begin.qsrc 18 KB

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  1. # begin
  2. !!2021/04/01
  3. if $ARGS[0] = 'start':
  4. $loc_arg = 'start'
  5. $loc = 'begin'
  6. gs 'Cheatmenu_din'
  7. showstat 1
  8. '<center><b><font color="maroon">CHOOSE GAME START</font></b></center>'
  9. *nl
  10. '<b>Transformation Start:</b>'
  11. 'You are Mikhail Kuznetsov, a fairly average 35 year old businessman who finds an artifact that changes everything about him and his life. Features magic.'
  12. '(magic is still a WIP)'
  13. *nl
  14. '<b>Schoolgirl Start:</b>'
  15. 'You are a schoolgirl in the most lustful town in Russia. Will you study hard and keep your purity for that special someone, become a sex addicted whore or anything in between? The possibilities are endless. No magic.'
  16. '(currently has most content for non-magic playthrough)'
  17. *nl
  18. '<b>Cursed Schoolgirl Start:</b>'
  19. 'Marvel as we recklessly squish both of the above into one start. You are a schoolgirl who finds the amulet and not much changes, except for the magic used.'
  20. '(currently has most content but magic is still a WIP)'
  21. *nl
  22. '<b>Cursed Schoolboy Start:</b>'
  23. 'You are Peter Ivanov, a fairly average teenage boy who, while trying to escape a bad situation, ends up in the body of a schoolgirl. Now you have to deal with a new body, new desires and your new life in the most lustful town in Russia. Features magic.'
  24. '(currently has most content but magic is still a WIP)'
  25. *nl
  26. '<b>New in Town Start:</b>'
  27. 'You''re controlled by your overbearing mother and can''t take it any more. It is time to find a new life in the city away from her influence. For the first time, you can make your own decisions and mistakes. No magic.'
  28. '(currently has the least content - not recommended for your first playthrough)'
  29. act '<center><b>Transformation Start</b></center>':
  30. settingmode = 0
  31. showstat 0
  32. cla
  33. act '<center>Show intro (recommended)</center>':
  34. gt 'preSYS', 'TGStart'
  35. end
  36. act '<center>Skip intro (seen it before)</center>':
  37. tgs_skipinto = 1
  38. gt 'preSYS', 'TGStart'
  39. end
  40. end
  41. act '<center><b>Schoolgirl Start</b></center>':
  42. cla
  43. settingmode = 0
  44. showstat 0
  45. MagikDostup = 1
  46. !!blocks the save update for group standings
  47. gruptipe[9000] = 1
  48. gt 'preSYS', 'SGStart'
  49. end
  50. act '<center><b>Cursed Schoolgirl Start</b></center>':
  51. cla
  52. settingmode = 0
  53. showstat 0
  54. altQS = 1
  55. gt 'preSYS', 'SGStart'
  56. end
  57. act '<center><b>Cursed Schoolboy Start</b></center>':
  58. cla
  59. settingmode = 0
  60. showstat 0
  61. altQS = 1
  62. csb_start = 1
  63. gt 'preSYS', 'CSBStart'
  64. end
  65. act '<center><b>New in Town Start</b></center>':
  66. cla
  67. settingmode = 0
  68. showstat 0
  69. MagikDostup = 1
  70. gt 'preSYS', 'TGStart'
  71. end
  72. act '<center><b>Change game settings</b></center>': settingmode = 1 & gs '$menu_setting'
  73. end
  74. if $ARGS[0] = 'warning':
  75. '<center><b><font color = white>WARNING</font></b></center>'
  76. *nl
  77. *nl
  78. *nl
  79. *nl
  80. *nl
  81. *nl
  82. '<center><img <<$set_imgh>> src="images/system/1_openings/warning.jpg" ></center>'
  83. act 'Continue': gt 'begin','real_character'
  84. end
  85. if $ARGS[0] = 'real_character':
  86. $BACKIMAGE = ''
  87. cls
  88. '<center><b><font color = maroon>CHARACTER SELECTION</font></b></center>'
  89. '<center><img <<$set_imgh>> src="images/system/1_openings/shared/character_creation_1.jpg"></center>'
  90. *nl
  91. 'This game offers the ability to create your own character.'
  92. 'To do this, replace the image "avatar" in the "images" folder of the game with a file of the same name and format JPEG (.jpg). That''s it!'
  93. 'Please note, this choice can only be changed in the cheat menu and in-game changes to hair color, length etc. will not affect the displayed image if you are using a custom one.'
  94. 'This function is made solely to simplify things for those that want to use a custom image without having to sort through hundreds of pictures.'
  95. 'Your selected image is your own personal choice, and is based on your personal preferences. By default, the game uses an avatar image from the site wikimedia.org.'
  96. *NL 'If you are playing with Quest player for Android, click '
  97. if Enable_Android = 1:
  98. *P '<a href="exec:Enable_Android = 0 & gt ''begin'',''real_character''">Here</a> (Current: <B>Yes</B>)'
  99. else
  100. *P '<a href="exec:Enable_Android = 1 & gt ''begin'',''real_character''">Here</a> (Current: <B>No</B>)'
  101. end
  102. act'<center><b>Start a standard character</b></center>':
  103. cls
  104. gt 'begin', 'start'
  105. end
  106. act'<center><b>Use the avatar system</b></center>':
  107. cls
  108. player_avatar = 1
  109. pcs_eyecol = 1
  110. pcs_eyesize = 2
  111. pcs_lashes = 1
  112. pcs_haircol = 1
  113. pcs_hairlng = 81
  114. pcs_lip = 2
  115. if birthyear = 0: birthyear = 1998
  116. if birthmonth = 0: birthmonth = 4
  117. if birthday = 0: birthday = 1
  118. gt 'begin', 'description_real_character'
  119. end
  120. end
  121. if $ARGS[0] = 'description_real_character':
  122. gs 'begin', 'hair'
  123. gs 'begin', 'lip'
  124. gs 'begin', 'eyes'
  125. if birthyear = 0: birthyear = 1998
  126. if birthmonth = 0: birthmonth = 4
  127. if birthday = 0: birthday = 1
  128. cls
  129. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  130. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  131. *nl
  132. '<center>On this screen, you may adjust your character''s description to match your avatar. Please note, at present, hair color and glasses choice may be overridden by the personality choice you make during the game intro.</center>'
  133. *nl
  134. '<center>Customize your:</center>'
  135. !'<center>Your name is <B><i><<$pcs_nickname>> <<$pcs_lastname>></B></i>. (You may change this during the intro, and also at the passport office in-game.)'
  136. '<center><a href="exec:gs ''begin'', ''hair''"><img src="images/system/1_openings/shared/icon_hair.png"></a> <a href="exec:gs ''begin'', ''eyes''"><img src="images/system/1_openings/shared/icon_eye.png"></a> <a href="exec:gs ''begin'', ''lip''"><img src="images/system/1_openings/shared/icon_lip.png"></a> <a href="exec:gs ''begin'', ''birthday''"><img src="images/system/1_openings/shared/icon_birthday.png"></a></center>'
  137. act'<center><b>Done</b></center>': gt 'begin', 'start'
  138. end
  139. if $ARGS[0] = 'hair':
  140. cls
  141. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  142. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  143. *nl
  144. if pcs_hairlng <= 1:
  145. $hair = 'You have <a href="exec:pcs_hairlng = 31 & gs ''begin'', ''hair''">very short</a>,'
  146. elseif pcs_hairlng <= 31:
  147. $hair = 'You have <a href="exec:pcs_hairlng = 81 & gs ''begin'', ''hair''">short</a>,'
  148. elseif pcs_hairlng <= 81:
  149. $hair = 'You have <a href="exec:pcs_hairlng = 161 & gs ''begin'', ''hair''">chin length</a>,'
  150. elseif pcs_hairlng <= 161:
  151. $hair = 'You have <a href="exec:pcs_hairlng = 261 & gs ''begin'', ''hair''">shoulder length</a>,'
  152. elseif pcs_hairlng <= 261:
  153. $hair = 'You have <a href="exec:pcs_hairlng = 401 & gs ''begin'', ''hair''">breast length</a>,'
  154. elseif pcs_hairlng <= 401:
  155. $hair = 'You have <a href="exec:pcs_hairlng = 601 & gs ''begin'', ''hair''">back length</a>,'
  156. elseif pcs_hairlng <= 601:
  157. $hair = 'You have <a href="exec:pcs_hairlng = 801 & gs ''begin'', ''hair''">hip length</a>,'
  158. elseif pcs_hairlng <= 801:
  159. $hair = 'You have <a href="exec:pcs_hairlng = 1001 & gs ''begin'', ''hair''">ass length</a>,'
  160. else
  161. $hair = 'You have <a href="exec:pcs_hairlng = 1 & gs ''begin'', ''hair''">extremely long</a>,'
  162. end
  163. if pcs_haircol = 0 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'black hair' & $hair3 = 'black hair'
  164. if pcs_haircol = 1 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'brown hair' & $hair3 = 'brown hair'
  165. if pcs_haircol = 2 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'Red hair' & $hair3 = 'red hair'
  166. if pcs_haircol = 3 and curly <= 0:$hair += ' <a href="exec:defcurly = 1 & curly = 2147483647 & gs ''begin'', ''hair''">straight</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.'& $hair2 = 'blond hair' & $hair3 = 'blond hair'
  167. if pcs_haircol = 0 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">black</a> hair.'& $hair2 = 'curls' & $hair3 = 'black curls'
  168. if pcs_haircol = 1 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">brown</a> hair.'& $hair2 = 'curls' & $hair3 = 'brown curls'
  169. if pcs_haircol = 2 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">red</a> hair.'& $hair2 = 'curls' & $hair3 = 'red hair'
  170. if pcs_haircol = 3 and curly > 0:$hair += ' <a href="exec:defcurly = 0 & curly = 0 & gs ''begin'', ''hair''">curly</a>, <a href="exec:gs ''begin'', ''pcs_haircol'' & gs ''begin'', ''hair''">blonde</a> hair.' &$hair2 = 'curls' & $hair3 = 'blond curls'
  171. '<center>Adjust your hair to match your avatar. Please note that, at present, hair choices are overridden by your starting personality choice (e.g. volleyball players will always have straight blond hair).</center>'
  172. *nl
  173. nathcol = pcs_haircol
  174. if player_avatar = 1:
  175. if avatar_hair = 1:
  176. '<center>Please note that this choice is given only once and you will not be able to change it without starting a new game!</center>'
  177. '<center>You have <i><<$av_hair>>.</i> <a href="exec:avatar_hair = 0 & gs ''begin'', ''hair''">Revert to default</a>.</center>'
  178. else
  179. '<center><i><<$hair>></i> You may also <a href="exec:gs ''begin'', ''hair_input'' & gs ''begin'', ''hair''">manually enter a description</a></center>.'
  180. end
  181. end
  182. if $start_type = 'sgs':
  183. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  184. else
  185. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  186. end
  187. end
  188. if $ARGS[0] = 'pcs_haircol':
  189. pcs_haircol += 1
  190. if pcs_haircol > 3: pcs_haircol = 0
  191. end
  192. if $ARGS[0] = 'hair_input':
  193. avatar_hair = 1
  194. $av_hair = input("Enter a description of your hair:")
  195. end
  196. if $ARGS[0] = 'lip':
  197. cls
  198. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  199. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  200. *nl
  201. if pcs_lip = 0:$pcs_lip = 'you have thin<<$pcs_lipbalm>> lips.' & $liptalk = 'thin lips' & $liptalk2 = 'thin lips' & $liptalk3 = 'thin lips'
  202. if pcs_lip = 1:$pcs_lip = 'You have normal<<$pcs_lipbalm>> lips.' & $liptalk = 'soft lips' & $liptalk2 = 'delicate lips' & $liptalk3 = 'tender lips'
  203. if pcs_lip = 2:$pcs_lip = 'You have plump<<$pcs_lipbalm>> lips.' & $liptalk = 'plump lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'plump lips'
  204. if pcs_lip = 3:$pcs_lip = 'You have large,<<$pcs_lipbalm>> full lips.' & $liptalk = 'full lips' & $liptalk2 = 'plump lips' & $liptalk3 = 'full lips'
  205. if pcs_lip = 4:$pcs_lip = 'You have huge, thick<<$pcs_lipbalm>> lips.' & $liptalk = 'thick lips' & $liptalk2 = 'thick lips' & $liptalk3 = 'thick lips'
  206. '<center>Adjust the size of your lips to match your <a href="exec:view''images/avatar.jpg''">image</a>:</center>'
  207. *nl
  208. '<center><i><<$pcs_lip>></i></center>'
  209. *nl
  210. if pcs_lip < 4:'<center><a href="exec:pcs_lip += 1 & gs ''begin'', ''lip''">Bigger lips</a></center>'
  211. if pcs_lip > 0:'<center><a href="exec:pcs_lip -= 1 & gs ''begin'', ''lip''">Smaller lips</a></center>'
  212. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  213. end
  214. if $ARGS[0] = 'eyes':
  215. cls
  216. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  217. if player_avatar = 1:
  218. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  219. else
  220. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  221. end
  222. *nl
  223. if pcs_eyecol = 0:$pcs_eyecol = 'brown' & $glacol2 = 'brown'
  224. if pcs_eyecol = 1:$pcs_eyecol = 'gray' & $glacol2 = 'gray'
  225. if pcs_eyecol = 2:$pcs_eyecol = 'green' & $glacol2 = 'green'
  226. if pcs_eyecol = 3:$pcs_eyecol = 'blue' & $glacol2 = 'blue'
  227. if glass <= 0:$glass = '' & glassvnesh = 0
  228. if glass = 1:$glass = ' You wear silly glasses in a cheap frame.' & glassvnesh = 10
  229. if pcs_lashes > 2:pcs_lashes = 2
  230. if pcs_lashes = 0:$pcs_lashes = 'with short eyelashes'
  231. if pcs_lashes = 1:$pcs_lashes = 'with normal eyelashes'
  232. if pcs_lashes = 2:$pcs_lashes = 'with long eyelashes'
  233. if pcs_eyesize > 3:pcs_eyesize = 3
  234. if pcs_eyesize = 0:$glaza = 'You have small <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = '<<$pcs_eyecol>> eyes' & $glaza3 = '<<$glacol2>> eyes'
  235. if pcs_eyesize = 1:$glaza = 'You have expressive <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'expressive <<$pcs_eyecol>> eyes' & $glaza3 = 'expressive <<$glacol2>> eyes'
  236. if pcs_eyesize = 2:$glaza = 'You have large <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'big <<$pcs_eyecol>> eyes' & $glaza3 = 'high <<$glacol2>> eyes'
  237. if pcs_eyesize = 3:$glaza = 'You have huge <a href="exec:gs ''begin'', ''eye color'' & gs ''begin'', ''eyes''"><<$pcs_eyecol>></a> eyes, <<$pcs_lashes>>.<<$glass>>' & $glaza2 = 'great <<$pcs_eyecol>> eyes' & $glaza3 = 'great <<$glacol2>> eyes'
  238. if player_avatar = 1:
  239. '<center>Adjust your eyes and eyelashes to match your avatar. Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  240. else
  241. '<center>Please note, glasses choice may be overridden by your starting personality choice (e.g. bookworms/nerds will always start with glasses).</center>'
  242. end
  243. *nl
  244. '<center><i><<$glaza>></i></center>'
  245. *nl
  246. if pcs_lashes < 2:'<center><a href="exec:pcs_lashes += 1 & gs ''begin'', ''eyes''">Lengthen lashes</a></center>'
  247. if pcs_lashes > 0:'<center><a href="exec:pcs_lashes -= 1 & gs ''begin'', ''eyes''">Shorten lashes</a></center>'
  248. if pcs_eyesize < 3:'<center><a href="exec:pcs_eyesize += 1 & gs ''begin'', ''eyes''">Larger eyes</a></center>'
  249. if pcs_eyesize > 0:'<center><a href="exec:pcs_eyesize -= 1 & gs ''begin'', ''eyes''">Smaller eyes</a></center>'
  250. if glass = 0:'<center><a href="exec:glass = 1 & gs ''begin'', ''eyes''">Wear glasses</a></center>'
  251. if glass = 1:'<center><a href="exec:glass = 0 & gs ''begin'', ''eyes''">Remove glasses</a></center>'
  252. if player_avatar = 1:
  253. act'<center><b>Done</b></center>': gt'begin','description_real_character'
  254. elseif $start_type = 'nt':
  255. act'<center><b>Done</b></center>': gt 'preCUST', 'NTStart2'
  256. elseif $start_type = 'sgs':
  257. act'<center><b>Done</b></center>': gt 'preCUST', 'SGStart'
  258. else
  259. act'<center><b>Done</b></center>': gt 'preCUST', 'TGStart'
  260. end
  261. end
  262. if $ARGS[0] = 'eye color':
  263. pcs_eyecol += 1
  264. if pcs_eyecol > 3: pcs_eyecol = 0
  265. end
  266. if $ARGS[0] = 'birthday':
  267. cls
  268. '<center><b><font color = maroon>CHARACTER CUSTOMIZATION</font></b></center>'
  269. if csb_start ! 1:
  270. if player_avatar = 1:
  271. '<center><img HEIGHT = 478 src="images/avatar.jpg"></center>'
  272. else
  273. '<center><img <<$set_imgh>> src="<<FUNC(''$face_image'')>>"></center>'
  274. end
  275. else
  276. '<center><img <<$set_imgh>> src="images/system/1_openings/4_csb/16.jpg"></center>'
  277. end
  278. '<center>Choose your date of birth:</center>'
  279. *nl
  280. if birthyear = 0: birthyear = 1998
  281. if birthmonth = 0: birthmonth = 4
  282. if birthday = 0: birthday = 1
  283. if birthmonth = 2:
  284. if ((birthyear mod 4 = 0) and (birthyear mod 100 ! 0)) or (birthyear mod 400 = 0):
  285. monthdays = 29
  286. else
  287. monthdays = 28
  288. end
  289. elseif birthmonth = 4 or birthmonth = 6 or birthmonth = 9 or birthmonth = 11:
  290. monthdays = 30
  291. else
  292. monthdays = 31
  293. end
  294. if birthmonth > 12: birthmonth = 12
  295. if birthmonth < 1: birthmonth = 1
  296. if birthday < 1: birthday = 1
  297. if birthday > monthdays: birthday = monthdays
  298. if birthday < 10 and birthmonth < 10:
  299. '<center>Your birthday: <B>0<<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  300. elseif birthday < 10 and birthmonth >= 10:
  301. '<center>Your birthday: <B><<birthmonth>>/0<<birthday>></B> (MM/DD)</center>'
  302. elseif birthday >= 10 and birthmonth < 10:
  303. '<center>Your birthday: <B>0<<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  304. elseif birthday >= 10 and birthmonth >= 10:
  305. '<center>Your birthday: <B><<birthmonth>>/<<birthday>></B> (MM/DD)</center>'
  306. end
  307. *nl
  308. '<center><a href="exec:birthday += 5 & gs ''begin'', ''birthday''">+5 Days</a></center>'
  309. '<center><a href="exec:birthday += 1 & gs ''begin'', ''birthday''">+1 Day</a></center>'
  310. '<center><a href="exec:birthday -= 1 & gs ''begin'', ''birthday''">-1 Day</a></center>'
  311. '<center><a href="exec:birthday -= 5 & gs ''begin'', ''birthday''">-5 Days</a></center>'
  312. '<center><a href="exec:birthmonth = 1 & gs ''begin'', ''birthday''">January</a></center>'
  313. '<center><a href="exec:birthmonth = 2 & gs ''begin'', ''birthday''">February</a></center>'
  314. '<center><a href="exec:birthmonth = 3 & gs ''begin'', ''birthday''">March</a></center>'
  315. '<center><a href="exec:birthmonth = 4 & gs ''begin'', ''birthday''">April</a></center>'
  316. '<center><a href="exec:birthmonth = 5 & gs ''begin'', ''birthday''">May</a></center>'
  317. '<center><a href="exec:birthmonth = 6 & gs ''begin'', ''birthday''">June</a></center>'
  318. '<center><a href="exec:birthmonth = 7 & gs ''begin'', ''birthday''">July</a></center>'
  319. '<center><a href="exec:birthmonth = 8 & gs ''begin'', ''birthday''">August</a></center>'
  320. '<center><a href="exec:birthmonth = 9 & gs ''begin'', ''birthday''">September</a></center>'
  321. '<center><a href="exec:birthmonth = 10 & gs ''begin'', ''birthday''">October</a></center>'
  322. '<center><a href="exec:birthmonth = 11 & gs ''begin'', ''birthday''">November</a></center>'
  323. '<center><a href="exec:birthmonth = 12 & gs ''begin'', ''birthday''">December</a></center>'
  324. if csb_start ! 1:
  325. if player_avatar = 1:
  326. act'<center><b>Done</b></center>': gt 'begin', 'description_real_character'
  327. else
  328. act'<center><b>Done</b></center>': gt 'preSYS', 'SGStart2'
  329. end
  330. else
  331. act'<center><b>Done</b></center>': gt 'preSys', 'CSBStart'
  332. end
  333. end
  334. --- begin ---------------------------------