# atakM if $ARGS[0] = 'atakVmanna': cla !payment hit dodge poSp = speedV*20/100 uvAg = pcs_agil*20/100 poBox = reactV*20/100 uvBox = react*20/100 popad = RAND(reactV-poBox,reactV+poBox) + RAND(speedV-poSp,speedV+poSp) uvorot = RAND(react-uvBox,react+uvBox) + RAND(pcs_agil-uvAg,pcs_agil+uvAg) uvorKoef = uvorot*50/100 popKoef = popad*50/100 if popad > uvorot: if popad >= uvorot+uvorKoef: !Crete, very direct hit 'Critical hits' xgt'atakM','uronKritV' elseif popad < uvorot+uvorKoef: !Normal hit !He attacks the enemy 'EYE' xgt'atakM','uronV' end elseif popad <= uvorot: 'LOST' xgt'fight','sta' end end if $ARGS[0] = 'uronKritV': cla damage = RAND(1000,2000) damageM = RAND(1000,2000) if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0: if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1 if damage < 0:damage = 0 health = health - damage manna = manna - damageM 'Your health harmed <> units' 'Your manna harmed <> units' if zerkalo > 0: zerkalo = zerkalo - 1 healthV = healthV - damage 'You are repelled and the damage <<$boydesc>> We received <> points of damage' end xgt'fight','sta' end if defence > 0 and klon <= 0 and unmaterial <= 0: damSum = damage + damageM defence = defence - damSum 'Your protection harmed <> units' xgt'fight','sta' end if klon > 0 and unmaterial <= 0: klon = klon - 1 'It destroys your clone, Do you have more <> Clones' xgt'fight','sta' end if unmaterial > 0: unmaterial = unmaterial - 1 'Beat the enemy flew right through your body. YOU are not material' xgt'fight','sta' end if barier > 0: !imeniteta barrier for damage if barier >= damage: 'You can easily withstand the impact of the enemy' xgt'fight','sta' elseif barier < damage: manna = manna - damageM health = health - damage 'You harmed <> units' 'Your manna harmed <> units' if zerkalo > 0: zerkalo = zerkalo - 1 healthV = healthV - damage 'You are repelled and the damage <<$boydesc>> We received <> points of damage' end end xgt'fight','sta' end end if $ARGS[0] = 'uronV': cla damage = RAND(500,1000) damageM = RAND(500,1000) if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0: if dospeh > 0:damage = damage - dospehDef & dospehEn = dospehEn - 1 if damage < 0:damage = 0 health = health - damage manna = manna - damageM 'Your health harmed <> units' 'Your manna harmed <> units' if zerkalo > 0: zerkalo = zerkalo - 1 healthV = healthV - damage 'You are repelled and the damage <<$boydesc>> We received <> points of damage' end xgt'fight','sta' end if defence > 0 and klon <= 0 and unmaterial <= 0: damSum = damage + damageM defence = defence - damSum 'Your protection harmed <> units' xgt'fight','sta' end if klon > 0 and unmaterial <= 0: klon = klon - 1 'It destroys your clone, Do you have more <> Clones' xgt'fight','sta' end if unmaterial > 0: unmaterial = unmaterial - 1 'Beat the enemy flew right through your body. YOU are not material' xgt'fight','sta' end if barier > 0: !imeniteta barrier for damage if barier >= damage: 'You can easily withstand the impact of the enemy' xgt'fight','sta' elseif barier < damage: manna = manna - damageM health = health - damage 'You harmed <> units' 'Your manna harmed <> units' if zerkalo > 0: zerkalo = zerkalo - 1 healthV = healthV - damage 'You are repelled and the damage <<$boydesc>> We received <> points of damage' end end xgt'fight','sta' end end --- atakM ---------------------------------