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- # kikbox
- if $args[0] = 'start':
- '<center><b>Round 1</b></center>'
- *nl
- '<center><img src="images/community/ring1.jpg"></center>'
- act 'Start Fight':
- gt 'kikbox', 'fight'
- end
- end
- if $ARGS[0] = 'fight':
- gs 'befKik'
- '<b>======================== (ROUND <<round>>) ================= ==========</b>'
- if minround = 1:'<b>the fight 0:30</b>'
- if minround = 2:'<b>the fight 1:00</b>'
- if minround = 3:'<b>the fight 1:30</b>'
- if minround = 4:'<b>the fight 2:00</b>'
- if minround = 5:'<b>the fight 2:30</b>'
- '<b><<$nameV>></b> Life <b><font color="red"><<healthV>></font></b>, Endurance <b><font color="green"><<staminaV>></font></b>'
- 'Your life <b><font color="red"><<health>></font></b>, Endurance <b><font color="green"><<stamina>></font></b>'
- '<b>=============================================== ===========</b>'
- 'Your points <<pointKik>>Points opponent <<pointKikV>>'
- '<b>=============================================== ===========</b>'
- gs 'initKik'
- if hod = 0:
- !Player attacks
- '<font color="green">You can attack</font>'
- act 'Apply fast Jeb':
- cla
- set damage = rand(stren/12, stren/8)
- if damage <= 0:set damage = 1
- set koefatak = (speed + reakt + jab) * 2
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="green">You deal with a quick jab step forward.</font>'
- gs 'Kikatak', 'player'
- xgt 'kikbox', 'sta'
- end
- act 'Apply power punch':
- cla
- set damkoef = stren * 20 / 100
- set damage = rand(stren - damkoef, stren + damkoef)
- if damage <= 0:set damage = 1
- set koefatak = (speed + reakt + punch)
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="green">You apply a powerful punch.</font>'
- gs 'Kikatak', 'player'
- xgt 'kikbox', 'sta'
- end
- act 'Footed strike':
- cla
- set damkoef = stren * 20 / 100
- set damage = rand((stren - damkoef) * 3, (stren + damkoef) * 3)
- if damage <= 0:set damage = 1
- set koefatak = (speed + reakt + kik) / 2
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="green">You apply a kick powerful.</font>'
- gs 'Kikatak', 'player'
- xgt 'kikbox', 'sta'
- end
- end
- if hod = 1:
- !Enemy attacks
- '<font color="red"><<$nameV>> attacks</font>'
- set tiprand = rand(0, 2)
- if tiprand = 0:
- set damage = rand(strenV / 12, strenV / 8)
- if damage <= 0:set damage = 1
- set koefatak = (speedV + reaktV + JabV) * 2
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="red"><<$nameV>> deals with quick jab step forward.</font>'
- gs 'Kikatak', 'enemy'
- xgt 'kikbox', 'sta'
- end
- if tiprand = 1:
- set damkoef = strenV * 20/100
- set damage = rand(strenV - damkoef, strenV + damkoef)
- if damage <= 0:set damage = 1
- set koefatak = (speedV + reaktV + punchV)
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="red"><<$nameV>> applies the power punch.</font>'
- gs 'Kikatak', 'enemy'
- xgt 'kikbox', 'sta'
- end
- if tiprand = 2:
- set damkoef = strenV * 20 / 100
- set damage = rand((strenV - damkoef) * 3, (strenV + damkoef) * 3)
- if damage <= 0:set damage = 1
- set koefatak = (speedV + reaktV + kikV) / 2
- set koefpop = koefatak * 20 / 100
- set popad = rand(koefatak - koefpop, koefatak + koefpop)
- '<font color="red"><<$nameV>> tries for a kick.</font>'
- gs 'Kikatak', 'enemy'
- xgt 'kikbox', 'sta'
- end
- end
- end
- if $ARGS[0] = 'sta':
- cla
- set ionce = 0
- '<b>=============================================== ===========</b>'
- if minround = 1:'<b>the fight 1:00</b>'
- if minround = 2:'<b>the fight 1:30</b>'
- if minround = 3:'<b>the fight 2:00</b>'
- if minround = 4:'<b>the fight 2:30</b>'
- if minround = 5:'<b>the fight 3:00</b>'
- '<b>=============================================== ===========</b>'
- '<b><<$nameV>></b> Life <b><font color="red"><<healthV>></font></b>, Endurance <b><font color="green"><<staminaV>></font></b>'
- 'Your life <b><font color="red"><<health>></font></b>, Endurance <b><font color="green"><<stamina>></font></b>'
- '<b>=============================================== ===========</b>'
- if health <= 0:
- '<b><font color="red">You lost by TKO</font></b>'
- gt 'enderKik', 'lossKO'
- exit
- end
- if healthV <= 0:
- '<b><font color="green"><<$nameV>> lost by TKO</font></b>'
- gt 'enderKik', 'winKO'
- exit
- end
- act 'Further':gt 'kikbox', 'fight'
- if minround = 5:
- cla
- *clr
- 'Rang the gong indicating the end of the round <<round>>.'
- set minround = 0
- set round += 1
- act 'Back to the corner':
- cla
- *clr
- '<center><img src="images/community/kickboxing_corner.jpg"></center>'
- 'You try to rest as best as you can.'
- act 'Prepare':
- if round <= formula:
- cla
- *clr
- '<center><b>Round <<round>></b></center>'
- *nl
- '<center><img src="images/community/ring<<round>>.jpg"></center>'
- act 'In the ring':gt 'kikbox', 'fight'
- else
- if pointKik > pointKikV:
- gt 'enderKik', 'win'
- end
- if pointKik < pointKikV:
- gt 'enderKik', 'loss'
- end
- if pointKik = pointKikV:
- gt 'enderKik', 'draw'
- end
- end
- end
- end
- end
- end
- --- kikbox ---------------------------------
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