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@@ -11,15 +11,15 @@ if $ARGS[0] = '':
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'<center><h4>Grandparents'' Barn</h4></center>'
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if month >= 4 and month <= 10:
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if hour >= 6 and hour < 22:
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/sarai.jpg"></center>'
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else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_night.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/sarai_night.jpg"></center>'
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end
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else
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if hour >= 8 and hour < 18:
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/sarai_winter.jpg"></center>'
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else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/sarai_winter_night.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/sarai_winter_night.jpg"></center>'
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end
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end
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'Your grandparents'' old barn could hold some valuable items if you spend time searching.'
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@@ -37,9 +37,9 @@ if $ARGS[0] = '':
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act 'Gather firewood for Grandpa (0:10)':
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*clr & cla
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if month >= 4 and month <= 10:
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/firewood.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/firewood.jpg"></center>'
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else
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/firewood_winter.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/firewood_winter.jpg"></center>'
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end
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'You decide to grab the firewood that your grandfather asked for, loading up as much as you can carry.'
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grandpaQW['chore_fetch_firewood'] = 2
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@@ -76,7 +76,7 @@ if $ARGS[0] = 'search':
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BikeLoc = 1
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gs 'exp_gain', 'observ', 3
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/findbike.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/findbike.jpg"></center>'
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*nl
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'You find an old bicycle in the far corner of the barn. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
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elseif findbag = 0 and bag = 0 and rand(0,10) >= 7:
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@@ -97,7 +97,7 @@ if $ARGS[0] = 'search':
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mc_inventory['vintage_card'] = 1
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gs 'exp_gain', 'observ', 3
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/vcards.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/vcards.jpg"></center>'
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*nl
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'"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards still in its original cellophane wrapper.'
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elseif findbraclet = 0 and rand(0,10) >= 9:
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@@ -105,7 +105,7 @@ if $ARGS[0] = 'search':
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findbraclet = 1
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gs 'exp_gain', 'observ', 3
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/bracelet.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/bracelet.jpg"></center>'
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*nl
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'While looking through the barn, you spot a metal glint under a wood pile. Upon closer inspection, you see a silver bracelet crafted into a snake''s likeness. Strange, but fantastic that you would find something this valuable in the barn.'
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elseif findbraclet > 0 and findneck = 0 and rand(0,10) >= 10:
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@@ -113,7 +113,7 @@ if $ARGS[0] = 'search':
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findneck = 1
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gs 'exp_gain', 'observ', 3
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/necklace.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/necklace.jpg"></center>'
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*nl
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if $start_type[1] ! 'nomagic':
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'While looking through the barn, your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of black wood. You pick up the box and see it''s covered in strange writing and glyphs that look like serpents. A feeling of power is coming from within the box. You lift the box''s lid and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
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@@ -123,7 +123,7 @@ if $ARGS[0] = 'search':
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else
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gs 'exp_gain', 'observ', rand(0,1)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/junk_barn.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/junk_barn.jpg"></center>'
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*nl
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'In the barn, you find many mouldy magazines, rusty tools and equipment, toys, and dusty, yellowed books. The entire barn reeks of mould and decay.'
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end
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@@ -136,7 +136,7 @@ if $ARGS[0] = 'horse':
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gs 'stat'
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'<center><h4>Grandparents'' Barn</h4></center>'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse.jpg"></center>'
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'Grandfather''s trusted workhorse, Desperado.'
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act 'Leave': minut += 1 & gt 'gad_gpbarn'
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@@ -149,7 +149,7 @@ if $ARGS[0] = 'horse':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_horse.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_horse.jpg"></center>'
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'You grab a sack of grain and fill Desperado''s feed bucket. Then, you hang the bucket from his stall and gently pat his nose as he begins to eat.'
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'You watch him eat for a little while before moving on.'
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@@ -165,7 +165,7 @@ if $ARGS[0] = 'horse':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse_field.jpg"></center>'
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'You take Desperado by the bridle and lead him to the field. You let him free in the paddock area and watch him run about before moving on.'
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act 'Continue': gt 'gad_field', 'field'
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@@ -180,7 +180,7 @@ if $ARGS[0] = 'horse':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/horse_field.jpg"></center>'
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'You take Desperado by the bridle and lead him to the river.'
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act 'Continue': gt 'gad_beach', 'start'
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@@ -197,7 +197,7 @@ if $ARGS[0] = 'horse':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/comb_horse.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/comb_horse.jpg"></center>'
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'You spend about an hour cleaning and brushing Desperado, scrubbing his coat and brushing his mane and tail. Finally, you are satisfied with the result - he looks as clean and healthy as ever.'
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act 'Finish': gt 'gad_gpbarn','horse'
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@@ -212,7 +212,7 @@ if $ARGS[0] = 'cow':
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gs 'stat'
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'<center><h4>Grandparents'' Barn</h4></center>'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/cow.jpg"></center>'
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*nl
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'Grandma''s favorite animal, the cow, Dawn.'
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@@ -226,7 +226,7 @@ if $ARGS[0] = 'cow':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/milk_cow.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/milk_cow.jpg"></center>'
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'You start milking Dawn, improving each time you do it.'
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act 'Finish': gt 'gad_gpbarn', 'cow'
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@@ -241,7 +241,7 @@ if $ARGS[0] = 'cow':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_cow.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_cow.jpg"></center>'
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'Dawn is excited about feeding time, shaking her head and doing little cow tippy-taps with her feet. You dump some hay in her trough and watch as she digs in.'
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act 'Finish': gt 'gad_gpbarn','cow'
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@@ -255,7 +255,7 @@ if $ARGS[0] = 'cow':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_field.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/cow_field.jpg"></center>'
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if grandpaQW['chore_lead_cow_to_field'] = 1:
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'You lead Dawn to the field, where you let the shepherds take over.'
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grandpaQW['chore_lead_cow_to_field'] = 2
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@@ -274,7 +274,7 @@ if $ARGS[0] = 'boar':
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gs 'stat'
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'<center><h4>Grandparents'' Barn</h4></center>'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/boar.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/boar.jpg"></center>'
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'One of your grandparents'' dearest possessions, the boar, Nickle.'
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act 'Leave':minut += 1 & gt 'gad_gpbarn'
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@@ -287,7 +287,7 @@ if $ARGS[0] = 'boar':
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gs 'exp_gain', 'hndiwrk', rand(1,3)
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gs 'stat'
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- '<center><img <<$set_imgh>> src="images/locations/gadukino/village/feed_boar.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/gadukino/gp_dacha/feed_boar.jpg"></center>'
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'You grab the feed bag and fill Nickle''s trough. You stand there and watch for a few minutes as he eats like a... well, like a pig.'
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act 'Finish': gt 'gad_gpbarn','boar'
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