# kakuzu
<<<<<<< 372_kakuzu
if $ARGS[0] = 'start':
=======
if $ARGS[0]='start':
>>>>>>> 372_kakuzu
cla
*clr
<<<<<<< 372_kakuzu
set minut += 5
clr
gs 'stat'
fcolor = rgb(0,0,0)
bcolor = rgb(255,255,255)
LCOLOR = rgb(106,90,205)
'
Mansion Kakuzu'
''
'Old gloomy mansion, which even at the local gun-shot approach fear and sincerely believe that lives there that is very bad. No need to have some sort of skills that make your system, from the death blows.'
act 'Enter the mansion': gt 'kakuzu','mansion'
act 'Leave': gt 'nord'
=======
set minut = minut + 5
clr
gs'stat'
fcolor=rgb(0,0,0)
bcolor=rgb(255,255,255)
LCOLOR = rgb(106,90,205)
'mansion Kakuzu'
''
'Ancient gloomy mansion, to which local even a cannon shot afraid to approach and sincerely believe, that lives there that something very bad. No need to have some sort of ability, make your system, emanates from this place of death.'
act 'Sign in mansion':gt 'kakuzu','mansion'
act 'Get_Away':gt 'nord'
>>>>>>> 372_kakuzu
end
<<<<<<< 372_kakuzu
if $ARGS[0] = 'mansion':
=======
if $ARGS[0]='mansion':
>>>>>>> 372_kakuzu
cla
*clr
<<<<<<< 372_kakuzu
set minut += 5
clr
gs 'stat'
'Mansion Kakuzu'
''
=======
set minut = minut + 5
clr
gs'stat'
'mansion Kakuzu'
''
>>>>>>> 372_kakuzu
'The room sits Kakuzu not paying any attention to you'
<<<<<<< 372_kakuzu
act 'Talk to Kakuzu': gt 'kakuzu','mansion1'
act 'Leave': gt 'kakuzu','start'
=======
act 'Talk to Kakuzu':gt 'kakuzu','mansion1'
act 'Get_Away':gt 'kakuzu','start'
>>>>>>> 372_kakuzu
end
<<<<<<< 372_kakuzu
if $ARGS[0] = 'mansion1':
=======
if $ARGS[0]='mansion1':
>>>>>>> 372_kakuzu
cla
*clr
<<<<<<< 372_kakuzu
set minut += 5
clr
gs 'stat'
'Kakuzu'
''
if tobiQW = 1: 'I know who you are and what you need. Pay 100 pieces and then I move, that would teach you how to achieve affinity with the elements.'
if tobiQW = 2:'You have <> sheets of paper to determine the affinity of the elements. If you run out of paper, you have to buy more at Kakuzu 10 thousand sheet.'
=======
set minut = minut + 5
clr
gs'stat'
'Kakuzu'
''
if tobiQW = 1:'I know who you are and what you need. pay 100 pieces and then I wiggled, that would teach you how to achieve affinity with the elements.'
if tobiQW = 2:'you have <> sheets of paper to determine the affinity of the elements. If you do not have enough paper, you have to buy more at Kakuzu for 10 sput list.'
>>>>>>> 372_kakuzu
<<<<<<< 372_kakuzu
if money >= 100000 and tobiQW = 1:
act 'Here´s the money (100,000 rubles)':
cla
set money -= 100000
set tobiQW = 2
set srodpaper = 10
'You put money in front of Kakuzu. He threw them in a drawer without even looking.'
'You asked, "Do not even going to count?" What Kakuzu said quietly, "if there is not enough even if the ruble, I will find and kill you."'
'(Kakuzu) - Listen to me carefully. Elemental there are five pieces,'
'fire - this school has the most powerful of all the damage and the weakest protection. But there is nothing better school fire that would nail the opponent with a single blow.'
'lightning - this school each his hit paralyzes opponent weaker than damage from the fire, but if you´re hooked by lightning, then quickly you will achieve any.'
'wind - weak loss, weak defense, but no fog, no clones can not save them from the wind, any offensive spell destroys clones wind and fog, plus Spell wind is almost impossible to dodge.'
'Plot - protective school, but the attacks are very dangerous ground if the enemy attack misses, then will stick in the ground and can not move. Just near the ground is the most powerful of all protection, protection of land and regenerate itself absolute defense to attack the enemy.'
'Water - Damage to the school is small, but all spells manna water taken from the enemy, the same high level of water protection is very dangerous, she eats manna from an enemy, regenerates, although it is weaker cham similar land protection.'
'Affinity with the elements means that you can learn this particular element. You can not explore another element after selecting affinity until izuchish element completely. I´ll give you 10 sheets of paper magic. Each sheet cost me 5,000 rubles. Concentrate the energy in a piece of paper and when you succeed, then you can either start over and hope for another element, or select the element on which you managed skontsentrirovatsya.'
act 'Mark sheets': gt 'kakuzu','mansion1'
end
end
if tobiQW = 2 and srodpaper <= 0 and money >= 10000:
act 'I need another paper (10 thousand)':
cla
set money -= 10000
set srodpaper += 1
'You gave money and Kakuzu handed a sheet of paper.'
act 'Mark sheets': gt 'kakuzu','mansion1'
end
end
if tobiQW = 2:
act 'Tell us again about the elements':
cla
'(Kakuzu) - Stupid, listen and remember. Elemental there are five pieces,'
'fire - this school has the most powerful of all the damage and the weakest protection. But there is nothing better school fire that would nail the opponent with a single blow.'
'lightning - this school each his hit paralyzes opponent weaker than damage from the fire, but if you´re hooked by lightning, then quickly you will achieve any.'
'wind - weak loss, weak defense, but no fog, no clones can not save them from the wind, any offensive spell destroys clones wind and fog, plus Spell wind is almost impossible to dodge.'
'Plot - protective school, but the attacks are very dangerous ground if the enemy attack misses, then will stick in the ground and can not move. Just near the ground is the most powerful of all protection, protection of land and regenerate itself absolute defense to attack the enemy.'
'Water - Damage to the school is small, but all spells manna water taken from the enemy, the same high level of water protection is very dangerous, she eats manna from an enemy, regenerates, although it is weaker cham similar land protection.'
'Affinity with the elements means that you can learn this particular element. You can not explore another element after selecting affinity until izuchish element completely. I´ll give you 10 sheets of paper magic. Each sheet cost me 5,000 rubles. Concentrate the energy in a piece of paper and when you succeed, then you can either start over and hope for another element, or select the element on which you managed skontsentrirovatsya.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
if tobiQW = 2 and srodpaper > 0 and manna < 2000: 'You do not have the forces that continue to concentration.'
if tobiQW = 2 and srodpaper > 0 and manna >= 2000:
act 'Concentrating the energy in the sheet of paper (1:00)':
cla
set minut += 60
set manna -= 2000
set sweat += 5
if srodstvo = 0: set srodrand = RAND(1,5)
set srodstvo += RAND(1,10)
'You concentrate energy in the sheet of paper. You feel that you are spending a huge amount of mana for this action.'
if srodstvo < 100:
'You get tired and sweating like a horse, but your efforts have lead to anything.'
act 'Move away': gt 'kakuzu','mansion1'
end
if srodstvo >= 100:
set srodpaper -= 1
if srodrand = 1: 'Paper broke in your hands. Kakuzu nodded approvingly affinity with fire. Will you fix it?'
if srodrand = 2: 'Paper electrified in your hands, and from sparks. Kakuzu nodded approvingly affinity with lightning. Will you fix it?'
if srodrand = 3: 'Paper hardened in your hands. Kakuzu nodded approvingly affinity with the land. Will you fix it?'
if srodrand = 4: 'Paper shattered to pieces in your hands. Kakuzu nodded approvingly affinity with the wind. Will you fix it?'
if srodrand = 5: 'Paper soaked in your hands. Kakuzu nodded approvingly affinity for water. Will you fix it?'
act 'Secure affinity':
cla
set tobiQW = 3
set stihia = srodrand
set srodstvo = 0
gt 'kakuzu','mansion1'
end
act 'Unsubscribe from this affinity':
set srodstvo = 0
gt 'kakuzu','mansion1'
end
end
end
end
if tobiQW = 3 and manna < 1000:
'Kakuzu tells you "You have almost no energy, you need to rest."'
end
if tobiQW = 3 and manna >= 1000:
if stihia = 1:
if magik >= 6 and spellfire1 = 0:
act 'Learn Flame (1:00)':
cla
set manna -= 1000
set minut += 60
set spellfireL += RAND(1,10)
if spellfireL < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellfireL >= 100:
set spellfire1 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellfire2 = 0:
act 'Study the release of fire (1:00)':
cla
set manna -= 1000
set minut += 60
set spellfire2L += RAND(1,10)
if spellfire2L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellfire2L >= 100:
set spellfire2 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellfire3 = 0:
act 'Study Barrier fire (1:00)':
cla
set manna -= 1000
set minut += 60
set spellfire3L += RAND(1,10)
if spellfire3L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellfire3L >= 100:
set spellfire3 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellfire4 = 0:
act 'Study Firestorm (1:00)':
cla
set manna -= 1000
set minut += 60
set spellfire4L += RAND(1,10)
if spellfire4L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellfire4L >= 100:
set spellfire4 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellfire5 = 0:
act 'Learn Flame Shield (1:00)':
cla
set manna -= 1000
set minut += 60
set spellfire5L += RAND(1,10)
if spellfire5L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellfire5L >= 100:
set spellfire5 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 2:
if magik >= 6 and spellele1 = 0:
act 'Study Discharge (1:00)':
cla
set manna -= 1000
set minut += 60
set spelleleL += RAND(1,10)
if spelleleL < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spelleleL >= 100:
set spellele1 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellele2 = 0:
act 'Learn Lightning (1:00)':
cla
set manna -= 1000
set minut += 60
set spellele1L += RAND(1,10)
if spellele1L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellele1L >= 100:
set spellele2 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellele3 = 0:
act 'Electro study barrier (1:00)':
cla
set manna -= 1000
set minut += 60
set spellele2L += RAND(1,10)
if spellele2L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellele2L >= 100:
set spellele3 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellele4 = 0:
act 'Dance study thousands of birds (1:00)':
cla
set manna -= 1000
set minut += 60
set spellele3L += RAND(1,10)
if spellele3L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellele3L >= 100:
set spellele4 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellele5 = 0:
act 'Study Plyaschuschaya sphere (1:00)':
cla
set manna -= 1000
set minut += 60
set spellele4L += RAND(1,10)
if spellele4L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellele4L >= 100:
set spellele5 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 3:
if magik >= 6 and spellert1 = 0:
act 'Study Quicksand (1:00)':
cla
set manna -= 1000
set minut += 60
set spellertL += RAND(1,10)
if spellertL < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellertL >= 100:
set spellert1 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellert2 = 0:
act 'Active protection study (1:00)':
cla
set manna -= 1000
set minut += 60
set spellert2L += RAND(1,10)
if spellert2L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellert2L >= 100:
set spellert2 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellert3 = 0:
act 'Study Chasm (1:00)':
cla
set manna -= 1000
set minut += 60
set spellert3L += RAND(1,10)
if spellert3L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellert3L >= 100:
set spellert3 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellert4 = 0:
act 'Absolute protection study (1:00)':
cla
set manna -= 1000
set minut += 60
set spellert4L += RAND(1,10)
if spellert4L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellert4L >= 100:
set spellert4 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellert5 = 0:
act 'Study Sando (1:00)':
cla
set manna -= 1000
set minut += 60
set spellert5L += RAND(1,10)
if spellert5L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellert5L >= 100:
set spellert5 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 4:
if magik >= 6 and spellwind1 = 0:
act 'Learn Gust (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwind1L += RAND(1,10)
if spellwind1L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwind1L >= 100:
set spellwind1 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellwind2 = 0:
act 'Horrific study pressure (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwind2L += RAND(1,10)
if spellwind2L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwind2L >= 100:
set spellwind2 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellwind3 = 0:
act 'Vacuum protective sphere (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwind3L += RAND(1,10)
if spellwind3L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwind3L >= 100:
set spellwind3 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellwind4 = 0:
act 'Vacuum Rockets (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwind4L += RAND(1,10)
if spellwind4L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwind4L >= 100:
set spellwind4 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellwind5 = 0:
act 'Devouring vacuum (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwind5L += RAND(1,10)
if spellwind5L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwind5L >= 100:
set spellwind5 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 5:
if magik >= 6 and spellwater1 = 0:
act 'Creek study manna (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwaterL += RAND(1,10)
if spellwaterL < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwaterL >= 100:
set spellwater1 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellwater2 = 0:
act 'Flooding study (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwater2L += RAND(1,10)
if spellwater2L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwater2L >= 100:
set spellwater2 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellwater3 = 0:
act 'Water bubble study (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwater3L += RAND(1,10)
if spellwater3L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwater3L >= 100:
set spellwater3 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellwater4 = 0:
act 'Water study shark missile (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwater4L += RAND(1,10)
if spellwater4L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwater4L >= 100:
set spellwater4 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellwater5 = 0:
act 'Study the Great Flood (1:00)':
cla
set manna -= 1000
set minut += 60
set spellwater5L += RAND(1,10)
if spellwater5L < 100:
'You diligently spell for an hour, but could not grasp it.'
act 'Move away': gt 'kakuzu','mansion1'
end
if spellwater5L >= 100:
set spellwater5 = 1
'Finally you will able to study the spell.'
act 'Move away': gt 'kakuzu','mansion1'
end
end
end
end
end
act 'Leave': gt 'kakuzu','mansion'
end
=======
if money >= 100000 and tobiQW = 1:
act 'Here`s the money (100 sput)':
cla
set money = money - 100000
set tobiQW = 2
set srodpaper = 10
'You put money in front of Kakuzu. He threw them in a drawer without looking.'
'you asked "Not even going to count?" What Kakuzu said quietly, "if there is not enough though ruble, I will find and kill you."'
'(Kakuzu) - Listen carefully. There are five pieces of Elements,
fire - this school is the strongest of all the damage and the weakest protection. But there is nothing better school fire, that would beat the enemy with one blow.
lightning - this school each his hit paralyzes the enemy, Done weaker than fire, but if you hooked lightning, then quickly will achieve any.
wind - weak Done, weak protection, but no fog, or clones can not save the wind, any attack spell destroys clones wind and fog, plus spell wind is almost impossible to dodge.
land - protective school, but the attacks are very dangerous ground, if the enemy attacks miss, it will stick in the ground and can not move. Just near the ground is the most powerful protection from all, protect the land regenerate itself and absolute defense to attack the enemy.
water - The damage from this small school, but the spell of water taken from the enemy manna, the same high-level protection of water is very dangerous, she eats manna from the enemy and regenerates, although it is weaker cham similar land protection.
Affinity with the element means, that you can learn exactly this element. You can not examine another verse after selecting affinity, not yet fully izuchish element. I give you 10 sheets of paper magic. Each leaf cost me 5000 rubles. Concentrate the energy in a piece of paper and when you can do it, then you can either start over and look forward to another element, or select the element on which you managed skontsentrirovatsya.'
act 'Take a sheet of paper':gt 'kakuzu','mansion1'
end
end
if tobiQW = 2 and srodpaper <= 0 and money >= 10000:
act 'I need another paper (10 sput)':
cla
set money = money - 10000
set srodpaper = srodpaper + 1
'You gave money and Kakuzu handed you a piece of paper.'
act 'Take a sheet of paper':gt 'kakuzu','mansion1'
end
end
if tobiQW = 2:
act 'Tell me again about the elements':
cla
'(Kakuzu) - Dumbass, listen and remember. There are five pieces of Elements,
fire - this school is the strongest of all the damage and the weakest protection. But there is nothing better school fire, that would beat the enemy with one blow.
lightning - this school each his hit paralyzes the enemy, Done weaker than fire, but if you hooked lightning, then quickly will achieve any.
wind - weak Done, weak protection, but no fog, or clones can not save the wind, any attack spell destroys clones wind and fog, plus spell wind is almost impossible to dodge.
land - protective school, but the attacks are very dangerous ground, if the enemy attacks miss, it will stick in the ground and can not move. Just near the ground is the most powerful protection from all, protect the land regenerate itself and absolute defense to attack the enemy.
water - The damage from this small school, but the spell of water taken from the enemy manna, the same high-level protection of water is very dangerous, she eats manna from the enemy and regenerates, although it is weaker cham similar land protection.
Affinity with the element means, that you can learn exactly this element. You can not examine another verse after selecting affinity, not yet fully izuchish element. I give you 10 sheets of paper magic. Each leaf cost me 5000 rubles. Concentrate the energy in a piece of paper and when you can do it, then you can either start over and look forward to another element, or select the element on which you managed skontsentrirovatsya.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
if tobiQW = 2 and srodpaper > 0 and manna < 2000:'You have no strength, that would continue the concentration.'
if tobiQW = 2 and srodpaper > 0 and manna >= 2000:
act 'To concentrate energy on the sheet of paper (1 h)':
cla
set minut = minut + 60
set manna = manna - 2000
set sweat = sweat + 5
if srodstvo = 0:set srodrand = RAND (1,5)
set srodstvo = srodstvo + RAND (1,10)
'You concentrate energy in the sheet of paper. Do you feel, that spend a huge amount of mana to this action.'
if srodstvo < 100:
'You get tired and sweating like a horse, but your efforts nor lead to anything.'
act 'move_away':gt 'kakuzu','mansion1'
end
if srodstvo >= 100:
set srodpaper = srodpaper - 1
if srodrand = 1:'Paper broke in your hands. Kakuzu nodded approvingly, affinity with fire. Will you fix it?'
if srodrand = 2:'Paper electrified in your hands, and from sparks. Kakuzu nodded approvingly, affinity with lightning. Will you fix it?'
if srodrand = 3:'Paper hardened in your hands. Kakuzu nodded approvingly, affinity with the land. Will you fix it?'
if srodrand = 4:'Paper shattered to pieces in your hands. Kakuzu nodded approvingly, affinity with the wind. Will you fix it?'
if srodrand = 5:'Paper soaked in your hands. Kakuzu nodded approvingly, affinity for water. Will you fix it?'
act 'Fix the affinity':
cla
set tobiQW = 3
set stihia = srodrand
set srodstvo = 0
gt 'kakuzu','mansion1'
end
act 'Unsubscribe from this affinity':
set srodstvo = 0
gt 'kakuzu','mansion1'
end
end
end
end
if tobiQW = 3 and manna < 1000:
'Kakuzu tells you "You have almost no energy, you need to rest."'
end
if tobiQW = 3 and manna >= 1000:
if stihia = 1:
if magik >= 6 and spellfire1 = 0:
act 'study Flames (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellfireL = spellfireL + RAND (1,10)
if spellfireL < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellfireL >= 100:
set spellfire1 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellfire2 = 0:
act 'Study the release of fire (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellfire2L = spellfire2L + RAND (1,10)
if spellfire2L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellfire2L >= 100:
set spellfire2 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellfire3 = 0:
act 'Study Fire Barrier (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellfire3L = spellfire3L + RAND (1,10)
if spellfire3L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellfire3L >= 100:
set spellfire3 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellfire4 = 0:
act 'Study Firestorm (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellfire4L = spellfire4L + RAND (1,10)
if spellfire4L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellfire4L >= 100:
set spellfire4 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellfire5 = 0:
act 'Learn Flame Shield (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellfire5L = spellfire5L + RAND (1,10)
if spellfire5L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellfire5L >= 100:
set spellfire5 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 2:
if magik >= 6 and spellele1 = 0:
act 'study Rank (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spelleleL = spelleleL + RAND (1,10)
if spelleleL < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spelleleL >= 100:
set spellele1 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellele2 = 0:
act 'Lightning study (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellele1L = spellele1L + RAND (1,10)
if spellele1L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellele1L >= 100:
set spellele2 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellele3 = 0:
act 'Study Electro barrier (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellele2L = spellele2L + RAND (1,10)
if spellele2L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellele2L >= 100:
set spellele3 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellele4 = 0:
act 'Dance study thousands of birds (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellele3L = spellele3L + RAND (1,10)
if spellele3L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellele3L >= 100:
set spellele4 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellele5 = 0:
act 'To study the scope Plyaschuschaya (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellele4L = spellele4L + RAND (1,10)
if spellele4L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellele4L >= 100:
set spellele5 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 3:
if magik >= 6 and spellert1 = 0:
act 'Study quicksand (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellertL = spellertL + RAND (1,10)
if spellertL < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellertL >= 100:
set spellert1 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellert2 = 0:
act 'Active protection study (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellert2L = spellert2L + RAND (1,10)
if spellert2L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellert2L >= 100:
set spellert2 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellert3 = 0:
act 'learn Abyss (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellert3L = spellert3L + RAND (1,10)
if spellert3L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellert3L >= 100:
set spellert3 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellert4 = 0:
act 'Absolute protection study (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellert4L = spellert4L + RAND (1,10)
if spellert4L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellert4L >= 100:
set spellert4 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellert5 = 0:
act 'study Sando (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellert5L = spellert5L + RAND (1,10)
if spellert5L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellert5L >= 100:
set spellert5 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 4:
if magik >= 6 and spellwind1 = 0:
act 'A gust of wind study (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwind1L = spellwind1L + RAND (1,10)
if spellwind1L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwind1L >= 100:
set spellwind1 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellwind2 = 0:
act 'Study horrific pressure (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwind2L = spellwind2L + RAND (1,10)
if spellwind2L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwind2L >= 100:
set spellwind2 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellwind3 = 0:
act 'Vacuum protective sphere (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwind3L = spellwind3L + RAND (1,10)
if spellwind3L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwind3L >= 100:
set spellwind3 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellwind4 = 0:
act 'vacuum shells (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwind4L = spellwind4L + RAND (1,10)
if spellwind4L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwind4L >= 100:
set spellwind4 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellwind5 = 0:
act 'devouring vacuum (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwind5L = spellwind5L + RAND (1,10)
if spellwind5L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwind5L >= 100:
set spellwind5 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
end
if stihia = 5:
if magik >= 6 and spellwater1 = 0:
act 'Study Creek manna (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwaterL = spellwaterL + RAND (1,10)
if spellwaterL < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwaterL >= 100:
set spellwater1 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 7 and spellwater2 = 0:
act 'study Flooding (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwater2L = spellwater2L + RAND (1,10)
if spellwater2L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwater2L >= 100:
set spellwater2 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 8 and spellwater3 = 0:
act 'Study the water bubbles (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwater3L = spellwater3L + RAND (1,10)
if spellwater3L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwater3L >= 100:
set spellwater3 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 9 and spellwater4 = 0:
act 'Water rocket to study shark (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwater4L = spellwater4L + RAND (1,10)
if spellwater4L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwater4L >= 100:
set spellwater4 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
if magik >= 10 and spellwater5 = 0:
act 'Study the Great Flood (1 h)':
cla
set manna = manna - 1000
set minut = minut + 60
set spellwater5L = spellwater5L + RAND (1,10)
if spellwater5L < 100:
'You diligently spell an hour, but has not been able to comprehend.'
act 'move_away':gt 'kakuzu','mansion1'
end
if spellwater5L >= 100:
set spellwater5 = 1
'Finally you will able to study the spell.'
act 'move_away':gt 'kakuzu','mansion1'
end
end
end
end
end
act 'Get_Away':gt 'kakuzu','mansion'
end
>>>>>>> 372_kakuzu
--- kakuzu ---------------------------------