# placer_gskver
if hour >= 22 or hour < 8:
	encounter = 0
else
	encounter = rand(0, 5)
end

if encounter = 0:
	!!no one in the park
	$textEvent = 'The park is quiet and deserted. There is no one in sight.'
elseif encounter = 1:
	!!people in the park 1mother walking with a baby 2old_man 3woman with shopping bags 4two young girls
	encrand = rand(0, 4)

	if encrand = 0:$textEvent = 'In the park you see a young mother with a stroller walking along a path.'
	if encrand = 1 and cloth_vid = 0:$textEvent = 'In the park a lonely old man with a newspaper in his hand strolls down a path.'

	if encrand = 1 and bimbolevel >= 1:
		$textEvent='In a park a lonely old man with a newspaper in his hand is strolling downa path. He comes up to you and says, "Hello young lady, I have something for you, come with me."'

		act 'See':gt 'parkBimbo','pos1'
	end

	if encrand = 2:$textEvent = 'In the park you see a woman with shopping bags who must have decided to take a short-cut through the square.'
	if encrand = 3:$textEvent = 'In the park you see two young girls taking a stroll.'

	if encrand = 4:
		kol_man = rand(1, 5)

		if kol_man = 1:$textSub = 'is a guy'
		if kol_man = 2:$textSub = 'are two guys'
		if kol_man = 3:$textSub = 'are three guys'
		if kol_man = 4:$textSub = 'are four guys'
		if kol_man = 5:$textSub = 'are five guys'

		$textEvent = 'Walking through the park <<$textSub>>.'
		mass_ver_zn = 1
		know_status = 1
	end
elseif encounter = 2:
	!!dog in the park
	$textEvent = 'The park is quiet and deserted the only sign of life is a stray dog ​​sniffing around near a bin.'
elseif encounter = 3:
	!!young people in the park company
	$textEvent = 'On a bench in the park sits a group of teenagers.'
	kol_man = rand(2, 6)
	mass_ver_zn = 1
	know_status = 1
elseif encounter = 4:
	!!Gopnik in the park
	kol_man = rand(3, 6)
	$textEvent = 'In the park sitting on their haunches are some Gopnik, drinking beer.'
	mass_ver_zn = 1
	know_status = 2
elseif encounter = 5:
	!!couple in love in the park
	$textEvent = 'In the park you see a couple in love who are taking a walk.'
elseif encounter = 6:
	!!in the square of the familiar class
end

gs 'placer_man'

!_________________Change the date\nights, seasons. Beginning.___________________________

if month=3 or month=4 or month=5:
	if hour>=6 and hour<=17:
		'<center><img src="images/nigma/gor/lake/skver.spring.jpg"></center>'
		'Little Square. Spring has came, melting the worst of the snow. The trees are begining to reveal themselves.'
		'On the ground, there are puddles of melted snow. It is funny watching people, walking through the park, trying to jump over them. Although, some guys, unconcerned walk straight through the puddles.'
		'Courting couples dance along merrily, in there own worlds, dodging water dripping from the trees.'
		''
	else
		'<center><img src="images/nigma/gor/lake/skver.spring.night.jpg"></center>'
		'Small square. With the arrival of spring, many people are using the park again, but even they are not around now. Night drove the people away and now the public garden is deserted, leave only you, a lone occupant breaking the silence and tranquility of the sleeping plants.'
		''
	end
end
if month=6 or month=7 or month=8:
	if hour>=6 and hour<=19:
		'<center><img src="images/gevent/skver.jpg"></center>'
		'Little Square, where people often rest, walk and date and where kids come to play.'
		''
	else
		'<center><img src="images/nigma/gor/lake/skver.summer.night.jpg"></center>'
		'Little Square. During the day there are a lot of people, but now there is not a soul in the park.'
		''
	end
end
if month=9 or month=10 or month=11:
	if hour>=6 and hour<=18:
		'<center><img src="images/nigma/gor/lake/skver.autumn.jpg"></center>'
		'Little Square. Autumn has came, with some trees already begining to shed their leaves. The leaves that are still hanging, are changing colour and showing a curtain of reds and browns.'
		'As people walk by chatting, some taking photos of the falling leaves, others just enjoying the view and the smell of autumn.'
		''
	else
		'<center><img src="images/nigma/gor/lake/skver.autumn.night.jpg"></center>'
		'Small autumnal square. It is quite cold at night, you cross your arms and rub them to stay warm. The very few people here are rushing home to the heat and warm cocoa.'
		''
	end
end
if month=1 or month=2 or month=12:
	if hour>=7 and hour<=16:
		'<center><img src="images/nigma/gor/lake/skver.winter.jpg"></center>'
		'Little Square, where people often rest, walk and date and where kids come to play.'
		'Everywhere snow, and kids can not miss this opportunity. They make snowmen and have snowball fights. Some grown-ups, feeling like children again, join them playing in the snow.'
		''
	else
		'<center><img src="images/nigma/gor/lake/skver.winter.night.jpg"></center>'
		'A cold night, there''s a much lower chance of meeting someone in a snowy park. People generally stay home in their warm, cozy homes. Only occasionally you might see an animal, out in search of food.'
		''
	end
end
!_________________Change the date\nights, seasons. End.___________________________


if soniaPS=5 and rand(1,10)=>9 and hour>16 and hour<20:
	''
	'<center><b>Strolling past the bushes, you hear strange noises</B></center>'
	''
	act'Investigate':
		cla
		*clr
		gs'stat'
		'<center><img src="images/Nigma/gor/sonia/sonia.skver.boy0,0.jpg"></center>'
		'You carefully push peer through the bush and take a look. There you see your classmate Sonya. It seems Sonia was feeling wild, she is sucking a stranger in the park, only 20m away from where people walk.'
		act'Further':
			cla
			*clr
			horny+=20
			gs'stat'
			'<center><img src="images/Nigma/gor/sonia/sonia.skver.boy1,'+rand(0,2)+'.jpg"></center>'
			'Finally, the guy wants more. Sonya gets up and turns around asking him to fuck her from behind. The invitation is quickly accepted.'
			act'Escape':gt'gskver'
		end
	end
end

if Frend_num > 0:
	'Together with <<$ev_name_om>> you come upon a quiet garden square. <<$textEvent>>'

	if ver_zn = 0:
		!!your friend guy
		if kol_man = 1 and $text_znak = '':$kol_man_text_no = 'After the guy looks at you, he turns away.'
		if kol_man > 1 and $text_znak = '':$kol_man_text_no = 'Once the guys have inspected you, they turn their backs and walk off.'
		if kol_man > 0:'You look appreciatively at the <<$kol_man_text>>. <<$kol_man_text_no>>.'+$text_znak
	elseif ver_zn = 1 and kol_man > 0:
		!!your friend girl
		'You and your friend look appreciatively at the <<$kol_man_text>>.'

		if kol_man = 1:'The guy comes up to you and says, "<<$text_znak>>"'
		if kol_man > 1:'Guys come to you and one of them says, "<<$text_znak>>"'

		act 'Meet':
			cls

			if p_dom < 80:
				gt 'placer_act'
			elseif p_dom >= 80:
				gs 'stat'
				'<<$ev_name>> hisses in your ear "I don''t associate with strangers you meet on the street. If you want to stay, I will go."'

				act 'Go with your friend':gt 'placer_end'
				act 'Say goodbye to your friend and stay':
					Frend_num = 0
					gt 'placer_act'
				end
			end
		end
	end

	act 'Continue to walk':gt 'placer_end'
elseif Frend_num = 0:
	'You stroll through the quiet park. <<$textEvent>>'

	if ver_zn = 1:
		'You look appreciatively at the <<$kol_man_text>>.'

		if kol_man = 1:'The guy comes up to you and says, "<<$text_znak>>"'
		if kol_man > 1:'Guys come to you and one of them says, "<<$text_znak>>"'

		act 'Meet':gt 'placer_act'
	elseif ver_zn = 0 and kol_man > 0:
		if kol_man = 1:$kol_man_text_no = 'After the guy looked at you, he turned away.'
		if kol_man > 1:$kol_man_text_no = 'Once you guys are inspected, they turned their backs.'

		'You look appreciatively at the <<$kol_man_text>>. <<$kol_man_text_no>>.'
	end

	act 'Leave':gt 'gskver'
end

gs 'stat'

--- placer_gskver ---------------------------------

