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- # gadforestlost
- !make this trigger after 2 days in swamp house, minus a countdown per hour
- if $ARGS[0] = 'forestrescue':
- cls
- $loc = 'gadforestlost'
- $metka = 'forestrescue'
- $location_type = 'secluded'
- $menu_loc = 'gadforestlost'
- $menu_arg = 'forestrescue'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- minut += 150
- lost_girl = 0
- forest_lostday = 0
- hunters_here = 0
- gs 'clothing', 'swamp_clothes', 0
- gs 'stat'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/forester.jpg"></center>'
- 'Suddenly you spot a man dressed as a forest ranger.'
- 'He walks up to you and says, "And here is our lost girl. Your grandfather and grandmother are very worried about you. They asked me to help find you. Follow me, I will take you home."'
- !rescued during rest
- !is this possible? isn''t $loc = 'gadforestlost' ??? (julzor)
- if $loc = 'gadforestrelax':
- !have fire
- if bonfire = 1:
- 'When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others.'
- else
- 'Staying in one place is a good idea when you are lost.'
- end
- end
- 'You get ready quickly and follow the forest ranger out of the woods.'
- if $clothingworntype ! 'nude' or swamp_clothes = 0:
- 'You can''t wait to get back to your grandparents house and have a bath and a nice hot meal.'
- act 'To your grandparents house':gt 'gadhouse', 'start'
- elseif $clothingworntype = 'nude' or swamp_clothes = 1:
- 'The ranger looks you up and down and you feel like he is about to ask you something but he decides against it.'
- 'You remember you left your clothes by the edge of the woods and ask the ranger to take you there instead.'
- act 'To the edge of the woods':gt'gadforest', '1'
- end
- end
- if $ARGS[0] = '1':
- *clr & cla
- if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 7: gt 'gadforestlost', 'forestrescue'
- $loc = 'gadforestlost'
- $metka = '1'
- $location_type = 'secluded'
- $menu_loc = 'gadforestlost'
- $menu_arg = '1'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- riprand = rand(1,10)
- rescuerand = rand(1,10)
- wolfrand = rand(1,10)
- huntrand = rand(1,10)
- gs 'gadforestlost', 'gadforestlost'
- if wolfrand = 1 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
- act 'Look for a way out':
- cla
- *clr
- menu_off = 1
- minut += 60
- pcs_mood -= 5
- goforest += rand(0,1)
- lostrand = rand(1,40)
- gs 'stat'
- gs 'gadforestlost', 'lostclothes'
- if goforest > lostrand:
- act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish1'
- else
- act 'Look for a way out':gt 'gadforestlost','1'
- end
- act 'Take a break':gt 'gadforestrelax'
- end
- if rand(1,10)> 8: gs 'gadforest', 'torncloth'
- gs 'gadforestlost', 'searchfood'
- end
- if $ARGS[0] = '2':
- *clr & cla
- if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 8: gt 'gadforestlost', 'forestrescue'
- $loc = 'gadforestlost'
- $metka = '2'
- $location_type = 'secluded'
- $menu_loc = 'gadforestlost'
- $menu_arg = '2'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- wolfrand = rand(1,10)
- huntrand = rand(1,10)
- gs'stat'
- gs 'gadforestlost', 'gadforestlost'
- if wolfrand <= 2 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
- if huntrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hunters'
- act 'Look for the road':
- *clr & cla
- menu_off = 1
- minut += 60
- pcs_mood -= 5
- goforest += rand(0,1)
- lostrand = rand(1,120)
- gs 'stat'
- gs 'gadforestlost', 'lostclothes'
- if goforest > lostrand:
- act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish2'
- else
- act 'Look for a way out':gt 'gadforestlost','2'
- end
- act 'Take a break':gt 'gadforestrelax'
- end
- if rand(1,10)> 7: gs 'gadforest', 'torncloth'
- gs 'gadforestlost', 'searchfood'
- end
- if $ARGS[0] = '3':
- *clr & cla
- if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue'
- $loc = 'gadforestlost'
- $metka = '3'
- $location_type = 'secluded'
- $menu_loc = 'gadforestlost'
- $menu_arg = '3'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- wolfrand = rand(1,10)
- huntrand = rand(1,10)
- gs'stat'
- gs 'gadforestlost', 'gadforestlost'
- if wolfrand <= 3 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
- if huntrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hunters'
- act 'Look for the road':
- *clr & cla
- menu_off = 1
- minut += 60
- pcs_mood -= 5
- goforest += rand(0,1)
- lostrand = rand(1,180)
- gs 'stat'
- gs 'gadforestlost', 'lostclothes'
- if goforest > lostrand:
- act 'Look for a way out':gs 'gadforestlost', 'gadforestlostfinish3'
- else
- act 'Look for a way out':gt 'gadforestlost','3'
- end
- act 'Take a break':gt 'gadforestrelax'
- end
- if rand(1,10)> 6: gs 'gadforest', 'torncloth'
- gs 'gadforestlost', 'searchfood'
- end
- if $ARGS[0] = '4':
- *clr & cla
- if StoryLine = 1 and forest_lostday > 0 and daystart > forest_lostday and rand(1,10)> 9: gt 'gadforestlost', 'forestrescue'
- $loc = 'gadforestlost'
- $metka = '4'
- $location_type = 'secluded'
- $menu_loc = 'gadforestlost'
- $menu_arg = '4'
- menu_off = 0
- gs 'gadukino_event', 'sound'
- gs'stat'
- *clr & cla
- wolfrand = rand(1,10)
- huntrand = rand(1,10)
- gs'stat'
- gs 'gadforestlost', 'gadforestlost'
- if wolfrand <= 4 and (hour = 23 or hour >= 0 and hour < 6):gt 'gadforest_event', 'lost'
- if huntrand = 1 and hour > 8 and hour < 20 :forest_lost = 1 & gt 'gadforest_event', 'forest_hunters'
- act 'Look for the road':
- *clr & cla
- menu_off = 1
- minut += 60
- pcs_mood -= 5
- goforest += rand(0,1)
- lostrand = rand(1,300)
- temp = rand(1,10)
- gs 'stat'
- gs 'gadforestlost', 'lostclothes'
- act 'Continue looking for the road':
- if goforest >= lostrand: gs 'gadforestlost', 'gadforestlostfinish4'
- if goforest < lostrand and temp > 7:gt 'gadforestswamp','1'
- if goforest < lostrand and temp <= 7:gt 'gadforestlost','4'
- end
- act 'Take a break':gt 'gadforestrelax'
- end
- if rand(1,10)> 7: gs 'gadforest', 'torncloth'
- gs 'gadforestlost', 'searchfood'
- end
- if $ARGS[0] = 'gadforestlost':
- '<center><H4>Forest</H4></center>'
- if month >= 4 and month <= 10:
- if hour >= 6 and hour < 22:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestlost0.'+rand(1,6)+'.jpg"></center>'
- 'You get lost in the woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestlost_night0.'+rand(1,4)+'.jpg"></center>'
- 'You get lost in the woods. The situation becomes even worse, because it''s now night time.'
- end
- else
- if hour >= 8 and hour < 18:
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestlost_winter0.'+rand(1,5)+'.jpg"></center>'
- 'You get lost in the winter woods. All around, you see unfamiliar places, you are too stressed to appreciate the beauty of nature right now.'
- else
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestlost_winter_night0.'+rand(1,4)+'.jpg"></center>'
- 'You get lost in the winter woods. The situation becomes even worse, because it''s now night time.'
- end
- end
- end
- if $ARGS[0] = 'lostclothes':
- if $clothingworntype ! 'nude' and CloSkirtShortness = 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestsearch0.'+rand(1,4)+'.jpg"></center>'
- if $clothingworntype ! 'nude' and CloSkirtShortness > 0:'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestsearch_ski0.'+rand(1,4)+'.jpg"></center>'
- if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestsearch_nude0.'+rand(1,4)+'.jpg"></center>'
- 'After wandering through the woods for an hour you decide to....'
- end
- if $ARGS[0] = 'gadforestlostfinish':
- '<center><H4>Somewhere in the woods</H4></center>'
- '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadjoy.jpg"></center>'
- 'You look over and realize that you finally see lights shining from distant houses, glad to get out of this alive you rush forward.'
- !clear lost flags by illume
- lost_girl = 0
- forest_lostday = 0
- hunters_here = 0
- menu_off = 1
- gs 'clothing', 'swamp_clothes', 0
- gs 'stat'
- if $clothingworntype = 'nude':
- act 'Leave the woods':
- menu_off = 1
- minut += 25
- 'You find your way out of the woods, hiding your naked body in shadows.'
- 'You make your way back towards the edge of the forest where you left your clothes.'
- cla
- act 'Continue':gt'gadforest', '1'
- end
- !disable further actions from being added
- temp=0
- end
- end
- if $ARGS[0] = 'gadforestlostfinish1':
- *clr & cla
- menu_off = 1
- temp = RAND(1,3)
- lost = 0
- pcs_mood += 20
- gs 'stat'
- gs 'gadforestlost', 'gadforestlostfinish'
- if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
- if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
- if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
- end
- if $ARGS[0] = 'gadforestlostfinish2':
- *clr & cla
- menu_off = 1
- temp = RAND(1,5)
- lost = 0
- pcs_mood += 20
- gs 'stat'
- gs 'gadforestlost', 'gadforestlostfinish'
- if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
- if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
- if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
- if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
- if temp = 5:act 'Leave the woods':minut += 15 & gt'meadow'
- end
- if $ARGS[0] = 'gadforestlostfinish3':
- *clr & cla
- menu_off = 1
- temp = RAND(1,7)
- lost = 0
- pcs_mood += 20
- gs 'stat'
- gs 'gadforestlost', 'gadforestlostfinish'
- if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
- if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
- if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
- if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
- if temp = 5:act 'Leave the woods':minut += 15 & gt'meadow'
- if temp = 6:act 'Leave the woods':minut += 15 & nroad = 15 & gt'road'
- if temp = 7:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
- end
- if $ARGS[0] = 'gadforestlostfinish4':
- *clr & cla
- menu_off = 1
- temp = RAND(1,9)
- lost = 0
- pcs_mood += 20
- gs 'stat'
- gs 'gadforestlost', 'gadforestlostfinish'
- if temp = 1:act 'Leave the woods':minut += 15 & gt'gadforest','1'
- if temp = 2:act 'Leave the woods':minut += 15 & gt'gadfield','field'
- if temp = 3:act 'Leave the woods':minut += 15 & gt'gadroad'
- if temp = 4:act 'Leave the woods':minut += 15 & gt'gadriver','start'
- if temp = 5:act 'Leave the woods':minut += 15 & gt'meadow'
- if temp = 6:act 'Leave the woods':minut += 15 & nroad = 15 & gt'road'
- if temp = 7:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
- if temp = 8:act 'Leave the woods':minut += 15 & nroad = 10 & gt'road'
- if temp = 9 and goswamp = 0:act 'Leave the woods':minut += 15 & gt 'gadforestswamp','1'
- if temp = 9 and goswamp = 1:act 'Leave the woods':minut += 15 & gt 'swamp'
- end
- if $ARGS[0] = 'searchfood':
- if hour >= 6 and hour <= 20 and month >= 6 and month <= 9 and boletus + bilberry < 10:
- act 'Look for mushrooms and berries':
- *clr & cla
- menu_off = 1
- minut += 30
- new_boletus += rand(1,2)
- new_bilberry += rand(1,2)
- if new_boletus + new_bilberry > 0:
- boletus += new_boletus
- bilberry += new_bilberry
- pcs_mood += 5
- gs 'stat'
- gs 'gadforest', 'clothes1'
- 'Within half an hour of wandering through the woods in search of mushrooms or berries, you found <<new_boletus>> kg mushrooms and <<new_bilberry>> kg of berries.'
- else
- pcs_mood -= 5
- gs 'stat'
- gs 'gadforest', 'clothes2'
- 'After half an hour of wandering through the woods in search of mushrooms or berries, you found nothing.'
- end
- act 'Continue':gt $loc, $metka
- end
- end
- end
- --- gadforestlost ---------------------------------
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