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- # before
- !Просчет событий на начало раунда.
- !У кого защиты, клоны и так далее
- set knife = 0
- set knifeV = 0
- set BonusAtak = 0
- set BonusDef = 0
- set BonusAtakV = 0
- set BonusDefV = 0
- !set stunner = 0
- !set stunnerV = 0
- kisamePro = 0
- set round += 1
- if tuman > 0: '<font color = green>The battlefield covers your fog. Apparently, he still hold <<tuman>> moves.</font>'
- if tumanV > 0: '<font color = red>The battlefield fog covers the enemy. Apparently, he still hold <<tumanV>> moves.</font>'
- if stun > 0: '<font color = red>Are you still unable to move.</font>'
- if stunV > 0: '<font color = green><<$nameV>> is still unable to move.</font>'
- if unmaterialV > 0:
- set unmaterialV -= 1
- set mannaV -= 20
- end
- if unmaterial > 0:
- set unmaterial -= 1
- set manna -= 20
- '<font color = green>You do not stand another materiality maximum <<unmaterial>> moves.</font>'
- end
- if klon > 0:
- '<font color = green>You <<klon>> clones that will protect you in case of attack.</font>'
- end
- if poison > 0:
- set healthV -= poison
- '<font color = green><<$nameV>> becomes poisoned and <<poison>> units of life.</font>'
- set poison -= 1
- end
- if poisonV > 0:
- set health -= poisonV
- '<font color = red>You are poisoned and lose <<poisonV>> units of life.</font>'
- set poisonV -= 1
- end
- if blood > 0:
- set healthV -= blood
- '<font color = green><<$nameV>> becomes <<blood>> units of life from bleeding.</font>'
- set blood -= 1
- if blood < 0: set blood = 0
- end
- if bloodV > 0:
- set health -= bloodV
- '<font color = red>You lose <<bloodV>> units of life from bleeding.</font>'
- set bloodV -= 1
- if bloodV < 0: set bloodV = 0
- end
- if dospehEnV <= 0 and dospehV > 0:
- set dospehEnV = 0
- set dospehV = 0
- set dospehDefV = 0
- set dospehVesV = 0
- '<font color = green>Armor enemy destroyed.</font>'
- end
- if dospehEn <= 0 and dospeh > 0:
- set dospehEn = 0
- set dospeh = 0
- set dospehDef = 0
- set dospehVes = 0
- '<font color = red>Your armor destroyed.</font>'
- end
- if initBonusA > 0: set initBonusA = 0
- --- before ---------------------------------
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