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@@ -228,7 +228,7 @@ if $ARGS[0] = 'keep_playing_on1':
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'The time quickly flies by as you''re really enjoying yourself and all of a sudden you hear Feofan explain that you need to stop, he has to get home.'
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'You hear a unilateral disappointing sigh go through the room as everybody stop and close their handbooks. The group is still buzzing after the amazing round you''ve just played and you keep on chatting for some while about the twists and turns during one of the encounters.'
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'As you''re about to leave you can hear Feofan, "Don''t worry we''ll continue this story event the next time." he says, "It was fun having you around <<$pcs_nickname>>, I hope you had fun and will join us again next time." Then the group gathers up their books and walk out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave': gt 'gdk', 'lobby'
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+ act 'Leave': gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -294,7 +294,7 @@ if $ARGS[0] = 'keep_playing_on2':
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/camp.jpg"></center>'
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'You decide maybe that is a bit to much realism and decide to stay in camp, feeling a little embarrassed for suggesting it. Soon the party has the camp set up and eats dinner, they banter back and forth as their characters talking about what they plan to spend their share of the treasure on, before deciding the order of who is on watch during the night. After that everyone goes to sleep, taking their turns on watch until morning.'
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'"We''re out of time," since all of you are having fun you let out a sigh, "Don''t worry, there are lots of adventures left to explore. We''ll pick it up the next time."'
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- act 'Leave': gt 'gdk', 'lobby'
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+ act 'Leave': gt 'pav_commcenter', 'lobby'
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end
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act 'Go to the river and bath':
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*clr & cla
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@@ -313,7 +313,7 @@ if $ARGS[0] = 'keep_playing_on2':
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*nl
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'As the party beds down for the night, You and the others keep teasing Petka throughout the rest of the game as it nears the end.'
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'Feofan anounces, "We''re out of time," since all of you are having fun you let out a sigh, "Don''t worry, there are lots of adventures left to explore. We''ll pick it up the next time, hopefully Petka will get to see <<$pcs_nickname>> naked again." He says with a wink which gets everyone laughing again and Petka blushing once more, then the group gathers up their books and walk out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave': gt 'gdk', 'lobby'
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+ act 'Leave': gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -382,7 +382,7 @@ if $ARGS[0] = 'game_night3':
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'Petka blushes a little, likely he forgot. "Yeah so?"'
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'Artem laughs. "Why would she need a brothal?"'
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'Everyone starts laughing, disregarding that you haven''t really achieved any of your goals this game night. As your party sits at the local tavern, drinking and eating, they all engage in some roll playing between characters. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave': gt 'gdk', 'lobby'
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+ act 'Leave': gt 'pav_commcenter', 'lobby'
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end
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elseif temp > 18 and temp <= 26:
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grupvalue[3] += 1
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@@ -406,7 +406,7 @@ if $ARGS[0] = 'game_night3':
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'Petka blushes a little, likely he forgot. "Yeah so?"'
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'Artem laughs. "Why would she need a brothal?"'
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'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of, as your party sits at the local tavern, drinking and eating. "I can''t wait to see how all of this plays out." someone comments before Feofan calls a stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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else
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grupvalue[3] += 5
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@@ -426,7 +426,7 @@ if $ARGS[0] = 'game_night3':
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'Petka blushes a little, likely he forgot. "Yeah so?"'
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'Artem laughs. "Why would she need a brothal?"'
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'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of, as your party sits at the local tavern, drinking and eating. "Good job everyone! I can''t wait to see you use all these weapons at a later time." Feofan comments as it''s time to stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -475,7 +475,7 @@ if $ARGS[0] = 'game_night3':
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'Petka blushes a little, likely he forgot. "Yeah so?"'
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'Artem laughs. "Why would she need a brothal?"'
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'Everyone starts laughing, you spend some time looking at the stuff you''ve managed to get hold of as your party sits at the local tavern, drinking and eating. "I can''t wait to see how all of this plays out." someone comments before Feofan calls a stop for the day. Shortly after that the game night is over and you all help Feofan to pack everything up and then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -636,7 +636,7 @@ if $ARGS[0] = 'inform_them':
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'All the players take turn to vote while Feofan writes down what every player voted for, "Great, now that the vote is decided I suggest that we call it for the day and pick up it next time."'
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'"But we want to continue playing, we already know what adventure we''re going on." Gerasim sighs.'
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'"That''s it for today!" Feofan stands firm, "Everyone needs to calm down as this discussion got out of line!" Then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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if nerd_game['acceptpay'] = 1:
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act 'Vote for the treasure map adventure':
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@@ -645,7 +645,7 @@ if $ARGS[0] = 'inform_them':
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'All the players take turn to vote while Feofan writes down what every player voted for, "Great, now that the vote is decided I suggest that we call it for the day and pick up it next time."'
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'"But we want to continue playing, we already know what adventure we''re going on." Gerasim sighs.'
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'"That''s it for today!" Feofan stands firm, "Everyone needs to calm down as this discussion got out of line!" Then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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act 'Vote to kill the Necromancer':
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@@ -654,7 +654,7 @@ if $ARGS[0] = 'inform_them':
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'All the players take turn to vote while Feofan writes down what every player voted for, "Great, now that the vote is decided I suggest that we call it for the day and pick up it next time."'
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'"But we want to continue playing, we already know what adventure we''re going on." Gerasim sighs.'
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'"That''s it for today!" Feofan stands firm, "Everyone needs to calm down as this discussion got out of line!" Then everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -690,7 +690,7 @@ if $ARGS[0] = 'game_night5':
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'You feel more disappointed than you expected but now you wonder how long before he will have the next adventure set up and what you will do next week. "What about next week? Are we not playing?" You ask, several others also want to know.'
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'Feofan holds up his hand, "I got us covered I recently got in a few board games I think we will like that I had order awhile ago. We can play those instead as I work on the finishing the adventure."'
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'There are a few grumbles but also some are curious asking about them, Zinaida even gets excited about one of the board games he names, exclaiming it was one she has been wanting to try for awhile. So all of you put things away and spend the last hour just chatting about the board games, the latest movies, tv shows or books you have read. Still all and all a pleasant evening even if you didn''t get to start the next adventure. Once time is up everyone gathers up their books and walks out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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end
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@@ -730,7 +730,7 @@ if $ARGS[0] = 'board_games':
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'Feofan responds as expected, haughty, "Ye, with little faith in me. Told you I would fix everything."'
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'You all pile on him for a bit, everything in good spirit. Just plain old banter.'
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'Once you pack everything up, you walk out of the library. Julia and Zinaida leave together, as does Artem and Petka. Gerasim and Feofan each leave on their own.'
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- act 'Leave':gt 'gdk', 'lobby'
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+ act 'Leave':gt 'pav_commcenter', 'lobby'
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end
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end
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end
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