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- # booty_call_morning
- if $ARGS[0] = 'morning':
- '<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
- !!{ if hangover = daystart:
- 'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head <i>pounding</i> with an awful hangover.'
- act'<i>Ugh, my head</i>':gt'booty_call_morning','hangover'
- else}
- 'Your mind stirs and you slowly come to consciousness. Your first thoughts are...'
- act'<i>Yawn</i>':gt'booty_call_morning','yawn_wake'
- !! end
- if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
- act'School!':
- cla & *clr
- '<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
- 'Your eyes snap open. You frantically grab for your phone and turn on the screen.'
- gs'booty_call_morning','late_for_school'
- end
- end
- if booty_call['pass_out'] = 1:
-
- end
- !! if pcs_lovers > 0:act'Guilt':gt'booty_call_morning','guilt'
- end
- if $ARGS[0] = 'late_for_school':
- *nl
- '<b><<$month>> <<day>></b>'
- '<b><<$week>></b>'
- if minut = 0:
- '<b><<hour>>:00</b>'
- elseif minut < 10:
- '<b><<hour>>:0<<minut>></b>'
- else
- '<b><<hour>>:<<minut>></b>'
- end
- *nl
- '"Oh <i>fuck!</i> I gotta get to school!"'
- act'<i>Get dressed!</i>':
- cla & *clr
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
- gs'clothing','wear_last_worn'
- gs'underwear','wear'
- 'Scrambling from the bed, you start grabbing your clothes and throwing them on as fast as you can.'
- if PCloStyle2 = 4:
- !! you were wearing your school uniform last night
- 'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your disgarded uniform from last night.'
- else
- 'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely <i>need</i> to get your uniform!'
- end
- '"Hey, what''s wrong?" <<$npc_firstname[$boy]>> says, turning over and squinting at you with sleepy eyes.'
- act'I need to be somewhere!':
- cla & *nl
- '"I''m gonna be late for something!" you say hurriedly. "Gotta go!"'
- 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
- act'Leave':gs'booty_call_after','exit'
- end
- act'I''m gonna be late for school!':
- cla & *nl
- if PCloStyle2 = 4:
- !! you were wearing your school uniform last night
- '"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.'
- else
- '"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! <i>Fuck!</i>"'
- end
- if npc_car[$boy] = 1 and npc_selfish[$boy] ! 1:
- '"You need a ride? I can drop you off in my car."'
- act'No thanks':
- cla & *clr
- $npc_apt_bedroom[$boy]
- '"No, I''ll be okay. Thanks for the offer though." '
- *nl
- 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.'
- act'Leave':gs'booty_call_after','exit'
- end
- act'That''d be great':
- cla & *clr
- $npc_apt_bedroom[$boy]
- '"Really?" you perk up. "That''d be great!"'
- '"Let me just get dressed."'
- 'You collect the rest of your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.'
- '"Where do you want me to take you?" he asks'
- act'Take me home':booty_call['give_lift'] = 1 & gt'booty_call_morning','give_lift'
- act'Take me to school':booty_call['give_lift'] = 2 & gt'booty_call_morning','give_lift'
- end
- if npc_residence[$boy] = 1:
- act'I can walk':
- cla & *clr
- $npc_apt_bedroom[$boy]
- '"That''s okay," you shake your head. "It''s right here in the residential area. I can just walk.Thanks for the offer though."'
- *nl
- 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.'
- act'Leave':gs'booty_call_after','exit'
- end
- end
- act'Can''t let people see':
- cla & *clr
- $npc_apt_bedroom[$boy]
- 'You hesitate for a moment, considering it.'
- *nl
- '"No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors spread like fire at my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
- act'Leave':gs'booty_call_after','exit'
- end
- else
- 'With one last quick check, you make sure all your clothes are in place and grab the rest of your things. "See you later!" you call over your shoulder as you rush out the door.'
- act'Leave':gs'booty_call_after','exit'
- end
- end
- end
- end
- if $ARGS[0] = 'yawn_wake':
- cla & *clr
- $npc_apt_bedroom[$boy]
- 'You open your mouth wide, yawning loudly and stretching your arms back as the covers fall off of you.'
- 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.'
- *nl
- '<b><<$month>> <<day>></b>'
- '<b><<$week>></b>'
- if minut = 0:
- '<b><<hour>>:00</b>'
- elseif minut < 10:
- '<b><<hour>>:0<<minut>></b>'
- else
- '<b><<hour>>:<<minut>></b>'
- end
- gs'booty_call_morning','wakeup1'
- end
- if $ARGS[0] = 'wakeup1':
- !! if npc_earlyriser = 1:
- !! gt'booty_call_morning','earlyriser1'
- !! elseif npc_latesleeper = 1:
- !! gt'booty_call_morning','latesleeper'
- !! else
- act'Prepare to leave':gt'booty_call_morning','head_out'
- if $clothingworntype = 'nude':
- act'Get dressed':
- cla & *clr
- $npc_apt_bedroom[$boy]
- gs 'shortgs','dress'
- 'You get dressed.'
- gs'booty_call_morning','dressing1'
- end
- end
- if booty_call['morning_shower'] = 0:
- act'Head to the shower':gt'booty_call_morning','shower'
- end
- !! act'Snuggle back into bed':
- end
- if $ARGS[0] = 'wakeup2':
- if booty_call['morning_shower'] = 1:
- booty_call['morning_shower'] = 3
- booty_call['towel'] = 1
- '<center><img <<$set_imgh>> src="images/shared/home/bathroom/towel_wet.jpg"></center>'
- 'You leave the bathroom wrapped in a towel.'
- elseif booty_call['morning_shower'] = 2:
- booty_call['towel'] = 0
- $npc_apt_bedroom[$boy]
- 'You leave the bathroom naked.'
- elseif booty_call['morning_shower'] = 3:
- $npc_apt_bedroom[$boy]
- 'Hair still wet from the shower, you consider what to do next.'
- else
- $npc_apt_bedroom[$boy]
- 'You are in <<$npc_firstname[$boy]>>''s room.'
- end
- gs'booty_call_morning','wakeup1'
- end
- if $ARGS[0] = 'shower':
- booty_call['morning_shower'] = 1
- $npc_apt_bathroom[$boy]
- 'You pull yourself out of bed and pad your way over to the bathroom, yawning again along the way.'
- act'Turn on the water':
- cla & *clr
- '<center><video autoplay loop src="images/shared/home/bathroom/dush.mp4"></video></center>'
- minut += 10
- shampoo += 1
- 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, your sleepiness washes away and clarity comes back.'
- dynamic $showerdin
- *nl
- 'Feeling sufficiently awake, you turn off the tap and step out of the shower.'
- act'Wrap yourself in a towel':gt'booty_call_morning','wakeup2'
- act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning','wakeup2'
- end
- end
- if $ARGS[0] = 'head_out':
- if $clothingworntype = 'nude':
- gt'booty_call_morning','dressing1'
- else
- end
- end
- !!{
- if $ARGS[0] = 'hangover':
- 'He wakes up at the same time as you'
- :loopwakeup3
- if booty_call['hangover'] = 1:
- act'I need coffee':
- cla & *nl
- '"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.'
- '"Me too." <<$npc_firstname[$boy]>> says, seemingly in the same state.'
- end
- act'Can I use your shower?':
- end
- act'I need coffee and a shower'
- end
- else
- end
- if booty_call['im_hungover'] = 0:
- act'I''m so hungover':
- cla & *clr
- booty_call['im_hungover'] = 1
- $npc_apt_bedroom[$boy]
- '"I''m so hungover right now," you groan.'
- '"Same..."'
- end
- end
- end}
- if $ARGS[0] = 'dress_image':
- if booty_call['CloDress'] = 1:
- '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
- else
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
- end
- end
- !! ------------------------------------ Dressing Stuff -------------------------------------------------------
- if $ARGS[0] = 'dressing1':
- cla & *clr
- if booty_call['CloDress'] = 1:
- '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
- else
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
- end
- 'You reach down for where you left your clothes and start to pick them up.'
- '"You heading out?" <<$npc_firstname[$boy]>> asks.'
- gs'booty_call_after','dress_loop'
- act'Yeah':
- gs'booty_call_after','dress_loop'
- cla & *nl
- '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
- if rand(1,3) = 3:
- '"No problem. Hey, did you want to get together again later today?"'
- act'Can''t':
- cla & *nl
- '"Sorry," you say, <<$booty_call[''dress_describe'']>>. "Can''t. Got some stuff to do later. Maybe some other time."'
- *nl
- '<i>content author''s note: none of these options currently have any gammeplay impact :P</i>'
- gs'booty_call_morning','end_morning'
- end
- act'Sure':
- !! missing code
- !! make him call you later
- cla & *nl
- '"Sure," you smile, <<$booty_call[''dress_describe'']>>. "Love to. Send me a text later?"'
- '"Will do."'
- *nl
- '<i>content author''s note: none of these options currently have any gammeplay impact :P</i>'
- gs'booty_call_morning','end_morning'
- end
- act'Maybe':
- cla & *nl
- '"I''m not sure," you say hesitantly, <<$booty_call[''dress_describe'']>>. "I might have some stuff I need to do later? If I''m free, maybe I''ll send you a text?"'
- '"Okay, that sounds fine."'
- *nl
- '<i>content author''s note: none of these options currently have any gammeplay impact :P</i>'
- gs'booty_call_morning','end_morning'
- end
- else
- '"No problem."'
- gs'booty_call_morning','end_morning'
- end
- end
- !! act'Talk while you dress':
- !! gs'booty_call_morning','dress_talk'
- !! end
- end
- !! ------------------------------------ Leaving Stuff -------------------------------------------------------
- if $ARGS[0] = 'end_morning':
- act'Finish getting dressed':
- cla & *clr
- $npc_apt_bedroom[$boy]
- 'You finish <<$booty_call[''dress_describe'']>>.'
- act'Bye':
- cla & *clr
- $npc_apt_hall[$boy]
- '"Bye then."'
- 'You gather your things and give him a wave and head out the door.'
- act'Leave':gt'booty_call_after','exit'
- end
- act'See ya':
- cla & *clr
- $npc_apt_hall[$boy]
- '"Well, see ya."'
- 'You gather your things and give him a wave and head out the door.'
- act'Leave':gt'booty_call_after','exit'
- end
- act'Blow him a kiss':
- cla & *clr
- $npc_apt_hall[$boy]
- '"Until next time."'
- 'You give him a wink and blow him a kiss and head out the door.'
- act'Leave':gt'booty_call_after','exit'
- end
- end
- end
- !! ------------------------------------ Morning Sex Stuff -------------------------------------------------------
- !! ------------------------------------ Misc Stuff -------------------------------------------------------
- if $ARGS[0] = 'give_lift':
- !! add in option later to give road head along the way
- if booty_call['give_lift'] = 2:
- !!take to school
- '<center><b><font color="maroon">Outside School</font></b></center>'
- if month >= 11 or month <= 3:
- $booty_call['drop_off_image'] = '<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/building/schoolwinter.jpg"></center>'
- else
- $booty_call['drop_off_image'] = '<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/building/gschool.jpg"></center>'
- end
- $booty_call['drop_off_image']
- !! add correct travel times for each location
- if npc_residence[$boy] = 1:
- !! Pav residential
- '<<$npc_firstname[$boy]>> drives you the short distance to school, stopping right outside the gates. You probably could have just walked, but it''s nice to spend a little more time with him.'
- else
- '<<$npc_firstname[$boy]>> drives you from the city back to Pavlovsk, stopping right outside the school gates.'
- if npc_residence[$boy] = 2:
- !! Student dorms
- elseif npc_residence[$boy] = 3:
- !! St. Petersburg Residential
- elseif npc_residence[$boy] = 4:
- !! St. Petersburg City Center
- end
- end
- gs'stat'
- !! go to school
- act'Thanks for the ride':
- cla & *clr
- gs 'booty_call_after', 'ending'
- $booty_call['drop_off_image']
- '"Thanks for the ride," you say, giving him a quick smile and open up the passenger door.'
- gs 'booty_call_morning','classmates_see'
- act'Continue':gt 'gschool_grounds', 'main'
- end
- act'Kiss him goodbye (cheek)':
- cla & *clr
- gs 'booty_call_after', 'ending'
- $booty_call['drop_off_image']
- '"Thanks for the ride," you say, leaning over and giving him a quick peck on the cheek before opening up the passenger door.'
- gs 'booty_call_morning','classmates_see'
- act'Continue':gt 'gschool_grounds', 'main'
- end
- act'Kiss him goodbye (mouth)':
- cla & *clr
- gs 'booty_call_after', 'ending'
- $booty_call['drop_off_image']
- '"Thanks for the ride," you say, leaning over and giving him a quick peck on the lips before opening up the passenger door.'
- gs 'booty_call_morning','classmates_see'
- act'Continue':gt 'gschool_grounds', 'main'
- end
- act'Kiss him goodbye (tongue)':
- cla & *clr
- gs 'booty_call_after', 'ending'
- $booty_call['drop_off_image']
- gs'arousal','kiss', -5
- gs 'booty_call_after', 'ending'
- '"Thanks for the ride," you say. You lean over and give him a deep kiss, forcing your tongue past his lips and enjoying the feeling of his tongue pushing past into yours. You hold the kiss for a good ten seconds before pulling away, saliva trailing with you. You wipe your mouth with a lusty grin before opening the passenger door.'
- gs 'booty_call_morning','classmates_see'
- act'Continue':gt 'gschool_grounds', 'main'
- end
- else
- !! take home
- if npc_residence[$boy] = 1:
- !! Pav residential
- elseif npc_residence[$boy] = 2:
- !! Student dorms
- elseif npc_residence[$boy] = 3:
- !! St. Petersburg Residential
- elseif npc_residence[$boy] = 4:
- !! St. Petersburg City Center
- end
- !! go to five estate
- gt 'pav_complex', 'start'
- end
- end
- if $ARGS[0] = 'classmates_see':
- if hour > 6 and rand(1,20) > rand(3,6):
- 'You step out of the car, looking around and don''t see anybody who would recognize you. <<$npc_firstname[$boy]>> gives you a wave and you wave back as he drives off.'
- else
- 'As you exit the vehicle, some of your classmates are walking by and they glance at you stepping out of a stranger''s car. Some of them immediately look away. Others wear a look of disgust. Judging by the reactions, they must have clocked you.'
- *nl
- '<<$npc_firstname[$boy]>> gives you a small wave and drives off.'
- end
- end
- --- booty_call_morning ---------------------------------
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