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- <<<<<<< 494_Autofight
- if Formula = 0:
- Formula=3
- end
- $endurdin = {
- Ken= (musle / 100) * Kus / 100
- if ken <= 0:
- ken = 1
- end
- Kene = (musle[i] / 100) * Kuse / 100
- if kene <= 0:
- kene = 1
- end
- KoefUder = rand(Uder * 20 / 100, Uder)
- KoefUderE = rand(Udere * 20 / 100, Udere)
- KoefBros = rand(Brosok * 20 / 100, Brosok)
- KoefBrosE = rand(Brosoke * 20 / 100, Brosoke)
- KoefProt = rand(Zash * 20 / 100, Zash)
- KoefProtE = rand(Zashe * 20 / 100, Zashe)
- =======
- # Autofight
- if Formula=0:Formula=3
- $endurdin={
- Ken=(musle[a]/100)*Kus/100
- if ken<=0:ken=1
- Kene=(musle[i]/100)*Kuse/100
- if kene<=0:kene=1
- KoefUder=RAND(Uder*20/100,Uder)
- KoefUderE=RAND(Udere*20/100,Udere)
- KoefBros=RAND(Brosok*20/100,Brosok)
- KoefBrosE=RAND(Brosoke*20/100,Brosoke)
- KoefProt=RAND(Zash*20/100,Zash)
- KoefProtE=RAND(Zashe*20/100,Zashe)
- >>>>>>> 494_Autofight
- }
- <<<<<<< 494_Autofight
- $uderdin = {
- Kus = 5
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = (strenw / 2) + agilw + rand(0, lustw) + KoefUder
- Aktiv = Aktiv * endur / endurMax
- Passiv = (((strenwE + (agilwE / 2)) * koefE) / 100) + rand (0, lustwE) + KoefProtE
- Passiv = Passiv * endurE / endurMaxE
- }
- $uderdinE = {
- Kus = 10
- Kuse = 5
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = (strenwE / 2) + agilwE + rand(0, lustwE) + KoefUdere
- Aktiv = Aktiv * endurE / endurMaxE
- Passiv = (((strenw + (agilw / 2)) * koef) / 100) + rand(0, lustw) + KoefProt
- Passiv = Passiv * endur / endurMaxE
- }
- $brosdin = {
- Kus = 10
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = strenw + (agilw / 2) + rand(0, lustw) + KoefBros
- Aktiv = Aktiv * endur / endurMax
- Passiv = (((strenwE / 2) + agilwE) * koefE / 100) + rand(0, lustwE) + KoefProtE
- Passiv = Passiv * endurE / endurMaxE
- }
- $brosdinE = {
- Kus = 10
- Kuse = 10
- dynamic $endurdin
- endur -= ken
- endurE -= kene
- Aktiv = strenwE + (agilwE / 2) + rand(0, lustwE) + KoefBrosE
- Aktiv = Aktiv * endurE / endurMaxE
- Passiv = (((strenw / 2) + agilw) * koef / 100) + rand(0, lustw) + KoefProt
- Passiv = Passiv * endur / endurMax
- =======
- $uderdin={
- Kus=5
- Kuse=10
- dynamic $endurdin
- endur-=ken
- endurE-=kene
- Aktiv=(strenW/2)+agilW+RAND(0,lustW)+KoefUder
- Aktiv=Aktiv*endur/endurMax
- Passiv=(((strenWE+(agilWE/2))*koefE)/100)+RAND(0,lustWE)+KoefProtE
- Passiv=Passiv*endurE/endurMaxE
- }
- $uderdinE={
- Kus=10
- Kuse=5
- dynamic $endurdin
- endur-=ken
- endurE-=kene
- Aktiv=(strenWE/2)+agilWE+RAND(0,lustWE)+KoefUdere
- Aktiv=Aktiv*endurE/endurMaxE
- Passiv=(((strenw+(agilw/2))*koef)/100)+RAND(0,lustw)+KoefProt
- Passiv=Passiv*endur/endurMaxE
- }
- $brosdin={
- Kus=10
- Kuse=10
- dynamic $endurdin
- endur-=ken
- endurE-=kene
- Aktiv=strenw+(agilw/2)+RAND(0,lustw)+KoefBros
- Aktiv=Aktiv*endur/endurMax
- Passiv=(((strenwE/2)+agilwE)*koefE/100)+RAND(0,lustwE)+KoefProtE
- Passiv=Passiv*endurE/endurMaxE
- }
- $brosdinE={
- Kus=10
- Kuse=10
- dynamic $endurdin
- endur-=ken
- endurE-=kene
- Aktiv=strenwE+(agilwE/2)+RAND(0,lustwE)+KoefBrosE
- Aktiv=Aktiv*endurE/endurMaxE
- Passiv=(((strenw/2)+agilw)*koef/100)+RAND(0,lustw)+KoefProt
- Passiv=Passiv*endur/endurMax
- >>>>>>> 494_Autofight
- }
- <<<<<<< 494_Autofight
- !power, throws
- !flexibility, protection,
- !speed, initiative
- !equipment,
- !endurance
- a = 1
- point = 0
- pointE = 0
- $nameE = $nikname[i]
- $nameA = $nikname[a]
- strenw = musle[1] / 10
- strenwE = musle[i] / 10
- agilw = flex[1] / 10
- agilwE = flex[i] / 10
- lustMax = wipo[1]
- lustMaxE = wipo[i]
- lustw = lustMax
- lustwe = lustMaxe
- Brosok = Bteh[1] / 10
- BrosokE = Bteh[i] / 10
- Uder = Uteh[1] / 10
- Udere = Uteh[i] / 10
- Zash = Zteh[1] / 10
- Zashe = Zteh[i] / 10
- resultFight = 0
- endurMax = stamina[1] / 10
- endurMaxE = stamina[i] / 10
- endur = endurMax
- endurE = endurMaxE
- croonce = 0
- round = 1
- rMin = 8
- stoper = 0
- Ku = 0
- Kb = 0
- Kz = 0
- KuE =0
- KbE= 0
- KzE = 0
- !minus the endurance of fat
- !force depends on the endurance
- !speed depends on the endurance
- if Formula = 0:
- Formula = 3
- end
- '<center><b>before round</b></center>'
- '<center><img src="images/pic/fight/bef.jpg" ></center>'
- 'you and <<$nameE>> greeted each other.'
- 'Referee required to start a fight on his hands.'
- !picture
- act 'Fight on his hands':
- cls
- !picture
- '<center><img src="pic/fight/arm.jpg" ></center>'
- if strenw > strenwE:
- point += 1
- lustw += 1
- $text = 'Stand your opponent on all fours, and you catch him from behind.'
- 'You won the fight on his hands.'
- crouch = 1
- end
- if strenw < strenwE:
- pointE += 1
- lustwE += 1
- $text = 'You get up on all fours, and your opponent to catch him from behind.'
- 'You lost the battle on his hands.'
- crouch = 0
- end
- if strenw = strenwE:
- 'Quest on hand ended in a draw. The referee tossed the coin, that would determine the winner.'
- varrand = rand(0, 1)
- if varrand = 0:
- crouch = 1 & $text = 'Stand your opponent on all fours, and you catch him from behind.'
- end
- if varrand = 1:
- crouch = 0 & $text = 'You get up on all fours, and your opponent to catch him from behind.'
- end
- end
- 'Refferi stopped you and commanded <<$text>>'
- act 'Follow the instructions referees':
- gt 'FightCrouch'
- end
- end
- =======
- point=0
- pointE=0
- $nameE=$nikname[i]
- $nameA=$nikname[a]
- strenW=musle[a]/10
- strenWE=musle[i]/10
- agilW=flex[a]/10
- agilWE=flex[i]/10
- lustMax=wipo[a]
- lustMaxE=wipo[i]
- lustW=lustMax
- lustWe=lustMaxe
- Brosok=Bteh[a]/10
- BrosokE=Bteh[i]/10
- Uder=Uteh[a]/10
- Udere=Uteh[i]/10
- Zash=Zteh[a]/10
- Zashe=Zteh[i]/10
- resultFight=0
- endurMax=stamina[a]/10
- endurMaxE=stamina[i]/10
- endur=endurMax
- endurE=endurMaxE
- croonce=0
- round=1
- rMin=8
- stoper=0
- Ku=0
- Kb=0
- Kz=0
- KuE=0
- KbE=0
- KzE=0
- if strenw>strenwE:
- point+=1
- lustw+=1
- crouch=1
- end
- if strenw<strenwE:
- pointE+=1
- lustwE+=1
- crouch=0
- end
- if strenw=strenwE:
- varrand=rand(0,1)
- if varrand=0:crouch=1
- if varrand=1:crouch=0
- end
- :markFightCrouch
- stoper=0
- if crouch=1:
- enrand=RAND(0,1)
- arand=RAND(0,1)
- if arand=0:
- endur-=2
- if enrand=0:
- pointE+=1
- jump'markfight'
- end
- if enrand=1:
- point+=2
- endurE-=1
- jump'markfight1'
- end
- end
- if arand=1:
- endur-=1
- if enrand=0:
- point+=1
- jump'markfight2'
- end
- if enrand=1:
- pointE+=1
- endurE-=1
- jump'markfight3'
- end
- end
- else
- enrand=RAND(0,1)
- arand=RAND(0,1)
- if arand=0:
- if enrand=0:
- point+=1
- endurE-=2
- jump'markfightE'
- end
- if enrand=1:
- pointE+=1
- endurE-=1
- jump'markfightE1'
- end
- end
-
- if arand=1:
- endur-=1
- if enrand=0:
- pointE+=2
- endurE-=2
- jump'markfightE2'
- end
- if enrand=1:
- point+=1
- endurE-=1
- jump'markfightE3'
- end
- end
- end
- :markfight
- koef=100
- koefE=90
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- arand=RAND(0,1)
- if arand=0:
- dynamic $uderdin
- if Aktiv>Passiv:
- point+=1
- Ku+=1
- stoper=0
- jump'markfight2'
- end
- if Aktiv<Passiv:
- pointE+=1
- KzE+=1
- stoper=0
- jump'markfight3'
- end
- if Aktiv=Passiv:
- jump'markfight'
- end
- end
-
- if arand=1:
- dynamic $brosdin
- if Aktiv>Passiv:
- point+=2
- lustw+=1
- Kb+=1
- stoper=0
- jump'markfight1'
- end
- if Aktiv<Passiv:
- pointE+=1
- KzE+=1
- stoper=0
- jump'markfight3'
- end
- if Aktiv=Passiv:
- jump'markfight'
- end
- end
-
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- pointE+=1
- jump'markRoundStop'
- end
- :markfight1
- koef=100
- koefE=85
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- dynamic $uderdin
- if Aktiv>Passiv:
- point+=1
- Ku+=1
- stoper=0
- jump'markfight2'
- end
- if Aktiv<Passiv:
- pointE+=1
- KzE+=1
- stoper=0
- jump'markfight3'
- end
- if Aktiv=Passiv:
- jump'markfight1'
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- pointE+=1
- jump'markRoundStop'
- end
- :markfight2
- koef=100
- koefE=80
- lustE-=1
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- dynamic $uderdin
- endurE-=2
- if Aktiv>=Passiv:
- point+=1
- lustwE-=1
- Ku+=1
- jump'markfight2'
- end
- if Aktiv<Passiv:
- pointE+=1
- KzE+=1
- stoper=0
- jump'markfight3'
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- point+=3
- jump'markRoundStop'
- end
- :markfight3
- koef=100
- koefE=100
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- arand=RAND(0,1)
- if arand=0:
- dynamic $uderdin
- if Aktiv>Passiv:
- point+=1
- Ku+=1
- stoper=0
- jump'markfight2'
- end
- if Aktiv<=Passiv:
- pointE+=1
- KzE+=1
- jump'markRoundStop'
- end
- end
- if arand=1:
- dynamic $brosdin
- if Aktiv>Passiv:
- point+=2
- lustw+=1
- Kb+=1
- stoper=0
- jump'markfight1'
- end
- if Aktiv<=Passiv:
- pointE+=1
- KzE+=1
- jump'markRoundStop'
- end
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- pointE+=1
- jump'markRoundStop'
- end
- :markfightE
- koef=90
- koefE=100
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- deystrand=RAND(0,1)
- if deystrand=0:
- dynamic $uderdinE
- if Aktiv>Passiv:
- pointE+=1
- KuE+=1
- stoper=0
- jump'markfightE1'
- end
- if Aktiv<Passiv:
- point+=1
- Kz+=1
- stoper=0
- jump'markfightE3'
- end
- if Aktiv=Passiv:
- jump'markfightE'
- end
- end
- if deystrand=1:
- dynamic $brosdinE
- if Aktiv>Passiv:
- pointE+=2
- lustwE+=1
- KbE+=1
- stoper=0
- jump'markfightE2'
- end
- if Aktiv<Passiv:
- point+=1
- Kz+=1
- stoper=0
- jump'markfightE3'
- end
- if Aktiv=Passiv:
- jump'markfightE'
- end
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- point+=1
- jump'markRoundStop'
- end
- :markfightE1
- koef=80
- koefE=100
- lust-=1
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- dynamic $uderdinE
- endur-=2
- if Aktiv>=Passiv:
- pointE+=1
- lustw-=1
- KuE+=1
- jump'markfightE1'
- end
- if Aktiv<Passiv:
- point+=1
- Kz+=1
- stoper=0
- jump'markfightE3'
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- pointE+=3
- jump'markRoundStop'
- end
- :markfightE2
- koef=85
- koefE=100
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- dynamic $uderdinE
- if Aktiv>Passiv:
- pointE+=1
- KuE+=1
- stoper=0
- jump'markfightE1'
- end
- if Aktiv<Passiv:
- point+=1
- Kz+=1
- stoper=0
- jump'markfightE3'
- end
- if Aktiv=Passiv:
- jump'markfightE2'
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- point+=1
- jump'markRoundStop'
- end
- :markfightE3
- koef=100
- koefE=100
- rMin-=1
- stoper+=1
- if endur<=0 or lustw<=0:jump'markSubLoss'
- if endurE<=0 or lustwE<=0:jump'markSubWin'
- if stoper<3:
- if rMin>0:
- deystrand=RAND(0,1)
- if deystrand=0:
- dynamic $uderdinE
- if Aktiv>Passiv:
- pointE+=1
- KuE+=1
- stoper=0
- jump'markfightE1'
- end
- if Aktiv<=Passiv:
- point+=1
- Kz+=1
- jump'markRoundStop'
- end
- end
- if deystrand=1:
- dynamic $brosdinE
- if Aktiv>Passiv:
- pointE+=2
- lustwE+=1
- KbE+=1
- stoper=0
- jump'markfightE2'
- end
- if Aktiv<=Passiv:
- point+=1
- Kz+=1
- jump'markRoundStop'
- end
- end
- else
- jump'markRoundEnd'
- end
- end
- if stoper>=3:
- point+=1
- jump'markRoundStop'
- end
- :markRoundStop
- stoper=0
- if crouch=1 and croonce=0:crouch=0&croonce=1
- if crouch=0 and croonce=0:crouch=1&croonce=1
- croonce=0
- jump'markFightCrouch'
- :markSubWin
- resultFight=0
- jump'markEndFight'
- :markSubLoss
- resultFight=4
- jump'markEndFight'
- :markRoundEnd
- round+=1
- rMin=8
- stoper=0
- if round=Formula+1:
- if point>pointE:
- resultFight=1
- end
- if point<pointE:
- resultFight=3
- end
- if point=pointE:
- resultFight=2
- end
- jump'markEndFight'
- end
- if round<Formula+1:
- endur+=lustw*25/100
- endurE+=lustwe*25/100
- if crouch=1 and croonce=0:crouch=0&croonce=1
- if crouch=0 and croonce=0:crouch=1&croonce=1
- croonce=0
- jump'markFightCrouch'
- end
- :markEndFight
- if NoView=0:'<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>>'
- if NoView=0:'<<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>>'
- if NoView=0:'<<point>> points <<$nameA>> <<Ku>> Activism in the attacks retention, <<Kb>> Activism in the attacks throws, <<Kz>> successful defenses.'
- if NoView=0:'<<pointE>> points <<$nameE>> <<KuE>> Activism in the attacks retention, <<KbE>> Activism in the attacks throws, <<KzE>> successful defenses.'
- if resultFight=0:
- wipo[a]+=2
- wipo[i]-=1
- rating[a]+=2
- rating[i]-=5
- strand=RAND(0,2)
- if strand=0:musle[a]+=10
- if strand=1:flex[a]+=10
- if strand=2:stamina[a]+=10
- tehrand=RAND(0,2)
- if tehrand=0:Bteh[a]+=10
- if tehrand=1:Uteh[a]+=10
- if tehrand=2:Zteh[a]+=10
- if NoView=0:'<b><<$nameA>> won surrender</b>'
- $spisok[a]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>wins by submission</font>
- '
- $spisok[i]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat surrender</font>
- '
- win[a]+=1
- SubWin[a]+=1
- loss[i]+=1
- SubLoss[i]+=1
- end
- if resultFight=1:
- wipo[a]+=1
- rating[a]+=1
- rating[i]-=3
- strand=RAND(0,2)
- if strand=0:musle[a]+=10
- if strand=1:flex[a]+=10
- if strand=2:stamina[a]+=10
- tehrand=RAND(0,2)
- if tehrand=0:Bteh[a]+=10
- if tehrand=1:Uteh[a]+=10
- if tehrand=2:Zteh[a]+=10
- if NoView=0:'<b><<$nameA>> won</b>'
- $spisok[a]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>victory</font>
- '
- $spisok[i]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat</font>
- '
- win[a]+=1
- loss[i]+=1
- end
- if resultFight=2:
- rating[a]-=1
- rating[i]-=1
- if NoView=0:'<b>The result of the fight a draw</b>'
- $spisok[a]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=black>draw</font>
- '
- $spisok[i]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=black>draw</font>
- '
- draw[a]+=1
- draw[i]+=1
- end
- if resultFight=3:
- wipo[i]+=1
- rating[a]-=3
- rating[i]+=1
- strand=RAND(0,2)
- if strand=0:musle[i]+=10
- if strand=1:flex[i]+=10
- if strand=2:stamina[i]+=10
- tehrand=RAND(0,2)
- if tehrand=0:Bteh[i]+=10
- if tehrand=1:Uteh[i]+=10
- if tehrand=2:Zteh[i]+=10
- if NoView=0:'<b><<$nameE>> won</b>'
- $spisok[a]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat</font>
- '
- $spisok[i]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>victory</font>
- '
- win[i]+=1
- loss[a]+=1
- end
- if resultFight=4:
- wipo[i]+=2
- wipo[a]-=1
- rating[a]-=5
- rating[i]+=2
- strand=RAND(0,2)
- if strand=0:musle[i]+=10
- if strand=1:flex[i]+=10
- if strand=2:stamina[i]+=10
- tehrand=RAND(0,2)
- if tehrand=0:Bteh[i]+=10
- if tehrand=1:Uteh[i]+=10
- if tehrand=2:Zteh[i]+=10
- if NoView=0:'<b><<$nameE>> won surrender</b>'
- $spisok[a]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=red>defeat surrender</font>
- '
- $spisok[i]+='<<$nameA>> <<win[a]>>-<<loss[a]>>-<<draw[a]>> <<SubWin[a]>>/<<SubLoss[a]>> vs <<$nameE>> <<win[i]>>-<<loss[i]>>-<<draw[i]>> <<SubWin[i]>>/<<SubLoss[i]>> <font color=green>wins by submission</font>
- '
- win[i]+=1
- SubWin[i]+=1
- loss[a]+=1
- SubLoss[a]+=1
- end
- --- Autofight ---------------------------------
- >>>>>>> 494_Autofight
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