# before !!Miscalculation of events at the beginning of round. !!Who protection, clones knife = 0 knifeV = 0 BonusAtak = 0 BonusDef = 0 BonusAtakV = 0 BonusDefV = 0 !!stunner = 0 !!stunnerV = 0 kisamePro = 0 round += 1 if tuman > 0:'The battlefield covers your fog. Apparently, he still hold <> moves.' if tumanV > 0:'The battlefield fog covers the enemy. Apparently, he still hold <> moves.' if stun > 0:'Are you still unable to move.' if stunV > 0:'<<$nameV>> is still unable to move.' if unmaterialV > 0: unmaterialV -= 1 mannaV -= 20 end if unmaterial > 0: unmaterial -= 1 manna -= 20 'You do not stand another materiality maximum <> moves.' end if klon > 0:'You <> clones that will protect you in case of attack.' if poison > 0: healthV -= poison '<<$nameV>> becomes poisoned and <> units of life.' poison -= 1 end if poisonV > 0: health -= poisonV 'You are poisoned and lose <> units of life.' poisonV -= 1 end if blood > 0: healthV -= blood '<<$nameV>> becomes <> units of life from bleeding.' blood -= 1 if blood < 0:blood = 0 end if bloodV > 0: health -= bloodV 'You lose <> units of life from bleeding.' bloodV -= 1 if bloodV < 0:bloodV = 0 end if dospehEnV <= 0 and dospehV > 0: dospehEnV = 0 dospehV = 0 dospehDefV = 0 dospehVesV = 0 'Armor enemy destroyed.' end if dospehEn <= 0 and dospeh > 0: dospehEn = 0 dospeh = 0 dospehDef = 0 dospehVes = 0 'Your armor destroyed.' end if initBonusA > 0:initBonusA = 0 --- before ---------------------------------