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- # volAndGev
- !{ Change log
- March 25, 2016
- fixed "goto"s to reflect new argument format
- added retaliation count and scene
- added trigger for Andrei kidnap event
- }
- if $ARGS[0] = 'start':
- $metkaM = $ARGS[0]
- $locM = $CURLOC
- $metka = $ARGS[0]
- $loc = $CURLOC
- $location_type = 'event'
- CLOSE ALL
- gs 'stat'
- if andGevknow = 0:
- bumpK += 1
- if vnesh < 60:
- 'The guy sneered at you and muttered something about a bow-legged cow.'
- else
- 'The guy smiled, looking at you.'
- end
- if pcs_dom > 0:
- act 'Swear at him':
- cls
- gs 'stat'
- 'You cursed at the guy for roughly pushing you.'
- if vnesh < 60:
- 'The guy flipped you the bird and smiled.'
- else
- 'The guy just looked at you and shrugged.'
- end
- act 'Leave':gt 'gdksport', 'start'
- end
- end
- end
-
- if bumpK >= 7 and pcs_dom >=10:
- andGevknow = 1
- gs 'stat'
-
- 'You finally had enough. The same guy pushed you again and you lost it. You grabbed the ball and whipped it at him with all your strength, aiming at the back of his head.'
- if rand(0,2) = 2:
- AndRev = 1
- 'Unfortunately, he turned towards you just as you released the ball and it connected right on his nose. The cracking sound of his nose breaking could be clearly heard. Fortunately for you, no one really liked him and they all declared they saw nothing.'
- else
- 'The ball connected with the back of his head and sent him head over heels. By the time he got back on his feet, you managed to make it look like you had been doing something else the entire time.'
- end
- end
- act 'Leave':gt 'gdksport', 'start'
- end
- --- volAndGev ---------------------------------
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