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@@ -85,7 +85,7 @@ if $ARGS[0] = 'home':
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minut += 1
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bonusZ = 0
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|
gs 'shortgs', 'setloc', 'anushapt_city', $ARGS[0]
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- $location_type = 'private'
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+ $location_type = 'private'
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|
|
gs 'themes', 'indoors'
|
|
|
gs 'stat'
|
|
|
!!! Probably we should have an init call here that sets all the locations, depending on time. Then those locations get updated when other locations are entered.
|
|
@@ -103,13 +103,13 @@ if $ARGS[0] = 'home':
|
|
|
!!Arkadi is home Mon-Tues and Thurs from 18:00 for rest of night, Sun all day
|
|
|
*clr & cla
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/apartment/aptdoor.jpg"></center>'
|
|
|
- 'You walk up the stairs to the top floor where Anushka, Radomir, Valentin, and Arkadi, are now renting a three bedroom apartment.'
|
|
|
+ 'You walk up the stairs to the top floor where Anushka, Radomir, Valentin and Arkadi are renting a three bedroom apartment.'
|
|
|
!!make sure I did all the day and times right below
|
|
|
if hour >= 23:
|
|
|
- 'It''s too late in the day to visit Anushka, Radomir, Valentin, or Arkadi.'
|
|
|
+ 'It''s too late in the day to visit Anushka, Radomir, Valentin or Arkadi.'
|
|
|
act 'Move away from the door': gt 'city_island'
|
|
|
elseif hour < 8:
|
|
|
- 'It''s too early in the day to visit Anushka, Radomir, Valentin, or Arkadi.'
|
|
|
+ 'It''s too early in the day to visit Anushka, Radomir, Valentin or Arkadi.'
|
|
|
act 'Move away from the door': gt 'city_island'
|
|
|
!elseif week = 1 and hour >= 18 and hour < 23:
|
|
|
!elseif locat['A144'] and locat['A156'] >= 0 and locat['A144'] and locat['A156'] < 8:
|
|
@@ -126,16 +126,16 @@ if $ARGS[0] = 'home':
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A156'] >= 60:
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You give him one of your big smiles. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You give him one of your big smiles. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her, but you''re welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
elseif npc_rel['A156'] <= 20:
|
|
|
'Arkadi answers the door. "What the fuck do you want?"'
|
|
|
- 'You give him a careful smile. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He gives you a look of disgust. "Nush is in her room if you are looking for her. Otherwise you can fuck off." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You give him a careful smile. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He gives you a look of disgust. "Nush is in her room if you''re looking for her. Otherwise you can fuck off," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
else
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile at him. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
end
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
@@ -158,7 +158,7 @@ if $ARGS[0] = 'home':
|
|
|
!elseif (week = 2 or week = 4) and hour >= 18 and hour < 23:
|
|
|
*clr & cla
|
|
|
!! Anushka is at work
|
|
|
-
|
|
|
+
|
|
|
!! Arkadi or Valentin
|
|
|
locat['A156'] = 1
|
|
|
locat['A158'] = 1
|
|
@@ -169,21 +169,22 @@ if $ARGS[0] = 'home':
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A156'] >= 60:
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile at him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work, but you''re welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A156'] <= 20:
|
|
|
'Arkadi answers the door. "What the fuck do you want?"'
|
|
|
- 'You carefully smile to him. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He gives you a look of disgust. "Nush is at work, so fuck off." He says as he closes the door in your face.'
|
|
|
+ 'You carefully smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He gives you a look of disgust. "Nush is at work, so fuck off," he says as he closes the door in your face.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile to him. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work."'
|
|
|
- '"OK well is it cool if I just hang out here?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Whatever." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work."'
|
|
|
+ '"Okay. Is it cool if I just hang out here?"'
|
|
|
+ 'He shrugs as he walks away from the door. "Whatever."'
|
|
|
+ 'He leaves you to decide if you want to enter as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -191,20 +192,20 @@ if $ARGS[0] = 'home':
|
|
|
locat['A158'] = 1
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big158.jpg"></center>'
|
|
|
if npc_rel['A158'] >= 60:
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile at him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work, but you''re welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to enter as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A158'] <= 20:
|
|
|
- 'Valentin answers the door. "Nush is at work." He says just before closing the door in your face again.'
|
|
|
+ 'Valentin answers the door. "Nush is at work," he says just before closing the door in your face again.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile to him. "Nothing much. Thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work."'
|
|
|
- '"OK well is it cool if I just hang out?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Sure, come in." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ 'He shrugs as he walks away from the door. "Sure, come in."'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -222,27 +223,27 @@ if $ARGS[0] = 'home':
|
|
|
! act 'Enter': gt 'anush_bedroom_city','anushroom'
|
|
|
!elseif day <= 7 and week = 6 and hour >= 8 and hour < 16:
|
|
|
elseif locat['A144'] = 11:
|
|
|
- !! Amushka in the studio. Only happens on the first Saturday of the month, otherwise it goes to the Saturday elseif code below
|
|
|
+ !! Anushka in the studio. Only happens on the first Saturday of the month, otherwise it goes to the Saturday elseif code below
|
|
|
*clr & cla
|
|
|
minut += 1
|
|
|
!Force Valentin to be in the hallway for now. Need to get a better solution in schedule.
|
|
|
locat['A158'] = 1
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big158.jpg"></center>'
|
|
|
if npc_rel['A158'] >= 60:
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile at him. "Nothing much Valentin. Thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at the modeling studio. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at the modeling studio, but you''re welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A158'] <= 20:
|
|
|
- 'Valentin answers the door. "Nush is at the modeling studio." He says just before closing the door in your face.'
|
|
|
+ 'Valentin answers the door. "Nush is at the modeling studio," he says just before closing the door in your face.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at the modeling studio."'
|
|
|
- '"OK well is it cool if I just hang out?" you ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Sure, come in." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at the modeling studio."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ '"Sure, come in," he shrugs as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -262,19 +263,19 @@ if $ARGS[0] = 'home':
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big158.jpg"></center>'
|
|
|
if npc_rel['A158'] >= 60:
|
|
|
'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
- 'You smile at him. "Nothing much, just thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her. You are welcome to hangout as well." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her. You''re welcome to hang out as well," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A158'] <= 20:
|
|
|
- 'Valentin answers the door. "Nush is in her room." He says as he turns and walks away before you can say anything in return.'
|
|
|
+ 'Valentin answers the door. "Nush is in her room," he says as he turns and walks away before you can say anything in return.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her."'
|
|
|
- '"OK well is it cool if I just hang out?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Sure come in." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ '"Sure, come in," he shrugs as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -290,16 +291,16 @@ if $ARGS[0] = 'home':
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A156'] >= 60:
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile at him. "Nothing much, thought I would stop by and hang out."'
|
|
|
- 'He nods. "Nush is in her room if you are looking for her. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her. You''re welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
elseif npc_rel['A156'] <= 20:
|
|
|
'Arkadi answers the door. "What the fuck do you want?"'
|
|
|
- 'You smile to him. "Nothing much. Just thought I would stop by and hang out."'
|
|
|
- 'He gives you a look of disgust. "Nush is in her room if you are looking for her. Otherwise, just fuck off." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He gives you a look of disgust. "Nush is in her room if you''re looking for her. Otherwise, just fuck off," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
else
|
|
|
- 'Arkadi answers the door. "Whats up?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Arkadi answers the door. "What''s up?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
end
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
@@ -310,20 +311,20 @@ if $ARGS[0] = 'home':
|
|
|
else
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A158'] >= 60:
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her. You are welcome to hang out," he says as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A158'] <= 20:
|
|
|
- 'Valentin answers the door. "Nush is in her room." He says as he turns and walks away before you can say anything in return.'
|
|
|
+ 'Valentin answers the door. "Nush is in her room," he says as he turns and walks away before you can say anything in return.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is in her room if you are looking for her."'
|
|
|
- '"OK well is it cool if I just hang out?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Sure come in." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is in her room if you''re looking for her."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ '"Sure, come in," he shrugs as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -338,21 +339,21 @@ if $ARGS[0] = 'home':
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A156'] >= 60:
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile to him. "Nothing much, just thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work. You are welcome to hangout." He says with a smile as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work, but you''re welcome to hang out," he says with a smile as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A156'] <= 20:
|
|
|
'Arkadi answers the door. "What the fuck do you want?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He gives you a look of disgust. "Nush is at work, so fuck off." He says as he closes the door in your face.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He gives you a look of disgust. "Nush is at work, so fuck off," he says as he closes the door in your face.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
'Arkadi answers the door. "What''s up?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work."'
|
|
|
- '"OK well is it cool if I just hang out?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Whatever man." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ '"Whatever," he shrugs as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -360,9 +361,9 @@ if $ARGS[0] = 'home':
|
|
|
locat['A158'] = 1
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big156.jpg"></center>'
|
|
|
if npc_rel['A158'] >= 60:
|
|
|
- 'Valentin answers the door. "Hey girl what you up to?"'
|
|
|
- 'You smile at him. "Nothing much, thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work. You are welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work, but you''re welcome to hangout." He says as he walks away from the door, leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A158'] <= 20:
|
|
@@ -370,10 +371,10 @@ if $ARGS[0] = 'home':
|
|
|
act 'Leave': gt 'city_island'
|
|
|
else
|
|
|
'Valentin answers the door. "Hey girl, what you up to?"'
|
|
|
- 'You smile to him. "Nothing much really, just thought I would stop by and hang out."'
|
|
|
- 'He nods a bit. "Nush is at work."'
|
|
|
- '"OK, well is it cool if I just hang out?" You ask him.'
|
|
|
- 'He shrugs as he walks away from the door, "Sure, come in." leaving you to decide if you want to walk in. You see him walk back to the living room.'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and hang out."'
|
|
|
+ 'He nods. "Nush is at work."'
|
|
|
+ '"Okay. Is it cool if I just hang out?"'
|
|
|
+ '"Sure, come in," he shrugs as he walks away from the door, leaving you to decide if you want to walk in as you see him walk back to the living room.'
|
|
|
act 'Leave': gt 'city_island'
|
|
|
act 'Enter': gt 'anushapt_city','hallway'
|
|
|
end
|
|
@@ -387,16 +388,16 @@ end
|
|
|
if $ARGS[0] = 'hallway':
|
|
|
*clr & cla
|
|
|
menu_off = 0
|
|
|
- if sound = 0:play 'sound/korr.mp3',30
|
|
|
+ if sound = 0: play 'sound/korr.mp3',30
|
|
|
gs 'shortgs', 'setloc', 'anushapt_city', $ARGS[0]
|
|
|
- $location_type = 'indoors'
|
|
|
+ $location_type = 'indoors'
|
|
|
killvar '$locclass'
|
|
|
minut += 1
|
|
|
gs 'stat'
|
|
|
gs 'anushapt_city_schedule'
|
|
|
'<center><h4><font color="maroon">Entrance hall</font></h4></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/hallway.jpg"></center>'
|
|
|
- 'This is the entrance hall to the apartment. It''s devoid of any furniture, the walls and floor are completely bare. The only thing you can see is a single row of coat hooks by the door which is mostly empty. Other than that the hall just has a series of doors leading to the other rooms in the apartment.'
|
|
|
+ 'This is the entrance hall to the apartment. It''s devoid of any furniture and the walls and floor are completely bare. The only thing you can see is a single row of coat hooks by the door, which is mostly empty. Other than that the hall, just has a series of doors leading to the other rooms in the apartment.'
|
|
|
act '<b>Leave the apartment</b>': gt 'city_island'
|
|
|
act 'Anushka''s room': gt 'anush_bedroom_city','anushroom'
|
|
|
act 'Radomir''s room': gt 'anushapt_city','rad_room'
|
|
@@ -416,7 +417,7 @@ if $ARGS[0] = 'bathroom':
|
|
|
gs 'stat'
|
|
|
'<center><h4><font color="maroon">Bathroom</font></h4></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/bathroom.jpg"></center>'
|
|
|
- 'The bathroom is fairly clean. It is larger than most apartment bathrooms you have seen. It has a very green style, white floor tiles, with dark green lower wall tiles, and lighter green ones above. The one thing you notice right away is the toilet set is up, which is not a surprise really with three guys living here.'
|
|
|
+ 'The bathroom is fairly clean and larger than most apartment bathrooms you''ve seen. It has white floor tiles with dark green lower wall tiles and lighter green ones above. The one thing you notice right away is the toilet set is up, which is not a surprise with three guys living here.'
|
|
|
'You can do your hair and makeup in the <a href="exec:gt ''mirror'', ''start''">mirror</a> above the sink.'
|
|
|
*nl
|
|
|
if pirsA + pirsB + pirsC + pirsD + pirsE + pirsF + pirsN + pirsG > 0:'<a href="exec:dynamic $pirManage">Manage Piercings</a>'
|
|
@@ -439,7 +440,7 @@ if $ARGS[0] = 'bathroom':
|
|
|
act 'Uhm excuse me?':
|
|
|
*clr & cla
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/apartment/anushapt/showergetout.jpg"></center>'
|
|
|
- 'You pull the shower curtain tight against your body to make sure there is nothing for him to see other than your head, but you look out at him in consternation.'
|
|
|
+ 'You pull the shower curtain tight against your body to make sure there''s nothing for him to see other than your head, but you look out at him in consternation.'
|
|
|
'He looks up at you when you question him. It takes him a moment to realize who you are and he quickly zips up his pants. "Shit sorry... I thought you were my wife." He turns away and hurries for the door. "I''ll just be going... Sorry again." he says as he pulls the door closed. Unsure about what to think, you just decide to finish your shower.'
|
|
|
act 'Get out of the shower': gt 'anushapt_city','bathroom'
|
|
|
end
|
|
@@ -517,47 +518,55 @@ if $ARGS[0] = 'livingroom':
|
|
|
!!note to self expand these interactions in the future.
|
|
|
if week = 1 and hour >= 18 and hour < 23:
|
|
|
locat['A156'] = 5
|
|
|
- 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table. Several empty beer bottles and cups are spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is a average size flat screen tv, under it is a tv stand with several game systems and other electronics on it. In one corner you see a drum set. There are speakers, amps, guitars, bass guitars and a variety of other musical electronics as well along side the two walls not occupied by the TV or the couch. The room isn''t exactly messy, but it is far from clean. It doesn''t look like it gets cleaned more often than once a month. The TV is on and Arkadi is playing some playstation game on it.'
|
|
|
+ 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table with several empty beer bottles and cups spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is an average size flat screen TV, underneath which is a TV stand with several game systems and other electronics on it. A drum set sits in one corner while speakers, amps, guitars and a variety of other musical electronics sit along the two walls not occupied by the TV or the couch.'
|
|
|
+ 'The room isn''t exactly messy, but it''s far from clean. Arkadi is sitting on the couch playing a game.'
|
|
|
act 'Leave': gt 'anushapt_city','hallway'
|
|
|
- act 'Join Arkadi':
|
|
|
+ act 'Join him':
|
|
|
*clr & cla
|
|
|
gs 'npc_relationship', 'modify', 'A156', 'like'
|
|
|
minut += 30
|
|
|
+ gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/shared/home/video_games/videogame_boy.jpg"></center>'
|
|
|
- 'You take a seat next to Arkadi as he plays a video game. After a few minutes he switches games to a two player game. Smiling to him you pick up the other controller and start playing with him. The two of you have a good time playing games for awhile, but after a bit you get kinda tired playing the game you are playing and he seems to have no interest in switching games. So you get up and decide to look around the rest of the apartment.'
|
|
|
- act 'Leave the livingroom':gt 'anushapt_city', 'hallway'
|
|
|
+ 'You take a seat next to Arkadi. After a few minutes, he switches to a two player game and you pick up the other controller and start playing with him. The two of you have a good time playing games for a while, but you eventually get bored and he seems to have no interest in switching games, so you get up and decide to look around the rest of the apartment.'
|
|
|
+ act 'Leave the livingroom': gt 'anushapt_city', 'hallway'
|
|
|
end
|
|
|
-!!check I did these week/hour times correct
|
|
|
+!!check I did these week/hour times correct
|
|
|
!! Tuesday or Thursday 18-23 or Sunday 8-23
|
|
|
elseif (week = 2 or week = 4 and hour >= 18 and hour < 23) or (week = 7 and hour >= 8 and hour < 23):
|
|
|
locat['A156'] = 5
|
|
|
locat['A158'] = 5
|
|
|
- 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table. Several empty beer bottles and cups are spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is a average size flat screen tv, under it is a tv stand with several game systems and other electronics on it. In one corner is a drum set, there is speakers, amps, guitar''s, bass guitar''s and a variety of other musical electronics, along the two walls not occupied by the TV or couch. The room isn''t exactly messy, but it is far from clean. It doesn''t look like it gets cleaned much more than once a month. The TV is on while Arkadi and Valentin are playing some playstation game on it.'
|
|
|
+ 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table with several empty beer bottles and cups spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is an average size flat screen TV, underneath which is a TV stand with several game systems and other electronics on it. A drum set sits in one corner while speakers, amps, guitars and a variety of other musical electronics sit along the two walls not occupied by the TV or the couch.'
|
|
|
+ 'The room isn''t exactly messy, but it''s far from clean. Arkadi and Valentin are sitting on the couch playing a game.'
|
|
|
act 'Leave': gt 'anushapt_city','hallway'
|
|
|
- act 'Join Arkadi and Valentin':
|
|
|
+ act 'Join themn':
|
|
|
*clr & cla
|
|
|
- ! Arkadi
|
|
|
gs 'npc_relationship', 'modify', 'A156', 'like'
|
|
|
-! Also increase for 158/Valentin?
|
|
|
- !minut += 30
|
|
|
+ gs 'npc_relationship', 'modify', 'A158', 'like'
|
|
|
+ minut += 30
|
|
|
+ gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/shared/home/video_games/videogame_2boys' + rand(1,2) + '.jpg"></center>'
|
|
|
- 'You take a seat between the boys and watch as they play games together. Valentin asks you how things have been going and generally makes pleasant conversation with you as he plays. Arkadi mostly ignores you except when you ask him something. He seems very intent on winning his game against Valentin and has no time for talking. After a while you start to get bored just making small talk with Valentin while he is distracted and watching them play games. Eventually you excuse yourself and leave the room, they barely even notice you leave.'
|
|
|
- act 'Leave the livingroom': minut += 30 & gt 'anushapt_city', 'hallway'
|
|
|
+ 'You take a seat between the boys and watch as they play the game. Valentin asks you how things have been going and generally makes pleasant conversation with you as he plays, while Arkadi mostly ignores you. He seems very intent on winning his game against Valentin and has no time for talking.'
|
|
|
+ 'After a while, you get bored and eventually excuse yourself, but they barely even notice you leaving.'
|
|
|
+ act 'Leave the living room': gt 'anushapt_city', 'hallway'
|
|
|
end
|
|
|
elseif week = 6 and hour >= 8 and hour < 20:
|
|
|
locat['A158'] = 5
|
|
|
- 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table. Several empty beer bottles and cups are spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is a average size flat screen tv, under it is a tv stand with several game systems and other electronics on it. In one corner is a drum set, there is speakers, amps, guitar''s, bass guitar''s and a variety of other musical electronics, along the two walls not occupied by the TV or couch. The room isn''t exactly messy, but it is far from clean. It doesn''t look like it gets cleaned much more than once a month. The TV is on and Valentin is playing some playstation game on it.'
|
|
|
+ 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table with several empty beer bottles and cups spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is an average size flat screen TV, underneath which is a TV stand with several game systems and other electronics on it. A drum set sits in one corner while speakers, amps, guitars and a variety of other musical electronics sit along the two walls not occupied by the TV or the couch.'
|
|
|
+ 'The room isn''t exactly messy, but it''s far from clean. Valentin is sitting on the couch playing a game.'
|
|
|
act 'Leave': gt 'anushapt_city','hallway'
|
|
|
act 'Join him':
|
|
|
*clr & cla
|
|
|
- gs 'npc_relationship', 'modify', 'A156', 'like'
|
|
|
+ gs 'npc_relationship', 'modify', 'A158', 'like'
|
|
|
minut += 30
|
|
|
+ gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/shared/home/video_games/videogame_boy.jpg"></center>'
|
|
|
- 'You take a seat next to Valentin as he plays video games, after a few minutes he switches games to a two player game. Smiling to him you pick up the other controller and start playing with him. As the two of you play, he asks how things are going for you and politely chats while you play. After a bit you get kinda tired playing the game you are playing and he seems to have no interest in switching games. So you get up and decide to look around the rest of the apartment.'
|
|
|
+ 'You take a seat next to Valentin. After a few minutes, he switches to a two player game and you pick up the other controller and start playing with him. As the two of you play, he asks how things are going and politely chats while you play.'
|
|
|
+ 'You eventually get bored and he seems to have no interest in switching games, so you get up and decide to look around the rest of the apartment.'
|
|
|
act 'Leave the room': gt 'anushapt_city', 'hallway'
|
|
|
end
|
|
|
else
|
|
|
- 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table. Several empty beer bottles and cups are spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is a average size flat screen tv, under it is a tv stand with several game systems and other electronics on it. In one corner is a drum set, there is speakers, amps, guitar''s, bass guitar''s and a variety of other musical electronics, along the two walls not occupied by the TV or couch. The room isn''t exactly messy, but it is far from clean. It doesn''t look like it gets cleaned much more than once a month. Looks like no one is here right now.'
|
|
|
+ 'The room has a couple of recliners and a couch. In front of the couch is a large coffee table with several empty beer bottles and cups spread across the table, along with some scattered papers and a pill bottle. Opposite the couch, mounted on the wall is an average size flat screen TV, underneath which is a TV stand with several game systems and other electronics on it. A drum set sits in one corner while speakers, amps, guitars and a variety of other musical electronics sit along the two walls not occupied by the TV or the couch.'
|
|
|
+ 'The room isn''t exactly messy, but it''s far from clean. No one is here right now.'
|
|
|
act 'Leave the room': gt 'anushapt_city', 'hallway'
|
|
|
end
|
|
|
end
|
|
@@ -577,8 +586,9 @@ if $ARGS[0] = 'kitchen':
|
|
|
gs 'kit_din'
|
|
|
'<center><b><font color = maroon>Kitchen</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/kitchen.jpg"></center>'
|
|
|
- 'The first thing that stands out about the room is one corner is more of a curve where the cabinets are. Along the back wall is one narrow window, next to it the cabinets start and go all the way up along one wall, leaving two walls covered in cabinets, a stove, sink, and refrigerator. Most of the counter space is filled with small appliances, cups, and varies other items. A few dirty dishes are in the sink, while a few others someone washed and put in the dish rack. Against the wall opposite the cabinets not to far from a window is a small table with four chairs. It is also covered in bags of chips, papers, and other things. You wouldn''t exactly call the kitchen dirty but it isn''t exactly clean either. Mostly it is just really messy and haphazard.'
|
|
|
- act 'Leave':gt 'anushapt_city','hallway'
|
|
|
+ 'The first thing that stands out about the room is that one corner is more of a curve where the cabinets are. Along the back wall is one narrow window where the cabinets start and go all the way up along one wall, leaving two walls covered in cabinets, a stove, sink and refrigerator. Most of the counter space is filled with small appliances, cups, and various other items and a few dirty dishes are in the sink.'
|
|
|
+ 'Against the wall opposite the cabinets is a small table with four chairs, which is covered in bags of chips, papers and other things. You wouldn''t call the kitchen dirty, but it isn''t exactly clean either.'
|
|
|
+ act 'Leave': gt 'anushapt_city','hallway'
|
|
|
act 'Look in the fridge': gt 'anushapt_city', 'fridge'
|
|
|
dynamic $fill_bottle
|
|
|
dynamic $driwater
|
|
@@ -621,7 +631,7 @@ if $ARGS[0] = 'fridge':
|
|
|
$anush_sup = ''
|
|
|
end
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/fridge.jpg"></center>'
|
|
|
- 'You open the fridge and see some left overs of different kinds, a couple of fifth''s of vodka, about two dozen beers, milk, juice, yogurt, some soda''s, and some fresh vegetables. The vegetables and yogurt has to be Anushka''s, you can''t see the boys eating that. Though you have a bit of a hard time seeing her eating healthy. Though maybe that is why she is always so skinny.'
|
|
|
+ 'You open the fridge and see some leftovers of different kinds, some vodka, about two dozen beers, milk, juice, yogurt, some sodas and some fresh vegetables. The vegetables and yogurt have to be Anushka''s, even though you have a bit of a hard time seeing her eating healthy.'
|
|
|
act 'Close the refrigerator': gt 'anushapt_city', 'kitchen'
|
|
|
if anushbeer_count > 0:
|
|
|
act 'Have a beer':
|
|
@@ -646,7 +656,7 @@ if $ARGS[0] = 'fridge':
|
|
|
anushvodka_count -= 1
|
|
|
gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/resident/apartment/shulginhome/kuh/vodka'+rand(1,2)+'.jpg"></center>'
|
|
|
- 'You pour some vodka in a glass and drink it. You shiver as you feel the warm, burning sensation slowly slide down your gullet.'
|
|
|
+ 'You pour some vodka into a glass and drink it. You shiver as you feel the warm, burning sensation slowly slide down your gullet.'
|
|
|
act 'Put the bottle back in the fridge': gt 'anushapt_city', 'fridge'
|
|
|
act 'Close the refrigerator': gt 'anushapt_city', 'kitchen'
|
|
|
act 'Drink more vodka':
|
|
@@ -710,7 +720,7 @@ if $ARGS[0] = 'fridge':
|
|
|
cumspclnt = 2
|
|
|
gs 'cum_cleanup'
|
|
|
pcs_breath = 0
|
|
|
- 'You get out a plate of fresh vegetables from the fridge and put them on a plate. You take a seat and eat them, when you are done you rinse your plate off in the sink.'
|
|
|
+ 'You grab a plate of fresh vegetables from the fridge and put them on a plate before you take a seat and eat them. When you''re done, you rinse your plate off in the sink.'
|
|
|
act 'Continue': gt 'anushapt_city', 'fridge'
|
|
|
act 'Close the refrigerator': gt 'anushapt_city', 'kitchen'
|
|
|
end
|
|
@@ -741,7 +751,7 @@ if $ARGS[0] = 'snack':
|
|
|
'She gets up and heads to the kitchen with you, the two of you talking and laughing the whole way.'
|
|
|
'As you walk into the kitchen, Anushka points to a refrigerator. "Grab some drinks out of the fridge and anything else good."'
|
|
|
'While you are doing that, she grabs a couple of snack cakes and chips from the cabinets, and once you both have your spoils from your raid on the kitchen, you head back to her room.'
|
|
|
- act 'Back to her room': locat['A144']=2& gt 'anush_bedroom_city','anushroom'
|
|
|
+ act 'Back to her room': locat['A144'] = 2 & gt 'anush_bedroom_city','anushroom'
|
|
|
end
|
|
|
|
|
|
!!Radomir is home Mon-Tues and Thurs from 18:00 for rest of night, Sat from 08:00 till 20:00, Sun all day
|
|
@@ -761,74 +771,81 @@ if $ARGS[0] = 'rad_room':
|
|
|
tempRad = rand(0,4)
|
|
|
if tempRad = 0:
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/door.jpg"></center>'
|
|
|
- 'Just as you walk up to the door, you hear sounds coming from the other side. As you lean in close to the door, you can make out the soft moans and cries of a girl, with a louder Radomir''s voice partially drowning them out. "Yeah! That''s right bitch, take my cock." Followed my a loud feminine "Ahhh!" "Fuck yeah! You love my big cock pounding your tight little ass, don''t you slut!" If she replies you can''t hear it, it sounds like they are both having fun, so perhaps you should leave them alone.'
|
|
|
+ 'Just as you walk up to the door, you hear sounds coming from the other side. As you lean in close to the door, you can make out the soft moans and cries of a girl, with a louder Radomir''s voice partially drowning them out. "Yeah, that''s right bitch! Take my cock! You love my big cock pounding your tight little ass, don''t you slut?!"'
|
|
|
+ 'You can''t hear a reply, but it sounds like they''re both having fun, so you should leave them alone.'
|
|
|
! Add some arousal from voyeur?
|
|
|
act 'Leave his room': gt 'anushapt_city', 'hallway'
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|
|
else
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|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/rad_room.jpg"></center>'
|
|
|
- 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. Above the bed is spelled out Rock Star, along the left side of the room is a dresser, with a guitar in front of it. Along the opposite wall is a desk with a laptop on it, next to that is a medium sized tv, bean bag chair in front of it, while a play station on the floor in front of the tv. Currently Radomir is sitting at the desk working on his laptop.'
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|
|
+ 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. "Rock Star" is spelled out above the bed, a dresser sits on one side of the room with a guitar in front of it. Along the opposite wall is a desk with a laptop on it with a medium sized TV and bean bag chair in front of it.'
|
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|
+ 'Radomir is sitting at the desk, working on his laptop.'
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|
act 'Leave his room': gt 'anushapt_city', 'hallway'
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|
act 'Say hi':
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|
*clr & cla
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|
|
'<center><b><font color = maroon>Radomir''s Room</font></b></center>'
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|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big154.jpg"></center>'
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|
- 'You walk into his room, crossing it over near him, as you say. "Hi, you busy?"'
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|
|
+ 'You walk into his room. "Hi. You busy?"'
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|
|
!!note to self to expand this in the future
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|
|
if npc_rel['A154'] >= 60:
|
|
|
minut += 10
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|
|
- 'Radomir glances over to you. "Hey girl what you up to?"'
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|
|
- 'You smile to him. "Nothing much thought I would stop by and see what you was doing."'
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|
|
- 'He nods a bit. "Just working on a new song is all."'
|
|
|
- 'The two of you talk about music for a bit but he keeps getting distracted by working on the song. After a bit you decide to leave him to it.'
|
|
|
+ 'He glances over at you. "Hey girl, what you up to?"'
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|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and see what you were doing."'
|
|
|
+ 'He nods. "Just working on a new song is all."'
|
|
|
+ 'The two of you talk about music, but he keeps getting distracted by working on the song. After a while, you decide to leave him to it.'
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|
act 'Leave his room': gt 'anushapt_city', 'hallway'
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|
|
elseif npc_rel['A154'] <= 20:
|
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|
minut += 1
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|
|
- 'He glances over at you and immediately has a look of anger on his face. "What the fuck are you doing? Get the fuck out of my room." He says, as he gets up and crosses over to you. He grabs you by the arm and shoves your out of his room, closing the door afterwards.'
|
|
|
+ 'He glances over at you and immediately has a look of anger on his face.'
|
|
|
+ '"What the fuck are you doing? Get the fuck out of my room!" he says as he gets up and crosses over to you. He grabs you by the arm and shoves your out of his room, closing the door afterwards.'
|
|
|
act 'Leave his room': gt 'anushapt_city', 'hallway'
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|
|
else
|
|
|
minut += 5
|
|
|
- 'Radomir glances up at you and then back at his computer. "Yeah, I''m busy."'
|
|
|
- '"Oh sorry, can I ask what you are doing?" You ask him trying to strike up more of a conversation.'
|
|
|
- 'He sighs and looks over at you. "I''m working on a new song, now if you don''t mind I would like to be left alone." After that he just ignores you, after a couple of minutes of being ignore you just leave.'
|
|
|
+ 'He glances up at you and then back at his computer. "Yeah, I''m busy."'
|
|
|
+ '"Can I ask what you''re doing?" you ask, trying to strike up more of a conversation.'
|
|
|
+ 'He sighs and looks over at you. "I''m working on a new song. Now if you don''t mind, I''d like to be left alone."'
|
|
|
+ 'He returns his focus to his laptop and ignores you, so you decide to leave.'
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|
|
act 'Leave his room': gt 'anushapt_city', 'hallway'
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|
|
end
|
|
|
end
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|
killvar 'tempRad'
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|
|
end
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|
- ! Saturday timed
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|
+ ! Saturday timed
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|
! and Sunday all day if that should be
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|
elseif week = 7 or (week = 6 and hour >= 8 and hour < 20):
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|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/rad_room.jpg"></center>'
|
|
|
- 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. Above the bed is spelled out Rock Star, along the left side of the room is a dresser, with a guitar in front of it. Along the opposite wall is a desk with a laptop on it, next to that is a medium sized tv, bean bag chair in front of it, while a play station on the floor in front of the tv. Currently Radomir is sitting at the desk working on his laptop.'
|
|
|
+ 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. "Rock Star" is spelled out above the bed, a dresser sits on one side of the room with a guitar in front of it. Along the opposite wall is a desk with a laptop on it with a medium sized TV and bean bag chair in front of it.'
|
|
|
+ 'Radomir is sitting at the desk, working on his laptop.'
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|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
act 'Say hi':
|
|
|
*clr & cla
|
|
|
'<center><b><font color = maroon>Radomir''s Room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big154.jpg"></center>'
|
|
|
- 'You walk into his room, crossing it over near him, as you say. "Hi, you busy?"'
|
|
|
+ 'You walk into his room. "Hi. You busy?"'
|
|
|
!!note to self to expand this in the future
|
|
|
if npc_rel['A154'] >= 60:
|
|
|
minut += 10
|
|
|
- 'Radomir glances over to you. "Hey girl what you up to?"'
|
|
|
- 'You smile to him. "Nothing much thought I would stop by and see what you was doing."'
|
|
|
- 'He nods a bit. "Just working on a new song is all."'
|
|
|
- 'The two of you talk about music for a bit but he keeps getting distracted by working on the song. After a bit you decide to leave him to it.'
|
|
|
+ 'He glances over at you. "Hey girl, what you up to?"'
|
|
|
+ 'You smile at him. "Nothing much. Just thought I''d stop by and see what you were doing."'
|
|
|
+ 'He nods. "Just working on a new song is all."'
|
|
|
+ 'The two of you talk about music, but he keeps getting distracted by working on the song. After a while, you decide to leave him to it.'
|
|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
elseif npc_rel['A154'] <= 20:
|
|
|
minut += 1
|
|
|
- 'He glances over at you and immediately has a look of anger on his face. "What the fuck are you doing? Get the fuck out of my room." He says, as he gets up and crosses over to you. He grabs you by the arm and shoves your out of his room, closing the door afterwards.'
|
|
|
+ 'He glances over at you and immediately has a look of anger on his face.'
|
|
|
+ '"What the fuck are you doing? Get the fuck out of my room!" he says as he gets up and crosses over to you. He grabs you by the arm and shoves your out of his room, closing the door afterwards.'
|
|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
else
|
|
|
minut += 5
|
|
|
- 'Radomir glances up at you and then back at his computer. "Yeah, I''m busy."'
|
|
|
- '"Oh sorry, can I ask what you are doing?" You ask him trying to strike up more of a conversation.'
|
|
|
- 'He sighs and looks over at you. "I''m working on a new song, now if you don''t mind I would like to be left alone." After that he just ignores you, after a couple of minutes of being ignore you just leave.'
|
|
|
+ 'He glances up at you and then back at his computer. "Yeah, I''m busy."'
|
|
|
+ '"Can I ask what you are doing?" you ask, trying to strike up more of a conversation.'
|
|
|
+ 'He sighs and looks over at you. "I''m working on a new song. Now if you don''t mind, I''d like to be left alone."'
|
|
|
+ 'He returns his focus to his laptop and ignores you, so you decide to leave.'
|
|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
end
|
|
|
end
|
|
|
else
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/rad_room.jpg"></center>'
|
|
|
- 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. Above the bed is spelled out Rock Star, along the left side of the room is a dresser, with a guitar in front of it. Along the opposite wall is a desk with a laptop on it, next to that is a medium sized tv, bean bag chair in front of it, while a play station on the floor in front of the tv.'
|
|
|
+ 'The room is surprisingly clean and well kept. There is a large build in the middle of the room against the opposite wall. "Rock Star" is spelled out above the bed, a dresser sits on one side of the room with a guitar in front of it. Along the opposite wall is a desk with a laptop on it with a medium sized TV and bean bag chair in front of it.'
|
|
|
'Since nobody''s here, you should probably leave, but you could take a look around if you''re curious.'
|
|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
act 'Look around':
|
|
@@ -836,7 +853,7 @@ if $ARGS[0] = 'rad_room':
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|
|
minut += 10
|
|
|
'<center><b><font color = maroon>Radomir''s Room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/rad_nightstand.jpg"></center>'
|
|
|
- 'You snoop around, opening drawers and looking in the closet, but you don''t find anything of interest. His computer is password connected so you can''t use it. The only thing of note is some condoms and other stuff in one of the night stands.'
|
|
|
+ 'You snoop around, opening drawers and looking in the closet, but you don''t find anything of interest. His computer is password protected, so you can''t use it. The only thing of note is some condoms and other stuff in one of the night stands.'
|
|
|
act 'Leave his room': gt 'anushapt_city','hallway'
|
|
|
end
|
|
|
end
|
|
@@ -853,14 +870,15 @@ if $ARGS[0] = 'ark_val_room':
|
|
|
gs 'anushapt_city_schedule'
|
|
|
'<center><b><font color = maroon>Arkadi and Valentin''s room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/ark_val_room.jpg"></center>'
|
|
|
- 'The room is pretty small, obviously the smallest bedroom in the apartment. In each corner opposite the door is a bed, both are a mess and neither looks like they have ever been made. The walls and even the ceiling is covered in posters along with a few records. Most of the posters are of varies bands, but a few are of scantly or completely naked girls, along with one rather larger star wars poster on the ceiling. Between the beds along the back wall is two night stands, one by each bed. Both are pretty cluttered looking with a single window just between the night stands. Other than that the room is pretty empty but the beds almost completely fill the room, there is a small closest near the door and two dressers along the same wall as the drawer.'
|
|
|
+ 'The room is pretty small, the smallest bedroom in the apartment. In each corner opposite the door is a bed; both are a mess and neither looks like they''ve ever been made. The walls and even the ceiling are covered in posters along with a few records. Most of the posters are of various bands, but a few are of scantly or completely naked girls, along with one rather larg Star Wars poster on the ceiling.'
|
|
|
+ 'Between the beds along the back wall are two night stands, one by each bed. Both are pretty cluttered looking, with a single window just between the night stands. Other a closet near the door, the room is otherwise pretty empty.'
|
|
|
act 'Leave': gt 'anushapt_city','hallway'
|
|
|
act 'Look around':
|
|
|
*clr & cla
|
|
|
minut += 10
|
|
|
'<center><b><font color = maroon>Arkadi and Valentin''s room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/ark_val_room.jpg"></center>'
|
|
|
- 'You snoop around, opening drawers and looking in the closet, but you don''t find anything of interest. The room is too disorganized for you to find much. Beyond guys clothes, along with a pile on the floor of which you can''t tell if they are clean or not, nothing stands out, other than you find a few joints and condoms in the nightstands.'
|
|
|
+ 'You snoop around, opening drawers and looking in the closet, but you don''t find anything of interest. The room is too disorganized for you to find much. Beyond clothes, nothing stands out other than a few joints and condoms in the nightstands.'
|
|
|
act 'Leave': gt 'anushapt_city', 'hallway'
|
|
|
end
|
|
|
end
|
|
@@ -877,10 +895,9 @@ if $ARGS[0] = 'nushlivroom':
|
|
|
locat['A144'] = 5
|
|
|
'<center><b><font color = maroon>Living room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/locations/city/island/homes/band_apt/living_room.jpg"></center>'
|
|
|
- 'The room has a couple of recliners and a couch where Anushka is sitting. In front of the couch is a large coffee table. Several empty beer bottles and cups are spread across the table. There are also some scattered papers and a pill bottle sitting on the table. Opposite the couch but in front of the window is a fairly large TV playing an action movie of some sort and a stereo system. The room isn''t exactly messy, but it is far from clean. It doesn''t look like it has been dusted in months or the floor has been recently swept. You walk over and sit down next to Anushka.'
|
|
|
- *nl
|
|
|
- 'You notice that you don''t hear anything else. "Where''s everyone else?" you ask her.'
|
|
|
- 'She shrugs a bit. "I think they all went out to see a movie, so I have the place all to myself for a change."'
|
|
|
+ 'The room has a couple of recliners and a couch where Anushka is sitting. In front of the couch is a large coffee table with several empty beer bottles and cups spread across it. There are also some scattered papers and a pill bottle sitting on the table. Opposite the couch in front of the window is a fairly large TV playing an action movie of some sort and a stereo system. The room isn''t exactly messy, but it''s far from clean. You walk over and sit down next to Anushka.'
|
|
|
+ 'You notice that you don''t hear anything else. "Where''s everyone else?"'
|
|
|
+ 'She shrugs. "I think they all went out to see a movie, so I have the place to myself."'
|
|
|
act 'Watch the show with her':
|
|
|
*clr & cla
|
|
|
gs 'stat'
|
|
@@ -889,22 +906,23 @@ if $ARGS[0] = 'nushlivroom':
|
|
|
gs 'anushapt_city_schedule'
|
|
|
'<center><b><font color = maroon>Living room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/shared/home/tv/tv_watch_1.jpg"></center>'
|
|
|
- 'The two of you watch some cheesy American action movie. You chat about how nice it will be when you are on your own without always having people around and parents telling you what to do. You barely pay attention to the movie as you talk. In fact, it ends, and something else comes on that you don''t even remember. After a couple of hours though, you hear keys in the lock of the door and Anushka says "Shit they''re home already. Come on let''s go." As she gets up and heads to her room, her brothers come running by on the way to theirs. They are quickly followed by Valeria complaining about where they ate. Ed walks by and gives you a slight nod, then goes into the kitchen.'
|
|
|
- act 'Follow Anushka to her room': locat['A144']=2& gt 'anush_bedroom_city','anushroom'
|
|
|
+ 'The two of you chat while watching some cheesy American action movie, so you barely pay attention to it. In fact, it ends and something else comes on that you don''t even remember. After a few hours though, you hear keys in the lock of the door.'
|
|
|
+ '"Shit, they''re home already. Come on, let''s go," she says as she gets up and heads to her room.'
|
|
|
+ act 'Follow Anushka to her room': locat['A144'] = 2 & gt 'anush_bedroom_city','anushroom'
|
|
|
end
|
|
|
if strapnumber > 0:
|
|
|
act 'Pull out your strap-on':
|
|
|
*clr & cla
|
|
|
gs 'stat'
|
|
|
'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/sex/livingroom/couchstrap1.jpg"></center>'
|
|
|
- if hotcat >= 6:
|
|
|
+ if pcs_hotcat >= 6:
|
|
|
'Anushka arches her eyebrows when you pull the strap-on out of your purse, then bites her lower lip. "Just what are you planning to do with that?"'
|
|
|
'You give her a grin. "I was thinking about fucking you with it, or maybe having you fuck me with it? With nobody home, it would be a crime to waste the freedom it gives us."'
|
|
|
- 'She gets flushed, and you can tell she is turned on. "Yeah? Well hand it over and I will fuck your tight little asshole until you scream for me."'
|
|
|
+ 'She gets flushed, and you can tell she is turned on. "Yeah? Well hand it over and I''ll fuck your tight little asshole until you scream for me."'
|
|
|
act 'Fuck her': gt 'anushkaev1', 'couch_strapon_give', 'city'
|
|
|
act 'Give her the strap-on': gt 'anushkaev1', 'couch_strapon_get', 'city'
|
|
|
else
|
|
|
- 'Anushka reaches up and takes the strap-on from you. She takes a look at it then gives the straps a few good tugs while she checks the size of the dildo. "Pretty nice one. It''s a quality dildo and sturdy harness. You made a good choice." she says as she hands it back to you and turns her attention back to the movie. Taking the hint that she doesn''t want to play, you put the strap-on away and join her in watching the TV.'
|
|
|
+ 'Anushka reaches up and takes the strap-on from you. She takes a look at it then gives the straps a few good tugs while she checks the size of the dildo. "Pretty nice one. It''s a quality dildo and sturdy harness. You made a good choice," she says as she hands it back to you and turns her attention back to the movie. Taking the hint that she doesn''t want to play, you put the strap-on away and join her in watching the TV.'
|
|
|
act 'Watch the show with her':
|
|
|
*clr & cla
|
|
|
gs 'stat'
|
|
@@ -913,8 +931,9 @@ if $ARGS[0] = 'nushlivroom':
|
|
|
gs 'anushapt_city_schedule'
|
|
|
'<center><b><font color = maroon>Living room</font></b></center>'
|
|
|
'<center><img <<$set_imgh>> src="images/shared/home/tv/tv_watch_1.jpg"></center>'
|
|
|
- 'The two of you watch some cheesy American action movie. You chat about how nice it will be when you are on your own without always having people around and parents telling you what to do. You barely pay attention to the movie as you talk. In fact, it ends, and something else comes on that you don''t even remember. After a couple of hours though, you hear keys in the lock of the door and Anushka says "Shit they''re home already. Come on, let''s go." As she gets up and heads to her room, her brothers come running by on the way to theirs. They are quickly followed by Valeria complaining about where they ate. Ed walks by and gives you a slight nod, then goes into the kitchen.'
|
|
|
- act 'Follow Anushka to her room': locat['A144']=2& gt 'anush_bedroom_city','anushroom'
|
|
|
+ 'The two of you chat while watching some cheesy American action movie, so you barely pay attention to it. In fact, it ends and something else comes on that you don''t even remember. After a few hours though, you hear keys in the lock of the door.'
|
|
|
+ '"Shit, they''re home already. Come on, let''s go," she says as she gets up and heads to her room.'
|
|
|
+ act 'Follow Anushka to her room': locat['A144' ] = 2 & gt 'anush_bedroom_city','anushroom'
|
|
|
end
|
|
|
end
|
|
|
end
|