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- # strelba
- !gunpricel=0 no sighting
- !gunpricel=1 sighting
- !gunpricel=2 very accurate
- !gunpower Weapon damage
- !buu the number of shots
- !shoot shooting skills
- :markstrelba
- !Reita hit
- buurand = rand(0, 100)
- if buu = 0:xgt 'fight', 'sta'
- if shoot = 0:
- if gunpricel = 0:
- if buurand = 100:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 100:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 95:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 95:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot > 0 and shoot < 20:
- if gunpricel = 0:
- if buurand >= 95:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 95:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 20 and shoot < 40:
- if gunpricel = 0:
- if buurand >= 90:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 90:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 40 and shoot < 60:
- if gunpricel = 0:
- if buurand >= 85:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 85:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 60 and shoot < 80:
- if gunpricel = 0:
- if buurand >= 80:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 80:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 80 and shoot < 100:
- if gunpricel = 0:
- if buurand >= 75:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 75:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 100 and shoot < 150:
- if gunpricel = 0:
- if buurand >= 70:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 70:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 150 and shoot < 200:
- if gunpricel = 0:
- if buurand >= 65:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 65:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 200 and shoot < 300:
- if gunpricel = 0:
- if buurand >= 60:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 60:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 300 and shoot < 400:
- if gunpricel = 0:
- if buurand >= 55:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 55:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 50:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 50:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 400 and shoot < 500:
- if gunpricel = 0:
- if buurand >= 50:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 50:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 40:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 40:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- if shoot >= 500:
- if gunpricel = 0:
- if buurand >= 45:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 45:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 1:
- if buurand >= 40:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 40:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- if gunpricel = 2:
- if buurand >= 35:
- damage = gunpower
- jump 'markstelokpopal'
- end
- if buurand < 35:
- buu -= 1
- 'bloomer'
- jump 'markstrelba'
- end
- end
- end
- :markstelokpopal
- !if hit
- !Calculation of damage
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:set damage -= dospehDefV & set dospehEnV -= 1
- if damage < 0:set damage = 0
- set healthV -= damage
- Gcrimein += 1
- '<b><font color="green">harmed <<damage>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red"><<$nameV>> reflected damage and you got <<damage>> points of damage</font></b>'
- end
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- if defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- set defenceV -= damage
- '<b><font color="green">Protection enemy harmed <<damage>> units</font></b>'
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- if klonV > 0 and unmaterialV <= 0:
- set klonV -= 1
- '<b><font color="green">Clone destroyed enemy, he still had <<KlonV>> clones</font></b>'
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- if unmaterialV > 0:
- set unmaterialV -= 1
- '<b><font color="red">Your bullet went straight through the opponent´s body. <<$nameV>> none Materials</font></b>'
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- if barierV > 0:
- !meniteta barrier for damange
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood hit</font></b>'
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- if barierV < damage:
- set healthV -= damage
- Gcrimein += 1
- '<b><font color="green">harmed <<damage>> units</font></b>'
- if zerkaloV > 0:
- set zerkaloV -= 1
- set health -= damage
- '<b><font color="red"><<$nameV>> reflected damage and you got <<damage>> points of damage</font></b>'
- end
- end
- if buu = 0:xgt 'fight', 'sta'
- if buu > 0:buu -= 1 & jump 'markstrelba'
- end
- --- strelba ---------------------------------
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