# Cheatmenu_din

!All the active dynamics for the cheat menu are here
$cheatmenu['empty'] = {
	!Yes, intentionally empty, do not remove it
}

$cheatmenu['work'] = {
	if cheatWork = 0:
		cheatWork = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatWork = 1:
		cheatWork = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['hair'] = {
	if cheatHapri = 0:
		cheatHapri = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatHapri = 1:
		cheatHapri = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['enema'] = {
	if cheatKlisma = 0:
		cheatKlisma = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatKlisma = 1:
		cheatKlisma = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['nomakeup'] = {
	if cheatNomakeup = 0:
		cheatNomakeup = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNomakeup = 1:
		cheatNomakeup = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['nosweat'] = {
	if cheatNoSweat = 0:
		cheatNoSweat = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNoSweat = 1:
		cheatNoSweat = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['noEat'] = {
	if cheatNoEat = 0:
		cheatNoEat = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNoEat = 1:
		cheatNoEat = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['noDrink'] = {
	if cheatNoDrink = 0:
		cheatNoDrink = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNoDrink = 1:
		cheatNoDrink = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['noSleep'] = {
	if cheatNoSleep = 0:
		cheatNoSleep = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNoSleep = 1:
		cheatNoSleep = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['noFat'] = {
	if cheatNoFat = 0:
		cheatNoFat = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatNoFat = 1:
		cheatNoFat = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['health'] = {
	if cheatHealth = 0:
		cheatHealth = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatHealth = 1:
		cheatHealth = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['Bandit'] = {
	if cheatBandit = 0:
		cheatBandit = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatBandit = 1:
		cheatBandit = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['age'] = {
	:tooyoung
	age = year - ((pcs_dob - (pcs_dob mod 10000)) / 10000)
	if ((month * 100) + day) <= pcs_dob mod 10000: age -= 1
	if age < 15: pcs_dob -= 10000 & jump 'tooyoung'
	dynamic $cheatmenu['looks']
}

$cheatmenu['visualage'] = {
	vidage = input("For how many years you want to look?")
	if vidage <= 14: vidage = 14
	dynamic $cheatmenu['looks']
}

$cheatmenu['money'] = {
	money = input("How much money do you want to have?")
	if money < 0:money = 0
	dynamic $cheatmenu['status']
}

$cheatmenu['bodyMod'] = {
	clr
	pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	pl ''
	pl '<center><a href="exec:dynamic $cheatmenu[''status'']">Return to last menu</a></center>'
	pl ''
	pl '<center><b><font color="red">WARNING!</font></b></center>'
	pl ''
	pl 'Using this function to change body shape does not resize clothes and may cause other adverse interactions.'
	pl 'Use at your own risk!'
	pl ''
	pl 'You are currently <<$body>>.'
	pl ''
	pl 'You may select from the following sizes:'
	pl ''
	pl 'starving (No, you may not select ''starving'', it''s here to show where the scale starts)'
	pl ''
	if salocatnow ! 1:
		pl '<a href="exec:salo = 20 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 1)]>></a>'
		pl ''
	end
	if salocatnow ! 2:
		pl '<a href="exec:salo = 40 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 2)]>></a>'
		pl ''
	end
	if salocatnow ! 3:
		pl '<a href="exec:salo = 60 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 3)]>></a>'
		pl ''
	end
	if salocatnow ! 4:
		pl '<a href="exec:salo = 80 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 4)]>></a>'
		pl ''
	end
	if salocatnow ! 5:
		pl '<a href="exec:salo = 100 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 5)]>></a>'
		pl ''
	end
	if salocatnow ! 6:
		pl '<a href="exec:salo = 120 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 6)]>></a>'
		pl ''
	end
	if salocatnow ! 7:
		pl '<a href="exec:salo = 140 & gs ''body_shape'', ''softreset'' & gs ''stat'' & dynamic $cheatmenu[''bodyMod'']"><<$bodimgsets[((bodset * 10) + 7)]>></a>'
		pl ''
	end
}

$cheatmenu['addict'] = {
	if NarkImmune = 0:
		NarkImmune = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif NarkImmune = 1:
		NarkImmune = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['cheatHorny'] = {
	if cheatHorny = 0:
		cheatHorny = 1
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatHorny = 1:
		cheatHorny = 0
		dynamic $cheatmenu['permanent']
	end
}
$cheatmenu['slutshot'] = {
	if cheatSlut = 0:
		cheatSlut = 1
		cycle = 6
		dynamic $cheatmenu['permanent']
		exit
	elseif cheatSlut = 1:
		cheatSlut = 0
		cycle = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['cheat_NoPregnancy'] = {
	if cheat_NoPregnancy = 1:
		killvar 'cheat_NoPregnancy'
		$cheat_NoPregnancy = 'YES'
		dynamic $cheatmenu['permanent']
	else
		cheat_NoPregnancy = 1
		$cheat_NoPregnancy = 'NO'
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['Vibrator'] = {
	if cheatVib = 0:
		cheatVib = 1
		bedvibrator = 1
		dynamic $cheatmenu['permanent']
	elseif cheatVib = 1:
		cheatVib = 0
		bedvibrator = 0
		dynamic $cheatmenu['permanent']
	end
}

$cheatmenu['BimboCloth'] = {
	if $cheatBimbo = '<b>ON</b>':
		$cheatBimbo = 'OFF'
	elseif $cheatBimbo = 'OFF':
		$cheatBimbo = '<b>ON</b>'
	end
}

$cheatmenu['permanent'] = {
	gs'stat'
	clr
	if cheatWork = 0:$cheatWork = 'OFF'
	if cheatWork = 1:$cheatWork = '<b>ON</b>'
	if cheatHapri = 0:$cheatHapri = 'OFF'
	if cheatHapri = 1:$cheatHapri = '<b>ON</b>'
	if cheatKlisma = 0:$cheatKlisma = 'OFF'
	if cheatKlisma = 1:$cheatKlisma = '<b>ON</b>'
	if cheatNomakeup = 0:$cheatNomakeup = 'OFF'
	if cheatNomakeup = 1:$cheatNomakeup = '<b>ON</b>'
	if cheatNoSweat = 0:$cheatNoSweat = 'OFF'
	if cheatNoSweat = 1:$cheatNoSweat = '<b>ON</b>'
	if cheatNoEat = 0:$cheatNoEat = 'OFF'
	if cheatNoEat = 1:$cheatNoEat = '<b>ON</b>'
	if cheatNoDrink = 0:$cheatNoDrink = 'OFF'
	if cheatNoDrink = 1:$cheatNoDrink = '<b>ON</b>'
	if cheatNoSleep = 0:$cheatNoSleep = 'OFF'
	if cheatNoSleep = 1:$cheatNoSleep = '<b>ON</b>'
	if cheatNoFat = 0:$cheatNoFat = 'OFF'
	if cheatNoFat = 1:$cheatNoFat = '<b>ON</b>'
	if cheatHealth = 0:$cheatHealth = 'OFF'
	if cheatHealth = 1:$cheatHealth = '<b>ON</b>'
	if NarkImmune = 0:$NarkImmune = 'OFF'
	if NarkImmune = 1:$NarkImmune = '<b>ON</b>'
	if cheatSlut = 0:$cheatSlut = 'NO'
	if cheatSlut = 1:$cheatSlut = '<b>YES</b>'
	if cheatHorny = 0:$cheatHorny = 'NO'
	if cheatHorny = 1:$cheatHorny = '<b>YES</b>'
	if bedvibrator = 0:$cheatVib = 'NO'
	if bedvibrator = 1:$cheatVib = '<b>YES</b>'
	if cheatBandit = 0:$cheatBandit = 'NO'
	if cheatBandit = 1:$cheatBandit = '<b>YES</b>'
	if cheat_NoPregnancy = 0:$cheat_NoPregnancy = 'NO'
	if cheat_NoPregnancy = 1:$cheat_NoPregnancy = '<b>YES</b>'
	if $cheatBimbo = '':$cheatBimbo = 'OFF'

	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl'More than one job is possible: <a href="exec:dynamic $cheatmenu[''work'']"><<$cheatWork>></a>'
	pl'Always combed: <a href="exec:dynamic $cheatmenu[''hair'']"><<$cheatHapri>></a>'
	pl'Always do an enema: <a href="exec:dynamic $cheatmenu[''enema'']"><<$cheatKlisma>></a>'
	pl'Cosmetics never smeared: <a href="exec:dynamic $cheatmenu[''nomakeup'']"><<$cheatNomakeup>></a>'
	pl'Never sweat: <a href="exec:dynamic $cheatmenu[''nosweat'']"><<$cheatNoSweat>></a>'
	pl'Never eat: <a href="exec:dynamic $cheatmenu[''noEat'']"><<$cheatNoEat>></a>'
	pl'Never drink: <a href="exec:dynamic $cheatmenu[''noDrink'']"><<$cheatNoDrink>></a>'
	pl'Never sleep: <a href="exec:dynamic $cheatmenu[''noSleep'']"><<$cheatNoSleep>></a>'
	pl'Never lose or gain weight: <a href="exec:dynamic $cheatmenu[''noFat'']"><<$cheatNoFat>></a>'
	pl'Disable STDs: <a href="exec:dynamic $cheatmenu[''health'']"><<$cheatHealth>></a>'
	pl'Never get addicted: <a href="exec:dynamic $cheatmenu[''addict'']"><<$NarkImmune>></a>'
	if Enable_sforma = 1:
		pl'Allow any clothing for school: <a href="exec:Enable_sforma = 0 & dynamic $cheatmenu[''permanent'']">ON</a>'
	else
		pl'Allow any clothing for school: <a href="exec:Enable_sforma = 1 & dynamic $cheatmenu[''permanent'']">OFF</a>'
	end
	nl

	pl'Enable sleeping with vibrator inserted: <a href="exec:dynamic $cheatmenu[''Vibrator'']"><<$cheatVib>></a>'
	pl'Bandit always horny: <a href="exec:dynamic $cheatmenu[''Bandit'']"><<$cheatBandit>></a>'
	pl'Bimbo clothing without becoming bimbo: <a href="exec:dynamic $cheatmenu[''BimboCloth''] & dynamic $cheatmenu[''permanent'']"><<$cheatBimbo>></a>'
	nl
	pl'Set arousal to always be at 50 or more: <a href="exec:dynamic $cheatmenu[''cheatHorny'']"><<$cheatHorny>></a>'
	pl'Turn off periods (and pregnancies): <a href="exec:dynamic $cheatmenu[''slutshot'']"><<$cheatSlut>></a>'
	pl'Impregnation is no longer in the game: <a href="exec:dynamic $cheatmenu[''cheat_NoPregnancy'']"><<$cheat_nopregnancy>></a>'
	nl
	if cyccustom = 0:pl'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">OFF</a>'
	if cyccustom = 1:pl'Automatic period tracking: <a href="exec:dynamic $cheatmenu[''auto_period'']">ON</a>'
	nl
	if Enable_autotampon = 1:
		pl'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 0 & dynamic $cheatmenu[''permanent'']">ON</a>'
	else
		pl'Automatic cheat on Tampon: <a href="exec:Enable_autotampon = 1 & dynamic $cheatmenu[''permanent'']">OFF</a>'
	end
	nl
	if Enable_nodream > 0:
		pl'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']"><<din_cheat_nodream>>%</a>, <a href="exec:din_cheat_nodream=0 & dynamic $cheatmenu[''permanent'']">ON</a>'
	else
		pl'No dream chance: <a href="exec:Enable_nodream=input(''Enter no dream chance (%)'') & dynamic $cheatmenu[''permanent'']">OFF</a>'
	end & !1.2.3 new function
	if Enable_skipnoevclass > 0:
		pl'Only allow Class event with (Anatoly E.), with chance : <a href="exec:Enable_skipnoevclass=input(''Enter event chance (%)'') & dynamic $cheatmenu[''permanent'']"><<Enable_skipnoevclass>>%</a>, <a href="exec:Enable_skipnoevclass=0 & dynamic $cheatmenu[''permanent'']">ON</a>'
	else
		pl'Only allow Class event with (Anatoly E.): <a href="exec:Enable_skipnoevclass=input(''Enter event chance (%)'') & dynamic $cheatmenu[''permanent'']">OFF</a>'
	end
	nl
	pl'<B>WARNING</B>:some events need cum/sweat/non-Virgin to trigger. These cheat may cause bug'
	!{
	if Enable_clearcum = 1:
		pl' <a href="exec:Enable_clearcum = 0 & dynamic $cheatmenu[''permanent'']">Clean cum Instantly: ON</a>'
	else
		pl' <a href="exec:Enable_clearcum = 1 & dynamic $cheatmenu[''permanent'']">Clean cum Instantly: OFF</a>'
	end
	}
}

$cheatmenu['status'] = {
	gs'stat'
	clr

	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl'Set alcohol levels:'
	pl'<a href="exec:alko = 0 & dynamic $cheatmenu[''status'']">Sober</a> <a href="exec:alko = 2 & dynamic $cheatmenu[''permanent'']">Tipsy</a> <a href="exec:alko = 4 & dynamic $cheatmenu[''permanent'']">Drunk</a> <a href="exec:alko = 7 & dynamic $cheatmenu[''permanent'']">Wasted</a> <a href="exec:alko = 11 & dynamic $cheatmenu[''permanent'']">Barely coherent</a>'
	nl
	pl'<a href="exec:pcs_horny = 100 & dynamic $cheatmenu[''status'']">Max arousal</a>'
	pl'<a href="exec:pcs_horny = 0 & dynamic $cheatmenu[''status'']">Min arousal</a>'
	pl'<a href="exec:dynamic $cheatmenu[''bodyMod'']">Body Modification</a>'
	nl
	pl'<a href="exec:pcs_health = pcs_vital*10 + pcs_stren*5+1000 & pcs_willpwr = pcs_intel*5 + will*5+1000 & pcs_manna = (pcs_intel*pcs_magik) + pcs_magik*100 + pcs_vital*10 + rikudo & vgape = 0 & agape = 0 & nippain = 0 & dynamic $cheatmenu">Full restoration of Health, Manna, Reason.</a>'
	pl'<a href="exec:pcs_sleep = 100 & pcs_stam = stammax & pcs_mood = 100 & dynamic $cheatmenu">Full restoration of Sleep, Stamina, Mood.</a>'
	pl'<a href="exec:pcs_energy = 200 & pcs_hydra = 200 & dynamic $cheatmenu">Full restoration of Hunger and Water.</a>'
	pl'<a href="exec:dynamic $cheatmenu[''money'']">Change money</a>'
	pl'<a href="exec:money = 0 & dynamic $cheatmenu">Zero money</a>'
	pl'<a href="exec:dynamic $cheatmenu[''std_cure'']">Cure all stds</a>'
	pl'<a href="exec:vgape = 0 & agape = 0 & nippain = 0 & painpub = 0 & pirs_pain_ton = 0 & mesec = 0 & spanked = 0 & SLomka = 0 & Narkoman = 0 & strongnark = 0 & SNarkTimes = 0 & nark = 0 & fingal = 0 & mosol = 0 & frost = 0 & sick = 0 & hypnoAddict = 0 & hypnoWithdrawal = 0 & dynamic $cheatmenu[''std_cure''] & dynamic $cheatmenu[''pain_killer'']">Cure all ailments.</a>'
	nl
	pl'<a href="exec:dynamic $cheatmenu[''force_preg'']">Force random pregnancy</a>'
	pl'<a href="exec:dynamic $cheatmenu[''remove_preg'']">Remove pregnancy</a>'
	pl'<a href="exec:dynamic $cheatmenu[''cycle'']"><b>Set stage of menstrual cycle</b></a>'
	pl '<a href="exec:gs''cum_cleanup'',''reset''">Remove all cum</a>'
}

$cheatmenu['avatar_hair_set'] = {
	$av_hair = input("Input your custom hair:")
	if $av_hair='':exit
	avatar_hair = 1
	dynamic $cheatmenu['looks']
}

$cheatmenu['rename'] = {
	$pcs_firstname = input("What is your first name? (Leave blank for default)")

	if $pcs_firstname = '':$pcs_firstname = 'Svetlana'

	$pcs_lastname = input("What is your last name? (Leave blank for default)")

	if $pcs_lastname = '':$pcs_lastname = 'Lebedev'

	!!!0.2.6 addition
	$pcs_nickname = input("What is your nickname? (Note: If you chose a custom name, you have to enter something here!)")

	if $pcs_nickname = '':$pcs_nickname = 'Sveta'
}

$cheatmenu['looks'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl'<<$pcs_firstname>> <<$pcs_lastname>> (<<$pcs_nickname>>). <a href="exec:dynamic $cheatmenu[''rename'']">Rename</a>'
	if player_avatar = 1:
		pl' <a href="exec:player_avatar = 0 & dynamic $cheatmenu[''looks'']">Custom Avatar: ON</a>'
	else
		pl' <a href="exec:player_avatar = 1 & dynamic $cheatmenu[''looks'']">Custom Avatar: OFF</a>'
	end
	if avatar_hair = 1:
		pl'<a href="exec:avatar_hair = 0 & dynamic $cheatmenu[''looks'']">Custom Hair: ON</a>'
		pl'<<$av_hair>>'
	else
		pl'<a href="exec:dynamic $cheatmenu[''avatar_hair_set'']">Custom Hair: OFF</a>'
	end
	nl
	pl'<a href="exec:dynamic $cheatmenu[''parameters'']">Show design parameters of body</a>'
	pl'<a href="exec:dynamic $cheatmenu[''vneshpara'']">Show beauty parameters</a>'
	nl
	pl'You are <a href="exec: pcs_dob += 10000 & dynamic $cheatmenu[''age'']">(-1)</a> <<age>> <a href="exec: pcs_dob -= 10000 & dynamic $cheatmenu[''age'']">(+1)</a> years old'
	nl
	pl'<a href=>You look <<vidage>> years old</a>'
	pl'<a href="exec:dynamic $cheatmenu[''visualage'']">Change apparent age</a>'
	nl
	pl 'You have <<$titsize>> breasts'
	if tits => 0 and tits < 11:pl'<a href="exec:silicone += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(silicone)</a>'
	if silicone => 1:pl'<a href="exec:silicone -= 5 & dynamic $cheatmenu[''looks'']">Shrink breasts(silicone)</a>'
	if tits => 0 and tits < 11:pl'<a href="exec:nbsize += 5 & dynamic $cheatmenu[''looks'']">Enlarge breasts(natural)</a>'
	if nbsize => 1:pl'<a href="exec:nbsize -= 5 & titreduc = 1 & dynamic $cheatmenu[''looks'']">Shrink breasts(natural)</a>'
	nl
	pl'<<$lip>>'
	if pcs_lip < 4:pl'<a href="exec:pcs_lip += 1 & dynamic $cheatmenu[''looks'']">Enlarge lips</a>'
	if pcs_lip > 0:pl'<a href="exec:pcs_lip -= 1 & dynamic $cheatmenu[''looks'']">Shrink lips</a>'
	nl
	pl'<<$skin>>'
	if pcs_skin < 100: pl'<a href="exec:pcs_skin += 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Improve skin</a>'
	if pcs_skin > 0: pl'<a href="exec:pcs_skin -= 20 & gs ''body_shape'', ''basebeautycalc'', 1 & dynamic $cheatmenu[''looks'']">Worsen skin</a>'
	if pcs_tan >= 0:pl'<a href="exec:pcs_tan += 10 & dynamic $cheatmenu[''looks'']">Become sunburnt</a>'
	if pcs_tan > 0:pl'<a href="exec:pcs_tan = 0 & dynamic $cheatmenu[''looks'']">Remove pcs_tan</a>'
	nl
	pl'<<$pcs_throat>>'
	if pcs_throat <= 31:pl'<a href="exec:pcs_throat += 5 & dynamic $cheatmenu[''looks'']">Increase throat capacity</a>'
	if pcs_throat >= 5:pl'<a href="exec:pcs_throat -= 5 & dynamic $cheatmenu[''looks'']">Decrease throat capacity</a>'
	if dounspell = 1:
		nl
		pl'<a href="exec:dounsplkil = 2 & gs ''body_shape'', ''hardreset''">Hard Reset body shape</a>'
	end
	nl
	pl'<a href="exec:dynamic $cheatmenu[''looks2'']">Go to page 2</a>				<a href="exec:dynamic $cheatmenu[''looks3'']">Go to page 3</a>'
}

$cheatmenu['looks2'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl'<<$pcs_vag>>'
	if pcs_vag > 0:pl'<a href="exec:pcs_vag = 0 & dynamic $cheatmenu[''looks2'']">Reinstate virginity</a>'
	if pcs_vag <= 31:pl'<a href="exec:pcs_vag += 5 & dynamic $cheatmenu[''looks2'']">Enlarge the vagina</a>'
	if pcs_vag >= 5:pl'<a href="exec:pcs_vag -= 5 & dynamic $cheatmenu[''looks2'']">Reduce the vagina</a>'
	pl 'Your vagina will shrink by <<vshrink>> every <<vshrinkdays>> days.'
	if vshrink < 10:pl'<a href="exec:vshrink += 1 & dynamic $cheatmenu[''looks2'']">Increase the amount to shrink</a>'
	if vshrink > 0:pl'<a href="exec:vshrink -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the amount to shrink</a>'
	if vshrinkdays < 10:pl'<a href="exec:vshrinkdays += 1 & dynamic $cheatmenu[''looks2'']">Increase the number of days it takes</a>'
	if vshrinkdays > 1:pl'<a href="exec:vshrinkdays -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the number of days it takes</a>'
	nl
	pl'<<$pcs_ass>>'
	if pcs_ass <= 31:pl'<a href="exec:pcs_ass += 5 & dynamic $cheatmenu[''looks2'']">Enlarge anus</a>'
	if pcs_ass >= 5:pl'<a href="exec:pcs_ass -= 5 & dynamic $cheatmenu[''looks2'']">Reduce the anus</a>'
	pl 'Your anus will shrink by <<ashrink>> every <<ashrinkdays>> days.'
	if ashrink < 10:pl'<a href="exec:ashrink += 1 & dynamic $cheatmenu[''looks2'']">Increase the amount to shrink</a>'
	if ashrink > 0:pl'<a href="exec:ashrink -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the amount to shrink</a>'
	if ashrinkdays < 10:pl'<a href="exec:ashrinkdays += 1 & dynamic $cheatmenu[''looks2'']">Increase the number of days it takes</a>'
	if ashrinkdays > 1:pl'<a href="exec:ashrinkdays -= 1 & dynamic $cheatmenu[''looks2'']">Reduce the number of days it takes</a>'
	nl
	if dounspell = 0:
		if fat ! 0: pl'<a href="exec:fat = 0 & dynamic $cheatmenu[''looks2'']">Zero fat</a>'
		pl'Body Fat = (<<salo>>): <a href="exec:salo -= 10 & & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-10</a> <a href="exec:salo -= 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-5</a> <a href="exec:salo -= 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">-1</a> <a href="exec:salo += 1 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+1</a> <a href="exec:salo += 5 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+5</a> <a href="exec:salo += 10 & gs ''body_shape'', ''softreset'' & dynamic $cheatmenu[''looks2'']">+10</a>'
		pl'Note: You need some Body Fat to survive, any value under 11 is clasified as "starving" and a value of 0 can lead to a Game Over.'
	end
	nl
	pl'<a href="exec:dynamic $cheatmenu[''tatoo'']">Tattoo removal</a>'
	nl
	pl'<a href="exec:dynamic $cheatmenu[''looks'']">Go to page 1</a>				<a href="exec:dynamic $cheatmenu[''looks3'']">Go to page 3</a>'
}

$cheatmenu['looks3'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl'<<$hair>>'
	if pcs_haircol =< 0:
		pl'Your hair is now (prev) <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks3''] & pcs_haircol = nathcol">(next)</a>'
	elseif pcs_haircol > 0 and pcs_haircol < 3:
		pl'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> <a href="exec:pcs_haircol +=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(next)</a>'
	elseif pcs_haircol => 3:
		pl'Your hair is now <a href="exec:pcs_haircol -=1 & dynamic $cheatmenu[''looks3'']" & pcs_haircol = nathcol>(prev)</a> <<$pcs_haircol>> (next)'
	end
	if pcs_hairlng > 975:
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a>'
	elseif pcs_hairlng > 900:
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a>'
	elseif pcs_hairlng >= 100:
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng -= 100 & dynamic $cheatmenu[''looks3'']">-100</a> <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
	elseif pcs_hairlng >= 25:
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng -= 25 & dynamic $cheatmenu[''looks3'']">-25</a> <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
	elseif pcs_hairlng >= 5:
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng -= 5 & dynamic $cheatmenu[''looks3'']">-5</a> <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
	else
		pl'Hair length (<<pcs_hairlng>>)  <a href="exec:pcs_hairlng += 5 & dynamic $cheatmenu[''looks3'']">+5</a> <a href="exec:pcs_hairlng += 25 & dynamic $cheatmenu[''looks3'']">+25</a> <a href="exec:pcs_hairlng += 100 & dynamic $cheatmenu[''looks3'']">+100</a>'
	end
	if hairgrowcht = 0:pl'<a href="exec:hairgrowcht = 1 & dynamic $cheatmenu[''looks3'']">Stop hair growth</a>'
	if hairgrowcht = 1:pl'<a href="exec:hairgrowcht = 0 & dynamic $cheatmenu[''looks3'']">Allow hair growth</a>'
	nl
	pl'<<$glaza>>'
	if pcs_lashes < 2:pl'<a href="exec:pcs_lashes += 1 & dynamic $cheatmenu[''looks3'']">Enlarge lashes</a>'
	if pcs_lashes > 0:pl'<a href="exec:pcs_lashes -= 1 & dynamic $cheatmenu[''looks3'']">Shrink lashes</a>'
	if pcs_eyesize < 3:pl'<a href="exec:pcs_eyesize += 1 & dynamic $cheatmenu[''looks3'']">Increase the size of the eye</a>'
	if pcs_eyesize > 0:pl'<a href="exec:pcs_eyesize -= 1 & dynamic $cheatmenu[''looks3'']">Reduce the size of the eye</a>'
	if pcs_eyecol <= 0:
		pl'Your eyes are now (prev) <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks3'']">(next)</a>'
	elseif pcs_eyecol > 0 and pcs_eyecol < 3:
		pl'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks3'']">(prev)</a> <<$pcs_eyecol>> <a href="exec:pcs_eyecol +=1 & dynamic $cheatmenu[''looks3'']">(next)</a>'
	elseif pcs_eyecol >= 3:
		pl'Your eyes are now <a href="exec:pcs_eyecol -=1 & dynamic $cheatmenu[''looks3'']">(prev)</a> <<$pcs_eyecol>> (next)'
	end
	nl
	pl'<a href="exec:dynamic $cheatmenu[''looks'']">Go to page 1</a>				<a href="exec:dynamic $cheatmenu[''looks2'']">Go to page 2</a>'
}

$cheatmenu['parameters'] = {
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks'']"><b>Outward Appearance</b></a></center>'
	nl
	pl'Body Shape Parameters'
	pl'<<pcs_bust>> - <<pcs_waist>> - <<pcs_hips>>, <<$titsize>> breasts, the difference between the hips and waist <<pcs_hips-pcs_waist>> cm'
	pl'Muscularity: musle = <<musle>>, salo =  <<salo>>, fat = <<fat>>'
	pl'Variable List:'
	pl'agilbuf = <<agilbuf>>'
	pl'strenbuf = <<strenbuf>>'
	pl'vitalbuf = <<vitalbuf>>'
	pl'weight (pcs_weight) = <<pcs_weight>>'
	pl'bust (pcs_bust) = <<pcs_bust>>'
	pl'band (pcs_band) = <<pcs_band>>'
	pl'waist (pcs_waist) = <<pcs_waist>>'
	pl'hips (pcs_hips) = <<pcs_hips>>'
	pl'bust - band (pcs_cupsize) = <<pcs_cupsize>>'
	pl'silicone = <<silicone>>'
	pl'nbsize = <<nbsize>>'
	pl'magicf2b = <<magicf2b>>'
	pl'genbsize = <<genbsize>>'
	pl'vhips = <<vhips>>'
	pl'vhtmp = <<vhtmp>>'
	pl'wratio = <<wratio>>'
	pl'bratio = <<bratio>>'
	pl'hratio = <<hratio>>'
	pl'vofat = <<vofat>>'
	pl'salocatnow = <<salocatnow>>'
	pl'salocatlast = <<salocatlast>>'
	pl'magf2bdo = <<magf2bdo>>'
	pl'mgf2bnocnt = <<mgf2bnocnt>>'
	pl'magtarcup = <<magtarcup>>'
	pl'normbuffpick = <<normbuffpick>>'
	pl'nrmbfpckct = <<nrmbfpckct>>'
	pl'btwarn = <<btwarn>>'
	pl'salolast = <<salolast>>'
}

$cheatmenu['vneshpara'] = {
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks'']"><b>Outward Appearance</b></a></center>'
	nl
	pl 'Appearance Parameters'
	pl 'vidage = <<vidage>>'
	pl 'pcs_lashes = <<pcs_lashes>>'
	pl 'pcs_eyesize = <<pcs_eyesize>>'
	pl 'pcs_lip = <<pcs_lip>>'
	pl 'pcs_apprncbase = <<pcs_apprncbase>>'
	pl 'PXCloThinness = <<PXCloThinness>>'
	pl 'PXCloTopCut = <<PXCloTopCut>>'
	pl 'PXCloSkirtShortness = <<PXCloSkirtShortness>>'
	pl 'PXCloPantsShortness = <<PXCloPantsShortness>>'
	pl 'CloAdjustedBeauty = <<CloAdjustedBeauty>>'
	pl 'mopkoef = <<mopkoef>>'
	pl 'pcs_hairbsh = <<pcs_hairbsh>>'
	pl 'lipbalmKoef = <<lipbalmKoef>>'
	pl 'pcs_breath = <<pcs_breath>>'
	pl 'sweatKoef = <<sweatKoef>>'
	pl 'glassvnesh = <<glassvnesh>>'
	pl 'dyevmod = <<dyevmod>>'
	pl 'hairkoef = <<hairkoef>>'
	pl 'legkoef = <<legkoef>>'
}

$cheatmenu['tatoo'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''looks2'']"><b>Outward Appearance</b></a></center>'
	nl
	if tatarm = 0:pl'You do not have a tattoo on your arm</a>'
	if tatarm >= 1:pl'<a href="exec:tattCount-=1 & tatarm = 0 & dynamic $cheatmenu[''tatoo'']">Remove your arm tattoo</a>'
	if tatass = 0:pl'You do not have a tattoo on your ass</a>'
	if tatass >= 1:pl'<a href="exec:tattCount-=1 & tatass = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ass tattoo</a>'
	if tatback = 0:pl'You do not have a tattoo on your back</a>'
	if tatback >= 1:pl'<a href="exec:tattCount-=1 & tatback = 0 & dynamic $cheatmenu[''tatoo'']">Remove your back tattoo</a>'
	if tatblly = 0:pl'You do not have a tattoo on your belly</a>'
	if tatblly >= 1:pl'<a href="exec:tattCount-=1 & tatblly = 0 & dynamic $cheatmenu[''tatoo'']">Remove your belly tattoo</a>'
	if tatbrst = 0:pl'You do not have a tattoo on your breast</a>'
	if tatbrst >= 1:pl'<a href="exec:tattCount-=1 & tatbrst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your breast tattoo</a>'
	if tatchst = 0:pl'You do not have a tattoo on your chest</a>'
	if tatchst >= 1:pl'<a href="exec:tattCount-=1 & tatchst = 0 & dynamic $cheatmenu[''tatoo'']">Remove your chest tattoo</a>'
	if tatfce = 0:pl'You do not have a tattoo on your face</a>'
	if tatfce >= 1:pl'<a href="exec:tattCount-=1 & tatfce = 0 & dynamic $cheatmenu[''tatoo'']">Remove your face tattoo</a>'
	if tatankle = 0:pl'You do not have a tattoo on your ankle</a>'
	if tatankle >= 1:pl'<a href="exec:tattCount-=1 & tatankle = 0 & dynamic $cheatmenu[''tatoo'']">Remove your ankle tattoo</a>'
	if tatleg = 0:pl'You do not have a tattoo on your leg</a>'
	if tatleg >= 1:pl'<a href="exec:tattCount-=1 & tatleg = 0 & dynamic $cheatmenu[''tatoo'']">Remove your leg tattoo</a>'
	if tatlip = 0:pl'You do not have a tattoo on your lip</a>'
	if tatlip >= 1:pl'<a href="exec:tattCount-=1 & tatlip = 0 & dynamic $cheatmenu[''tatoo'']">Remove your lip tattoo</a>'
	if tatneck = 0:pl'You do not have a tattoo on your neck</a>'
	if tatneck >= 1:pl'<a href="exec:tattCount-=1 & tatneck = 0 & dynamic $cheatmenu[''tatoo'']">Remove your neck tattoo</a>'
	if tatvag = 0:pl'You do not have a public tattoo</a>'
	if tatvag >= 1:pl'<a href="exec:tattCount-=1 & tatvag = 0 & dynamic $cheatmenu[''tatoo'']">Remove your pubic tattoo</a>'
	if tatlech = 0:pl'You do not have a tattoo on your shoulder</a>'
	if tatlech >= 1:pl'<a href="exec:tattCount-=1 & tatlech = 0 & dynamic $cheatmenu[''tatoo'']">Remove your shoulder tattoo</a>'
	if tatside = 0:pl'You do not have a tattoo on your side</a>'
	if tatside >= 1:pl'<a href="exec:tattCount-=1 & tatside = 0 & dynamic $cheatmenu[''tatoo'']">Remove your the tattoo on your side</a>'
	if tatupb = 0:pl'You do not have a tramp stamp</a>'
	if tatupb >= 1:pl'<a href="exec:tattCount-=1 & tatupb = 0 & dynamic $cheatmenu[''tatoo'']">Remove your tramp stamp</a>'
	if tatunder = 0:pl'You do not have an under breast tattoo</a>'
	if tatunder >= 1:pl'<a href="exec:tattCount-=1 & tatunder = 0 & dynamic $cheatmenu[''tatoo'']">Remove your under breast tattoo</a>'
	if tatwrist = 0:pl'You do not have a tattoo on your wrist</a>'
	if tatwrist >= 1:pl'<a href="exec:tattCount-=1 & tatwrist = 0 & dynamic $cheatmenu[''tatoo'']">Remove your wrist tattoo</a>'
	if tathand = 0:pl'You do not have a tattoo on your hand</a>'
	if tathand >= 1:pl'<a href="exec:tattCount-=1 & tathand = 0 & dynamic $cheatmenu[''tatoo'']">Remove your hand tattoo</a>'
}

$cheatmenu['stats'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl 'Strength (<<stren_lvl>>): <a href="exec:stren_lvl += 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:stren_lvl += 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:stren_lvl += 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:stren_lvl -= 1 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:stren_lvl -= 5 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:stren_lvl -= 10 & stren_lvlst = stren_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Agility (<<agil_lvl>>): <a href="exec:agil_lvl += 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:agil_lvl += 5 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:agil_lvl += 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:agil_lvl -= 1 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:agil_lvl -= 5 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:agil_lvl -= 10 & agil_lvlst = agil_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Endurance (<<vital_lvl>>): <a href="exec:vital_lvl += 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vital_lvl += 5 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vital_lvl += 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vital_lvl -= 1 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vital_lvl -= 5 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vital_lvl -= 10 & vital_lvlst = vital_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Intelligence (<<intel_lvl>>): <a href="exec:intel_lvl += 1 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:intel_lvl += 5 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:intel_lvl += 10 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:intel_lvl -= 1 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:intel_lvl -= 5 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:intel_lvl -= 10 & intel_lvlst = intel_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Mental Agility (<<react_lvl>>): <a href="exec:react_lvl += 1 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:react_lvl += 5 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:react_lvl += 10 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:react_lvl -= 1 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:react_lvl -= 5 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:react_lvl -= 10 & react_lvlst = react_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Sprit (<<sprt_lvl>>): <a href="exec:sprt_lvl += 1 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sprt_lvl += 5 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sprt_lvl += 10 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sprt_lvl -= 1 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sprt_lvl -= 5 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sprt_lvl -= 10 & sprt_lvlst = sprt_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Charisma (<<chrsm_lvl>>): <a href="exec:chrsm_lvl += 1 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:chrsm_lvl += 5 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:chrsm_lvl += 10 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:chrsm_lvl -= 1 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:chrsm_lvl -= 5 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:chrsm_lvl -= 10 & chrsm_lvlst = chrsm_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Perception (<<prcptn_lvl>>): <a href="exec:prcptn_lvl += 1 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:prcptn_lvl += 5 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:prcptn_lvl += 10 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:prcptn_lvl -= 1 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:prcptn_lvl -= 5 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:prcptn_lvl -= 10 & prcptn_lvlst = prcptn_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	if MagikDostup = 0: pl 'Magic (<<magik_lvl>>): <a href="exec:magik_lvl += 1 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:magik_lvl += 5 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:magik_lvl += 10 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:magik_lvl -= 1 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:magik_lvl -= 5 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:magik_lvl -= 10 & magik_lvlst = magik_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Sexual:</b>'
	pl 'Exhibitionist level (<<pcs_exhibition>>): <a href="exec:pcs_exhibition += 1 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_exhibition += 5 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:pcs_exhibition += 10 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_exhibition -= 1 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_exhibition -= 5 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:pcs_exhibition -= 10 & exhibition_exp = 0 & dynamic $cheatmenu[''stats'']" >-10</a>'
	if pcs_dom < 0 or sub < 0: pcs_dom = 0 & sub = 0
	if pcs_dom > 100: pcs_dom = 100
	if sub > 100: sub = 100
	if pcs_dom >= 0 and sub = 0:
		pl 'Dominance (<<pcs_dom>>): <a href="exec:pcs_dom += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:pcs_dom += 5 & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:pcs_dom += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:pcs_dom -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:pcs_dom -= 5 & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:pcs_dom -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>'
	else
		pl 'Submissiveness (<<sub>>): <a href="exec:sub += 1 & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sub += 5 & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sub += 10 & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sub -= 1 & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sub -= 5 & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sub -= 10 & dynamic $cheatmenu[''stats'']" >-10</a>'
	end
	nl
	pl'<b>Combat:</b>'
	pl 'Jabs - Adjusted total (<<pcs_jab>>) - Skill level (<<jab_lvl>>): <a href="exec:jab_lvl += 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:jab_lvl += 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:jab_lvl += 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:jab_lvl -= 1 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:jab_lvl -= 5 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:jab_lvl -= 10 & jab_lvlst = jab_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Power - Strikes Adjusted total (<<pcs_punch>>) - Skill level (<<punch_lvl>>): <a href="exec:punch_lvl += 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:punch_lvl += 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:punch_lvl += 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:punch_lvl -= 1 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:punch_lvl -= 5 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:punch_lvl -= 10 & punch_lvlst = punch_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Kicks - Adjusted total (<<pcs_kick>>) - Skill level (<<kick_lvl>>): <a href="exec:kick_lvl += 1 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:kick_lvl += 5 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:kick_lvl += 10 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:kick_lvl -= 1 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:kick_lvl -= 5 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:kick_lvl -= 10 & kick_lvlst = kick_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Defence - Adjusted total (<<pcs_def>>) - Skill level (<<def_lvl>>): <a href="exec:def_lvl += 1 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:def_lvl += 5 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:def_lvl += 10 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:def_lvl -= 1 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:def_lvl -= 5 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:def_lvl -= 10 & def_lvlst = def_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Marksmanship - Adjusted total (<<pcs_shoot>>) - Skill level (<<shoot_lvl>>): <a href="exec:shoot_lvl += 1 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:shoot_lvl += 5 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:shoot_lvl += 10 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:shoot_lvl -= 1 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:shoot_lvl -= 5 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:shoot_lvl -= 10 & shoot_lvlst = shoot_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Craft:</b>'
	pl 'Singing - Adjusted total (<<pcs_vokal>>) - Skill level (<<vokal_lvl>>): <a href="exec:vokal_lvl += 1 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vokal_lvl += 5 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vokal_lvl += 10 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vokal_lvl -= 1 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vokal_lvl -= 5 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vokal_lvl -= 10 & vokal_lvlst = vokal_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Tailoring - Adjusted total (<<pcs_sewng>>) - Skill level (<<sewng_lvl>>): <a href="exec:sewng_lvl += 1 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:sewng_lvl += 5 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:sewng_lvl += 10 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:sewng_lvl -= 1 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:sewng_lvl -= 5 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:sewng_lvl -= 10 & sewng_lvlst = sewng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Instrumental - Music Adjusted total (<<pcs_instrmusic>>) - Skill level (<<instrmusic_lvl>>): <a href="exec:instrmusic_lvl += 1 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:instrmusic_lvl += 5 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:instrmusic_lvl += 10 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:instrmusic_lvl -= 1 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:instrmusic_lvl -= 5 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:instrmusic_lvl -= 10 & instrmusic_lvlst = instrmusic_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Photography - Adjusted total (<<pcs_photoskl>>) - Skill level (<<photoskl_lvl>>): <a href="exec:photoskl_lvl += 1 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:photoskl_lvl += 5 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:photoskl_lvl += 10 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:photoskl_lvl -= 1 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:photoskl_lvl -= 5 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:photoskl_lvl -= 10 & photoskl_lvlst = photoskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Artistic - Skills Adjusted total (<<pcs_artskls>>) - Skill level (<<artskls_lvl>>): <a href="exec:artskls_lvl += 1 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:artskls_lvl += 5 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:artskls_lvl += 10 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:artskls_lvl -= 1 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:artskls_lvl -= 5 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:artskls_lvl -= 10 & artskls_lvlst = artskls_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Dance:</b>'
	pl 'Modern Dancing - Adjusted total (<<pcs_danc>>) - Skill level (<<danc_lvl>>): <a href="exec:danc_lvl += 1 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:danc_lvl += 5 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:danc_lvl += 10 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:danc_lvl -= 1 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:danc_lvl -= 5 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:danc_lvl -= 10 & danc_lvlst = danc_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Erotic Dancing - Adjusted total (<<pcs_dancero>>) - Skill level  (<<dancero_lvl>>): <a href="exec:dancero_lvl += 1 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:dancero_lvl += 5 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:dancero_lvl += 10 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:dancero_lvl -= 1 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:dancero_lvl -= 5 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:dancero_lvl -= 10 & dancero_lvlst = dancero_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Pole Dancing - Adjusted total (<<pcs_dancpol>>) - Skill level  (<<dancpol_lvl>>): <a href="exec:dancpol_lvl += 1 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:dancpol_lvl += 5 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:dancpol_lvl += 10 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:dancpol_lvl -= 1 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:dancpol_lvl -= 5 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:dancpol_lvl -= 10 & dancpol_lvlst = dancpol_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Sport:</b>'
	pl 'Running - Adjusted total (<<pcs_run>>) - Skill level (<<run_lvl>>): <a href="exec:run_lvl += 1 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:run_lvl += 5 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:run_lvl += 10 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:run_lvl -= 1 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:run_lvl -= 5 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:run_lvl -= 10 & run_lvlst = run_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Volleyball - Adjusted total (<<pcs_vball>>) - Skill level (<<vball_lvl>>): <a href="exec:vball_lvl += 1 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:vball_lvl += 5 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:vball_lvl += 10 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:vball_lvl -= 1 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:vball_lvl -= 5 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:vball_lvl -= 10 & vball_lvlst = vball_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Ice Skating - Adjusted total (<<pcs_icesktng>>) - Skill level (<<icesktng_lvl>>): <a href="exec:icesktng_lvl += 1 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:icesktng_lvl += 5 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:icesktng_lvl += 10 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:icesktng_lvl -= 1 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:icesktng_lvl -= 5 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:icesktng_lvl -= 10 & icesktng_lvlst = icesktng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Wrestling - Adjusted total (<<pcs_wrstlng>>) - Skill level (<<wrstlng_lvl>>): <a href="exec:wrstlng_lvl += 1 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:wrstlng_lvl += 5 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:wrstlng_lvl += 10 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:wrstlng_lvl -= 1 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:wrstlng_lvl -= 5 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:wrstlng_lvl -= 10 & wrstlng_lvlst = wrstlng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Football - Adjusted total (<<pcs_ftbll>>) - Skill level (<<ftbll_lvl>>): <a href="exec:ftbll_lvl += 1 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:ftbll_lvl += 5 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:ftbll_lvl += 10 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:ftbll_lvl -= 1 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:ftbll_lvl -= 5 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:ftbll_lvl -= 10 & ftbll_lvlst = ftbll_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Work:</b>'
	pl 'Serving - Adjusted total (<<pcs_servng>>) - Skill level (<<servng_lvl>>): <a href="exec:servng_lvl += 1 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:servng_lvl += 5 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:servng_lvl += 10 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:servng_lvl -= 1 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:servng_lvl -= 5 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:servng_lvl -= 10 & servng_lvlst = servng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Modeling - Adjusted total (<<pcs_mdlng>>) - Skill level (<<mdlng_lvl>>): <a href="exec:mdlng_lvl += 1 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:mdlng_lvl += 5 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:mdlng_lvl += 10 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:mdlng_lvl -= 1 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:mdlng_lvl -= 5 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:mdlng_lvl -= 10 & mdlng_lvlst = mdlng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Medicine - Adjusted total (<<pcs_medcn>>) - Skill level (<<medcn_lvl>>): <a href="exec:medcn_lvl += 1 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:medcn_lvl += 5 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:medcn_lvl += 10 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:medcn_lvl -= 1 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:medcn_lvl -= 5 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:medcn_lvl -= 10 & medcn_lvlst = medcn_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	pl'<b>Others:</b>'
	pl 'Chess - Adjusted total (<<pcs_chess>>) - Skill level (<<chess_lvl>>): <a href="exec:chess_lvl += 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:chess_lvl += 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:chess_lvl += 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:chess_lvl -= 1 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:chess_lvl -= 5 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:chess_lvl -= 10 & chess_lvlst = chess_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Gaming - Adjusted total (<<pcs_ttgmng>>) - Skill level (<<ttgmng_lvl>>): <a href="exec:ttgmng_lvl += 1 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:ttgmng_lvl += 5 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:ttgmng_lvl += 10 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:ttgmng_lvl -= 1 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:ttgmng_lvl -= 5 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:ttgmng_lvl -= 10 & ttgmng_lvlst = ttgmng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'People - skills Adjusted total (<<pcs_humint>>) - Skill level (<<humint_lvl>>): <a href="exec:humint_lvl += 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:humint_lvl += 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:humint_lvl += 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:humint_lvl -= 1 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:humint_lvl -= 5 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:humint_lvl -= 10 & humint_lvlst = humint_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Persuasion - Adjusted total (<<pcs_persuas>>) - Skill level (<<persuas_lvl>>): <a href="exec:persuas_lvl += 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:persuas_lvl += 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:persuas_lvl += 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:persuas_lvl -= 1 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:persuas_lvl -= 5 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:persuas_lvl -= 10 & persuas_lvlst = persuas_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Observation - Adjusted total (<<pcs_observ>>) - Skill level (<<observ_lvl>>): <a href="exec:observ_lvl += 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:observ_lvl += 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:observ_lvl += 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:observ_lvl -= 1 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:observ_lvl -= 5 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:observ_lvl -= 10 & observ_lvlst = observ_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Makeup - Adjusted total (<<pcs_makupskl>>) - Skill level (<<makupskl_lvl>>): <a href="exec:makupskl_lvl += 1 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:makupskl_lvl += 5 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:makupskl_lvl += 10 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:makupskl_lvl -= 1 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:makupskl_lvl -= 5 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:makupskl_lvl -= 10 & makupskl_lvlst = makupskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Computer - Skill Adjusted total (<<pcs_compskl>>) - Skill level (<<compskl_lvl>>): <a href="exec:compskl_lvl += 1 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:compskl_lvl += 5 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:compskl_lvl += 10 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:compskl_lvl -= 1 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:compskl_lvl -= 5 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:compskl_lvl -= 10 & compskl_lvlst = compskl_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Hacking - Adjusted total (<<pcs_comphckng>>) - Skill level (<<comphckng_lvl>>): <a href="exec:comphckng_lvl += 1 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:comphckng_lvl += 5 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:comphckng_lvl += 10 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:comphckng_lvl -= 1 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:comphckng_lvl -= 5 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:comphckng_lvl -= 10 & comphckng_lvlst = comphckng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	pl 'Handy-work - Adjusted total (<<pcs_hndiwrk>>) - Skill level (<<hndiwrk_lvl>>): <a href="exec:hndiwrk_lvl += 1 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:hndiwrk_lvl += 5 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:hndiwrk_lvl += 10 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:hndiwrk_lvl -= 1 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:hndiwrk_lvl -= 5 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:hndiwrk_lvl -= 10 & hndiwrk_lvlst = hndiwrk_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	if MagikDostup = 0: pl 'Spell - Casting Adjusted total (<<pcs_splcstng>>) - Skill level (<<splcstng_lvl>>): <a href="exec:splcstng_lvl += 1 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+1</a> <a href="exec:splcstng_lvl += 5 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+5</a> <a href="exec:splcstng_lvl += 10 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >+10</a> <a href="exec:splcstng_lvl -= 1 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-1</a> <a href="exec:splcstng_lvl -= 5 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-5</a> <a href="exec:splcstng_lvl -= 10 & splcstng_lvlst = splcstng_lvl & dynamic $cheatmenu[''stats'']" >-10</a>'
	nl
	if workPTU > 1:pl'<a href="exec:teachlevel += 10 & dynamic $cheatmenu[''stats'']">Reputation teacher+10: <<teachlevel>></a>'
	if workPTU > 1:pl'<a href="exec:teachlevel -= 10 & dynamic $cheatmenu[''stats'']">Reputation teacher-10: <<teachlevel>></a>'
	if pcs_grades >= 0:pl'<a href="exec:pcs_grades += 10 & dynamic $cheatmenu[''stats'']">Improve their academic performance: <<pcs_grades>></a>'
	if schoolprogul >= 0:pl'<a href="exec:schoolprogul = 0 & dynamic $cheatmenu[''stats'']">Zero Absenteeism: <<schoolprogul>></a>'
}

$cheatmenu['reputation'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	pl 'Relationship values are from 0 - 100. If they exceed this limit they will be reset overnight.'
	if storyline = 1:
		nl
		pl'Relationships in Pavlovsk'
		nl
		pl '<font color="blue"><b>Family</b></font>'
		if Enable_reputation_family = 0:
			pl '<a href="exec:Enable_reputation_family = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_family = 1:
			pl '<a href="exec:Enable_reputation_family = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl 'Stepfather: <<npc_rel[''A28'']>>  <a href="exec:npc_rel[''A28''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A28''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl 'Mother: <<npc_rel[''A29'']>>  <a href="exec:npc_rel[''A29''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A29''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl 'Sister: <<npc_rel[''A33'']>>  <a href="exec:npc_rel[''A33''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A33''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl 'Brother: <<npc_rel[''A34'']>>  <a href="exec:npc_rel[''A34''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A34''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		nl
		pl '<font color="blue"><b>School</b></font>'
		pl '<i>Popular Kids</i>'
		if Enable_reputation_popular = 0:
			pl '<a href="exec:Enable_reputation_popular = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_popular = 1:
			pl '<a href="exec:Enable_reputation_popular = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A1'']>> <<$npc_lastname[''A1'']>>: <<npc_rel[''A1'']>>  <a href="exec:npc_rel[''A1''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A1''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A4'']>> <<$npc_lastname[''A4'']>>: <<npc_rel[''A4'']>>  <a href="exec:npc_rel[''A4''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A4''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A14'']>> <<$npc_lastname[''A14'']>>: <<npc_rel[''A14'']>>  <a href="exec:npc_rel[''A14''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A14''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A15'']>> <<$npc_lastname[''A15'']>>: <<npc_rel[''A15'']>>  <a href="exec:npc_rel[''A15''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A15''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A17'']>> <<$npc_lastname[''A17'']>>: <<npc_rel[''A17'']>>  <a href="exec:npc_rel[''A17''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A17''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A23'']>> <<$npc_lastname[''A23'']>>: <<npc_rel[''A23'']>>  <a href="exec:npc_rel[''A23''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A23''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A146'']>> <<$npc_lastname[''A146'']>>: <<npc_rel[''A146'']>>  <a href="exec:npc_rel[''A146''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A146''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A147'']>> <<$npc_lastname[''A147'']>>: <<npc_rel[''A147'']>>  <a href="exec:npc_rel[''A147''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A147''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A148'']>> <<$npc_lastname[''A148'']>>: <<npc_rel[''A148'']>>  <a href="exec:npc_rel[''A148''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A148''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if soniaPS = 0: pl '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>>  <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A139'']>> <<$npc_lastname[''A139'']>>: <<npc_rel[''A139'']>>  <a href="exec:npc_rel[''A139''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A139''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A140'']>> <<$npc_lastname[''A140'']>>: <<npc_rel[''A140'']>>  <a href="exec:npc_rel[''A140''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A140''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		pl '<i>Athletes</i>'
		if Enable_reputation_athletes = 0:
			pl '<a href="exec:Enable_reputation_athletes = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_athletes = 1:
			pl '<a href="exec:Enable_reputation_athletes = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A3'']>> <<$npc_lastname[''A3'']>>: <<npc_rel[''A3'']>>  <a href="exec:npc_rel[''A3''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A3''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if fedormasha = 0: pl '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>>  <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A8'']>> <<$npc_lastname[''A8'']>>: <<npc_rel[''A8'']>>  <a href="exec:npc_rel[''A8''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A8''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A13'']>> <<$npc_lastname[''A13'']>>: <<npc_rel[''A13'']>>  <a href="exec:npc_rel[''A13''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A13''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if zverRageQW = 0 or zverRageQW = 10: pl '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>>  <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A19'']>> <<$npc_lastname[''A19'']>>: <<npc_rel[''A19'']>>  <a href="exec:npc_rel[''A19''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A19''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A22'']>> <<$npc_lastname[''A22'']>>: <<npc_rel[''A22'']>>  <a href="exec:npc_rel[''A22''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A22''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A149'']>> <<$npc_lastname[''A149'']>>: <<npc_rel[''A149'']>>  <a href="exec:npc_rel[''A149''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A149''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A150'']>> <<$npc_lastname[''A150'']>>: <<npc_rel[''A150'']>>  <a href="exec:npc_rel[''A150''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A150''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A141'']>> <<$npc_lastname[''A141'']>>: <<npc_rel[''A141'']>>  <a href="exec:npc_rel[''A141''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A141''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		pl '<i>Nerds</i>'
		if Enable_reputation_nerds = 0:
			pl '<a href="exec:Enable_reputation_nerds = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_nerds = 1:
			pl '<a href="exec:Enable_reputation_nerds = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A2'']>> <<$npc_lastname[''A2'']>>: <<npc_rel[''A2'']>>  <a href="exec:npc_rel[''A2''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A2''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A6'']>> <<$npc_lastname[''A6'']>>: <<npc_rel[''A6'']>>  <a href="exec:npc_rel[''A6''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A6''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A12'']>> <<$npc_lastname[''A12'']>>: <<npc_rel[''A12'']>>  <a href="exec:npc_rel[''A12''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A12''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A16'']>> <<$npc_lastname[''A16'']>>: <<npc_rel[''A16'']>>  <a href="exec:npc_rel[''A16''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A16''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A151'']>> <<$npc_lastname[''A151'']>>: <<npc_rel[''A151'']>>  <a href="exec:npc_rel[''A151''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A151''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A152'']>> <<$npc_lastname[''A152'']>>: <<npc_rel[''A152'']>>  <a href="exec:npc_rel[''A152''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A152''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A153'']>> <<$npc_lastname[''A153'']>>: <<npc_rel[''A153'']>>  <a href="exec:npc_rel[''A153''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A153''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A142'']>> <<$npc_lastname[''A142'']>>: <<npc_rel[''A142'']>>  <a href="exec:npc_rel[''A142''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A142''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		pl '<i>Gopniks</i>'
		if Enable_reputation_gopniks = 0:
			pl '<a href="exec:Enable_reputation_gopniks = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_gopniks = 1:
			pl '<a href="exec:Enable_reputation_gopniks = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A9'']>> <<$npc_lastname[''A9'']>>: <<npc_rel[''A9'']>>  <a href="exec:npc_rel[''A9''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A9''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A10'']>> <<$npc_lastname[''A10'']>>: <<npc_rel[''A10'']>>  <a href="exec:npc_rel[''A10''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A10''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A11'']>> <<$npc_lastname[''A11'']>>: <<npc_rel[''A11'']>>  <a href="exec:npc_rel[''A11''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A11''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A20'']>> <<$npc_lastname[''A20'']>>: <<npc_rel[''A20'']>>  <a href="exec:npc_rel[''A20''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A20''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A21'']>> <<$npc_lastname[''A21'']>>: <<npc_rel[''A21'']>>  <a href="exec:npc_rel[''A21''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A21''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A24'']>> <<$npc_lastname[''A24'']>>: <<npc_rel[''A24'']>>  <a href="exec:npc_rel[''A24''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A24''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A154'']>> <<$npc_lastname[''A154'']>>: <<npc_rel[''A154'']>>  <a href="exec:npc_rel[''A154''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A154''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A155'']>> <<$npc_lastname[''A155'']>>: <<npc_rel[''A155'']>>  <a href="exec:npc_rel[''A155''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A155''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A156'']>> <<$npc_lastname[''A156'']>>: <<npc_rel[''A156'']>>  <a href="exec:npc_rel[''A156''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A156''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A157'']>> <<$npc_lastname[''A157'']>>: <<npc_rel[''A157'']>>  <a href="exec:npc_rel[''A157''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A157''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A158'']>> <<$npc_lastname[''A158'']>>: <<npc_rel[''A158'']>>  <a href="exec:npc_rel[''A158''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A158''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A143'']>> <<$npc_lastname[''A143'']>>: <<npc_rel[''A143'']>>  <a href="exec:npc_rel[''A143''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A143''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A144'']>> <<$npc_lastname[''A144'']>>: <<npc_rel[''A144'']>>  <a href="exec:npc_rel[''A144''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A144''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A145'']>> <<$npc_lastname[''A145'']>>: <<npc_rel[''A145'']>>  <a href="exec:npc_rel[''A145''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A145''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		pl '<i>Outcasts/Loners</i>'
		if Enable_reputation_outcasts = 0:
			pl '<a href="exec:Enable_reputation_outcasts = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_outcasts = 1:
			pl '<a href="exec:Enable_reputation_outcasts = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A7'']>> <<$npc_lastname[''A7'']>>: <<npc_rel[''A7'']>>  <a href="exec:npc_rel[''A7''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A7''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if soniaPS > 0: pl '<<$npc_firstname[''A25'']>> <<$npc_lastname[''A25'']>>: <<npc_rel[''A25'']>>  <a href="exec:npc_rel[''A25''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A25''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if zverRageQW > 1 and zverRageQW < 10: pl '<<$npc_firstname[''A18'']>> <<$npc_lastname[''A18'']>>: <<npc_rel[''A18'']>>  <a href="exec:npc_rel[''A18''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A18''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			if fedormasha = 1: pl '<<$npc_firstname[''A5'']>> <<$npc_lastname[''A5'']>>: <<npc_rel[''A5'']>>  <a href="exec:npc_rel[''A5''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A5''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A159'']>> <<$npc_lastname[''A159'']>>: <<npc_rel[''A159'']>>  <a href="exec:npc_rel[''A159''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A159''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		pl '<i>Teachers/Coaches</i>'
		if Enable_reputation_teachers = 0:
			pl '<a href="exec:Enable_reputation_teachers = 1 & dynamic $cheatmenu[''reputation'']">Show details</a>'
		end
		if Enable_reputation_teachers = 1:
			pl '<a href="exec:Enable_reputation_teachers = 0 & dynamic $cheatmenu[''reputation'']">Hide details</a>'
			pl '<<$npc_firstname[''A26'']>> <<$npc_lastname[''A26'']>>: <<npc_rel[''A26'']>>  <a href="exec:npc_rel[''A26''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A26''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl 'Mikhail Nikolayevich: <<npc_rel[''A69'']>>  <a href="exec:npc_rel[''A69''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A69''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A128'']>> <<$npc_lastname[''A128'']>>: <<npc_rel[''A128'']>>  <a href="exec:npc_rel[''A128''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A128''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A129'']>> <<$npc_lastname[''A129'']>>: <<npc_rel[''A129'']>>  <a href="exec:npc_rel[''A129''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A129''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A130'']>> <<$npc_lastname[''A130'']>>: <<npc_rel[''A130'']>>  <a href="exec:npc_rel[''A130''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A130''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A131'']>> <<$npc_lastname[''A131'']>>: <<npc_rel[''A131'']>>  <a href="exec:npc_rel[''A131''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A131''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A132'']>> <<$npc_lastname[''A132'']>>: <<npc_rel[''A132'']>>  <a href="exec:npc_rel[''A132''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A132''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A133'']>> <<$npc_lastname[''A133'']>>: <<npc_rel[''A133'']>>  <a href="exec:npc_rel[''A133''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A133''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A134'']>> <<$npc_lastname[''A134'']>>: <<npc_rel[''A134'']>>  <a href="exec:npc_rel[''A134''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A134''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A135'']>> <<$npc_lastname[''A135'']>>: <<npc_rel[''A135'']>>  <a href="exec:npc_rel[''A135''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A135''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A136'']>> <<$npc_lastname[''A136'']>>: <<npc_rel[''A136'']>>  <a href="exec:npc_rel[''A136''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A136''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A137'']>> <<$npc_lastname[''A137'']>>: <<npc_rel[''A137'']>>  <a href="exec:npc_rel[''A137''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A137''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
			pl '<<$npc_firstname[''A138'']>> <<$npc_lastname[''A138'']>>: <<npc_rel[''A138'']>>  <a href="exec:npc_rel[''A138''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A138''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
		nl
		nl
		pl '<font color="blue"><b>Others</b></font>'
		nl
		if npc_rel['A112'] >= 0:
			pl 'Sergei Shulgin: <<npc_rel[''A112'']>>  <a href="exec:npc_rel[''A112''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A112''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		end
	end
	nl
	if npc_rel['A219'] >= 0:
		pl 'Kat: <<npc_rel[''A219'']>>  <a href="exec:npc_rel[''A219''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A219''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A218'] >= 0:
		pl 'Tanya: <<npc_rel[''A218'']>>  <a href="exec:npc_rel[''A218''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A218''] & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A220'] >= 0:
		pl 'Vika: <<npc_rel[''A220'']>>  <a href="exec:npc_rel[''A220''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A220''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A93'] >= 0:
		pl 'Irina: <<npc_rel[''A93'']>>  <a href="exec:npc_rel[''A93''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A93''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A43'] >= 0:
		pl 'Tamara: <<npc_rel[''A93'']>>  <a href="exec:npc_rel[''A43''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A43''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if alla >= 0:
		pl 'Alla: <<alla>>  <a href="exec:alla += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:alla -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if masha >= 0:
		pl 'Masha: <<masha>>  <a href="exec:masha += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:masha -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A41'] >= 0:
		pl 'Givi: <<npc_rel[''A41'']>>  <a href="exec:npc_rel[''A41''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A41''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A42'] >= 0:
		pl 'Ashot: <<npc_rel[''A42'']>>  <a href="exec:npc_rel[''A42''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A42''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if afra >= 0:
		pl 'Black Guys: <<afra>>  <a href="exec:afra += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:afra -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A89'] >= 0:
		pl 'Eugene: <<npc_rel[''A89'']>>  <a href="exec:npc_rel[''A89''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A89''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A217'] >= 0:
		pl 'Pavlin: <<npc_rel[''A217'']>>  <a href="exec:npc_rel[''A217''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A217''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if hantersAndreiQw >= 0:
		pl 'Hunter Andrew: <<hantersAndreiQw>>  <a href="exec:hantersAndreiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersAndreiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if hantersSergeiQw >= 0:
		pl 'Hunter Sergei: <<hantersSergeiQw>>  <a href="exec:hantersSergeiQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersSergeiQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if hantersIgorQw >= 0:
		pl 'Hunter Igor: <<hantersIgorQw>>  <a href="exec:hantersIgorQw += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:hantersIgorQw -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end
	if npc_rel['A217'] >= 0:
		pl 'Martin: <<npc_rel[''A216'']>>  <a href="exec:npc_rel[''A216''] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:npc_rel[''A216''] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
	end

	if pcs_lovers[0] = 1:
		nl
		pl'You are dating <<$loverdesc[0]>>.'
		if loverrelation[0] < 0: loverrelation[0] = 0
		if loverdays[0] < 0: loverdays[0] = 0
		if haraklover[0] > 2: haraklover[0] = 0
		if loverizvrat[0] > 1: loverizvrat[0] = 0
		pl'Change lover''s personality: <a href="exec:haraklover[0] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[0]>></a>'
		pl'Change lover''s perversion: <a href="exec:loverizvrat[0] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[0]>></a>'
		pl'Relationship: <<loverrelation[0]>> <a href="exec:loverrelation[0] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[0] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		pl'You''ve been dating for <<loverdays[0]>> days. <a href="exec:loverdays[0] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[0] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
	end
	if pcs_lovers[1] = 1:
		nl
		pl'You are dating <<$loverdesc[1]>>.'
		if loverrelation[1] < 0: loverrelation[1] = 0
		if loverdays[1] < 0: loverdays[1] = 0
		if haraklover[1] > 2: haraklover[1] = 0
		if loverizvrat[1] > 1: loverizvrat[1] = 0
		pl'Change lover''s personality: <a href="exec:haraklover[1] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[1]>></a>'
		pl'Change lover''s perversion: <a href="exec:loverizvrat[1] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[1]>></a>'
		pl'Relationship: <<loverrelation[1]>> <a href="exec:loverrelation[1] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[1] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		pl'You''ve been dating for <<loverdays[1]>> days. <a href="exec:loverdays[1] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[1] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
	end
	if pcs_lovers[2] = 1:
		nl
		pl'You are dating <<$loverdesc[2]>>.'
		if loverrelation[2] < 0: loverrelation[2] = 0
		if loverdays[2] < 0: loverdays[2] = 0
		if haraklover[2] > 2: haraklover[2] = 0
		if loverizvrat[2] > 1: loverizvrat[2] = 0
		pl'Change lover''s personality: <a href="exec:haraklover[2] += 1 & dynamic $cheatmenu[''reputation'']"><<haraklover[2]>></a>'
		pl'Change lover''s perversion: <a href="exec:loverizvrat[2] += 1 & dynamic $cheatmenu[''reputation'']"><<loverizvrat[2]>></a>'
		pl'Relationship: <<loverrelation[2]>> <a href="exec:loverrelation[2] += 10 & dynamic $cheatmenu[''reputation'']">+10</a> <a href="exec:loverrelation[2] -= 10 & dynamic $cheatmenu[''reputation'']">-10</a>'
		pl'You''ve been dating for <<loverdays[2]>> days. <a href="exec:loverdays[2] += 5 & dynamic $cheatmenu[''reputation'']">+5</a> <a href="exec:loverdays[2] -= 5 & dynamic $cheatmenu[''reputation'']">-5</a>'
	end
	nl
	if pav_slut >= 25:pl'In Pavlovsk you are known as a <<$gnikname>>'
	if opusk > 0 or gnewQW < 4 or sipovka > 0:pl'<a href="exec:opusk = 0 & sipovka = 0 & gnewQW = 0 & dynamic $cheatmenu[''reputation'']">Clear reputation with Gopniks</a>'
	if StoryLine = 1:
		if motherKnowWhore > 0 or motherKnowSpravka > 0 or brotherSex >= 1 or evgenQW >= 3 or brotherknowslut > 0 or sisterknowslut > 0:
			nl
			pl'<font color="red"><B>WARNING</B></font> Clearing reputation flags with your family MAY CAUSE BUGS!!'
			if motherKnowWhore > 0:
				pl'Your mother thinks you are a whore. <a href="exec:motherKnowWhore = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			elseif motherKnowSpravka > 0:
				pl'Your mother thinks that you are a virgin. <a href="exec:motherKnowSpravka = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			end
			nl
			if brotherSex >= 1:
				pl'Your brother thinks you are a slut. <a href="exec:brotherSex = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			elseif evgenQW >= 3:
				pl'Your brother thinks you are a slut. <a href="exec:evgenQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			end
			if brotherknowslut = 1: pl'Your brother saw semen on your body and thinks you fuck around. <a href="exec:brotherknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			if brotherknowslut >= 2: pl'Your brother saw you in the park fucking the Gopniks. <a href="exec:brotherknowslut = 1 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			nl
			if sisterknowslut > 1 and sisboypartyQW > 1:
				pl'Your sister says you are a slut <a href="exec:sisboypartyQW = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			elseif sisterknowslut > 0:
				pl'Your sister knows that you sleep around. <a href="exec:sisterknowslut = 0 & dynamic $cheatmenu[''reputation'']">Clear</a>'
			end
		end
	end
}

$cheatmenu['documents'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	if SchoolAtestat = 0:pl'<a href="exec:SchoolAtestat = 1 & dynamic $cheatmenu[''documents'']">Get School Certificate</a>'
	if SchoolAtestat = 1:pl'Already have a School Certificate'
	if diplom = 0:pl'<a href="exec:diplom = 1 & dynamic $cheatmenu[''documents'']">Get Diploma</a>'
	if diplom = 1:pl'You already have a Diploma'
	if secrdiplom = 0:pl'<a href="exec:secrdiplom = 1 & dynamic $cheatmenu[''documents'']">Get Secretarial Diploma</a>'
	if secrdiplom = 1:pl'You already have a Secretarial Diploma'
	if masash < 10:pl'<a href="exec:masash = 10 & dynamic $cheatmenu[''documents'']">Get Masseuse Certificate</a>'
	if masash >= 10:pl'You already have a Masseuse Certificate'
	if prava = 0:pl'<a href="exec:prava = 1 & dynamic $cheatmenu[''documents'']">Get Driving Licence</a>'
	if prava = 1:pl'You already have Driving Licence'
}

$cheatmenu['input_time'] = {
	inputtmp = input("Enter time with 4-digit (input 0102 for 1:02)")
	if inputtmp/100 >= 0 and inputtmp/100 <= 23:hour = inputtmp/100
	inputtmp = inputtmp mod 100
	if inputtmp >= 0 and inputtmp <= 59:minut = inputtmp
	killvar 'inputtmp'
	dynamic $cheatmenu['time']
}

$cheatmenu['time'] = {
	gs 'daystart'
	gs 'outdoors', 'temp_set'
	gs 'stat'

	temp_daystart = (year - 2016) * 365
!!2016 is a leapyear so no adjustment before division
	temp_daystart += (year - 2016) / 4
	i=1
	:temp_daystart
	if temp_month > i:
		temp_daystart += monthsend[i]
		i += 1
		jump 'temp_daystart'
	end
	temp_daystart += temp_day
	temp_daystart -= daystart_start
	temp_daystart += 1

	if currtimecheck = 1:
		killvar 'currtimecheck'
		if currday ! daystart:
			if currday < daystart:
				week = (week + daystart - currday) mod 7
			else
				temp = week - ((currday - daystart) mod 7)
				if temp <= 0: week = 7 - temp else week = temp
			end
			currday = daystart
		end
		if currhour < (daystart-1) * 24 + hour:femcycloop = (daystart-1) * 24 + hour - currhour
		:femcycloop
		if femcycloop > 0:gs 'femcyc' & femcycloop -= 1 & jump 'femcycloop'
	end
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	if temp_minut > 9:
		if temp_hour > 9: $temptime = '<b><<temp_hour>>:<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:<<temp_minut>></b>'
	else
		if temp_hour > 9: $temptime = '<b><<temp_hour>>:0<<temp_minut>></b>' else $temptime = '<b>0<<temp_hour>>:0<<temp_minut>></b>'
	end
	if minut > 9:
		if hour > 9: $tempcurtime = '<b><<hour>>:<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:<<minut>></b>'
	else
		if hour > 9: $tempcurtime = '<b><<hour>>:0<<minut>></b>' else $tempcurtime = '<b>0<<hour>>:0<<minut>></b>'
	end

	if temp_daystart > daystart:
		temp = (temp_daystart - daystart) mod 7
		if (temp + week) mod 7 = 0:temp_week = 7 else temp_week = (temp + week) mod 7
	elseif temp_daystart < daystart:
		temp = (daystart - temp_daystart) mod 7
		if (week - temp) mod 7 = 0:
			temp_week = 7
		elseif (week - temp) mod 7 < 0:
			temp_week = ((week - temp) mod 7) + 7
		else
			temp_week = week - temp
		end
	else
		temp_week = week
	end
	killvar 'temp'

	pl'Current time: <b><<$week[week]>></b>, <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
	pl'Target time: <b><<$week[temp_week]>></b>, <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
	pl'Daychange: <<temp_daystart - daystart>>'
	nl
	pl'Year:  <a href="exec:temp_year += 1 & dynamic $cheatmenu[''time'']">+1 Year</a>  <a href="exec:temp_year -= 1 & dynamic $cheatmenu[''time'']">-1 Year</a>'
	pl'Select <a href="exec:dynamic $cheatmenu[''month'']">Month</a>'
	$daychange = '  <a href="exec:temp_day += 7 & dynamic $cheatmenu[''time'']">+7 Day</a>'
	$daychange += '  <a href="exec:temp_day += 1 & dynamic $cheatmenu[''time'']">+1 Day</a>'
	$daychange += '  <a href="exec:temp_day -= 1 & dynamic $cheatmenu[''time'']">-1 Day</a>'
	$daychange += '  <a href="exec:temp_day -= 7 & dynamic $cheatmenu[''time'']">-7 Day</a>'
	pl 'Day:' +$daychange
	killvar 'daychange'
	$SS = 'Hour: '
	if temp_hour > 0:$SS += '<a href="exec:temp_hour -= 1 & dynamic $cheatmenu[''time'']">-1</a>  ' else $SS += '	'
	if temp_hour > 3:$SS += '<a href="exec:temp_hour -= 4 & dynamic $cheatmenu[''time'']">-4</a>  ' else $SS += '	'
	if temp_hour ! 0:$SS += '<a href="exec:temp_hour = 0 & dynamic $cheatmenu[''time'']">0</a>  ' else $SS += '	'
	if temp_hour < 23:$SS += '<a href="exec:temp_hour += 1 & dynamic $cheatmenu[''time'']">+1</a>  ' else $SS += '	'
	if temp_hour < 20:$SS += '<a href="exec:temp_hour += 4 & dynamic $cheatmenu[''time'']">+4</a>'
	pl $SS
	$SS = 'Minute: '
	if temp_minut > 14:$SS += '<a href="exec:temp_minut -= 15 & dynamic $cheatmenu[''time'']">-15</a> ' else $SS += '	'
	if temp_minut > 0:$SS += '<a href="exec:temp_minut -= 1 & dynamic $cheatmenu[''time'']">-1</a> ' else $SS += '	'
	if temp_minut ! 0:$SS += '<a href="exec:temp_minut = 0 & dynamic $cheatmenu[''time'']">0</a> ' else $SS += '   '
	if temp_minut < 59:$SS += '<a href="exec:temp_minut += 1 & dynamic $cheatmenu[''time'']">+1</a> '
	if temp_minut < 46:$SS += '<a href="exec:temp_minut += 15 & dynamic $cheatmenu[''time'']">+15</a>'
	pl $SS
	killvar 'SS'
	pl
	pl' <a href="exec:dynamic $cheatmenu[''input_time'']">Direct input time</a>'
	pl
	pl'Weather: <a href="exec:sunWeather=iif(sunWeather=0,1,0) & $pogoda=iif(sunWeather=0,''Rain...'',''Clear...'') & chWeather = 1 & gs ''outdoors'', ''weather'' & dynamic $cheatmenu[''time'']">'+iif(sunWeather=0,'Rain','Sunny')+'</a>'
	pl
	pl'<a href="exec:day = temp_day & $month = $temp_month & month = temp_month & year = temp_year & hour = temp_hour & minut = temp_minut & currtimecheck = 1 & dynamic $cheatmenu[''time'']">Accept target date & time</a>'
	pl'<a href="exec:temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut & dynamic $cheatmenu[''time'']">Reset target date & time</a>'
	pl
	pl'Temperature = <<$temperature>> - <a href="exec:temper += 1 & dynamic $cheatmenu[''time'']">+1 degree</a> - <a href="exec:temper += 5 & dynamic $cheatmenu[''time'']">+5 degrees</a> - <a href="exec:temper -= 1 & dynamic $cheatmenu[''time'']">-1 degree</a> - <a href="exec:temper -= 5 & dynamic $cheatmenu[''time'']">-5 degrees</a>'
	pl
	if TempUnit = 0: pl'Use <a href="exec:TempUnit = 1 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Fahrenheit</a> scale' else pl'Use <a href="exec:TempUnit = 0 & gs ''outdoors'',''weather'' & dynamic $cheatmenu[''time'']">Celsius</a> scale'
}

$cheatmenu['week'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
	nl
	pl'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
	pl'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
	nl
	pl'<a href="exec:week = 1 & dynamic $cheatmenu[''time'']">Monday</a>'
	pl'<a href="exec:week = 2 & dynamic $cheatmenu[''time'']">Tuesday</a>'
	pl'<a href="exec:week = 3 & dynamic $cheatmenu[''time'']">Wednesday</a>'
	pl'<a href="exec:week = 4 & dynamic $cheatmenu[''time'']">Thursday</a>'
	pl'<a href="exec:week = 5 & dynamic $cheatmenu[''time'']">Friday</a>'
	pl'<a href="exec:week = 6 & dynamic $cheatmenu[''time'']">Saturday</a>'
	pl'<a href="exec:week = 7 & dynamic $cheatmenu[''time'']">Sunday</a>'
}

$cheatmenu['month'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a> - <a href="exec:dynamic $cheatmenu[''time'']"><b>Time</b></a></center>'
	nl
	pl'Current time: <b><<day>></b>. day of <b><<$month>></b>, <b><<year>></b>, <<$tempcurtime>>'
	pl'Target time: <b><<temp_day>></b>. day of <b><<$temp_month>></b>, <b><<temp_year>></b>, <<$temptime>>'
	nl
	pl'<a href="exec:temp_month = 1 & $temp_month = ''January'' & dynamic $cheatmenu[''time'']">January</a>'
	pl'<a href="exec:temp_month = 2 & $temp_month = ''February'' & dynamic $cheatmenu[''time'']">February</a>'
	pl'<a href="exec:temp_month = 3 & $temp_month = ''March'' & dynamic $cheatmenu[''time'']">March</a>'
	pl'<a href="exec:temp_month = 4 & $temp_month = ''April'' & dynamic $cheatmenu[''time'']">April</a>'
	pl'<a href="exec:temp_month = 5 & $temp_month = ''May'' & dynamic $cheatmenu[''time'']">May</a>'
	pl'<a href="exec:temp_month = 6 & $temp_month = ''June'' & dynamic $cheatmenu[''time'']">June</a>'
	pl'<a href="exec:temp_month = 7 & $temp_month = ''July'' & dynamic $cheatmenu[''time'']">July</a>'
	pl'<a href="exec:temp_month = 8 & $temp_month = ''August'' & dynamic $cheatmenu[''time'']">August</a>'
	pl'<a href="exec:temp_month = 9 & $temp_month = ''September'' & dynamic $cheatmenu[''time'']">September</a>'
	pl'<a href="exec:temp_month = 10 & $temp_month = ''October'' & dynamic $cheatmenu[''time'']">October</a>'
	pl'<a href="exec:temp_month = 11 & $temp_month = ''November'' & dynamic $cheatmenu[''time'']">November</a>'
	pl'<a href="exec:temp_month = 12 & $temp_month = ''December'' & dynamic $cheatmenu[''time'']">December</a>'
}

$cheatmenu['magic'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	if succubusflag = 1:
		pl '<a href="exec:dynamic $cheatmenu[''succubreset'']"><b>Remove & Reset Succubus status</b></a>'
		nl
	end
	pl'<a href="exec:pcs_magik += 1 & dynamic $cheatmenu[''magic'']">Is magical: <<pcs_magik>></a>'
	nl
	if spelltuman = 0:pl'<a href="exec:spelltuman = 1 & dynamic $cheatmenu[''magic'']">Cover the area fog</a>'
	if spellklon = 0:pl'<a href="exec:spellklon = 1 & dynamic $cheatmenu[''magic'']">Override clone of yourself</a>'
	if spellstun = 0:pl'<a href="exec:spellstun = 1 & dynamic $cheatmenu[''magic'']">Checkmate</a>'
	if spellweap = 0:pl'<a href="exec:spellweap = 1 & dynamic $cheatmenu[''magic'']">Invest energy into a weapon (It requires weapons)</a>'
	if spellwind = 0:pl'<a href="exec:spellwind = 1 & dynamic $cheatmenu[''magic'']">Blow away the fog</a>'
	if spellklon2 = 0:pl'<a href="exec:spellklon2 = 1 & dynamic $cheatmenu[''magic'']">Substitute itself clones (3 pieces)</a>'
	if spellenergo = 0:pl'<a href="exec:spellenergo = 1 & dynamic $cheatmenu[''magic'']">Create a weak energy shield</a>'
	if spellinit = 0:pl'<a href="exec:spellinit = 1 & dynamic $cheatmenu[''magic'']">Create a slight delay of time</a>'
	if spellhel = 0:pl'<a href="exec:spellhel = 1 & dynamic $cheatmenu[''magic'']">Battle Heal</a>'
	if spellfire0 = 0 or spellfire2 = 0 or spellfire3 = 0 or spellfire4 = 0 or spellfire5 = 0:
		nl
		pl'<b>Elemental Spells Fire:</b></a>'
	end
	if spellfire0 = 0:pl'<a href="exec:spellfire0 = 1 & dynamic $cheatmenu[''magic'']">Flame</a>'
	if spellfire2 = 0:pl'<a href="exec:spellfire2 = 1 & dynamic $cheatmenu[''magic'']">The release of fire</a>'
	if spellfire3 = 0:pl'<a href="exec:spellfire3 = 1 & dynamic $cheatmenu[''magic'']">Fire Barrier</a>'
	if spellfire4 = 0:pl'<a href="exec:spellfire4 = 1 & dynamic $cheatmenu[''magic'']">Firestorm</a>'
	if spellfire5 = 0:pl'<a href="exec:spellfire5 = 1 & dynamic $cheatmenu[''magic'']">Flame Shield</a>'

	if spellele0 = 0 or spellele2 = 0 or spellele3 = 0 or spellele4 = 0 or spellele5 = 0:
		nl
		pl'<b>Elements Lightning Spells:</b></a>'
	end
	if spellele0 = 0:pl'<a href="exec:spellele0 = 1 & dynamic $cheatmenu[''magic'']">Category</a>'
	if spellele2 = 0:pl'<a href="exec:spellele2 = 1 & dynamic $cheatmenu[''magic'']">Lightning</a>'
	if spellele3 = 0:pl'<a href="exec:spellele3 = 1 & dynamic $cheatmenu[''magic'']">Electric barrier</a>'
	if spellele4 = 0:pl'<a href="exec:spellele4 = 1 & dynamic $cheatmenu[''magic'']">Dance of thousands of birds</a>'
	if spellele5 = 0:pl'<a href="exec:spellele5 = 1 & dynamic $cheatmenu[''magic'']">Dancing Sphere</a>'

	if spellert0 = 0 or spellert2 = 0 or spellert3 = 0 or spellert4 = 0 or spellert5 = 0:
		nl
		pl'<b>Spells Earth Elements:</b></a>'
	end
	if spellert0 = 0:pl'<a href="exec:spellert0 = 1 & dynamic $cheatmenu[''magic'']">Quicksand</a>'
	if spellert2 = 0:pl'<a href="exec:spellert2 = 1 & dynamic $cheatmenu[''magic'']">Active protection</a>'
	if spellert3 = 0:pl'<a href="exec:spellert3 = 1 & dynamic $cheatmenu[''magic'']">Abyss</a>'
	if spellert4 = 0:pl'<a href="exec:spellert4 = 1 & dynamic $cheatmenu[''magic'']">Absolute protection</a>'
	if spellert5 = 0:pl'<a href="exec:spellert5 = 1 & dynamic $cheatmenu[''magic'']">Sando</a>'

	if spellwind0 = 0 or spellwind2 = 0 or spellwind3 = 0 or spellwind4 = 0 or spellwind5 = 0:
		nl
		pl'<b>Wind Elemental Spells:</b></a>'
	end
	if spellwind0 = 0:pl'<a href="exec:spellwind0 = 1 & dynamic $cheatmenu[''magic'']">Wind gust</a>'
	if spellwind2 = 0:pl'<a href="exec:spellwind2 = 1 & dynamic $cheatmenu[''magic'']">The horrific pressure</a>'
	if spellwind3 = 0:pl'<a href="exec:spellwind3 = 1 & dynamic $cheatmenu[''magic'']">Vacuum Sphere</a>'
	if spellwind4 = 0:pl'<a href="exec:spellwind4 = 1 & dynamic $cheatmenu[''magic'']">Vacuum shells</a>'
	if spellwind5 = 0:pl'<a href="exec:spellwind5 = 1 & dynamic $cheatmenu[''magic'']">Devouring vacuum</a>'

	if spellwater0 = 0 or spellwater2 = 0 or spellwater3 = 0 or spellwater4 = 0 or spellwater5 = 0:
		nl
		pl'<b>Water Elemental Spell:</b></a>'
	end
	if spellwater0 = 0:pl'<a href="exec:spellwater0 = 1 & dynamic $cheatmenu[''magic'']">Creek manna</a>'
	if spellwater2 = 0:pl'<a href="exec:spellwater2 = 1 & dynamic $cheatmenu[''magic'']">Flooding</a>'
	if spellwater3 = 0:pl'<a href="exec:spellwater3 = 1 & dynamic $cheatmenu[''magic'']">Blister</a>'
	if spellwater4 = 0:pl'<a href="exec:spellwater4 = 1 & dynamic $cheatmenu[''magic'']">Water shark rocket</a>'
	if spellwater5 = 0:pl'<a href="exec:spellwater5 = 1 & dynamic $cheatmenu[''magic'']">The Great Flood</a>'
}

$cheatmenu['dynamic'] = {
   $dynamicCommand = input("Enter command to execute.")
   if $dynamicCommand = '':exit
   dynamic $dynamicCommand
}

$cheatmenu['std_cure'] = {
	venera = 0
	GerpesOnce = 0
	Gerpes = 0
	SifacOnce = 0
	Sifilis = 0
	TriperOnce = 0
	Triper = 0
	TriperOral = 0
	KandidozOnce = 0
	Kandidoz = 0
}

$cheatmenu['auto_period'] = {
	if cyccustom = 0:
		cyccustom = 1
	else
		cyccustom = 0
	end
	dynamic $cheatmenu['permanent']
}

$cheatmenu['force_preg'] = {
	if mesec ! 0: mesec = 0
	if FocH ! 0: FocH = 0
	if EggRH ! 0: EggRH = 0
	if Ovulate ! 0: Ovulate = 0
	if UnfertEgg ! 0: UnfertEgg = 0
	if LutH ! 0: LutH = 0
	if RecovH ! 0: RecovH = 0
	preg = 1
	cycle = 5
	PregChem = 150
	$wombthfath = 'A sperm donor'
	babyembryo += 1
	if fertegg = 0:
		Nextbaby = arrsize('$ChildFath')
		Temppolkid = rand(0,1)
		polkid[nextbaby] = Temppolkid
		$kidname[nextbaby] = 'unborn'
		kidage[nextbaby] = 0
		daykid[nextbaby] = 0
		monthkid[nextbaby] = 0
		yearkid[nextbaby] = 0
		Babyptype[nextbaby] = 0
		$ChildFath[nextbaby] = 'A sperm donor'
		$ChildThFath[nextbaby] = 'A sperm donor'
		hairkid[nextbaby] = rand(0, 3)
		eyeskid[nextbaby] = rand(0, 3)
		ChildConType[nextbaby] = 0
		Babyptype[nextbaby] = 1
	else
		fertegg -= 1
	end
}

$cheatmenu['remove_preg'] = {
	pregtime = 0
	pregtalk = 0
	preg = 0
	thinkpreg = 0
	knowpreg = 0
	cycle = 4
	RecovH = rand(7,70)
	RecovH += pregchem
	knowpregloss = 2
	!! I am not sure, why is it here this cycle, but I leave it so (rachels)
	nextbaby = arrsize('yearkid')
	:poliabortloop
	!!Changed to check if baby has a birth year instead, if it doesn''t, do abortion
	if yearkid[nextbaby-1] = 0:
		KILLVAR 'polkid',nextbaby-1
		KILLVAR '$kidname',nextbaby-1
		KILLVAR 'kidage',nextbaby-1
		KILLVAR 'daykid',nextbaby-1
		KILLVAR 'monthkid',nextbaby-1
		KILLVAR 'yearkid',nextbaby-1
		KILLVAR 'Babyptype',nextbaby-1
		KILLVAR '$ChildFath',nextbaby-1
		KILLVAR '$ChildThFath',nextbaby-1
		KILLVAR 'hairkid',nextbaby-1
		KILLVAR 'eyeskid',nextbaby-1
		KILLVAR 'cumarrcon',nextbaby-1
		KILLVAR '$wombpotfath'
		BabyEmbryo -= 1
	end
	nextbaby -= 1
	if nextbaby > 0:
		jump 'poliabortloop'
	end
}

$cheatmenu['cycle'] = {
	if cycle ! 5:
		EggRH = 0
		LutH = 0
		Ovulate = 0
		UnfertEgg = 0
		FertEgg = 0
		RecovH = 0
		mesec = 0
		'<a href="exec:daylastperiod = daystart & Cycle = 0 & mesec = 96">Menstration</a>'
		'<a href="exec:Cycle = 1">Follicular</a>'
		'<a href="exec:Cycle = 2 & Ovulate = 24+rand(0,20) & EggRH = 160 + 160+rand(0, 5)">Ovulation</a>'
		'<a href="exec:Cycle = 3">Luteal</a>'
	end
}

$cheatmenu['display'] = {
	!call this for pre-game setting
	clr
	if Enable_settingmode = 1:
		!call from Menu - Game settings
		pl '<center><B>Settings</B></center>'
		nl
		pl'<center> <a href="exec:dynamic $cheatmenu"><b>Cheat Menu</b></a></center>'
		nl
		pl '<center><a href="exec:FUNC (''$menu_obnovit'')"><b>Exit Menu</b></a></center>'
		pl '<center><B>Game Play Setting</B></center>'
	else
		!value= 2, call from Character creation
		pl '<center><B>Game Play Setting</B></center>'
	end

	pl 'Mod management page: <a href="exec:gt ''mod_setting''">Here</a>'

	if Enable_nogameover = 1:
		pl'Prevent Non-Drama GAMEOVER: Currently ON - <a href="exec:Enable_nogameover = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	else
		pl'Prevent Non-Drama GAMEOVER: Currently OFF - <a href="exec:Enable_nogameover = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	end
	if music_on = 0:
		pl'Music: Currently OFF - <a href="exec:music_on = 1 & music_loop = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	else
		pl'Music: Currently ON - <a href="exec:music_on = 0 & music_loop = 0 & close all & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	end
	nl

	if oldobjmenu = 1:
		pl'Current Menu Style: <a href="exec:oldobjmenu = 0 & gs ''obj_din'',''new'' & dynamic $cheatmenu[''display'']">Old Style Menu</a>'
	else
		pl'Current Menu Style: <a href="exec:oldobjmenu = 1 & gs ''obj_din'',''old'' & dynamic $cheatmenu[''display'']">New Style Menu</a>'
	end
	if disable_autosave = 1:
		pl'AutoSave: Currently OFF - <a href="exec:disable_autosave = 0 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	else
		pl'AutoSave: Currently ON - <a href="exec:disable_autosave = 1 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	end
	if autohairbrush = 1:
		pl'Auto brush hair on mirror visit: Currently ON - <a href="exec:autohairbrush = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	else
		pl'Auto brush hair on mirror visit: Currently OFF - <a href="exec:autohairbrush = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	end
	if enfullmorrout = 1:
		pl'Full morning routine enabled: Currently ON - <a href="exec:enfullmorrout = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	else
		pl'Full morning routine enabled: Currently OFF - <a href="exec:enfullmorrout = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	end
	if editpornname = 1:
		pl'Editing of the names of the porn movies you stared enabled: Currently ON - <a href="exec:editpornname = 0 & dynamic $cheatmenu[''display'']">Turn OFF</a>'
	else
		pl'Editing of the names of the porn movies you stared disabled: Currently OFF - <a href="exec:editpornname = 1 & dynamic $cheatmenu[''display'']">Turn ON</a>'
	end
	nl
	pl '<center><B>Display Setting</B></center>'
	if set_imgh > 0: set_imgw = 0
	if set_imgw > 0: set_imgh = 0
	if set_imgh <= 0 and set_imgw <= 0: $set_imgh = ''
	if set_imgh > 0:
		pl'Force Image Height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_imgh>></a>, <a href="exec:set_imgh = 0 & dynamic $cheatmenu[''display'']">ON</a>'
		$set_imgh = 'Height = <<set_imgh>>'
	else
		pl'Force Image height: <a href="exec:set_imgw = 0 & set_imgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if set_imgw > 0:
		pl'Force Image Width: <a href="exec:set_imgh = 0 & set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_imgw>></a>, <a href="exec:set_imgw=0 & dynamic $cheatmenu[''display'']">ON</a>'
		$set_imgh = 'width = <<set_imgh>>'
	else
		pl'Force Image Width: <a href="exec:set_imgh = 0 &set_imgh=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if night_mode = 1:
		pl 'Night Mode: <a href="exec:night_mode = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl 'Night Mode: <a href="exec:night_mode = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if Enable_faceturn = 1:
		pl'Always show face: <a href="exec:Enable_faceturn = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Always show face: <a href="exec:Enable_faceturn = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	nl
	if disable_LoadSave = 0:
		pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 2 & dynamic $cheatmenu[''display'']">Currently Image</a>'
	elseif disable_LoadSave = 2:
		pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 1 & dynamic $cheatmenu[''display'']">Currently Text</a>'
	elseif disable_LoadSave = 1:
		pl'Save/Load Buttons: <a href="exec:disable_LoadSave = 0 & dynamic $cheatmenu[''display'']">Currently Off</a>'
	end
	nl
	if Enable_tablemap = 1:
		pl'List friends in table: <a href="exec:Enable_tablemap = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'List friends in table: <a href="exec:Enable_tablemap = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if Enable_towntable = 1:
		pl'Display Pavlovsk description in table: <a href="exec:Enable_towntable = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Display Pavlovsk description in table: <a href="exec:Enable_towntable = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	nl
	if Enable_clothwidth<0:Enable_clothwidth=0
	if Enable_clothwidth > 0:
		pl'Set Wardrobe cloth image width: <a href="exec:Enable_clothwidth=input(''Input wardrobe cloth image width'') & dynamic $cheatmenu[''display'']"><<Enable_clothwidth>></a>, <a href="exec:Enable_clothwidth=0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Set Wardrobe cloth image width: <a href="exec:Enable_clothwidth=input(''Input wardrobe cloth image width'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	nl
	if Enable_Android = 1:
		pl 'Set Fontsize for Status: Unsupported'
		pl '<a href="exec:Enable_Android = 0 & dynamic $cheatmenu[''display'']">Android Mode :ON</a>'
		!pl 'click <a href="exec:clr & FUNC (''$menu_obnovit'')">refresh</a> to refresh status window.'
		pl 'click <B>refresh</B> on top of status window to renew.'
	else
		pl '<a href="exec:Enable_Android = 1 & dynamic $cheatmenu[''display'']">Android Mode :OFF</a>'
	end
	nl
	pl '<center><B>Status Window Display</B></center>'
	if Enable_statfsize<0:Enable_statfsize=0
	if Enable_statfsize > 0:
		pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''display'']"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if ETOmenu = 1:
		pl'Status Display mode: <a href="exec:ETOmenu = 0 & dynamic $cheatmenu[''display'']">Text</a>'
	else
		pl'Status Display mode: <a href="exec:ETOmenu = 1 & dynamic $cheatmenu[''display'']">Scale Bar</a>'
	end

	if Enable_scalepic = 1:
		pl 'Scalebar is now as <b>Image</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''display'']">Character</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''display'']">Table</a>'
		if Enable_scalewidth > 0:
			pl'Scalebar Width: <a href="exec:input(''Input Scalebar Width (default to 120)'') & dynamic $cheatmenu[''display'']"><<Enable_scalewidth-1>></a>, Set is currently <a href="exec:Enable_scalewidth = 0 & dynamic $cheatmenu[''display'']">ON</a>'
		else
			pl'Scalebar Width: Lock is currently <a href="exec:Enable_scalewidth=1+input(''InputS calebar Width (default to 120)'') & dynamic $cheatmenu[''display'']">OFF</a>'
		end
		if Enable_scaleheight > 0:
			pl'Scalebar Height: <a href="exec:input(''Input Scalebar Height (default to 15)'') & dynamic $cheatmenu[''display'']"><<Enable_scaleheight-1>></a>, Set is currently <a href="exec:Enable_scaleheight = 0 & dynamic $cheatmenu[''display'']">ON</a>'
		else
			pl'Scalebar Height: Lock is currently <a href="exec:Enable_scaleheight=1+input(''InputS calebar Height (default to 15)'') & dynamic $cheatmenu[''display'']">OFF</a>'
		end
	elseif Enable_scalepic = 0:
		pl 'Scalebar is now as <b>Character</b>, you can switch to <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''display'']">Image</a> or <a href="exec:Enable_scalepic = 2 & dynamic $cheatmenu[''display'']">Table</a>'
		if cheatStatusBars = 1:
			pl ' <a href="exec:cheatStatusBars = 0 & dynamic $cheatmenu[''display'']">Switch to larger status bars</a>'
		else
			pl ' <a href="exec:cheatStatusBars = 1 & dynamic $cheatmenu[''display'']">Switch to smaller status bars</a>'
		end
	elseif Enable_scalepic = 2:
		pl 'Scalebar is now as <b>Table</b>, you can switch to <a href="exec:Enable_scalepic = 0 & dynamic $cheatmenu[''display'']">Image</a> or <a href="exec:Enable_scalepic = 1 & dynamic $cheatmenu[''display'']">Character</a>'
	end

	if Enable_statfsize > 0:
		pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter Fontsize'') & dynamic $cheatmenu[''display'']"><<Enable_statfsize>></a>, <a href="exec:Enable_statfsize=0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl 'Set Fontsize for Status: <a href="exec:Enable_statfsize=input(''Enter fontsize'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end

	nl
	pl '<center><B>Status Window toolbar</B></center>'
	if Enable_showattr = 1:
		pl'Show More attribute: <a href="exec:Enable_showattr = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Show More attribute: <a href="exec:Enable_showattr = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if Enable_showskill = 1:
		pl'Show skill: <a href="exec:Enable_showskill = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Show skill: <a href="exec:Enable_showskill = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if Enable_showrelation = 1:
		pl'Show relations: <a href="exec:Enable_showrelation = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Show relations: <a href="exec:Enable_showrelation = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if Enable_showstatimg = 1:
		pl'Show image toolbar: <a href="exec:Enable_showstatimg = 0 & dynamic $cheatmenu[''display'']">ON</a>'
	else
		pl'Show image toolbar: <a href="exec:Enable_showstatimg = 1 & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	nl
	pl '<center><B>Image Toolbar Settings</B></center>'
	!control image toolbar position
	$stat_temp_text = '<br>Image toolbar position: <B>'
	if Enable_statimg_loc = 0:
		$stat_temp_text += 'Middle'
	elseif Enable_statimg_loc = 1:
		$stat_temp_text += 'Top'
	elseif Enable_statimg_loc = 2:
		$stat_temp_text += 'Bottom'
	else
		$stat_temp_text += 'ERROR! please reset it'
	end
	$stat_temp_text += '</B>. You can move it to '
	if Enable_statimg_loc ! 0:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=0 & dynamic $cheatmenu[''display'']">Middle</a>'
	if Enable_statimg_loc ! 1:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=1 & dynamic $cheatmenu[''display'']">Top</a>'
	if Enable_statimg_loc ! 2:$stat_temp_text += ' <a href="exec:Enable_statimg_loc=2 & dynamic $cheatmenu[''display'']">Bottom</a>'

	pl $stat_temp_text
	killvar 'stat_temp_text'
	!End control image toolbar position
	if set_statimgh > 0: set_statimgw = 0
	if set_statimgw > 0: set_statimgh = 0
	if set_statimgh <= 0 and set_statimgw <= 0: $set_statimgh = ''
	if set_statimgh > 0:
		pl'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']"><<set_statimgh>></a>, <a href="exec:set_statimgh=0 & dynamic $cheatmenu[''display'']">ON</a>'
		$set_statimgh = 'height = <<set_statimgh>>'
	else
		pl'Force Image toobar height: <a href="exec:set_statimgw=0 & set_statimgh=input(''Enter the height of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	if set_statimgw > 0:
		pl'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']"><<set_statimgw>></a>, <a href="exec:set_statimgw=0 & dynamic $cheatmenu[''display'']">ON</a>'
		$set_statimgh = 'width = <<set_statimgw>>'
	else
		pl'Force Image toobar width: <a href="exec:set_statimgh=0 & set_statimgw=input(''Enter the width of the images'') & dynamic $cheatmenu[''display'']">OFF</a>'
	end
	nl
	pl '<center><B>Font Settings</B></center>'
	pl
	pl'<center><a href="exec:gs ''shortgs'',''fonts'', ''$cheatmenu[''''display'''']'',''$OpenInnerThought'',''$CloseInnerThought'' "> Set the style for Inner Thoughts </a></center>'
	pl
	pl $OpenInnerThought+'Oh my god, what will the neighbours think of us?'+$CloseInnerThought
	nl
	pl'<center> <a href="exec:dynamic $cheatmenu[''theme'']"><b>Phone Theme Menu</b></a></center>'

!<a href="exec:gs ''Cheatmenu_din'' & Enable_settingmode = 1 & dynamic $cheatmenu[''display'']"><img src="<<FUNC(''$phone_theme'')>>icon_settings.png"></a>
}

$cheatmenu['theme'] = {
	clr
	pl '<center><B>Phone Theme Menu</B></center>'
	nl
	pl '<center><a href="exec:dynamic $cheatmenu[''display'']"><b>Settings Menu</b></a></center>'
	nl
	pl 'Current theme: <<$phonetheme_name[pcs_phonetheme]>>'
	nl
	pl 'Choose from the available themes'
	nl

	i = 0
	:phonethemeloop
	if phonetheme[i] = 1:pl'<a href="exec: pcs_phonetheme = <<i>> & dynamic $cheatmenu[''theme'']"><img src="images/system/phone/theme/' + $phonetheme_name[i] + '/icon_call.png"></a>'
	i += 1
	if i <= ARRSIZE('phonetheme'):jump 'phonethemeloop'

}

$cheatmenu['pain'] = {
	if pain['head'] < 0:pain['head'] = 0
	if pain['hair'] < 0:pain['hair'] = 0
	if pain['ears'] < 0:pain['ears'] = 0
	if pain['eyebrows'] < 0:pain['eyebrows'] = 0
	if pain['eyes'] < 0:pain['eyes'] = 0
	if pain['cheeks'] < 0:pain['cheeks'] = 0
	if pain['nose'] < 0:pain['nose'] = 0
	if pain['mouth'] < 0:pain['mouth'] = 0
	if pain['lips'] < 0:pain['lips'] = 0
	if pain['tongue'] < 0:pain['tongue'] = 0
	if pain['throat'] < 0:pain['throat'] = 0
	if pain['neck'] < 0:pain['neck'] = 0
	if pain['back'] < 0:pain['back'] = 0
	if pain['asscheeks'] < 0:pain['asscheeks'] = 0
	if pain['asshole'] < 0:pain['asshole'] = 0
	if pain['hips'] < 0:pain['hips'] = 0
	if pain['thighs'] < 0:pain['thighs'] = 0
	if pain['legL'] < 0:pain['legL'] = 0
	if pain['legR'] < 0:pain['legR'] = 0
	if pain['feet'] < 0:pain['feet'] = 0
	if pain['toes'] < 0:pain['toes'] = 0
	if pain['shoulders'] < 0:pain['shoulders'] = 0
	if pain['armL'] < 0:pain['armL'] = 0
	if pain['armR'] < 0:pain['armR'] = 0
	if pain['hands'] < 0:pain['hands'] = 0
	if pain['fingers'] < 0:pain['fingers'] = 0
	if pain['chest'] < 0:pain['chest'] = 0
	if pain['breasts'] < 0:pain['breasts'] = 0
	if pain['nipples'] < 0:pain['nipples'] = 0
	if pain['ribs'] < 0:pain['ribs'] = 0
	if pain['tummy'] < 0:pain['tummy'] = 0
	if pain['pubic'] < 0:pain['pubic'] = 0
	if pain['vaginal'] < 0:pain['vaginal'] = 0
	if pain['clitoris'] < 0:pain['clitoris'] = 0
	if pain['urethra'] < 0:pain['urethra'] = 0
	if pain['cervix'] < 0:pain['cervix'] = 0
	clr
	pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl '<a href="exec:killvar ''pain'' & dynamic $cheatmenu[''pain'']">No pain</a>'
	pl 'pain[head] = <<pain[''head'']>> <a href="exec:pain[''head''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''head''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[hair] = <<pain[''hair'']>> <a href="exec:pain[''hair''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hair''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[ears] = <<pain[''ears'']>> <a href="exec:pain[''ears''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ears''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[eyebrows] = <<pain[''ears'']>> <a href="exec:pain[''eyebrows''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyebrows''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[eyes] = <<pain[''eyes'']>> <a href="exec:pain[''eyes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''eyes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[cheeks] = <<pain[''cheeks'']>> <a href="exec:pain[''cheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[nose] = <<pain[''nose'']>> <a href="exec:pain[''nose''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nose''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[mouth] = <<pain[''mouth'']>> <a href="exec:pain[''mouth''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''mouth''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[lips] = <<pain[''lips'']>> <a href="exec:pain[''lips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''lips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[tongue] = <<pain[''tongue'']>> <a href="exec:pain[''tongue''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tongue''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[throat] = <<pain[''throat'']>> <a href="exec:pain[''throat''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''throat''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[neck] = <<pain[''neck'']>> <a href="exec:pain[''neck''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''neck''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[back] = <<pain[''back'']>> <a href="exec:pain[''back''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''back''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[asscheeks] = <<pain[''asscheeks'']>> <a href="exec:pain[''asscheeks''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asscheeks''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[asshole] = <<pain[''asshole'']>> <a href="exec:pain[''asshole''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''asshole''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[hips] = <<pain[''hips'']>> <a href="exec:pain[''hips''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hips''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[thighs] = <<pain[''thighs'']>> <a href="exec:pain[''thighs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''thighs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[left leg] = <<pain[''legL'']>> <a href="exec:pain[''legL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[right leg] = <<pain[''legR'']>> <a href="exec:pain[''legR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''legR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[feet] = <<pain[''feet'']>> <a href="exec:pain[''feet''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''feet''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[toes] = <<pain[''toes'']>> <a href="exec:pain[''toes''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''toes''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[shoulders] = <<pain[''shoulders'']>> <a href="exec:pain[''shoulders''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''shoulders''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[left arm] = <<pain[''armL'']>> <a href="exec:pain[''armL''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armL''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[right arm] = <<pain[''armR'']>> <a href="exec:pain[''armR''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''armR''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[hands] = <<pain[''hands'']>> <a href="exec:pain[''hands''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''hands''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[fingers] = <<pain[''fingers'']>> <a href="exec:pain[''fingers''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''fingers''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[chest] = <<pain[''chest'']>> <a href="exec:pain[''chest''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''chest''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[breasts] = <<pain[''breasts'']>> <a href="exec:pain[''breasts''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''breasts''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[nipples] = <<pain[''nipples'']>> <a href="exec:pain[''nipples''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''nipples''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[ribs] = <<pain[''ribs'']>> <a href="exec:pain[''ribs''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''ribs''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[tummy] = <<pain[''tummy'']>> <a href="exec:pain[''tummy''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''tummy''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[pubic] = <<pain[''pubic'']>> <a href="exec:pain[''pubic''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''pubic''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[vaginal] = <<pain[''vaginal'']>> <a href="exec:pain[''vaginal''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''vaginal''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[labia] = <<pain[''labia'']>> <a href="exec:pain[''labia''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''labia''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[clitoris] = <<pain[''clitoris'']>> <a href="exec:pain[''clitoris''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''clitoris''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[urethra] = <<pain[''urethra'']>> <a href="exec:pain[''urethra''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''urethra''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
	pl 'pain[cervix] = <<pain[''cervix'']>> <a href="exec:pain[''cervix''] -= 10 & dynamic $cheatmenu[''pain'']">-10</a> <a href="exec:pain[''cervix''] += 10 & dynamic $cheatmenu[''pain'']">+10</a>'
}

$cheatmenu['DNA'] = {
	clr
	pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a><br>DNA string generation<br>If parents are not in game, leave the respective IDs empty</center>'
	nl
	if $cheatDNAC ! '':
		pl '<b>Child: <<$npc_firstname[''<<$cheatDNAC>>'']>> <<$npc_lastname[''<<$cheatDNAC>>'']>></b> (<<$cheatDNAC>>)<br><<$npc_dna[$cheatDNAC]>><br><a href="exec:killvar ''cheatDNAC'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
		npctemp = 0
		killvar 'cheatDNAM'
		killvar 'cheatDNAF'
		:npcparentfind
			if $npc_dna['A<<npctemp>>'] ! '':
				if mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
					$cheatDNAM = 'A<<npctemp>>'
				elseif mid($npc_dna['A<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
					$cheatDNAF = 'A<<npctemp>>'
				end
			end
			if $npc_dna['B<<npctemp>>'] ! '':
				if mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
					$cheatDNAM = 'B<<npctemp>>'
				elseif mid($npc_dna['B<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
					$cheatDNAF = 'B<<npctemp>>'
				end
			end
			if $npc_dna['C<<npctemp>>'] ! '':
				if mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],12,10):
					$cheatDNAM = 'C<<npctemp>>'
				elseif mid($npc_dna['C<<npctemp>>'],1,10) = mid($npc_dna[$cheatDNAC],23,10):
					$cheatDNAF = 'C<<npctemp>>'
				end
			end
		if ($npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '') and ($cheatDNAM = '' or $cheatDNAF = ''):npctemp += 1 & jump 'npcparentfind'
		killvar 'npctemp'
	else
		pl '<a href="exec:killvar ''tempDNAC'' & dynamic $cheatmenu[''DNAC'']"><b>ID of child (if it is known)</b></a>'
	end

	if $cheatDNAM ! '':
		pl '<br><b>Mother: <<$npc_firstname[''<<$cheatDNAM>>'']>> <<$npc_lastname[''<<$cheatDNAM>>'']>></b> (<<$cheatDNAM>>)<br><<$npc_dna[$cheatDNAM]>><br><a href="exec:killvar ''cheatDNAM'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
	else
		pl '<br><a href="exec:killvar ''tempDNAM'' & dynamic $cheatmenu[''DNAM'']"><b>ID of mother (if it is known)</b></a>'
	end

	if $cheatDNAF ! '':
		pl '<br><b>Father: <<$npc_firstname[''<<$cheatDNAF>>'']>> <<$npc_lastname[''<<$cheatDNAF>>'']>></b> (<<$cheatDNAF>>)<br><<$npc_dna[$cheatDNAF]>><br><a href="exec:killvar ''cheatDNAF'' & dynamic $cheatmenu[''DNA'']">Remove</a>'
	else
		pl '<br><a href="exec:killvar ''tempDNAF'' & dynamic $cheatmenu[''DNAF'']"><b>ID of father (if it is known)</b></a>'
	end
	nl
	if $cheatDNAM ! '' and $cheatDNAF ! '':
		$cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$npc_dna[$cheatDNAF])
	elseif $cheatDNAM ! '':
		if $cheatDNAC ! '':
			$tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
		else
			$tempDNAF = func('DNA','create')
			$cheatDNAgenerated = func('DNA','generate',$npc_dna[$cheatDNAM],$tempDNAF)
		end
	elseif $cheatDNAF ! '':
		if $cheatDNAC ! '':
			$tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
		else
			$tempDNAM = func('DNA','create')
			$cheatDNAgenerated = func('DNA','generate',$tempDNAM,$npc_dna[$cheatDNAF])
		end
	else
		if $cheatDNAC = '':
			$tempDNAM = func('DNA','create')
			$tempDNAF = func('DNA','create')
			$cheatDNAgenerated = func('DNA','generate',$tempDNAM,$tempDNAF)
		else
			$tempDNAM = func('DNA','generateM',$npc_dna[$cheatDNAC])
			$tempDNAF = func('DNA','generateF',$npc_dna[$cheatDNAC])
		end


	end
	if $cheatDNAM = '':pl '<br><b>Random mother DNA:</b> <<$tempDNAM>>'
	if $cheatDNAF = '':pl '<br><b>Random father DNA:</b> <<$tempDNAF>>'
	if $cheatDNAC = '':pl '<br><b>Random child DNA:</b> <<$cheatDNAgenerated>>'
	pl '<br><a href="exec:dynamic $cheatmenu[''DNA'']">Generate again</a>'
	if $cheatDNAC ! '':
		npctemp = 0
		:npcgparfind
			if $npc_dna['A<<npctemp>>'] ! '':
				if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['A<<npctemp>>'],1,10):
					pl '<br><b>Grandmother: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
					pl '<br><b>Grandfather: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				end
			end
			if $npc_dna['B<<npctemp>>'] ! '':
				if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['B<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['B<<npctemp>>'],1,10):
					pl '<br><b>Grandmother: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['A<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['B<<npctemp>>'],1,10):
					pl '<br><b>Grandfather: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				end
			end
			if $npc_dna['C<<npctemp>>'] ! '':
				if mid($npc_dna[$cheatDNAC],34,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],56,10) = mid($npc_dna['C<<npctemp>>'],1,10):
					pl '<br><b>Grandmother: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				elseif mid($npc_dna[$cheatDNAC],45,10) = mid($npc_dna['C<<npctemp>>'],1,10) or mid($npc_dna[$cheatDNAC],67,10) = mid($npc_dna['A<<npctemp>>'],1,10):
					pl '<br><b>Grandfather: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				end
			end
		if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgparfind'
	end
	if $cheatDNAM ! '' or $cheatDNAF ! '':
		npctemp = 0
		:npcchildfind
			if $npc_dna['A<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				elseif mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				end
			end
			if $npc_dna['B<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				elseif mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				end
			end
			if $npc_dna['C<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				elseif mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10):
					pl '<br><b>Existing child: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				end
			end
		if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcchildfind'
		npctemp = 0
		:npcgchildfind
			if $npc_dna['A<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				elseif ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['A<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['A<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['A<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['A<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['A<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['A<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''A<<npctemp>>'']>> <<$npc_lastname[''A<<npctemp>>'']>></b> (A<<npctemp>>)<br><<$npc_dna[''A<<npctemp>>'']>>'
				end
			end
			if $npc_dna['B<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				elseif ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['B<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['B<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['B<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['B<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['B<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['B<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''B<<npctemp>>'']>> <<$npc_lastname[''B<<npctemp>>'']>></b> (B<<npctemp>>)<br><<$npc_dna[''B<<npctemp>>'']>>'
				end
			end
			if $npc_dna['C<<npctemp>>'] ! '':
				if $cheatDNAM ! '' and $cheatDNAF = '' and (mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				elseif $cheatDNAM = '' and $cheatDNAF ! '' and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				elseif ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or (mid($npc_dna['C<<npctemp>>'],12,10) = mid($npc_dna[$cheatDNAM],1,10) and (mid($npc_dna['C<<npctemp>>'],45,10) = mid($npc_dna[$cheatDNAF],1,10) or mid($npc_dna['C<<npctemp>>'],67,10) = mid($npc_dna[$cheatDNAF],1,10))) or ((mid($npc_dna['C<<npctemp>>'],34,10) = mid($npc_dna[$cheatDNAM],1,10) or mid($npc_dna['C<<npctemp>>'],56,10) = mid($npc_dna[$cheatDNAM],1,10)) and mid($npc_dna['C<<npctemp>>'],23,10) = mid($npc_dna[$cheatDNAF],1,10)):
					pl '<br><b>Existing grandchild: <<$npc_firstname[''C<<npctemp>>'']>> <<$npc_lastname[''C<<npctemp>>'']>></b> (C<<npctemp>>)<br><<$npc_dna[''C<<npctemp>>'']>>'
				end
			end
		if $npc_dna['A<<npctemp>>'] ! '' or $npc_dna['B<<npctemp>>'] ! '' or $npc_dna['C<<npctemp>>'] ! '':npctemp += 1 & jump 'npcgchildfind'
		killvar 'npctemp'
	end
	killvar '$tempDNAF'
	killvar '$tempDNAM'
	killvar '$tempDNAC'
	killvar 'cheatDNAgenerated'

}

$cheatmenu['DNAM'] = {
   $cheatDNAM = input("Enter genetic mother ID (like A33, without apostrophe)")
   if $cheatDNAM = '':exit
   dynamic $cheatDNAM
   dynamic $cheatmenu['DNA']
}

$cheatmenu['DNAF'] = {
   $cheatDNAF = input("Enter genetic father ID (like A34, without apostrophe)")
   if $cheatDNAF = '':exit
   dynamic $cheatDNAF
   dynamic $cheatmenu['DNA']
}

$cheatmenu['DNAC'] = {
   $cheatDNAC = input("Enter genetic Child ID (like A34, without apostrophe)")
   if $cheatDNAC = '':exit
   dynamic $cheatDNAC
   dynamic $cheatmenu['DNA']
}

$cheatmenu['quicktime'] = {
	minut += ARGS[0]
	*clr
	gs 'daystart'
	gs 'outdoors', 'weather'
	gs 'stat'
	gs 'cum_arrcheat'
}

$cheatmenu = {
	gs'stat'
	currhour = (daystart-1) * 24 + hour
	currday = daystart
	temp_week = week & temp_day = day & $temp_month = $month & temp_month = month & temp_year = year & temp_hour = hour & temp_minut = minut
	clr
	pl'<center><a href="exec:gs''$menu_obnovit''"><b>Exit Menu</b></a>			<a href="exec:dynamic $cheatmenu[''display'']"><b>Settings Menu</b></a></center>'
	nl
	pl'<a href="exec:dynamic $cheatmenu[''permanent'']"><b>Recurrent cheats</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''status'']"><b>Status changes</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''looks'']"><b>Change appearance</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''stats'']"><b>Set attributes and skills</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''reputation'']"><b>Set relationships and reputation</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''documents'']"><b>Add diplomas, licenses and certificates</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''time'']"><b>Manipulate time and temperature</b></a>'
	if MagikDostup = 0: pl'<a href="exec:dynamic $cheatmenu[''magic'']"><b>Magic</b></a>'
	pl'<a href="exec:gt ''NPCChanger'', ''Start''"><b>NPC Editor</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''pain'']"><b>Pain management panel</b></a>'
	pl'<a href="exec:dynamic $cheatmenu[''DNA'']"><b>Generating DNA string</b></a>'
	pl '<a href="exec:dynamic $cheatmenu[''bdimmain'']"><b>Change image sets for body view</b></a>'
	nl
	nl
	pl '<a href="exec:dynamic $cheatmenu[''dynamic'']">Dynamic Input Command</a>'
	pl'<a href="exec:gs ''cum_arrcheat''">OOX Debug</a>'
	pl'Right now <<$week[week]>> <<$month>> <<day>> <<year>> <<hour>>:<<minut>>'
	pl '<a href="exec:dynamic $cheatmenu[''quicktime''], 15 & dynamic $cheatmenu">+15</a>'
	nl
	nl
	pl'<a href="exec:gt''pavResidential''">Teleport to Pavlovsk</a>'
	pl'<a href="exec:gt''street''">Teleport to City</a>'
	pl'<a href="exec:gt''gadukino''">Teleport to Gadyukino</a>'
	pl'<a href="exec:gt''dachi''">Teleport to Suburban Cooperative</a>'
	pl'<b>Warning!</b> Teleporting while in event is likely to break your game!'
	nl
	pl'Pregnancy speed multiplier: <a href="exec:if pregspeedcheat < 3:pregspeedcheat += 1 & dynamic $cheatmenu else pregspeedcheat = 0 & dynamic $cheatmenu"><b><<pregspeedcheat+1>></b></a>'
	nl
	pl'<a href="exec:dynamic $cheatmenu[''vartracker'']"><b>Variable tracker</b></a>'
	nl

		nl
	pl'<a href="exec: gt ''IbizaStart'',''cfonts''"><b>Set color fonts</b></a>'
	pl'<a href="exec: gt ''IbizaStart'',''bwfonts''"><b>Set black fonts</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaStart'',''start''"><b>Ibiza start</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaStart'',''First Day''"><b>Saturday - go to Ibiza</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay2'',''day two''"><b>Sunday</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay3'',''day three''"><b>Monday</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay4'',''day four''"><b>Tuesday</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay5'',''day five''"><b>Wednesday</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay6'',''day six''"><b>Thursday</b></a>'
	nl
	pl'<a href="exec: gt ''IbizaDay7'',''day seven''"><b>Friday</b></a>'
	nl

}

$cheatmenu['vartracker'] = {
	gs'stat'
	clr
	pl'<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	pl'<center>For testing purposes.<br>If reporting a bug only the lines in red are neccessary.</center>'
	nl
	pl'$loc: <<$loc>>'
	pl'$locM: <<$locM>>'
	pl'<font color = red>$CURLOC: <<$CURLOC>></font>'
	pl'$location_type: <<$location_type>>'
	pl'home_cur: <<home_cur>>'
	pl'$home_town: <<$home_town>>'
	pl'$home_name: <<$home_name>>'
	pl'daystart: <<daystart>>'
	pl'daystart_start: <<daystart_start>>'
	pl'month: <<month>>'
	pl'week: <<week>>'
	pl'$temperature: <<$temperature>>'
	pl'pffilmday: <<pffilmday>>'
	pl'$pfname: <<$pfname>>'
	pl'modelmon: <<modelmon>>'
	pl'min_arousal: <<min_arousal>>'
	pl'pcs_nips: <<pcs_nips>>'
	pl'clit_size: <<clit_size>>'
	pl'steroid_have: <<steroid_have>>'
	pl'steroid_counter: <<steroid_counter>>'
	pl'steroid_dose: <<steroid_dose>>'
	pl'aphrodisiac_have: <<aphrodisiac_have>>'
	pl'aphrodisiac_counter: <<aphrodisiac_counter>>'
	pl'aphrodisiac_timer: <<aphrodisiac_timer>>'
	pl'aphrodisiac_addiction: <<aphrodisiac_addiction>>'
	pl'bcream_have: <<bcream_have>>'
	pl'motherQW: <<npc_QW[''A29'']>>'
	pl'Anastasia quest level: <<npc_QW[''A192'']>>'
	pl'sex: <<stat[''vaginal'']>>'
	pl'$clothingworntype: <<$clothingworntype>>'
	pl'PCloQuality: <<PCloQuality>>'
	pl'Mira''s Father Quest (npc_QW[''A64'']): <<npc_QW[''A64'']>>'
	pl'Mira''s Quest (npc_QW[''A60'']): <<npc_QW[''A60'']>>'
	pl'mirasextimes: <<mirasextimes>>'
	pl'Bandit Quest Level (npc_QW[''A66'']): <<npc_QW[''A66'']>>'
	pl'Mira''s Relationship (npc_rel[''A60'']): <<npc_rel[''A60'']>>'
	pl'Mitka''s Quest (npc_QW[''A63'']): <<npc_QW[''A63'']>>'
	pl'mirabrosextime: <<mirabrosextime>>'
	pl'momslut: <<momslut>>'
	pl'children: <<kid>>'
	pl'fetus number: <<BabyEmbryo>>'
	pl'pregnancy state: <<preg>>'
	pl'thinkpreg: <<thinkpreg>>'
	pl'knowpreg: <<knowpreg>>'
	pl'knowpregrecover: <<knowpregrecover>>'
	pl'cycle: <<cycle>>'
	pl'menoage: <<menoage>>'
	pl'age: <<age>>'
	pl'mesec: <<mesec>>'
	pl'FocH: <<FocH>>'
	pl'EggRH: <<EggRH>>'
	pl'Ovulate: <<Ovulate>>'
	pl'UnfertEgg: <<UnfertEgg>>'
	pl'FertEgg: <<FertEgg>>'
	if FertEgg > 0:
		i = arrpos('$kidname','unborn')
		imax = arrsize('$kidname')-1
		:chlp
			pl'	<<i+1>>. baby''s pregnancy type: <<babyptype[i]>>'
		if i < imax: i += 1 & jump 'chlp'
		killvar 'i'
		killvar 'imax'
	end
	pl'Implanted Embryos: <<BabyEmbryo>>'
	pl'ferteggage: <<ferteggage>>'
	pl'PregChem: <<PregChem>>'
	pl'pillcon: <<pillcon>>'
	pl'Believed pillcon: <<pillcon2>>'
	pl'RecovH: <<RecovH>>'
	pl'daylastperiod: <<daylastperiod>> (daystart difference: <<daystart-daylastperiod>>)'
	pl'lastmens: <<lastmens>>'
	pl'hypnoTime: <<hypnoTime>>'
	pl'hypnoStrength: <<hypnoStrength>>'
	pl'hypnoDay: <<hypnoDay>>'
	pl'hypnoAddict: <<hypnoAddict>>'
	pl'missCum: <<missCum>>'
	pl'condoms/bad condoms: <<prezik>>/<<badprezik>>'
	if tabletki > 0:
		pl'pack(s) of birth control pills: <<tabletki>>'
		if tabletkiold > 0: pl'   <<tabletkiold>> expired pack'
		if tabletkifake > 0: pl'   <<tabletkifake>> counterfeit pack'
		if tabletkirej > 0: pl'   <<tabletkirej>> factory rejected pack'
		if tabletkifert > 0: pl'   <<tabletkifert>> fertility hormones pack'
		if tabletkisug > 0: pl'   <<tabletkisug>> sugar pills pack'
	end
	if pillsleft[ptype] > 0:
		if ptype = 0: $pilltype = 'normal '
		if ptype = 1: $pilltype = 'expired '
		if ptype = 2: $pilltype = 'counterfeit '
		if ptype = 3: $pilltype = 'factory rejected '
		if ptype = 4: $pilltype = 'sugar '
		if ptype = 5: $pilltype = 'fertility hormone '
		pl'<<pillsleft[ptype]>> <<$pilltype>>pills left of your currently used pack'
		killvar '$pilltype'
	end
}

$cheatmenu['bdimmain'] = {
	gs 'stat'
	clr
	pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl '<center><b>Body Image Controls</b></center>'
	nl
	pl 'You are currently using set: <<$bodimgsets[((bodset * 10) + 9)]>>'
	if bdsetlock = 1:
		pl 'The set used is locked to current.'
	else
		pl 'The set used is unlocked.'
	end
	nl
	pl 'This is the current default and custom (if any) body image sets:'
	nl
	pl '<a href="exec:chmbodset = 0 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[9]>></b></a>'
	nl
	pl '<a href="exec:chmbodset = 1 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[19]>></b></a>'
	nl
	pl '<a href="exec:chmbodset = 2 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[29]>></b></a>'
	nl
	if bodsetcnt >= 3:
		pl 'You may edit aspects of a custom image set by clicking on their folder names below.'
		nl
		pl '<a href="exec:chmbodset = 3 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[39]>></b></a>'
		nl
	elseif bodsetcnt = 2:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 4:
		pl '<a href="exec:chmbodset = 4 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[49]>></b></a>'
		nl
	elseif bodsetcnt = 3:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 5:
		pl '<a href="exec:chmbodset = 5 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[59]>></b></a>'
		nl
	elseif bodsetcnt = 4:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 6:
		pl '<a href="exec:chmbodset = 6 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[69]>></b></a>'
		nl
	elseif bodsetcnt = 5:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 7:
		pl '<a href="exec:chmbodset = 7 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[79]>></b></a>'
		nl
	elseif bodsetcnt = 6:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 8:
		pl '<a href="exec:chmbodset = 8 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[89]>></b></a>'
		nl
	elseif bodsetcnt = 7:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end
	if bodsetcnt >= 9:
		pl '<a href="exec:chmbodset = 9 & dynamic $cheatmenu[''bdimdisplay'']"><b><<$bodimgsets[99]>></b></a>'
		nl
	elseif bodsetcnt = 8:
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstadd'']"><b>Add new set</b></a>'
		nl
	end

}

$cheatmenu['bdimdisplay'] = {
	gs 'stat'
	clr
	pl '<center><a href="exec:dynamic $cheatmenu"><b>Cheat menu</b></a></center>'
	nl
	pl '<center><b>Body Image Set Display</b></center>'
	pl '<a href="exec:killvar ''chmbodset'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
	nl
	if bdsetlock = 1 and chmbodset = fixbodset:
		pl 'This is the currently locked set.'
		pl '<a href="exec:bdsetlock = 0 & bodset = 1 & killvar ''fixbodset'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Clear the lock.</b></a>'
	else
		pl '<a href="exec:bdsetlock = 1 & bodset = chmbodset & fixbodset = chmbodset & dynamic $cheatmenu[''bdimdisplay'']"><b>Use this set only.</b></a>'
	end
	nl
	if chmbodset <= 2:
		pl 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
		pl 'Descriptors:'
		pl '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
		nl
	else
		pl 'Folder: <<$bodimgsets[((chmbodset * 10) + 9)]>>'
		pl 'Descriptors: (Displayed as "You are:")'
		pl '<a href="exec:view ''images/pc/body/shape/0.jpg''"><<$bodimgsets[((chmbodset * 10) + 0)]>></a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/1.jpg''"><<$bodimgsets[((chmbodset * 10) + 1)]>></a> -- <a href="exec:chmbddes = 1 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/2.jpg''"><<$bodimgsets[((chmbodset * 10) + 2)]>></a> -- <a href="exec:chmbddes = 2 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/3.jpg''"><<$bodimgsets[((chmbodset * 10) + 3)]>></a> -- <a href="exec:chmbddes = 3 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/4.jpg''"><<$bodimgsets[((chmbodset * 10) + 4)]>></a> -- <a href="exec:chmbddes = 4 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
		nl
		pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/5.jpg''"><<$bodimgsets[((chmbodset * 10) + 5)]>></a> -- <a href="exec:chmbddes = 5 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
		nl
		if imgset6ovr[chmbodset] = 1:
			pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a> -- <a href="exec:chmbddes = 6 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
			nl
			pl 'You are using a <a href="exec:imgset6ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 6</a> for this set.'
			nl
		else
			pl '<a href="exec:view ''images/pc/body/shape/6.jpg''"><<$bodimgsets[((chmbodset * 10) + 6)]>></a>'
			nl
			pl 'You are using the <a href="exec:imgset6ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 6</a> for this set.'
			nl
		end
		if imgset7ovr[chmbodset] = 1:
			pl '<a href="exec:view ''images/pc/body/shape/<<$bodimgsets[((chmbodset * 10) + 9)]>>/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a> -- <a href="exec:chmbddes = 7 & dynamic $cheatmenu[''bdimcstdesed'']">Edit this</a>'
			nl
			pl 'You are using a <a href="exec:imgset7ovr[chmbodset] = 0 & dynamic $cheatmenu[''bdimdisplay'']">custom image 7</a> for this set.'
			nl
		else
			pl '<a href="exec:view ''images/pc/body/shape/7.jpg''"><<$bodimgsets[((chmbodset * 10) + 7)]>></a>'
			nl
			pl 'You are using the <a href="exec:imgset7ovr[chmbodset] = 1 & dynamic $cheatmenu[''bdimdisplay'']">default image 7</a> for this set.'
			nl
		end
		pl '<a href="exec:dynamic $cheatmenu[''bdimcstdel'']">Delete this set.</a>'
	end
}

$cheatmenu['bdimcstdel'] = {
	clr
	pl '<center><b>Body Image Set Removal</b></center>'
	pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
	nl
	pl 'This is where you remove a body image set from use, please note it does not delete anything, it just clears the custom set from this game instance/save.'
	if klsetask = 1:
		pl '<a href="exec:klsetask = 2 & dynamic $cheatmenu[''bdimcstdel'']"><b>Are you sure you want to remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</b></a>'
	elseif klsetask = 2:
		if chmbodset <= 2:
			pl 'You have encoutered error 1'
			pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
			exit
		end
		if bdsetlock = 1 and fixbodset >= chmbodset: bdsetlock = 0 & killvar 'fixbodset'
		if bodsetcnt > chmbodset:
			cyci1 = 0
			cyci2 = chmbodset

			:overwriter1

			$bodimgsets[((cyci2 * 10) + cyci1)] = $bodimgsets[(((cyci2 + 1) * 10) + cyci1)]
			cyci1 += 1
			if cyci1 < 10: jump 'overwriter1'
			imgset6ovr[cyci2] = imgset6ovr[(cyci2 + 1)]
			imgset7ovr[cyci2] = imgset7ovr[(cyci2 + 1)]
			cyci1 = 0
			cyci2 += 1
			if cyci2 < bodsetcnt: jump 'overwriter1'
			killvar 'cyci1' & killvar 'cyci2'
		elseif bodsetcnt < chmbodset:
			pl 'You have encoutered error 2'
			pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimdisplay'']"><b>Go Back</b></a>'
			exit
		end
		cyci1 = 9

		:poofer1

		killvar 'bodimgsets', ((bodsetcnt * 10) + cyci1)
		cyci1 -= 1
		if cyci1 >= 0: jump 'poofer1'
		killvar 'cyci1'
		killvar 'imgset6ovr', bodsetcnt
		killvar 'imgset7ovr', bodsetcnt
		bodsetcnt -= 1
		killvar 'klsetask'
		dynamic $cheatmenu['bdimmain']
	else
		pl '<a href="exec:klsetask = 1 & dynamic $cheatmenu[''bdimcstdel'']">Remove set <<$bodimgsets[((chmbodset * 10) + 9)]>>?</a>'
	end
}

$cheatmenu['bdimcstadd'] = {
	clr
	pl '<center><b>Body Image Set Addition</b></center>'
	pl '<a href="exec:killvar ''klsetask'' & dynamic $cheatmenu[''bdimmain'']"><b>Go Back</b></a>'
	nl
	pl 'This is where you can add a new image set to a game.'
	pl 'To add an image set, create a folder in images/pc/body/shape/ and name it anything you want (shorter will be easier to remember). Then put in it any images you want named 1.jpg, 2.jpg, etc. up 5, 6, or 7. Just make sure it contains images 1 to 5. Once you have done that, click the link below and put in your folder name to add that set.'
	pl 'Note: This will only be for this instance/save of the game and you will have to redo the click the link step if you want to add the same folder to a different instance/save.'
	nl
	pl '<a href="exec:dynamic $cheatmenu[''bdimcstaddpro'']">Add Image Set</a>'
}

$cheatmenu['bdimcstaddpro'] = {
	$tmpstrg = input("Enter folder name, do not include ''\''")
	if $tmpstrg = '':
		killvar '$tmpstrg'
		dynamic $cheatmenu['bdimcstadd']
	else
		bodsetcnt += 1
		cyci1 = 0
		:addcyc
		$bodimgsets[((bodsetcnt * 10) + cyci1)] = $bodimgsets[(10 + cyci1)]
		cyci1 += 1
		if cyci1 < 9: jump 'addcyc'
		$bodimgsets[((bodsetcnt * 10) + 9)] = $tmpstrg
		imgset6ovr[bodsetcnt] = 0
		imgset7ovr[bodsetcnt] = 0
		killvar '$tmpstrg'
		killvar 'cyci1'
		dynamic $cheatmenu['bdimmain']
	end
}

$cheatmenu['bdimcstdesed'] = {
	$tmpstrg = input("Enter a new descriptor")
	if $tmpstrg = '':
		killvar 'chmbddes'
		killvar '$tmpstrg'
	else
		$bodimgsets[((chmbodset * 10) + chmbddes)] = $tmpstrg
		killvar 'chmbddes'
		killvar '$tmpstrg'
		dynamic $cheatmenu['bdimdisplay']
	end
}

$cheatmenu['succubreset'] = {
	clr
	pl 'Are you sure you want to reset your Succubus status? You will lose all levels, saved power, and succubus skill levels.'
	nl
	pl '<a href="exec:dynamic $cheatmenu[''magic'']"><b>No, nevermind.</b></a>'
	nl
	pl '<a href="exec:dynamic $cheatmenu[''sucresetdo'']"><b>Yes, remove & reset Succubus status</b></a>'
}

$cheatmenu['sucresetdo'] = {
!!	Probably do not need to kill all of these, but better to unload them.
	killvar 'scfwon'
	killvar 'scpopt'
	killvar '$sclocrt'
	killvar '$scargrt'
	killvar '$scsubloc'
	killvar 'suceatinit'
	killvar 'succubusflag'
	killvar 'succubusQW'
	killvar '$sucself1'
	killvar 'succublvl'
	killvar 'succubxp'
	killvar 'sucxpsnapshot'
	killvar 'succhungry'
	killvar 'sucexcess'
	killvar 'sexnutrition'
	killvar 'suclezsex'
	killvar 'sucabslez'
	killvar 'sucabscum'
	killvar '$sucabs1'
	killvar '$sucabs2'
	killvar '$sucabs3'
	killvar 'succonfail'
	killvar 'sucpowzeroed'
	killvar 'suchuntday'
	killvar 'sucpcinfo'
	killvar 'karinsucsex'
	killvar 'karinsucsexday'
	killvar 'karinsucsexask'
	killvar 'tatianasucsex'
	killvar 'tatianasucsexday'
	killvar 'tatianasucsexask'
	killvar 'sucwalkday'
	killvar '$sucgoloc'
	killvar '$sucgometka'
	killvar 'sucskill'
	killvar 'sucstorecap'
	killvar 'sucinfoday'
	killvar 'sctrainprep'
!!	This list will be updated as new variables are added
	dynamic $cheatmenu['magic']
}

--- Cheatmenu_din ---------------------------------

