# KGOLgame
<<<<<<< 422_KGOLgame
minut += 1
gs 'stat'
if KGOLset = 0:$KGOLset = 'On the head there is nothing'
if KGOLset2 = 0:$KGOLset2 = 'Body simple clothes'
if KGOLset3 = 0:$KGOLset3 = 'Simple shoes on his feet'
if KGOLset4 = 0:$KGOLset4 = 'No gloves on hands'
if KGOLset5 = 0:$KGOLset5 = 'No weapon'
$KGOLstat = {
clr
pl '<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level'
pl '<a href="exec:dynamic $KGOLstat2 ">Close Statistics</a>'
if KGOLneedExp > 0: pl 'Total experiment <<KGOLexp>>, it is necessary to next level <<KGOLneedExp>> experience'
if KGOLneedExp <= 0: pl '<a href="exec:dynamic $KGOLrise "><font color = red>You need to increase the level.</font></a>'
pl 'Power <<KGOLstren>>, speed and evasion <<KGOLspeed>>, endurance <<KGOLvital>>Intelligence <<KGOLintel>>, armor protection <<KGOLbrona>>, the bonus damage from weapons <<KGOLwpower>>'
nl
pl '<center>Exodus</center>'
pl '<<$KGOLset>>'
pl '<<$KGOLset2>>'
pl '<<$KGOLset3>>'
pl '<<$KGOLset4>>'
pl '<<$KGOLset5>>'
nl
pl '<center>Equipment</center>'
if KGOLpotionH > 0: pl 'Health potions <<KGOLpotionH>> pieces. <a href="exec:KGOLpotionH -= 1 & KGHP += 100 & gs ''stat''&gt $curloc "><font color = red>Drink.</font></a>'
if KGOLpotionM > 0: pl 'Mana potions <<KGOLpotionM>> pieces. <a href="exec:KGOLpotionM -= 1 & KGManna += 100 & gs ''stat''&gt $curloc "><font color = red>Drink.</font></a>'

pl '<center>PVE</center>'
pl 'Ratio <<KGOLWin>>, losses <<KGOLLoss>>'
pl '<center>PVP</center>'
pl 'Ratio <<KGOLpvpWin>>, losses <<KGOLpvpLoss>>'
}
$KGOLstat2 = {
gs 'stat'
}
KGHPMAX = KGOLvital * 10
KGMannaMax = KGOLintel * 10
if KGHP > KGHPMAX: KGHP = KGHPMAX
if KGManna > KGMannaMax: KGManna = KGMannaMax
KGOLbrona -= KGOLbronaMod
KGOLbronaMod = 0
KGOLstren -= KGOLstrenMod
KGOLstrenMod = 0
KGOLspeed -= KGOLspeedMod
KGOLspeedMod = 0
KGOLvital -= KGOLvitalMod
KGOLvitalMod = 0
KGOLintel -= KGOLintelMod
KGOLintelMod = 0
KGOLwpower -= KGOLwpowerMod
KGOLwpowerMod = 0
KGOLcooldown = 0

if KGHP < KGHPMAX and KGOLhirka > 0:
kghneed = KGHPMAX - KGHP
	if KGOLhirka >= kghneed:
	KGOLhirka -= kghneed
	KGHP = KGHPMAX
	else
	KGHP = KGOLhirka
	KGOLhirka = 0
	end
end
if KGHP < 0: KGHP = 0

gs 'KGOLexpa'
'<a href="exec:GT ''KGstart''">Get out of the game</a>'
'<a href="exec:dynamic $KGOLstat ">View Statistics</a>'
'<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level'
'Life <<KGHP>>, the manna <<KGManna>>'
if KGHP < KGHPMAX: 'You´ve got <<KGHP*100/KGHPMAX>>% of life'
if KGManna < KGMannaMax: 'You´ve got <<KGManna*100/KGMannaMax>>% of manna'
if KGOLhirka > 0: 'Hirka can restore automatically <<KGOLhirka>> health units'
if KGOLPrizeM > 0: 'You have <<KGOLmoney>> coins'
if KGOLneedExp <= 0: '<a href="exec: dynamic $KGOLrise "><font color = red>You need to increase the level.</font></a>'
if KGOLpoint > 0: '<a href="exec: dynamic $KGOLrise "><font color = red>You have not allocated skill points.</font></a>'
if KGOLspellpoint >= 4: '<a href="exec: dynamic $KGOLrise2 "><font color = red>You can choose your skill.</font></a>'
=======
minut+=1
gs'stat'
if KGOLset=0:$KGOLset='On the head there is nothing'
if KGOLset2=0:$KGOLset2='On the body of simple clothes'
if KGOLset3=0:$KGOLset3='Simple shoes on his feet'
if KGOLset4=0:$KGOLset4='In the hands of no gloves'
if KGOLset5=0:$KGOLset5='no weapons'
$KGOLstat={
clr
pl'<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level' 
pl'<a href="exec:dynamic $KGOLstat2 ">Close Statistics</a>'
if KGOLneedExp>0:pl'Total experience <<KGOLexp>>, necessary to the next level <<KGOLneedExp>> experience'
if KGOLneedExp<=0:pl'<a href="exec:dynamic $KGOLrise "><font color=red>You need to raise the level of.</font></a>'
pl'power <<KGOLstren>>,speed and dodge <<KGOLspeed>>,endurance <<KGOLvital>>,intelligence <<KGOLintel>>, armor protection <<KGOLbrona>>, bonus damage from weapons <<KGOLwpower>>'
pl''
pl'<center>Exodus</center>'
pl'<<$KGOLset>>'
pl'<<$KGOLset2>>'
pl'<<$KGOLset3>>'
pl'<<$KGOLset4>>'
pl'<<$KGOLset5>>'
pl''
pl'<center>inventory</center>'
if KGOLpotionH>0:pl'health potions <<KGOLpotionH>> pcs. <a href="exec:KGOLpotionH-=1&KGHP+=100&gs''stat''&gt $curloc "><font color=red>drink.</font></a>'
if KGOLpotionM>0:pl'mana potions <<KGOLpotionM>> pcs. <a href="exec:KGOLpotionM-=1&KGManna+=100&gs''stat''&gt $curloc "><font color=red>drink.</font></a>'

pl'<center>PVE</center>'
pl'Wins <<KGOLWin>>, lesions <<KGOLLoss>>'
pl'<center>PVP</center>'
pl'Wins <<KGOLpvpWin>>, lesions <<KGOLpvpLoss>>'
}
$KGOLstat2={
gs'stat'
}
KGHPMAX=KGOLvital*10
KGMannaMax=KGOLintel*10
if KGHP>KGHPMAX:KGHP=KGHPMAX
if KGManna>KGMannaMax:KGManna=KGMannaMax
KGOLbrona-=KGOLbronaMod
KGOLbronaMod=0
KGOLstren-=KGOLstrenMod
KGOLstrenMod=0
KGOLspeed-=KGOLspeedMod
KGOLspeedMod=0
KGOLvital-=KGOLvitalMod
KGOLvitalMod=0
KGOLintel-=KGOLintelMod
KGOLintelMod=0
KGOLwpower-=KGOLwpowerMod
KGOLwpowerMod=0
KGOLcooldown=0

if KGHP<KGHPMAX and KGOLhirka>0:
kghneed=KGHPMAX-KGHP
     if KGOLhirka>=kghneed:
     KGOLhirka-=kghneed
     KGHP=KGHPMAX
     else
     KGHP=KGOLhirka
     KGOLhirka=0
     end
end
if KGHP<0:KGHP=0

gs'KGOLexpa'
'<a href="exec:GT ''KGstart''">Leave the game</a>'
'<a href="exec:dynamic $KGOLstat ">View Statistics</a>'
'<<$KGOLname>> <<$KGOLrace>> <<$KGOLklass>> <<KGOLlvl>> level' 
'life <<KGHP>>, manna <<KGManna>>'
if KGHP<KGHPMAX:'You have left <<KGHP*100/KGHPMAX>>% life'
if KGManna<KGMannaMax:'You have left <<KGManna*100/KGMannaMax>>% manna from'
if KGOLhirka>0:'Khirqa can recover automatically <<KGOLhirka>> health units'
if KGOLPrizeM>0:'you have <<KGOLmoney>> coin'
if KGOLneedExp<=0:'<a href="exec:dynamic $KGOLrise "><font color=red>You need to raise the level of.</font></a>'
if KGOLpoint>0:'<a href="exec:dynamic $KGOLrise "><font color=red>You have not allocated skill points.</font></a>'
if KGOLspellpoint>=4:'<a href="exec:dynamic $KGOLrise2 "><font color=red>You can choose your skill.</font></a>'
>>>>>>> 422_KGOLgame
'<<KGOLspellpoint>>'
''

<<<<<<< 422_KGOLgame
'<center><B>Countryside</B></center>'
'You are in the picturesque village where to spawn characters stand motionless. NPC standing pillars and in the distance one can see the monsters.'
=======
'<center><B>village</B></center>'
'You are in the picturesque village where to spawn stand motionless characters. NPCs are the pillars and in the distance one can see the monsters.'
>>>>>>> 422_KGOLgame

act 'Approach the NPC':
cls
<<<<<<< 422_KGOLgame
minut += 1
	if KGOLmqw = 12 and KGOLlvl >= 5:
	KGOLmqw = 13
	'(NPS) - <<$KGOLname>> you need to kill the royal 10t beetles. Reward 200 experience.'
	end

	if KGOLmqw = 13 and KGOLqwvip >= 10:
	KGOLqwvip = 0
	KGOLmqw = 14
	KGOLexp += 200
	'(NPS) - <<$KGOLname>> congratulations, that´s a reward of 200 experience.'
	end

	if KGOLmqw = 10 and KGOLlvl >= 5:
	KGOLmqw = 11
	'(NPS) - <<$KGOLname>> you need to kill toads 10t. Reward 100 experience.'
	end

	if KGOLmqw = 11 and KGOLqwvip >= 10:
	KGOLqwvip = 0
	KGOLmqw = 12
	KGOLexp += 100
	'(NPS) - <<$KGOLname>> congratulations, that´s a reward of 100 experience.'
	end

	if KGOLmqw = 8:
	KGOLmqw = 9
	'(NPS) - <<$KGOLname>> you need to kill 30t young cacti. Then I´ll give you a helmet.'
	end

	if KGOLmqw = 9 and KGOLqwvip >= 30:
	KGOLqwvip = 0
	KGOLmqw = 10
	KGOLset = 1
	KGOLbrona += 2
	$KGOLset = 'Helm of rough skin'
	'(NPS) - <<$KGOLname>> congratulations, here´s your helmet.'
	end

	if KGOLmqw = 6:
	KGOLmqw = 7
	'(NPS) - <<$KGOLname>> you need to kill wolves 25t toothless. Then I´ll give you mittens.'
	end

	if KGOLmqw = 7 and KGOLqwvip >= 25:
	KGOLqwvip = 0
	KGOLmqw = 8
	KGOLset4 = 1
	KGOLbrona += 2
	$KGOLset4 = 'Gauntlets of rough skin'
	'(NPS) - <<$KGOLname>> congratulations, here´s your mittens.'
	end

	if KGOLmqw = 4:
	KGOLmqw = 5
	'(NPS) - <<$KGOLname>> you need to kill 20t sundews. Then I will give you boots.'
	end

	if KGOLmqw = 5 and KGOLqwvip >= 20:
	KGOLqwvip = 0
	KGOLmqw = 6
	KGOLset3 = 1
	KGOLbrona += 2
	$KGOLset3 = 'Rugged Leather Boots'
	'(NPS) - <<$KGOLname>> congratulations, here are your boots.'
	end

	if KGOLmqw = 2:
	KGOLmqw = 3
	'(NPS) - <<$KGOLname>> you need to kill 10t rainbow beetles. Then I will give you armor.'
	end

	if KGOLmqw = 3 and KGOLqwvip >= 10:
	KGOLqwvip = 0
	KGOLmqw = 4
	KGOLset2 = 1
	KGOLbrona += 10
	$KGOLset2 = 'Simple armor'
	'(NPS) - <<$KGOLname>> congratulations, here´s your armor.'
	end

	if KGOLmqw = 0:
	KGOLmqw = 1
	'(NPS) - <<$KGOLname>> you need to kill prey 5t colors. Then I´ll give you a weapon.'
	end

	if KGOLmqw = 1 and KGOLqwvip >= 5:
	KGOLqwvip = 0
	KGOLmqw = 2
	KGOLset5 = 1
	KGOLwpower = 10
	if KGOLklass = 1 or KGOLklass = 6:$KGOLset5 = 'In the hands of a simple sword'
	if KGOLklass = 2:$KGOLset5 = 'In the hands of ordinary daggers'
	if KGOLklass = 3 or KGOLklass = 4:$KGOLset5 = 'In the hands of a simple staff'
	if KGOLklass = 5:$KGOLset5 = 'In the hands of a simple bow'
	'(NPS) - <<$KGOLname>> congratulations, here´s your gun.'
	end
act 'Leave': gt $curloc
=======
minut+=1
     if KGOLmqw=12 and KGOLlvl>=5:
     KGOLmqw=13
     '(NPS) - <<$KGOLname>> you have to kill 10five royal beetles. reward 200 experience.'
     end
     
     if KGOLmqw=13 and KGOLqwvip>=10:
     KGOLqwvip=0
     KGOLmqw=14
     KGOLexp+=200
     '(NPS) - <<$KGOLname>> congratulations, Here is a reward 200 experience.'
     end
     
     if KGOLmqw=10 and KGOLlvl>=5:
     KGOLmqw=11
     '(NPS) - <<$KGOLname>> you have to kill 10five toads. reward 100 experience.'
     end
     
     if KGOLmqw=11 and KGOLqwvip>=10:
     KGOLqwvip=0
     KGOLmqw=12
     KGOLexp+=100
     '(NPS) - <<$KGOLname>> congratulations, Here is a reward 100 experience.'
     end
     
     if KGOLmqw=8:
     KGOLmqw=9
     '(NPS) - <<$KGOLname>> you have to kill 30be young cacti. Then I`ll give you a helmet.'
     end
     
     if KGOLmqw=9 and KGOLqwvip>=30:
     KGOLqwvip=0
     KGOLmqw=10
     KGOLset=1
     KGOLbrona+=2
     $KGOLset='Helmet rough skin'
     '(NPS) - <<$KGOLname>> congratulations, Here`s your helmet.'
     end
     
     if KGOLmqw=6:
     KGOLmqw=7
     '(NPS) - <<$KGOLname>> you have to kill 25be toothless wolves. Then I`ll give you mittens.'
     end
     
     if KGOLmqw=7 and KGOLqwvip>=25:
     KGOLqwvip=0
     KGOLmqw=8
     KGOLset4=1
     KGOLbrona+=2
     $KGOLset4='Gauntlets of rough skin'
     '(NPS) - <<$KGOLname>> congratulations, Here are your mittens.'
     end
     
     if KGOLmqw=4:
     KGOLmqw=5
     '(NPS) - <<$KGOLname>> you have to kill 20be rosyanok. Then I will give you boots.'
     end
     
     if KGOLmqw=5 and KGOLqwvip>=20:
     KGOLqwvip=0
     KGOLmqw=6
     KGOLset3=1
     KGOLbrona+=2
     $KGOLset3='Rind Leather Boots'
     '(NPS) - <<$KGOLname>> congratulations, Here are your boots.'
     end
     
     if KGOLmqw=2:
     KGOLmqw=3
     '(NPS) - <<$KGOLname>> you have to kill 10be iridescent beetles. Then I`ll give you the armor.'
     end
     
     if KGOLmqw=3 and KGOLqwvip>=10:
     KGOLqwvip=0
     KGOLmqw=4
     KGOLset2=1
     KGOLbrona+=10
     $KGOLset2='simple armor'
     '(NPS) - <<$KGOLname>> congratulations, here is your armor.'
     end
     
     if KGOLmqw=0:
     KGOLmqw=1
     '(NPS) - <<$KGOLname>> you have to kill 5be carnivorous flowers. Then I`ll give you a weapon.'
     end
     
     if KGOLmqw=1 and KGOLqwvip>=5:
     KGOLqwvip=0
     KGOLmqw=2
     KGOLset5=1
     KGOLwpower=10
     if KGOLklass=1 or KGOLklass=6:$KGOLset5='In the hands of a simple sword'
     if KGOLklass=2:$KGOLset5='In the hands of ordinary daggers'
     if KGOLklass=3 or KGOLklass=4:$KGOLset5='In the hands of a simple staff'
     if KGOLklass=5:$KGOLset5='In the hands of a simple bow'
     '(NPS) - <<$KGOLname>> congratulations, Here is your weapon.'
     end
act 'Get_Away':gt $curloc
>>>>>>> 422_KGOLgame
end

act 'Go to the store':
cls
<<<<<<< 422_KGOLgame
minut += 1
	if KGOLmoney >= 300:
		act 'Buy health potion 300':
		KGOLmoney -= 300
		KGOLpotionH += 1
		gt $curloc
		end
	end
	if KGOLmoney >= 300:
		act 'Buy a potion of mana 300':
		KGOLmoney -= 300
		KGOLpotionM += 1
		gt $curloc
		end
	end
	if KGOLmoney >= 1500 and KGOLhirka <= 0:
		act 'Buy hirka 1500':
		KGOLmoney -= 1500
		KGOLhirka += 10000
		gt $curloc
		end
	end
act 'Leave': gt $curloc
=======
minut+=1
     if KGOLmoney>=300:
         act 'Buy health potion 300':
         KGOLmoney-=300
         KGOLpotionH+=1
         gt $curloc
         end
     end
     if KGOLmoney>=300:
         act 'Buy mana potion 300':
         KGOLmoney-=300
         KGOLpotionM+=1
         gt $curloc
         end
     end
     if KGOLmoney>=1500 and KGOLhirka<=0:
         act 'Buy Khirqa 1500':
         KGOLmoney-=1500
         KGOLhirka+=10000
         gt $curloc
         end
     end
act 'Get_Away':gt $curloc
>>>>>>> 422_KGOLgame
end

<<<<<<< 422_KGOLgame
if KGHP < KGHPMAX or KGManna<KGMannaMax:
	act 'Regenerate (1:00)':
	cls
	minut += 60
	KGHP = KGHPMAX
	KGManna = KGMannaMax
	'It was very sad. You´ve been sitting for an hour to regenerate your character. But free.'
	act 'Leave': gt $curloc
	end
=======
if KGHP<KGHPMAX or KGManna<KGMannaMax:
	 act 'regenerate (1 h)':
	 cls
	 minut+=60
	 KGHP=KGHPMAX
	 KGManna=KGMannaMax
	 'It was very sad. You sat for an hour regenerating your character. But free.'
	 act 'Get_Away':gt $curloc
	 end
>>>>>>> 422_KGOLgame
end

<<<<<<< 422_KGOLgame
if KGHP > 0:
	act 'Farm near the village':
	cls
	minut += 1
	KGOLdist = RAND(1,10)
	'On a variety of monsters roam the field'
		act 'Predatory flower':
		gs 'KGOLenemy','0'
		gt 'KGOLfight'
		end

		act 'Iridescent beetle':
		gs 'KGOLenemy','1'
		gt 'KGOLfight'
		end

		act 'Sundew':
		gs 'KGOLenemy','2'
		gt 'KGOLfight'
		end

		act 'Toothless dog':
		gs 'KGOLenemy','3'
		gt 'KGOLfight'
		end

		act 'Young cactus':
		gs 'KGOLenemy','4'
		gt 'KGOLfight'
		end
	end
=======
if KGHP>0:
	 act 'Farm near the village':
	 cls
	 minut+=1
	 KGOLdist=RAND(1,10)
	 'On a variety of monsters roam the field'
		 act 'predatory flower':
		 gs'KGOLenemy','0'
		 gt'KGOLfight'
		 end
		 
		 act 'Rainbow beetle':
		 gs'KGOLenemy','1'
		 gt'KGOLfight'
		 end
		 
		 act 'sundew':
		 gs'KGOLenemy','2'
		 gt'KGOLfight'
		 end
		 
		 act 'toothless dog':
		 gs'KGOLenemy','3'
		 gt'KGOLfight'
		 end
		 
		 act 'young cactus':
		 gs'KGOLenemy','4'
		 gt'KGOLfight'
		 end
	 end
>>>>>>> 422_KGOLgame
end

<<<<<<< 422_KGOLgame
if KGOLlvl >= 5 and KGHP > 0:
	act 'Farm near the mill':
	cls
	minut += 1
	KGOLdist = RAND(1,10)
	'Mill about a variety of monsters roam'
		act 'Toad':
		gs 'KGOLenemy','5'
		gt 'KGOLfight'
		end

		act 'Royal beetle':
		gs 'KGOLenemy','6'
		gt 'KGOLfight'
		end

		act 'Spotted mantis':
		gs 'KGOLenemy','7'
		gt 'KGOLfight'
		end

		act 'Plague Rat':
		gs 'KGOLenemy','8'
		gt 'KGOLfight'
		end

		act 'Prickly cactus':
		gs 'KGOLenemy','9'
		gt 'KGOLfight'
		end
	end

	act 'Boss Level 5':
	gs 'KGOLboss','1'
	gt 'KGOLfight'
	end
=======
if KGOLlvl>=5 and KGHP>0:
	 act 'Farm near Mill':
	 cls
	 minut+=1
	 KGOLdist=RAND(1,10)
	 'About a variety of monsters roam the mill'
		 act 'toad':
		 gs'KGOLenemy','5'
		 gt'KGOLfight'
		 end
		 
		 act 'Royal beetle':
		 gs'KGOLenemy','6'
		 gt'KGOLfight'
		 end
		 
		 act 'spotted mantis':
		 gs'KGOLenemy','7'
		 gt'KGOLfight'
		 end
		 
		 act 'plague Rat':
		 gs'KGOLenemy','8'
		 gt'KGOLfight'
		 end
		 
		 act 'prickly cactus':
		 gs'KGOLenemy','9'
		 gt'KGOLfight'
		 end
	 end
	 
	 act 'boss 5level':
	 gs'KGOLboss','1'
	 gt'KGOLfight'
	 end
>>>>>>> 422_KGOLgame

end




























--- KGOLgame ---------------------------------

