# booty_call_morning if $ARGS[0] = 'morning': if booty_call['sleep_fuck'] = 1:gt'booty_call_morning', 'sleep_fuck_wake' booty_call['morning_after'] = 1 if (npc_earlyriser[$boy] = 1 or hour >= 7) and (npc_humor[$boy] = 2 or $npc_cum_pref[$boy] = 'facial') and (rand(1,10) < npc_sexdrive[$boy] or ($npc_cum_pref[$boy] = 'facial' and rand(1,5) < npc_sexdrive[$boy])):gt'booty_call_morning', 'cumshot_wakeup1' '
' !!{ if hangover = daystart: 'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head pounding with an awful hangover.' act'Ugh, my head':gt'booty_call_morning', 'hangover' else} 'Your mind stirs and you slowly come to consciousness. Your first thoughts are...' act'Yawn':gt'booty_call_morning', 'yawn_wake' !! end if kanikuli = 0 and mid($start_type,1,2) = 'sg' and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6: act'School!': cla & *clr '
' 'Your eyes snap open. You frantically grab for your phone and turn on the screen.' gs'booty_call_morning', 'late_for_school' end end if booty_call['pass_out'] = 1: end if booty_call['sleep_fuck'] = 2: act'Nice night': cla & *clr '
> src="images/shared/sex/after/pillow_talk4.jpg">
' '"That was nice," you smile sleepily at <<$npc_firstname[$boy]>>. "Our little mid-night romp I mean. Slept like a baby after. How about you?"' if npc_humor[$boy] = 3: '"I would say that fucking you always puts me to sleep, but that feels like sending the wrong message," he smiles back.' else '"I sleep better after a good fuck too," he grins.' end gs'booty_call_morning', 'wakeup1' end end if pcs_lovers - pcs_girlfriends > 0:act'Your boyfriend':$booty_call['cheat'] = 'boyfriend' & gt'booty_call_morning','guilt1' if pcs_girlfriends > 0:act'Your girlfriend': $booty_call['cheat'] = 'girlfriend' & gt'booty_call_morning','guilt1' if pilldaychk < daystart - 1: gs'booty_call_morning','forgot_bc_pill' end if $ARGS[0] = 'sleep_fuck_wake': if daystage = 2: '
' else '
> src="images/shared/sex/after/sleep4.jpg">
' end 'Your mind stirs and you slowly come to consciousness. The first thing you notice...' *nl if cum_loc['vagina'] > booty_call['sleep_cum_vagina']: 'Is that cum leaking out of your pussy?' elseif cum_loc['face'] > booty_call['sleep_cum_face']: 'Is there cum on my face?' elseif cum_loc['tits'] > booty_call['sleep_cum_tits']: 'Is there cum on my tits?' elseif cum_loc['stomach'] > booty_call['sleep_cum_stomach']: 'Is that cum on me?' !! else !! 'Was <<$npc_firstname[$boy]>> wearing a condom when you went to sleep last night?' end act'Continue': cla & *clr if cum_loc['vagina'] > booty_call['sleep_cum_vagina']: '
> src="images/shared/sex/cum/vagcreampie/miss1.jpg">
' 'You pull aside the covers and discover, yes, it is indeed fresh cum dripping from your pussy.' elseif cum_loc['face'] > booty_call['sleep_cum_face']: '
> src="images/shared/sex/cum/facial/facial35.jpg">
' 'You blink carefully, running your hand across your cheek to discover, yes, there is indeed fresh cum on your face.' elseif cum_loc['tits'] > booty_call['sleep_cum_tits']: '
> src="images/pc/body/cum/cumtits/cumtits8.jpg">
' 'You sit up, looking down to discover, yes, there is indeed fresh cum on your tits.' elseif cum_loc['stomach'] > booty_call['sleep_cum_stomach']: '
> src="images/pc/body/cum/cumbelly/cumbelly10.jpg">
' 'You sit up, looking down to discover, yes, there is indeed fresh cum on your belly.' !! else !! 'Was <<$npc_firstname[$boy]>> wearing a condom when you went to sleep last night?' end act'Did you fuck me in my sleep?': cla & *nl '"... did you fuck me while I was sleeping last night?" you ask.' act'Just wondered': cla & *nl '"Was just wondering," you smirk.' gs'booty_call_morning', 'wakeup1' end act'Explains the dream': cla & *nl '"Well that explains the weird dreams I was having," you snicker.' gs'booty_call_morning', 'wakeup1' end if npc_sleep_sex_okay[$boy] = 0: '"Yeah. Got horny while you were asleep."' act'Don''t make a habit out of it': cla & *nl '"It was fine this time," you say rolling your eyes. "But don''t make a habit out of it."' '"No promises," <<$npc_firstname[$boy]>> smirks mischievously.' gs'booty_call_morning', 'wakeup1' end act'Wake me up next time': cla & *nl npc_sleep_sex_okay[$boy] = 1 '"Wake me up next time," you smirk. "Maybe I want to get some too."' gs'booty_call_morning', 'wakeup1' end act'That''s fine': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"That''s fine," you smile. "A guy''s gotta take care of his needs, doesn''t he?"' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end else '"Yeah," he grins.' if npc_sleep_sex_okay[$boy] = -1: act'Get mad': cla & *nl 'You glare daggers at him.' '"If I weren''t in a rush to get up, I''d rip your head off."' gs'booty_call_morning', 'wakeup1' end act'Let it slide': cla & *nl '"No," you say irritably. "But I can''t do much about it now."' gs'booty_call_morning', 'wakeup1' end else act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"I love it when you fuck me in my sleep," you grin. "I have the best orgasms."' gs'booty_call_morning', 'wakeup1' end end end end act'Someone had fun last night': cla & *nl '"Somebody had fun last night," you muse, looking over at <<$npc_firstname[$boy]>> who is also waking.' if npc_sleep_sex_okay[$boy] = 0: '"Yeah. Got horny while you were asleep. Is that okay?"' act'Ask next time': cla & *nl npc_sleep_sex_okay[$boy] = 1 '"Just ask next time," you smirk.' gs'booty_call_morning', 'wakeup1' end act'That''s fine': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"That''s fine," you smirk. "A guy''s gotta take care of his needs, doesn''t he?"' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end else '"Yeah," he grins. "That okay?"' if npc_sleep_sex_okay[$boy] = -1: act'Get mad': cla & *nl '"No," you say, glaring daggers at him. "If I weren''t in a rush to get up, I''d rip your head off."' gs'booty_call_morning', 'wakeup1' end act'Let it slide': cla & *nl '"No," you say irritably. "But I can''t do much about it now."' gs'booty_call_morning', 'wakeup1' end else act'Of course': cla & *nl '"Of course it is," you smile. "I said you could."' gs'booty_call_morning', 'wakeup1' end act'Sleep orgasms are the best': cla & *nl npc_sleep_sex_okay[$boy] = 2 '"Feel free to do it again," you grin. "I have the best orgasms when I''m sleeping."' gs'booty_call_morning', 'wakeup1' end end end end act'Thanks for not waking me': cla & *nl '"Thanks for not waking me," you yawn pleasantly. You roll your hips as you do, noting that your pussy definitely feels used. "I really needed the sleep."' '"Thanks for letting me fuck you," he grins.' '"Any time," you smile.' gs'booty_call_morning', 'wakeup1' end end end if $ARGS[0] = 'late_for_school': *nl gs 'shortgs', 'calendar_display' *nl '"Oh fuck! I gotta get to school!"' act'Get dressed!': cla & *clr '
' gs'clothing', 'wear_last_worn' gs'underwear', 'wear' 'Scrambling from the bed, you start grabbing your clothes and throwing them on as fast as you can.' if PCloStyle2 = 4: !! you were wearing your school uniform last night 'You probably don''t have time for a shower, but at least you don''t have to run home and change clothes, you think gratefully to yourself as your pull on your discarded uniform from last night.' else 'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely need to get your uniform!' end '"Hey, what''s wrong?" <<$npc_firstname[$boy]>> says, turning over and squinting at you with sleepy eyes.' act'I need to be somewhere!': cla & *nl '"I''m gonna be late for something!" you say hurriedly. "Gotta go!"' 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.' act'Leave':gs'booty_call_after', 'exit' end act'I''m gonna be late for school!': cla & *nl if PCloStyle2 = 4: !! you were wearing your school uniform last night '"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.' else '"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! Fuck!"' end if npc_car[$boy] = 1 and npc_selfish[$boy] ! 1: '"You need a ride? I can drop you off in my car."' act'No thanks': cla & *clr $npc_apt_bedroom[$boy] '"No, I''ll be okay. Thanks for the offer though." ' *nl 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end act'That''d be great': cla & *clr $npc_apt_bedroom[$boy] '"Really?" you perk up. "That''d be great!"' '"Let me just get dressed."' 'You collect your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.' '"Where do you want me to take you?" he asks' act'Take me home':booty_call['give_lift'] = 1 & gt'booty_call_morning', 'give_lift' act'Take me to school':booty_call['give_lift'] = 2 & gt'booty_call_morning', 'give_lift' end if npc_residence[$boy] = 1: act'I can walk': cla & *clr $npc_apt_bedroom[$boy] '"That''s okay," you shake your head. "It''s right here in the residential area. I can just walk.Thanks for the offer though."' *nl 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end end act'Can''t let people see': cla & *clr $npc_apt_bedroom[$boy] 'You hesitate for a moment, considering it.' *nl '"No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors spread like fire at my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.' act'Leave':gs'booty_call_after', 'exit' end else 'With one last quick check, you make sure all your clothes are in place and grab the rest of your things. "See you later!" you call over your shoulder as you rush out the door.' act'Leave':gs'booty_call_after', 'exit' end end end end if $ARGS[0] = 'yawn_wake': cla & *clr $npc_apt_bedroom[$boy] 'You open your mouth wide, yawning loudly and stretching your arms back as the covers fall off of you.' *nl if npc_earlyriser[$boy] = 1: booty_call['npc_morning_shower'] = 1 if npc_apt_type[$boy] = 2: 'The bed next to you is empty but the bathroom door is closed. You can hear water running behind it.' elseif npc_apt_type[$boy] = 3: 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed is empty except for yourself and <<$npc_firstname[$boy]>> is nowhere to be found.' end *nl 'Checking your phone, the time reads:' elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> is still completely passed out beside you, your movement not interrupting his snoring in the slightest.' else 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.' end *nl '<<$month>> <>' '<<$week>>' if minut = 0: '<>:00' elseif minut < 10: '<>:0<>' else '<>:<>' end gs'booty_call_morning', 'wakeup1' end if $ARGS[0] = 'wakeup1': booty_call['morning_after'] = 1 !! if npc_earlyriser[$boy] = 1 and npc_caretaker[$boy] = 1: !! making breakfast? making coffee? !! gt'booty_call_morning', 'earlyriser1' !! elseif npc_latesleeper[$boy] = 1: !! gt'booty_call_morning', 'latesleeper' !! else act'Prepare to leave':gt'booty_call_morning', 'head_out' if $clothingworntype = 'nude': act'Get dressed': cla & *clr $npc_apt_bedroom[$boy] gs 'shortgs', 'dress' 'You get dressed.' !!gs'booty_call_morning', 'dressing1' gs'booty_call_after', 'dressing1' end end if npc_earlyriser[$boy] = 1 and booty_call['npc_morning_shower'] = 1 and booty_call['morning_shower'] = 0: if npc_apt_type[$boy] = 2 or npc_apt_type[$boy] = 3: act'Join <<$npc_firstname[$boy]>> in the shower':gt'booty_call_shower', 'morning_shower_join1' else act'Look for <<$npc_firstname[$boy]>>':gt'booty_call_shower', 'morning_look1' end else act'Use his bathroom': cla act'Use the mirror': $locM = 'booty_call_after' $locM_arg = 'after_sex2' gt 'mirror', 'start' end if booty_call['morning_shower'] = 0: act'Take a shower (0:10)':gt'booty_call_morning', 'shower' elseif booty_call['morning_shower'] > 0 and pcs_sweat > 19: act'Take another shower (0:05)':gt'booty_call_morning', '2nd_shower' end end end if npc_latesleeper[$boy] ! 1 and booty_call['breakfast_eat'] = 0 and booty_call['npc_morning_shower'] ! 1: gs'booty_call_morning', 'want_breakfast' elseif npc_latesleeper[$boy] = 1 and booty_call['breakfast_eat'] = 0: act'Make breakfast':gt'booty_call_morning','pc_make_breakfast' end if booty_call['creampie_count'] > 0 and morning_after_pill > 0 and booty_call['plan_b'] = 0 and birth_control['think_safe'] = 0: act'Take a morning after pill': booty_call['plan_b'] = 2 cla & *clr $npc_apt_bedroom[$boy] if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'You reach down to your purse and pull out the morning after pill Luda gave you, popping it from the packaging and swallowing it dry.' else 'You reach down to your purse and pull out the morning after pill you keep inside, popping it from the packaging and swallowing it dry.' end gs 'medical_din', 'morning_after_pill_function' gs'booty_call_after', 'wakeup1' end end !! act'Snuggle back into bed': end if $ARGS[0] = 'wakeup2': $npc_apt_bedroom[$boy] 'You are in <<$npc_firstname[$boy]>>''s room.' gs'booty_call_morning', 'wakeup1' end if $ARGS[0] = 'shower': booty_call['morning_shower'] = 1 $npc_apt_bathroom[$boy] 'You pull yourself out of bed and pad your way over to the bathroom, yawning again along the way.' act'Turn on the water':gt'booty_call_morning', 'shower2' end if $ARGS[0] = 'shower2': booty_call['morning_shower'] = 1 cla & *clr '
' minut += 10 shampoo += 1 dynamic $showerdin 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, your sleepiness washes away and clarity comes back.' *nl 'Feeling sufficiently awake, you turn off the tap and step out of the shower.' act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave' act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave' end if $ARGS[0] = '2nd_shower': $npc_apt_bedroom[$boy] '"I need another shower because of you," you say, giving <<$npc_firstname[$boy]>> a look as you swagger your way to his bathroom.' act'Shower': cla & *clr '
' minut += 5 shampoo += 1 dynamic $showerdin 'You get into <<$npc_firstname[$boy]>>''s shower for the second time this morning, washing the sex sweat from your body.' *nl 'You take a shorter one this time, mostly just rinsing off, before shutting the water off and getting out.' act'Wrap yourself in a towel':gt'booty_call_morning', 'shower_leave' act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning', 'shower_leave' end end if $ARGS[0] = 'shower_leave': if booty_call['morning_shower'] = 1: booty_call['morning_shower'] = 3 booty_call['towel'] = 1 '
> src="images/shared/home/bathroom/towel_wet.jpg">
' 'You leave the bathroom wrapped in a towel.' elseif booty_call['morning_shower'] = 2: booty_call['towel'] = 0 $npc_apt_bedroom[$boy] 'You leave the bathroom naked.' elseif booty_call['morning_shower'] = 3: $npc_apt_bedroom[$boy] 'Hair still wet from the shower, you consider what to do next.' end end if $ARGS[0] = 'head_out': if $clothingworntype = 'nude': !! gt'booty_call_morning', 'dressing1' gt'booty_call_after', 'dressing1' else if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0: 'Not wanting to wake <<$npc_firstname[$boy]>>, you sneak over to the door and let yourself out, closing it as gently as you can behind you.' act'Leave':gt'booty_call_after','exit' else gs'booty_call_after', 'leaving_dialogue' end end end !!{ if $ARGS[0] = 'hangover': 'He wakes up at the same time as you' :loopwakeup3 if booty_call['hangover'] = 1: act'I need coffee': cla & *nl '"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.' '"Me too." <<$npc_firstname[$boy]>> says, seemingly in the same state.' end act'Can I use your shower?': end act'I need coffee and a shower' end else end if booty_call['im_hungover'] = 0: act'I''m so hungover': cla & *clr booty_call['im_hungover'] = 1 $npc_apt_bedroom[$boy] '"I''m so hungover right now," you groan.' '"Same..."' end end end} if $ARGS[0] = 'dress_image': if booty_call['CloDress'] = 1: '
> src="images/shared/romance/lovers/misc/bed_dress.jpg">
' else '
' end end !! ------------------------------------ Dressing Stuff ------------------------------------------------------- if $ARGS[0] = 'dressing1': cla & *clr if booty_call['CloDress'] = 1: '
> src="images/shared/romance/lovers/misc/bed_dress.jpg">
' else '
' end if npc_latesleeper[$boy] = 1 and booty_call['boy_wakeup'] = 0: 'You reach down for your discarded clothes and tug them on quietly, not wanting to wake <<$npc_firstname[$boy]>>.' *nl 'Once everything is in place, you sneak over to the door and let yourself out, closing it as gently as you can behind you.' act'Leave':gt'booty_call_after','exit' else 'You reach down for where you left your clothes and start to pick them up.' '"You heading out?" <<$npc_firstname[$boy]>> asks.' gs'booty_call_after', 'dress_loop' !! act'Talk while you dress': !! gs'booty_call_morning', 'dress_talk' !! end end end if $ARGS[0] = 'booty_call_invite_later': if npc_day_off[$boy] = week: booty_call['invite_today'] = 1 if npc_girlfriend[$boy] = 1: pc_know_npc_has_girlfriend[$boy] = 1 '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off and my girlfriend won''t be around. Want to come over and do this again?"' else '"You busy later?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''s my day off. Want to come by and do this again?"' end elseif (npc_day_off[$boy] = week + 1) or (week = 7 and npc_day_off[$boy] = 1): booty_call['invite_tomorrow'] = 1 if npc_girlfriend[$boy] = 1: pc_know_npc_has_girlfriend[$boy] = 1 '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "My girlfriend won''t be around. Want to come over and do this again?"' else '"You busy tomorrow?" <<$npc_firstname[$boy]>> asks as you''re <<$booty_call[''dress_describe'']>>. "It''ll be my day off. Want to come by and do this again?"' end end gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'busy_today' act'What time?': cla & *nl '"That depends," you say, <<$booty_call[''dress_describe'']>>. "What time were you thinking?"' '"<>?" <<$npc_firstname[$boy]>> asks.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'busy_time' gs 'booty_call_morning', 'booty_call_plan' end end if $ARGS[0] = 'busy_today': act'I''m busy': gs 'booty_call', 'block_booty_calls' cla & *nl '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I''m busy."' '"Damn," <<$npc_firstname[$boy]>> says disappointedly.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end if $ARGS[0] = 'busy_time': act'I''m busy': gs 'booty_call', 'block_booty_calls' cla & *nl '"I can''t, sorry," you say, <<$booty_call[''dress_describe'']>>. "I have something to do then."' '"Damn," <<$npc_firstname[$boy]>> says disappointedly.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end if $ARGS[0] = 'booty_call_plan': act'Sounds good': gs 'booty_call', 'set_booty_call_date' cla & *nl '"Sounds good," you grin, <<$booty_call[''dress_describe'']>>. "I''ll see you then."' '"Great," <<$npc_firstname[$boy]>> grins back.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end act'I''ve got nothing better to do': gs 'booty_call', 'set_booty_call_date' cla & *nl '"Sure," you smirk, <<$booty_call[''dress_describe'']>>. "I got nothing better to do."' '"Great," <<$npc_firstname[$boy]>> grins back.' gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end act'I could fit it in': gs 'booty_call', 'set_booty_call_date' cla & *nl '"I think I can fit that in," you smirk, <<$booty_call[''dress_describe'']>>.' if npc_humor[$boy] = 2: '"You sure can," <<$npc_firstname[$boy]>> grins lewdly at you.' else '"Great," <<$npc_firstname[$boy]>> grins back.' end gs 'booty_call_after', 'dress_loop' gs 'booty_call_morning', 'end_morning' end end !! ------------------------------------ Leaving Stuff ------------------------------------------------------- if $ARGS[0] = 'end_morning': act'Finish getting dressed': cla & *clr $npc_apt_bedroom[$boy] 'You finish <<$booty_call[''dress_describe'']>>.' gs'booty_call_after', 'leaving_dialogue' end end !! ------------------------------------ Morning Sex Stuff ------------------------------------------------------- if $ARGS[0] = 'cumshot_wakeup1': '
' 'You gasp as you are suddenly awakened by the shock of liquid splashing across your skin. Your eyes flutter open just in time to see another spurt of cum exit <<$npc_firstname[$boy]>>''s cock and hit you square in the face.' act'What the fuck!': cla & *clr '
' '"What the fuck are you doing?!" you exclaim, sputtering as strands of semen dribble last your lips.' '"You were so hot lying there," <<$npc_firstname[$boy]>> snickers, a lewd grin smeared across his face. "I got hard just looking at you."' '"So you thought it would be a good idea to cum on my face?!"' '"Come on, don''t be like that. Here, clean me off. Get the rest out." He lowers his cock, pushing it towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean1' end act'Take it in stride': cla & *clr '
' 'You sputter briefly as some of the salty sperm slips past your lips, but can''t help but feel amusement when you see the lewd satisfaction on <<$npc_firstname[$boy]>>''s face.' act'Guess that means no morning BJ': cla & *nl '"Guess that means it''s too late for a morning blowjob," you snicker.' '"No it''s not," he grins back and pushes his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean2' end act'At least I haven''t put on makeup': cla & *nl '"At least I haven''t put on my makeup yet," you giggle.' '"Clean me off too," he insists, pushing his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean2' end end if npc_cumshot_wake[$boy] > 0: act'Again?! (annoyed)': cla & *clr '
' '"Ugh, again?!" you moan, allowing the salty sperm to slip into your mouth.' '"You know you love it. Come here, clean me off," he says, pushing his cock towards your lips.' gs'booty_call_morning', 'cumshot_wakeup_clean1' end end npc_cumshot_wake[$boy] += 1 end if $ARGS[0] = 'cumshot_wakeup_clean1': act'No way': cla & *clr $npc_apt_bedroom[$boy] '"Ugh!" you grimace, turning your head away from the offending cock. "No way. I''m not giving you a blowjob as a reward for being a pervert."' gs'booty_call_morning', 'wakeup1' end act'Acquiesce': cla & *clr '
' gs 'arousal', 'bj', 1, 'sub' gs 'cum_call', 'mouth_swallow', $boy, 1, 0, 5 'Before you can make any more protest, <<$npc_firstname[$boy]>>''s cock pushes into your mouth. Your eyes accuse him of being a jerk but your lips suck obediently, drawing the last drops of cum from his shaft.' gs'booty_call_morning', 'wakeup1' end end if $ARGS[0] = 'cumshot_wakeup_clean2': act'No way': cla & *clr $npc_apt_bedroom[$boy] '"Nuh uh!" you giggle, turning your head away from his tip. "One face shot is all you get No double dipping."' gs'booty_call_morning', 'wakeup1' end act'Acquiesce': cla & *clr '
' gs 'arousal', 'bj', 1, 'sub' gs 'cum_call', 'mouth_swallow', $boy, 1, 0, 5 '"Oh fiiiine," you say, mock frowning as <<$npc_firstname[$boy]>>''s cock pushes past your lips and you subserviently suck out the last drops of cum from it.' gs'booty_call_morning', 'wakeup1' end end !! ------------------------------------ Misc Stuff ------------------------------------------------------- if $ARGS[0] = 'forgot_bc_pill': act'Forgot your birth control': if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a horrible realization jolts through your mind.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'You jolt awake as a horrible realization jumps through your mind.' end *nl 'I forgot to take my birth control!' gs'booty_call_morning','wakeup1' !!{ act'Panic': cla & *clr '
' 'Panic begins to set in as you sit up, your breathing already at the edge of hyperventilation.' *nl if booty_call['creampie_count'] > 3: 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. A lot. How could you fuck up like this?' elseif booty_call['creampie_count'] > 0: 'Not only did you forget your birth control, but <<$npc_firstname[$boy]>> came inside you last night too. How could you fuck up like this?' else if pharmacy_timers['birth_control'] > 0: '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?' else '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Are you still safe if you skip a day?' end end if morning_after_pill > 0: *nl if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'Wait, don''t you have that morning after pill Aunt Luda gave you?' else 'Wait, don''t you have a morning after pill in your bag?' end end end act'Calm down': cla & *clr '
' 'You sit up and start taking big deep breaths, forcing yourself to calm down, trying to approach the situation logically.' *nl if booty_call['creampie_count'] > 0: if booty_call['creampie_count'] > 5: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... Many times. But you can still take a morning after pill. Maybe it''ll be okay.' elseif booty_call['creampie_count'] > 1: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... More than once... A few times. But you can still take a morning after pill. Maybe it''ll be okay.' elseif booty_call['creampie_count'] = 1: 'Okay, so <<$npc_firstname[$boy]>> came inside you last night... But only once. That''s not too bad, right? Maybe you can still take a morning after pill. Maybe it''ll be okay.' end if morning_after_pill > 0: *nl if LudaQW['free_condoms'] = 1 and stat['morning_after_pill'] = 0: 'Actually, you have the one Aunt Luda gave you. For emergencies she said...' else 'Actually, you have one in your bag. You could take it right now.' end end else if pharmacy_timers['birth_control'] > 0: '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, but this breaks your streak. Aunt Luda said you need to take it every day or it won''t work. So if you take it now, does that mean you''re still not safe?' else '<<$npc_firstname[$boy]>> didn''t come inside you yesterday, so you''re probably not in immediate danger of getting pregnant. But does this mean you''ll need to wait a few days to build up the birth control in your system again?' end end end} end end if $ARGS[0] = 'forgot_bc_pill2': act'Continue': cla & *clr $npc_apt_bedroom[$boy] if npc_earlyriser[$boy] = 1: !! for later: create option for him to burst in with breakfast in bed if npc_apt_type[$boy] = 2: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.' elseif npc_apt_type[$boy] = 3: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.' end gs'booty_call_morning','wakeup1' !!{ elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.' gs'booty_call_morning','wakeup1'} else '<<$npc_firstname[$boy]>> stirs next to you.' if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3: '"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"' act'Don''t tell him': cla & *nl '"It''s nothing," you mumble, flashing a smile to pretend like everything is fine.' gs'booty_call_morning','wakeup1' end act'Tell him': cla & *nl '"I forgot my birth control yesterday," you sigh. "I fucked up. I''m sorry."' if npc_childfree[$boy] > 0 and (npc_argumentative[$boy] > 0 or npc_abusive[$boy] > 0) and booty_call['creampie_count'] > 0: npc_rel[$boy] -= 10 '"What the fuck?!" <<$npc_firstname[$boy]>> exclaims. "Are you fucking kidding me? How could you forget? You better not get pregnant on me. I am not having your fucking kids."' act'Wallow': cla & *nl '"I know, I know!" you moan miserably, berating yourself as much as he''s berating you. "I''m a fucking idiot. I''m sorry, I''m so sorry."' gs'booty_call_morning','wakeup1' end act'Tell him to fuck off': npc_rel[$boy] -= 10 booty_call['angry_after'] = 1 cla & *nl '"''Your'' kids?" you say, glaring at him. "If I get pregnant, you''re not the one who''s gonna have to push your ugly baby out her pussy! Don''t try to make this about you. You can fuck right off!' gs'booty_call_morning','wakeup1' end if morning_after_pill > 0: act'Morning after pill (sorry)': gs 'medical_din', 'morning_after_pill_function' cla & *nl '"I know, I know!" you moan miserably, berating yourself as much as he''s berating you. "I''m sorry, I''m so sorry. I know I fucked up. But I have this at least."' *nl 'You fish the pill out of your bag and hold it up for him to see.' *nl '"This ought to buy us some protection," you say, putting it in your mouth and crunching it down dry.' gs'booty_call_morning','wakeup1' end act'Morning after pill (fuck off)': gs 'medical_din', 'morning_after_pill_function' npc_rel[$boy] -= 10 booty_call['angry_after'] = 1 cla & *nl '"''Your'' kids?" you say, glaring at him. "You know what? You can fuck right off! I made a mistake and I admitted it. And you I have the fucking solution," you say, defiantly holding up your morning after pill.' *nl '"So you can fuck off!" you say again, throwing the pill in your mouth and crunching it down dry. "This is what I get for wanting to be accountable and transparent," you grumble, grinding your teeth on the bitter medicine.' gs'booty_call_morning','wakeup1' end end else '"Shit," <<$npc_firstname[$boy]>> says, looking concerned. "What are you gonna do?"' act'I don''t know': cla & *nl '"I don''t know," you say, looking back at him apologetically. "Hope we get lucky I guess?"' gs'booty_call_morning','wakeup1' end if morning_after_pill > 0: act'Take your orning after pill': gs 'medical_din', 'morning_after_pill_function' cla & *nl '"I have this," you say, fishing around in your bag to pull out your morning after pill.' *nl '"This ought to buy us some protection," you say, putting it in your mouth and crunching it down dry.' gs'booty_call_morning','wakeup1' end else act'Buy some plan B?': cla & *nl '"Buy a morning after pill?" you say, shrugging. "I don''t know. Does it still work when you''re sorta on birth control?"' *nl '<<$npc_firstname[$boy]>> shrugs back. Great help.' gs'booty_call_morning','wakeup1' end end end end if morning_after_pill > 0: act'Take your morning after pill': cla & *nl '"I forgot my birth control yesterday," you sigh, opening the packaging on your plan B and popping it into your mouth. "Don''t worry, I''m taking a morning after pill right now. I''m just mad at myself for being so stupid."' end end else '"Hey," he stretches, looking over at you. "You just wake up too?"' act'Yeah': cla & *nl '"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning','wakeup1' end end end end end if $ARGS[0] = 'guilt1': cla & *clr booty_call['guilt'] = 1 if stat['bf_cheated_on'] <= 10: if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a lance of guilt pierces your chest.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'You jolt awake as a lance of guilt pierces your chest.' end *nl 'My <<$booty_call[''cheat'']>>... you think.' act'Wallow': cla & *clr '
' 'Throwing your legs over the side of the bed, you sit up, hands on your knees, breathing hard in your guilt-driven panic.' *nl 'I just cheated on my <<$booty_call[''cheat'']>>...' *nl 'Your thoughts wander through your night with <<$npc_firstname[$boy]>>...' *nl if booty_call['bj'] > 0:'Sucking his cock...' if booty_call['fuck'] > 0:'Fucking him on his bed...' if booty_call['orgasm_count'] > 5: 'He made you come so many times...' elseif booty_call['orgasm_count'] > 0: 'How he made you come...' end if booty_call['creampie_orgasm'] > 0: 'You came together, orgasming as he filled you with his cum...' elseif booty_call['creampie_count'] > 3: 'He filled you with his cum...' elseif booty_call['creampie_count'] > 0: 'And he came inside you...' end if $booty_call['cum_choice'] = 'face': 'And he came on your face...' if $booty_call['cum_choice'] = 'mouth': 'And he came in your mouth...' if booty_call['swallow'] = 1:'You even swallowed...' end *nl 'You feel sick to your stomach...' gs'booty_call_morning','guilt_excuses' end else if npc_earlyriser[$boy] ! 1: '
' 'You bolt upright as a lance of guilt pierces your chest.' else '
> src="images/shared/sex/after/wakeup1.jpg">
' 'Your eyes snap open as a lance of guilt pierces your chest.' end !! '
> src="images/shared/sex/after/wakeup1.jpg">
' !! 'Your eyes snap open as your thoughts settle on one thing.' !! 'My <<$booty_call[''cheat'']>>... you think.' act'Wallow': cla & *clr '
' 'You sit up, throwing your legs over the side of the bed as the shame flows through you.' 'It''s nothing you haven''t felt before. This isn''t the first time you''ve cheated. It''s not the second time. It''s not even the tenth time. You''ve lost count by now. But somehow, the crippling guilt always feels the same.' gs'booty_call_morning','guilt_excuses' end end end if $ARGS[0] = 'guilt_excuses': act'It''s not your fault': cla & *clr '
' 'It''s not my fault, you try to rationalize. I have needs. Sexual needs. He preyed on that. He seduced me. I''m a victim here...' *nl 'All your excuses ring hollow in your ears.' gs'booty_call_morning','guilt2' end act'It''s just sex': cla & *clr '
' 'It''s just sex, you try to rationalize. It''s not like I''m falling in love with <<$npc_firstname[$boy]>> or anything. It''s not cheating. It''s just sex....' *nl 'You''re not sure whether you believe yourself.' gs'booty_call_morning','guilt2' end act'You''re a whore': cla & *clr '
' 'You scold yourself internally, screaming insults that impale your own soul.' *nl if arrsize('$fuckbuddy') > 5: 'You slut! One lover isn''t enough for you. Not even two! You need to have a whole stable to satisfy you, you filthy cock-hungry whore...' elseif arrsize('$fuckbuddy') > 1: 'You slut! You can''t keep your legs closed. Just how much cock do you need? You''re nothing but a filthy whore...' else 'You slut! What''s wrong with you? A committed relationship isn''t enough to satisfy you? Can''t keep your legs closed? You''re nothing but a filthy whore...' end *nl if stat['bf_cheated_on'] > 10: 'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...' end act'Continue':gt'booty_call_morning','guilt3' end end if $ARGS[0] = 'guilt2': *nl if stat['bf_cheated_on'] <= 10: 'The guilt doesn''t go away.' else 'You breathe deeply, letting the pain take its course, waiting for it to subside. It''s nothing you haven''t felt before...' end act'Continue':gt'booty_call_morning','guilt3' end if $ARGS[0] = 'guilt3': '
' if npc_earlyriser[$boy] = 1: !! for later: create option for him to burst in with breakfast in bed if npc_apt_type[$boy] = 2: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty and the bathroom door is closed. You can hear the water running behind it.' elseif npc_apt_type[$boy] = 3: booty_call['npc_morning_shower'] = 1 'The bed next to you is empty but you can hear water running through the wall. <<$npc_firstname[$boy]>> must be in the shower.' else 'The bed next to you is empty. <<$npc_firstname[$boy]>> is nowhere to be seen.' end gs'booty_call_morning','wakeup1' !!{ elseif npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>>, the guy from last night, is still asleep next to you, completely ignorant to your internal strife, snoring softly.' gs'booty_call_morning','wakeup1'} else '<<$npc_firstname[$boy]>> stirs next to you.' if npc_selfish[$boy] ! 1 and npc_abusive[$boy] ! 1 and rand(1,3) = 3: '"Hey." He yawns, glancing over at you before blinking, a look of concern on his face. "What''s up? Something wrong?"' act'It''s nothing': cla & *nl '"It''s nothing," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning','wakeup1' end if npc_know_cheat[$boy] = 0: act'Tell him you''re cheating': end elseif npc_know_cheat[$boy] = 1: act'Thinking about your <<$booty_call[''cheat'']>>': end end else '"Hey," he stretches, looking over at you. "You just wake up too?"' act'Yeah': cla & *nl '"Yeah," you mumble, trying to keep a straight face while you shove down your shameful feelings.' gs'booty_call_morning','wakeup1' end end end end if $ARGS[0] = 'want_breakfast': if booty_call['breakfast_eat'] = 0: act'Make you breakfast?': gs'booty_call_pillow_talk', 'talk_time_add' cla & *clr '
> src="images/shared/sex/after/pillow_talk1.jpg">
' '"Hungry?" you ask. "How about I make us some breakfast?"' if npc_caretaker[$boy] = 1: '"You don''t have to do that," <<$npc_firstname[$boy]>> says.' '"Don''t worry. I want to," you smile back and haul yourself out of bed.' else '"That''d be great," <<$npc_firstname[$boy]>> smiles. You smile back and haul yourself out of bed.' end act'Make breakfast':gt'booty_call_morning','pc_make_breakfast' end end end if $ARGS[0] = 'pc_make_breakfast': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' minut += rand(1,2) gs 'stat' if npc_apt_type[$boy] = 2: 'You head over to <<$npc_firstname[$boy]>>''s kitchen area and look through his fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...' else 'You head over to the kitchen and look through <<$npc_firstname[$boy]>> fridge. Opening it, you take a look inside, mulling over what you can make with what he''s got...' end gs'booty_call_morning','pc_make_breakfast_choices' end if $ARGS[0] = 'pc_make_breakfast_choices': !! if booty_call['cooking_time'] = 0: !! act'Give up': !! !! end !! else act'Start cooking':gt 'booty_call_morning','pc_make_breakfast_cooking' !! end if booty_call['coffee_make'] = 0: act'Coffee': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got a coffee pot.' act'Nah': cla & *nl 'A little too basic. Maybe not.' gs'booty_call_morning','pc_make_breakfast_choices' end act'Yes (2 minutes)': booty_call['cooking_time'] += 2 booty_call['coffee_make'] = 1 cla & *nl 'It''s as simple as throwing it in a toaster. Might as well.' gs'booty_call_morning','pc_make_breakfast_choices' end end end if booty_call['toast_make'] = 0: act'Toast': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got bread. You could make toast?' act'Nah': cla & *nl 'A little too basic. Maybe not.' gs'booty_call_morning','pc_make_breakfast_choices' end act'Yes (2 minutes)': booty_call['cooking_time'] += 2 booty_call['toast_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'It''s as simple as throwing it in a toaster. Might as well.' gs'booty_call_morning','pc_make_breakfast_choices' end end end if booty_call['eggs_make'] = 0: act'Fried eggs': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got eggs. Fried eggs?' act'Nah': cla & *nl 'Not really in the mood. Maybe skip the eggs.' gs'booty_call_morning','pc_make_breakfast_choices' end act'Yes (5 minutes)': booty_call['cooking_time'] += 5 booty_call['eggs_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'Eggs are basic. Easy as throwing them into a pan. You''ll do it.' gs'booty_call_morning','pc_make_breakfast_choices' end end end if booty_call['kolbasa_make'] = 0: act'Kolbasa': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'He''s got some kolbasa sausage.' act'Nah': cla & *nl 'A little simple. A little boring.' gs'booty_call_morning','pc_make_breakfast_choices' end act'Yes (10 minutes)': booty_call['cooking_time'] += 1 booty_call['kolbasa_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'It''s quick and simple. Might as well.' gs'booty_call_morning','pc_make_breakfast_choices' end end end if booty_call['pancakes_make'] = 0: act'Pancakes': cla & *clr '
> src="images/pc/activities/cooking/nude_fridge1.jpg">
' 'Flour? Eggs? Milk? Butter That''s everything you need to whip up some pancakes.' act'Nah': cla & *nl 'Too much work. Better do something else.' gs'booty_call_morning','pc_make_breakfast_choices' end act'Yes (15 minutes)': booty_call['cooking_time'] += 3 booty_call['pancakes_make'] = 1 booty_call['cooking_total'] += 1 cla & *nl 'Who doesn''t love pancakes in the morning? You have to make them!' gs'booty_call_morning','pc_make_breakfast_choices' end end end end if $ARGS[0] = 'pc_make_breakfast_cooking': minut += booty_call['cooking_time'] gs 'stat' if booty_call['cooking_total'] = 1: if booty_call['coffee_make'] = 1: '
> src="images/pc/drink/nude_coffee2.jpg">
' 'You put the coffee into the machine and wait, drumming your fingers on the counter until the dark liquid is brewed.' elseif booty_call['toast_make'] = 1: '
> src="images/pc/activities/cooking/nude_misc1.jpg">
' 'You grab a couple slices of bread and toss them in the toaster. While the bread browns, you rifle through <<$npc_firstname[$boy]>>''s fridge and pantry, pulling out plates and butter and raspberry jam to spread.' elseif booty_call['eggs_make'] = 1: '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You crack eggs into the pan, sending sputters and sizzles the moment it makes contact with the hot metal. A couple minutes later, they''re plated and ready to eat.' elseif booty_call['kolbasa_make'] = 1: '
> src="images/pc/activities/cooking/nude_misc2.jpg">
' 'You set out some pieces of bread and take a knife to the kolbasa, cutting some decent slices' elseif booty_call['pancakes_make'] = 1: '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You start mixing batter while the pan heats up. Once hot, you spread thin layers across its surface, flipping to the other side once browned. After a short while, you have a nice stack of perfectly thin pancakes with crispy edges, taking one last stop at the fridge to pull out some butter, raspberry jam, and of course, sour cream.' end elseif booty_call['cooking_total'] = 5: '
> src="images/pc/activities/cooking/nude_misc1.jpg">
' 'With a lot to do, you start quickly, spending the next half hour or so preparing your bonanza of breakfast goodies.' else '
> src="images/pc/activities/cooking/nude_stove<>.jpg">
' 'You get to work preparing all of the things you planned for breakfast and a short while later, you have a nice but simple variety of things to eat.' end act'Continue':gt'booty_call_morning','pc_make_breakfast_done' end if $ARGS[0] = 'pc_make_breakfast_done': if npc_apt_type[$boy] = 2: $npc_apt_bedroom[$boy] if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1: if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.' '"Hey sleepyhead," you smile, turning to face him with two steaming mugs. "I made coffee."' else '"Coffee''s ready," you say, turning around to walk two steaming mugs back to <<$npc_firstname[$boy]>>.' end act'Drink your coffee':gt'booty_call_morning','eat_breakfast' else if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> begins to stir in bed, blearily blinking at you.' '"Hey sleepyhead," you say, turning to smile at him with plates in each hand. "I made breakfast."' else '"Food''s done," you tell <<$npc_firstname[$boy]>>, carefully carrying a few plates over to his table.' end gs'booty_call_morning','eat_breakfast1' end else $npc_apt_kitchen[$boy] if booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1: if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.' '"Hey sleepyhead," you smile. "I made coffee."' else '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out.' '"Hey. Just finished brewing," you smile, handing him a steaming mug.' end act'Drink your coffee':gt'booty_call_morning','coffee_together' else if npc_latesleeper[$boy] = 1: '<<$npc_firstname[$boy]>> comes in right as you''re pouring it out, letting out a mighty yawn.' '"Hey sleepyhead," you smile. "I made breakfast."' else '<<$npc_firstname[$boy]>> comes in right as you start setting the table.' '"Hey," you smile at him. "Just finished up. Help yourself."' end gs'booty_call_morning','eat_breakfast1' end end end if $ARGS[0] = 'coffee_together': gs 'beverage', 'coffee' booty_call['breakfast_eat'] = 1 minut += 5 npc_rel[$boy] += rand(1,3) '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and sip away at your coffee, casually chit-chatting with each other until there''s nothing but dregs left.' act'Wash your mugs':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast1': booty_call['breakfast_eat'] = 1 npc_rel[$boy] += rand(1,3) act'Eat a small portion':gs'booty_call_morning','eat_breakfast2' act'Eat a medium portion':gs'booty_call_morning','eat_breakfast3' act'Eat a lot':gs'booty_call_morning','eat_breakfast4' if booty_call['cooking_total'] > 1: if booty_call['coffee_make'] = 1: act'Just drink coffee':gs'booty_call_morning','eat_breakfast_coffee' end end end if $ARGS[0] = 'eat_breakfast2': cla & *clr minut += 10 booty_call['light_breakfast'] = 1 gs 'food', 'only_stats_small_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: '
> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg">
' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, nibbling on small bits of food as he digs in.' else '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You nibble at small bits of food while he digs in.' end !! add chat section here later '"Not going to eat?" he asks curiously.' act'Not that hungry': cla & *nl '"I''m just not very hungry right now," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Not into breakfast': cla & *nl '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."' 'He smiles, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Dieting': cla & *nl '"I''m on a diet," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end end if $ARGS[0] = 'eat_breakfast3': cla & *clr minut += 10 booty_call['medium_breakfast'] = 1 gs 'food', 'only_stats_medium_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: '
> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg">
' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, casually chatting away until you''ve cleared your plates.' else '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, casually chatting away until you''ve cleared your plates.' end !! add chat section here later gs 'stat' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast4': cla & *clr minut += 10 booty_call['big_breakfast'] = 1 gs 'food', 'only_stats_large_meal' if booty_call['coffee_make'] = 1: gs 'beverage', 'coffee' gs 'stat' if npc_apt_type[$boy] = 2: '
> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg">
' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair and you both dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.' else '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table and dig in, you especially, happily stuffing your face as the two of you casually chat away until you''ve cleared your plates.' end !! add chat section here later gs 'stat' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end if $ARGS[0] = 'eat_breakfast_coffee': cla & *clr booty_call['coffee_only'] = 1 gs 'beverage', 'coffee' minut += 10 gs 'stat' if npc_apt_type[$boy] = 2: '
> src="images/shared/romance/activities/apartment/breakfast/nude_bedroom1.jpg">
' 'You settle down on <<$npc_firstname[$boy]>>''s bed while he pulls up a chair, sipping on your coffee as he digs in.' else '
> src="images/shared/romance/activities/apartment/breakfast/nude_kitchen1.jpg">
' 'The two of you settle down at <<$npc_firstname[$boy]>>''s table. You nibble at small bits of food while he digs in.' end !! add chat section here later '"Not going to eat?" he asks curiously.' act'Not that hungry': cla & *nl '"I''m just not very hungry right now," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Not into breakfast': cla & *nl '"I''m not much into breakfast," you admit. "But this is for you more than me. Enjoy it."' 'He smiles, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end act'Dieting': cla & *nl '"I''m on a diet," you reply. "But you go ahead. Don''t hold back on account of me."' 'He nods, continuing to help himself as you casually chit chat back and forth.' act'Clear your dishes':gt'booty_call_morning', 'breakfast_dishes' end end if $ARGS[0] = 'breakfast_dishes': '
> src="images/pc/activities/cooking/nude_misc3.jpg">
' if (booty_call['cooking_total'] = 1 and booty_call['coffee_make'] = 1) or booty_call['coffee_only'] = 1: '"Just what I needed," you sigh, taking your used mug over to the sink.' if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0): '"I could use something a little stronger than coffee," he says, stepping up behind you. His hands caress your hips and you can feel something hard hovering between your cheeks.' gs'booty_call_morning', 'after_breakfast_sex' elseif booty_call['cooking_total'] > 1: '"Thanks for breakfast," he smiles, bringing his dishes over.' else '"Me too," he agrees, tilting his head back to drain the last drops of his cup.' gs'booty_call_morning', 'wakeup1' end else if booty_call['light_breakfast'] = 1 or booty_call['medium_breakfast'] = 1: '"That was nice," you hum happily, taking your dirty dishes over to the kitchen area.' if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0): '"I can think of something nicer," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.' gs'booty_call_morning', 'after_breakfast_sex' else '"Thanks for breakfast," he smiles back, bringing his dishes over.' gs'booty_call_morning', 'wakeup1' end elseif booty_call['big_breakfast'] = 1: '"I''m stuffed," you sigh, taking your dirty dishes over to the kitchen area.' if rand(1,10) < npc_sexdrive[$boy] - ((booty_call['cum_count'] + booty_call['extra_cum']) / 2) and (stat['think_virgin'] ! 1 or booty_call['fuck_count'] > 0): '"Not yet you''re not," he says, stepping up behind you, hands caressing your hips and something hard poking you in the back.' gs'booty_call_morning', 'after_breakfast_sex' else '"Me too," he agrees, tilting his head back to drain the last drops of his cup.' gs'booty_call_morning', 'wakeup1' end end end end if $ARGS[0] = 'after_breakfast_sex': act'"Down boy"': act'Don''t have time': cla & *nl '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I don''t have time for this."' gs'booty_call_morning', 'wakeup1' end act'Not in the mood': cla & *nl '"Tsk! Down boy!" you chide, rolling your eyes and taking his hands to forcibly pull them off your body. "I had fun earlier but I''m not in the mood right now."' gs'booty_call_morning', 'wakeup1' end end act'Giggle': cla gs'arousal', 'foreplay', 1, 'no_orgasm_msg' if booty_call['wake_fuck'] = 1: booty_call['extra_cum'] += npc_sexdrive[$boy]/2 else booty_call['extra_cum'] += npc_sexdrive[$boy] end act'You''re gonna make me late': cla & *nl '"You''re gonna make me late," you giggle uncontrollably as <<$npc_firstname[$boy]>> gets friskier, dragging you back to bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end act'Let him do what he wants': cla & *nl 'You giggle uncontrollably, giving <<$npc_firstname[$boy]>> the non-verbal go ahead and you let him drag you back to the bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end if booty_call['wake_fuck'] = 1: act'Again?!': cla & *nl '"Again?!" you giggle as <<$npc_firstname[$boy]>> begins groping your breast and fingering your clit. "You''re insatiable!"' *nl 'But you don''t protest and let <<$npc_firstname[$boy]>> drag you back to the bed to do what he wants to you.' gs 'booty_call_start', 'bed_start' end end end if booty_call['cooking_total'] ! 1 or booty_call['coffee_make'] ! 1: act'Not after eating': cla & *nl '"Ugh!" you groan, giving <<$npc_firstname[$boy]>> a look of disgust and forcibly pulling his hands off your body. "Right when I feel all gross after eating? How can you even think about that right now?"' gs'booty_call_morning', 'wakeup1' end end end !! ---------------------------------- OUTSIDE APARTMENT ------------------------------------------- if $ARGS[0] = 'give_lift': !! add in option later to give road head along the way if booty_call['give_lift'] = 2: !!take to school '
Outside School
' if month >= 11 or month <= 3: $booty_call['drop_off_image'] = '
> src="images/locations/pavlovsk/school/building/schoolwinter.jpg">
' else $booty_call['drop_off_image'] = '
> src="images/locations/pavlovsk/school/building/gschool.jpg">
' end $booty_call['drop_off_image'] !! add correct travel times for each location if npc_residence[$boy] = 1: !! Pav residential '<<$npc_firstname[$boy]>> drives you the short distance to school, stopping right outside the gates. You probably could have just walked, but it''s nice to spend a little more time with him.' else '<<$npc_firstname[$boy]>> drives you from the city back to Pavlovsk, stopping right outside the school gates.' if npc_residence[$boy] = 2: !! Student dorms elseif npc_residence[$boy] = 3: !! St. Petersburg Residential elseif npc_residence[$boy] = 4: !! St. Petersburg City Center end end gs'stat' !! go to school act'Thanks for the ride': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, giving him a quick smile and open up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (cheek)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, leaning over and giving him a quick peck on the cheek before opening up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (mouth)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] '"Thanks for the ride," you say, leaning over and giving him a quick peck on the lips before opening up the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end act'Kiss him goodbye (tongue)': cla & *clr gs 'booty_call_after', 'ending' $booty_call['drop_off_image'] gs'arousal', 'kiss', -5 gs 'booty_call_after', 'ending' '"Thanks for the ride," you say. You lean over and give him a deep kiss, forcing your tongue past his lips and enjoying the feeling of his tongue pushing past into yours. You hold the kiss for a good ten seconds before pulling away, saliva trailing with you. You wipe your mouth with a lusty grin before opening the passenger door.' gs 'booty_call_morning', 'classmates_see' act'Continue':gt 'gschool_grounds', 'main' end else !! take home if npc_residence[$boy] = 1: !! Pav residential elseif npc_residence[$boy] = 2: !! Student dorms elseif npc_residence[$boy] = 3: !! St. Petersburg Residential elseif npc_residence[$boy] = 4: !! St. Petersburg City Center end !! go to five estate gt 'pav_complex', 'start' end end if $ARGS[0] = 'classmates_see': if hour > 6 and rand(1,20) > rand(3,6): 'You step out of the car, looking around and don''t see anybody who would recognize you. <<$npc_firstname[$boy]>> gives you a wave and you wave back as he drives off.' else 'As you exit the vehicle, some of your classmates are walking by and they glance at you stepping out of a stranger''s car. Some of them immediately look away. Others wear a look of disgust. Judging by the reactions, they must have clocked you.' *nl '<<$npc_firstname[$boy]>> gives you a small wave and drives off.' end end --- booty_call_morning ---------------------------------