# FSstat FSneedExpNextLvl = (FSlvl * 10)*FSlvl FSneedExp = FSneedExpNextLvl - FSexp if FSneedExp <= 0 and FSlvl > FSlvlr:FSlvlr = FSlvl & FSpoint += 5 & FSlvl += 1 & FSexp = 0 if FSfemin < 45:$FSfemin = 'Men' if FSfemin >= 45 and FSfemin >= 55:$FSfemin = 'Androgynous' if FSfemin > 55:$FSfemin = 'Female' if FSfigur < 45:$FSfigur = 'Male figure' if FSfigur >= 45 and FSfigur >= 55:$FSfigur = 'Androgynous figure' if FSfigur > 55:$FSfigur = 'Female figure' if FScolor < 0:FScolor = 0 if FScolor > 5:FScolor = 5 if FScolor = 0:$FScolor = 'Black hair' & $FSsherst = 'Black' if FScolor = 1:$FScolor = 'Brown hair' & $FSsherst = 'Brown' if FScolor = 2:$FScolor = 'Foxy hair' & $FSsherst = 'Redhead' if FScolor = 3:$FScolor = 'Blonde hair' & $FSsherst = '<<$pcs_nickname>>' if FScolor = 4:$FScolor = 'Pink hair' & $FSsherst = 'Pink' if FScolor = 5:$FScolor = 'White hair' & $FSsherst = 'White' if FSface <= 0:$FSface = '<<$FSfemin>> person. <<$FScolor>>' if FSface = 1:$FSface = '<<$FSfemin>> a person with cat ears and nose. <<$FScolor>>' if FSface = 2:$FSface = '<<$FSfemin>> a person with dog ears and nose. <<$FScolor>>' if FSface = 3:$FSface = '<<$FSfemin>> A person with fox ears and nose. <<$FScolor>>' if FSface = 4:$FSface = '<<$FSfemin>> The person with the protruding ears and nose. <<$FScolor>>' if FSface = 5:$FSface = '<<$FSfemin>> A person with cow''s ears and nose. <<$FScolor>>' if FSface >= 6:$FSface = '<<$FSfemin>> a person with ears and nose like a lizard. <<$FScolor>>' if FSskin <= 0:$FSskin = 'Normal skin' if FSskin = 1:$FSskin = '<<$FSsherst>> The fur on the body' if FSskin >= 2:$FSskin = 'Scales on body' if FShvost <= 0:$FShvost = '' if FShvost = 1:$FShvost = 'Cat''s tail' if FShvost = 2:$FShvost = 'Dog''s tail' if FShvost = 3:$FShvost = 'Foxtail' if FShvost = 4:$FShvost = 'Horse''s tail' if FShvost = 5:$FShvost = 'Cow''s Tail' if FShvost >= 6:$FShvost = 'Reptile tail' if dicktipe <= 0:$dicktipe = 'Normal male' if dicktipe = 1:$dicktipe = 'Conical, covered with soft spines cat' if dicktipe = 2:$dicktipe = 'Red, a large dog at the base node' if dicktipe = 3:$dicktipe = 'Covered with coarse, black leather bull' if dicktipe >= 4:$dicktipe = 'Powerful horse' if FSdick > 0:$FSdick = '<<$dicktipe>> long dick <>, see' if FSdick <= 0:$FSdick = '' if FSvagina > 0:$FSvagina = 'Between the legs of you is Snatch.' if FSvagina <= 0:$FSvagina = '' if FStits = 1:$FStitrazm = 'AA' if FStits = 2:$FStitrazm = 'A resolution' if FStits = 3:$FStitrazm = 'size B' if FStits = 4:$FStitrazm = 'size C' if FStits = 5:$FStitrazm = 'size D' if FStits = 6:$FStitrazm = 'size E' if FStits = 7:$FStitrazm = 'size F' if FStits > 8:$FStitrazm = 'size F +' if FStits > 0 and FStitsLine = 0:$FStits = 'Female breast <<$FStitrazm>>' if FStits > 0 and FStitsLine = 1:$FStits = 'Two pairs of women''s breasts <<$FStitrazm>>' if FStits > 0 and FStitsLine >= 2:$FStits = 'Three pairs of nipples <<$FStitrazm>>' if FSpers = 0:$FSpers = 'You have no character' if FSpers > 0:$FSpers = '<<$FSname>>. <<$FSface>> <<$FSfigur>> <<$FStits>> <<$FSskin>> <<$FShvost>> <<$FSdick>> <<$FSvagina>>' 'Level <>, exp <>, need for next level <> exp' 'Life <>' 'Strength <>' 'Speed <>' 'Agility <>' 'Initiative <>' 'Endurance <>' if FShour >= 24: FShour -= 24 FSday += 1 if FSsup = 0: FSHP -= 10 else FSsup -= 1 end end if FSHP > 100:FSHP = 100 'Get out of the game' 'Day <>, h <>' '<> of coins. Food enough for <> days' '' $FSatk = { KGOLzas = rand(FSagilV / 4, FSagilV) KGOLataka = rand(FSspeed / 2, FSspeed * 2) if KGOLataka >= KGOLzas: if KGOLataka >= KGOLzas * 2: KGHPnpow = rand(FSstren/2, FSstren)+ rand(FSweaponDam/2, FSweaponDam) FSHPV -= KGHPnpow 'CRETE <>' else KGHPnpow = rand(FSstren/4, FSstren/2)+ rand(FSweaponDam/4, FSweaponDam/2) KGHPntpow = KGHPnpow - FSbronaV if KGHPntpow <= 0:KGHPntpow = 1 FSHPV -= KGHPnpow 'Contact with <>' end else '<<$FSnameV>> dodged your attack' end } $FSatkV = { KGOLzas = rand(FSagil / 4, FSagil) KGOLataka = rand(FSspeedV / 2, FSspeedV * 2) if KGOLataka >= KGOLzas: if KGOLataka >= KGOLzas * 2: KGHPnpow = rand(FSstrenV/2, FSstrenV)+ rand(FSweaponDamV/2, FSweaponDamV) FSHP -= KGHPnpow 'CRETE <>' else KGHPnpow = rand(FSstrenV/4, FSstrenV/2)+ rand(FSweaponDamV/4, FSweaponDamV/2) KGHPntpow = KGHPnpow - FSbrona if KGHPntpow <= 0:KGHPntpow = 1 FSHP -= KGHPnpow 'Contact with <>' end else 'You dodged the attack' end } --- FSstat ---------------------------------