# Gadsarai
if $ARGS[0] = '':
$metka = ''
$loc = 'Gadsarai'
$menu_loc = 'Gadsarai'
$menu_arg = ''
menu_off = 0
$location_type = 'secluded'
'
Old Barn
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/village/sarai.jpg">'
else
'> src="images/locations/gadukino/village/sarai_night.jpg">'
end
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/village/sarai_winter.jpg">'
else
'> src="images/locations/gadukino/village/sarai_winter_night.jpg">'
end
end
'An old junk filled barn that could hold some useful items.'
if month > 4 and month < 10:
if hour > 9 and hour < 20:
'On your right is a cattle barn.'
else
'On your right is a cattle barn.'
end
if hour > 9 and hour < 20 and week < 6 or horse_river = 2:
'On your left is a horse stable.'
else
'On your left is a horse stable.'
end
else
'On your right is a cattle barn.'
'On your left is a horse stable.'
end
'There''s a boar living in a separate stable.'
if findvel = 1:'You see an old bike in the corner.'
clr
gs 'stat'
act 'Leave':minut += 1 & gt 'Gaddvor'
act 'Poke around in the barn':
if grigoryEV > 0 and grigory_barn ! daystart and hour > 8 and hour < 12: gt 'grigory', 'barn'
*clr & cla
minut += 15
gs 'stat'
if vcard = 0 and vcard_trash = 0:
*clr & cla
if rand(0,5) >= 4:
gs 'stat'
'> src="images/locations/gadukino/village/vcards.jpg">'
'"Hmm, what''s this?" You''ve found an unopened deck of vintage adult playing cards, still in its original cellophone wrapper.'
vcard = 1
observ_exp += 3
else
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
end
act 'Leave and get some fresh air':gt 'Gadsarai'
elseif findvel = 0:
*clr & cla
if rand(0,8) >= 7:
gs 'stat'
'> src="images/locations/gadukino/village/findbike.jpg">'
'In the far corner of the barn you manage to find an old bicycle. It''s in surprisingly good condition. You pull it out of the barn and clean it up.'
findvel = 1
observ_exp += 3
else
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
end
act 'Leave and get some fresh air':gt 'Gadsarai'
elseif findbag = 0 and bag = 0:
*clr & cla
if rand(0,10) > 9:
findbag = 1
observ_exp += 3
gs 'stat'
'> src="images/pc/purses/cheap/5.jpg">'
'In a far corner of the barn you find a hessian sack filled with mostly junk, but at the bottom you find a good quality messenger bag.'
cheap_purses[5] = 1
$currentpursetype = 'cheap'
currentpursenumber = 5
'You can use this cool looking bag as a handbag.'
else
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
end
act 'Leave and get some fresh air':
if findbag = 1: bag = 1
gt 'Gadsarai'
end
elseif findbraclet = 0:
*clr & cla
if rand(0,15) >= 14:
gs 'stat'
'> src="images/locations/gadukino/village/bracelet.jpg">'
'While looking through the barn you spot a glint of metal under a pile of wood. Upon closer inspection you see a bracelet made of silver and crafted into the likeness of a snake. Strange, but cool that you would find something this valuable in the barn.'
findbraclet = 1
observ_exp += 3
else
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
end
act 'Leave and get some fresh air':gt 'Gadsarai'
elseif findbraclet > 0 and findneck = 0:
*clr & cla
if rand(0,20) >= 19:
gs 'stat'
'> src="images/locations/gadukino/village/necklace.jpg">'
if altQS = 1:
'While looking through the barn your foot goes through a rotten floorboard. You suddenly feel the presence of something magical under the floor. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The feeling of power is coming from within the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You feel the power coming from the necklace, but it doesn''t feel like any power you have ever felt.'
else
'While looking through the barn your foot goes through a rotten floorboard and gets stuck. As you work your foot free, you glimpse something underneath the floor - a box or something. You get on your belly and look through the hole in the floor. You find a small box made of a black wood. You pick up the box and see the box is covered in a strange writing and glyphs that look like serpents. The exotic look of the box gives you gooseflesh and you find yourself holding your breath as you prepare to open the box. You lift the lid of the box and see a black metal necklace that looks like a coiled snake with ruby eyes. You let your breath out slowly as you tilt the necklace from side to side, watching the light sparkle as it is reflected by the facets on the deep red rubies. You cannot begin to guess what this necklace must be worth.'
end
findneck = 1
observ_exp += 3
else
*clr & cla
gs 'stat'
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
end
act 'Leave and get some fresh air':gt 'Gadsarai'
else
'> src="images/locations/gadukino/village/junk_barn.jpg">'
'In the barn you find many mouldy magazines, rusty tools and equipment, toys and many dusty, yellowed books. The entire barn reeks of mould and decay.'
act 'Leave and get some fresh air':gt 'Gadsarai'
end
end
if vcard > 0: act 'View your vintage porn cards':card_deck = 0 & gt 'card'
if card > 0: act 'View your new porn cards':card_deck = 1 & gt 'card'
if pcs_horny >= 50: act 'Masturbate':gt 'selfplay', 'start'
!! Serpent is not ready yet, so remarking out til then.
!! if findneck = 1:
!! act 'You hear a scrapping noice above you.':gt 'serpent'
!! end
!! if sunWeather = 1:
!! if findvel = 1 and velday ! daystart:
!! 'You decide to spend awhile riding the bicycle around.'
!! end
!! end
end
if $ARGS[0] = 'boar':
*clr & cla
minut += 1
gs 'stat'
'The barn
'
'> src="images/locations/gadukino/village/boar.jpg">'
'One of your grandparents dearest possessions, the boar Nickle.'
if feed_boar = 1:
act 'Feed the boar':
cla
*clr
minut += 30
grandmahelp += 1
feed_boar = 0
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/feed_boar.jpg">'
'You fed Nickle and went on about your business.'
act 'Finish':gt 'Gadsarai','boar'
end
end
act 'Go':minut += 5 & gt'Gadsarai'
end
if $ARGS[0] = 'cow':
*clr & cla
minut += 1
gs 'stat'
'The barn
'
'> src="images/locations/gadukino/village/cow.jpg">'
'Grandma''s favorite animal, the cow Dawn.'
if milk_cow = 1:
act 'Milk the cow':
cla
*clr
minut += 30
milk_cow = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/milk_cow.jpg">'
'You start milking Dawn, improving for each time you do it.'
act 'Finish':gt 'Gadsarai','cow'
end
end
if feed_cow = 1:
act 'Feed the cow':
cla
*clr
minut += 30
feed_cow = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/feed_cow.jpg">'
'You fed Dawn and continued on with your day.'
act 'Finish':gt 'Gadsarai','cow'
end
end
if cow_field = 1 or graze_cow = 1:
act 'Lead the cow to the field':
cla
*clr
minut += 60
cow_field = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/cow_field.jpg">'
if cow_field = 1:'You lead Dawn to the field, where you let the shepherds take over.'
if graze_cow = 1:'You lead Dawn to the field, where you grandfather awaits you. It''s his turn to keep an eye on the cows.'
act 'Continue':gt'gadfield','cow'
end
end
act 'Go':minut += 5 & gt'Gadsarai'
end
if $ARGS[0] = 'horse':
*clr & cla
minut += 1
gs 'stat'
'The barn
'
'> src="images/locations/gadukino/village/horse.jpg">'
'Grandfather trusted assistant, the horse Desperado.'
if feed_horse = 1:
act 'Feed the horse':
cla
*clr
minut += 30
feed_horse = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/feed_horse.jpg">'
'You fed Desperado and went on about your business.'
act 'Finish':gt 'Gadsarai','horse'
end
end
if horse_field = 1:
act 'Lead the horse to the field':
cla
*clr
minut += 60
horse_field = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/horse_field.jpg">'
'You took Desperado by the bridle and led it to the field. There, you let it run free in the paddock area, and went on with your business.'
act 'Continue':gt'gadfield','field'
end
end
if horse_river = 1 and sunWeather = 1 and temper >= 15:
act 'Lead the horse to the river':
cla
*clr
minut += 30
horse_river = 2
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/horse_field.jpg">'
'You took Desperado by the bridle and led it to the river.'
act 'Continue':gt'gadriver', 'gadbitch'
end
end
if comb_horse = 1:
act 'Groom the horse':
cla
*clr
minut += 60
comb_horse = 0
grandmahelp += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
'> src="images/locations/gadukino/village/comb_horse.jpg">'
'You groom Desperado for an hour. When finished, you''re satisfied with the result. Desperado is looking as healthy as ever.'
act 'Continue':gt 'Gadsarai','horse'
end
end
act 'Go':minut += 5 & gt'Gadsarai'
end
--- Gadsarai ---------------------------------