# dangeon
<<<<<<< 384_dangeon
$dundincif = {
cls
gs 'stat'
'8809 = 6'
'7111 = 0'
'2172 = 0'
'6666 = 4'
'1111 = 0'
'3213 = 0'
'7662 = 2'
'9312 = 1'
'0000 = 4'
'2222 = 0'
'3333 = 0'
'5555 = 0'
'8193 = 3'
'8096 = 5'
'7777 = 0'
'9999 = 4'
'7756 = 1'
'6855 = 3'
'9881 = 5'
'5531 = 0'
'Have a smart sense in such tomfoolery, because often clever fool walks.'
act 'Move away from labels': gt $curloc
}
$dundinboch = {
cls
gs 'stat'
if openstateDM2 = 0: openstateDM2 = 1
'Chimes hear soon reconcile those who quarrel.'
act 'Move away from the barrel': gt $curloc
}
$dundinsvitok = {
cls
gs 'stat'
svitokRTS = 1
heart += 1
'You picked up the scroll and he crumbled. As if you breathed in the wind. You listen to the feelings and understand that you have something changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
act 'Move away': gt $curloc
=======
$dundincif={
cls
gs'stat'
'8809 = 6
7111 = 0
2172 = 0
6666 = 4
1111 = 0
3213 = 0
7662 = 2
9312 = 1
0000 = 4
2222 = 0
3333 = 0
5555 = 0
8193 = 3
8096 = 5
7777 = 0
9999 = 4
7756 = 1
6855 = 3
9881 = 5
5531 = 0
There is a clever sense in such tomfoolery, because often clever fool walks.
'
act 'Move away from the inscriptions':gt $curloc
}
$dundinboch={
cls
gs'stat'
if openstateDM2=0:openstateDM2=1
'Soon you will hear the chimes, reconcile those who quarrel.'
act 'Move away from the barrel':gt $curloc
}
$dundinsvitok={
cls
gs'stat'
svitokRTS=1
heart+=1
'You picked up the scroll and he crumbled. As if you breathed in the wind. You listened to feel and understand that in you that something has changed. You feel like somewhere, as if in another dimension another beating heart belongs to you, which will die for you in battle.'
act 'move_away':gt $curloc
>>>>>>> 384_dangeon
}
<<<<<<< 384_dangeon
gs 'stat'
if dungeonMark = 0:
'
'
'The man-made cave in depth which shows the door.'
act 'Get out of the dungeon': minut += 5 & gt 'obekt2'
act 'Enter the door': minut += 5 & dungeonMark = 1 & gt $curloc
=======
gs'stat'
if dungeonMark=0:
''
'Man-made caves which can be seen in the depths of the door.'
act 'Get out of the dungeon':minut+=5>'obekt2'
act 'Sign on the door':minut+=5&dungeonMark=1> $curloc
>>>>>>> 384_dangeon
end
<<<<<<< 384_dangeon
if dungeonMark = 1:
''
'Quite large and deserted room in which there is nothing but a bunch of bones in the corner.'
act 'Exit': minut += 5 & dungeonMark = 0 & gt $curloc
act 'Go deep into': minut += 5 & dungeonMark = 2 & gt $curloc
end
if dungeonMark = 2:
if svitokRTS = 1:
exit
end
''
'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
act 'Exit from the gallery': minut += 5 & dungeonMark = 1 & gt $curloc
act 'Sign in 1yu room': minut += 5 & dungeonMark = 3 & gt $curloc
act 'Sign in 2w room':
cls
if openstateDM = 1:
minut += 5
dungeonMark = 4
gt $curloc
end
if openstateDM = 0:
:markanotherrand
DMN[1] = RAND(0,9)
DMN[2] = RAND(0,9)
DMN[3] = RAND(0,9)
DMN[4] = RAND(0,9)
if DMN[1] = DMN[2] and DMN[1] = DMN[3] and DMN[1] = DMN[4]:jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 8 and DMN[3] = 0 and DMN[4] = 9: jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 1 and DMN[3] = 1 and DMN[4] = 1: jump 'markanotherrand'
if DMN[1] = 2 and DMN[2] = 1 and DMN[3] = 7 and DMN[4] = 2: jump 'markanotherrand'
if DMN[1] = 3 and DMN[2] = 2 and DMN[3] = 1 and DMN[4] = 3: jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 6 and DMN[3] = 6 and DMN[4] = 2: jump 'markanotherrand'
if DMN[1] = 9 and DMN[2] = 3 and DMN[3] = 1 and DMN[4] = 2: jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 1 and DMN[3] = 9 and DMN[4] = 3: jump 'markanotherrand'
if DMN[1] = 8 and DMN[2] = 0 and DMN[3] = 9 and DMN[4] = 6: jump 'markanotherrand'
if DMN[1] = 7 and DMN[2] = 7 and DMN[3] = 5 and DMN[4] = 6: jump 'markanotherrand'
if DMN[1] = 6 and DMN[2] = 8 and DMN[3] = 5 and DMN[4] = 5: jump 'markanotherrand'
if DMN[1] = 9 and DMN[2] = 8 and DMN[3] = 8 and DMN[4] = 1: jump 'markanotherrand'
if DMN[1] = 5 and DMN[2] = 5 and DMN[3] = 3 and DMN[4] = 1: jump 'markanotherrand'
i = 0
numdmr = 0
:markdnm
i += 1
if DMN[i] = 0 or DMN[i] = 6 or DMN[i] = 9:
numdmr += 1
elseif DMN[i] = 8:
numdmr += 2
else
end
if i < 4: jump 'markdnm'
numberOSDM = input("<><><><>=?")
if numberOSDM < 0 or numberOSDM > 8 or numdmr ! numberOSDM:
MSG("Silence, nothing has changed")
gt $curloc
else
openstateDM = 1
MSG("In the door that just clicked")
gt $curloc
end
end
end
if openstateDM2 = 2: act 'Sign in third room': minut += 5 & dungeonMark = 5 & gt $curloc
end
if dungeonMark = 3:
''
'The room in which the middle stands a stone dais on which are various dusty bottles.'
'Scrawled on the wall of what is signs.'
act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
end
if dungeonMark = 4:
''
'Small room in which there are what that Drums.'
act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
if openstateDM2 = 1:
'In another barrel you see a device where you can enter numbers.'
act 'Enter the numbers':
cls
numberOSDM2 = input("12,1,1,1,2,1,3,?,?,?,?")
if numberOSDM2 = rikudootvet:
openstateDM2 = 2
MSG("Outside that it rattled.")
else
MSG("Silence, nothing has changed")
end
gt $curloc
end
end
end
if dungeonMark = 5:
''
'The room in which the middle, sitting on a stone throne cobwebbed skeleton.'
if svitokRTS = 0: 'In the hands of a skeleton lying scroll.'
act 'Leave the room': minut += 5 & dungeonMark = 2 & gt $curloc
end
=======
if dungeonMark=1:
''
'Quite a large and desolate room in which there is nothing but a heap of bones in a corner.'
act 'Go_Out':minut+=5&dungeonMark=0> $curloc
act 'Go deep into the':minut+=5&dungeonMark=2> $curloc
end
if dungeonMark=2:
if svitokRTS=1:
exit
end
''
'Dilapidated gallery in the recesses of which are visible doors to other rooms.'
act 'Exit from the gallery':minut+=5&dungeonMark=1> $curloc
act 'Log in 1th room':minut+=5&dungeonMark=3> $curloc
act 'Log in 2th room':
cls
if openstateDM=1:
minut+=5
dungeonMark=4
gt $curloc
end
if openstateDM=0:
:markanotherrand
DMN[1]=RAND(0,9)
DMN[2]=RAND(0,9)
DMN[3]=RAND(0,9)
DMN[4]=RAND(0,9)
if DMN[1]=DMN[2] and DMN[1]=DMN[3] and DMN[1]=DMN[4]:jump'markanotherrand'
if DMN[1]=8 and DMN[2]=8 and DMN[3]=0 and DMN[4]=9:jump'markanotherrand'
if DMN[1]=7 and DMN[2]=1 and DMN[3]=1 and DMN[4]=1:jump'markanotherrand'
if DMN[1]=2 and DMN[2]=1 and DMN[3]=7 and DMN[4]=2:jump'markanotherrand'
if DMN[1]=3 and DMN[2]=2 and DMN[3]=1 and DMN[4]=3:jump'markanotherrand'
if DMN[1]=7 and DMN[2]=6 and DMN[3]=6 and DMN[4]=2:jump'markanotherrand'
if DMN[1]=9 and DMN[2]=3 and DMN[3]=1 and DMN[4]=2:jump'markanotherrand'
if DMN[1]=8 and DMN[2]=1 and DMN[3]=9 and DMN[4]=3:jump'markanotherrand'
if DMN[1]=8 and DMN[2]=0 and DMN[3]=9 and DMN[4]=6:jump'markanotherrand'
if DMN[1]=7 and DMN[2]=7 and DMN[3]=5 and DMN[4]=6:jump'markanotherrand'
if DMN[1]=6 and DMN[2]=8 and DMN[3]=5 and DMN[4]=5:jump'markanotherrand'
if DMN[1]=9 and DMN[2]=8 and DMN[3]=8 and DMN[4]=1:jump'markanotherrand'
if DMN[1]=5 and DMN[2]=5 and DMN[3]=3 and DMN[4]=1:jump'markanotherrand'
i=0
numdmr=0
:markdnm
i+=1
if DMN[i]=0 or DMN[i]=6 or DMN[i]=9:
numdmr+=1
elseif DMN[i]=8:
numdmr+=2
else
end
if i<4:jump'markdnm'
numberOSDM=input("<><><><>=?")
if numberOSDM<0 or numberOSDM>8 or numdmr!numberOSDM:
MSG("silence, nothing has changed")
gt $curloc
else
openstateDM=1
MSG("At the door that something clicked")
gt $curloc
end
end
end
if openstateDM2=2:act 'Log in 3th room':minut+=5&dungeonMark=5> $curloc
end
if dungeonMark=3:
''
'The room in which the center of the standing stone dais on which there are a variety of dusty bottles.'
'Scrawled on the wall of what is insignia.'
act 'Exit the room':minut+=5&dungeonMark=2> $curloc
end
if dungeonMark=4:
''
'Small room in which there are some that barrels.'
act 'Exit the room':minut+=5&dungeonMark=2> $curloc
if openstateDM2=1:
'In the other barrel you see a device where you can enter the numbers.'
act 'Enter digits':
cls
numberOSDM2=input("12,1,1,1,2,1,3,?,?,?,?")
if numberOSDM2=rikudootvet:
openstateDM2=2
MSG("Outside.")
else
MSG("silence, nothing has changed")
end
gt $curloc
end
end
end
if dungeonMark=5:
''
'The room in which the middle, sitting on a stone throne skeleton covered with cobwebs.'
if svitokRTS=0:'In the hands of the skeleton is scroll.'
act 'Exit the room':minut+=5&dungeonMark=2> $curloc
end
>>>>>>> 384_dangeon
--- dangeon ---------------------------------