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- # atakB
- if $ARGS[0] = 'atak':
- cla
- !payment hit dodge
- poSp = speed*20/100
- uvAg = agilV*20/100
- poBox = react*20/100
- uvBox = reactV*20/100
- popad = RAND(react-poBox,react+poBox) + RAND(speed-poSp,speed+poSp) + bonusSh
- uvorot = RAND(reactV-uvBox,reactV+uvBox) + RAND(agilV-uvAg,agilV+uvAg)
- uvorKoef = uvorot*50/100
- popKoef = popad*50/100
- if popad > uvorot:
- if popad >= uvorot+uvorKoef:
- !Crete, very direct hit
- '<b><font color = green>Critical hits</font></b>'
- gs'atakB','uronKrit'
- elseif popad < uvorot+uvorKoef:
- !Normal hit
- !He attacks the enemy
- '<b><font color = green>EYE</font></b>'
- gs'atakB','uron'
- end
- elseif popad <= uvorot:
- '<b><font color = red>LOST</font></b>'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damDef = defence/100
- damKoef = damDef*20/100
- damage = RAND(damDef+damKoef,damDef+damKoef*2)
- gs'atakB','damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damDef = defence/100
- damKoef = damDef*20/100
- damage = RAND(damDef-damKoef,damDef+damKoef)
- gs'atakB','damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damageV = damageV - dospehDefV & dospehEn = dospehEn - 1
- if damage < 0:damage = 0
- healthV = healthV - damage
- !manna = manna - damageM
- if eleSh > 0:
- stunV = RAND(eleSh,eleSh*3)
- '<b><font color = green><<$boydesc>> paralyzed <<stunV>> Rounds</font></b>'
- end
- '<b><font color = green>You have caused damage <<damage>> units</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- defence = defence - damage
- '<b><font color = red><<$boydesc>> It reflected the damage and your defense received <<damage>> points of damage</font></b>'
- end
- !xgt'fight','sta'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- !damSum = damage + damageM
- !defence = defence - damSum
- defenceV = defenceV - damage
- '<b><font color = green>Your defense caused damage <<damage>> Protection of enemy units</font></b>'
- !xgt'fight','sta'
- end
- if klonV > 0 and unmaterialV <= 0:
- klonV = klonV - 1
- '<b><font color = green>Destroyed enemy clone</font></b>'
- !xgt'fight','sta'
- end
- if unmaterialV > 0:
- unmaterialV = unmaterialV - 1
- '<b><font color = red>Blow your protection passed through the body of the enemy. Opponents do not materials</font></b>'
- !xgt'fight','sta'
- end
- if barierV > 0:
- !imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color = red><<$boydesc>> easily weathered blow your protection</font></b>'
- !xgt'fight','sta'
- elseif barierV < damage:
- !manna = manna - damageM
- !health = health - damage
- healthV = healthV - damage
- if eleSh > 0:
- stunV = RAND(eleSh,eleSh*3)
- '<b><font color = green><<$boydesc>> paralyzed <<stunV>> Rounds</font></b>'
- end
- '<b><font color = green>Your defense caused damage <<damage>> units</font></b>'
- !'<b><font color = red>Your manna harmed <<damageM>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV = zerkaloV - 1
- defence = defence - damage
- '<b><font color = red>Opponent reflected damage and your defense received <<damage>> points of damage</font></b>'
- end
- end
- !xgt'fight','sta'
- end
- end
- --- atakB ---------------------------------
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