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[fixed] Renamed the `i` variable to prevent further problems

anjuna krokus 5 months ago
parent
commit
aa4699a345
1 changed files with 117 additions and 116 deletions
  1. 117 116
      locations/npcgeneratec.qsrc

+ 117 - 116
locations/npcgeneratec.qsrc

@@ -48,19 +48,20 @@ if mid($cemptyarray[0],1,1) = 'C':
 	killvar '$cemptyarray', 0
 else
 	:npcgencsanityloop
-	i = 0
+	ngc_scheck = 0
 	$npclastgenerated = 'C' + '<<carraynumber>>'
 	$npctemparrc = 'C' + '<<(carraynumber)-(1)>>'
 	if $npc_perstype[$npctemparrc] = '' and carraynumber > 0:
 		carraynumber -= 1
-		i = 1
+		ngc_scheck = 1
 	elseif $npc_perstype[$npclastgenerated] = '':
-		i = 0
+		ngc_scheck = 0
 	else
 		carraynumber += 1
-		i = 1
+		ngc_scheck = 1
 	end
-	if i = 1: jump 'npcgencsanityloop'
+	if ngc_scheck = 1: jump 'npcgencsanityloop'
+	killvar 'ngc_scheck'
 end
 carraynumber += 1
 
@@ -154,62 +155,62 @@ end
 if npc_dick[$npclastgenerated] < 9:
 	$npc_dick_class[$npclastgenerated] = 'short'
 	if $npc_thdick[$npclastgenerated] = 'skinny' or $npc_thdick[$npclastgenerated] = 'slim':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'tiny'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'well proportioned' or $npc_thdick[$npclastgenerated] = 'thicker than average':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'short'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'thick' or $npc_thdick[$npclastgenerated] = 'massive' or $npc_thdick[$npclastgenerated] = 'monstrous':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'chode'
-		
+
 	end
-	
+
 !! average length dicks
-elseif npc_dick[$npclastgenerated] < 15:	
+elseif npc_dick[$npclastgenerated] < 15:
 	$npc_dick_class[$npclastgenerated] = 'average'
 	if $npc_thdick[$npclastgenerated] = 'skinny' or $npc_thdick[$npclastgenerated] = 'slim':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'skinny'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'well proportioned' or $npc_thdick[$npclastgenerated] = 'thicker than average':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'normal'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'thick' or $npc_thdick[$npclastgenerated] = 'massive' or $npc_thdick[$npclastgenerated] = 'monstrous':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'thick'
-		
+
 	end
 !! long dicks
 elseif npc_dick[$npclastgenerated] < 20:
 	$npc_dick_class[$npclastgenerated] = 'big'
 	if $npc_thdick[$npclastgenerated] = 'skinny' or $npc_thdick[$npclastgenerated] = 'slim':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'long'
 	elseif $npc_thdick[$npclastgenerated] = 'well proportioned' or $npc_thdick[$npclastgenerated] = 'thicker than average':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'huge'
 	elseif $npc_thdick[$npclastgenerated] = 'thick' or $npc_thdick[$npclastgenerated] = 'massive' or $npc_thdick[$npclastgenerated] = 'monstrous':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'enormous'
-		
+
 	end
 !! extremely long dicks
 else
 	$npc_dick_class[$npclastgenerated] = 'extra_big'
 	if $npc_thdick[$npclastgenerated] = 'skinny' or $npc_thdick[$npclastgenerated] = 'slim':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'lengthy'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'well proportioned' or $npc_thdick[$npclastgenerated] = 'thicker than average':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'gigantic'
-		
+
 	elseif $npc_thdick[$npclastgenerated] = 'thick' or $npc_thdick[$npclastgenerated] = 'massive' or $npc_thdick[$npclastgenerated] = 'monstrous':
-	
+
 		$npc_dick_desc[$npclastgenerated] = 'monster'
 	end
 end
@@ -325,7 +326,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		$npc_residence[$npclastgenerated] = 'city_center'
 	end
 
-	
+
 	if npc_finance[$npclastgenerated] = 0:
 		if npc_residence[$npclastgenerated] ! 1 and npc_residence[$npclastgenerated] ! 4 and npctempgage < 22:
 			npc_student[$npclastgenerated] = rand(0,1)
@@ -340,20 +341,20 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		if rand(1,3) = 1:
 			npc_start_free_time[$npclastgenerated] = 8
 			npc_end_free_time[$npclastgenerated] = 12
-			
+
 			npc_work_start[$npclastgenerated] = 13
 			npc_work_end[$npclastgenerated] = 21
-			
+
 		elseif rand(1,2) = 1:
 			npc_start_free_time[$npclastgenerated] = 15
 			npc_end_free_time[$npclastgenerated] = 20
-			
+
 			npc_work_start[$npclastgenerated] = 6
 			npc_work_end[$npclastgenerated] = 14
 		else
 			npc_start_free_time[$npclastgenerated] = 18
 			npc_end_free_time[$npclastgenerated] = 22
-			
+
 			npc_work_start[$npclastgenerated] = 9
 			npc_work_end[$npclastgenerated] = 17
 		end
@@ -361,33 +362,33 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	elseif npc_finance[$npclastgenerated] = 1:
 		npc_apt_type[$npclastgenerated] = rand(2,5)
 		npc_occupation[$npclastgenerated] = rand(7,15)
-		
+
 		if rand(1,2) = 1:
 			npc_start_free_time[$npclastgenerated] = 8
 			npc_end_free_time[$npclastgenerated] = 12
-			
+
 			npc_work_start[$npclastgenerated] = 13
 			npc_work_end[$npclastgenerated] = 21
 		else
 			npc_start_free_time[$npclastgenerated] = 18
 			npc_end_free_time[$npclastgenerated] = 22
-			
+
 			npc_work_start[$npclastgenerated] = 9
 			npc_work_end[$npclastgenerated] = 17
 		end
-		
+
 		if npc_car[$npclastgenerated] = 0: npc_car[$npclastgenerated] = rand(-3,1)
 	elseif npc_finance[$npclastgenerated] = 2:
 		if rand(1,2) = 1:
 			npc_start_free_time[$npclastgenerated] = 8
 			npc_end_free_time[$npclastgenerated] = 12
-			
+
 			npc_work_start[$npclastgenerated] = 13
 			npc_work_end[$npclastgenerated] = 21
 		else
 			npc_start_free_time[$npclastgenerated] = 18
 			npc_end_free_time[$npclastgenerated] = 22
-			
+
 			npc_work_start[$npclastgenerated] = 9
 			npc_work_end[$npclastgenerated] = 17
 		end
@@ -397,13 +398,13 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		npc_occupation[$npclastgenerated] = rand(14,18)
 		npc_car[$npclastgenerated] = rand(0,1)
 	end
-	
+
 	!! failsafe until possibility of roommates is sorted out
 	if npc_apt_type[$npclastgenerated] = 4: npc_apt_type[$npclastgenerated] = 5
-	
+
 	npc_day_off[$npclastgenerated] = rand(1,7)
-	
-	
+
+
 !!	npc_style[$npclastgenerated] determines generally how they dress and what their "persona" is
 !!	Each style is limited by their financial status and occupation
 !!	e.g. You can''t have someone who dresses like a businessman but works as a line cook
@@ -419,10 +420,10 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	else
 		npc_style[$npclastgenerated] = (rand(2,6) mod 6) + 1
 	end
-	
+
 	if npc_apt_type[$npclastgenerated] = 6:
 		!! high rise
-		
+
 		!! this is to determine what their spare room is used for based on their personality type
 		if npc_style[$npclastgenerated] = 3:
 			npc_apt_spare[$npclastgenerated] = 1
@@ -441,11 +442,11 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		$npc_apt_kitchen[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/high_rise/<<npc_apt_number[$npclastgenerated]>>/bedroom.jpg"></center>'
 		$npc_apt_livingroom[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/high_rise/<<npc_apt_number[$npclastgenerated]>>/bedroom.jpg"></center>'
 		$npc_apt_bathroom[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/high_rise/<<npc_apt_number[$npclastgenerated]>>/bath.jpg"></center>'
-		$npc_apt_hall[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/high_rise/<<npc_apt_number[$npclastgenerated]>>/bedroom.jpg"></center>'		
+		$npc_apt_hall[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/high_rise/<<npc_apt_number[$npclastgenerated]>>/bedroom.jpg"></center>'
 	elseif npc_apt_type[$npclastgenerated] = 4 or npc_apt_type[$npclastgenerated] = 5:
 		!! multi-bedroom
 		!! npc_apt_type[$npclastgenerated] = 4 will one day be living with roommates but for now we''re just making it easy on ourselves. No roommates until later.
-		
+
 		!! this is to determine what their spare room is used for based on their personality type
 		if npc_style[$npclastgenerated] = 3:
 			npc_apt_spare[$npclastgenerated] = 1
@@ -459,7 +460,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		elseif npc_apt_spare[$npclastgenerated] = 2:
 			$npc_apt_spare[$npclastgenerated] = 'gym'
 		end
-		
+
 		npc_apt_number[$npclastgenerated] = rand(1,2)
 		$npc_apt_bedroom[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/multibedroom/<<npc_apt_number[$npclastgenerated]>>/bedroom.jpg"></center>'
 		$npc_apt_kitchen[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/multibedroom/<<npc_apt_number[$npclastgenerated]>>/kitchen.jpg"></center>'
@@ -492,39 +493,39 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		$npc_apt_bathroom[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/1bedroom/<<npc_apt_number[$npclastgenerated]>>/bath.jpg"></center>'
 		$npc_apt_hall[$npclastgenerated] = '<center><img <<$set_imgh>> src="images/shared/romance/lovers/homes/studio/<<npc_apt_number[$npclastgenerated]>>/living.jpg"></center>'
 	end
-	
-	if npc_occupation[$npclastgenerated] = 1: 
+
+	if npc_occupation[$npclastgenerated] = 1:
 		$npc_occupation[$npclastgenerated] = 'cashier_supermarket'
-	elseif npc_occupation[$npclastgenerated] = 2: 
+	elseif npc_occupation[$npclastgenerated] = 2:
 		$npc_occupation[$npclastgenerated] = 'cashier_liquor'
-	elseif npc_occupation[$npclastgenerated] = 3: 
+	elseif npc_occupation[$npclastgenerated] = 3:
 		$npc_occupation[$npclastgenerated] = 'cashier_coffee'
-	elseif npc_occupation[$npclastgenerated] = 4: 
+	elseif npc_occupation[$npclastgenerated] = 4:
 		$npc_occupation[$npclastgenerated] = 'barista'
-	elseif npc_occupation[$npclastgenerated] = 5: 
+	elseif npc_occupation[$npclastgenerated] = 5:
 		$npc_occupation[$npclastgenerated] = 'fast_food'
-	elseif npc_occupation[$npclastgenerated] = 6: 
+	elseif npc_occupation[$npclastgenerated] = 6:
 		$npc_occupation[$npclastgenerated] = 'taxi_driver'
 		npc_car[$npclastgenerated] = 1
-	elseif npc_occupation[$npclastgenerated] = 7: 
+	elseif npc_occupation[$npclastgenerated] = 7:
 		$npc_occupation[$npclastgenerated] = 'masseuse'
-	elseif npc_occupation[$npclastgenerated] = 8: 
+	elseif npc_occupation[$npclastgenerated] = 8:
 		$npc_occupation[$npclastgenerated] = 'masseuse_sexual'
-	elseif npc_occupation[$npclastgenerated] = 9: 
+	elseif npc_occupation[$npclastgenerated] = 9:
 		$npc_occupation[$npclastgenerated] = 'factory'
-	elseif npc_occupation[$npclastgenerated] = 10: 
+	elseif npc_occupation[$npclastgenerated] = 10:
 		$npc_occupation[$npclastgenerated] = 'bartender'
-	elseif npc_occupation[$npclastgenerated] = 11: 
+	elseif npc_occupation[$npclastgenerated] = 11:
 		$npc_occupation[$npclastgenerated] = 'mechanic'
-	elseif npc_occupation[$npclastgenerated] = 12: 
+	elseif npc_occupation[$npclastgenerated] = 12:
 		$npc_occupation[$npclastgenerated] = 'line_cook'
-	elseif npc_occupation[$npclastgenerated] = 13: 
+	elseif npc_occupation[$npclastgenerated] = 13:
 		$npc_occupation[$npclastgenerated] = 'waiter'
-	elseif npc_occupation[$npclastgenerated] = 14: 
+	elseif npc_occupation[$npclastgenerated] = 14:
 		$npc_occupation[$npclastgenerated] = 'personal_trainer'
-	elseif npc_occupation[$npclastgenerated] = 15: 
+	elseif npc_occupation[$npclastgenerated] = 15:
 		$npc_occupation[$npclastgenerated] = 'programmer'
-	elseif npc_occupation[$npclastgenerated] = 16: 
+	elseif npc_occupation[$npclastgenerated] = 16:
 		npc_criminal[$npclastgenerated] = 1
 		!! npc_criminal_open determines whether or not they will hide their criminality from the player
 		npc_criminal_open[$npclastgenerated] = rand(0,1)
@@ -537,15 +538,15 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		else
 			$npc_occupation[$npclastgenerated] = 'thief'
 		end
-	elseif npc_occupation[$npclastgenerated] = 17: 
+	elseif npc_occupation[$npclastgenerated] = 17:
 		$npc_occupation[$npclastgenerated] = 'businessman'
-	elseif npc_occupation[$npclastgenerated] = 18: 
+	elseif npc_occupation[$npclastgenerated] = 18:
 		$npc_occupation[$npclastgenerated] = 'lawyer'
-	elseif npc_occupation[$npclastgenerated] = 19: 
+	elseif npc_occupation[$npclastgenerated] = 19:
 		$npc_occupation[$npclastgenerated] = 'investment_banker'
 	end
 
-	
+
 !! ------------------------- lifestyle and personality choices ----------------------------------
 
 
@@ -578,15 +579,15 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	if npc_door_pref[$npclastgenerated] = 1:
 		!! they like going out for things and doing things outside
 		$npc_door_pref[$npclastgenerated] = 'outdoor'
-	elseif npc_door_pref[$npclastgenerated] = 2: 
+	elseif npc_door_pref[$npclastgenerated] = 2:
 		!! they like more quiet activities and staying at home
 		$npc_door_pref[$npclastgenerated] = 'indoor'
 	end
-	
-	
+
+
 !!	npc_goal is what they want out of a relationship
-!!	1 = just sex 
-!!	2 = casual relationship 
+!!	1 = just sex
+!!	2 = casual relationship
 !!	3 = serious relationship
 	npc_goal[$npclastgenerated] = rand(1,3)
 	if npc_goal[$npclastgenerated] = 1:
@@ -626,7 +627,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 
 !!	if npc_lover_keys = 1: the player has keys to their apartment and can access it whenever they want
 	npc_lover_keys[$npclastgenerated] = 0
-	
+
 !!	quirk/trait generation
 	if rand(0,2) > 0:
 		if rand(0,1) = 1:
@@ -637,7 +638,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 			npc_earlyriser[$npclastgenerated] = 0
 		end
 	end
-	
+
 	if rand(0,2) > 0:
 		if rand(0,1) = 1:
 			npc_generous[$npclastgenerated] = 1
@@ -647,8 +648,8 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 			npc_generous[$npclastgenerated] = 0
 		end
 	end
-	
-	
+
+
 	!! npc_gentle = 1: npc is likely to have a soft emotional and physical touch outside of sex
 	!! npc_rough = 1: npc is likely to have a rough/aggressive emotional and physical touch outside of sex
 	if rand(0,2) > 0:
@@ -671,7 +672,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 			npc_risktaker[$npclastgenerated] = 0
 		end
 	end
-	
+
 	if rand(0,2) > 0:
 		if rand(1,3) + npc_diligent[$npclastgenerated] > 2:
 			npc_neat[$npclastgenerated] = 1
@@ -681,7 +682,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 			npc_neat[$npclastgenerated] = 0
 		end
 	end
-	
+
 	npc_manscaped[$npclastgenerated] = rand(0,2) - npc_neat[$npclastgenerated]
 	if npc_manscaped[$npclastgenerated] < 1:
 		npc_manscaped[$npclastgenerated] = 0
@@ -691,42 +692,42 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	elseif npc_manscaped[$npclastgenerated] = 2:
 		$npc_pubes[$npclastgenerated] = 'bush'
 	end
-	
-	
+
+
 	!! if npc_argumentative = 1: they will get into more arguments with you about things
 	!! it is also harder to persuade them
 	npc_argumentative[$npclastgenerated] = rand(0,2)
-	
+
 	!! if npc_assertive = 1: they will know what they want
 	!! if npc_assertive = -1: they will often ask what the player wants
 	!! it is also harder to persuade them
 	npc_assertive[$npclastgenerated] = rand(-1,1)
-	
+
 	!! how easy or difficult it is to persuade them into doing something
 	npc_willpwr[$npclastgenerated] = rand(1,50)
 	npc_willpwr[$npclastgenerated] += npc_argumentative[$npclastgenerated] * 10
-	
+
 	!! if npc_arrogant = 1: they will act arrogantly
 	npc_arrogant[$npclastgenerated] = rand(-1,1)
-	
+
 	!! if npc_competitive = 1: they are overly competitive in contests against you or others
 	npc_competitive[$npclastgenerated] = rand(-1,1)
-	
-	
+
+
 	!! if npc_insecure = 1: they are insecure in their masculinity and won''t respond well to teasing
 	npc_insecure[$npclastgenerated] = rand(-1,1)
-	
+
 	!! if npc_gymrat = 1: they like working out
 	npc_gymrat[$npclastgenerated] = rand(-1,1)
-	
+
 	!! if npc_abusive = 1: the npc will be abusive
 	npc_abusive[$npclastgenerated] = rand(-3,1)
-	
-	
+
+
 	!! if npc_caretaker = 1: they will frequently show love through acts of service
 	!! example: making you breakfast in bed
 	if npc_selfish[$npclastgenerated] ! 1: npc_caretaker[$npclastgenerated] = rand(-3,1)
-	
+
 !! ------------------------- sex related preferences ----------------------------------
 
 	if rand(0,1) >= 1:
@@ -748,7 +749,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	end
 	if npc_condom_conscious[$npclastgenerated] < 0: npc_condom_conscious[$npclastgenerated] = 0
 	if npc_no_condoms[$npclastgenerated] < 0: npc_no_condoms[$npclastgenerated] = 0
-	
+
 	if rand(1,50) = 1:
 		npc_latex_allergy[$npclastgenerated] = 1
 		npc_no_condoms[$npclastgenerated] = 1
@@ -757,7 +758,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 
 !! Preferred sexual position
 	npc_fav_pos[$npclastgenerated] = rand(1,7)
-	
+
 	if npc_fav_pos[$npclastgenerated] = 1:
 		$npc_fav_pos[$npclastgenerated] = 'miss'
 	elseif npc_fav_pos[$npclastgenerated] = 2:
@@ -773,19 +774,19 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	elseif npc_fav_pos[$npclastgenerated] = 7:
 		$npc_fav_pos[$npclastgenerated] = 'anal'
 	end
-	
+
 	!! npc_sex_speed determines whether they like it slow, steady, or fast and will cause them to select that speed more frequently
 	!! 1 is slow, 2 is steady, 3 is fast/rough
 	npc_sex_speed[$npclastgenerated] = rand(1,3)
-	
-	
+
+
 	npc_sex_volume[$npclastgenerated] = rand(0,3)
 	!! npc_sex_volume refers to how much noise they make during sex
 	!! npc_sex_volume = 0: virtually quiet during sex
 	!! npc_sex_volume = 1: grunting noises only
 	!! npc_sex_volume = 2: will add dirty talk
 	!! npc_sex_volume = 3: loud "obnoxious" noises
-	
+
 	if npc_sex_speed[$npclastgenerated] = 1 and rand(1,3) = 1:
 		!! npc has a tendency to be overly gentle and cautious
 		npc_gentle_lover[$npclastgenerated] = 1
@@ -801,7 +802,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 !! Preferred cumming location
 !!	0 = no preference
 	npc_cum_pref[$npclastgenerated] = rand(0,5)
-	
+
 	if npc_cum_pref[$npclastgenerated] = 1:
 		$npc_cum_pref[$npclastgenerated] = 'creampie'
 	elseif npc_cum_pref[$npclastgenerated] = 2:
@@ -813,14 +814,14 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	elseif npc_cum_pref[$npclastgenerated] = 5:
 		$npc_cum_pref[$npclastgenerated] = 'pullout'
 	end
-	
+
 	if rand(1,5) = 1:
 		npc_bukakke_fetish[$npclastgenerated] = 1
 	elseif rand(1,3) = 1 and npc_cum_pref[$npclastgenerated] ! 3:
 		npc_dislikes_facials[$npclastgenerated] = 1
 	end
-	
-	
+
+
 !!	npc_tit_pref determines an npcs preference for breast size
 !!	if npc_tit_pref = 0: they don''t care
 !!	if npc_tit_pref = 1: they like small tits (A or smaller)
@@ -828,14 +829,14 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 !!	if npc_tit_pref = 3: they like busty girls (D to E)
 !!	if npc_tit_pref = 4: they like oversized breasts (F+)
 	npc_tit_pref[$npclastgenerated] = rand(0,4)
-	
+
 !!	npc_bush_pref determines an npcs preference for the player''s shaving habits
 !!	if npc_bush_pref = 0: they don''t care
 !!	if npc_bush_pref = 1: they prefer it cleanshaven
 !!	if npc_bush_pref = 2: they like it trimmed or cleanshaven
 !!	if npc_bush_pref = 3: they like it bushy
 	npc_bush_pref[$npclastgenerated] = rand(0,3)
-	
+
 !! $npc_fav_body_part
 	if rand(1,4) = 1:
 		$npc_fav_body_part[$npclastgenerated] = 'pussy'
@@ -846,7 +847,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 	else
 		$npc_fav_body_part[$npclastgenerated] = 'thighs'
 	end
-	
+
 
 	!! if npc_sexdrive determines how likely the npc will be to engage in sexual behavior and how many times they can orgasm in a single sexual encounter
 	if rand(1,10) <= 4:
@@ -862,10 +863,10 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 		npc_sexdrive[$npclastgenerated] = rand(1,10)
 		if npc_sexdrive[$npclastgenerated] > 5: npc_energetic[$boy] = rand(0,1)
 	end
-	
+
 	!! if npc_sex_stamina determines how long they can last in bed without cumming
 	npc_sex_stamina[$npclastgenerated] = rand(1,10)
-	
+
 !!{	if rand(1,10) <= 4:
 		npc_sex_stamina[$npclastgenerated] = rand(3,5)
 	elseif rand(1,10) <= 3:
@@ -881,26 +882,26 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 
 	!! npc_spanker determines whether or not they''re into spanking during sex
 	if rand(1,3) = 1: npc_sex_spanker[$npclastgenerated] = 1
-	
+
 	!! npc_childfree determines that they never want to have kids and will react poorly to pregnancy related topics
 	if rand(1,5) = 1: npc_childfree[$npclastgenerated] = 1
-	
+
 	!! if npc_pussyeater = 1: they have a fetish for eating pussy
 	!! if npc_pussyeater = -1: they refuse to eat pussy
 	if rand(1,3) = 1: npc_pussyeater[$npclastgenerated] = 1
-	
+
 	!! if npc_cuddler = 1: the npc likes to cuddle
 	if rand(1,3) = 1: npc_cuddler[$npclastgenerated] = 1
-	
+
 	!! if npc_cum_cannon = 1: the npc ejaculates particularly large loads
 	if rand(1,5) = 1: npc_cum_cannon[$npclastgenerated] = 1
-	
+
 	!! if npc_sex_filmer = 1: the npc likes to make sex videos
 	if rand(1,5) = 1: npc_sex_filmer[$npclastgenerated] = 1
-	
+
 	!! if npc_two_pump = 1: the npc will always cum immediately in the first penetration act of sex
 	if rand(1,6) = 1: npc_two_pump[$npclastgenerated] = 1
-	
+
 !! ------------------------- date preferences ----------------------------------
 	!! favorite kind of date
 	if $npc_door_pref[$npclastgenerated] = 'indoor' and rand(1,3) < 3:
@@ -950,7 +951,7 @@ $npc_dna[$npclastgenerated] = func('DNA','create')
 			$npc_fav_date[$npclastgenerated] = 'movie_date'
 		end
 	end
-	
+
 	!! npc_fav_genre determines what kind of media they like to consume
 	if rand(1,10) > 7:
 		$npc_fav_genre[$npclastgenerated] = 'action'