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- # before
- !Calculating the events at the beginning of round.
- !Who protection, clones, etc.
- knife = 0
- knifeV = 0
- BonusAtak = 0
- BonusDef = 0
- BonusAtakV = 0
- BonusDefV = 0
- !stunner = 0
- !stunnerV = 0
- kisamePro = 0
- round = round + 1
- if tuman > 0:'<font color = green>The battlefield covers your fog. All appearances, it will last for <<tuman>> moves.</font>'
- if tumanV > 0:'<font color = red>The battlefield fog covers the enemy. All appearances, it will last for <<tumanV>> moves.</font>'
- if stun > 0:'<font color = red>Are you still unable to move.</font>'
- if stunV > 0:'<font color = green><<$boy>> still unable to move.</font>'
- if unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- mannaV = mannaV - 20
- end
- if unmaterial > 0:
- unmaterial = unmaterial - 1
- manna = manna - 20
- '<font color = green>Your physicality not withstand even the most <<unmaterial>> moves.</font>'
- end
- if klon > 0:
- '<font color = green>You have <<klon>> Clones that will protect you in case of enemy attack.</font>'
- end
- if poison > 0:
- healthV = healthV - poison
- '<font color = green><<$boy>> poisoned and loses <<poison>> units of life.</font>'
- poison = poison - 1
- end
- if poisonV > 0:
- health = health - poisonV
- '<font color = red>You poisoned and lose <<poisonV>> units of life.</font>'
- poisonV = poisonV - 1
- end
- if blood > 0:
- healthV = healthV - blood
- '<font color = green><<$boy>> loses <<blood>> units of life from bleeding.</font>'
- blood = blood - 1
- if blood < 0:blood = 0
- end
- if bloodV > 0:
- health = health - bloodV
- '<font color = red>You lose <<bloodV>> units of life from bleeding.</font>'
- bloodV = bloodV - 1
- if bloodV < 0:bloodV = 0
- end
- if dospehEnV <= 0 and dospehV > 0:
- dospehEnV = 0
- dospehV = 0
- dospehDefV = 0
- dospehVesV = 0
- '<font color = green>Armor enemy destroyed.</font>'
- end
- if dospehEn <= 0 and dospeh > 0:
- dospehEn = 0
- dospeh = 0
- dospehDef = 0
- dospehVes = 0
- '<font color = red>Your armor destroyed.</font>'
- end
- if initBonusA > 0:initBonusA = 0
- --- before ---------------------------------
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