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- # BMloc
- gs 'stat'
- act 'Dance':
- cls
- gs 'stat'
- if bmFrend[Tboynum] = 0:
- if bmHJ[Tboynum] > 0 or bmBJ[Tboynum] > 0 or bmSEX[Tboynum] > 0 or bmANAL[Tboynum] > 0 or bmGANG[Tboynum] > 0:
- if bmHJ[Tboynum] > 0:$text2 = 'you gave me a hand job.'
- if bmBJ[Tboynum] > 0:$text2 = 'you gave me a blowjob.'
- if bmSEX[Tboynum] > 0:$text2 = 'you let me fuck you.'
- if bmANAL[Tboynum] > 0:$text2 = 'you let me fuck you in the ass.'
- if bmGANG[Tboynum] > 0:$text2 = 'you let me and my friend fuck you.'
- '<<$niknameboy>> tells you "Remember me, <<$text2>>. I''m <<$bmNane[Tboynum]>>."'
- else
- if bmKISS[Tboynum] > 0 or bmTITS[Tboynum] > 0:
- '<<$niknameboy>> tells you "Remember me, we hung out and drank together beer. I''m <<$bmNane[Tboynum]>>."'
- else
- '<<$niknameboy>> tells you "Remember me, we danced together. I''m <<$bmNane[Tboynum]>>."'
- end
- end
- else
- !!if bmFrend[Tboynum] = 1:end
- !!if bmFrend[Tboynum] = 2:end
- !!if bmFrend[Tboynum] = 3:end
- end
- if bmTip[Tboynum] = 0:'After the Dance <<$bmNane[Tboynum]>> offers to go out and drink beer.'
- if bmTip[Tboynum] = 1:'After the Dance <<$bmNane[Tboynum]>> offers to go hang out.'
- if bmTip[Tboynum] = 2:'After the Dance <<$bmNane[Tboynum]>> offers to go to his hotel.'
- act 'Agree':
- cls
- boynumBlock = 1
- if bmTip[Tboynum] = 0:gt 'EvBoyBuh'
- if bmTip[Tboynum] = 1:gt 'EvgopBuh'
- if bmTip[Tboynum] = 2:DPtipe = 2 & gt 'EvOtelMan'
- end
- act 'Refuse':
- cls
- ! WD: Should be will not willpower
- will += rand(0, 1)
- gt 'gdkin'
- end
- end
- act 'Leave':gt 'gdkin'
- --- BMloc ---------------------------------
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