gad_river.qsrc 15 KB

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  1. # gad_river
  2. !2022/05/02
  3. !2024/05/05 - Mira schedule introduced.
  4. !locat['A60'] = Mira''s location. See 'miroslava_schedule'
  5. $loc = 'gad_river'
  6. $menu_loc = 'gad_river'
  7. if $ARGS[0] = 'start':
  8. gs 'shortgs', 'setloc', 'gad_river', 'start'
  9. $location_type = 'public_outdoors'
  10. menu_off = 0
  11. gs 'miroslava_schedule'
  12. gs 'stat'
  13. '<center><H2>Slavka River</H2></center>'
  14. if month >= 5 and month <= 9:
  15. if hour >= 6 and hour < 22:
  16. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver.jpg"></center>'
  17. else
  18. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver_night.jpg"></center>'
  19. end
  20. else
  21. if hour >= 8 and hour < 18:
  22. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver_winter.jpg"></center>'
  23. else
  24. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver_winter_night.jpg"></center>'
  25. end
  26. end
  27. 'A large river flows lazily for a few hundred meters on the northern outskirts of Gadukino.'
  28. if hour >= 6 and hour < 21 and sunWeather = 1: 'You see the local <a href="exec:gt ''gad_river'', ''fishers''">fishermen</a> fishing with their rods on the riverbank.'
  29. temp_rand = rand(0, 20)
  30. if temp_rand = 1 and hour < 5 and month >= 5 and month <= 9 and MiraVars['QW'] >= 20:
  31. 'Right next to the path leading to the river, you see <a href="exec: gt ''gad_river'', ''mirapunish'' ">Mira</a> naked, bound with ropes between two trees...'
  32. elseif temp_rand = 4 and GadBoy['river_day'] ! daystart and (locat['A60'] / 10) ! 5 and npc_QW['A63'] >= 13 and hour >= 5:
  33. GadBoy['river_day'] = daystart
  34. 'While going to the river, you meet Kolyamba and Vasyan. They first invite you to join them, then insist you go with them.'
  35. act 'Go with them':
  36. *clr & cla
  37. menu_off = 1
  38. '<center><img <<$set_imgh>> src="images/locations/gadukino/sex/mitka/mitkaguysriversex17.jpg"></center>'
  39. 'The boys take you to Vasyan''s house, where they rudely keep pushing you until you are bent over the kitchen table. They then take turns fucking you...'
  40. gs 'boyStat', 'A61'
  41. npc_sex[$boy] += 1
  42. pose = 1
  43. if mesec = 0:
  44. gs 'dinsex', 'boy_puts_condom'
  45. gs 'dinsex','vaginal_sex',20,'sub','gangbang'
  46. gs 'dinsex','sexcum'
  47. else
  48. gs 'dinSex','boy_wants_anal','','lubri'
  49. gs 'dinsex','analsex',20,'sub','gangbang'
  50. end
  51. gs 'boyStat', 'A62'
  52. npc_sex[$boy] += 1
  53. if mesec = 0:
  54. gs 'dinsex', 'boy_puts_condom'
  55. gs 'dinsex','vaginal_sex',20,'sub','gangbang'
  56. gs 'dinsex','sexcum'
  57. else
  58. gs 'dinSex','boy_wants_anal','','lubri'
  59. gs 'dinsex','analsex',20,'sub','gangbang'
  60. end
  61. gs 'stat'
  62. act 'Finish': minut += 10 & gt 'gadukino'
  63. end
  64. elseif temp_rand = 5 and GadBoy['river_day'] ! daystart and (locat['A60'] / 10) ! 5 and npc_QW['A63'] >= 13 and hour >= 5:
  65. GadBoy['river_day'] = daystart
  66. 'While walking towards the river, you meet the village boys you''ve been drinking with recently. They ask you to go with them.'
  67. act 'Go with them':
  68. *clr & cla
  69. menu_off = 1
  70. '<center><img <<$set_imgh>> src="images/locations/gadukino/sex/mitka/mitkaguysriversex18.jpg"></center>'
  71. 'The boys lead you to Vasyan''s house and start undressing; following their lead, you strip off, too, "We''re going to fuck your ass. I hope you can enjoy it, but I''m not going to be upset if you don''t."'
  72. gs 'arousal', 'auto_lube', 'anal'
  73. 'They don''t say anything more before they spend the next hour fucking you in the ass...'
  74. gs 'arousal', 'anal', 20, 'gangbang', 'sub'
  75. gs 'arousal', 'anal', 20, 'gangbang', 'sub'
  76. gs 'arousal', 'anal', 20, 'gangbang', 'sub'
  77. gs 'arousal', 'end'
  78. gs 'boyStat', 'A63'
  79. npc_sex[$boy] += 1
  80. gs 'cum_call','butt',$boy,1
  81. gs 'boyStat', 'A61'
  82. npc_sex[$boy] += 1
  83. gs 'cum_call','butt',$boy,1
  84. gs 'boyStat', 'A62'
  85. npc_sex[$boy] += 1
  86. gs 'cum_call','butt',$boy,1
  87. pcs_ass += 3
  88. gs 'stat'
  89. act 'Leave': gt 'gadukino'
  90. end
  91. elseif temp_rand = 6 and GadBoy['river_day'] ! daystart and (locat['A60'] / 10) ! 5 and npc_QW['A63'] >= 13 and hour >= 5:
  92. GadBoy['river_day'] = daystart
  93. 'On your way to the river, you meet Vasyan. But, unfortunately, he insists you follow him home...'
  94. act 'Go with him':
  95. *clr & cla
  96. menu_off = 1
  97. gs 'boyStat', 'A62'
  98. npc_sex[$boy] += 1
  99. pose = 1
  100. if mesec = 0:
  101. '<center><img <<$set_imgh>> src="images/locations/gadukino/sex/mitka/mitkaguysriversex20.jpg"></center>'
  102. 'As soon as you open the door, Vasyan pushes you inside and pulls your clothes off crudely. Once you are naked, he moves you towards the sofa and forces you to your knees...'
  103. gs 'arousal', 'vaginal', 20, 'sub'
  104. gs 'cum_call','butt',$boy,1
  105. else
  106. '<center><img <<$set_imgh>> src="images/locations/gadukino/sex/mitka/mitkaguysriversex21.jpg"></center>'
  107. 'As soon as you open the door, Vasyan pushes you inside and pulls your clothes off crudely. He then throws you onto his bed. Noticing that you are slightly bleeding, he asks if it is that time of the month. You whimper, "Yes." He curses angrily, turns you over and begins roughly fucking your ass...'
  108. gs 'arousal', 'anal', 20, 'sub'
  109. gs 'cum_call','butt',$boy,1
  110. end
  111. gs 'arousal', 'end'
  112. gs 'stat'
  113. act 'Finish': gt'gadukino'
  114. end
  115. else
  116. act 'Walk to the beach (0:05)': minut += 5 & gt 'gad_beach', 'start'
  117. act 'Walk to the road (0:10)': minut += 10 & gt 'gad_road', 'start'
  118. act 'Walk to Gadukino (0:20)': minut += 20 & gt 'gadukino'
  119. end
  120. killvar 'temp_rand'
  121. end
  122. if $ARGS[0] = 'mirapunish':
  123. *clr & cla
  124. menu_off = 1
  125. minut += 10
  126. pcs_horny += rand(25,75)
  127. gs 'stat'
  128. '<center><img <<$set_imgh>> src="images/characters/gadukino/mira/mirapunish.jpg"></center>'
  129. 'You approach Mira. She looks distressed and embarrassingly smiles as you start asking what happened. She pleads with you to release her. As you untie her, she explains that Kolyamba punished her for barely biting his cock as she sucked it...'
  130. '"Thank God you showed up," she says with a sigh of relief as you untie her. "I''m glad you found me and not one of those old hags from the village. They would call me a whore, and I would get scolded for being promiscuous. Those old hags hate us, you know. We''re young and beautiful, and they are just mean old wretches." said the naked Mira, revealing her true feelings about the villagers. She continues quietly, "Or it could have been even worse. Someone could have abused me, raped me or even killed m..." Then, she suddenly stops and lunges in your arms, weeping. "Thank you," she tells you. "You saved my life!"'
  131. act 'Leave': gt 'gad_beach', 'start'
  132. end
  133. if $ARGS[0] = 'fishers':
  134. *clr & cla
  135. menu_off = 1
  136. minut += 2
  137. gs 'stat'
  138. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriverfishers.jpg"></center>'
  139. if fishersday ! daystart:
  140. act 'Greet':
  141. cla
  142. *clr
  143. fishersday = daystart
  144. minut += 3
  145. if fishersQW < 3:fishersQW += 1
  146. gs 'stat'
  147. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/hifishers.jpg"></center>'
  148. 'You politely greet the fishermen, but they are too focused on fishing. One of them absently waves in your general direction in response.'
  149. if fishersQW >= 3:
  150. act 'Chat':
  151. cla
  152. *clr
  153. minut += 10
  154. if fishersQW = 3:fishersQW = 4
  155. gs 'stat'
  156. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  157. 'You keep watching as the fishermen throw out their lures. One catches a fish and shows off his trophy before putting it into the fish bail. The two of you chat about fishing.'
  158. act 'Leave': gt 'gad_river', 'start'
  159. end
  160. end
  161. if fishersQW = 4:
  162. act 'Ask to borrow a fishing rod':
  163. cla
  164. *clr
  165. minut += 10
  166. fishersQW = 5
  167. gs 'stat'
  168. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  169. 'You decide to try your luck at fishing and ask the fishermen if they could lend you a fishing rod. Uncle Stepan, a friend of the family, points to a pile of spare rods and tells you to pick one.'
  170. act 'Fishing': gt 'gad_river', 'fishing'
  171. end
  172. end
  173. if fishersQW = 5:
  174. act 'Fishing with them':
  175. cla
  176. *clr
  177. minut += 10
  178. gs 'stat'
  179. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  180. 'You decide to join your new friends. Uncle Stepan tells you he has plenty of spare rods and hands you a rod while his eyes travel up and down your body.'
  181. act 'Fishing': gt 'gad_river', 'fishing'
  182. end
  183. end
  184. act 'Leave': gt 'gad_river', 'start'
  185. end
  186. else
  187. act 'Leave': gt 'gad_river', 'start'
  188. end
  189. end
  190. if $ARGS[0] = 'fishing':
  191. *clr & cla
  192. menu_off = 1
  193. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver.jpg"></center>'
  194. 'The stream quietly flows over the rocks, pleasantly tickling your ears. You gaze at the village that''s entirely peaceful. There is a sense of serenity about it today.'
  195. 'You caught <<fish>> fish.'
  196. if hour < 22:
  197. act 'Throw the bait':
  198. *clr & cla
  199. minut += rand(5, 10)
  200. if hour < 12:
  201. temp_rand = rand(0, 15)
  202. elseif hour >= 12 and hour < 18:
  203. temp_rand = rand(0, 20)
  204. else
  205. temp_rand = rand(0, 10)
  206. end
  207. gs 'stat'
  208. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/fishingriver.jpg"></center>'
  209. 'You throw out the lure and watch the bobber for signs of a nibble.'
  210. if temp_rand < rand(1, 5):
  211. cla
  212. *clr
  213. minut += 1
  214. gs 'stat'
  215. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/nofishingriver.jpg"></center>'
  216. 'Suddenly the bobber dives under the water dramatically. You got one!'
  217. act 'Pull':
  218. *clr & cla
  219. minut += 1
  220. temp_rand = rand(0, 120)
  221. if temp_rand < 50: gs 'exp_gain', 'react', 1
  222. gs 'stat'
  223. if pcs_react > temp_rand:
  224. pcs_mood += rand(5, 10)
  225. minut += 1
  226. gs 'exp_gain', 'react', 1
  227. fish += 1
  228. gs 'stat'
  229. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/fishyes.jpg"></center>'
  230. 'You skillfully strike, pulling the rod up sharply. You feel the rod straining slightly, and after a few moments, you excitedly pull a small fish out of the water.'
  231. else
  232. pcs_mood -= rand(5, 10)
  233. minut += 1
  234. gs 'stat'
  235. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/gadriver.jpg"></center>'
  236. 'You strike, but the lack of tension makes the fish escape from the hook.'
  237. end
  238. act 'Throw another bait': gt 'gad_river', 'fishing'
  239. killvar 'temp_rand'
  240. end
  241. else
  242. 'The bobber remains perfectly still. Eventually, you decide to try a different lure.'
  243. act 'Retrieve bait': gt 'gad_river', 'fishing'
  244. end
  245. killvar 'temp_rand'
  246. end
  247. act 'Finish':
  248. cla
  249. *clr
  250. minut += 5
  251. gs 'stat'
  252. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  253. 'You''re tired, so you return the fishing rod to uncle Stepan.'
  254. if fish > 0:
  255. act 'Release your catch':
  256. cla
  257. *clr
  258. minut += 5
  259. fish = 0
  260. gs 'stat'
  261. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  262. 'You decide to release all the fish you caught today. The other fishermen shake their heads disapprovingly, throwing sidelong glances at your body as you dump the fish back into the river.'
  263. act 'Leave': gt $loc, $loc_arg
  264. end
  265. act 'Give the fish to Uncle Stepan':
  266. cla
  267. *clr
  268. minut += 5
  269. fish = 0
  270. gs 'stat'
  271. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  272. 'You give all the fish you caught to uncle Stepan, and he makes a show out of reluctantly accepting them. Still, you can see that he is pretty happy with this arrangement.'
  273. act 'Leave': gt $loc, $loc_arg
  274. end
  275. act 'Bring a fish to Boniface':
  276. cla
  277. *clr
  278. minut += 5
  279. fish -= 1
  280. pcs_mood += rand(15,40)
  281. gs 'stat'
  282. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/villcat2.jpg"></center>'
  283. 'As soon as you enter the house, Boniface immediately jumps to the floor and twines around your feet. Then, the furry beast starts loudly yowling and pawing at your legs. He has obviously detected the smell of fresh fish. You treat Boniface to a small fish, and within a few minutes, all that remains is a pile of fish bones.'
  284. if fish >0: fish = 0 & 'You try to give the rest of the fish to your grandmother, but she takes one look at the intact fish and points at your grandfather. He sighs heavily, then takes the fish outside to clean them.'
  285. act 'Finish': gt 'gad_gphouse', 'start'
  286. end
  287. act 'Give the fish to your grandmother':
  288. cla
  289. *clr
  290. minut += 5
  291. '<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/givefish.jpg"></center>'
  292. 'You try to give the fish to your grandmother, but she takes one look at the intact fish and points at your grandfather. He sighs heavily, then takes the fish outside to clean them.'
  293. act 'Finish': gt 'gad_gphouse', 'start'
  294. end
  295. else
  296. act 'Leave': gt $loc, $loc_arg
  297. end
  298. end
  299. else
  300. cla
  301. *clr
  302. minut += 5
  303. pcs_mood -= rand(5,10)
  304. gs 'stat'
  305. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  306. 'Uncle Stepan says, "It''s time to head home, young lady." You reluctantly return his fishing rod, knowing that''s it for today.'
  307. if fish > 0:
  308. act 'Release your catch':
  309. cla
  310. *clr
  311. minut += 5
  312. fish = 0
  313. gs 'stat'
  314. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  315. 'You decide to release all the fish you caught today. The other fishermen shake their heads disapprovingly, throwing sidelong glances at your body as you dump the fish back into the river.'
  316. act 'Leave': gt $loc, $loc_arg
  317. end
  318. act 'Give to Uncle Stepan':
  319. cla
  320. *clr
  321. minut += 5
  322. fish = 0
  323. gs 'stat'
  324. '<center><img <<$set_imgh>> src="images/locations/gadukino/river/talkfishers.jpg"></center>'
  325. 'You give all the fish caught to uncle Stepan, who reluctantly accepts them. You can see he is pretty happy with this arrangement.'
  326. act 'Leave': gt $loc, $loc_arg
  327. end
  328. if grandmaQW['block'] = 0:
  329. act 'Bring a fish to Boniface':
  330. cla
  331. *clr
  332. minut += 5
  333. fish -= 1
  334. pcs_mood += rand(15,40)
  335. gs 'stat'
  336. '<center><img <<$set_imgh>> src="images/locations/gadukino/village/villcat2.jpg"></center>'
  337. 'As soon as you enter the house, Boniface immediately jumps to the floor and twines around your feet. Then, the furry beast starts loudly yowling and pawing at your legs. He has obviously detected the smell of fresh fish. You treat Boniface to a small fish, and within a few minutes, all that remains is a pile of fish bones.'
  338. if fish >0: fish = 0 & 'You try to give the rest of the fish to your grandmother, but she takes one look at the intact fish and points at your grandfather. He sighs heavily, then takes the fish outside to clean them.'
  339. act 'Finish': gt 'gad_gphouse', 'start'
  340. end
  341. act 'Give the fish to your grandmother':
  342. cla
  343. *clr
  344. minut += 5
  345. '<center><img <<$set_imgh>> src="images/locations/gadukino/grandparents/givefish.jpg"></center>'
  346. 'You try to give the fish to your grandmother, but she takes one look at the intact fish and points at your grandfather. He sighs heavily, then takes the fish outside to clean them.'
  347. act 'Finish': gt 'gad_gphouse', 'start'
  348. end
  349. end
  350. else
  351. act 'Leave': gt $loc, $loc_arg
  352. end
  353. end
  354. end
  355. --- gad_river ---------------------------------