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- <<<<<<< 512_npc
- i = NPCnow
- :markgenernpc
- i += 1
- =======
- # npc
- i=NPCnow
- :markgenernpc
- i+=1
- >>>>>>> 512_npc
- !power and moral qualities
- <<<<<<< 512_npc
- slut[i] = 0
- musle[i] = RAND(25, 100)
- flex[i] = RAND(25, 80)
- stamina[i] = RAND(200, 300)
- wipo[i] = RAND(30, 60)
- !equipment
- Bteh[i] = RAND(0, 100)
- Uteh[i] = RAND(0, 100)
- Zteh[i] = RAND(0, 100)
- if i = 2:
- musle[i] = 200
- flex[i] = 100
- stamina[i] = 300
- wipo[i] = 100
- !equipment
- Bteh[i] += 200
- Uteh[i] += 200
- Zteh[i] += 200
- end
- if i = 10:
- musle[i] += 50
- wipo[i] += 30
- end
- if i = 15:
- musle[i] += 30
- flex[i] += 40
- stamina[i] += 100
- wipo[i] += 20
- !equipment
- Bteh[i] += 20
- Uteh[i] += 20
- Zteh[i] += 20
- end
- if i = 32:
- musle[i] += 100
- flex[i] += 100
- end
- if i = 36:
- flex[i] += 100
- end
- if i = 51:
- Bteh[i] += 100
- Uteh[i] += 100
- Zteh[i] += 100
- end
- if i = 52:
- stamina[i] += 300
- wipo[i] += 60
- end
- if i = 60:
- musle[i] += 200
- wipo[i] += 40
- end
- if i = 78:
- flex[i] += 50
- wipo[i] += 30
- end
- if i = 100:
- musle[i] += 100
- flex[i] += 100
- stamina[i] += 200
- wipo[i] += 30
- !equipment
- Bteh[i] += 100
- Uteh[i] += 100
- Zteh[i] += 100
- end
- if i = 107:
- musle[i] += 10
- flex[i] += 10
- stamina[i] += 100
- wipo[i] += 100
- end
- if i = 123:
- flex[i] += 100
- stamina[i] += 100
- wipo[i] += 30
- end
- if i = 137:
- musle[i] += 70
- wipo[i] += 20
- end
- if i = 170:
- musle[i] += 100
- stamina[i] += 100
- wipo[i] += 30
- end
- if i = 235:
- Bteh[i] += 100
- Uteh[i] += 100
- Zteh[i] += 100
- end
- if i = 236:
- flex[i] += 60
- stamina[i] += 100
- wipo[i] += 20
- end
- if i = 255:
- musle[i] += 30
- flex[i] += 30
- stamina[i] += 100
- wipo[i] += 60
- !equipment
- Bteh[i] += 400
- Uteh[i] += 400
- Zteh[i] += 400
- =======
- slut[i]=0
- musle[i]=RAND(25,100)
- flex[i]=RAND(25,80)
- stamina[i]=RAND(200,300)
- wipo[i]=RAND(30,60)
- !equipment
- Bteh[i]=RAND(0,100)
- Uteh[i]=RAND(0,100)
- Zteh[i]=RAND(0,100)
- if i=2:
- musle[i]=200
- flex[i]=100
- stamina[i]=300
- wipo[i]=100
- !equipment
- Bteh[i]+=200
- Uteh[i]+=200
- Zteh[i]+=200
- end
- if i=10:
- musle[i]+=50
- wipo[i]+=30
- end
- if i=15:
- musle[i]+=30
- flex[i]+=40
- stamina[i]+=100
- wipo[i]+=20
- !equipment
- Bteh[i]+=20
- Uteh[i]+=20
- Zteh[i]+=20
- end
- if i=32:
- musle[i]+=100
- flex[i]+=100
- end
- if i=36:
- flex[i]+=100
- end
- if i=51:
- Bteh[i]+=100
- Uteh[i]+=100
- Zteh[i]+=100
- end
- if i=52:
- stamina[i]+=300
- wipo[i]+=60
- end
- if i=60:
- musle[i]+=200
- wipo[i]+=40
- end
- if i=78:
- flex[i]+=50
- wipo[i]+=30
- end
- if i=100:
- musle[i]+=100
- flex[i]+=100
- stamina[i]+=200
- wipo[i]+=30
- !equipment
- Bteh[i]+=100
- Uteh[i]+=100
- Zteh[i]+=100
- end
- if i=107:
- musle[i]+=10
- flex[i]+=10
- stamina[i]+=100
- wipo[i]+=100
- end
- if i=123:
- flex[i]+=100
- stamina[i]+=100
- wipo[i]+=30
- end
- if i=137:
- musle[i]+=70
- wipo[i]+=20
- end
- if i=170:
- musle[i]+=100
- stamina[i]+=100
- wipo[i]+=30
- end
- if i=235:
- Bteh[i]+=100
- Uteh[i]+=100
- Zteh[i]+=100
- end
- if i=236:
- flex[i]+=60
- stamina[i]+=100
- wipo[i]+=20
- end
- if i=255:
- musle[i]+=30
- flex[i]+=30
- stamina[i]+=100
- wipo[i]+=60
- !equipment
- Bteh[i]+=400
- Uteh[i]+=400
- Zteh[i]+=400
- >>>>>>> 512_npc
- end
- <<<<<<< 512_npc
- if i = 265:
- musle[i] += 100
- flex[i] += 100
- stamina[i] += 150
- wipo[i] += 80
- !equipment
- Bteh[i] += 60
- Uteh[i] += 60
- Zteh[i] += 60
- =======
- if i=265:
- musle[i]+=100
- flex[i]+=100
- stamina[i]+=150
- wipo[i]+=80
- !equipment
- Bteh[i]+=60
- Uteh[i]+=60
- Zteh[i]+=60
- >>>>>>> 512_npc
- end
- <<<<<<< 512_npc
- irand = i
- =======
- irand=i
- >>>>>>> 512_npc
- gs'namer'
- <<<<<<< 512_npc
- if i < NPCnum:
- jump'markgenernpc'
- end
- =======
- if i<NPCnum:jump'markgenernpc'
- --- npc ---------------------------------
- >>>>>>> 512_npc
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