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- # atakB
- if $ARGS[0] = 'atak':
- cla
- !расчет попадания уворота
- set poSp = speed * 20/100
- set uvAg = agilV * 20/100
- set poBox = react * 20/100
- set uvBox = reactV * 20/100
- set popad = RAND(react - poBox, react + poBox) + RAND(speed-poSp, speed + poSp) + bonusSh
- set uvorot = RAND(reactV - uvBox, reactV + uvBox) + RAND(agilV-uvAg, agilV + uvAg)
- set uvorKoef = uvorot * 50/100
- set popKoef = popad * 50/100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !крит, очень точное попадание
- '<B><font color = green>critical hits</font></B>'
- gs 'atakB','uronKrit'
- end
- if popad < uvorot+uvorKoef:
- !нормальное попадание
- !атаковал противник
- '<B><font color = green>Contact</font></B>'
- gs 'atakB','uron'
- end
- end
- if popad <= uvorot:
- '<B><font color = red>is washed</font></B>'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- set damDef = defence/100
- set damKoef = damDef * 20/100
- set damage = RAND(damDef + damKoef, damDef + damKoef * 2)
- gs 'atakB','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- set damDef = defence/100
- set damKoef = damDef * 20/100
- set damage = RAND(damDef - damKoef, damDef + damKoef)
- gs 'atakB','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0: set damageV -= dospehDefV & set dospehEn -= 1
- if damage < 0: set damage = 0
- Set healthV -= damage
- !Set manna -= damageM
- if eleSh > 0:
- set stunV = RAND(eleSh, eleSh * 3)
- '<B><font color = green><<$nameV>> paralyzed <<stunV>> rounds</font></B>'
- end
- '<B><font color = green>You have caused damage <<damage>> units</font></B>'
- !'<B><font color = red>caused damage your manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set defence -= damage
- '<B><font color = red><<$nameV>> reflected the damage and your defense has received <<damage>> points of damage</font></B>'
- end
- !xgt 'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !set damSum = damage + damageM
- !Set defence -= damSum
- Set defenceV -= damage
- '<B><font color = green>caused damage to your defense <<damage>> Protection of the enemy units</font></B>'
- !xgt 'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<B><font color = green>Destroyed enemy clone</font></B>'
- !xgt 'fight','sta'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<B><font color = red>Blow your protection passed through the body of the opponent. Opponents do not materials</font></B>'
- !xgt 'fight','sta'
- end
- if barierV > 0:
- !барьер именитета для урона
- if barierV >= damage:
- '<B><font color = red><<$nameV>> easily withstood kick your protection</font></B>'
- !xgt 'fight','sta'
- end
- if barierV < damage:
- !Set manna -= damageM
- !Set health -= damage
- Set healthV -= damage
- if eleSh > 0:
- set stunV = RAND(eleSh, eleSh * 3)
- '<B><font color = green><<$nameV>> paralyzed <<stunV>> rounds</font></B>'
- end
- '<B><font color = green>caused damage to your defense <<damage>> units</font></B>'
- !'<B><font color = red>caused damage your manna <<damageM>> units</font></B>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set defence -= damage
- '<B><font color = red>Enemy reflected damage and your defense received <<damage>> points of damage</font></B>'
- end
- end
- !xgt 'fight','sta'
- end
- end
- --- atakB ---------------------------------
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