Spackled Lanturn
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2e300dc045
[changed] (1) made it possible to enter the car directly from inside the car dealership and repair shop if the car is parked there, (2) added functions to the car dealership and repair shop that return their open hours, (3) used those functions to block the player from driving to those locations when they are closed, (4) replaced the other places currently guarded by those open hours with calls to this function, (5) added logic to move the car out of the dealership or repair shop if the car is not wrecked and the player comes by while they are closed (non-wrecked cars are moved to not block the player from accessing their car; wrecked cars are not moved to avoid forcing the player to pay a towing fee a second time to move the car back inside), (6) added lines of text saying the car is locked inside if the car is in the repair shop or dealership and they are closed
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3 years ago |
Spackled Lanturn
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74bf55923b
[fixed] extract the common car examining and buying logic to shared logic called with gt, reducing the size of autotraidF by 161 lines or a little under 50%
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3 years ago |
Spackled Lanturn
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0136feb664
[text edit] clean up autotraidF
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3 years ago |
Vengeance11
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5ecc049fe6
Cleaned up text in city industrial area
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4 years ago |
philormand
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33b82b1f62
[Fixes] Renamed metka and metkM to loc_arg and locM_arg. Fixed some $Curloc uses
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4 years ago |
KevinSmarts
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5be4fa2ea2
[Chaged] Renamed Nord to city_industrial
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4 years ago |
slanon
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cd6c7a3ce9
[added] cleanup (+ small fixes)
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5 years ago |
julzor
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c4190fe3f7
[fixes] menu variables in dk
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6 years ago |
julzor
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277141f5de
[added] menu variables to all locations with A
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6 years ago |
3xpurt
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070d5bac4e
[changed] qsrc extension added to all split files, for easier management (may need to rename your un-pushed changes manually before committing).
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6 years ago |