obj_din.qsrc 106 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. !5: About
  52. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  53. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  54. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  55. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  56. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  57. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  58. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th>About</th>'
  59. '</tr></table></b></center>'
  60. if settingmode = 1:
  61. act '<center><b>Return to character creation</b></center>':
  62. killvar 'menu_page'
  63. settingmode = 0
  64. gt 'begin', 'start'
  65. end
  66. else
  67. !call from Menu - Game settings
  68. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  69. act 'Get Game Settings': killvar 'menu_page' & gt 'initg', 'get_game_set'
  70. act 'Set Game Settings': killvar 'menu_page' & gt 'initg', 'set_game_set'
  71. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  72. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  73. end
  74. end
  75. if $ARGS[0] = 'cheattabs':
  76. cla
  77. !0: Index
  78. !1: Recurrent
  79. !2: State
  80. !3: Appearance
  81. !4: Skill
  82. !5: Relationships
  83. !6: Documents
  84. !7: Magic
  85. !8: Time
  86. !9: NPCChanger
  87. !10: Pain
  88. !11: DNA
  89. !12: ImageSets
  90. !13: Items
  91. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  92. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  93. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  94. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  95. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  96. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  97. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  98. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  99. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  100. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  101. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  102. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  103. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  104. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th><th><a href="exec:menu_page = 13 & dynamic $cheatmenu[''items'']">Items</a></th>'
  105. if menu_page = 13:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th></th><th>Items</th>'
  106. '</tr></table></b></center>'
  107. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  108. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  109. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  110. end
  111. if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
  112. if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
  113. if $ARGS[0] = 'description':
  114. *clr & cla
  115. gs 'obj_din','chartabs'
  116. gs 'AppearanceSystem'
  117. gs 'body_desc'
  118. !'<center><img src="images/system/icons/description.png"><br></center>'
  119. '<center><h1>Character Description</h1></center>'
  120. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  121. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  122. !!!0.2.6 extension
  123. if StoryLine > 0:
  124. 'Your friends and family call you <<$pcs_nickname>>.'
  125. else
  126. 'Your friends call you <<$pcs_nickname>>.'
  127. end
  128. !!!
  129. if ARRSIZE('home_owned') = 0:
  130. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
  131. else
  132. 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
  133. end
  134. if succubusflag = 1 and sucpcinfo >= 4:
  135. 'You are a Succubus.'
  136. 'Succubus Level: <<succublvl>>'
  137. end
  138. if age = vidage:
  139. 'You are <<age>> years old.'
  140. else
  141. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  142. end
  143. if birthday <= 9 and birthmonth <= 9:
  144. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  145. elseif birthday > 9 and birthmonth <= 9:
  146. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  147. elseif birthday > 9 and birthmonth > 9:
  148. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  149. else
  150. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  151. end
  152. 'Your date of birth is <<$birthdayD>>'
  153. *nl
  154. '<<$pcs_apprnc>>'
  155. *nl
  156. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  157. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  158. '<<$nipplesize>>'
  159. *nl
  160. if preg = 1:
  161. if denypreg = 1 and pregchem > 2688:
  162. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  163. *nl
  164. elseif pregchem > 4704:
  165. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  166. *nl
  167. elseif pregchem > 3696:
  168. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  169. *nl
  170. elseif pregchem > 3192 and knowpreg = 1:
  171. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  172. *nl
  173. elseif pregchem > 3192 and knowpreg = 0:
  174. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  175. *nl
  176. elseif pregchem > 1800 and knowpreg = 1:
  177. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  178. *nl
  179. elseif pregchem > 1800 and knowpreg = 0:
  180. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  181. *nl
  182. elseif pregchem > 1200:
  183. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  184. *nl
  185. end
  186. end
  187. '<<$lip>>'
  188. '<<$pcs_throat>>'
  189. '<<$skin>>'
  190. '<<$glaza>>'
  191. '<<$pcs_makeup>>.'
  192. '<<$pcs_leghair>>'
  193. '<<$pcs_pubes>>'
  194. '<<$pcs_vag>>'
  195. '<<$pcs_butt>>'
  196. '<<$pcs_ass>>'
  197. *nl
  198. if avatar_hair = 1:
  199. 'Your hair: <<$av_hair>>.'
  200. else
  201. '<<$hair>>'
  202. end
  203. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  204. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  205. *nl
  206. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  207. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  208. if pcs_teeth = 1:$zuba = ' tooth'
  209. if pcs_teeth >= 2:$zuba = ' teeth'
  210. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  211. !! 'pcs_apprnc <<pcs_apprnc>>'
  212. !! 'curlykoef <<curlykoef>> a maximum of 1'
  213. !! 'tits <<tits>> A maximum of 6'
  214. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  215. !! 'tanKoef <<tanKoef>> a maximum of 1'
  216. !! 'skin <<skin>> a maximum of 4'
  217. !! 'pcs_makeup <<pcs_makeup>> a maximum of 6'
  218. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  219. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  220. !! 'bodykoef <<bodykoef>> a maximum of 8'
  221. !! 'legkoef <<legkoef>> a maximum of 3'
  222. !! 'lobkoef <<lobkoef>> a maximum of 3'
  223. !! 'odevnesh <<odevnesh>> a maximum of 15'
  224. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  225. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  226. '</td></tr></table></center>'
  227. end
  228. if $ARGS[0] = 'curr_home':
  229. *clr & cla
  230. !'<center><img src="images/system/icons/description.png"><br></center>'
  231. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  232. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  233. *nl
  234. 'Your current home is <<$home_name>>.'
  235. *nl
  236. act 'Return to main description': gt 'obj_din', 'description'
  237. !!This is correct it just looks wrong
  238. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
  239. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
  240. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
  241. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
  242. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">Matryona mansion</a>'
  243. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
  244. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
  245. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
  246. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
  247. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
  248. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
  249. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
  250. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
  251. if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
  252. !!Apostrophe colour correction - KS ''''
  253. '</td></tr></table></center>'
  254. end
  255. if $ARGS[0] = 'skills':
  256. *clr & cla
  257. gs 'obj_din','chartabs'
  258. !'<center><img src="images/system/icons/stats.png"><br></center>'
  259. '<center><h1>Character Skills</h1></center>'
  260. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  261. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  262. '<b>Base Skills</b>'
  263. *nl
  264. '<font color="grey">base / modified</font>'
  265. *nl
  266. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  267. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  268. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  269. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  270. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  271. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  272. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  273. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  274. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  275. 'Attractiveness - <<pcs_apprnc>>'
  276. !'Speed <<speed>>' - not used
  277. *nl
  278. '<b>Mental Skills</b>'
  279. *nl
  280. if pcs_splcstng > 0: 'Spell Casting - <<pcs_splcstng>>'
  281. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  282. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  283. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  284. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  285. '<b>Sport Skills</b>'
  286. *nl
  287. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  288. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  289. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  290. if pcs_def > 0: 'Defense - <<pcs_def>>'
  291. if pcs_run > 0: 'Running - <<pcs_run>>'
  292. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  293. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  294. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  295. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  296. if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
  297. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  298. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  299. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  300. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  301. *nl
  302. '<b>Artistic Skills</b>'
  303. *nl
  304. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  305. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  306. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  307. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  308. if pcs_perform > 0: 'Performance - <<pcs_perform>>'
  309. if pcs_musicprod > 0: 'Music Production - <<pcs_musicprod>>'
  310. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  311. '<b>Job Skills</b>'
  312. *nl
  313. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  314. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  315. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  316. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  317. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  318. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  319. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  320. *nl
  321. '<b>Other Skills</b>'
  322. *nl
  323. if SchoolAtestat = 0 and StoryLine > 0:
  324. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  325. end
  326. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  327. '<b>Beauty Skills</b>'
  328. *nl
  329. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  330. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  331. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  332. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  333. if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
  334. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  335. *nl
  336. '<b>Sexual Skills</b>'
  337. *nl
  338. 'Inhibition <<100-pcs_inhib>>'
  339. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  340. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  341. if SUB > 0: 'Submissiveness <<SUB>>'
  342. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  343. 'Submissive sex: <<sub[''exp'']>>'
  344. 'Dominant sex: <<dom[''exp'']>>'
  345. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  346. 'Lesbian sex: <<lesbian[''exp'']>>'
  347. '</td></tr></table></center>'
  348. end
  349. if $ARGS[0] = 'husb_cheat_count':
  350. if husband > 0:
  351. if guy > before_h_guy :
  352. guy_cheat += guy - guy_cheat
  353. before_h_guy = guy
  354. end
  355. if girl > before_h_girl:
  356. girl_cheat += girl - before_h_girl
  357. before_h_girl = girl
  358. end
  359. end
  360. if before_h_girl > 0 and before_h_guy > 0:
  361. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  362. elseif before_h_guy > 0:
  363. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
  364. elseif before_h_girl > 0:
  365. 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
  366. end
  367. end
  368. if $ARGS[0] = 'stats':
  369. *clr & cla
  370. gs 'obj_din','chartabs'
  371. gs 'housing', 'rent'
  372. !'<center><img src="images/system/icons/statistics.png"><br></center>'
  373. '<center><h1>Character Statistics</h1></center>'
  374. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  375. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  376. '<center><b>General Statistics</b></center>'
  377. *nl
  378. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  379. *nl
  380. if SchoolAtestat = 0 and StoryLine > 0:
  381. gs 'grades', 'assing_grade_description', 'school'
  382. gs 'grades', 'grade above', 'school', 90
  383. gs 'grades', 'grade above', 'school', 70
  384. gs 'grades', 'grade above', 'school', 50
  385. gs 'grades', 'grade above', 'school', 40
  386. if class['school_grades_above_90'] = 13:
  387. 'You are getting top marks in all your classes. You are one of the best student in the school, maybe even the best student in school.'
  388. elseif class['school_grades_above_90'] > 6 and class['school_grades_above_40'] = 13:
  389. 'You are getting top marks in more that half of your classes and not failing any of the others. You are one of the best students in the school.'
  390. elseif class['school_grades_above_90'] > 6:
  391. 'You are getting top marks in more that half of your classes and even if you are failing some of the others you are still one of the best students in the school and should have no problem getting into the university if you want.'
  392. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] = 13:
  393. 'You are only getting top marks in a few of your classes but the rest of you grades are still good. You should have no trouble getting into university if you want.'
  394. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10 and class['school_grades_above_40'] =13:
  395. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are not failing any classes. You should probably have no trouble getting into university if you want, but improving the bad grades would not be a bad idea.'
  396. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10:
  397. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are failing some classes. If you want to get into university you should probably try to improve the failing and bad grades.'
  398. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_40'] > 6:
  399. 'You are getting top marks in a few of your classes but failing a lot of classes. If you want to get into university you need to do something about your failing and bad grades.'
  400. elseif class['school_grades_above_90'] > 0:
  401. 'Even a top mark or two is not helping when you are failing more than half your classes. It will require a lot of work if you want to go to a university after school.'
  402. elseif class['school_grades_above_70'] = 13:
  403. 'You are getting good grades in all of your classes but no excellent grades. You should probably have no trouble getting into university if you want, but getting some of those excellent marks will not hurt.'
  404. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] =13:
  405. 'You are getting good grades in over half of your classes but no excellent grades, at least you are not failing any classes. If you want to get into university it would not hurt to improve some of the bad grades.'
  406. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] >10:
  407. 'You are getting good grades in over half of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  408. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] = 13:
  409. 'You are getting good grades in a few of your classes and no excellent grades. At least you are not failing any classes. If you want to get into university you need to improve some of the bad grades.'
  410. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >10:
  411. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  412. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >6:
  413. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a lot of classes. If you want to get into university you really need to improve your grade in some of your classes you are failing.'
  414. elseif class['school_grades_above_70'] > 0:
  415. 'A good grade or two is not not enough when you are failing more than half your classes. It will require a lot of work to turn this one around.'
  416. elseif class['school_grades_above_40'] = 13:
  417. 'You are not getting any good grades, but at least you are not failing any. It will require a lot of work if you want to go to a university after school.'
  418. elseif class['school_grades_above_40'] > 10:
  419. 'With you general bad grades failing a few as you do puts you in danger of not graduation high school.'
  420. elseif class['school_grades_above_40'] > 6:
  421. 'With failing a lot of classes and barely passing the rest you will not graduate high school unless you can get your grades up before graduation.'
  422. else
  423. 'You are failing high school, you need to do something about this right now, if you want to graduate.'
  424. end
  425. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  426. end
  427. *nl
  428. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  429. *nl
  430. if home_owned[1] = 1 and home_owned[4] > 0:
  431. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  432. elseif home_owned[1] = 1:
  433. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  434. elseif home_owned[4] > 0:
  435. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  436. end
  437. if home_owned[1] = 1:
  438. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  439. *nl
  440. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  441. if karta >= home_rent[1]:
  442. !From bank
  443. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  444. elseif money >= home_rent[1]:
  445. !From cash
  446. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  447. *nl
  448. elseif stolmoney >= home_rent[1]:
  449. !From drawer
  450. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  451. *nl
  452. elseif money + stolmoney >= home_rent[1]:
  453. !From cash and drawer
  454. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  455. *nl
  456. elseif karta + bankDebtLimit >= home_rent[1]:
  457. !From bank and overdraw
  458. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  459. *nl
  460. else
  461. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  462. *nl
  463. end
  464. end
  465. end
  466. if home_owned[4] > 0:
  467. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  468. *nl
  469. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  470. if karta >= home_rent[4]:
  471. !From bank
  472. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  473. *nl
  474. elseif money >= home_rent[4]:
  475. !From cash
  476. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  477. *nl
  478. elseif stolmoney >= home_rent[4]:
  479. !From drawer
  480. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  481. *nl
  482. elseif money + stolmoney >= home_rent[4]:
  483. !From cash and drawer
  484. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  485. *nl
  486. elseif karta + bankDebtLimit >= home_rent[4]:
  487. !From bank and overdraw
  488. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  489. *nl
  490. else
  491. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  492. *nl
  493. end
  494. end
  495. end
  496. end
  497. if kid = 1:
  498. *nl
  499. 'You have 1 child:'
  500. else
  501. 'You have <<kid>> children:'
  502. end
  503. if kid > 0:
  504. k = 0
  505. :kidloop
  506. if k < kid:
  507. gs 'obj_din','kidlist',k
  508. k += 1
  509. jump 'kidloop'
  510. end
  511. end
  512. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  513. *nl
  514. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  515. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  516. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  517. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  518. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  519. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  520. if alla > 0: 'Friendship with Alla <<alla>>'
  521. if masha > 0: 'Friendship with Masha <<masha>>'
  522. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  523. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  524. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  525. if afra > 0: 'Friendship with blacks <<afra>>'
  526. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  527. !!!WD: Formatting
  528. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  529. *nl
  530. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  531. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  532. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  533. end
  534. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  535. if kickbox['sash'] > 0:
  536. if kickbox['sash'] = 1: 'You have earned green sash(rank 4) in kickboxing'
  537. if kickbox['sash'] = 2: 'You have earned purple sash(rank 5) in kickboxing'
  538. if kickbox['sash'] = 3: 'You have earned blue sash(rank 6) in kickboxing'
  539. if kickbox['sash'] = 4: 'You have earned brown sash(rank 7) in kickboxing'
  540. if kickbox['sash'] = 5: 'You have earned black sash, 1st dan in kickboxing'
  541. end
  542. if kickbox['amateurWin'] > 0 or kickbox['amateurLoss'] > 0 or kickbox['amateurDraw'] > 0:
  543. 'Amateur Kickboxing Record:<br>Wins: <<kickbox[''amateurWin'']>> (<<kickbox[''amateurWinKO'']>> by KO) - Losses: <<kickbox[''amateurLoss'']>> (<<kickbox[''amateurLossKO'']>> by KO) - Draws: <<kickbox[''amateurDraw'']>>'
  544. *nl
  545. end
  546. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  547. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  548. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  549. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  550. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  551. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  552. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  553. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  554. if razradbeg > 0:
  555. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  556. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  557. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  558. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  559. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  560. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  561. *nl
  562. end
  563. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  564. if chess_rank > 0:
  565. if chess_rank = 1:'You have mastered the basics of chess'
  566. if chess_rank = 2:'You''re starting to get good at chess'
  567. if chess_rank = 3:'You''re a good chess player'
  568. if chess_rank = 4:'You''re an excellent chess player'
  569. if chess_rank = 5:'You''re a candidate for chess master'
  570. if chess_rank = 6:'You''re a chess master'
  571. if chess_rank = 7:'You''re a chess Grandmaster'
  572. end
  573. if chess_world_rank > 0:
  574. if chess_world_rank = 1:'The title of FIDE Master Chess'
  575. if chess_world_rank = 2:'The title of International Chess Master'
  576. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  577. end
  578. *nl
  579. !!!
  580. '<center><b>Job Statistics</b></center>'
  581. if modelfoto['shoots'] > 0:
  582. '<b>Modelling</b>'
  583. *nl
  584. '<<modelfoto[''shoots'']>> - Number of times you have worked as a model'
  585. '<<modelfoto[''earnings'']>> - The amount of money you''ve made modelling'
  586. *nl
  587. if modelfoto['catalog'] > 0: '<<modelfoto[''catalog'']>> - Number of catalog shoots you''ve done'
  588. if modelfoto['fashion'] > 0: '<<modelfoto[''fashion'']>> - Number of fashion shoots you''ve done'
  589. if modelfoto['bikini'] > 0: '<<modelfoto[''bikini'']>> - Number of swimsuit shoots you''ve done'
  590. if modelfoto['lingerie'] > 0: '<<modelfoto[''lingerie'']>> - Number of lingerie shoots you''ve done'
  591. if modelfoto['trans_ling'] > 0: ' <<modelfoto[''trans_ling'']>> of those were with transparent lingerie'
  592. if modelfoto['sexy'] > 0: '<<modelfoto[''sexy'']>> - Number of sexy clothing shoots you''ve done'
  593. if modelfoto['transparent'] > 0: ' <<modelfoto[''transparent'']>> of those were with transparent clothing that exposed your breasts'
  594. if modelfoto['fitness'] > 0: '<<modelfoto[''fitness'']>> - Number of fitness shoots you have participated in'
  595. if modelfoto['glamour'] > 0: '<<modelfoto[''glamour'']>> - Number of glamour shoots you''ve done'
  596. if modelfoto['topless'] > 0: '<<modelfoto[''topless'']>> - Number of topless shoots you''ve done'
  597. if modelfoto['nude'] > 0: '<<modelfoto[''nude'']>> - Number of shoots in which you have been nude'
  598. if modelfoto['tastenude'] > 0: '<<modelfoto[''tastenude'']>> - Number of shoots in which you have been nude but not shown breasts or pussy'
  599. if modelfoto['toplessnude'] > 0: '<<modelfoto[''toplessnude'']>> - Number of nude shoots you have shown your breasts but not your pussy'
  600. if modelfoto['fullnude'] > 0: '<<modelfoto[''fullnude'']>> - Number of full frontal nude shoots you''ve done'
  601. if modelfoto['erotic'] > 0: '<<modelfoto[''erotic'']>> - Number of softcore erotic shoots you''ve done'
  602. if modelfoto['nip'] > 0: '<<modelfoto[''nip'']>> - Number of shoots your nipples have been visible'
  603. if modelfoto['pussy'] > 0: '<<modelfoto[''pussy'']>> - Number of shoots your pussy has been visible'
  604. if modelfoto['asshole'] > 0: '<<modelfoto[''asshole'']>> - Number of shoots your asshole has been visible'
  605. end
  606. *nl
  607. if masseuse['jobtype'] ! 0:
  608. '<b>Masseuse</b>'
  609. masseuse['money_earned'] += masseuse['paycheck']
  610. if masseuse['jobtype'] = 2:
  611. masseuse['nude_mass_money_earned'] += masseuse['paycheck']
  612. elseif masseuse['jobtype'] > 2:
  613. masseuse['sex_money_earned'] += masseuse['paycheck']
  614. end
  615. *nl
  616. 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
  617. *nl
  618. '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
  619. '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
  620. *nl
  621. '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
  622. end
  623. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  624. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  625. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  626. if stripdancesum > 0 and hidden_stripdancesum = 0:
  627. 'You have danced <<stripdancesum>> times in the stripclub'
  628. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  629. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
  630. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  631. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  632. end
  633. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  634. if SchoolAtestat = 1: 'You have finished school.'
  635. if university['diploma'] > 0: 'You graduated.'
  636. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  637. !WD:FORMATING
  638. if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or university['diploma'] > 0 or teachlevel > 0:*nl
  639. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  640. '<center><b>Sex Statistics</b></center>'
  641. *nl
  642. !Sex stats
  643. ! This is my suggestion, change it however you see fit, Sicaa
  644. if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
  645. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  646. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  647. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  648. ! This is my suggestion, change it however you see fit, Sicaa
  649. if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
  650. if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
  651. if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
  652. if spank > 0: 'You have had your ass spanked <<spank>> times'
  653. ! This is my suggestion, change it however you see fit, Sicaa
  654. if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
  655. temp = func('shortgs','guy')
  656. if guy+temp > 0 and hidden_guy = 0:
  657. 'You had sex with <<guy+temp>> guys.'
  658. elseif guy+temp = 0 and hidden_guy > 0:
  659. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  660. elseif guy+temp > 0 and hidden_guy > 0:
  661. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  662. end
  663. temp = func('shortgs','girl')
  664. if girl+temp > 0 and hidden_girl = 0:
  665. 'You had sex with <<girl+temp>> girls.'
  666. elseif girl+temp = 0 and hidden_girl > 0:
  667. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  668. elseif girl+temp > 0 and hidden_girl > 0:
  669. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  670. end
  671. if divorced > 0: 'You were married <<divorced>> times.'
  672. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  673. if rape > 0 and hidden_rape = 0:
  674. 'You have been raped <<rape>> times'
  675. elseif rape = 0 and hidden_rape > 0:
  676. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  677. elseif rape > 0 and hidden_rape > 0:
  678. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  679. end
  680. if slutty > 0 or hidden_slutty > 0:
  681. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  682. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  683. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  684. end
  685. if orgasm > 0: 'You have experienced <<orgasm>> orgasms.'
  686. if orgasm_masturbate > 0: '<<orgasm_masturbate>> of them from masturbation.'
  687. if orgasm_clit > 0 : '<<orgasm_clit>> of them from clitoral stimulation.'
  688. if orgasm - orgasm_clit - orgasm_anal > 0 : '<<orgasm - orgasm_clit - orgasm_anal>> of them vaginal orgasms.'
  689. if orgasm_anal > 0 : '<<orgasm_anal>> of them anal orgasms.'
  690. if stat['swallow'] > 0: 'Sperm swallowed <<stat[''swallow'']>> times.'
  691. if stat['cum_facial'] > 0: 'You have taken <<stat[''cum_facial'']>> facials.'
  692. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  693. ! This is my suggestion, change it however you see fit, Sicaa
  694. if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
  695. if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
  696. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  697. !!!WD:FORMATING
  698. *nl
  699. !!!
  700. gs 'obj_din', 'husb_cheat_count'
  701. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  702. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  703. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  704. end
  705. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  706. ! This is my suggestion, change it however you see fit, Sicaa
  707. if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
  708. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  709. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  710. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  711. if stat['gloryhole'] > 0 or stat['hidden_gloryhole'] > 0: 'Sucked cock in a gloryhole (known/unknown): <<stat[''gloryhole'']>>/<<stat[''hidden_gloryhole'']>>'
  712. if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
  713. if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
  714. end
  715. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  716. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  717. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  718. ' Known vaginal creampies:'
  719. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  720. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  721. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  722. end
  723. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  724. ' Unknown vaginal creampies:'
  725. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  726. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  727. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  728. end
  729. if lesbian > 0 or hidden_lesbian > 0:
  730. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  731. end
  732. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  733. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  734. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  735. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  736. end
  737. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  738. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  739. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  740. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  741. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  742. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  743. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  744. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  745. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  746. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  747. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  748. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  749. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  750. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  751. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  752. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  753. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  754. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  755. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  756. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  757. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  758. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  759. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  760. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  761. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  762. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  763. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  764. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  765. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  766. '<center><b>Fetish Statistics</b></center>'
  767. *nl
  768. 'Feet preference: <<feet[''pref'']>>'
  769. 'Foot jobs / worship: <<feet[''exp'']>>'
  770. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  771. 'Deepthroated: <<deepthroat[''exp'']>>'
  772. 'Group preference: <<group[''pref'']>>'
  773. 'Group sex: <<group[''exp'']>>'
  774. 'Gangbang preference: <<gangbang[''pref'']>>'
  775. 'Gangbangs: <<gangbang[''exp'']>>'
  776. 'Humiliation preference: <<humiliation[''pref'']>>'
  777. 'Humiliation experiences: <<humiliation[''exp'']>>'
  778. 'Prostitution preference: <<prostitution[''pref'']>>'
  779. 'Prostituted yourself: <<prostitution[''exp'']>>'
  780. 'Bondage preference: <<bound[''pref'']>>'
  781. 'Bondage play: <<bound[''exp'']>>'
  782. 'Masochism preference: <<maso[''pref'']>>'
  783. 'Masochism experiences: <<maso[''exp'']>>'
  784. 'Bestiality encounters: <<beast[''pref'']>>'
  785. 'Bestiality experience: <<beast[''exp'']>>'
  786. 'Rough sex preference: <<rough[''pref'']>>'
  787. 'Rough sex: <<rough[''exp'']>>'
  788. 'Incest preference: <<incest[''pref'']>>'
  789. 'Incestuous sex: <<incest[''exp'']>>'
  790. '</td></tr></table></center>'
  791. end
  792. if $ARGS[0] = 'kidlist':
  793. kidnumber = ARGS[1]
  794. if kidage[kidnumber] < 1:
  795. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  796. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  797. if kiddaycalc[kidnumber] = 0:
  798. $kidagetext[kidnumber] = 'was born today'
  799. elseif kiddaycalc[kidnumber] = 1:
  800. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  801. else
  802. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  803. end
  804. elseif (month - monthkid[kidnumber]) < 1 :
  805. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  806. if kiddaycalc[kidnumber] = 1:
  807. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  808. else
  809. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  810. end
  811. else
  812. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  813. if kidmonthcalc[kidnumber] = 1:
  814. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  815. else
  816. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  817. end
  818. end
  819. else
  820. if kidage[kidnumber] = 1:
  821. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  822. else
  823. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  824. end
  825. end
  826. if polkid[kidnumber] = 0:
  827. $sdtext[kidnumber] = 'daughter'
  828. else
  829. $sdtext[kidnumber] = 'son'
  830. end
  831. if polkid[kidnumber] = 0:
  832. $kidPosProPN[kidnumber] = 'She'
  833. else
  834. $kidPosProPN[kidnumber] = 'He'
  835. end
  836. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  837. '.'
  838. *nl
  839. killvar 'kidnumber'
  840. end
  841. if $ARGS[0] = 'reputation':
  842. *clr & cla
  843. gs 'obj_din','chartabs'
  844. !'<center><img src="images/system/icons/reputation.png"><br></center>'
  845. '<center><h1>Renown</h1></center>'
  846. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  847. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  848. '<center>Family Renown</center>'
  849. if Enable_family_Reputation = 0:
  850. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  851. end
  852. if Enable_family_Reputation = 1:
  853. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  854. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  855. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  856. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  857. if StoryLine = 1:
  858. *nl
  859. if motherKnowWhore > 0:
  860. 'Your mother knows that you are sexually active and considers you a whore.'
  861. elseif motherKnowSpravka > 0:
  862. 'Your mother knows that you are sexually active.'
  863. elseif motherKnowDildo > 0:
  864. 'Your mother knows you masturbate with a dildo.'
  865. else
  866. 'Your mother thinks that you are a virgin.'
  867. end
  868. if brotherSex = 10:
  869. 'You and your brother have professed forbidden love to each other.'
  870. elseif brotherSex = 9:
  871. 'You and your brother are siblings with benefits.'
  872. elseif evgenQW >= 4 and fame['pav_slut'] >= 250:
  873. 'Your brother thinks you are a total whore.'
  874. elseif evgenQW >= 3:
  875. 'Your brother thinks you are a slut.'
  876. elseif brotherSex > 4:
  877. 'You are in a sexual relationship with your brother'
  878. elseif brotherknowslut = 1:
  879. 'Your brother saw semen on your body and thinks that you fuck around.'
  880. elseif brotherknowslut >= 2:
  881. 'Your brother saw you in the park screwing Gopniks.'
  882. else
  883. 'Your brother has a good opinion of you.'
  884. end
  885. if sisterknowslut > 1 and sisboypartyQW >= 2:
  886. 'Your sister thinks you are a slut'
  887. elseif sisterknowslut > 0:
  888. 'Your sister knows that you sleep around.'
  889. else
  890. 'Your sister has a good opinion of you.'
  891. end
  892. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  893. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  894. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  895. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  896. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  897. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  898. end
  899. *nl
  900. end
  901. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  902. '<center>Renown in Pavlovsk</center>'
  903. if Enable_pav_Reputation = 0:
  904. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  905. end
  906. if Enable_pav_Reputation = 1:
  907. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  908. '<b>Performer = <<fame[''pav_performer'']>></b>'
  909. ' Actor = <<fame[''pav_acting'']>>'
  910. ' Dancer = <<fame[''pav_dance'']>>'
  911. ' Glamour model = <<fame[''pav_modelling'']>>'
  912. ' Painter = <<fame[''pav_painting'']>>'
  913. ' Musician = <<fame[''pav_music'']>>'
  914. ' Ballet dancer = <<fame[''pav_ballet'']>>'
  915. '<b>Sex Industry = <<fame[''pav_sexind'']>></b>'
  916. ' Porn actor = <<fame[''pav_porn'']>>'
  917. ' Stripper = <<fame[''pav_stripping'']>>'
  918. '<b>Slut = <<fame[''pav_slut'']>></b>'
  919. ' Sex = <<fame[''pav_sex'']>>'
  920. ' Prostitution = <<fame[''pav_prostitute'']>>'
  921. '<b>Sports = <<fame[''pav_sport'']>></b>'
  922. ' Kickboxer = <<fame[''pav_kickboxing'']>>'
  923. ' Runner = <<fame[''pav_running'']>>'
  924. ' Volleyball player = <<fame[''pav_volleyball'']>>'
  925. '<b>Intellectual = <<fame[''pav_int'']>></b>'
  926. ' Chess player = <<fame[''pav_chess'']>>'
  927. ' Teacher = <<fame[''pav_teaching'']>>'
  928. '<b>Social = <<fame[''pav_social'']>></b>'
  929. ' Social media = <<fame[''pav_media'']>>'
  930. *nl
  931. end
  932. '<center>Renown in the city</center>'
  933. if Enable_city_Reputation = 0:
  934. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  935. end
  936. if Enable_city_Reputation = 1:
  937. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  938. '<b>Performer = <<fame[''city_performer'']>></b>'
  939. ' Actor = <<fame[''city_acting'']>>'
  940. ' Dancer = <<fame[''city_dance'']>>'
  941. ' Glamour model = <<fame[''city_modelling'']>>'
  942. ' Painter = <<fame[''city_painting'']>>'
  943. ' Musician = <<fame[''city_music'']>>'
  944. ' Ballet dancer = <<fame[''city_ballet'']>>'
  945. '<b>Sex Industry = <<fame[''city_sexind'']>></b>'
  946. ' Porn actor = <<fame[''city_porn'']>>'
  947. ' Stripper = <<fame[''city_stripping'']>>'
  948. '<b>Slut = <<fame[''city_slut'']>></b>'
  949. ' Sex = <<fame[''city_sex'']>>'
  950. ' Prostitution = <<fame[''city_prostitute'']>>'
  951. '<b>Sports = <<fame[''city_sport'']>></b>'
  952. ' Kickboxer = <<fame[''city_kickboxing'']>>'
  953. ' Runner = <<fame[''city_running'']>>'
  954. ' Volleyball player = <<fame[''city_volleyball'']>>'
  955. '<b>Intellectual = <<fame[''city_int'']>></b>'
  956. ' Chess player = <<fame[''city_chess'']>>'
  957. ' Teacher = <<fame[''city_teaching'']>>'
  958. '<b>Social = <<fame[''city_social'']>></b>'
  959. ' Social media = <<fame[''city_media'']>>'
  960. *nl
  961. end
  962. '<center>Renown in the old town</center>'
  963. if Enable_oldtown_Reputation = 0:
  964. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  965. end
  966. if Enable_oldtown_Reputation = 1:
  967. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  968. '<b>Performer = <<fame[''pushkin_performer'']>></b>'
  969. ' Actor = <<fame[''pushkin_acting'']>>'
  970. ' Dancer = <<fame[''pushkin_dance'']>>'
  971. ' Glamour model = <<fame[''pushkin_modelling'']>>'
  972. ' Painter = <<fame[''pushkin_painting'']>>'
  973. ' Musician = <<fame[''pushkin_music'']>>'
  974. ' Ballet dancer = <<fame[''pushkin_ballet'']>>'
  975. '<b>Sex Industry = <<fame[''pushkin_sexind'']>></b>'
  976. ' Porn actor = <<fame[''pushkin_porn'']>>'
  977. ' Stripper = <<fame[''pushkin_stripping'']>>'
  978. '<b>Slut = <<fame[''pushkin_slut'']>></b>'
  979. ' Sex = <<fame[''pushkin_sex'']>>'
  980. ' Prostitution = <<fame[''pushkin_prostitute'']>>'
  981. '<b>Sports = <<fame[''pushkin_sport'']>></b>'
  982. ' Kickboxer = <<fame[''pushkin_kickboxing'']>>'
  983. ' Runner = <<fame[''pushkin_running'']>>'
  984. ' Volleyball player = <<fame[''pushkin_volleyball'']>>'
  985. '<b>Intellectual = <<fame[''pushkin_int'']>></b>'
  986. ' Chess player = <<fame[''pushkin_chess'']>>'
  987. ' Teacher = <<fame[''pushkin_teaching'']>>'
  988. '<b>Social = <<fame[''pushkin_social'']>></b>'
  989. ' Social media = <<fame[''pushkin_media'']>>'
  990. *nl
  991. end
  992. '<center>Renown in the village</center>'
  993. if Enable_village_Reputation = 0:
  994. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  995. end
  996. if Enable_village_Reputation = 1:
  997. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  998. '<b>Performer = <<fame[''village_performer'']>></b>'
  999. ' Actor = <<fame[''village_acting'']>>'
  1000. ' Dancer = <<fame[''village_dance'']>>'
  1001. ' Glamour model = <<fame[''village_modelling'']>>'
  1002. ' Painter = <<fame[''village_painting'']>>'
  1003. ' Musician = <<fame[''village_music'']>>'
  1004. ' Ballet dancer = <<fame[''village_ballet'']>>'
  1005. '<b>Sex Industry = <<fame[''village_sexind'']>></b>'
  1006. ' Porn actor = <<fame[''village_porn'']>>'
  1007. ' Stripper = <<fame[''village_stripping'']>>'
  1008. '<b>Slut = <<fame[''village_slut'']>></b>'
  1009. ' Sex = <<fame[''village_sex'']>>'
  1010. ' Prostitution = <<fame[''village_prostitute'']>>'
  1011. '<b>Sports = <<fame[''village_sport'']>></b>'
  1012. ' Kickboxer = <<fame[''village_kickboxing'']>>'
  1013. ' Runner = <<fame[''village_running'']>>'
  1014. ' Volleyball player = <<fame[''village_volleyball'']>>'
  1015. '<b>Intellectual = <<fame[''village_int'']>></b>'
  1016. ' Chess player = <<fame[''village_chess'']>>'
  1017. ' Teacher = <<fame[''village_teaching'']>>'
  1018. '<b>Social = <<fame[''village_social'']>></b>'
  1019. ' Social media = <<fame[''village_media'']>>'
  1020. end
  1021. '</tr></td></table></center>'
  1022. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1023. if film > 0:
  1024. '<b>Pornographic Filmography</b>'
  1025. gs 'pornhist', 'short'
  1026. if pfilmSTOP = 0:
  1027. *nl
  1028. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1029. *nl
  1030. else
  1031. *nl
  1032. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1033. *nl
  1034. end
  1035. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1036. *nl
  1037. *p '<<$pfilmhistory>>'
  1038. end
  1039. '</td></tr></table></center>'
  1040. end
  1041. if $ARGS[0] = 'magic':
  1042. *clr & cla
  1043. gs 'obj_din','chartabs'
  1044. '<center><h1>Magic</h1></center>'
  1045. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1046. '<td cellspacing="0" cellpadding="0" valign="top">'
  1047. if pcs_magik = 0:
  1048. 'You are unable to use magic.'
  1049. elseif pcs_magik > 0:
  1050. 'You have <<pcs_mana>> units of mana available to you.'
  1051. !!' Forces Rikudo available to you <<rikudo>> units'
  1052. *nl
  1053. $SpellListStr = "<center>
  1054. <h1>Combat Spells</h1><br>
  1055. <<func('spellBook','list','$combatSpells')>><br>
  1056. <h1>Non-Combat Spells</h1><br>
  1057. <<func('spellBook','list','$nonComSpells')>><br>
  1058. </center>"
  1059. *pl func('cleanHTML',$SpellListStr)
  1060. killvar 'i'
  1061. killvar '$ThisSpellName'
  1062. killvar '$SpellListStr'
  1063. end
  1064. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1065. '<center><b>Succubus Stats</b></center>'
  1066. *nl
  1067. 'Succubus Level = <<succublvl>>'
  1068. 'Succubus XP = <<succubxp>>'
  1069. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1070. 'Stored Sexual Energy = <<sucexcess>>'
  1071. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1072. *nl
  1073. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1074. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1075. if sucskill >= 4: 'You have learned the accommodation ability.'
  1076. *nl
  1077. !! More to come
  1078. end
  1079. '</td></tr></table></center>'
  1080. end
  1081. if $ARGS[0] = 'pain':
  1082. *clr & cla
  1083. gs 'obj_din','chartabs'
  1084. '<center><h1>Pain</h1></center>'
  1085. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1086. '<td cellspacing="0" cellpadding="0" valign="top">'
  1087. if pain['head'] > 0:
  1088. if pain['head'] > 70:
  1089. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1090. elseif pain['head'] > 40:
  1091. 'Your head is very sore.'
  1092. else
  1093. 'Your head hurts.'
  1094. end
  1095. end
  1096. if pain['hair'] > 0:
  1097. if pain['hair'] > 70:
  1098. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1099. elseif pain['hair'] > 40:
  1100. 'Your scalp is very sore.'
  1101. else
  1102. 'Your scalp hurts.'
  1103. end
  1104. end
  1105. if pain['ears'] > 0:
  1106. if pain['ears'] > 70:
  1107. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1108. elseif pain['ears'] > 40:
  1109. 'Your ears are very sore.'
  1110. else
  1111. 'Your ears hurt.'
  1112. end
  1113. end
  1114. if pain['eyebrows'] > 0:
  1115. if pain['eyebrows'] > 70:
  1116. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1117. elseif pain['eyebrows'] > 40:
  1118. 'Your eyebrows are very sore.'
  1119. else
  1120. 'Your eyebrows hurt.'
  1121. end
  1122. end
  1123. if pain['eyes'] > 0:
  1124. if pain['eyes'] > 70:
  1125. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1126. elseif pain['eyes'] > 40:
  1127. 'Your eyes are very sore.'
  1128. else
  1129. 'Your eyes hurt.'
  1130. end
  1131. end
  1132. if pain['cheeks'] > 0:
  1133. if pain['cheeks'] > 70:
  1134. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1135. elseif pain['cheeks'] > 40:
  1136. 'Your cheeks are very sore.'
  1137. else
  1138. 'Your cheeks hurt.'
  1139. end
  1140. end
  1141. if pain['nose'] > 0:
  1142. if pain['nose'] > 70:
  1143. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1144. elseif pain['nose'] > 40:
  1145. 'Your nose is very sore.'
  1146. else
  1147. 'Your nose hurts.'
  1148. end
  1149. end
  1150. if pain['mouth'] > 0:
  1151. if pain['mouth'] > 70:
  1152. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1153. elseif pain['mouth'] > 40:
  1154. 'Your mouth is very sore.'
  1155. else
  1156. 'Your mouth hurts.'
  1157. end
  1158. end
  1159. if pain['jaw'] > 0:
  1160. if pain['jaw'] > 70:
  1161. '<b><font color="red">Your jaw is in extreme pain.</font></b>'
  1162. elseif pain['jaw'] > 40:
  1163. 'Your jaw is very sore.'
  1164. else
  1165. 'Your jaw hurts.'
  1166. end
  1167. end
  1168. if pain['lips'] > 0:
  1169. if pain['lips'] > 70:
  1170. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1171. elseif pain['lips'] > 40:
  1172. 'Your lips are very sore.'
  1173. else
  1174. 'Your lips hurt.'
  1175. end
  1176. end
  1177. if pain['tongue'] > 0:
  1178. if pain['tongue'] > 70:
  1179. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1180. elseif pain['tongue'] > 40:
  1181. 'Your tongue is very sore.'
  1182. else
  1183. 'Your tongue hurts.'
  1184. end
  1185. end
  1186. if pain['throat'] > 0:
  1187. if pain['throat'] > 70:
  1188. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1189. elseif pain['throat'] > 40:
  1190. 'Your throat is very sore.'
  1191. else
  1192. 'Your throat hurts.'
  1193. end
  1194. end
  1195. if pain['neck'] > 0:
  1196. if pain['neck'] > 70:
  1197. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1198. elseif pain['neck'] > 40:
  1199. 'Your neck is very sore.'
  1200. else
  1201. 'Your neck hurts.'
  1202. end
  1203. end
  1204. if pain['back'] > 0:
  1205. if pain['back'] > 70:
  1206. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1207. elseif pain['back'] > 40:
  1208. 'Your back is very sore.'
  1209. else
  1210. 'Your back hurts.'
  1211. end
  1212. end
  1213. if pain['asscheeks'] + (spanked * 24) > 0:
  1214. if pain['asscheeks'] + (spanked * 24) > 70:
  1215. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1216. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1217. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1218. else
  1219. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1220. end
  1221. end
  1222. if pain['asshole'] + (agape * 10) > 0:
  1223. if pain['asshole'] + (agape * 10) > 70:
  1224. '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
  1225. elseif pain['asshole'] + (agape * 10) > 40:
  1226. '<b><font color="red">You have a very sore anus.</font></b>'
  1227. else
  1228. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1229. end
  1230. end
  1231. if pain['hips'] > 0:
  1232. if pain['hips'] > 70:
  1233. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1234. elseif pain['hips'] > 40:
  1235. 'Your hips are very sore.'
  1236. else
  1237. 'Your hips hurt.'
  1238. end
  1239. end
  1240. if pain['thighs'] > 0:
  1241. if pain['thighs'] > 70:
  1242. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1243. elseif pain['thighs'] > 40:
  1244. 'Your thighs are very sore.'
  1245. else
  1246. 'Your thighs hurt.'
  1247. end
  1248. end
  1249. if pain['legL'] > 0:
  1250. if pain['legL'] > 70:
  1251. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1252. elseif pain['legL'] > 40:
  1253. 'Your left leg is very sore.'
  1254. else
  1255. 'Your left leg hurts.'
  1256. end
  1257. end
  1258. if pain['legR'] > 0:
  1259. if pain['legR'] > 70:
  1260. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1261. elseif pain['legR'] > 40:
  1262. 'Your right leg is very sore.'
  1263. else
  1264. 'Your right leg hurts.'
  1265. end
  1266. end
  1267. if pain['feet'] > 0:
  1268. if pain['feet'] > 70:
  1269. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1270. elseif pain['feet'] > 40:
  1271. 'Your feet are very sore.'
  1272. else
  1273. 'Your feet hurt.'
  1274. end
  1275. end
  1276. if pain['toes'] > 0:
  1277. if pain['toes'] > 70:
  1278. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1279. elseif pain['toes'] > 40:
  1280. 'Your toes are very sore.'
  1281. else
  1282. 'Your toes foot hurt.'
  1283. end
  1284. end
  1285. if pain['shoulders'] > 0:
  1286. if pain['shoulders'] > 70:
  1287. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1288. elseif pain['shoulders'] > 40:
  1289. 'Your shoulders are very sore.'
  1290. else
  1291. 'Your shoulders hurt.'
  1292. end
  1293. end
  1294. if pain['armL'] > 0:
  1295. if pain['armL'] > 70:
  1296. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1297. elseif pain['armL'] > 40:
  1298. 'Your left arm is very sore.'
  1299. else
  1300. 'Your left arm hurts.'
  1301. end
  1302. end
  1303. if pain['armR'] > 0:
  1304. if pain['armR'] > 70:
  1305. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1306. elseif pain['armR'] > 40:
  1307. 'Your right arm is very sore.'
  1308. else
  1309. 'Your right arm hurts.'
  1310. end
  1311. end
  1312. if pain['hands'] > 0:
  1313. if pain['hands'] > 70:
  1314. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1315. elseif pain['hands'] > 40:
  1316. 'Your hands are very sore.'
  1317. else
  1318. 'Your hands hurt.'
  1319. end
  1320. end
  1321. if pain['fingers'] > 0:
  1322. if pain['fingers'] > 70:
  1323. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1324. elseif pain['fingers'] > 40:
  1325. 'Your fingers are very sore.'
  1326. else
  1327. 'Your fingers hurt.'
  1328. end
  1329. end
  1330. if pain['chest'] > 0:
  1331. if pain['chest'] > 70:
  1332. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1333. elseif pain['chest'] > 40:
  1334. 'Your chest is very sore.'
  1335. else
  1336. 'Your chest hurts.'
  1337. end
  1338. end
  1339. if pain['breasts'] > 0:
  1340. if pain['breasts'] > 70:
  1341. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1342. elseif pain['breasts'] > 40:
  1343. 'Your breasts are very sore.'
  1344. else
  1345. 'Your breasts hurt.'
  1346. end
  1347. end
  1348. if pain['nipples'] > 0:
  1349. if pain['nipples'] > 70:
  1350. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1351. elseif pain['nipples'] > 40:
  1352. 'Your nipples are very sore.'
  1353. else
  1354. 'Your nipples hurt.'
  1355. end
  1356. end
  1357. if pain['ribs'] > 0:
  1358. if pain['ribs'] > 70:
  1359. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1360. elseif pain['ribs'] > 40:
  1361. 'Your ribs are very sore.'
  1362. else
  1363. 'Your ribs hurt.'
  1364. end
  1365. end
  1366. if pain['tummy'] > 0:
  1367. if pain['tummy'] > 70:
  1368. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1369. elseif pain['tummy'] > 40:
  1370. 'Your tummy is very sore.'
  1371. else
  1372. 'Your tummy hurts.'
  1373. end
  1374. end
  1375. if pain['pubic'] > 0:
  1376. if pain['pubic'] > 70:
  1377. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1378. elseif pain['pubic'] > 40:
  1379. 'Your pubis is very sore.'
  1380. else
  1381. 'Your pubis hurts.'
  1382. end
  1383. end
  1384. if pain['labia'] > 0:
  1385. if pain['labia'] > 70:
  1386. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1387. elseif pain['labia'] > 40:
  1388. 'Your labia is very sore.'
  1389. else
  1390. 'Your labia hurts.'
  1391. end
  1392. end
  1393. if pain['vaginal'] + (vgape * 8) > 0:
  1394. if pain['vaginal'] + (vgape * 8) > 70:
  1395. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1396. elseif pain['vaginal'] + (vgape * 8) > 40:
  1397. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1398. else
  1399. '<b><font color="red">You have a sore vagina.</font></b>'
  1400. end
  1401. end
  1402. if pain['clitoris'] > 0:
  1403. if pain['clitoris'] > 70:
  1404. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1405. elseif pain['clitoris'] > 40:
  1406. 'Your clitoris is very sore.'
  1407. else
  1408. 'Your clitoris hurts.'
  1409. end
  1410. end
  1411. if pain['urethra'] > 0:
  1412. if pain['urethra'] > 70:
  1413. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1414. elseif pain['urethra'] > 40:
  1415. 'Your urethra is very sore.'
  1416. else
  1417. 'Your urethra hurts.'
  1418. end
  1419. end
  1420. if pain['cervix'] > 0:
  1421. if pain['cervix'] > 70:
  1422. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1423. elseif pain['cervix'] > 40:
  1424. 'Your cervix is very sore.'
  1425. else
  1426. 'Your cervix hurts.'
  1427. end
  1428. end
  1429. '</td></tr></table></center>'
  1430. end
  1431. if $ARGS[0] = 'face':
  1432. !disay image and escription for menu
  1433. *clr
  1434. gs 'obj_din','bodytabs'
  1435. '<center><h1>Looks</h1></center>'
  1436. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1437. '<td cellspacing="0" cellpadding="0" valign="top">'
  1438. $img_temp = FUNC('$face_image')
  1439. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1440. killvar 'img_temp'
  1441. if avatar_hair = 1:
  1442. 'Your hair: <<$av_hair>>.'
  1443. else
  1444. '<<$hair>>'
  1445. end
  1446. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1447. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1448. *nl
  1449. '<<$lip>>'
  1450. '<<$pcs_throat>>'
  1451. '<<$skin>>'
  1452. '<<$glaza>>'
  1453. '<<$pcs_makeup>>.'
  1454. '</td></tr></table></center>'
  1455. end
  1456. if $ARGS[0] = 'body':
  1457. *clr
  1458. gs 'obj_din','bodytabs'
  1459. '<center><h1>Body</h1></center>'
  1460. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1461. '<td cellspacing="0" cellpadding="0" valign="top">'
  1462. !! This displays the body image; $bodimgsets[x9] is the folder name
  1463. !some in-game script may call this to display image, so leave it be
  1464. $img_temp = FUNC('$body_image','body')
  1465. if $modApi_body_image ! '':
  1466. $img_temp = $modApi_body_image
  1467. end
  1468. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1469. if $modApi_body_image_msg = '':
  1470. '<<$body_image_msg>>'
  1471. else
  1472. '<<$modApi_body_image_msg>>'
  1473. end
  1474. killvar 'img_temp'
  1475. killvar 'body_image_msg'
  1476. '</td></tr></table></center>'
  1477. end
  1478. if $ARGS[0] = 'clothes':
  1479. *clr
  1480. gs 'obj_din','bodytabs'
  1481. '<center><h1>Clothes</h1></center>'
  1482. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1483. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1484. !move image define to $body_image
  1485. !display cloth
  1486. $img_temp = FUNC('$body_image','clothes')
  1487. if $modApi_clothes_image ! '':
  1488. $img_temp = $modApi_clothes_image
  1489. end
  1490. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1491. if $modApi_clothes_image_msg = '':
  1492. '<<$body_image_msg>>'
  1493. else
  1494. '<<$modApi_clothes_image_msg>>'
  1495. end
  1496. '</td><td width="50%" cellpadding="20" valign="top">'
  1497. !display coat
  1498. $img_temp = FUNC('$body_image','coat')
  1499. if $modApi_coat_image ! '':
  1500. $img_temp = $modApi_coat_image
  1501. end
  1502. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1503. if $modApi_coat_image_msg = '':
  1504. '<<$body_image_msg>>'
  1505. else
  1506. '<<$modApi_coat_image_msg>>'
  1507. end
  1508. '</td></tr>'
  1509. '</table></center>'
  1510. killvar 'img_temp'
  1511. killvar 'body_image_msg'
  1512. '</td></tr></table></center>'
  1513. end
  1514. if $ARGS[0] = 'panties':
  1515. *clr
  1516. gs 'obj_din','bodytabs'
  1517. '<center><h1>Panties</h1></center>'
  1518. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1519. '<td cellspacing="0" cellpadding="0" valign="top">'
  1520. $img_temp = FUNC('$body_image','panties')
  1521. if $modApi_panties_image ! '':
  1522. $img_temp = $modApi_panties_image
  1523. end
  1524. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1525. if $modApi_panties_image_msg = '':
  1526. '<<$body_image_msg>>'
  1527. else
  1528. '<<$modApi_panties_image_msg>>'
  1529. end
  1530. killvar 'img_temp'
  1531. killvar 'body_image_msg'
  1532. '</td></tr></table></center>'
  1533. end
  1534. if $ARGS[0] = 'bra':
  1535. *clr
  1536. gs 'obj_din','bodytabs'
  1537. '<center><h1>Bra</h1></center>'
  1538. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1539. '<td cellspacing="0" cellpadding="0" valign="top">'
  1540. $img_temp = FUNC('$body_image','bra')
  1541. if $modApi_bra_image ! '':
  1542. $img_temp = $modApi_bra_image
  1543. end
  1544. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1545. if $modApi_bra_image_msg = '':
  1546. '<<$body_image_msg>>'
  1547. else
  1548. '<<$modApi_bra_image_msg>>'
  1549. end
  1550. killvar 'img_temp'
  1551. killvar 'body_image_msg'
  1552. '</td></tr></table></center>'
  1553. end
  1554. if $ARGS[0] = 'show_tits':
  1555. if puff_nip = 1 and tits = 2:
  1556. view 'images/pc/body/tits/t<<tits>>_p.jpg'
  1557. else
  1558. view 'images/pc/body/tits/t<<tits>>.jpg'
  1559. end
  1560. end
  1561. if $ARGS[0] = 'show_body':
  1562. $img_temp = FUNC('$body_image','body')
  1563. view '<<$img_temp>>'
  1564. killvar 'img_temp'
  1565. end
  1566. if $ARGS[0] = 'shoes':
  1567. *clr
  1568. gs 'obj_din','bodytabs'
  1569. '<center><h1>Shoes</h1></center>'
  1570. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1571. '<td cellspacing="0" cellpadding="0" valign="top">'
  1572. $img_temp = FUNC('$body_image','shoes')
  1573. if $modApi_shoes_image ! '':
  1574. $img_temp = $modApi_shoes_image
  1575. end
  1576. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1577. if $modApi_shoes_image_msg = '':
  1578. '<<$body_image_msg>>'
  1579. else
  1580. '<<$modApi_shoes_image_msg>>'
  1581. end
  1582. killvar 'img_temp'
  1583. killvar 'body_image_msg'
  1584. '</td></tr></table></center>'
  1585. end
  1586. if $ARGS[0] = 'tattoos':
  1587. *clr & cla
  1588. gs 'obj_din','bodytabs'
  1589. '<center><h1>Tattoos</h1></center>'
  1590. tatcounter = 0
  1591. '<center>'
  1592. *pl
  1593. if tatfce > 0:
  1594. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1595. else
  1596. *p 'Face | '
  1597. end
  1598. if tatlip > 0:
  1599. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1600. else
  1601. *p 'Lip | '
  1602. end
  1603. if tatneck > 0:
  1604. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1605. else
  1606. *p 'Neck | '
  1607. end
  1608. if tatback > 0:
  1609. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1610. else
  1611. *p 'Back | '
  1612. end
  1613. if tatlech > 0:
  1614. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1615. else
  1616. *p 'Shoulder | '
  1617. end
  1618. if tatbrst > 0:
  1619. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1620. else
  1621. *p 'Breast | '
  1622. end
  1623. if tatunder > 0:
  1624. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1625. else
  1626. *p 'Under Breast | '
  1627. end
  1628. if tatchst > 0:
  1629. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1630. else
  1631. *p 'Chest | '
  1632. end
  1633. if tatside > 0:
  1634. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1635. else
  1636. *p 'Side | '
  1637. end
  1638. if tatblly > 0:
  1639. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1640. else
  1641. *p 'Belly'
  1642. end
  1643. *pl
  1644. if tatarm > 0:
  1645. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1646. else
  1647. *p 'Arm | '
  1648. end
  1649. if tatwrist > 0:
  1650. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1651. else
  1652. *p 'Wrist | '
  1653. end
  1654. if tathand > 0:
  1655. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1656. else
  1657. *p 'Hand | '
  1658. end
  1659. if tatleg > 0:
  1660. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1661. else
  1662. *p 'Leg | '
  1663. end
  1664. if tatankle > 0:
  1665. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1666. else
  1667. *p 'Foot | '
  1668. end
  1669. if tatupb > 0:
  1670. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1671. else
  1672. *p 'Tramp Stamp | '
  1673. end
  1674. if tatass > 0:
  1675. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1676. else
  1677. *p 'Butt | '
  1678. end
  1679. if tatvag > 0:
  1680. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1681. else
  1682. *p 'Groin'
  1683. end
  1684. '</center>'
  1685. if tatcounter = 0:
  1686. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1687. end
  1688. end
  1689. !!Image displays for tattoos
  1690. if $ARGS[0] = 'tattooarm':
  1691. *clr
  1692. gs 'obj_din', 'tattoos'
  1693. *nl
  1694. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  1695. end
  1696. if $ARGS[0] = 'tattooass':
  1697. *clr
  1698. gs 'obj_din', 'tattoos'
  1699. *nl
  1700. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  1701. end
  1702. if $ARGS[0] = 'tattooback':
  1703. *clr
  1704. gs 'obj_din', 'tattoos'
  1705. *nl
  1706. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  1707. end
  1708. if $ARGS[0] = 'tattoobelly':
  1709. *clr
  1710. gs 'obj_din', 'tattoos'
  1711. *nl
  1712. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  1713. end
  1714. if $ARGS[0] = 'tattoobreast':
  1715. *clr
  1716. gs 'obj_din', 'tattoos'
  1717. *nl
  1718. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  1719. end
  1720. if $ARGS[0] = 'tattoochest':
  1721. *clr
  1722. gs 'obj_din', 'tattoos'
  1723. *nl
  1724. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  1725. end
  1726. if $ARGS[0] = 'tattooface':
  1727. *clr
  1728. gs 'obj_din', 'tattoos'
  1729. *nl
  1730. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  1731. end
  1732. if $ARGS[0] = 'tattoofoot':
  1733. *clr
  1734. gs 'obj_din', 'tattoos'
  1735. *nl
  1736. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  1737. end
  1738. if $ARGS[0] = 'tattooleg':
  1739. *clr
  1740. gs 'obj_din', 'tattoos'
  1741. *nl
  1742. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  1743. end
  1744. if $ARGS[0] = 'tattoolip':
  1745. *clr
  1746. gs 'obj_din', 'tattoos'
  1747. *nl
  1748. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  1749. end
  1750. if $ARGS[0] = 'tattooneck':
  1751. *clr
  1752. gs 'obj_din', 'tattoos'
  1753. *nl
  1754. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  1755. end
  1756. if $ARGS[0] = 'tattoovag':
  1757. *clr
  1758. gs 'obj_din', 'tattoos'
  1759. *nl
  1760. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  1761. end
  1762. if $ARGS[0] = 'tattooshoulder':
  1763. *clr
  1764. gs 'obj_din', 'tattoos'
  1765. *nl
  1766. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  1767. end
  1768. if $ARGS[0] = 'tattooside':
  1769. *clr
  1770. gs 'obj_din', 'tattoos'
  1771. *nl
  1772. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  1773. end
  1774. if $ARGS[0] = 'tattootramp':
  1775. *clr
  1776. gs 'obj_din', 'tattoos'
  1777. *nl
  1778. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  1779. end
  1780. if $ARGS[0] = 'tattoounder':
  1781. *clr
  1782. gs 'obj_din', 'tattoos'
  1783. *nl
  1784. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  1785. end
  1786. if $ARGS[0] = 'tattoowrist':
  1787. *clr
  1788. gs 'obj_din', 'tattoos'
  1789. *nl
  1790. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  1791. end
  1792. if $ARGS[0] = 'tattoohand':
  1793. *clr
  1794. gs 'obj_din', 'tattoos'
  1795. *nl
  1796. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  1797. end
  1798. if $ARGS[0] = 'piercing':
  1799. *clr & cla
  1800. gs 'obj_din','bodytabs'
  1801. '<center><h1>Piercings</h1></center>'
  1802. '<center>'
  1803. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  1804. 'You have no piercings.'
  1805. elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
  1806. 'You are not wearing any piercings'
  1807. else
  1808. *pl
  1809. if pirsA > 0 and pirsA < 10000:
  1810. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  1811. else
  1812. *p 'Tongue | '
  1813. end
  1814. if pirsB > 0 and pirsB < 10000:
  1815. *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
  1816. else
  1817. *p 'lips | '
  1818. end
  1819. if pirsC > 0 and pirsC < 10000:
  1820. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  1821. else
  1822. *p 'Ears | '
  1823. end
  1824. if pirsD > 0 and pirsD < 10000:
  1825. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  1826. else
  1827. *p 'Nose | '
  1828. end
  1829. if pirsE > 0 and pirsE < 10000:
  1830. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  1831. else
  1832. *p 'Eyebrows | '
  1833. end
  1834. if pirsF > 0 and pirsF < 10000:
  1835. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  1836. else
  1837. *p 'Nipples | '
  1838. end
  1839. if pirsN > 0 and pirsN < 10000:
  1840. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  1841. else
  1842. *p 'Navel | '
  1843. end
  1844. if pirsG > 0 and pirsG < 10000:
  1845. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  1846. else
  1847. *p 'Pussy'
  1848. end
  1849. end
  1850. '</center>'
  1851. end
  1852. !! piercing images.
  1853. if $ARGS[0] = 'pirsA':
  1854. *clr
  1855. gs 'obj_din', 'piercing'
  1856. *nl
  1857. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  1858. end
  1859. if $ARGS[0] = 'pirsB':
  1860. *clr
  1861. gs 'obj_din', 'piercing'
  1862. *nl
  1863. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  1864. end
  1865. if $ARGS[0] = 'pirsC':
  1866. *clr
  1867. gs 'obj_din', 'piercing'
  1868. *nl
  1869. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  1870. end
  1871. if $ARGS[0] = 'pirsD':
  1872. *clr
  1873. gs 'obj_din', 'piercing'
  1874. *nl
  1875. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  1876. end
  1877. if $ARGS[0] = 'pirsE':
  1878. *clr
  1879. gs 'obj_din', 'piercing'
  1880. *nl
  1881. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  1882. end
  1883. if $ARGS[0] = 'pirsF':
  1884. *clr
  1885. gs 'obj_din', 'piercing'
  1886. *nl
  1887. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  1888. end
  1889. if $ARGS[0] = 'pirsN':
  1890. *clr
  1891. gs 'obj_din', 'piercing'
  1892. *nl
  1893. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  1894. end
  1895. if $ARGS[0] = 'pirsG':
  1896. *clr
  1897. gs 'obj_din', 'piercing'
  1898. *nl
  1899. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  1900. end
  1901. if $ARGS[0] = 'records': gt 'journal', 'records'
  1902. if $ARGS[0] = 'emergency':
  1903. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  1904. *nl
  1905. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  1906. *nl
  1907. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  1908. *nl
  1909. cla
  1910. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
  1911. act 'Go to City Residental':gt 'city_residential'
  1912. act 'Remove all mods':
  1913. killqst
  1914. set mod_list=0
  1915. killvar '$mod_name'
  1916. killvar '$mod_version'
  1917. killvar '$mod_author'
  1918. killvar '$mod_desc'
  1919. killvar '$mod_opt'
  1920. end
  1921. if $loc ! '' and $loc_arg ! '':
  1922. act 'Cancel':gt $loc, $loc_arg
  1923. elseif $loc ! '':
  1924. act 'Cancel':gt $loc
  1925. elseif $curloc ! '':
  1926. act 'Cancel':gt $curloc
  1927. end
  1928. end
  1929. !!quick time changes from the object menu
  1930. if $ARGS[0] = '-1 Hour':
  1931. hour -= 1
  1932. gs 'stat'
  1933. gt $loc, $loc_arg
  1934. end
  1935. if $ARGS[0] = '+1 Hour':
  1936. hour += 1
  1937. gs 'stat'
  1938. gt $loc, $loc_arg
  1939. end
  1940. !! Objects window debug
  1941. !! to turn on showing variables in the Object window type in the console window
  1942. !! objectWindowDebug = 1
  1943. !! to add a variable to the current game type in the console window
  1944. !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
  1945. if $ARGS[0] = 'old':
  1946. killobj
  1947. oldobjmenu = 1
  1948. addobj '<center>Refresh</center>'
  1949. if cheatConsole = 0: addobj '<center>Console</center>'
  1950. addobj '<center>Toggle Debug Variables</center>'
  1951. addobj '<center>Add Debug Variable</center>'
  1952. addobj '<center>Delete Debug Variable</center>'
  1953. addobj '<center>Switch HTML</center>'
  1954. if cheatTime = 1:
  1955. addobj '<center>-1 Hour</center>'
  1956. addobj '<center>+1 Hour</center>'
  1957. end
  1958. addobj ''
  1959. addobj '<center><font color = red>Emergency</font></center>'
  1960. addobj ''
  1961. if debug_warning_closed = 0:
  1962. addobj '<center>This window is for debug only and can be safely closed.</center>'
  1963. addobj '<center>Remove debug info</center>'
  1964. end
  1965. if objectWindowDebug = 1:
  1966. addobj '$curloc: <<$curloc>>'
  1967. addobj '$loc: <<$loc>>'
  1968. addobj '$loc_arg: <<$loc_arg>>'
  1969. addobj '$location_type: <<$location_type>>'
  1970. addobj 'week: <<week>>'
  1971. addobj 'daystart: <<daystart>>'
  1972. if ARRSIZE('$ObjDebugVars') > 0:
  1973. i = 0
  1974. :AddDebugVarLoop
  1975. if i < ARRSIZE('$ObjDebugVars'):
  1976. if instr($ObjDebugVars[i],'$') = 1:
  1977. dynamic '$tmp = <<$ObjDebugVars[i]>>'
  1978. addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
  1979. else
  1980. dynamic 'tmp = <<$ObjDebugVars[i]>>'
  1981. addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
  1982. end
  1983. i += 1
  1984. jump 'AddDebugVarLoop'
  1985. end
  1986. end
  1987. end
  1988. end
  1989. if $ARGS[0] = "AddDebugVar":
  1990. if $ARGS[1] <> '':
  1991. i = ARRSIZE('$ObjDebugVars')
  1992. $ObjDebugVars[i] = '<<$ARGS[1]>>'
  1993. end
  1994. end
  1995. if $ARGS[0] = "DeleteDebugVar":
  1996. if $ARGS[1] <> '':
  1997. if ARRSIZE('$ObjDebugVars') > 0:
  1998. i = 0
  1999. :DeleteDebugVarLoop
  2000. if i < ARRSIZE('$ObjDebugVars'):
  2001. if $ObjDebugVars[i] = $ARGS[1]:
  2002. killvar '$ObjDebugVars', i
  2003. i = ARRSIZE('$ObjDebugVars')
  2004. else
  2005. i += 1
  2006. end
  2007. jump 'DeleteDebugVarLoop'
  2008. end
  2009. end
  2010. end
  2011. end
  2012. if $ARGS[0] = 'wait':
  2013. cla
  2014. $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh:mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
  2015. waiting = 0
  2016. if $waitStr = '':
  2017. waiting = 15
  2018. elseif isnum($waitStr) = 0:
  2019. waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
  2020. else
  2021. waiting = val($waitStr)
  2022. end
  2023. if waiting > 0 and waiting <= 120:
  2024. minut += waiting
  2025. else
  2026. 'Invalid time.'
  2027. end
  2028. gs 'stat'
  2029. gt $loc, $loc_arg
  2030. end
  2031. if $ARGS[0] = 'rest':
  2032. cla
  2033. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2034. if waiting = '':
  2035. minut += 15
  2036. elseif waiting > 0 and waiting <= 120:
  2037. minut += waiting
  2038. pcs_mood += 10
  2039. if pcs_sleep < 90 and waiting >= 60:
  2040. pcs_sleep += 10
  2041. end
  2042. elseif waiting <= 0 or waiting > 120:
  2043. 'Invalid time.'
  2044. end
  2045. gs 'stat'
  2046. gt $loc, $loc_arg
  2047. end
  2048. --- obj_din ---------------------------------