obj_din.qsrc 103 KB

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  1. # obj_din
  2. if $ARGS[0] = 'chartabs':
  3. cla
  4. !0: Character
  5. !1: Skills
  6. !2: Stats
  7. !4: Pain
  8. !5: Traits
  9. !6: Renown
  10. !7: Magic
  11. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  12. if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  13. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  14. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  15. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  16. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  17. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
  18. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
  19. '</tr></table></b></center>'
  20. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  21. end
  22. if $ARGS[0] = 'bodytabs':
  23. cla
  24. !0: Face
  25. !1: Body
  26. !2: Clothes
  27. !3: Bra
  28. !4: Panties
  29. !5: Shoes
  30. !6: Tattoos
  31. !7: Magic
  32. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  33. if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  34. if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  35. if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  36. if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  37. if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  38. if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  39. if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
  40. if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
  41. '</tr></table></b></center>'
  42. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  43. end
  44. if $ARGS[0] = 'settingtabs':
  45. cla
  46. !0: Gameplay
  47. !1: Display
  48. !2: Status
  49. !3: Phone
  50. !4: Mods
  51. !5: About
  52. '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
  53. if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  54. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  55. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  56. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  57. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'+'<th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''about'']">About</a></th>'
  58. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'+'<th>About</th>'
  59. '</tr></table></b></center>'
  60. if settingmode = 1:
  61. act '<center><b>Return to character creation</b></center>':
  62. killvar 'menu_page'
  63. settingmode = 0
  64. gt 'begin', 'start'
  65. end
  66. else
  67. !call from Menu - Game settings
  68. act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
  69. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  70. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  71. end
  72. end
  73. if $ARGS[0] = 'cheattabs':
  74. cla
  75. !0: Index
  76. !1: Recurrent
  77. !2: State
  78. !3: Appearance
  79. !4: Skill
  80. !5: Relationships
  81. !6: Documents
  82. !7: Magic
  83. !8: Time
  84. !9: NPCChanger
  85. !10: Pain
  86. !11: DNA
  87. !12: ImageSets
  88. '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
  89. if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  90. if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  91. if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  92. if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  93. if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  94. if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  95. if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  96. if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  97. if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  98. if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  99. if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  100. if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
  101. if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
  102. '</tr></table></b></center>'
  103. act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
  104. act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
  105. act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
  106. end
  107. if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
  108. if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
  109. if $ARGS[0] = 'description':
  110. *clr & cla
  111. gs 'obj_din','chartabs'
  112. gs 'body'
  113. !'<center><img src="images/system/icons/description.png"><br></center>'
  114. '<center><h1>Character Description</h1></center>'
  115. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  116. 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
  117. !!!0.2.6 extension
  118. if StoryLine > 0:
  119. 'Your friends and family call you <<$pcs_nickname>>.'
  120. else
  121. 'Your friends call you <<$pcs_nickname>>.'
  122. end
  123. !!!
  124. if ARRSIZE('home_owned') = 0:
  125. 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
  126. else
  127. 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
  128. end
  129. if succubusflag = 1 and sucpcinfo >= 4:
  130. 'You are a Succubus.'
  131. 'Succubus Level: <<succublvl>>'
  132. end
  133. if age = vidage:
  134. 'You are <<age>> years old.'
  135. else
  136. 'You are <<age>> years old, but you appear to be <<vidage>>.'
  137. end
  138. if birthday <= 9 and birthmonth <= 9:
  139. $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  140. elseif birthday > 9 and birthmonth <= 9:
  141. $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
  142. elseif birthday > 9 and birthmonth > 9:
  143. $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  144. else
  145. $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
  146. end
  147. 'Your date of birth is <<$birthdayD>>'
  148. *nl
  149. '<<$pcs_apprnc>>'
  150. *nl
  151. 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
  152. 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
  153. '<<$nipplesize>>'
  154. *nl
  155. if preg = 1:
  156. if denypreg = 1 and pregchem > 2688:
  157. 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
  158. *nl
  159. elseif pregchem > 4704:
  160. 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
  161. *nl
  162. elseif pregchem > 3696:
  163. 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
  164. *nl
  165. elseif pregchem > 3192 and knowpreg = 1:
  166. 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
  167. *nl
  168. elseif pregchem > 3192 and knowpreg = 0:
  169. 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
  170. *nl
  171. elseif pregchem > 1800 and knowpreg = 1:
  172. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  173. *nl
  174. elseif pregchem > 1800 and knowpreg = 0:
  175. 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
  176. *nl
  177. elseif pregchem > 1200:
  178. 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
  179. *nl
  180. end
  181. end
  182. '<<$lip>>'
  183. '<<$pcs_throat>>'
  184. '<<$skin>>'
  185. '<<$glaza>>'
  186. '<<$pcs_makeup>>.'
  187. '<<$pcs_leghair>>'
  188. '<<$pcs_pubes>>'
  189. '<<$pcs_vag>>'
  190. '<<$pcs_butt>>'
  191. '<<$pcs_ass>>'
  192. *nl
  193. if avatar_hair = 1:
  194. 'Your hair: <<$av_hair>>.'
  195. else
  196. '<<$hair>>'
  197. end
  198. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  199. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  200. *nl
  201. if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
  202. if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
  203. if pcs_teeth = 1:$zuba = ' tooth'
  204. if pcs_teeth >= 2:$zuba = ' teeth'
  205. if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
  206. !! 'pcs_apprnc <<pcs_apprnc>>'
  207. !! 'curlykoef <<curlykoef>> a maximum of 1'
  208. !! 'tits <<tits>> A maximum of 6'
  209. !! 'pcs_lip <<pcs_lip>> a maximum of 4'
  210. !! 'tanKoef <<tanKoef>> a maximum of 1'
  211. !! 'skin <<skin>> a maximum of 4'
  212. !! 'pcs_makeup <<pcs_makeup>> a maximum of 6'
  213. !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
  214. !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
  215. !! 'bodykoef <<bodykoef>> a maximum of 8'
  216. !! 'legkoef <<legkoef>> a maximum of 3'
  217. !! 'lobkoef <<lobkoef>> a maximum of 3'
  218. !! 'odevnesh <<odevnesh>> a maximum of 15'
  219. !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
  220. !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
  221. '</td></tr></table></center>'
  222. end
  223. if $ARGS[0] = 'curr_home':
  224. *clr & cla
  225. !'<center><img src="images/system/icons/description.png"><br></center>'
  226. '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
  227. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  228. *nl
  229. 'Your current home is <<$home_name>>.'
  230. *nl
  231. act 'Return to main description': gt 'obj_din', 'description'
  232. !!This is correct it just looks wrong
  233. if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
  234. if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
  235. if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
  236. if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
  237. if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">Matryona mansion</a>'
  238. if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
  239. if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
  240. if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
  241. if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
  242. if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
  243. if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
  244. if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
  245. if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
  246. if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
  247. !!Apostrophe colour correction - KS ''''
  248. '</td></tr></table></center>'
  249. end
  250. if $ARGS[0] = 'skills':
  251. *clr & cla
  252. gs 'obj_din','chartabs'
  253. !'<center><img src="images/system/icons/stats.png"><br></center>'
  254. '<center><h1>Character Skills</h1></center>'
  255. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  256. '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  257. '<b>Base Skills</b>'
  258. *nl
  259. '<font color="grey">base / modified</font>'
  260. *nl
  261. 'Strength - <<pcs_stren>> / <<stren_lvl>>'
  262. 'Agility - <<pcs_agil>> / <<agil_lvl>>'
  263. 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
  264. 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
  265. 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
  266. 'Reaction - <<pcs_react>> / <<react_lvl>>'
  267. 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
  268. 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
  269. if pcs_magik > 0: 'Magic - <<pcs_magik>>'
  270. 'Attractiveness - <<pcs_apprnc>>'
  271. !'Speed <<speed>>' - not used
  272. *nl
  273. '<b>Mental Skills</b>'
  274. *nl
  275. if pcs_splcstng > 0: 'Spell Casting - <<pcs_splcstng>>'
  276. if pcs_humint > 0:'People skills - <<pcs_humint>>'
  277. if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
  278. if pcs_observ > 0:'Observation - <<pcs_observ>>'
  279. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  280. '<b>Sport Skills</b>'
  281. *nl
  282. if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
  283. if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
  284. if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
  285. if pcs_def > 0: 'Defense - <<pcs_def>>'
  286. if pcs_run > 0: 'Running - <<pcs_run>>'
  287. if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
  288. if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
  289. if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
  290. if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
  291. if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
  292. if pcs_chess > 0: 'Chess - <<pcs_chess>>'
  293. if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
  294. if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
  295. if pcs_pool > 0: 'Pool - <<pcs_pool>>'
  296. *nl
  297. '<b>Artistic Skills</b>'
  298. *nl
  299. if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
  300. if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
  301. if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
  302. if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
  303. if pcs_perform > 0: 'Performance - <<pcs_perform>>'
  304. if pcs_musicprod > 0: 'Music Production - <<pcs_musicprod>>'
  305. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  306. '<b>Job Skills</b>'
  307. *nl
  308. if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
  309. if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
  310. if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
  311. if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
  312. if pcs_servng > 0: 'Serving - <<pcs_servng>>'
  313. if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
  314. if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
  315. *nl
  316. '<b>Other Skills</b>'
  317. *nl
  318. if SchoolAtestat = 0 and StoryLine > 0:
  319. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  320. end
  321. '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
  322. '<b>Beauty Skills</b>'
  323. *nl
  324. if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
  325. if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
  326. if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
  327. if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
  328. if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
  329. if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
  330. *nl
  331. '<b>Sexual Skills</b>'
  332. *nl
  333. 'Inhibition <<100-pcs_inhib>>'
  334. 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
  335. 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
  336. if SUB > 0: 'Submissiveness <<SUB>>'
  337. if pcs_dom > 0: 'Dominance <<pcs_dom>>'
  338. 'Submissive sex: <<sub[''exp'']>>'
  339. 'Dominant sex: <<dom[''exp'']>>'
  340. 'Lesbian sex preference: <<lesbian[''pref'']>>'
  341. 'Lesbian sex: <<lesbian[''exp'']>>'
  342. '</td></tr></table></center>'
  343. end
  344. if $ARGS[0] = 'husb_cheat_count':
  345. if husband > 0:
  346. if guy > before_h_guy :
  347. guy_cheat += guy - guy_cheat
  348. before_h_guy = guy
  349. end
  350. if girl > before_h_girl:
  351. girl_cheat += girl - before_h_girl
  352. before_h_girl = girl
  353. end
  354. end
  355. if before_h_girl > 0 and before_h_guy > 0:
  356. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
  357. elseif before_h_guy > 0:
  358. 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
  359. elseif before_h_girl > 0:
  360. 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
  361. end
  362. end
  363. if $ARGS[0] = 'stats':
  364. *clr & cla
  365. gs 'obj_din','chartabs'
  366. gs 'housing', 'rent'
  367. !'<center><img src="images/system/icons/statistics.png"><br></center>'
  368. '<center><h1>Character Statistics</h1></center>'
  369. '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
  370. '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  371. '<center><b>General Statistics</b></center>'
  372. *nl
  373. if opPRE = 0: 'It has been <<daystart>> days since the game started.'
  374. *nl
  375. if SchoolAtestat = 0 and StoryLine > 0:
  376. gs 'grades', 'assing_grade_description', 'school'
  377. gs 'grades', 'grade above', 'school', 90
  378. gs 'grades', 'grade above', 'school', 70
  379. gs 'grades', 'grade above', 'school', 50
  380. gs 'grades', 'grade above', 'school', 40
  381. if class['school_grades_above_90'] = 13:
  382. 'You are getting top marks in all your classes. You are one of the best student in the school, maybe even the best student in school.'
  383. elseif class['school_grades_above_90'] > 6 and class['school_grades_above_40'] = 13:
  384. 'You are getting top marks in more that half of your classes and not failing any of the others. You are one of the best students in the school.'
  385. elseif class['school_grades_above_90'] > 6:
  386. 'You are getting top marks in more that half of your classes and even if you are failing some of the others you are still one of the best students in the school and should have no problem getting into the university if you want.'
  387. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] = 13:
  388. 'You are only getting top marks in a few of your classes but the rest of you grades are still good. You should have no trouble getting into university if you want.'
  389. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10 and class['school_grades_above_40'] =13:
  390. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are not failing any classes. You should probably have no trouble getting into university if you want, but improving the bad grades would not be a bad idea.'
  391. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_70'] > 10:
  392. 'You are only getting top marks in a few of your classes but only a few of your grades are bad and you are failing some classes. If you want to get into university you should probably try to improve the failing and bad grades.'
  393. elseif class['school_grades_above_90'] > 0 and class['school_grades_above_40'] > 6:
  394. 'You are getting top marks in a few of your classes but failing a lot of classes. If you want to get into university you need to do something about your failing and bad grades.'
  395. elseif class['school_grades_above_90'] > 0:
  396. 'Even a top mark or two is not helping when you are failing more than half your classes. It will require a lot of work if you want to go to a university after school.'
  397. elseif class['school_grades_above_70'] = 13:
  398. 'You are getting good grades in all of your classes but no excellent grades. You should probably have no trouble getting into university if you want, but getting some of those excellent marks will not hurt.'
  399. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] =13:
  400. 'You are getting good grades in over half of your classes but no excellent grades, at least you are not failing any classes. If you want to get into university it would not hurt to improve some of the bad grades.'
  401. elseif class['school_grades_above_70'] > 6 and class['school_grades_above_40'] >10:
  402. 'You are getting good grades in over half of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  403. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] = 13:
  404. 'You are getting good grades in a few of your classes and no excellent grades. At least you are not failing any classes. If you want to get into university you need to improve some of the bad grades.'
  405. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >10:
  406. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a few classes. If you want to get into university you need to improve some of the bad grades.'
  407. elseif class['school_grades_above_70'] > 0 and class['school_grades_above_40'] >6:
  408. 'You are getting good grades in a few of your classes but no excellent grades and you are failing a lot of classes. If you want to get into university you really need to improve your grade in some of your classes you are failing.'
  409. elseif class['school_grades_above_70'] > 0:
  410. 'A good grade or two is not not enough when you are failing more than half your classes. It will require a lot of work to turn this one around.'
  411. elseif class['school_grades_above_40'] = 13:
  412. 'You are not getting any good grades, but at least you are not failing any. It will require a lot of work if you want to go to a university after school.'
  413. elseif class['school_grades_above_40'] > 10:
  414. 'With you general bad grades failing a few as you do puts you in danger of not graduation high school.'
  415. elseif class['school_grades_above_40'] > 6:
  416. 'With failing a lot of classes and barely passing the rest you will not graduate high school unless you can get your grades up before graduation.'
  417. else
  418. 'You are failing high school, you need to do something about this right now, if you want to graduate.'
  419. end
  420. if schoolprogul > 0: 'School absenteeism - <<schoolprogul>> days'
  421. end
  422. *nl
  423. if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
  424. *nl
  425. if home_owned[1] = 1 and home_owned[4] > 0:
  426. 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
  427. elseif home_owned[1] = 1:
  428. 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
  429. elseif home_owned[4] > 0:
  430. 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
  431. end
  432. if home_owned[1] = 1:
  433. if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
  434. *nl
  435. *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
  436. if karta >= home_rent[1]:
  437. !From bank
  438. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  439. elseif money >= home_rent[1]:
  440. !From cash
  441. *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  442. *nl
  443. elseif stolmoney >= home_rent[1]:
  444. !From drawer
  445. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  446. *nl
  447. elseif money + stolmoney >= home_rent[1]:
  448. !From cash and drawer
  449. *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  450. *nl
  451. elseif karta + bankDebtLimit >= home_rent[1]:
  452. !From bank and overdraw
  453. *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  454. *nl
  455. else
  456. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  457. *nl
  458. end
  459. end
  460. end
  461. if home_owned[4] > 0:
  462. if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
  463. *nl
  464. *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
  465. if karta >= home_rent[4]:
  466. !From bank
  467. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
  468. *nl
  469. elseif money >= home_rent[4]:
  470. !From cash
  471. *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
  472. *nl
  473. elseif stolmoney >= home_rent[4]:
  474. !From drawer
  475. *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
  476. *nl
  477. elseif money + stolmoney >= home_rent[4]:
  478. !From cash and drawer
  479. *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
  480. *nl
  481. elseif karta + bankDebtLimit >= home_rent[4]:
  482. !From bank and overdraw
  483. *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
  484. *nl
  485. else
  486. *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
  487. *nl
  488. end
  489. end
  490. end
  491. end
  492. if kid = 1:
  493. *nl
  494. 'You have 1 child:'
  495. else
  496. 'You have <<kid>> children:'
  497. end
  498. if kid > 0:
  499. k = 0
  500. :kidloop
  501. if k < kid:
  502. gs 'obj_din','kidlist',k
  503. k += 1
  504. jump 'kidloop'
  505. end
  506. end
  507. if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
  508. *nl
  509. if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
  510. if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
  511. if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
  512. if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
  513. if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
  514. if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
  515. if alla > 0: 'Friendship with Alla <<alla>>'
  516. if masha > 0: 'Friendship with Masha <<masha>>'
  517. if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
  518. if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
  519. if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
  520. if afra > 0: 'Friendship with blacks <<afra>>'
  521. if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
  522. !!!WD: Formatting
  523. if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
  524. *nl
  525. if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
  526. 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
  527. '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
  528. end
  529. if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
  530. if kickbox['sash'] > 0:
  531. if kickbox['sash'] = 1: 'You have earned green sash(rank 4) in kickboxing'
  532. if kickbox['sash'] = 2: 'You have earned purple sash(rank 5) in kickboxing'
  533. if kickbox['sash'] = 3: 'You have earned blue sash(rank 6) in kickboxing'
  534. if kickbox['sash'] = 4: 'You have earned brown sash(rank 7) in kickboxing'
  535. if kickbox['sash'] = 5: 'You have earned black sash, 1st dan in kickboxing'
  536. end
  537. if kickbox['amateurWin'] > 0 or kickbox['amateurLoss'] > 0 or kickbox['amateurDraw'] > 0:
  538. 'Amateur Kickboxing Record:<br>Wins: <<kickbox[''amateurWin'']>> (<<kickbox[''amateurWinKO'']>> by KO) - Losses: <<kickbox[''amateurLoss'']>> (<<kickbox[''amateurLossKO'']>> by KO) - Draws: <<kickbox[''amateurDraw'']>>'
  539. *nl
  540. end
  541. if kolsorev > 0: 'You have run in <<kolsorev>> races'
  542. if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
  543. if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
  544. if silverbeg > 0: '<<silverbeg>> - silver medals for running'
  545. if goldbeg > 0: '<<goldbeg>> - gold medals for running'
  546. if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St. Petersburg Track Championship'
  547. if razradbegES > 0: '<<razradbegES>> times silver medalist at the St. Petersburg Track Championship'
  548. if razradbegEG > 0: '<<razradbegEG>> times St. Petersburg Track Champion.'
  549. if razradbeg > 0:
  550. if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
  551. if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
  552. if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
  553. if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
  554. if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
  555. if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St. Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
  556. *nl
  557. end
  558. if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
  559. if chess_rank > 0:
  560. if chess_rank = 1:'You have mastered the basics of chess'
  561. if chess_rank = 2:'You''re starting to get good at chess'
  562. if chess_rank = 3:'You''re a good chess player'
  563. if chess_rank = 4:'You''re an excellent chess player'
  564. if chess_rank = 5:'You''re a candidate for chess master'
  565. if chess_rank = 6:'You''re a chess master'
  566. if chess_rank = 7:'You''re a chess Grandmaster'
  567. end
  568. if chess_world_rank > 0:
  569. if chess_world_rank = 1:'The title of FIDE Master Chess'
  570. if chess_world_rank = 2:'The title of International Chess Master'
  571. if chess_world_rank = 3:'The title of International Grandmaster Chess'
  572. end
  573. *nl
  574. !!!
  575. '<center><b>Job Statistics</b></center>'
  576. if modelfoto['shoots'] > 0:
  577. '<b>Modelling</b>'
  578. *nl
  579. '<<modelfoto[''shoots'']>> - Number of times you have worked as a model'
  580. '<<modelfoto[''earnings'']>> - The amount of money you''ve made modelling'
  581. *nl
  582. if modelfoto['catalog'] > 0: '<<modelfoto[''catalog'']>> - Number of catalog shoots you''ve done'
  583. if modelfoto['fashion'] > 0: '<<modelfoto[''fashion'']>> - Number of fashion shoots you''ve done'
  584. if modelfoto['bikini'] > 0: '<<modelfoto[''bikini'']>> - Number of swimsuit shoots you''ve done'
  585. if modelfoto['lingerie'] > 0: '<<modelfoto[''lingerie'']>> - Number of lingerie shoots you''ve done'
  586. if modelfoto['trans_ling'] > 0: ' <<modelfoto[''trans_ling'']>> of those were with transparent lingerie'
  587. if modelfoto['sexy'] > 0: '<<modelfoto[''sexy'']>> - Number of sexy clothing shoots you''ve done'
  588. if modelfoto['transparent'] > 0: ' <<modelfoto[''transparent'']>> of those were with transparent clothing that exposed your breasts'
  589. if modelfoto['fitness'] > 0: '<<modelfoto[''fitness'']>> - Number of fitness shoots you have participated in'
  590. if modelfoto['glamour'] > 0: '<<modelfoto[''glamour'']>> - Number of glamour shoots you''ve done'
  591. if modelfoto['topless'] > 0: '<<modelfoto[''topless'']>> - Number of topless shoots you''ve done'
  592. if modelfoto['nude'] > 0: '<<modelfoto[''nude'']>> - Number of shoots in which you have been nude'
  593. if modelfoto['tastenude'] > 0: '<<modelfoto[''tastenude'']>> - Number of shoots in which you have been nude but not shown breasts or pussy'
  594. if modelfoto['toplessnude'] > 0: '<<modelfoto[''toplessnude'']>> - Number of nude shoots you have shown your breasts but not your pussy'
  595. if modelfoto['fullnude'] > 0: '<<modelfoto[''fullnude'']>> - Number of full frontal nude shoots you''ve done'
  596. if modelfoto['erotic'] > 0: '<<modelfoto[''erotic'']>> - Number of softcore erotic shoots you''ve done'
  597. if modelfoto['nip'] > 0: '<<modelfoto[''nip'']>> - Number of shoots your nipples have been visible'
  598. if modelfoto['pussy'] > 0: '<<modelfoto[''pussy'']>> - Number of shoots your pussy has been visible'
  599. if modelfoto['asshole'] > 0: '<<modelfoto[''asshole'']>> - Number of shoots your asshole has been visible'
  600. end
  601. *nl
  602. if masseuse['jobtype'] ! 0:
  603. '<b>Masseuse</b>'
  604. masseuse['money_earned'] += masseuse['paycheck']
  605. if masseuse['jobtype'] = 2:
  606. masseuse['nude_mass_money_earned'] += masseuse['paycheck']
  607. elseif masseuse['jobtype'] > 2:
  608. masseuse['sex_money_earned'] += masseuse['paycheck']
  609. end
  610. *nl
  611. 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
  612. *nl
  613. '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
  614. '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
  615. *nl
  616. '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
  617. end
  618. if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
  619. if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
  620. if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
  621. if stripdancesum > 0 and hidden_stripdancesum = 0:
  622. 'You have danced <<stripdancesum>> times in the stripclub'
  623. elseif stripdancesum = 0 and hidden_stripdancesum > 0:
  624. 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
  625. elseif stripdancesum > 0 and hidden_stripdancesum > 0:
  626. 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
  627. end
  628. if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
  629. if SchoolAtestat = 1: 'You have finished school.'
  630. if university['diploma'] > 0: 'You graduated.'
  631. if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
  632. !WD:FORMATING
  633. if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or university['diploma'] > 0 or teachlevel > 0:*nl
  634. '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
  635. '<center><b>Sex Statistics</b></center>'
  636. *nl
  637. !Sex stats
  638. ! This is my suggestion, change it however you see fit, Sicaa
  639. if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
  640. if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
  641. if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
  642. if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
  643. ! This is my suggestion, change it however you see fit, Sicaa
  644. if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
  645. if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
  646. if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
  647. if spank > 0: 'You have had your ass spanked <<spank>> times'
  648. ! This is my suggestion, change it however you see fit, Sicaa
  649. if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
  650. temp = func('shortgs','guy')
  651. if guy+temp > 0 and hidden_guy = 0:
  652. 'You had sex with <<guy+temp>> guys.'
  653. elseif guy+temp = 0 and hidden_guy > 0:
  654. 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
  655. elseif guy+temp > 0 and hidden_guy > 0:
  656. 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
  657. end
  658. temp = func('shortgs','girl')
  659. if girl+temp > 0 and hidden_girl = 0:
  660. 'You had sex with <<girl+temp>> girls.'
  661. elseif girl+temp = 0 and hidden_girl > 0:
  662. 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
  663. elseif girl+temp > 0 and hidden_girl > 0:
  664. 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
  665. end
  666. if divorced > 0: 'You were married <<divorced>> times.'
  667. if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
  668. if rape > 0 and hidden_rape = 0:
  669. 'You have been raped <<rape>> times'
  670. elseif rape = 0 and hidden_rape > 0:
  671. 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
  672. elseif rape > 0 and hidden_rape > 0:
  673. 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
  674. end
  675. if slutty > 0 or hidden_slutty > 0:
  676. if bordelslutty = 0: 'Sold your body <<slutty>> times.'
  677. if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
  678. if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
  679. end
  680. if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
  681. if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
  682. if swallow > 0: 'Sperm swallowed <<swallow>> times.'
  683. if facial > 0: 'You have taken <<facial>> facials.'
  684. if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
  685. ! This is my suggestion, change it however you see fit, Sicaa
  686. if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
  687. if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
  688. if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
  689. !!!WD:FORMATING
  690. if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + stat['pee_give'] + stat['pee'] + swallowpee) > 0:*nl
  691. !!!
  692. gs 'obj_din', 'husb_cheat_count'
  693. if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
  694. 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
  695. if hja > 0: 'Jerked off your boyfriend: <<hja>>'
  696. end
  697. if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
  698. ! This is my suggestion, change it however you see fit, Sicaa
  699. if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
  700. if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
  701. 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
  702. if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
  703. if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
  704. if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
  705. if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
  706. end
  707. if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
  708. if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
  709. if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
  710. ' Known vaginal creampies:'
  711. if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
  712. if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
  713. if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
  714. end
  715. if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
  716. ' Unknown vaginal creampies:'
  717. if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
  718. if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
  719. if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
  720. end
  721. if lesbian > 0 or hidden_lesbian > 0:
  722. if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
  723. end
  724. if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
  725. if anal > 0 or stat['anal'] or stat['hidden_anal']:
  726. 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
  727. if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
  728. end
  729. if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
  730. if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
  731. if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
  732. if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
  733. if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
  734. if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
  735. if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
  736. if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
  737. if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
  738. if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
  739. if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
  740. if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
  741. if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
  742. if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
  743. if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
  744. if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
  745. if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
  746. if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
  747. if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
  748. if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
  749. if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
  750. if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
  751. if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
  752. if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
  753. if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
  754. if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
  755. if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
  756. if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
  757. '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
  758. '<center><b>Fetish Statistics</b></center>'
  759. *nl
  760. 'Feet preference: <<feet[''pref'']>>'
  761. 'Foot jobs / worship: <<feet[''exp'']>>'
  762. 'Deepthroat preference: <<deepthroat[''pref'']>>'
  763. 'Deepthroated: <<deepthroat[''exp'']>>'
  764. 'Group preference: <<group[''pref'']>>'
  765. 'Group sex: <<group[''exp'']>>'
  766. 'Gangbang preference: <<gangbang[''pref'']>>'
  767. 'Gangbangs: <<gangbang[''exp'']>>'
  768. 'Humiliation preference: <<humiliation[''pref'']>>'
  769. 'Humiliation experiences: <<humiliation[''exp'']>>'
  770. 'Prostitution preference: <<prostitution[''pref'']>>'
  771. 'Prostituted yourself: <<prostitution[''exp'']>>'
  772. 'Bondage preference: <<bound[''pref'']>>'
  773. 'Bondage play: <<bound[''exp'']>>'
  774. 'Masochism preference: <<maso[''pref'']>>'
  775. 'Masochism experiences: <<maso[''exp'']>>'
  776. 'Bestiality encounters: <<beast[''pref'']>>'
  777. 'Bestiality experience: <<beast[''exp'']>>'
  778. 'Rough sex preference: <<rough[''pref'']>>'
  779. 'Rough sex: <<rough[''exp'']>>'
  780. 'Incest preference: <<incest[''pref'']>>'
  781. 'Incestuous sex: <<incest[''exp'']>>'
  782. '</td></tr></table></center>'
  783. end
  784. if $ARGS[0] = 'kidlist':
  785. kidnumber = ARGS[1]
  786. if kidage[kidnumber] < 1:
  787. if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
  788. kiddaycalc[kidnumber] = day - daykid[kidnumber]
  789. if kiddaycalc[kidnumber] = 0:
  790. $kidagetext[kidnumber] = 'was born today'
  791. elseif kiddaycalc[kidnumber] = 1:
  792. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
  793. else
  794. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
  795. end
  796. elseif (month - monthkid[kidnumber]) < 1 :
  797. kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
  798. if kiddaycalc[kidnumber] = 1:
  799. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
  800. else
  801. $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
  802. end
  803. else
  804. kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
  805. if kidmonthcalc[kidnumber] = 1:
  806. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
  807. else
  808. $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
  809. end
  810. end
  811. else
  812. if kidage[kidnumber] = 1:
  813. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
  814. else
  815. $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
  816. end
  817. end
  818. if polkid[kidnumber] = 0:
  819. $sdtext[kidnumber] = 'daughter'
  820. else
  821. $sdtext[kidnumber] = 'son'
  822. end
  823. if polkid[kidnumber] = 0:
  824. $kidPosProPN[kidnumber] = 'She'
  825. else
  826. $kidPosProPN[kidnumber] = 'He'
  827. end
  828. *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
  829. '.'
  830. *nl
  831. killvar 'kidnumber'
  832. end
  833. if $ARGS[0] = 'reputation':
  834. *clr & cla
  835. gs 'obj_din','chartabs'
  836. !'<center><img src="images/system/icons/reputation.png"><br></center>'
  837. '<center><h1>Renown</h1></center>'
  838. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
  839. '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  840. '<center>Family Renown</center>'
  841. if Enable_family_Reputation = 0:
  842. '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  843. end
  844. if Enable_family_Reputation = 1:
  845. '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  846. if rinslut > 0 or kavslut > 0:'In the residential area of ​​you are known as a whore that sleeps with Caucasians.'
  847. if afra > 80: 'In the student hostel, you are known for bedding blacks.'
  848. if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
  849. if StoryLine = 1:
  850. *nl
  851. if motherKnowWhore > 0:
  852. 'Your mother knows that you are sexually active and considers you a whore.'
  853. elseif motherKnowSpravka > 0:
  854. 'Your mother knows that you are sexually active.'
  855. elseif motherKnowDildo > 0:
  856. 'Your mother knows you masturbate with a dildo.'
  857. else
  858. 'Your mother thinks that you are a virgin.'
  859. end
  860. if brotherSex = 10:
  861. 'You and your brother have professed forbidden love to each other.'
  862. elseif brotherSex = 9:
  863. 'You and your brother are siblings with benefits.'
  864. elseif evgenQW >= 4 and fame['pav_slut'] >= 250:
  865. 'Your brother thinks you are a total whore.'
  866. elseif evgenQW >= 3:
  867. 'Your brother thinks you are a slut.'
  868. elseif brotherSex > 4:
  869. 'You are in a sexual relationship with your brother'
  870. elseif brotherknowslut = 1:
  871. 'Your brother saw semen on your body and thinks that you fuck around.'
  872. elseif brotherknowslut >= 2:
  873. 'Your brother saw you in the park screwing Gopniks.'
  874. else
  875. 'Your brother has a good opinion of you.'
  876. end
  877. if sisterknowslut > 1 and sisboypartyQW >= 2:
  878. 'Your sister thinks you are a slut'
  879. elseif sisterknowslut > 0:
  880. 'Your sister knows that you sleep around.'
  881. else
  882. 'Your sister has a good opinion of you.'
  883. end
  884. if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
  885. if brothershowerlook = 1:'You let your brother look at you when you''re shower'
  886. if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
  887. if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
  888. if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
  889. if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
  890. end
  891. *nl
  892. end
  893. '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
  894. '<center>Renown in Pavlovsk</center>'
  895. if Enable_pav_Reputation = 0:
  896. '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  897. end
  898. if Enable_pav_Reputation = 1:
  899. '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  900. '<b>Performer = <<fame[''pav_performer'']>></b>'
  901. ' Actor = <<fame[''pav_acting'']>>'
  902. ' Dancer = <<fame[''pav_dance'']>>'
  903. ' Glamour model = <<fame[''pav_modelling'']>>'
  904. ' Painter = <<fame[''pav_painting'']>>'
  905. ' Musician = <<fame[''pav_music'']>>'
  906. ' Ballet dancer = <<fame[''pav_ballet'']>>'
  907. '<b>Sex Industry = <<fame[''pav_sexind'']>></b>'
  908. ' Porn actor = <<fame[''pav_porn'']>>'
  909. ' Stripper = <<fame[''pav_stripping'']>>'
  910. '<b>Slut = <<fame[''pav_slut'']>></b>'
  911. ' Sex = <<fame[''pav_sex'']>>'
  912. ' Prostitution = <<fame[''pav_prostitute'']>>'
  913. '<b>Sports = <<fame[''pav_sport'']>></b>'
  914. ' Kickboxer = <<fame[''pav_kickboxing'']>>'
  915. ' Runner = <<fame[''pav_running'']>>'
  916. ' Volleyball player = <<fame[''pav_volleyball'']>>'
  917. '<b>Intellectual = <<fame[''pav_int'']>></b>'
  918. ' Chess player = <<fame[''pav_chess'']>>'
  919. ' Teacher = <<fame[''pav_teaching'']>>'
  920. '<b>Social = <<fame[''pav_social'']>></b>'
  921. ' Social media = <<fame[''pav_media'']>>'
  922. *nl
  923. end
  924. '<center>Renown in the city</center>'
  925. if Enable_city_Reputation = 0:
  926. '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  927. end
  928. if Enable_city_Reputation = 1:
  929. '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  930. '<b>Performer = <<fame[''city_performer'']>></b>'
  931. ' Actor = <<fame[''city_acting'']>>'
  932. ' Dancer = <<fame[''city_dance'']>>'
  933. ' Glamour model = <<fame[''city_modelling'']>>'
  934. ' Painter = <<fame[''city_painting'']>>'
  935. ' Musician = <<fame[''city_music'']>>'
  936. ' Ballet dancer = <<fame[''city_ballet'']>>'
  937. '<b>Sex Industry = <<fame[''city_sexind'']>></b>'
  938. ' Porn actor = <<fame[''city_porn'']>>'
  939. ' Stripper = <<fame[''city_stripping'']>>'
  940. '<b>Slut = <<fame[''city_slut'']>></b>'
  941. ' Sex = <<fame[''city_sex'']>>'
  942. ' Prostitution = <<fame[''city_prostitute'']>>'
  943. '<b>Sports = <<fame[''city_sport'']>></b>'
  944. ' Kickboxer = <<fame[''city_kickboxing'']>>'
  945. ' Runner = <<fame[''city_running'']>>'
  946. ' Volleyball player = <<fame[''city_volleyball'']>>'
  947. '<b>Intellectual = <<fame[''city_int'']>></b>'
  948. ' Chess player = <<fame[''city_chess'']>>'
  949. ' Teacher = <<fame[''city_teaching'']>>'
  950. '<b>Social = <<fame[''city_social'']>></b>'
  951. ' Social media = <<fame[''city_media'']>>'
  952. *nl
  953. end
  954. '<center>Renown in the old town</center>'
  955. if Enable_oldtown_Reputation = 0:
  956. '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  957. end
  958. if Enable_oldtown_Reputation = 1:
  959. '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  960. '<b>Performer = <<fame[''pushkin_performer'']>></b>'
  961. ' Actor = <<fame[''pushkin_acting'']>>'
  962. ' Dancer = <<fame[''pushkin_dance'']>>'
  963. ' Glamour model = <<fame[''pushkin_modelling'']>>'
  964. ' Painter = <<fame[''pushkin_painting'']>>'
  965. ' Musician = <<fame[''pushkin_music'']>>'
  966. ' Ballet dancer = <<fame[''pushkin_ballet'']>>'
  967. '<b>Sex Industry = <<fame[''pushkin_sexind'']>></b>'
  968. ' Porn actor = <<fame[''pushkin_porn'']>>'
  969. ' Stripper = <<fame[''pushkin_stripping'']>>'
  970. '<b>Slut = <<fame[''pushkin_slut'']>></b>'
  971. ' Sex = <<fame[''pushkin_sex'']>>'
  972. ' Prostitution = <<fame[''pushkin_prostitute'']>>'
  973. '<b>Sports = <<fame[''pushkin_sport'']>></b>'
  974. ' Kickboxer = <<fame[''pushkin_kickboxing'']>>'
  975. ' Runner = <<fame[''pushkin_running'']>>'
  976. ' Volleyball player = <<fame[''pushkin_volleyball'']>>'
  977. '<b>Intellectual = <<fame[''pushkin_int'']>></b>'
  978. ' Chess player = <<fame[''pushkin_chess'']>>'
  979. ' Teacher = <<fame[''pushkin_teaching'']>>'
  980. '<b>Social = <<fame[''pushkin_social'']>></b>'
  981. ' Social media = <<fame[''pushkin_media'']>>'
  982. *nl
  983. end
  984. '<center>Renown in the village</center>'
  985. if Enable_village_Reputation = 0:
  986. '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
  987. end
  988. if Enable_village_Reputation = 1:
  989. '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
  990. '<b>Performer = <<fame[''village_performer'']>></b>'
  991. ' Actor = <<fame[''village_acting'']>>'
  992. ' Dancer = <<fame[''village_dance'']>>'
  993. ' Glamour model = <<fame[''village_modelling'']>>'
  994. ' Painter = <<fame[''village_painting'']>>'
  995. ' Musician = <<fame[''village_music'']>>'
  996. ' Ballet dancer = <<fame[''village_ballet'']>>'
  997. '<b>Sex Industry = <<fame[''village_sexind'']>></b>'
  998. ' Porn actor = <<fame[''village_porn'']>>'
  999. ' Stripper = <<fame[''village_stripping'']>>'
  1000. '<b>Slut = <<fame[''village_slut'']>></b>'
  1001. ' Sex = <<fame[''village_sex'']>>'
  1002. ' Prostitution = <<fame[''village_prostitute'']>>'
  1003. '<b>Sports = <<fame[''village_sport'']>></b>'
  1004. ' Kickboxer = <<fame[''village_kickboxing'']>>'
  1005. ' Runner = <<fame[''village_running'']>>'
  1006. ' Volleyball player = <<fame[''village_volleyball'']>>'
  1007. '<b>Intellectual = <<fame[''village_int'']>></b>'
  1008. ' Chess player = <<fame[''village_chess'']>>'
  1009. ' Teacher = <<fame[''village_teaching'']>>'
  1010. '<b>Social = <<fame[''village_social'']>></b>'
  1011. ' Social media = <<fame[''village_media'']>>'
  1012. end
  1013. '</tr></td></table></center>'
  1014. '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
  1015. if film > 0:
  1016. '<b>Pornographic Filmography</b>'
  1017. gs 'pornhist', 'short'
  1018. if pfilmSTOP = 0:
  1019. *nl
  1020. '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
  1021. *nl
  1022. else
  1023. *nl
  1024. '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
  1025. *nl
  1026. end
  1027. '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
  1028. *nl
  1029. *p '<<$pfilmhistory>>'
  1030. end
  1031. '</td></tr></table></center>'
  1032. end
  1033. if $ARGS[0] = 'magic':
  1034. *clr & cla
  1035. gs 'obj_din','chartabs'
  1036. '<center><h1>Magic</h1></center>'
  1037. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1038. '<td cellspacing="0" cellpadding="0" valign="top">'
  1039. if pcs_magik = 0:
  1040. 'You are unable to use magic.'
  1041. elseif pcs_magik > 0:
  1042. 'You have <<pcs_mana>> units of mana available to you.'
  1043. !!' Forces Rikudo available to you <<rikudo>> units'
  1044. *nl
  1045. $SpellListStr = "<center>
  1046. <h1>Combat Spells</h1><br>
  1047. <<func('spellBook','list','$combatSpells')>><br>
  1048. <h1>Non-Combat Spells</h1><br>
  1049. <<func('spellBook','list','$nonComSpells')>><br>
  1050. </center>"
  1051. *pl func('cleanHTML',$SpellListStr)
  1052. killvar 'i'
  1053. killvar '$ThisSpellName'
  1054. killvar '$SpellListStr'
  1055. end
  1056. if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
  1057. '<center><b>Succubus Stats</b></center>'
  1058. *nl
  1059. 'Succubus Level = <<succublvl>>'
  1060. 'Succubus XP = <<succubxp>>'
  1061. '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
  1062. 'Stored Sexual Energy = <<sucexcess>>'
  1063. 'Sexual Energy Storage Capacity = <<sucstorecap>>'
  1064. *nl
  1065. if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
  1066. if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
  1067. if sucskill >= 4: 'You have learned the accommodation ability.'
  1068. *nl
  1069. !! More to come
  1070. end
  1071. '</td></tr></table></center>'
  1072. end
  1073. if $ARGS[0] = 'pain':
  1074. *clr & cla
  1075. gs 'obj_din','chartabs'
  1076. '<center><h1>Pain</h1></center>'
  1077. '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
  1078. '<td cellspacing="0" cellpadding="0" valign="top">'
  1079. if pain['head'] > 0:
  1080. if pain['head'] > 70:
  1081. '<b><font color="red">Your head is in extreme pain.</font></b>'
  1082. elseif pain['head'] > 40:
  1083. 'Your head is very sore.'
  1084. else
  1085. 'Your head hurts.'
  1086. end
  1087. end
  1088. if pain['hair'] > 0:
  1089. if pain['hair'] > 70:
  1090. '<b><font color="red">Your scalp is in extreme pain.</font></b>'
  1091. elseif pain['hair'] > 40:
  1092. 'Your scalp is very sore.'
  1093. else
  1094. 'Your scalp hurts.'
  1095. end
  1096. end
  1097. if pain['ears'] > 0:
  1098. if pain['ears'] > 70:
  1099. '<b><font color="red">Your ears are in extreme pain.</font></b>'
  1100. elseif pain['ears'] > 40:
  1101. 'Your ears are very sore.'
  1102. else
  1103. 'Your ears hurt.'
  1104. end
  1105. end
  1106. if pain['eyebrows'] > 0:
  1107. if pain['eyebrows'] > 70:
  1108. '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
  1109. elseif pain['eyebrows'] > 40:
  1110. 'Your eyebrows are very sore.'
  1111. else
  1112. 'Your eyebrows hurt.'
  1113. end
  1114. end
  1115. if pain['eyes'] > 0:
  1116. if pain['eyes'] > 70:
  1117. '<b><font color="red">Your eyes are in extreme pain.</font></b>'
  1118. elseif pain['eyes'] > 40:
  1119. 'Your eyes are very sore.'
  1120. else
  1121. 'Your eyes hurt.'
  1122. end
  1123. end
  1124. if pain['cheeks'] > 0:
  1125. if pain['cheeks'] > 70:
  1126. '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
  1127. elseif pain['cheeks'] > 40:
  1128. 'Your cheeks are very sore.'
  1129. else
  1130. 'Your cheeks hurt.'
  1131. end
  1132. end
  1133. if pain['nose'] > 0:
  1134. if pain['nose'] > 70:
  1135. '<b><font color="red">Your nose is in extreme pain.</font></b>'
  1136. elseif pain['nose'] > 40:
  1137. 'Your nose is very sore.'
  1138. else
  1139. 'Your nose hurts.'
  1140. end
  1141. end
  1142. if pain['mouth'] > 0:
  1143. if pain['mouth'] > 70:
  1144. '<b><font color="red">Your mouth is in extreme pain.</font></b>'
  1145. elseif pain['mouth'] > 40:
  1146. 'Your mouth is very sore.'
  1147. else
  1148. 'Your mouth hurts.'
  1149. end
  1150. end
  1151. if pain['jaw'] > 0:
  1152. if pain['jaw'] > 70:
  1153. '<b><font color="red">Your jaw is in extreme pain.</font></b>'
  1154. elseif pain['jaw'] > 40:
  1155. 'Your jaw is very sore.'
  1156. else
  1157. 'Your jaw hurts.'
  1158. end
  1159. end
  1160. if pain['lips'] > 0:
  1161. if pain['lips'] > 70:
  1162. '<b><font color="red">Your lips are in extreme pain.</font></b>'
  1163. elseif pain['lips'] > 40:
  1164. 'Your lips are very sore.'
  1165. else
  1166. 'Your lips hurt.'
  1167. end
  1168. end
  1169. if pain['tongue'] > 0:
  1170. if pain['tongue'] > 70:
  1171. '<b><font color="red">Your tongue is in extreme pain.</font></b>'
  1172. elseif pain['tongue'] > 40:
  1173. 'Your tongue is very sore.'
  1174. else
  1175. 'Your tongue hurts.'
  1176. end
  1177. end
  1178. if pain['throat'] > 0:
  1179. if pain['throat'] > 70:
  1180. '<b><font color="red">Your throat is in extreme pain.</font></b>'
  1181. elseif pain['throat'] > 40:
  1182. 'Your throat is very sore.'
  1183. else
  1184. 'Your throat hurts.'
  1185. end
  1186. end
  1187. if pain['neck'] > 0:
  1188. if pain['neck'] > 70:
  1189. '<b><font color="red">Your neck is in extreme pain.</font></b>'
  1190. elseif pain['neck'] > 40:
  1191. 'Your neck is very sore.'
  1192. else
  1193. 'Your neck hurts.'
  1194. end
  1195. end
  1196. if pain['back'] > 0:
  1197. if pain['back'] > 70:
  1198. '<b><font color="red">Your back is in extreme pain.</font></b>'
  1199. elseif pain['back'] > 40:
  1200. 'Your back is very sore.'
  1201. else
  1202. 'Your back hurts.'
  1203. end
  1204. end
  1205. if pain['asscheeks'] + (spanked * 24) > 0:
  1206. if pain['asscheeks'] + (spanked * 24) > 70:
  1207. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
  1208. elseif pain['asscheeks'] + (spanked * 24) > 40:
  1209. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
  1210. else
  1211. '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
  1212. end
  1213. end
  1214. if pain['asshole'] + (agape * 10) > 0:
  1215. if pain['asshole'] + (agape * 10) > 70:
  1216. '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
  1217. elseif pain['asshole'] + (agape * 10) > 40:
  1218. '<b><font color="red">You have a very sore anus.</font></b>'
  1219. else
  1220. '<b><font color="red">You have a sore and itchy anus.</font></b>'
  1221. end
  1222. end
  1223. if pain['hips'] > 0:
  1224. if pain['hips'] > 70:
  1225. '<b><font color="red">Your hips are in extreme pain.</font></b>'
  1226. elseif pain['hips'] > 40:
  1227. 'Your hips are very sore.'
  1228. else
  1229. 'Your hips hurt.'
  1230. end
  1231. end
  1232. if pain['thighs'] > 0:
  1233. if pain['thighs'] > 70:
  1234. '<b><font color="red">Your thighs are in extreme pain.</font></b>'
  1235. elseif pain['thighs'] > 40:
  1236. 'Your thighs are very sore.'
  1237. else
  1238. 'Your thighs hurt.'
  1239. end
  1240. end
  1241. if pain['legL'] > 0:
  1242. if pain['legL'] > 70:
  1243. '<b><font color="red">Your left leg is in extreme pain.</font></b>'
  1244. elseif pain['legL'] > 40:
  1245. 'Your left leg is very sore.'
  1246. else
  1247. 'Your left leg hurts.'
  1248. end
  1249. end
  1250. if pain['legR'] > 0:
  1251. if pain['legR'] > 70:
  1252. '<b><font color="red">Your right leg is in extreme pain.</font></b>'
  1253. elseif pain['legR'] > 40:
  1254. 'Your right leg is very sore.'
  1255. else
  1256. 'Your right leg hurts.'
  1257. end
  1258. end
  1259. if pain['feet'] > 0:
  1260. if pain['feet'] > 70:
  1261. '<b><font color="red">Your feet are in extreme pain.</font></b>'
  1262. elseif pain['feet'] > 40:
  1263. 'Your feet are very sore.'
  1264. else
  1265. 'Your feet hurt.'
  1266. end
  1267. end
  1268. if pain['toes'] > 0:
  1269. if pain['toes'] > 70:
  1270. '<b><font color="red">Your toes are in extreme pain.</font></b>'
  1271. elseif pain['toes'] > 40:
  1272. 'Your toes are very sore.'
  1273. else
  1274. 'Your toes foot hurt.'
  1275. end
  1276. end
  1277. if pain['shoulders'] > 0:
  1278. if pain['shoulders'] > 70:
  1279. '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
  1280. elseif pain['shoulders'] > 40:
  1281. 'Your shoulders are very sore.'
  1282. else
  1283. 'Your shoulders hurt.'
  1284. end
  1285. end
  1286. if pain['armL'] > 0:
  1287. if pain['armL'] > 70:
  1288. '<b><font color="red">Your left arm is in extreme pain.</font></b>'
  1289. elseif pain['armL'] > 40:
  1290. 'Your left arm is very sore.'
  1291. else
  1292. 'Your left arm hurts.'
  1293. end
  1294. end
  1295. if pain['armR'] > 0:
  1296. if pain['armR'] > 70:
  1297. '<b><font color="red">Your right arm is in extreme pain.</font></b>'
  1298. elseif pain['armR'] > 40:
  1299. 'Your right arm is very sore.'
  1300. else
  1301. 'Your right arm hurts.'
  1302. end
  1303. end
  1304. if pain['hands'] > 0:
  1305. if pain['hands'] > 70:
  1306. '<b><font color="red">Your hands are in extreme pain.</font></b>'
  1307. elseif pain['hands'] > 40:
  1308. 'Your hands are very sore.'
  1309. else
  1310. 'Your hands hurt.'
  1311. end
  1312. end
  1313. if pain['fingers'] > 0:
  1314. if pain['fingers'] > 70:
  1315. '<b><font color="red">Your fingers are in extreme pain.</font></b>'
  1316. elseif pain['fingers'] > 40:
  1317. 'Your fingers are very sore.'
  1318. else
  1319. 'Your fingers hurt.'
  1320. end
  1321. end
  1322. if pain['chest'] > 0:
  1323. if pain['chest'] > 70:
  1324. '<b><font color="red">Your chest is in extreme pain.</font></b>'
  1325. elseif pain['chest'] > 40:
  1326. 'Your chest is very sore.'
  1327. else
  1328. 'Your chest hurts.'
  1329. end
  1330. end
  1331. if pain['breasts'] > 0:
  1332. if pain['breasts'] > 70:
  1333. '<b><font color="red">Your breasts are in extreme pain.</font></b>'
  1334. elseif pain['breasts'] > 40:
  1335. 'Your breasts are very sore.'
  1336. else
  1337. 'Your breasts hurt.'
  1338. end
  1339. end
  1340. if pain['nipples'] > 0:
  1341. if pain['nipples'] > 70:
  1342. '<b><font color="red">Your nipples are in extreme pain.</font></b>'
  1343. elseif pain['nipples'] > 40:
  1344. 'Your nipples are very sore.'
  1345. else
  1346. 'Your nipples hurt.'
  1347. end
  1348. end
  1349. if pain['ribs'] > 0:
  1350. if pain['ribs'] > 70:
  1351. '<b><font color="red">Your ribs are in extreme pain.</font></b>'
  1352. elseif pain['ribs'] > 40:
  1353. 'Your ribs are very sore.'
  1354. else
  1355. 'Your ribs hurt.'
  1356. end
  1357. end
  1358. if pain['tummy'] > 0:
  1359. if pain['tummy'] > 70:
  1360. '<b><font color="red">Your tummy is in extreme pain.</font></b>'
  1361. elseif pain['tummy'] > 40:
  1362. 'Your tummy is very sore.'
  1363. else
  1364. 'Your tummy hurts.'
  1365. end
  1366. end
  1367. if pain['pubic'] > 0:
  1368. if pain['pubic'] > 70:
  1369. '<b><font color="red">Your pubis is extremely painful.</font></b>'
  1370. elseif pain['pubic'] > 40:
  1371. 'Your pubis is very sore.'
  1372. else
  1373. 'Your pubis hurts.'
  1374. end
  1375. end
  1376. if pain['labia'] > 0:
  1377. if pain['labia'] > 70:
  1378. '<b><font color="red">Your labia is extremely painful.</font></b>'
  1379. elseif pain['labia'] > 40:
  1380. 'Your labia is very sore.'
  1381. else
  1382. 'Your labia hurts.'
  1383. end
  1384. end
  1385. if pain['vaginal'] + (vgape * 8) > 0:
  1386. if pain['vaginal'] + (vgape * 8) > 70:
  1387. '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
  1388. elseif pain['vaginal'] + (vgape * 8) > 40:
  1389. '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
  1390. else
  1391. '<b><font color="red">You have a sore vagina.</font></b>'
  1392. end
  1393. end
  1394. if pain['clitoris'] > 0:
  1395. if pain['clitoris'] > 70:
  1396. '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
  1397. elseif pain['clitoris'] > 40:
  1398. 'Your clitoris is very sore.'
  1399. else
  1400. 'Your clitoris hurts.'
  1401. end
  1402. end
  1403. if pain['urethra'] > 0:
  1404. if pain['urethra'] > 70:
  1405. '<b><font color="red">Your urethra is extremely painful.</font></b>'
  1406. elseif pain['urethra'] > 40:
  1407. 'Your urethra is very sore.'
  1408. else
  1409. 'Your urethra hurts.'
  1410. end
  1411. end
  1412. if pain['cervix'] > 0:
  1413. if pain['cervix'] > 70:
  1414. '<b><font color="red">Your cervix is in extreme pain.</font></b>'
  1415. elseif pain['cervix'] > 40:
  1416. 'Your cervix is very sore.'
  1417. else
  1418. 'Your cervix hurts.'
  1419. end
  1420. end
  1421. '</td></tr></table></center>'
  1422. end
  1423. if $ARGS[0] = 'face':
  1424. !disay image and escription for menu
  1425. *clr
  1426. gs 'obj_din','bodytabs'
  1427. '<center><h1>Looks</h1></center>'
  1428. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1429. '<td cellspacing="0" cellpadding="0" valign="top">'
  1430. $img_temp = FUNC('$face_image')
  1431. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1432. killvar 'img_temp'
  1433. if avatar_hair = 1:
  1434. 'Your hair: <<$av_hair>>.'
  1435. else
  1436. '<<$hair>>'
  1437. end
  1438. if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
  1439. if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
  1440. *nl
  1441. '<<$lip>>'
  1442. '<<$pcs_throat>>'
  1443. '<<$skin>>'
  1444. '<<$glaza>>'
  1445. '<<$pcs_makeup>>.'
  1446. '</td></tr></table></center>'
  1447. end
  1448. if $ARGS[0] = 'body':
  1449. *clr
  1450. gs 'obj_din','bodytabs'
  1451. '<center><h1>Body</h1></center>'
  1452. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1453. '<td cellspacing="0" cellpadding="0" valign="top">'
  1454. !! This displays the body image; $bodimgsets[x9] is the folder name
  1455. !some in-game script may call this to display image, so leave it be
  1456. $img_temp = FUNC('$body_image','body')
  1457. if $modApi_body_image ! '':
  1458. $img_temp = $modApi_body_image
  1459. end
  1460. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1461. if $modApi_body_image_msg = '':
  1462. '<<$body_image_msg>>'
  1463. else
  1464. '<<$modApi_body_image_msg>>'
  1465. end
  1466. killvar 'img_temp'
  1467. killvar 'body_image_msg'
  1468. '</td></tr></table></center>'
  1469. end
  1470. if $ARGS[0] = 'clothes':
  1471. *clr
  1472. gs 'obj_din','bodytabs'
  1473. '<center><h1>Clothes</h1></center>'
  1474. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1475. '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
  1476. !move image define to $body_image
  1477. !display cloth
  1478. $img_temp = FUNC('$body_image','clothes')
  1479. if $modApi_clothes_image ! '':
  1480. $img_temp = $modApi_clothes_image
  1481. end
  1482. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1483. if $modApi_clothes_image_msg = '':
  1484. '<<$body_image_msg>>'
  1485. else
  1486. '<<$modApi_clothes_image_msg>>'
  1487. end
  1488. '</td><td width="50%" cellpadding="20" valign="top">'
  1489. !display coat
  1490. $img_temp = FUNC('$body_image','coat')
  1491. if $modApi_coat_image ! '':
  1492. $img_temp = $modApi_coat_image
  1493. end
  1494. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1495. if $modApi_coat_image_msg = '':
  1496. '<<$body_image_msg>>'
  1497. else
  1498. '<<$modApi_coat_image_msg>>'
  1499. end
  1500. '</td></tr>'
  1501. '</table></center>'
  1502. killvar 'img_temp'
  1503. killvar 'body_image_msg'
  1504. '</td></tr></table></center>'
  1505. end
  1506. if $ARGS[0] = 'panties':
  1507. *clr
  1508. gs 'obj_din','bodytabs'
  1509. '<center><h1>Panties</h1></center>'
  1510. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1511. '<td cellspacing="0" cellpadding="0" valign="top">'
  1512. $img_temp = FUNC('$body_image','panties')
  1513. if $modApi_panties_image ! '':
  1514. $img_temp = $modApi_panties_image
  1515. end
  1516. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1517. if $modApi_panties_image_msg = '':
  1518. '<<$body_image_msg>>'
  1519. else
  1520. '<<$modApi_panties_image_msg>>'
  1521. end
  1522. killvar 'img_temp'
  1523. killvar 'body_image_msg'
  1524. '</td></tr></table></center>'
  1525. end
  1526. if $ARGS[0] = 'bra':
  1527. *clr
  1528. gs 'obj_din','bodytabs'
  1529. '<center><h1>Bra</h1></center>'
  1530. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1531. '<td cellspacing="0" cellpadding="0" valign="top">'
  1532. $img_temp = FUNC('$body_image','bra')
  1533. if $modApi_bra_image ! '':
  1534. $img_temp = $modApi_bra_image
  1535. end
  1536. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1537. if $modApi_bra_image_msg = '':
  1538. '<<$body_image_msg>>'
  1539. else
  1540. '<<$modApi_bra_image_msg>>'
  1541. end
  1542. killvar 'img_temp'
  1543. killvar 'body_image_msg'
  1544. '</td></tr></table></center>'
  1545. end
  1546. if $ARGS[0] = 'show_tits':
  1547. if puff_nip = 1 and tits = 2:
  1548. view 'images/pc/body/tits/t<<tits>>_p.jpg'
  1549. else
  1550. view 'images/pc/body/tits/t<<tits>>.jpg'
  1551. end
  1552. end
  1553. if $ARGS[0] = 'show_body':
  1554. $img_temp = FUNC('$body_image','body')
  1555. view '<<$img_temp>>'
  1556. killvar 'img_temp'
  1557. end
  1558. if $ARGS[0] = 'shoes':
  1559. *clr
  1560. gs 'obj_din','bodytabs'
  1561. '<center><h1>Shoes</h1></center>'
  1562. '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
  1563. '<td cellspacing="0" cellpadding="0" valign="top">'
  1564. $img_temp = FUNC('$body_image','shoes')
  1565. if $modApi_shoes_image ! '':
  1566. $img_temp = $modApi_shoes_image
  1567. end
  1568. '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
  1569. if $modApi_shoes_image_msg = '':
  1570. '<<$body_image_msg>>'
  1571. else
  1572. '<<$modApi_shoes_image_msg>>'
  1573. end
  1574. killvar 'img_temp'
  1575. killvar 'body_image_msg'
  1576. '</td></tr></table></center>'
  1577. end
  1578. if $ARGS[0] = 'tattoos':
  1579. *clr & cla
  1580. gs 'obj_din','bodytabs'
  1581. '<center><h1>Tattoos</h1></center>'
  1582. tatcounter = 0
  1583. '<center>'
  1584. *pl
  1585. if tatfce > 0:
  1586. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
  1587. else
  1588. *p 'Face | '
  1589. end
  1590. if tatlip > 0:
  1591. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
  1592. else
  1593. *p 'Lip | '
  1594. end
  1595. if tatneck > 0:
  1596. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
  1597. else
  1598. *p 'Neck | '
  1599. end
  1600. if tatback > 0:
  1601. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
  1602. else
  1603. *p 'Back | '
  1604. end
  1605. if tatlech > 0:
  1606. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
  1607. else
  1608. *p 'Shoulder | '
  1609. end
  1610. if tatbrst > 0:
  1611. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
  1612. else
  1613. *p 'Breast | '
  1614. end
  1615. if tatunder > 0:
  1616. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
  1617. else
  1618. *p 'Under Breast | '
  1619. end
  1620. if tatchst > 0:
  1621. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
  1622. else
  1623. *p 'Chest | '
  1624. end
  1625. if tatside > 0:
  1626. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
  1627. else
  1628. *p 'Side | '
  1629. end
  1630. if tatblly > 0:
  1631. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
  1632. else
  1633. *p 'Belly'
  1634. end
  1635. *pl
  1636. if tatarm > 0:
  1637. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
  1638. else
  1639. *p 'Arm | '
  1640. end
  1641. if tatwrist > 0:
  1642. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
  1643. else
  1644. *p 'Wrist | '
  1645. end
  1646. if tathand > 0:
  1647. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
  1648. else
  1649. *p 'Hand | '
  1650. end
  1651. if tatleg > 0:
  1652. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
  1653. else
  1654. *p 'Leg | '
  1655. end
  1656. if tatankle > 0:
  1657. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
  1658. else
  1659. *p 'Foot | '
  1660. end
  1661. if tatupb > 0:
  1662. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
  1663. else
  1664. *p 'Tramp Stamp | '
  1665. end
  1666. if tatass > 0:
  1667. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
  1668. else
  1669. *p 'Butt | '
  1670. end
  1671. if tatvag > 0:
  1672. tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
  1673. else
  1674. *p 'Groin'
  1675. end
  1676. '</center>'
  1677. if tatcounter = 0:
  1678. 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
  1679. end
  1680. end
  1681. !!Image displays for tattoos
  1682. if $ARGS[0] = 'tattooarm':
  1683. *clr
  1684. gs 'obj_din', 'tattoos'
  1685. *nl
  1686. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
  1687. end
  1688. if $ARGS[0] = 'tattooass':
  1689. *clr
  1690. gs 'obj_din', 'tattoos'
  1691. *nl
  1692. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
  1693. end
  1694. if $ARGS[0] = 'tattooback':
  1695. *clr
  1696. gs 'obj_din', 'tattoos'
  1697. *nl
  1698. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
  1699. end
  1700. if $ARGS[0] = 'tattoobelly':
  1701. *clr
  1702. gs 'obj_din', 'tattoos'
  1703. *nl
  1704. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
  1705. end
  1706. if $ARGS[0] = 'tattoobreast':
  1707. *clr
  1708. gs 'obj_din', 'tattoos'
  1709. *nl
  1710. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
  1711. end
  1712. if $ARGS[0] = 'tattoochest':
  1713. *clr
  1714. gs 'obj_din', 'tattoos'
  1715. *nl
  1716. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
  1717. end
  1718. if $ARGS[0] = 'tattooface':
  1719. *clr
  1720. gs 'obj_din', 'tattoos'
  1721. *nl
  1722. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
  1723. end
  1724. if $ARGS[0] = 'tattoofoot':
  1725. *clr
  1726. gs 'obj_din', 'tattoos'
  1727. *nl
  1728. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
  1729. end
  1730. if $ARGS[0] = 'tattooleg':
  1731. *clr
  1732. gs 'obj_din', 'tattoos'
  1733. *nl
  1734. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
  1735. end
  1736. if $ARGS[0] = 'tattoolip':
  1737. *clr
  1738. gs 'obj_din', 'tattoos'
  1739. *nl
  1740. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
  1741. end
  1742. if $ARGS[0] = 'tattooneck':
  1743. *clr
  1744. gs 'obj_din', 'tattoos'
  1745. *nl
  1746. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
  1747. end
  1748. if $ARGS[0] = 'tattoovag':
  1749. *clr
  1750. gs 'obj_din', 'tattoos'
  1751. *nl
  1752. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
  1753. end
  1754. if $ARGS[0] = 'tattooshoulder':
  1755. *clr
  1756. gs 'obj_din', 'tattoos'
  1757. *nl
  1758. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
  1759. end
  1760. if $ARGS[0] = 'tattooside':
  1761. *clr
  1762. gs 'obj_din', 'tattoos'
  1763. *nl
  1764. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
  1765. end
  1766. if $ARGS[0] = 'tattootramp':
  1767. *clr
  1768. gs 'obj_din', 'tattoos'
  1769. *nl
  1770. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
  1771. end
  1772. if $ARGS[0] = 'tattoounder':
  1773. *clr
  1774. gs 'obj_din', 'tattoos'
  1775. *nl
  1776. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
  1777. end
  1778. if $ARGS[0] = 'tattoowrist':
  1779. *clr
  1780. gs 'obj_din', 'tattoos'
  1781. *nl
  1782. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
  1783. end
  1784. if $ARGS[0] = 'tattoohand':
  1785. *clr
  1786. gs 'obj_din', 'tattoos'
  1787. *nl
  1788. '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
  1789. end
  1790. if $ARGS[0] = 'piercing':
  1791. *clr & cla
  1792. gs 'obj_din','bodytabs'
  1793. '<center><h1>Piercings</h1></center>'
  1794. '<center>'
  1795. if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
  1796. 'You have no piercings.'
  1797. elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
  1798. 'You are not wearing any piercings'
  1799. else
  1800. *pl
  1801. if pirsA > 0 and pirsA < 10000:
  1802. *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
  1803. else
  1804. *p 'Tongue | '
  1805. end
  1806. if pirsB > 0 and pirsB < 10000:
  1807. *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
  1808. else
  1809. *p 'lips | '
  1810. end
  1811. if pirsC > 0 and pirsC < 10000:
  1812. *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
  1813. else
  1814. *p 'Ears | '
  1815. end
  1816. if pirsD > 0 and pirsD < 10000:
  1817. *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
  1818. else
  1819. *p 'Nose | '
  1820. end
  1821. if pirsE > 0 and pirsE < 10000:
  1822. *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
  1823. else
  1824. *p 'Eyebrows | '
  1825. end
  1826. if pirsF > 0 and pirsF < 10000:
  1827. *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
  1828. else
  1829. *p 'Nipples | '
  1830. end
  1831. if pirsN > 0 and pirsN < 10000:
  1832. *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
  1833. else
  1834. *p 'Navel | '
  1835. end
  1836. if pirsG > 0 and pirsG < 10000:
  1837. *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
  1838. else
  1839. *p 'Pussy'
  1840. end
  1841. end
  1842. '</center>'
  1843. end
  1844. !! piercing images.
  1845. if $ARGS[0] = 'pirsA':
  1846. *clr
  1847. gs 'obj_din', 'piercing'
  1848. *nl
  1849. '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
  1850. end
  1851. if $ARGS[0] = 'pirsB':
  1852. *clr
  1853. gs 'obj_din', 'piercing'
  1854. *nl
  1855. '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
  1856. end
  1857. if $ARGS[0] = 'pirsC':
  1858. *clr
  1859. gs 'obj_din', 'piercing'
  1860. *nl
  1861. '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
  1862. end
  1863. if $ARGS[0] = 'pirsD':
  1864. *clr
  1865. gs 'obj_din', 'piercing'
  1866. *nl
  1867. '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
  1868. end
  1869. if $ARGS[0] = 'pirsE':
  1870. *clr
  1871. gs 'obj_din', 'piercing'
  1872. *nl
  1873. '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
  1874. end
  1875. if $ARGS[0] = 'pirsF':
  1876. *clr
  1877. gs 'obj_din', 'piercing'
  1878. *nl
  1879. '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
  1880. end
  1881. if $ARGS[0] = 'pirsN':
  1882. *clr
  1883. gs 'obj_din', 'piercing'
  1884. *nl
  1885. '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
  1886. end
  1887. if $ARGS[0] = 'pirsG':
  1888. *clr
  1889. gs 'obj_din', 'piercing'
  1890. *nl
  1891. '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
  1892. end
  1893. if $ARGS[0] = 'records': gt 'journal', 'records'
  1894. if $ARGS[0] = 'emergency':
  1895. '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
  1896. *nl
  1897. '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
  1898. *nl
  1899. '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
  1900. *nl
  1901. cla
  1902. if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
  1903. act 'Go to City Residental':gt 'city_residential'
  1904. if $loc ! '' and $loc_arg ! '':
  1905. act 'Cancel':gt $loc, $loc_arg
  1906. elseif $loc ! '':
  1907. act 'Cancel':gt $loc
  1908. elseif $curloc ! '':
  1909. act 'Cancel':gt $curloc
  1910. end
  1911. end
  1912. !!quick time changes from the object menu
  1913. if $ARGS[0] = '-1 Hour':
  1914. hour -= 1
  1915. gs 'stat'
  1916. gt $loc, $loc_arg
  1917. end
  1918. if $ARGS[0] = '+1 Hour':
  1919. hour += 1
  1920. gs 'stat'
  1921. gt $loc, $loc_arg
  1922. end
  1923. !! Objects window debug
  1924. !! to turn on showing variables in the Object window type in the console window
  1925. !! objectWindowDebug = 1
  1926. !! to add a variable to the current game type in the console window
  1927. !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
  1928. if $ARGS[0] = 'old':
  1929. killobj
  1930. oldobjmenu = 1
  1931. addobj '<center>Refresh</center>'
  1932. if cheatConsole = 0: addobj '<center>Console</center>'
  1933. addobj '<center>Toggle Debug Variables</center>'
  1934. addobj '<center>Add Debug Variable</center>'
  1935. addobj '<center>Delete Debug Variable</center>'
  1936. addobj '<center>Switch HTML</center>'
  1937. if cheatTime = 1:
  1938. addobj '<center>-1 Hour</center>'
  1939. addobj '<center>+1 Hour</center>'
  1940. end
  1941. addobj ''
  1942. addobj '<center><font color = red>Emergency</font></center>'
  1943. addobj ''
  1944. if debug_warning_closed = 0:
  1945. addobj '<center>This window is for debug only and can be safely closed.</center>'
  1946. addobj '<center>Remove debug info</center>'
  1947. end
  1948. if objectWindowDebug = 1:
  1949. addobj '$curloc: <<$curloc>>'
  1950. addobj '$loc: <<$loc>>'
  1951. addobj '$loc_arg: <<$loc_arg>>'
  1952. addobj '$location_type: <<$location_type>>'
  1953. addobj 'week: <<week>>'
  1954. addobj 'daystart: <<daystart>>'
  1955. if ARRSIZE('$ObjDebugVars') > 0:
  1956. i = 0
  1957. :AddDebugVarLoop
  1958. if i < ARRSIZE('$ObjDebugVars'):
  1959. if instr($ObjDebugVars[i],'$') = 1:
  1960. dynamic '$tmp = <<$ObjDebugVars[i]>>'
  1961. addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
  1962. else
  1963. dynamic 'tmp = <<$ObjDebugVars[i]>>'
  1964. addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
  1965. end
  1966. i += 1
  1967. jump 'AddDebugVarLoop'
  1968. end
  1969. end
  1970. end
  1971. end
  1972. if $ARGS[0] = "AddDebugVar":
  1973. if $ARGS[1] <> '':
  1974. i = ARRSIZE('$ObjDebugVars')
  1975. $ObjDebugVars[i] = '<<$ARGS[1]>>'
  1976. end
  1977. end
  1978. if $ARGS[0] = "DeleteDebugVar":
  1979. if $ARGS[1] <> '':
  1980. if ARRSIZE('$ObjDebugVars') > 0:
  1981. i = 0
  1982. :DeleteDebugVarLoop
  1983. if i < ARRSIZE('$ObjDebugVars'):
  1984. if $ObjDebugVars[i] = $ARGS[1]:
  1985. killvar '$ObjDebugVars', i
  1986. i = ARRSIZE('$ObjDebugVars')
  1987. else
  1988. i += 1
  1989. end
  1990. jump 'DeleteDebugVarLoop'
  1991. end
  1992. end
  1993. end
  1994. end
  1995. if $ARGS[0] = 'wait':
  1996. cla
  1997. $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh::mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
  1998. waiting = 0
  1999. if $waitStr = '':
  2000. waiting = 15
  2001. elseif isnum($waitStr) = 0:
  2002. waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
  2003. else
  2004. waiting = val($waitStr)
  2005. end
  2006. if waiting > 0 and waiting <= 120:
  2007. minut += waiting
  2008. else
  2009. 'Invalid time.'
  2010. end
  2011. gs 'stat'
  2012. gt $loc, $loc_arg
  2013. end
  2014. if $ARGS[0] = 'rest':
  2015. cla
  2016. waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
  2017. if waiting = '':
  2018. minut += 15
  2019. elseif waiting > 0 and waiting <= 120:
  2020. minut += waiting
  2021. pcs_mood += 10
  2022. if pcs_sleep < 90 and waiting >= 60:
  2023. pcs_sleep += 10
  2024. end
  2025. elseif waiting <= 0 or waiting > 120:
  2026. 'Invalid time.'
  2027. end
  2028. gs 'stat'
  2029. gt $loc, $loc_arg
  2030. end
  2031. --- obj_din ---------------------------------