# KGDgame <<<<<<< 428_KGDgame minut += 1 gs 'stat' gs 'KGDexp' '
Date <>
' '
Your town
' '
Buildings
' 'Tower Hero, which stores <> Resources' 'Farms <> pieces' '' '
List Party hero (6t people maximum)
' 'Hero. Level <>Life <>Done <>' if KGDsput2 > 0: '<<$KGDname2>>. Level <>Life <>Done <>' if KGDsput3 > 0: '<<$KGDname3>>. Level <>Life <>Done <>' if KGDsput4 > 0: '<<$KGDname4>>. Level <>Life <>Done <>' if KGDsput5 > 0: '<<$KGDname5>>. Level <>Life <>Done <>' if KGDsput6 > 0: '<<$KGDname6>>. Level <>Life <>Done <>' '' '
Brands for
' 'Do you own <>% of' ======= minut+=1 gs'stat' gs'KGDexp' '
day <>
' '
your city
' '
Structures
' 'tower hero, which is stored <> resources' 'farms <> pcs' '' '
List of party hero (6five people maximum)
' 'hero. level <>, life <>, damage <>' if KGDsput2>0:'<<$KGDname2>>. level <>, life <>, damage <>' if KGDsput3>0:'<<$KGDname3>>. level <>, life <>, damage <>' if KGDsput4>0:'<<$KGDname4>>. level <>, life <>, damage <>' if KGDsput5>0:'<<$KGDname5>>. level <>, life <>, damage <>' if KGDsput6>0:'<<$KGDname6>>. level <>, life <>, damage <>' '' '
territory
' 'Do you own <>% territory' >>>>>>> 428_KGDgame <<<<<<< 428_KGDgame act 'Next Day': cls KGDbrod = 0 KGDday += 1 KGDmoney += KGDkarta * 5 + KGDfarm * 10 ======= act 'the next day': cls KGDbrod=0 KGDday+=1 KGDmoney+=KGDkarta*5+KGDfarm*10 >>>>>>> 428_KGDgame gt $curloc end <<<<<<< 428_KGDgame if KGDmoney >= 150 and KGDfarm > KGDkarta: act 'Build a farm (150 resources)': cls KGDmoney -= 150 KGDfarm += 1 gt $curloc end ======= if KGDmoney>=150 and KGDfarm>KGDkarta: act 'build a farm (150 resources)': cls KGDmoney-=150 KGDfarm+=1 gt $curloc end >>>>>>> 428_KGDgame end <<<<<<< 428_KGDgame act 'Arrange the soldiers': cls KGDpartyCreate = 1 $kgdplace = '1st place empty' $kgdplace2 = '2nd place is empty' $kgdplace3 = '3rd place is empty' $kgdplace4 = '4th place is empty' $kgdplace5 = '5th place is empty' $kgdplace6 = '6th place is empty' kgdplace = 0 kgdplace2 = 0 kgdplace3 = 0 kgdplace4 = 0 kgdplace5 = 0 kgdplace6 = 0 gt 'KGDparty' end if KGDbrod = 0 and KGDpartyCreate > 0: act 'Win territory': cls KGDbrod = 1 gt 'KGDbefore' end ======= act 'arrange the soldiers': cls KGDpartyCreate=1 $kgdplace='1place empty' $kgdplace2='2place empty' $kgdplace3='3place empty' $kgdplace4='4place empty' $kgdplace5='5place empty' $kgdplace6='6place empty' kgdplace=0 kgdplace2=0 kgdplace3=0 kgdplace4=0 kgdplace5=0 kgdplace6=0 gt 'KGDparty' end if KGDbrod=0 and KGDpartyCreate>0: act 'win territory': cls KGDbrod=1 gt 'KGDbefore' end >>>>>>> 428_KGDgame end <<<<<<< 428_KGDgame if KGDsput6 = 0 and KGDmoney >= 250: act 'Hire a satellite (250 resources)': cls KGDmoney -= 250 KGDpartyCreate = 0 act 'Warrior': if KGDsput2 = 0: $KGDname2 = 'Warrior' KGDlvl2 = 1 KGDHP2 = 100 KGDdam2 = 10 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Warrior' KGDlvl3 = 1 KGDHP3 = 100 KGDdam3 = 10 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Warrior' KGDlvl4 = 1 KGDHP4 = 100 KGDdam4 = 10 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Warrior' KGDlvl5 = 1 KGDHP5 = 100 KGDdam5 = 10 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Warrior' KGDlvl6 = 1 KGDHP6 = 100 KGDdam6 = 10 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Magician': if KGDsput2 = 0: $KGDname2 = 'Magician' KGDlvl2 = 1 KGDHP2 = 60 KGDdam2 = 20 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Magician' KGDlvl3 = 1 KGDHP3 = 60 KGDdam3 = 20 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Magician' KGDlvl4 = 1 KGDHP4 = 60 KGDdam4 = 20 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Magician' KGDlvl5 = 1 KGDHP5 = 60 KGDdam5 = 20 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Magician' KGDlvl6 = 1 KGDHP6 = 60 KGDdam6 = 20 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Archer': if KGDsput2 = 0: $KGDname2 = 'Archer' KGDlvl2 = 1 KGDHP2 = 80 KGDdam2 = 15 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Archer' KGDlvl3 = 1 KGDHP3 = 80 KGDdam3 = 15 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Archer' KGDlvl4 = 1 KGDHP4 = 80 KGDdam4 = 15 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Archer' KGDlvl5 = 1 KGDHP5 = 80 KGDdam5 = 15 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Archer' KGDlvl6 = 1 KGDHP6 = 80 KGDdam6 = 15 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end act 'Priest': if KGDsput2 = 0: $KGDname2 = 'Priest' KGDlvl2 = 1 KGDHP2 = 40 KGDdam2 = 20 KGDsput2 = 1 KGDexp2 = 0 gt $curloc exit end if KGDsput3 = 0: $KGDname3 = 'Priest' KGDlvl3 = 1 KGDHP3 = 40 KGDdam3 = 20 KGDsput3 = 1 KGDexp3 = 0 gt $curloc exit end if KGDsput4 = 0: $KGDname4 = 'Priest' KGDlvl4 = 1 KGDHP4 = 40 KGDdam4 = 20 KGDsput4 = 1 KGDexp4 = 0 gt $curloc exit end if KGDsput5 = 0: $KGDname5 = 'Priest' KGDlvl5 = 1 KGDHP5 = 40 KGDdam5 = 20 KGDsput5 = 1 KGDexp5 = 0 gt $curloc exit end if KGDsput6 = 0: $KGDname6 = 'Priest' KGDlvl6 = 1 KGDHP6 = 40 KGDdam6 = 20 KGDsput6 = 1 KGDexp6 = 0 gt $curloc exit end end end ======= if KGDsput6=0 and KGDmoney>=250: act 'hire satellite (250 resources)': cls KGDmoney-=250 KGDpartyCreate=0 act 'warrior': if KGDsput2=0: $KGDname2='warrior' KGDlvl2=1 KGDHP2=100 KGDdam2=10 KGDsput2=1 KGDexp2=0 gt $curloc exit end if KGDsput3=0: $KGDname3='warrior' KGDlvl3=1 KGDHP3=100 KGDdam3=10 KGDsput3=1 KGDexp3=0 gt $curloc exit end if KGDsput4=0: $KGDname4='warrior' KGDlvl4=1 KGDHP4=100 KGDdam4=10 KGDsput4=1 KGDexp4=0 gt $curloc exit end if KGDsput5=0: $KGDname5='warrior' KGDlvl5=1 KGDHP5=100 KGDdam5=10 KGDsput5=1 KGDexp5=0 gt $curloc exit end if KGDsput6=0: $KGDname6='warrior' KGDlvl6=1 KGDHP6=100 KGDdam6=10 KGDsput6=1 KGDexp6=0 gt $curloc exit end end act 'magician': if KGDsput2=0: $KGDname2='magician' KGDlvl2=1 KGDHP2=60 KGDdam2=20 KGDsput2=1 KGDexp2=0 gt $curloc exit end if KGDsput3=0: $KGDname3='magician' KGDlvl3=1 KGDHP3=60 KGDdam3=20 KGDsput3=1 KGDexp3=0 gt $curloc exit end if KGDsput4=0: $KGDname4='magician' KGDlvl4=1 KGDHP4=60 KGDdam4=20 KGDsput4=1 KGDexp4=0 gt $curloc exit end if KGDsput5=0: $KGDname5='magician' KGDlvl5=1 KGDHP5=60 KGDdam5=20 KGDsput5=1 KGDexp5=0 gt $curloc exit end if KGDsput6=0: $KGDname6='magician' KGDlvl6=1 KGDHP6=60 KGDdam6=20 KGDsput6=1 KGDexp6=0 gt $curloc exit end end act 'archer': if KGDsput2=0: $KGDname2='archer' KGDlvl2=1 KGDHP2=80 KGDdam2=15 KGDsput2=1 KGDexp2=0 gt $curloc exit end if KGDsput3=0: $KGDname3='archer' KGDlvl3=1 KGDHP3=80 KGDdam3=15 KGDsput3=1 KGDexp3=0 gt $curloc exit end if KGDsput4=0: $KGDname4='archer' KGDlvl4=1 KGDHP4=80 KGDdam4=15 KGDsput4=1 KGDexp4=0 gt $curloc exit end if KGDsput5=0: $KGDname5='archer' KGDlvl5=1 KGDHP5=80 KGDdam5=15 KGDsput5=1 KGDexp5=0 gt $curloc exit end if KGDsput6=0: $KGDname6='archer' KGDlvl6=1 KGDHP6=80 KGDdam6=15 KGDsput6=1 KGDexp6=0 gt $curloc exit end end act 'priest': if KGDsput2=0: $KGDname2='priest' KGDlvl2=1 KGDHP2=40 KGDdam2=20 KGDsput2=1 KGDexp2=0 gt $curloc exit end if KGDsput3=0: $KGDname3='priest' KGDlvl3=1 KGDHP3=40 KGDdam3=20 KGDsput3=1 KGDexp3=0 gt $curloc exit end if KGDsput4=0: $KGDname4='priest' KGDlvl4=1 KGDHP4=40 KGDdam4=20 KGDsput4=1 KGDexp4=0 gt $curloc exit end if KGDsput5=0: $KGDname5='priest' KGDlvl5=1 KGDHP5=40 KGDdam5=20 KGDsput5=1 KGDexp5=0 gt $curloc exit end if KGDsput6=0: $KGDname6='priest' KGDlvl6=1 KGDHP6=40 KGDdam6=20 KGDsput6=1 KGDexp6=0 gt $curloc exit end end end >>>>>>> 428_KGDgame end <<<<<<< 428_KGDgame act 'Quit Game': gt 'Komp','start' ======= act 'Leave the game':gt'Komp','start' >>>>>>> 428_KGDgame --- KGDgame ---------------------------------