpg"></center>'
  38. 'Your reputation was in tatters and no girl would give you the time of day, let alone agree to sleep with you. Out of horny desperation and loneliness, you turn to the Internet to make friends. While on a forum for a mobile game, you happened to meet a girl from the nearby town of Pavlovsk. You both liked the game and quickly hit it off, talking almost every day.'
  39. act 'Her name was ...':
  40. $pcs_firstname = 'Svetlana'
  41. $pcs_lastname = 'Lebedev'
  42. $pcs_nickname = 'Sveta'
  43. !!Player names are set here
  44. $temp_firstname = '<<$pcs_firstname>>'
  45. $pcs_firstname = input("What is the girls first name? (Leave blank for Svetlana)")
  46. if $pcs_firstname = '':$pcs_firstname = '<<$temp_firstname>>'
  47. killvar '$temp_firstname'
  48. $temp_lastname = '<<$pcs_lastname>>'
  49. $pcs_lastname = input("What is the girls name? (Leave blank for Lebedev)")
  50. if $pcs_lastname = '':$pcs_lastname = '<<$temp_lastname>>'
  51. killvar '$temp_lastname'
  52. $temp_nickname = '<<$pcs_nickname>>'
  53. $pcs_nickname = input("What the girls nickname? (Leave blank for Sveta)")
  54. if $pcs_nickname = '':$pcs_nickname = '<<$temp_nickname>>'
  55. killvar '$temp_nickname'
  56. gt 'intro_sg_tg', 'intro_3'
  57. end
  58. end
  59. if $ARGS[0] = 'intro_3':
  60. *clr & cla
  61. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/17.jpg"></center>'
  62. 'Her name was <<$pcs_firstname>> <<$pcs_lastname>>, "<<$pcs_nickname>> for short. You don''t know why, but she seemed to liked you. Maybe she was as lonely as you were. You couldn''t believe your luck.'
  63. 'You spent the next few weeks messaging back and forth. <<$pcs_nickname>> told you all about her life, as well as her likes and dislikes.'
  64. act 'Continue': gt 'intro_sg_tg', 'intro_4'
  65. act 'Re-enter her name(s)':
  66. $pcs_firstname = 'Svetlana'
  67. $pcs_lastname = 'Lebedev'
  68. $pcs_nickname = 'Sveta'
  69. !!Player names are set here
  70. $temp_firstname = '<<$pcs_firstname>>'
  71. $pcs_firstname = input("What is the girls first name? (Leave blank for Svetlana)")
  72. if $pcs_firstname = '':$pcs_firstname = '<<$temp_firstname>>'
  73. killvar '$temp_firstname'
  74. $temp_lastname = '<<$pcs_lastname>>'
  75. $pcs_lastname = input("What is the girls name? (Leave blank for Lebedev)")
  76. if $pcs_lastname = '':$pcs_lastname = '<<$temp_lastname>>'
  77. killvar '$temp_lastname'
  78. $temp_nickname = '<<$pcs_nickname>>'
  79. $pcs_nickname = input("What the girls nickname? (Leave blank for Sveta)")
  80. if $pcs_nickname = '':$pcs_nickname = '<<$temp_nickname>>'
  81. killvar '$temp_nickname'
  82. gt 'intro_sg_tg', 'intro_3'
  83. end
  84. end
  85. if $ARGS[0] = 'intro_4':
  86. *clr & cla
  87. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/resident/mom/mother.jpg"></center>'
  88. 'You found out about her mother Natasha, and how her biological father left when she was a baby. Her mother remarried shortly afterwards to a man called Vladimir.'
  89. 'She had a sister named Anya who was a few years older than her. Anya chose to live at home instead of going to college, working at the local grocery during the day and partying at night.'
  90. 'She also had a half-brother Kolka, who was a year younger than her and really into football.'
  91. 'Her mother''s sister, Aunt Luda, lives on the top floor of the same building as her. Her stepfather''s best friend is called Uncle Misha, who lives across the hall. Her mother''s old friend Sergey Shulgin lives on the floor above them, and <<$pcs_nickname>>''s old childhood friend Vasily is his son.'
  92. *nl
  93. 'Her great grandparents live in a nearby village, where she occasionally spent a weekend. Apparently, her mother''s parents are both dead.'
  94. 'You listened to her complaining about her extended family and about how she and Vasily drifted apart, comforting her as best you could. Yet you can''t help but feel a little jealous at how many caring relatives she has, given that your only relation is a great uncle who is about to kick you onto the streets for the sake of his own reputation.'
  95. 'You did the best you could to repress any resentment towards <<$pcs_nickname>> about how little she appreciated what she had.'
  96. act 'When she talks about her mother, she calls her ...':
  97. $npc_nickname['A29'] = '<<$npc_nickname[''A29'']>>'
  98. $temp_nickname = $npc_nickname['A29']
  99. $npc_nickname['A29'] = input('<center>What name does she use to address her mother by?<br>Mother (default), Mum, Mom, Mama, etc.</center>')
  100. if $npc_nickname['A29'] = '':$npc_nickname['A29'] = '<<$temp_nickname>>'
  101. killvar '$temp_nickname'
  102. gt 'intro_sg_tg', 'intro_5'
  103. end
  104. end
  105. if $ARGS[0] = 'intro_5':
  106. *clr & cla
  107. if $month = 'August': $cbpre_text1 = ' the end of'
  108. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/6.jpg"></center>'
  109. 'A few months passed. You and <<$pcs_nickname>> continued to talk, and you learned even more about her life. As<<$cbpre_text1>> summer break approaches, you bring up the idea of meeting up. <<$pcs_nickname>> was excited at the prospect and you agreed to meet at the café where her mother works.'
  110. killvar '$cbpre_text1'
  111. act 'Continue':
  112. *clr & cla
  113. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/7.jpg"></center>'
  114. 'Things at home haven''t been going so well during this time.'
  115. 'Instead of the rumors dying, they kept escalating. You''ve had to plan your routes home from school to avoid spots where you''ll be cornered and beaten. You spend quite some time chatting with her, and when the summer break comes and you finally get out of school, you wonder whether you can finally meet your chat buddy - and maybe make her your girl...'
  116. act 'Continue':
  117. *clr & cla
  118. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/8.jpg"></center>'
  119. 'The morning you agreed to meet her, you pack condoms and some spare cash into a backpack before heading off to the train station in the hopes of getting a girlfriend, or at least getting laid.'
  120. 'On the train ride to Pavlovsk, you get a message from <<$pcs_nickname>>. Her parents have taken her to spend time with her grandparents in Gadukino. She was unable to get out of the trip, since her mother has been upset at how she has been spending so much time on her phone and not with her family.'
  121. 'With no other choice, you buy a second ticket to meet her at Gadukino.'
  122. act 'Travel to Gadukino':
  123. *clr & cla
  124. '<center><img <<$set_imgh>> src="images/locations/shared/train/gadplat.jpg"></center>'
  125. 'You get off the train next to a small road in the middle of nowhere. A dirt road leads to a small village made up of rickety wooden houses and even more ruined ones. Unsure which house belongs to <<$pcs_nickname>>''s family, you pull out your phone to text her.'
  126. 'A few minutes later, an excited teenage girl comes rushing down one of the dirt roads. You double-check a picture of <<$pcs_nickname>> on your phone, as this is the first time you''ve seen her with your own eyes.'
  127. act 'Take a look at her picture': gt 'intro_sg_tg', 'settings'
  128. end
  129. end
  130. end
  131. end
  132. if $ARGS[0] = 'settings':
  133. $locM = 'intro_sg_tg'
  134. $locM_arg = 'intro_6_looks'
  135. *clr & cla
  136. ml_update_1 = 1
  137. !! NPC Data and Relations
  138. gs 'npcstatic1'
  139. gs 'npcstatic2'
  140. gs 'npcstatic3'
  141. gs 'npcstatic4'
  142. gs 'npcstatic5'
  143. gs 'npcstatic6'
  144. $pcs_dna = func('dna','generate',$npc_dna['A29'],$npc_dna['A35'])
  145. !! Set all schoolkids to 30 rel except for outcasts
  146. gs 'npc_relationship', 'defaultfriendship'
  147. !! Set defaults for family and friends
  148. gs 'npc_relationship', 'default_family_friends', 'cursedschoolboy'
  149. !! Sveta was an outcast (good girl start)
  150. gs 'npc_relationship', 'socialgroup_setting', -5, -5, 0, -20, 0, 0
  151. npc_rel['A25'] -= 5
  152. home_owned[2] = 1
  153. gs 'set_home', 2
  154. pcs_eyesize = 3
  155. pcs_lip = 2
  156. pcs_lashes = 1
  157. pcs_haircol = 3
  158. pcs_eyecol = 3
  159. pcs_hairlng = 300
  160. if birthmonth = 0: birthmonth = 4
  161. if birthday = 0: birthday = 1
  162. birthyear = 1999
  163. yearlefttemp = 1
  164. !!Looks
  165. pcs_hgt = 170
  166. salo = 80
  167. genbsize = 17
  168. pcs_pubes = 30
  169. pcs_leghair = 12
  170. pcs_makeup = 1
  171. pcs_skin = 40
  172. dick = 0
  173. !!Basic
  174. pcs_energy = 60
  175. pcs_hydra = 60
  176. pcs_sleep = 70
  177. !!Attributes
  178. pcs_inhib = 10
  179. pcs_stren = 30
  180. strenbuf = 10
  181. pcs_agil = 30
  182. agilbuf = 10
  183. pcs_vital = 30
  184. vitalbuf = 10
  185. pcs_intel = 30
  186. pcs_react = 30
  187. pcs_sprt = 20
  188. pcs_chrsm = 35
  189. pcs_prcptn = 40
  190. !!Skills
  191. pcs_def = 20
  192. pcs_run = 20
  193. pcs_gaming = 20
  194. pcs_humint = 20
  195. pcs_observ = 20
  196. !!Setting the shcoll classes such that grades can be assigned
  197. gs 'grades', 'createclass', 'school', 'math', 3, 2, 'yes', 'yes', 0, 0
  198. gs 'grades', 'createclass', 'school', 'rus', 3, 2, 'yes', 'yes', 0, 0
  199. gs 'grades', 'createclass', 'school', 'lit', 2, 2, 'yes', 'yes', 0, 0
  200. gs 'grades', 'createclass', 'school', 'art', 2, 2, 'yes', 'no', 0, 0
  201. gs 'grades', 'createclass', 'school', 'bio', 2, 2, 'yes', 'yes', 0, 0
  202. gs 'grades', 'createclass', 'school', 'pe', 3, 1, 'yes', 'no', 0, 0
  203. gs 'grades', 'createclass', 'school', 'eng', 2, 2, 'yes', 'yes', 0, 0
  204. gs 'grades', 'createclass', 'school', 'geo', 2, 2, 'yes', 'yes', 0, 0
  205. gs 'grades', 'createclass', 'school', 'sci', 2, 2, 'yes', 'yes', 0, 0
  206. gs 'grades', 'createclass', 'school', 'shop', 2, 2, 'yes', 'no', 0, 0
  207. gs 'grades', 'createclass', 'school', 'comp', 3, 2, 'yes', 'yes', 0, 0
  208. gs 'grades', 'createclass', 'school', 'mus', 2, 2, 'yes', 'no', 0, 0
  209. gs 'grades', 'createclass', 'school', 'his', 2, 2, 'yes', 'yes', 0, 0
  210. !!Grades
  211. gs 'grades', 'grade_award', 'school', 'math', 55
  212. gs 'grades', 'grade_award', 'school', 'rus', 25
  213. gs 'grades', 'grade_award', 'school', 'lit', 55
  214. gs 'grades', 'grade_award', 'school', 'art', 55
  215. gs 'grades', 'grade_award', 'school', 'bio', 55
  216. gs 'grades', 'grade_award', 'school', 'pe', 55
  217. gs 'grades', 'grade_award', 'school', 'eng', 25
  218. gs 'grades', 'grade_award', 'school', 'geo', 55
  219. gs 'grades', 'grade_award', 'school', 'sci', 55
  220. gs 'grades', 'grade_award', 'school', 'shop', 55
  221. gs 'grades', 'grade_award', 'school', 'comp', 55
  222. gs 'grades', 'grade_award', 'school', 'mus', 55
  223. gs 'grades', 'grade_award', 'school', 'his', 55
  224. !!Money, School, ...
  225. money = 2000
  226. prezikProver = 3
  227. brothersawpirsF = 0
  228. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/16.jpg"></center>'
  229. 'Your name is Mikhail Ivanov. You''ve got blond hair and blue eyes. Your parents died shortly after you were born and your great uncle Ivan took you in. He works at a construction company out of one of the suburbs of St. Petersburg. He''s a man''s man and has never been very close to you, choosing to let you make your own way as long as it does not embarrass him publicly. You''ve grown to be quite independent, but lack any real defining qualities.'
  230. !date_toggle = args[1]
  231. if birthday < 10 and birthmonth < 10:
  232. $startdob = 'Your birthday: <B>0<<birthmonth>>/0<<birthday>>/<<birthyear>></B> (MM/DD/YYYY)'
  233. elseif birthday < 10 and birthmonth >= 10:
  234. $startdob = 'Your birthday: <B><<birthmonth>>/0<<birthday>>/<<birthyear>></B> (MM/DD/YYYY)'
  235. elseif birthday >= 10 and birthmonth < 10:
  236. $startdob = 'Your birthday: <B>0<<birthmonth>>/<<birthday>>/<<birthyear>></B> (MM/DD/YYYY)'
  237. elseif birthday >= 10 and birthmonth >= 10:
  238. $startdob = 'Your birthday: <B><<birthmonth>>/<<birthday>>/<<birthyear>></B> (MM/DD/YYYY)'
  239. end
  240. '<a href= "exec:gt ''intro_customization'', ''birthday''"><<$startdob>></a>.'
  241. gt 'intro_sg_tg', 'intro_6_looks'
  242. end
  243. if $ARGS[0] = 'intro_6_looks':
  244. $loc = 'intro_sg_tg'
  245. $loc_arg = 'intro_6_looks'
  246. *clr & cla
  247. if player_avatar = 1:
  248. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  249. 'She looks exactly like the picture she sent you.'
  250. else
  251. '<center><b><font color = maroon>Character Face</font></b></center>'
  252. '<center><b>Allows you to alter hair and eyes.</b></center>'
  253. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/character_creation_2.jpg"></center>'
  254. end
  255. *nl
  256. '<center>Customize your:</center>'
  257. '<center><a href="exec:gs ''intro_customization'', ''hair''"><img src="images/system/1_openings/shared/icon_hair.png"></a> <a href="exec:gs ''intro_customization'', ''eyes''"><img src="images/system/1_openings/shared/icon_eye.png"></a></center>'
  258. act 'Meet her': gt 'intro_sg_tg', 'intro_7'
  259. act 'Customise <<$pcs_firstname>>': gt 'intro_customization', 'start'
  260. end
  261. if $ARGS[0] = 'intro_7':
  262. *clr & cla
  263. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  264. 'You couldn''t tell from her photo, but although shorter than you, she is rather tall for a girl.'
  265. 'She looks like she''s spent some time in front of the mirror trying to pretty herself up, and her clothes are very clean. Despite that, she still looks rather average. Like she is the type of girl that would be a background character in another person''s life.'
  266. act 'Go for a walk':
  267. *clr & cla
  268. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_gadukino.jpg"></center>'
  269. 'You both walk along a dirt road heading through grain fields towards a forest. <<$pcs_nickname>> holds your hand and keeps babbling on, asking you question after question.'
  270. act 'Keep walking':
  271. *clr & cla
  272. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_ruin.jpg"></center>'
  273. 'You end up being dragged into her pace, getting lost in the conversation. Before long, you look up and realize that, while you were talking, you''ve ended up somewhere in the forest. Just ahead of you is an old ruin.'
  274. act 'Take a rest and make a move':
  275. *clr & cla
  276. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/9.jpg"></center>'
  277. 'You see a large stone at the ruins where you and <<$pcs_nickname>> decide to sit down. Being this close to a girl has given you a hardon, so you pull out your shirt and do your best to hide it. She turns and looks at you and you feel this is your moment, so you lean in to kiss her when...'
  278. act 'What''s that sound?':
  279. *clr & cla
  280. !!Background: Black
  281. fcolor = rgb(255, 255, 255)
  282. bcolor = rgb(0, 0, 0)
  283. lcolor = rgb(106, 90, 205)
  284. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_tunnel_1.jpg"></center>'
  285. 'A loud crack runs through the ruins and the ground gives way beneath you, sending you both tumbling down into the dark. Miraculously, you both manage to land with only minor scrapes and bruises. You curse and look around at your surroundings.'
  286. 'You seem to be in an underground chamber of some sort. Looking up, you see that climbing out is not an option. There is also an old gate on one side of the chamber, but it''s either locked or rusted shut. Looks like the only way out is the tunnel on the other side of the chamber.'
  287. 'Thoughts of getting a kissing picture have been thoroughly broken. You have more immediate concerns, so you pull your backpack back onto your shoulders, turn on the flashlight on your phone, and lead <<$pcs_nickname>> out the only way you can.'
  288. act 'Follow the tunnel':
  289. *clr & cla
  290. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_tunnel_2.jpg"></center>'
  291. 'The tunnel goes on for what feels like miles. You start to worry about your phone''s battery dying.'
  292. act 'Keep going':
  293. *clr & cla
  294. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_cave_altar.jpg"></center>'
  295. 'Reaching the end of the tunnel, you find a dead end. Or at least it seems to be. <<$pcs_nickname>> notices light coming through the cracks in the wall. You do your best to knock it down.'
  296. 'After a few good hits, the wall crumbles and you find yourself in another chamber filled with old pottery and baubles. Opposite you is another tunnel that hopefully leads out. In the center of the room is an altar and on it is what seems to be the centerpiece of this room; a strange amulet.'
  297. act 'Examine the amulet':
  298. *clr & cla
  299. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/item_amulet.jpg"></center>'
  300. 'You pick up the strange amulet and examine it. You notice it''s much lighter than it looks, and unusually warm for a piece of metal. It''s shaped like an antique oil lamp and... is that a penis? This is clearly very old.'
  301. 'While holding the amulet, you realize that it''s getting warmer, to the point of being almost hot. You suddenly feel heat coursing through your entire body and feel a surge of strength inside you. It''s like you just finished a long jog, but without the fatigue.'
  302. '<<$pcs_nickname>> touches your arm, asking what you found. "Just some old junk," you reply as you pocket the amulet. "Come on, let''s get going."'
  303. act 'Find a way out':
  304. *clr & cla
  305. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_working.jpg"></center>'
  306. 'You follow the passage and find yourselves in a construction site. There are several keep out signs visible from here.'
  307. $OpenInnerThought+'Shit!'+$CloseInnerThought
  308. act 'Sneak out':
  309. *clr & cla
  310. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_road.jpg"></center>'
  311. 'The workers shift has long since finished, so sneaking out isn''t too hard. The site is on a highway, so hopefully you can make it back before people notice that <<$pcs_nickname>> is missing. It''s already late in the afternoon and you''re hoping you can get back before dark.'
  312. act 'Walk towards Gadukino':
  313. *clr & cla
  314. !!Background: Grey
  315. fcolor = rgb(255, 255, 255)
  316. bcolor = rgb(20, 20, 20)
  317. lcolor = rgb(106, 90, 205)
  318. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_road.jpg"></center>'
  319. 'You and <<$pcs_nickname>> walk along the road for several hours. The sun has started to set and the trees cast long shadows across the road. <<$pcs_nickname>> is lagging behind, getting tired.'
  320. 'You stick your hands in your pockets, slowing down to let her catch up. You feel a hard object and pull out the amulet to look at it.'
  321. 'It still looks kind of funny, but holding it is sending a pleasant rush of heat and energy through you. There''s something about it that...'
  322. 'Suddenly, <<$pcs_nickname>> grabs your arm. "Who''s that?"'
  323. act 'Look up': gt 'intro_sg_tg', 'intro_8'
  324. end
  325. end
  326. end
  327. end
  328. end
  329. end
  330. end
  331. end
  332. end
  333. end
  334. end
  335. if $ARGS[0] = 'intro_8':
  336. *clr & cla
  337. !!Background: Grey
  338. fcolor = rgb(255, 255, 255)
  339. bcolor = rgb(20, 20, 20)
  340. lcolor = rgb(106, 90, 205)
  341. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/10.jpg"></center>'
  342. 'You look up to see a dark figure in a long coat. The shadows cast by the setting sun obscure his figure, but you can see him striding purposefully towards you.'
  343. 'All of a sudden, a cold chill of fear run through you. Two teenagers alone, in the dark, on the side of a road, in the middle of nowhere, being approached by a tall figure cloaked in shadows? There are dozens of horror stories that begin this way, and you don''t want to stick around to find out how it ends.'
  344. act 'Run':
  345. *clr & cla
  346. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_reinhold.jpg"></center>'
  347. '<<$pcs_nickname>> seems to share your thoughts, and she grabs your hand and dashes into the woods, pulling you along with her. Amidst the panic, the amulet slips from your hands and lands in the grass, giving off a slight glow that briefly illuminates the face of the man who was following you. Your long legs allow you to take the lead, dragging <<$pcs_nickname>> behind you into the forest.'
  348. act 'Keep running':
  349. *clr & cla
  350. !!Background:Black
  351. fcolor = rgb(255, 255, 255)
  352. bcolor = rgb(0, 0, 0)
  353. lcolor = rgb(106, 90, 205)
  354. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestlost_night0.4.jpg"></center>'
  355. 'You drag <<$pcs_nickname>> along in a mad dash to escape the dark figure. You twist and turn, trying to lose him in the woods. After a few minutes, you feel <<$pcs_nickname>>''s hand rip out of your grasp. You look back to see her collapsing on the ground, panting in exhaustion. There''s no sign of the man anywhere, and you sigh in relief.'
  356. act 'Continue':
  357. *clr & cla
  358. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/howl.jpg"></center>'
  359. 'Suddenly, you hear a terrifying howl close behind you. Another jolt of adrenaline passes through you. Wolves?!'
  360. act 'Run away':
  361. *clr & cla
  362. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/run_wolf.jpg"></center>'
  363. 'You turn to help <<$pcs_nickname>> just in time to see a wolf knock her to the ground. She screams in fear and reaches out to you before the wolf sinks its fangs into her throat, blood spraying over the wolf and pouring down her neck as she helplessly gurgles and chokes on it. You look on in shock before trying to escape, but almost immediately feel something heavy crash into you from behind and knock you down.'
  364. act 'Lash out':
  365. *clr & cla
  366. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/wolf.jpg"></center>'
  367. 'You panic and lash out with your hands, causing the wolf attacking you to spring backwards out of range. Yet another wolf rushes in from the side, tearing into your shoulder.'
  368. act 'Scream in pain':
  369. *clr & cla
  370. '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforest_night2.jpg"></center>'
  371. 'You let out a scream of pain, every thought being buried under the wild panic of adrenaline. You try to get up to run, but a pair of jaws bites deep into your thigh, sending you to the ground. You catch a brief glimpse of the blood soaked wolf and other members of the pack tearing into <<$pcs_nickname>>''s corpse. There is a look of immense terror in her now dead eyes.'
  372. act 'Oh god...':
  373. *clr & cla
  374. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/11.jpg"></center>'
  375. 'Shock and blood loss set in, causing your vision to start to black out. So this is how you die. Moments before you pass out, you swear you can hear the sound of crunching bones and see a flash of bright red hair.'
  376. act '...am I dying?': gt 'intro_sg_tg', 'intro_9'
  377. end
  378. end
  379. end
  380. end
  381. end
  382. end
  383. end
  384. end
  385. if $ARGS[0] = 'intro_9':
  386. *clr & cla
  387. !!background : black
  388. bcolor = rgb (0,0,0)
  389. lcolor = rgb (106, 90, 205)
  390. fcolor = rgb (255, 255, 255)
  391. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/11.jpg"></center>'
  392. '<center>...</center>'
  393. wait 1500
  394. *nl
  395. '<center>...</center>'
  396. wait 1500
  397. *nl
  398. '<center>...</center>'
  399. wait 1500
  400. *nl
  401. '<center>...</center>'
  402. wait 1500
  403. *nl
  404. 'Darkness consumes your thoughts for some time. Eventually, images begin to form in your mind and you soon find yourself in the middle of a dream. The strange amulet stands before you and out of it comes a ghost of some sort. Before you even realize what you are doing, you find yourself staring deep into the ghost''s eyes, which turn into two Earths.'
  405. '"Most who look at the world see only the mundane, but there is more to it. Much more. Now you see that too. You have the potential to shape it all, but first, you have company."'
  406. act 'Wake up':
  407. *clr & cla
  408. !!Background: White
  409. bcolor = rgb(255, 255, 255)
  410. lcolor = rgb(106, 90, 205)
  411. fcolor = rgb(0, 0, 0)
  412. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  413. 'You open your eyes to see you are in a hospital room. Next to you is an unfamiliar red-haired girl.'
  414. '"Ah, you woke up," she chirps. "We found you half-dead, you know. You almost didn''t make it. There was nothing I could do for the girl though, poor thing was ripped to pieces before I could get to you. Running half-exhausted through the forest made you a pretty tempting target for that pack. Then again, given how you picked up that amulet, you probably wouldn''t have lasted much longer, even if you had managed to get away."'
  415. act 'What? Who? Where?':
  416. *clr & cla
  417. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  418. 'You try to ask her all the questions running through your mind right now. Unfortunately all that comes out of your mouth is a croaking groan. Your tongue feels half-numb, as does the rest of your body. Your head is too fuzzy to think straight.'
  419. '"I''d take it easy right now. I managed to save you, but your body still needs to get used to the change."'
  420. act 'What change?':
  421. *clr & cla
  422. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  423. '"What change?" You manage to get those words out, though your voice sounds a lot higher than normal.'
  424. 'The girl points at your chest. "Take a look for yourself."'
  425. act 'Look down':
  426. *clr & cla
  427. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/12.jpg"></center>'
  428. 'You look down, hair longer than it was yesterday shifting in front of your eyes. The covers of the hospital bed lie flat over your body, but they cover a far different shape than you are used to.'
  429. 'You whip back the covers and the front-open hospital gown to discover a pair of naked breasts and the smooth curves of a teenage girl. An empty feeling between your legs informs you that your old friend has gone missing.'
  430. 'You hastily recover your body in a panic, turning to the girl at your bedside.'
  431. act 'What did you do to me?!':
  432. *clr & cla
  433. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  434. 'The girl frowns at your tone. "<i>I</i> saved your life. Twice, even. You shouldn''t run off into the woods at night, let alone be fondling ancient amulets you know nothing about. Especially something like the Amulet of Power. Turns out that it passed to you. Must have happened when you touched it."'
  435. act 'What''s going on?':
  436. *clr & cla
  437. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  438. '"What the hell is going on?" you respond. "What does that have to do with turning me into a girl?!"'
  439. '"Hold on, I''ll get to that. Let me start from the beginning," the girl says. "Magic exists and is real. Millenia ago, the world was not the same. The fae creatures who possess natural magic lived in balance, but the succubus were free to breed with whomever they wished."'
  440. '"They bred with humans, and with that human magicians were born. The Sidhe, the most powerful of the fae, feared the increasing number of human magicians and cast a very powerful spell to bind the succubus to them, preventing either from being able to reproduce without the other."'
  441. '"All magicians have some of that original fae blood in their bodies. It is through that that they are able to connect with the world of magic."'
  442. 'The redhead adjusts her glasses. "Most of the world simply ignores magic, or are protected from it by magic''s natural desire to remain hidden."'
  443. act 'Continue':
  444. *clr & cla
  445. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  446. '"But last night there was a powerful burst of magical energy, strong enough to be clearly felt by any with magical connections. Can you guess where this surge came from? Yeah, that cave you found. Apparently the surge occurred when you opened the seal to the archive. Anyway, that was when we started to search. That source of power is desired by many, but it is extremely dangerous and in the wrong hands could cause untold horrors."'
  447. 'She stops for a few seconds for you to process that information. It seems really far fetched.'
  448. '"A man named Reinhold wanted to prevent the amulet being misused, so he went out to find it. Of course, the moment you saw him, you dropped the amulet and bolted into the woods. He picked it up but didn''t bother to check you over. Unfortunately, he''s probably realized by now that the amulet no longer has the power and now he''ll be out to hunt you down."'
  449. act 'So, the whole world is just an illusion?':
  450. *clr & cla
  451. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  452. '"So magic exists and is used by all these people and creatures. But the rest of us just don''t see it, or we convince ourselves it didn''t happen?"'
  453. 'The girl nods. "Yes. You''re a quick study. Machines, apartments, television and the Internet. All this really does exist and is in the form in which people see it. But if I say, hurl a fireball, then people might see that I threw a grenade or shot a flamethrower. The average human mind can''t process magic, so it blocks it out as a way to protect the person from going crazy."'
  454. '"Hence such things as little green men, UFOs, poltergeists and spontaneous combustion are from when people encounter a difficult-to-hide phenomenon and their minds come to a flawed conclusion. In some cases, a person''s mind can''t cope with the spell they witness and they are driven insane."'
  455. act 'And who are you?':
  456. *clr & cla
  457. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  458. '"And who are you?" you ask.'
  459. 'The girl smiles. "Me? I''m Tatiana, a young mage with a keen interest in magical phenomenon. I specialize in the treatment of mutations, and magic relating to the body. I have little combat skill, so I rely on the services of Gustav to provide some muscle. He''s a Mutant due to magical exposure. It gives him unmatched physical strength, plus he''s a great tracker."'
  460. '"The two of us run a detective agency for cover and money, but our real objective is studying magic and its effects."'
  461. act 'What do you want from me?':
  462. *clr & cla
  463. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  464. '"And what is this amulet? Where did it come from?" you ask.'
  465. 'Tatiana thinks about it for a few seconds. "It was made by the trickster Rikudo, one of the most powerful ancient magicians. He taunted the only living mage who could control its immense power by cursing him to be stuck in a female form, yet making it only activate for a male mage."'
  466. '"I''m not a mage though. How could the power be transferred to me? And what does that have to do with turning me into a girl?"'
  467. '"Well as for how the power was transferred, it seems that its long time underground caused it to malfunction and its power to enter your body. It was far too powerful for your body and would have ended up killing you and who knows how many others. Which is where the ''turning you into a girl'' part comes in."'
  468. act 'Continue':
  469. *clr & cla
  470. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  471. '"See, when I found you I could feel the aura of power emanating from you. That made it easy to put things together. I knew enough about the Amulet to know that the power would have destroyed you. So I drew from that aura to transform you into someone who was protected from the masculine alignment of the power."'
  472. 'Tatiana runs a hand through her hair and giggles. "So I made you into a pretty teenage girl. Now the power is going to lie dormant, saving you from blowing up a city or something."'
  473. '"Wasn''t there any other way? Taking away my manhood is a pretty drastic move!"'
  474. act 'Continue':
  475. *clr & cla
  476. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  477. '"Of course there was another way. I could have just stopped your heart and let your power dissolve into nature. You would have died though. Reinhold might be the kind of person to kill you to save others, but I didn''t want to kill you right after saving you. Plus, with my magic, I was able to take this risk. Sure, maybe with more time doing research I could have worked out another solution, but I didn''t have a lot of time."'
  478. '"Of course I couldn''t just leave a newly created teenage girl without parents or a home. So I decided to kill two birds with one stone. Instead of just turning you into any old girl, I turned you into the girl you were with."'
  479. act 'What?':
  480. *clr & cla
  481. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/npc_tatiana.jpg"></center>'
  482. 'Startled, you reach up to your face, tracing out the features. You didn''t get a chance to become familiar with her face, but it feels about right. This whole time, <<$pcs_nickname>>''s death didn''t feel real, like she was still around somehow. Maybe it''s because you now <i>are<i> <<$pcs_nickname>>, but even now you don''t feel a sense of loss or guilt.'
  483. '"Having a template to work off of really helped. Not even a geneticist could tell you two apart; you are identical from your fingerprints down to your DNA. Of course, that means your new ''equipment'' down there is fully functional as well, so if you don''t want to be a mommy, you should start thinking about contraceptives. You should probably also stay away from any male relatives if you don''t want to end up with a kid with eleven toes or something."'
  484. 'You angrily glare at Tatiana. "So you think I''m a girl now? On the outside maybe, but guess what? I''m still a boy on the inside!"'
  485. '"Well, yes. I won''t argue about that." Tatiana agrees. "You can decide what you want to do with your life, but you might want to play the part of <<$pcs_firstname>> until graduation at least. On a side note, I already took care of an alibi. Yesterday, "<<$pcs_firstname>>" was found half-dead on the edge of the woods while the leftovers of Mikhail''s body were found deeper in. It''s in the news." With these words, she tosses a newspaper onto the bed, an article circled out.'
  486. act 'Read the newspaper':
  487. *clr & cla
  488. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/13.jpg"></center>'
  489. 'There is a news report about a teenage boy, whose remains were found by a group of hunters half-eaten by wolves.'
  490. 'You give Tatiana a bewildered stare. She has an enigmatic smile on her face. "Well, I am a magician. That''s something that I can do. Reinhold has definitely lost the trail; there''s no reason he should suspect the power been passed to a girl. You took <<$pcs_firstname>>''s place, and she took yours. The body in the woods was a perfect copy of your old self, from your absorbed amulet energy down to the placement of every single hair."'
  491. '"Anyways, your ''mother'' will be by in a few hours to pick you up; she thinks that you''ve got some amnesia from a head injury and mental trauma from seeing your ''boyfriend'' get eaten alive by wolves, so you should probably be covered for any slip-ups. Just play the part of the traumatized little schoolgirl and it should be all good. Have fun."'
  492. 'She gets up and heads to the door, opening it up to reveal a tall man with red hair and face tattoos. "Come on, Gustav, let''s go." The pair disappear into the hall, leaving you with your thoughts.'
  493. act 'Think about your situation':
  494. *clr & cla
  495. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/14.jpg"></center>'
  496. 'You aren''t sure what to think.'
  497. 'On the one hand, you''ve lost your manhood forever. You''ll have to deal with skirts and periods and makeup and babies and all other sorts of girly things.'
  498. 'On the other, you''ve been granted a clean slate. No more beatings, no threats of becoming homeless, and you''re gaining the family you never had. Plus, you''re going to be able to spy on girls in the locker room without them screaming this time.'
  499. 'Whining about the situation isn''t going to change it, so you resolve to deal with it one day at a time, living your new life as <<$pcs_firstname>> "<<$pcs_nickname>>" <<$pcs_lastname>>.'
  500. !! default start
  501. act 'Start at the end of August':
  502. month = 8
  503. $month = 'August'
  504. grandmaQW['last_month_paid'] = month
  505. day = 26
  506. week = 5
  507. hour = 9
  508. kanicont = 6
  509. gt 'intro_sg_tg', 'intro_end'
  510. end
  511. act 'Start at the beginning of June':
  512. month = 6
  513. $month = 'June'
  514. grandmaQW['last_month_paid'] = month
  515. day = 1
  516. week = 3
  517. kanicont = 92
  518. Gspassed = 1
  519. locat['Fam_set_month_inGad'] = 1
  520. gt 'intro_sg_tg', 'intro_end'
  521. end
  522. end
  523. end
  524. end
  525. end
  526. end
  527. end
  528. end
  529. end
  530. end
  531. end
  532. end
  533. end
  534. end
  535. end
  536. end
  537. end
  538. if $ARGS[0] = 'intro_end':
  539. *clr & cla
  540. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/start_csb.jpg"></center>'
  541. *nl
  542. 'You can choose from two starting locations:'
  543. *nl
  544. 'In the Pavlovsk start you awaken at your parent''s home in the provincial town of Pavlovsk <i>(Recommended for new players)</i>. In the Gadukino start you are visiting your grandparent''s house in the small farming village of Gadukino.'
  545. act 'Pavlovsk Start': gt 'intro_sg_tg', 'pav_start'
  546. act 'Gadukino Start': gt 'intro_sg_tg', 'gad_start'
  547. end
  548. if $ARGS[0] = 'pav_start':
  549. *clr & cla
  550. '<center><h2>Pavlovsk</h2></center>'
  551. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_pavlovsk.jpg"></center>'
  552. *nl
  553. '<center>A provincial town in a rural area of Russia, which looks much like all the other towns in the region. Population: 15000.</center>'
  554. act 'Continue': $starting_location = 'pavlovsk' & gt 'intro_sg_tg', 'game_start'
  555. act 'Change location': gt 'intro_sg_tg', 'gad_start'
  556. end
  557. if $ARGS[0] = 'gad_start':
  558. *clr & cla
  559. '<center><h2>Gadukino</h2></center>'
  560. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_gadukino.jpg"></center>'
  561. *nl
  562. '<center>A small farming village with just as many rickety wooden houses dot the landscape as ruins. The village has seen better days.</center>'
  563. act 'Continue': $starting_location = 'gadukino' & gt 'intro_sg_tg', 'game_start'
  564. act 'Change location': gt 'intro_sg_tg', 'pav_start'
  565. end
  566. if $ARGS[0] = 'game_start':
  567. *clr & cla
  568. '<center><img <<$set_imgh>> src="images/characters/pavlovsk/resident/mom/mother.jpg"></center>'
  569. 'Shortly after Tatiana left, your new mother showed up to take you to your new home. You met your new family and did the best you could to fit in, afraid of them figuring out that you''re not <<$pcs_firstname>>. They seem to have bought Tatiana''s explanation of amnesia and mental trauma, going out of their way to reintroduce you to your new life.'
  570. act 'Continue':
  571. *clr & cla
  572. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/15.jpg"></center>'
  573. 'Over the next week, you slowly became accustomed to your new life. You aren''t used to being a girl just yet, but you''ve come to think of yourself as <<$pcs_nickname>> instead of Mikhail, and <<$pcs_nickname>>''s family as your own.'
  574. 'There were a few incidents where you acted in some decidedly non-feminine ways. Luckily Tatiana''s alibi has proved helpful here as well, covering your mistakes.'
  575. *nl
  576. 'You''ve noticed some other mental changes apart from just thinking of yourself as <<$pcs_firstname>>. Perhaps it is a result of your new gender, but with your new body has come an attraction towards men. You are a little unsettled by these changes, but you can''t feel repulsed by these new desires any more than you could have been repulsed for finding girls attractive before.'
  577. 'The first time you saw a man''s penis was a mind-opening experience, awakening unfamiliar feelings. Luckily it seems that you''ve retained your attraction towards women, making your changing sexuality easier to deal with. So far, you haven''t had the time to really explore a woman''s pleasure.'
  578. act 'Continue':
  579. *clr & cla
  580. if $starting_location = 'pavlovsk': '<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/apartment/home/bedrpar.jpg"></center>'
  581. if $starting_location = 'gadukino': '<center><img <<$set_imgh>> src="images/system/1_openings/shared/site_gadukino.jpg"></center>'
  582. 'It will take some more time for you to get completely used to your new body and life as <<$pcs_firstname>>. For now, you should just focus on getting out of bed.'
  583. act 'Continue':
  584. cla
  585. gs 'intro_sg_select', 'sg_settings'
  586. gs 'intro_initialization'
  587. showstat 1
  588. showobjs 1
  589. gs 'obj_din', 'old'
  590. !!Stuff from the backpack, phone
  591. prezik = 3
  592. pornMagazine = 40
  593. balans = 200
  594. minut = 0
  595. hour = 9
  596. msg 'You have gained the trait ''Everything is New Again''! <br>Being thrust into a new life has forced you to re-evaluate and relearn everything. You pick up new skills more quickly for a short time.'
  597. gs 'stat'
  598. act 'Start your new life':
  599. music_loop = 0
  600. if $starting_location = 'pavlovsk': gt 'bedrPar'
  601. if $starting_location = 'gadukino': gt 'gadhouse', 'start'
  602. end
  603. end
  604. end
  605. end
  606. end
  607. --- intro_sg_tg ---------------------------------