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@@ -29,7 +29,8 @@ if $ARGS[0] = 'busking':
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!! act 'Finish': gt $curloc, 'start'
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!! Random events come here. The displayed actions depend on the event
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ml_rand_event = rand(0,100)
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- if ml_rand_event <= 10 and $ARGS[1] = 'pav' and npc_rel['A144'] > 40: gs 'music_buskingevents', 'anushka'
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+ if ml_rand_event <= 10 and $ARGS[1] = 'pav' and npc_rel['A144'] > 40:
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+ gs 'music_buskingevents', 'anushka'
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!! elseif ml_rand_event < 15 and $ARGS[1] = 'pav' and ((npc_rel['A20'] < 20 or npc_rel['A21'] < 20):
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!! TODO: if the gopniks don''t like the PC and/or her music is awful, there is a chance that Lena and Lera harasses her.
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!! gs 'music_buskingevents', 'lena_and_lera', 1
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@@ -72,7 +73,7 @@ if $ARGS[0] = 'anushka':
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!!TODO: A few scenarios: Friends, besties, neutral. Player is an awful, bad, ok, good musician. Anushka has seen PC play music before (either busking or they played together).
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npc_rel['A144'] += 2
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*nl
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- 'As you stop playing and get ready to pack up you spot <<$npc_firstname['A144']>> standing not far from you, watching you quietly.'
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+ 'As you stop playing and get ready to pack up you spot <<$npc_firstname[''A144'']>> standing not far from you, watching you quietly.'
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if npc_rel['A144'] > 60:
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'As she notices that you saw her she grins and starts to walk up to you "I didn''t know you turned into a wandering minstrel, <<$pcs_nickname>>."'
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